| 1 | /**************************************************************************/ | 
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| 2 | /*  noise.h                                                               */ | 
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| 3 | /**************************************************************************/ | 
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| 4 | /*                         This file is part of:                          */ | 
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| 5 | /*                             GODOT ENGINE                               */ | 
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| 6 | /*                        https://godotengine.org                         */ | 
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| 7 | /**************************************************************************/ | 
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| 8 | /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ | 
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| 9 | /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur.                  */ | 
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| 10 | /*                                                                        */ | 
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| 11 | /* Permission is hereby granted, free of charge, to any person obtaining  */ | 
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| 12 | /* a copy of this software and associated documentation files (the        */ | 
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| 13 | /* "Software"), to deal in the Software without restriction, including    */ | 
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| 14 | /* without limitation the rights to use, copy, modify, merge, publish,    */ | 
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| 15 | /* distribute, sublicense, and/or sell copies of the Software, and to     */ | 
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| 16 | /* permit persons to whom the Software is furnished to do so, subject to  */ | 
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| 17 | /* the following conditions:                                              */ | 
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| 18 | /*                                                                        */ | 
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| 19 | /* The above copyright notice and this permission notice shall be         */ | 
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| 20 | /* included in all copies or substantial portions of the Software.        */ | 
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| 21 | /*                                                                        */ | 
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| 22 | /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,        */ | 
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| 23 | /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF     */ | 
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| 24 | /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ | 
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| 25 | /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY   */ | 
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| 26 | /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,   */ | 
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| 27 | /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE      */ | 
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| 28 | /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                 */ | 
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| 29 | /**************************************************************************/ | 
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| 30 |  | 
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| 31 | #ifndef NOISE_H | 
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| 32 | #define NOISE_H | 
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| 33 |  | 
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| 34 | #include "core/io/image.h" | 
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| 35 | #include "core/variant/typed_array.h" | 
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| 36 |  | 
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| 37 | class Noise : public Resource { | 
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| 38 | GDCLASS(Noise, Resource); | 
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| 39 |  | 
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| 40 | // Helper struct for get_seamless_image(). See comments in .cpp for usage. | 
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| 41 | template <typename T> | 
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| 42 | struct img_buff { | 
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| 43 | T *img = nullptr; | 
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| 44 | int width; // Array dimensions & default modulo for image. | 
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| 45 | int height; | 
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| 46 | int offset_x; // Offset index location on image (wrapped by specified modulo). | 
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| 47 | int offset_y; | 
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| 48 | int alt_width; // Alternate module for image. | 
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| 49 | int alt_height; | 
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| 50 |  | 
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| 51 | enum ALT_MODULO { | 
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| 52 | DEFAULT = 0, | 
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| 53 | ALT_X, | 
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| 54 | ALT_Y, | 
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| 55 | ALT_XY | 
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| 56 | }; | 
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| 57 |  | 
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| 58 | // Multi-dimensional array indexer (e.g. img[x][y]) that supports multiple modulos. | 
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| 59 | T &operator()(int x, int y, ALT_MODULO mode = DEFAULT) { | 
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| 60 | switch (mode) { | 
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| 61 | case ALT_XY: | 
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| 62 | return img[(x + offset_x) % alt_width + ((y + offset_y) % alt_height) * width]; | 
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| 63 | case ALT_X: | 
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| 64 | return img[(x + offset_x) % alt_width + ((y + offset_y) % height) * width]; | 
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| 65 | case ALT_Y: | 
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| 66 | return img[(x + offset_x) % width + ((y + offset_y) % alt_height) * width]; | 
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| 67 | default: | 
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| 68 | return img[(x + offset_x) % width + ((y + offset_y) % height) * width]; | 
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| 69 | } | 
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| 70 | } | 
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| 71 | }; | 
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| 72 |  | 
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| 73 | union l2c { | 
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| 74 | uint32_t l; | 
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| 75 | uint8_t c[4]; | 
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| 76 | struct { | 
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| 77 | uint8_t r; | 
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| 78 | uint8_t g; | 
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| 79 | uint8_t b; | 
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| 80 | uint8_t a; | 
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| 81 | }; | 
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| 82 | }; | 
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| 83 |  | 
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| 84 | template <typename T> | 
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| 85 | Vector<Ref<Image>> _generate_seamless_image(Vector<Ref<Image>> p_src, int p_width, int p_height, int p_depth, bool p_invert, real_t p_blend_skirt) const { | 
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| 86 | /* | 
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| 87 | To make a seamless image, we swap the quadrants so the edges are perfect matches. | 
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| 88 | We initially get a 10% larger image so we have an overlap we can use to blend over the seams. | 
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| 89 |  | 
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| 90 | Noise::img_buff::operator() acts as a multi-dimensional array indexer. | 
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| 91 | It does the array math, translates between the flipped and non-flipped quadrants, and manages offsets and modulos. | 
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| 92 |  | 
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| 93 | Here is how the larger source image and final output image map to each other: | 
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| 94 |  | 
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| 95 | Output size = p_width*p_height	Source w/ extra 10% skirt `s` size = src_width*src_height | 
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| 96 | Q1   Q2							Q4	Q3 s1 | 
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| 97 | Q3   Q4							Q2	Q1 s2 | 
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| 98 | s5	s4 s3 | 
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| 99 |  | 
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| 100 | All of the loops use output coordinates, so Output:Q1 == Source:Q1 | 
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| 101 | Ex: Output(half_width, half_height) [the midpoint, corner of Q1/Q4] => | 
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| 102 | on Source it's translated to | 
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| 103 | corner of Q1/s3 unless the ALT_XY modulo moves it to Q4 | 
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| 104 | */ | 
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| 105 | ERR_FAIL_COND_V(p_blend_skirt < 0, Vector<Ref<Image>>()); | 
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| 106 |  | 
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| 107 | int skirt_width = MAX(1, p_width * p_blend_skirt); | 
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| 108 | int skirt_height = MAX(1, p_height * p_blend_skirt); | 
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| 109 | int src_width = p_width + skirt_width; | 
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| 110 | int src_height = p_height + skirt_height; | 
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| 111 | int half_width = p_width * 0.5; | 
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| 112 | int half_height = p_height * 0.5; | 
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| 113 | int skirt_edge_x = half_width + skirt_width; | 
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| 114 | int skirt_edge_y = half_height + skirt_height; | 
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| 115 |  | 
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| 116 | Image::Format format = p_src[0]->get_format(); | 
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| 117 | int pixel_size = Image::get_format_pixel_size(format); | 
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| 118 |  | 
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| 119 | Vector<Ref<Image>> images; | 
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| 120 | images.resize(p_src.size()); | 
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| 121 |  | 
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| 122 | // First blend across x and y for all slices. | 
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| 123 | for (int d = 0; d < images.size(); d++) { | 
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| 124 | Vector<uint8_t> dest; | 
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| 125 | dest.resize(p_width * p_height * pixel_size); | 
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| 126 |  | 
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| 127 | img_buff<T> rd_src = { | 
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| 128 | (T *)p_src[d]->get_data().ptr(), | 
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| 129 | src_width, src_height, | 
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| 130 | half_width, half_height, | 
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| 131 | p_width, p_height | 
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| 132 | }; | 
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| 133 |  | 
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| 134 | // `wr` is setup for straight x/y coordinate array access. | 
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| 135 | img_buff<T> wr = { | 
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| 136 | (T *)dest.ptrw(), | 
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| 137 | p_width, p_height, | 
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| 138 | 0, 0, 0, 0 | 
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| 139 | }; | 
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| 140 | // `rd_dest` is a readable pointer to `wr`, i.e. what has already been written to the output buffer. | 
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| 141 | img_buff<T> rd_dest = { | 
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| 142 | (T *)dest.ptr(), | 
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| 143 | p_width, p_height, | 
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| 144 | 0, 0, 0, 0 | 
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| 145 | }; | 
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| 146 |  | 
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| 147 | // Swap the quadrants to make edges seamless. | 
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| 148 | for (int y = 0; y < p_height; y++) { | 
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| 149 | for (int x = 0; x < p_width; x++) { | 
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| 150 | // rd_src has a half offset and the shorter modulo ignores the skirt. | 
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| 151 | // It reads and writes in Q1-4 order (see map above), skipping the skirt. | 
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| 152 | wr(x, y) = rd_src(x, y, img_buff<T>::ALT_XY); | 
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| 153 | } | 
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| 154 | } | 
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| 155 |  | 
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| 156 | // Blend the vertical skirt over the middle seam. | 
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| 157 | for (int x = half_width; x < skirt_edge_x; x++) { | 
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| 158 | int alpha = 255 * (1 - Math::smoothstep(0.1f, 0.9f, float(x - half_width) / float(skirt_width))); | 
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| 159 | for (int y = 0; y < p_height; y++) { | 
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| 160 | // Skip the center square | 
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| 161 | if (y == half_height) { | 
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| 162 | y = skirt_edge_y - 1; | 
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| 163 | } else { | 
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| 164 | // Starts reading at s2, ALT_Y skips s3, and continues with s1. | 
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| 165 | wr(x, y) = _alpha_blend<T>(rd_dest(x, y), rd_src(x, y, img_buff<T>::ALT_Y), alpha); | 
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| 166 | } | 
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| 167 | } | 
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| 168 | } | 
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| 169 |  | 
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| 170 | // Blend the horizontal skirt over the middle seam. | 
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| 171 | for (int y = half_height; y < skirt_edge_y; y++) { | 
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| 172 | int alpha = 255 * (1 - Math::smoothstep(0.1f, 0.9f, float(y - half_height) / float(skirt_height))); | 
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| 173 | for (int x = 0; x < p_width; x++) { | 
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| 174 | // Skip the center square | 
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| 175 | if (x == half_width) { | 
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| 176 | x = skirt_edge_x - 1; | 
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| 177 | } else { | 
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| 178 | // Starts reading at s4, skips s3, continues with s5. | 
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| 179 | wr(x, y) = _alpha_blend<T>(rd_dest(x, y), rd_src(x, y, img_buff<T>::ALT_X), alpha); | 
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| 180 | } | 
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| 181 | } | 
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| 182 | } | 
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| 183 |  | 
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| 184 | // Fill in the center square. Wr starts at the top left of Q4, which is the equivalent of the top left of s3, unless a modulo is used. | 
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| 185 | for (int y = half_height; y < skirt_edge_y; y++) { | 
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| 186 | for (int x = half_width; x < skirt_edge_x; x++) { | 
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| 187 | int xpos = 255 * (1 - Math::smoothstep(0.1f, 0.9f, float(x - half_width) / float(skirt_width))); | 
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| 188 | int ypos = 255 * (1 - Math::smoothstep(0.1f, 0.9f, float(y - half_height) / float(skirt_height))); | 
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| 189 |  | 
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| 190 | // Blend s3(Q1) onto s5(Q2) for the top half. | 
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| 191 | T top_blend = _alpha_blend<T>(rd_src(x, y, img_buff<T>::ALT_X), rd_src(x, y, img_buff<T>::DEFAULT), xpos); | 
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| 192 | // Blend s1(Q3) onto Q4 for the bottom half. | 
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| 193 | T bottom_blend = _alpha_blend<T>(rd_src(x, y, img_buff<T>::ALT_XY), rd_src(x, y, img_buff<T>::ALT_Y), xpos); | 
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| 194 | // Blend the top half onto the bottom half. | 
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| 195 | wr(x, y) = _alpha_blend<T>(bottom_blend, top_blend, ypos); | 
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| 196 | } | 
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| 197 | } | 
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| 198 | Ref<Image> image = memnew(Image(p_width, p_height, false, format, dest)); | 
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| 199 | p_src.write[d].unref(); | 
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| 200 | images.write[d] = image; | 
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| 201 | } | 
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| 202 |  | 
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| 203 | // Now blend across z. | 
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| 204 | if (p_depth > 1) { | 
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| 205 | int skirt_depth = MAX(1, p_depth * p_blend_skirt); | 
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| 206 | int half_depth = p_depth * 0.5; | 
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| 207 | int skirt_edge_z = half_depth + skirt_depth; | 
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| 208 |  | 
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| 209 | // Swap halves on depth. | 
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| 210 | for (int i = 0; i < half_depth; i++) { | 
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| 211 | Ref<Image> img = images[i]; | 
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| 212 | images.write[i] = images[i + half_depth]; | 
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| 213 | images.write[i + half_depth] = img; | 
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| 214 | } | 
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| 215 |  | 
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| 216 | Vector<Ref<Image>> new_images = images; | 
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| 217 | new_images.resize(p_depth); | 
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| 218 |  | 
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| 219 | // Scale seamless generation to third dimension. | 
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| 220 | for (int z = half_depth; z < skirt_edge_z; z++) { | 
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| 221 | int alpha = 255 * (1 - Math::smoothstep(0.1f, 0.9f, float(z - half_depth) / float(skirt_depth))); | 
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| 222 |  | 
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| 223 | Vector<uint8_t> img = images[z % p_depth]->get_data(); | 
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| 224 | Vector<uint8_t> skirt = images[(z - half_depth) + p_depth]->get_data(); | 
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| 225 |  | 
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| 226 | Vector<uint8_t> dest; | 
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| 227 | dest.resize(images[0]->get_width() * images[0]->get_height() * Image::get_format_pixel_size(images[0]->get_format())); | 
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| 228 |  | 
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| 229 | for (int i = 0; i < img.size(); i++) { | 
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| 230 | uint8_t fg, bg, out; | 
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| 231 |  | 
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| 232 | fg = skirt[i]; | 
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| 233 | bg = img[i]; | 
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| 234 |  | 
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| 235 | uint16_t a = alpha + 1; | 
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| 236 | uint16_t inv_a = 256 - alpha; | 
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| 237 |  | 
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| 238 | out = (uint8_t)((a * fg + inv_a * bg) >> 8); | 
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| 239 |  | 
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| 240 | dest.write[i] = out; | 
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| 241 | } | 
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| 242 |  | 
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| 243 | Ref<Image> new_image = memnew(Image(images[0]->get_width(), images[0]->get_height(), false, images[0]->get_format(), dest)); | 
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| 244 | new_images.write[z % p_depth] = new_image; | 
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| 245 | } | 
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| 246 | return new_images; | 
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| 247 | } | 
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| 248 | return images; | 
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| 249 | } | 
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| 250 |  | 
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| 251 | template <typename T> | 
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| 252 | T _alpha_blend(T p_bg, T p_fg, int p_alpha) const { | 
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| 253 | l2c fg, bg, out; | 
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| 254 |  | 
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| 255 | fg.l = p_fg; | 
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| 256 | bg.l = p_bg; | 
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| 257 |  | 
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| 258 | uint16_t alpha; | 
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| 259 | uint16_t inv_alpha; | 
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| 260 |  | 
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| 261 | // If no alpha argument specified, use the alpha channel in the color | 
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| 262 | if (p_alpha == -1) { | 
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| 263 | alpha = fg.c[3] + 1; | 
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| 264 | inv_alpha = 256 - fg.c[3]; | 
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| 265 | } else { | 
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| 266 | alpha = p_alpha + 1; | 
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| 267 | inv_alpha = 256 - p_alpha; | 
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| 268 | } | 
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| 269 |  | 
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| 270 | out.c[0] = (uint8_t)((alpha * fg.c[0] + inv_alpha * bg.c[0]) >> 8); | 
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| 271 | out.c[1] = (uint8_t)((alpha * fg.c[1] + inv_alpha * bg.c[1]) >> 8); | 
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| 272 | out.c[2] = (uint8_t)((alpha * fg.c[2] + inv_alpha * bg.c[2]) >> 8); | 
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| 273 | out.c[3] = 0xFF; | 
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| 274 |  | 
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| 275 | return out.l; | 
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| 276 | } | 
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| 277 |  | 
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| 278 | protected: | 
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| 279 | static void _bind_methods(); | 
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| 280 |  | 
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| 281 | public: | 
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| 282 | // Virtual destructor so we can delete any Noise derived object when referenced as a Noise*. | 
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| 283 | virtual ~Noise() {} | 
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| 284 |  | 
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| 285 | virtual real_t get_noise_1d(real_t p_x) const = 0; | 
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| 286 |  | 
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| 287 | virtual real_t get_noise_2dv(Vector2 p_v) const = 0; | 
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| 288 | virtual real_t get_noise_2d(real_t p_x, real_t p_y) const = 0; | 
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| 289 |  | 
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| 290 | virtual real_t get_noise_3dv(Vector3 p_v) const = 0; | 
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| 291 | virtual real_t get_noise_3d(real_t p_x, real_t p_y, real_t p_z) const = 0; | 
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| 292 |  | 
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| 293 | Vector<Ref<Image>> _get_image(int p_width, int p_height, int p_depth, bool p_invert = false, bool p_in_3d_space = false, bool p_normalize = true) const; | 
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| 294 | virtual Ref<Image> get_image(int p_width, int p_height, bool p_invert = false, bool p_in_3d_space = false, bool p_normalize = true) const; | 
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| 295 | virtual TypedArray<Image> get_image_3d(int p_width, int p_height, int p_depth, bool p_invert = false, bool p_normalize = true) const; | 
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| 296 |  | 
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| 297 | Vector<Ref<Image>> _get_seamless_image(int p_width, int p_height, int p_depth, bool p_invert = false, bool p_in_3d_space = false, real_t p_blend_skirt = 0.1, bool p_normalize = true) const; | 
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| 298 | virtual Ref<Image> get_seamless_image(int p_width, int p_height, bool p_invert = false, bool p_in_3d_space = false, real_t p_blend_skirt = 0.1, bool p_normalize = true) const; | 
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| 299 | virtual TypedArray<Image> get_seamless_image_3d(int p_width, int p_height, int p_depth, bool p_invert = false, real_t p_blend_skirt = 0.1, bool p_normalize = true) const; | 
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| 300 | }; | 
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| 301 |  | 
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| 302 | #endif // NOISE_H | 
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| 303 |  | 
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