| 1 | /**************************************************************************/ |
| 2 | /* gradient.h */ |
| 3 | /**************************************************************************/ |
| 4 | /* This file is part of: */ |
| 5 | /* GODOT ENGINE */ |
| 6 | /* https://godotengine.org */ |
| 7 | /**************************************************************************/ |
| 8 | /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ |
| 9 | /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ |
| 10 | /* */ |
| 11 | /* Permission is hereby granted, free of charge, to any person obtaining */ |
| 12 | /* a copy of this software and associated documentation files (the */ |
| 13 | /* "Software"), to deal in the Software without restriction, including */ |
| 14 | /* without limitation the rights to use, copy, modify, merge, publish, */ |
| 15 | /* distribute, sublicense, and/or sell copies of the Software, and to */ |
| 16 | /* permit persons to whom the Software is furnished to do so, subject to */ |
| 17 | /* the following conditions: */ |
| 18 | /* */ |
| 19 | /* The above copyright notice and this permission notice shall be */ |
| 20 | /* included in all copies or substantial portions of the Software. */ |
| 21 | /* */ |
| 22 | /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ |
| 23 | /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ |
| 24 | /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ |
| 25 | /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ |
| 26 | /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ |
| 27 | /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ |
| 28 | /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ |
| 29 | /**************************************************************************/ |
| 30 | |
| 31 | #ifndef GRADIENT_H |
| 32 | #define GRADIENT_H |
| 33 | |
| 34 | #include "core/io/resource.h" |
| 35 | |
| 36 | #include "thirdparty/misc/ok_color.h" |
| 37 | |
| 38 | class Gradient : public Resource { |
| 39 | GDCLASS(Gradient, Resource); |
| 40 | OBJ_SAVE_TYPE(Gradient); |
| 41 | |
| 42 | public: |
| 43 | enum InterpolationMode { |
| 44 | GRADIENT_INTERPOLATE_LINEAR, |
| 45 | GRADIENT_INTERPOLATE_CONSTANT, |
| 46 | GRADIENT_INTERPOLATE_CUBIC, |
| 47 | }; |
| 48 | |
| 49 | enum ColorSpace { |
| 50 | GRADIENT_COLOR_SPACE_SRGB, |
| 51 | GRADIENT_COLOR_SPACE_LINEAR_SRGB, |
| 52 | GRADIENT_COLOR_SPACE_OKLAB, |
| 53 | }; |
| 54 | |
| 55 | struct Point { |
| 56 | float offset = 0.0; |
| 57 | Color color; |
| 58 | bool operator<(const Point &p_ponit) const { |
| 59 | return offset < p_ponit.offset; |
| 60 | } |
| 61 | }; |
| 62 | |
| 63 | private: |
| 64 | Vector<Point> points; |
| 65 | bool is_sorted = true; |
| 66 | InterpolationMode interpolation_mode = GRADIENT_INTERPOLATE_LINEAR; |
| 67 | ColorSpace interpolation_color_space = GRADIENT_COLOR_SPACE_SRGB; |
| 68 | |
| 69 | _FORCE_INLINE_ void _update_sorting() { |
| 70 | if (!is_sorted) { |
| 71 | points.sort(); |
| 72 | is_sorted = true; |
| 73 | } |
| 74 | } |
| 75 | |
| 76 | _FORCE_INLINE_ Color transform_color_space(const Color p_color) const { |
| 77 | switch (interpolation_color_space) { |
| 78 | case GRADIENT_COLOR_SPACE_SRGB: |
| 79 | default: |
| 80 | return p_color; |
| 81 | |
| 82 | case GRADIENT_COLOR_SPACE_LINEAR_SRGB: |
| 83 | return p_color.srgb_to_linear(); |
| 84 | |
| 85 | case GRADIENT_COLOR_SPACE_OKLAB: |
| 86 | Color linear_color = p_color.srgb_to_linear(); |
| 87 | ok_color::RGB rgb{}; |
| 88 | rgb.r = linear_color.r; |
| 89 | rgb.g = linear_color.g; |
| 90 | rgb.b = linear_color.b; |
| 91 | |
| 92 | ok_color ok_color; |
| 93 | ok_color::Lab lab_color = ok_color.linear_srgb_to_oklab(rgb); |
| 94 | |
| 95 | // Constructs an RGB color using the Lab values directly. This allows reusing the interpolation code. |
| 96 | return { lab_color.L, lab_color.a, lab_color.b, linear_color.a }; |
| 97 | } |
| 98 | } |
| 99 | |
| 100 | _FORCE_INLINE_ Color inv_transform_color_space(const Color p_color) const { |
| 101 | switch (interpolation_color_space) { |
| 102 | case GRADIENT_COLOR_SPACE_SRGB: |
| 103 | default: |
| 104 | return p_color; |
| 105 | |
| 106 | case GRADIENT_COLOR_SPACE_LINEAR_SRGB: |
| 107 | return p_color.linear_to_srgb(); |
| 108 | |
| 109 | case GRADIENT_COLOR_SPACE_OKLAB: |
| 110 | ok_color::Lab lab{}; |
| 111 | lab.L = p_color.r; |
| 112 | lab.a = p_color.g; |
| 113 | lab.b = p_color.b; |
| 114 | |
| 115 | ok_color new_ok_color; |
| 116 | ok_color::RGB ok_rgb = new_ok_color.oklab_to_linear_srgb(lab); |
| 117 | Color linear{ ok_rgb.r, ok_rgb.g, ok_rgb.b, p_color.a }; |
| 118 | return linear.linear_to_srgb(); |
| 119 | } |
| 120 | } |
| 121 | |
| 122 | protected: |
| 123 | static void _bind_methods(); |
| 124 | void _validate_property(PropertyInfo &p_property) const; |
| 125 | |
| 126 | public: |
| 127 | Gradient(); |
| 128 | virtual ~Gradient(); |
| 129 | |
| 130 | void add_point(float p_offset, const Color &p_color); |
| 131 | void remove_point(int p_index); |
| 132 | void set_points(const Vector<Point> &p_points); |
| 133 | Vector<Point> &get_points(); |
| 134 | void reverse(); |
| 135 | |
| 136 | void set_offset(int pos, const float offset); |
| 137 | float get_offset(int pos); |
| 138 | |
| 139 | void set_color(int pos, const Color &color); |
| 140 | Color get_color(int pos); |
| 141 | |
| 142 | void set_offsets(const Vector<float> &p_offsets); |
| 143 | Vector<float> get_offsets() const; |
| 144 | |
| 145 | void set_colors(const Vector<Color> &p_colors); |
| 146 | Vector<Color> get_colors() const; |
| 147 | |
| 148 | void set_interpolation_mode(InterpolationMode p_interp_mode); |
| 149 | InterpolationMode get_interpolation_mode(); |
| 150 | |
| 151 | void set_interpolation_color_space(Gradient::ColorSpace p_color_space); |
| 152 | ColorSpace get_interpolation_color_space(); |
| 153 | |
| 154 | _FORCE_INLINE_ Color get_color_at_offset(float p_offset) { |
| 155 | if (points.is_empty()) { |
| 156 | return Color(0, 0, 0, 1); |
| 157 | } |
| 158 | |
| 159 | _update_sorting(); |
| 160 | |
| 161 | // Binary search. |
| 162 | int low = 0; |
| 163 | int high = points.size() - 1; |
| 164 | int middle = 0; |
| 165 | |
| 166 | #ifdef DEBUG_ENABLED |
| 167 | if (low > high) { |
| 168 | ERR_PRINT("low > high, this may be a bug" ); |
| 169 | } |
| 170 | #endif |
| 171 | |
| 172 | while (low <= high) { |
| 173 | middle = (low + high) / 2; |
| 174 | const Point &point = points[middle]; |
| 175 | if (point.offset > p_offset) { |
| 176 | high = middle - 1; //search low end of array |
| 177 | } else if (point.offset < p_offset) { |
| 178 | low = middle + 1; //search high end of array |
| 179 | } else { |
| 180 | return point.color; |
| 181 | } |
| 182 | } |
| 183 | |
| 184 | // Return sampled value. |
| 185 | if (points[middle].offset > p_offset) { |
| 186 | middle--; |
| 187 | } |
| 188 | int first = middle; |
| 189 | int second = middle + 1; |
| 190 | if (second >= points.size()) { |
| 191 | return points[points.size() - 1].color; |
| 192 | } |
| 193 | if (first < 0) { |
| 194 | return points[0].color; |
| 195 | } |
| 196 | const Point &point1 = points[first]; |
| 197 | const Point &point2 = points[second]; |
| 198 | float weight = (p_offset - point1.offset) / (point2.offset - point1.offset); |
| 199 | |
| 200 | switch (interpolation_mode) { |
| 201 | case GRADIENT_INTERPOLATE_CONSTANT: { |
| 202 | return point1.color; |
| 203 | } |
| 204 | case GRADIENT_INTERPOLATE_LINEAR: |
| 205 | default: { // Fallback to linear interpolation. |
| 206 | Color color1 = transform_color_space(point1.color); |
| 207 | Color color2 = transform_color_space(point2.color); |
| 208 | |
| 209 | Color interpolated = color1.lerp(color2, weight); |
| 210 | return inv_transform_color_space(interpolated); |
| 211 | } |
| 212 | case GRADIENT_INTERPOLATE_CUBIC: { |
| 213 | int p0 = first - 1; |
| 214 | int p3 = second + 1; |
| 215 | if (p3 >= points.size()) { |
| 216 | p3 = second; |
| 217 | } |
| 218 | if (p0 < 0) { |
| 219 | p0 = first; |
| 220 | } |
| 221 | const Point &point0 = points[p0]; |
| 222 | const Point &point3 = points[p3]; |
| 223 | |
| 224 | Color color0 = transform_color_space(point0.color); |
| 225 | Color color1 = transform_color_space(point1.color); |
| 226 | Color color2 = transform_color_space(point2.color); |
| 227 | Color color3 = transform_color_space(point3.color); |
| 228 | |
| 229 | Color interpolated; |
| 230 | interpolated[0] = Math::cubic_interpolate(color1[0], color2[0], color0[0], color3[0], weight); |
| 231 | interpolated[1] = Math::cubic_interpolate(color1[1], color2[1], color0[1], color3[1], weight); |
| 232 | interpolated[2] = Math::cubic_interpolate(color1[2], color2[2], color0[2], color3[2], weight); |
| 233 | interpolated[3] = Math::cubic_interpolate(color1[3], color2[3], color0[3], color3[3], weight); |
| 234 | |
| 235 | return inv_transform_color_space(interpolated); |
| 236 | } |
| 237 | } |
| 238 | } |
| 239 | |
| 240 | int get_point_count() const; |
| 241 | }; |
| 242 | |
| 243 | VARIANT_ENUM_CAST(Gradient::InterpolationMode); |
| 244 | VARIANT_ENUM_CAST(Gradient::ColorSpace); |
| 245 | |
| 246 | #endif // GRADIENT_H |
| 247 | |