1 | /**************************************************************************/ |
2 | /* websocket_multiplayer_peer.cpp */ |
3 | /**************************************************************************/ |
4 | /* This file is part of: */ |
5 | /* GODOT ENGINE */ |
6 | /* https://godotengine.org */ |
7 | /**************************************************************************/ |
8 | /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ |
9 | /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ |
10 | /* */ |
11 | /* Permission is hereby granted, free of charge, to any person obtaining */ |
12 | /* a copy of this software and associated documentation files (the */ |
13 | /* "Software"), to deal in the Software without restriction, including */ |
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16 | /* permit persons to whom the Software is furnished to do so, subject to */ |
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18 | /* */ |
19 | /* The above copyright notice and this permission notice shall be */ |
20 | /* included in all copies or substantial portions of the Software. */ |
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28 | /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ |
29 | /**************************************************************************/ |
30 | |
31 | #include "websocket_multiplayer_peer.h" |
32 | |
33 | #include "core/os/os.h" |
34 | |
35 | WebSocketMultiplayerPeer::WebSocketMultiplayerPeer() { |
36 | peer_config = Ref<WebSocketPeer>(WebSocketPeer::create()); |
37 | } |
38 | |
39 | WebSocketMultiplayerPeer::~WebSocketMultiplayerPeer() { |
40 | _clear(); |
41 | } |
42 | |
43 | Ref<WebSocketPeer> WebSocketMultiplayerPeer::_create_peer() { |
44 | Ref<WebSocketPeer> peer = Ref<WebSocketPeer>(WebSocketPeer::create()); |
45 | peer->set_supported_protocols(get_supported_protocols()); |
46 | peer->set_handshake_headers(get_handshake_headers()); |
47 | peer->set_inbound_buffer_size(get_inbound_buffer_size()); |
48 | peer->set_outbound_buffer_size(get_outbound_buffer_size()); |
49 | peer->set_max_queued_packets(get_max_queued_packets()); |
50 | return peer; |
51 | } |
52 | |
53 | void WebSocketMultiplayerPeer::_clear() { |
54 | connection_status = CONNECTION_DISCONNECTED; |
55 | unique_id = 0; |
56 | peers_map.clear(); |
57 | tcp_server.unref(); |
58 | pending_peers.clear(); |
59 | tls_server_options.unref(); |
60 | if (current_packet.data != nullptr) { |
61 | memfree(current_packet.data); |
62 | current_packet.data = nullptr; |
63 | } |
64 | |
65 | for (Packet &E : incoming_packets) { |
66 | memfree(E.data); |
67 | E.data = nullptr; |
68 | } |
69 | |
70 | incoming_packets.clear(); |
71 | } |
72 | |
73 | void WebSocketMultiplayerPeer::_bind_methods() { |
74 | ClassDB::bind_method(D_METHOD("create_client" , "url" , "tls_client_options" ), &WebSocketMultiplayerPeer::create_client, DEFVAL(Ref<TLSOptions>())); |
75 | ClassDB::bind_method(D_METHOD("create_server" , "port" , "bind_address" , "tls_server_options" ), &WebSocketMultiplayerPeer::create_server, DEFVAL("*" ), DEFVAL(Ref<TLSOptions>())); |
76 | |
77 | ClassDB::bind_method(D_METHOD("get_peer" , "peer_id" ), &WebSocketMultiplayerPeer::get_peer); |
78 | ClassDB::bind_method(D_METHOD("get_peer_address" , "id" ), &WebSocketMultiplayerPeer::get_peer_address); |
79 | ClassDB::bind_method(D_METHOD("get_peer_port" , "id" ), &WebSocketMultiplayerPeer::get_peer_port); |
80 | |
81 | ClassDB::bind_method(D_METHOD("get_supported_protocols" ), &WebSocketMultiplayerPeer::get_supported_protocols); |
82 | ClassDB::bind_method(D_METHOD("set_supported_protocols" , "protocols" ), &WebSocketMultiplayerPeer::set_supported_protocols); |
83 | |
84 | ClassDB::bind_method(D_METHOD("get_handshake_headers" ), &WebSocketMultiplayerPeer::get_handshake_headers); |
85 | ClassDB::bind_method(D_METHOD("set_handshake_headers" , "protocols" ), &WebSocketMultiplayerPeer::set_handshake_headers); |
86 | |
87 | ClassDB::bind_method(D_METHOD("get_inbound_buffer_size" ), &WebSocketMultiplayerPeer::get_inbound_buffer_size); |
88 | ClassDB::bind_method(D_METHOD("set_inbound_buffer_size" , "buffer_size" ), &WebSocketMultiplayerPeer::set_inbound_buffer_size); |
89 | |
90 | ClassDB::bind_method(D_METHOD("get_outbound_buffer_size" ), &WebSocketMultiplayerPeer::get_outbound_buffer_size); |
91 | ClassDB::bind_method(D_METHOD("set_outbound_buffer_size" , "buffer_size" ), &WebSocketMultiplayerPeer::set_outbound_buffer_size); |
92 | |
93 | ClassDB::bind_method(D_METHOD("get_handshake_timeout" ), &WebSocketMultiplayerPeer::get_handshake_timeout); |
94 | ClassDB::bind_method(D_METHOD("set_handshake_timeout" , "timeout" ), &WebSocketMultiplayerPeer::set_handshake_timeout); |
95 | |
96 | ClassDB::bind_method(D_METHOD("set_max_queued_packets" , "max_queued_packets" ), &WebSocketMultiplayerPeer::set_max_queued_packets); |
97 | ClassDB::bind_method(D_METHOD("get_max_queued_packets" ), &WebSocketMultiplayerPeer::get_max_queued_packets); |
98 | |
99 | ADD_PROPERTY(PropertyInfo(Variant::PACKED_STRING_ARRAY, "supported_protocols" ), "set_supported_protocols" , "get_supported_protocols" ); |
100 | ADD_PROPERTY(PropertyInfo(Variant::PACKED_STRING_ARRAY, "handshake_headers" ), "set_handshake_headers" , "get_handshake_headers" ); |
101 | |
102 | ADD_PROPERTY(PropertyInfo(Variant::INT, "inbound_buffer_size" ), "set_inbound_buffer_size" , "get_inbound_buffer_size" ); |
103 | ADD_PROPERTY(PropertyInfo(Variant::INT, "outbound_buffer_size" ), "set_outbound_buffer_size" , "get_outbound_buffer_size" ); |
104 | |
105 | ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "handshake_timeout" ), "set_handshake_timeout" , "get_handshake_timeout" ); |
106 | |
107 | ADD_PROPERTY(PropertyInfo(Variant::INT, "max_queued_packets" ), "set_max_queued_packets" , "get_max_queued_packets" ); |
108 | } |
109 | |
110 | // |
111 | // PacketPeer |
112 | // |
113 | int WebSocketMultiplayerPeer::get_available_packet_count() const { |
114 | return incoming_packets.size(); |
115 | } |
116 | |
117 | Error WebSocketMultiplayerPeer::get_packet(const uint8_t **r_buffer, int &r_buffer_size) { |
118 | ERR_FAIL_COND_V(get_connection_status() != CONNECTION_CONNECTED, ERR_UNCONFIGURED); |
119 | |
120 | r_buffer_size = 0; |
121 | |
122 | if (current_packet.data != nullptr) { |
123 | memfree(current_packet.data); |
124 | current_packet.data = nullptr; |
125 | } |
126 | |
127 | ERR_FAIL_COND_V(incoming_packets.size() == 0, ERR_UNAVAILABLE); |
128 | |
129 | current_packet = incoming_packets.front()->get(); |
130 | incoming_packets.pop_front(); |
131 | |
132 | *r_buffer = current_packet.data; |
133 | r_buffer_size = current_packet.size; |
134 | |
135 | return OK; |
136 | } |
137 | |
138 | Error WebSocketMultiplayerPeer::put_packet(const uint8_t *p_buffer, int p_buffer_size) { |
139 | ERR_FAIL_COND_V(get_connection_status() != CONNECTION_CONNECTED, ERR_UNCONFIGURED); |
140 | |
141 | if (is_server()) { |
142 | if (target_peer > 0) { |
143 | ERR_FAIL_COND_V_MSG(!peers_map.has(target_peer), ERR_INVALID_PARAMETER, "Peer not found: " + itos(target_peer)); |
144 | get_peer(target_peer)->put_packet(p_buffer, p_buffer_size); |
145 | } else { |
146 | for (KeyValue<int, Ref<WebSocketPeer>> &E : peers_map) { |
147 | if (target_peer && -target_peer == E.key) { |
148 | continue; // Excluded. |
149 | } |
150 | E.value->put_packet(p_buffer, p_buffer_size); |
151 | } |
152 | } |
153 | return OK; |
154 | } else { |
155 | return get_peer(1)->put_packet(p_buffer, p_buffer_size); |
156 | } |
157 | } |
158 | |
159 | // |
160 | // MultiplayerPeer |
161 | // |
162 | void WebSocketMultiplayerPeer::set_target_peer(int p_target_peer) { |
163 | target_peer = p_target_peer; |
164 | } |
165 | |
166 | int WebSocketMultiplayerPeer::get_packet_peer() const { |
167 | ERR_FAIL_COND_V(incoming_packets.size() == 0, 1); |
168 | |
169 | return incoming_packets.front()->get().source; |
170 | } |
171 | |
172 | int WebSocketMultiplayerPeer::get_unique_id() const { |
173 | return unique_id; |
174 | } |
175 | |
176 | int WebSocketMultiplayerPeer::get_max_packet_size() const { |
177 | return get_outbound_buffer_size() - PROTO_SIZE; |
178 | } |
179 | |
180 | Error WebSocketMultiplayerPeer::create_server(int p_port, IPAddress p_bind_ip, Ref<TLSOptions> p_options) { |
181 | ERR_FAIL_COND_V(get_connection_status() != CONNECTION_DISCONNECTED, ERR_ALREADY_IN_USE); |
182 | ERR_FAIL_COND_V(p_options.is_valid() && !p_options->is_server(), ERR_INVALID_PARAMETER); |
183 | _clear(); |
184 | tcp_server.instantiate(); |
185 | Error err = tcp_server->listen(p_port, p_bind_ip); |
186 | if (err != OK) { |
187 | tcp_server.unref(); |
188 | return err; |
189 | } |
190 | unique_id = 1; |
191 | connection_status = CONNECTION_CONNECTED; |
192 | tls_server_options = p_options; |
193 | return OK; |
194 | } |
195 | |
196 | Error WebSocketMultiplayerPeer::create_client(const String &p_url, Ref<TLSOptions> p_options) { |
197 | ERR_FAIL_COND_V(get_connection_status() != CONNECTION_DISCONNECTED, ERR_ALREADY_IN_USE); |
198 | ERR_FAIL_COND_V(p_options.is_valid() && p_options->is_server(), ERR_INVALID_PARAMETER); |
199 | _clear(); |
200 | Ref<WebSocketPeer> peer = _create_peer(); |
201 | Error err = peer->connect_to_url(p_url, p_options); |
202 | if (err != OK) { |
203 | return err; |
204 | } |
205 | PendingPeer pending; |
206 | pending.time = OS::get_singleton()->get_ticks_msec(); |
207 | pending_peers[1] = pending; |
208 | peers_map[1] = peer; |
209 | connection_status = CONNECTION_CONNECTING; |
210 | return OK; |
211 | } |
212 | |
213 | bool WebSocketMultiplayerPeer::is_server() const { |
214 | return tcp_server.is_valid(); |
215 | } |
216 | |
217 | void WebSocketMultiplayerPeer::_poll_client() { |
218 | ERR_FAIL_COND(connection_status == CONNECTION_DISCONNECTED); // Bug. |
219 | ERR_FAIL_COND(!peers_map.has(1) || peers_map[1].is_null()); // Bug. |
220 | Ref<WebSocketPeer> peer = peers_map[1]; |
221 | peer->poll(); // Update state and fetch packets. |
222 | WebSocketPeer::State ready_state = peer->get_ready_state(); |
223 | if (ready_state == WebSocketPeer::STATE_OPEN) { |
224 | if (connection_status == CONNECTION_CONNECTING) { |
225 | if (peer->get_available_packet_count() > 0) { |
226 | const uint8_t *in_buffer; |
227 | int size = 0; |
228 | Error err = peer->get_packet(&in_buffer, size); |
229 | if (err != OK || size != 4) { |
230 | peer->close(); // Will cause connection error on next poll. |
231 | ERR_FAIL_MSG("Invalid ID received from server" ); |
232 | } |
233 | unique_id = *((int32_t *)in_buffer); |
234 | if (unique_id < 2) { |
235 | peer->close(); // Will cause connection error on next poll. |
236 | ERR_FAIL_MSG("Invalid ID received from server" ); |
237 | } |
238 | connection_status = CONNECTION_CONNECTED; |
239 | emit_signal("peer_connected" , 1); |
240 | } else { |
241 | return; // Still waiting for an ID. |
242 | } |
243 | } |
244 | int pkts = peer->get_available_packet_count(); |
245 | while (pkts > 0 && peer->get_ready_state() == WebSocketPeer::STATE_OPEN) { |
246 | const uint8_t *in_buffer; |
247 | int size = 0; |
248 | Error err = peer->get_packet(&in_buffer, size); |
249 | ERR_FAIL_COND(err != OK); |
250 | ERR_FAIL_COND(size <= 0); |
251 | Packet packet; |
252 | packet.data = (uint8_t *)memalloc(size); |
253 | memcpy(packet.data, in_buffer, size); |
254 | packet.size = size; |
255 | packet.source = 1; |
256 | incoming_packets.push_back(packet); |
257 | pkts--; |
258 | } |
259 | } else if (peer->get_ready_state() == WebSocketPeer::STATE_CLOSED) { |
260 | if (connection_status == CONNECTION_CONNECTED) { |
261 | emit_signal(SNAME("peer_disconnected" ), 1); |
262 | } |
263 | _clear(); |
264 | return; |
265 | } |
266 | if (connection_status == CONNECTION_CONNECTING) { |
267 | // Still connecting |
268 | ERR_FAIL_COND(!pending_peers.has(1)); // Bug. |
269 | if (OS::get_singleton()->get_ticks_msec() - pending_peers[1].time > handshake_timeout) { |
270 | print_verbose(vformat("WebSocket handshake timed out after %.3f seconds." , handshake_timeout * 0.001)); |
271 | _clear(); |
272 | return; |
273 | } |
274 | } |
275 | } |
276 | |
277 | void WebSocketMultiplayerPeer::_poll_server() { |
278 | ERR_FAIL_COND(connection_status != CONNECTION_CONNECTED); // Bug. |
279 | ERR_FAIL_COND(tcp_server.is_null() || !tcp_server->is_listening()); // Bug. |
280 | |
281 | // Accept new connections. |
282 | if (!is_refusing_new_connections() && tcp_server->is_connection_available()) { |
283 | PendingPeer peer; |
284 | peer.time = OS::get_singleton()->get_ticks_msec(); |
285 | peer.tcp = tcp_server->take_connection(); |
286 | peer.connection = peer.tcp; |
287 | pending_peers[generate_unique_id()] = peer; |
288 | } |
289 | |
290 | // Process pending peers. |
291 | HashSet<int> to_remove; |
292 | for (KeyValue<int, PendingPeer> &E : pending_peers) { |
293 | PendingPeer &peer = E.value; |
294 | int id = E.key; |
295 | |
296 | if (OS::get_singleton()->get_ticks_msec() - peer.time > handshake_timeout) { |
297 | print_verbose(vformat("WebSocket handshake timed out after %.3f seconds." , handshake_timeout * 0.001)); |
298 | to_remove.insert(id); |
299 | continue; |
300 | } |
301 | |
302 | if (peer.ws.is_valid()) { |
303 | peer.ws->poll(); |
304 | WebSocketPeer::State state = peer.ws->get_ready_state(); |
305 | if (state == WebSocketPeer::STATE_OPEN) { |
306 | // Connected. |
307 | to_remove.insert(id); |
308 | if (is_refusing_new_connections()) { |
309 | // The user does not want new connections, dropping it. |
310 | continue; |
311 | } |
312 | int32_t peer_id = id; |
313 | Error err = peer.ws->put_packet((const uint8_t *)&peer_id, sizeof(peer_id)); |
314 | if (err == OK) { |
315 | peers_map[id] = peer.ws; |
316 | emit_signal("peer_connected" , id); |
317 | } else { |
318 | ERR_PRINT("Failed to send ID to newly connected peer." ); |
319 | } |
320 | continue; |
321 | } else if (state == WebSocketPeer::STATE_CONNECTING) { |
322 | continue; // Still connecting. |
323 | } |
324 | to_remove.insert(id); // Error. |
325 | continue; |
326 | } |
327 | if (peer.tcp->get_status() != StreamPeerTCP::STATUS_CONNECTED) { |
328 | to_remove.insert(id); // Error. |
329 | continue; |
330 | } |
331 | if (tls_server_options.is_null()) { |
332 | peer.ws = _create_peer(); |
333 | peer.ws->accept_stream(peer.tcp); |
334 | continue; |
335 | } else { |
336 | if (peer.connection == peer.tcp) { |
337 | Ref<StreamPeerTLS> tls = Ref<StreamPeerTLS>(StreamPeerTLS::create()); |
338 | Error err = tls->accept_stream(peer.tcp, tls_server_options); |
339 | if (err != OK) { |
340 | to_remove.insert(id); |
341 | continue; |
342 | } |
343 | peer.connection = tls; |
344 | } |
345 | Ref<StreamPeerTLS> tls = static_cast<Ref<StreamPeerTLS>>(peer.connection); |
346 | tls->poll(); |
347 | if (tls->get_status() == StreamPeerTLS::STATUS_CONNECTED) { |
348 | peer.ws = _create_peer(); |
349 | peer.ws->accept_stream(peer.connection); |
350 | continue; |
351 | } else if (tls->get_status() == StreamPeerTLS::STATUS_HANDSHAKING) { |
352 | // Still connecting. |
353 | continue; |
354 | } else { |
355 | // Error |
356 | to_remove.insert(id); |
357 | } |
358 | } |
359 | } |
360 | |
361 | // Remove disconnected pending peers. |
362 | for (const int &pid : to_remove) { |
363 | pending_peers.erase(pid); |
364 | } |
365 | to_remove.clear(); |
366 | |
367 | // Process connected peers. |
368 | for (KeyValue<int, Ref<WebSocketPeer>> &E : peers_map) { |
369 | Ref<WebSocketPeer> ws = E.value; |
370 | int id = E.key; |
371 | ws->poll(); |
372 | if (ws->get_ready_state() != WebSocketPeer::STATE_OPEN) { |
373 | to_remove.insert(id); // Disconnected. |
374 | continue; |
375 | } |
376 | // Fetch packets |
377 | int pkts = ws->get_available_packet_count(); |
378 | while (pkts > 0 && ws->get_ready_state() == WebSocketPeer::STATE_OPEN) { |
379 | const uint8_t *in_buffer; |
380 | int size = 0; |
381 | Error err = ws->get_packet(&in_buffer, size); |
382 | if (err != OK || size <= 0) { |
383 | break; |
384 | } |
385 | Packet packet; |
386 | packet.data = (uint8_t *)memalloc(size); |
387 | memcpy(packet.data, in_buffer, size); |
388 | packet.size = size; |
389 | packet.source = E.key; |
390 | incoming_packets.push_back(packet); |
391 | pkts--; |
392 | } |
393 | } |
394 | |
395 | // Remove disconnected peers. |
396 | for (const int &pid : to_remove) { |
397 | emit_signal(SNAME("peer_disconnected" ), pid); |
398 | peers_map.erase(pid); |
399 | } |
400 | } |
401 | |
402 | void WebSocketMultiplayerPeer::poll() { |
403 | if (connection_status == CONNECTION_DISCONNECTED) { |
404 | return; |
405 | } |
406 | if (is_server()) { |
407 | _poll_server(); |
408 | } else { |
409 | _poll_client(); |
410 | } |
411 | } |
412 | |
413 | MultiplayerPeer::ConnectionStatus WebSocketMultiplayerPeer::get_connection_status() const { |
414 | return connection_status; |
415 | } |
416 | |
417 | Ref<WebSocketPeer> WebSocketMultiplayerPeer::get_peer(int p_id) const { |
418 | ERR_FAIL_COND_V(!peers_map.has(p_id), Ref<WebSocketPeer>()); |
419 | return peers_map[p_id]; |
420 | } |
421 | |
422 | void WebSocketMultiplayerPeer::set_supported_protocols(const Vector<String> &p_protocols) { |
423 | peer_config->set_supported_protocols(p_protocols); |
424 | } |
425 | |
426 | Vector<String> WebSocketMultiplayerPeer::get_supported_protocols() const { |
427 | return peer_config->get_supported_protocols(); |
428 | } |
429 | |
430 | void WebSocketMultiplayerPeer::set_handshake_headers(const Vector<String> &) { |
431 | peer_config->set_handshake_headers(p_headers); |
432 | } |
433 | |
434 | Vector<String> WebSocketMultiplayerPeer::get_handshake_headers() const { |
435 | return peer_config->get_handshake_headers(); |
436 | } |
437 | |
438 | void WebSocketMultiplayerPeer::set_outbound_buffer_size(int p_buffer_size) { |
439 | peer_config->set_outbound_buffer_size(p_buffer_size); |
440 | } |
441 | |
442 | int WebSocketMultiplayerPeer::get_outbound_buffer_size() const { |
443 | return peer_config->get_outbound_buffer_size(); |
444 | } |
445 | |
446 | void WebSocketMultiplayerPeer::set_inbound_buffer_size(int p_buffer_size) { |
447 | peer_config->set_inbound_buffer_size(p_buffer_size); |
448 | } |
449 | |
450 | int WebSocketMultiplayerPeer::get_inbound_buffer_size() const { |
451 | return peer_config->get_inbound_buffer_size(); |
452 | } |
453 | |
454 | void WebSocketMultiplayerPeer::set_max_queued_packets(int p_max_queued_packets) { |
455 | peer_config->set_max_queued_packets(p_max_queued_packets); |
456 | } |
457 | |
458 | int WebSocketMultiplayerPeer::get_max_queued_packets() const { |
459 | return peer_config->get_max_queued_packets(); |
460 | } |
461 | |
462 | float WebSocketMultiplayerPeer::get_handshake_timeout() const { |
463 | return handshake_timeout / 1000.0; |
464 | } |
465 | |
466 | void WebSocketMultiplayerPeer::set_handshake_timeout(float p_timeout) { |
467 | ERR_FAIL_COND(p_timeout <= 0.0); |
468 | handshake_timeout = p_timeout * 1000; |
469 | } |
470 | |
471 | IPAddress WebSocketMultiplayerPeer::get_peer_address(int p_peer_id) const { |
472 | ERR_FAIL_COND_V(!peers_map.has(p_peer_id), IPAddress()); |
473 | return peers_map[p_peer_id]->get_connected_host(); |
474 | } |
475 | |
476 | int WebSocketMultiplayerPeer::get_peer_port(int p_peer_id) const { |
477 | ERR_FAIL_COND_V(!peers_map.has(p_peer_id), 0); |
478 | return peers_map[p_peer_id]->get_connected_port(); |
479 | } |
480 | |
481 | void WebSocketMultiplayerPeer::disconnect_peer(int p_peer_id, bool p_force) { |
482 | ERR_FAIL_COND(!peers_map.has(p_peer_id)); |
483 | peers_map[p_peer_id]->close(); |
484 | if (p_force) { |
485 | peers_map.erase(p_peer_id); |
486 | if (!is_server()) { |
487 | _clear(); |
488 | } |
489 | } |
490 | } |
491 | |
492 | void WebSocketMultiplayerPeer::close() { |
493 | _clear(); |
494 | } |
495 | |