1 | /**************************************************************************/ |
2 | /* noise.h */ |
3 | /**************************************************************************/ |
4 | /* This file is part of: */ |
5 | /* GODOT ENGINE */ |
6 | /* https://godotengine.org */ |
7 | /**************************************************************************/ |
8 | /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ |
9 | /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ |
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29 | /**************************************************************************/ |
30 | |
31 | #ifndef NOISE_H |
32 | #define NOISE_H |
33 | |
34 | #include "core/io/image.h" |
35 | #include "core/variant/typed_array.h" |
36 | |
37 | class Noise : public Resource { |
38 | GDCLASS(Noise, Resource); |
39 | |
40 | // Helper struct for get_seamless_image(). See comments in .cpp for usage. |
41 | template <typename T> |
42 | struct img_buff { |
43 | T *img = nullptr; |
44 | int width; // Array dimensions & default modulo for image. |
45 | int height; |
46 | int offset_x; // Offset index location on image (wrapped by specified modulo). |
47 | int offset_y; |
48 | int alt_width; // Alternate module for image. |
49 | int alt_height; |
50 | |
51 | enum ALT_MODULO { |
52 | DEFAULT = 0, |
53 | ALT_X, |
54 | ALT_Y, |
55 | ALT_XY |
56 | }; |
57 | |
58 | // Multi-dimensional array indexer (e.g. img[x][y]) that supports multiple modulos. |
59 | T &operator()(int x, int y, ALT_MODULO mode = DEFAULT) { |
60 | switch (mode) { |
61 | case ALT_XY: |
62 | return img[(x + offset_x) % alt_width + ((y + offset_y) % alt_height) * width]; |
63 | case ALT_X: |
64 | return img[(x + offset_x) % alt_width + ((y + offset_y) % height) * width]; |
65 | case ALT_Y: |
66 | return img[(x + offset_x) % width + ((y + offset_y) % alt_height) * width]; |
67 | default: |
68 | return img[(x + offset_x) % width + ((y + offset_y) % height) * width]; |
69 | } |
70 | } |
71 | }; |
72 | |
73 | union l2c { |
74 | uint32_t l; |
75 | uint8_t c[4]; |
76 | struct { |
77 | uint8_t r; |
78 | uint8_t g; |
79 | uint8_t b; |
80 | uint8_t a; |
81 | }; |
82 | }; |
83 | |
84 | template <typename T> |
85 | Vector<Ref<Image>> _generate_seamless_image(Vector<Ref<Image>> p_src, int p_width, int p_height, int p_depth, bool p_invert, real_t p_blend_skirt) const { |
86 | /* |
87 | To make a seamless image, we swap the quadrants so the edges are perfect matches. |
88 | We initially get a 10% larger image so we have an overlap we can use to blend over the seams. |
89 | |
90 | Noise::img_buff::operator() acts as a multi-dimensional array indexer. |
91 | It does the array math, translates between the flipped and non-flipped quadrants, and manages offsets and modulos. |
92 | |
93 | Here is how the larger source image and final output image map to each other: |
94 | |
95 | Output size = p_width*p_height Source w/ extra 10% skirt `s` size = src_width*src_height |
96 | Q1 Q2 Q4 Q3 s1 |
97 | Q3 Q4 Q2 Q1 s2 |
98 | s5 s4 s3 |
99 | |
100 | All of the loops use output coordinates, so Output:Q1 == Source:Q1 |
101 | Ex: Output(half_width, half_height) [the midpoint, corner of Q1/Q4] => |
102 | on Source it's translated to |
103 | corner of Q1/s3 unless the ALT_XY modulo moves it to Q4 |
104 | */ |
105 | ERR_FAIL_COND_V(p_blend_skirt < 0, Vector<Ref<Image>>()); |
106 | |
107 | int skirt_width = MAX(1, p_width * p_blend_skirt); |
108 | int skirt_height = MAX(1, p_height * p_blend_skirt); |
109 | int src_width = p_width + skirt_width; |
110 | int src_height = p_height + skirt_height; |
111 | int half_width = p_width * 0.5; |
112 | int half_height = p_height * 0.5; |
113 | int skirt_edge_x = half_width + skirt_width; |
114 | int skirt_edge_y = half_height + skirt_height; |
115 | |
116 | Image::Format format = p_src[0]->get_format(); |
117 | int pixel_size = Image::get_format_pixel_size(format); |
118 | |
119 | Vector<Ref<Image>> images; |
120 | images.resize(p_src.size()); |
121 | |
122 | // First blend across x and y for all slices. |
123 | for (int d = 0; d < images.size(); d++) { |
124 | Vector<uint8_t> dest; |
125 | dest.resize(p_width * p_height * pixel_size); |
126 | |
127 | img_buff<T> rd_src = { |
128 | (T *)p_src[d]->get_data().ptr(), |
129 | src_width, src_height, |
130 | half_width, half_height, |
131 | p_width, p_height |
132 | }; |
133 | |
134 | // `wr` is setup for straight x/y coordinate array access. |
135 | img_buff<T> wr = { |
136 | (T *)dest.ptrw(), |
137 | p_width, p_height, |
138 | 0, 0, 0, 0 |
139 | }; |
140 | // `rd_dest` is a readable pointer to `wr`, i.e. what has already been written to the output buffer. |
141 | img_buff<T> rd_dest = { |
142 | (T *)dest.ptr(), |
143 | p_width, p_height, |
144 | 0, 0, 0, 0 |
145 | }; |
146 | |
147 | // Swap the quadrants to make edges seamless. |
148 | for (int y = 0; y < p_height; y++) { |
149 | for (int x = 0; x < p_width; x++) { |
150 | // rd_src has a half offset and the shorter modulo ignores the skirt. |
151 | // It reads and writes in Q1-4 order (see map above), skipping the skirt. |
152 | wr(x, y) = rd_src(x, y, img_buff<T>::ALT_XY); |
153 | } |
154 | } |
155 | |
156 | // Blend the vertical skirt over the middle seam. |
157 | for (int x = half_width; x < skirt_edge_x; x++) { |
158 | int alpha = 255 * (1 - Math::smoothstep(0.1f, 0.9f, float(x - half_width) / float(skirt_width))); |
159 | for (int y = 0; y < p_height; y++) { |
160 | // Skip the center square |
161 | if (y == half_height) { |
162 | y = skirt_edge_y - 1; |
163 | } else { |
164 | // Starts reading at s2, ALT_Y skips s3, and continues with s1. |
165 | wr(x, y) = _alpha_blend<T>(rd_dest(x, y), rd_src(x, y, img_buff<T>::ALT_Y), alpha); |
166 | } |
167 | } |
168 | } |
169 | |
170 | // Blend the horizontal skirt over the middle seam. |
171 | for (int y = half_height; y < skirt_edge_y; y++) { |
172 | int alpha = 255 * (1 - Math::smoothstep(0.1f, 0.9f, float(y - half_height) / float(skirt_height))); |
173 | for (int x = 0; x < p_width; x++) { |
174 | // Skip the center square |
175 | if (x == half_width) { |
176 | x = skirt_edge_x - 1; |
177 | } else { |
178 | // Starts reading at s4, skips s3, continues with s5. |
179 | wr(x, y) = _alpha_blend<T>(rd_dest(x, y), rd_src(x, y, img_buff<T>::ALT_X), alpha); |
180 | } |
181 | } |
182 | } |
183 | |
184 | // Fill in the center square. Wr starts at the top left of Q4, which is the equivalent of the top left of s3, unless a modulo is used. |
185 | for (int y = half_height; y < skirt_edge_y; y++) { |
186 | for (int x = half_width; x < skirt_edge_x; x++) { |
187 | int xpos = 255 * (1 - Math::smoothstep(0.1f, 0.9f, float(x - half_width) / float(skirt_width))); |
188 | int ypos = 255 * (1 - Math::smoothstep(0.1f, 0.9f, float(y - half_height) / float(skirt_height))); |
189 | |
190 | // Blend s3(Q1) onto s5(Q2) for the top half. |
191 | T top_blend = _alpha_blend<T>(rd_src(x, y, img_buff<T>::ALT_X), rd_src(x, y, img_buff<T>::DEFAULT), xpos); |
192 | // Blend s1(Q3) onto Q4 for the bottom half. |
193 | T bottom_blend = _alpha_blend<T>(rd_src(x, y, img_buff<T>::ALT_XY), rd_src(x, y, img_buff<T>::ALT_Y), xpos); |
194 | // Blend the top half onto the bottom half. |
195 | wr(x, y) = _alpha_blend<T>(bottom_blend, top_blend, ypos); |
196 | } |
197 | } |
198 | Ref<Image> image = memnew(Image(p_width, p_height, false, format, dest)); |
199 | p_src.write[d].unref(); |
200 | images.write[d] = image; |
201 | } |
202 | |
203 | // Now blend across z. |
204 | if (p_depth > 1) { |
205 | int skirt_depth = MAX(1, p_depth * p_blend_skirt); |
206 | int half_depth = p_depth * 0.5; |
207 | int skirt_edge_z = half_depth + skirt_depth; |
208 | |
209 | // Swap halves on depth. |
210 | for (int i = 0; i < half_depth; i++) { |
211 | Ref<Image> img = images[i]; |
212 | images.write[i] = images[i + half_depth]; |
213 | images.write[i + half_depth] = img; |
214 | } |
215 | |
216 | Vector<Ref<Image>> new_images = images; |
217 | new_images.resize(p_depth); |
218 | |
219 | // Scale seamless generation to third dimension. |
220 | for (int z = half_depth; z < skirt_edge_z; z++) { |
221 | int alpha = 255 * (1 - Math::smoothstep(0.1f, 0.9f, float(z - half_depth) / float(skirt_depth))); |
222 | |
223 | Vector<uint8_t> img = images[z % p_depth]->get_data(); |
224 | Vector<uint8_t> skirt = images[(z - half_depth) + p_depth]->get_data(); |
225 | |
226 | Vector<uint8_t> dest; |
227 | dest.resize(images[0]->get_width() * images[0]->get_height() * Image::get_format_pixel_size(images[0]->get_format())); |
228 | |
229 | for (int i = 0; i < img.size(); i++) { |
230 | uint8_t fg, bg, out; |
231 | |
232 | fg = skirt[i]; |
233 | bg = img[i]; |
234 | |
235 | uint16_t a = alpha + 1; |
236 | uint16_t inv_a = 256 - alpha; |
237 | |
238 | out = (uint8_t)((a * fg + inv_a * bg) >> 8); |
239 | |
240 | dest.write[i] = out; |
241 | } |
242 | |
243 | Ref<Image> new_image = memnew(Image(images[0]->get_width(), images[0]->get_height(), false, images[0]->get_format(), dest)); |
244 | new_images.write[z % p_depth] = new_image; |
245 | } |
246 | return new_images; |
247 | } |
248 | return images; |
249 | } |
250 | |
251 | template <typename T> |
252 | T _alpha_blend(T p_bg, T p_fg, int p_alpha) const { |
253 | l2c fg, bg, out; |
254 | |
255 | fg.l = p_fg; |
256 | bg.l = p_bg; |
257 | |
258 | uint16_t alpha; |
259 | uint16_t inv_alpha; |
260 | |
261 | // If no alpha argument specified, use the alpha channel in the color |
262 | if (p_alpha == -1) { |
263 | alpha = fg.c[3] + 1; |
264 | inv_alpha = 256 - fg.c[3]; |
265 | } else { |
266 | alpha = p_alpha + 1; |
267 | inv_alpha = 256 - p_alpha; |
268 | } |
269 | |
270 | out.c[0] = (uint8_t)((alpha * fg.c[0] + inv_alpha * bg.c[0]) >> 8); |
271 | out.c[1] = (uint8_t)((alpha * fg.c[1] + inv_alpha * bg.c[1]) >> 8); |
272 | out.c[2] = (uint8_t)((alpha * fg.c[2] + inv_alpha * bg.c[2]) >> 8); |
273 | out.c[3] = 0xFF; |
274 | |
275 | return out.l; |
276 | } |
277 | |
278 | protected: |
279 | static void _bind_methods(); |
280 | |
281 | public: |
282 | // Virtual destructor so we can delete any Noise derived object when referenced as a Noise*. |
283 | virtual ~Noise() {} |
284 | |
285 | virtual real_t get_noise_1d(real_t p_x) const = 0; |
286 | |
287 | virtual real_t get_noise_2dv(Vector2 p_v) const = 0; |
288 | virtual real_t get_noise_2d(real_t p_x, real_t p_y) const = 0; |
289 | |
290 | virtual real_t get_noise_3dv(Vector3 p_v) const = 0; |
291 | virtual real_t get_noise_3d(real_t p_x, real_t p_y, real_t p_z) const = 0; |
292 | |
293 | Vector<Ref<Image>> _get_image(int p_width, int p_height, int p_depth, bool p_invert = false, bool p_in_3d_space = false, bool p_normalize = true) const; |
294 | virtual Ref<Image> get_image(int p_width, int p_height, bool p_invert = false, bool p_in_3d_space = false, bool p_normalize = true) const; |
295 | virtual TypedArray<Image> get_image_3d(int p_width, int p_height, int p_depth, bool p_invert = false, bool p_normalize = true) const; |
296 | |
297 | Vector<Ref<Image>> _get_seamless_image(int p_width, int p_height, int p_depth, bool p_invert = false, bool p_in_3d_space = false, real_t p_blend_skirt = 0.1, bool p_normalize = true) const; |
298 | virtual Ref<Image> get_seamless_image(int p_width, int p_height, bool p_invert = false, bool p_in_3d_space = false, real_t p_blend_skirt = 0.1, bool p_normalize = true) const; |
299 | virtual TypedArray<Image> get_seamless_image_3d(int p_width, int p_height, int p_depth, bool p_invert = false, real_t p_blend_skirt = 0.1, bool p_normalize = true) const; |
300 | }; |
301 | |
302 | #endif // NOISE_H |
303 | |