1 | /**************************************************************************/ |
2 | /* gradle_export_util.cpp */ |
3 | /**************************************************************************/ |
4 | /* This file is part of: */ |
5 | /* GODOT ENGINE */ |
6 | /* https://godotengine.org */ |
7 | /**************************************************************************/ |
8 | /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ |
9 | /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ |
10 | /* */ |
11 | /* Permission is hereby granted, free of charge, to any person obtaining */ |
12 | /* a copy of this software and associated documentation files (the */ |
13 | /* "Software"), to deal in the Software without restriction, including */ |
14 | /* without limitation the rights to use, copy, modify, merge, publish, */ |
15 | /* distribute, sublicense, and/or sell copies of the Software, and to */ |
16 | /* permit persons to whom the Software is furnished to do so, subject to */ |
17 | /* the following conditions: */ |
18 | /* */ |
19 | /* The above copyright notice and this permission notice shall be */ |
20 | /* included in all copies or substantial portions of the Software. */ |
21 | /* */ |
22 | /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ |
23 | /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ |
24 | /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ |
25 | /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ |
26 | /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ |
27 | /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ |
28 | /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ |
29 | /**************************************************************************/ |
30 | |
31 | #include "gradle_export_util.h" |
32 | |
33 | #include "core/config/project_settings.h" |
34 | |
35 | int _get_android_orientation_value(DisplayServer::ScreenOrientation screen_orientation) { |
36 | switch (screen_orientation) { |
37 | case DisplayServer::SCREEN_PORTRAIT: |
38 | return 1; |
39 | case DisplayServer::SCREEN_REVERSE_LANDSCAPE: |
40 | return 8; |
41 | case DisplayServer::SCREEN_REVERSE_PORTRAIT: |
42 | return 9; |
43 | case DisplayServer::SCREEN_SENSOR_LANDSCAPE: |
44 | return 11; |
45 | case DisplayServer::SCREEN_SENSOR_PORTRAIT: |
46 | return 12; |
47 | case DisplayServer::SCREEN_SENSOR: |
48 | return 13; |
49 | case DisplayServer::SCREEN_LANDSCAPE: |
50 | default: |
51 | return 0; |
52 | } |
53 | } |
54 | |
55 | String _get_android_orientation_label(DisplayServer::ScreenOrientation screen_orientation) { |
56 | switch (screen_orientation) { |
57 | case DisplayServer::SCREEN_PORTRAIT: |
58 | return "portrait" ; |
59 | case DisplayServer::SCREEN_REVERSE_LANDSCAPE: |
60 | return "reverseLandscape" ; |
61 | case DisplayServer::SCREEN_REVERSE_PORTRAIT: |
62 | return "reversePortrait" ; |
63 | case DisplayServer::SCREEN_SENSOR_LANDSCAPE: |
64 | return "userLandscape" ; |
65 | case DisplayServer::SCREEN_SENSOR_PORTRAIT: |
66 | return "userPortrait" ; |
67 | case DisplayServer::SCREEN_SENSOR: |
68 | return "fullUser" ; |
69 | case DisplayServer::SCREEN_LANDSCAPE: |
70 | default: |
71 | return "landscape" ; |
72 | } |
73 | } |
74 | |
75 | int _get_app_category_value(int category_index) { |
76 | switch (category_index) { |
77 | case APP_CATEGORY_ACCESSIBILITY: |
78 | return 8; |
79 | case APP_CATEGORY_AUDIO: |
80 | return 1; |
81 | case APP_CATEGORY_IMAGE: |
82 | return 3; |
83 | case APP_CATEGORY_MAPS: |
84 | return 6; |
85 | case APP_CATEGORY_NEWS: |
86 | return 5; |
87 | case APP_CATEGORY_PRODUCTIVITY: |
88 | return 7; |
89 | case APP_CATEGORY_SOCIAL: |
90 | return 4; |
91 | case APP_CATEGORY_VIDEO: |
92 | return 2; |
93 | case APP_CATEGORY_GAME: |
94 | default: |
95 | return 0; |
96 | } |
97 | } |
98 | |
99 | String _get_app_category_label(int category_index) { |
100 | switch (category_index) { |
101 | case APP_CATEGORY_ACCESSIBILITY: |
102 | return "accessibility" ; |
103 | case APP_CATEGORY_AUDIO: |
104 | return "audio" ; |
105 | case APP_CATEGORY_IMAGE: |
106 | return "image" ; |
107 | case APP_CATEGORY_MAPS: |
108 | return "maps" ; |
109 | case APP_CATEGORY_NEWS: |
110 | return "news" ; |
111 | case APP_CATEGORY_PRODUCTIVITY: |
112 | return "productivity" ; |
113 | case APP_CATEGORY_SOCIAL: |
114 | return "social" ; |
115 | case APP_CATEGORY_VIDEO: |
116 | return "video" ; |
117 | case APP_CATEGORY_GAME: |
118 | default: |
119 | return "game" ; |
120 | } |
121 | } |
122 | |
123 | // Utility method used to create a directory. |
124 | Error create_directory(const String &p_dir) { |
125 | if (!DirAccess::exists(p_dir)) { |
126 | Ref<DirAccess> filesystem_da = DirAccess::create(DirAccess::ACCESS_RESOURCES); |
127 | ERR_FAIL_COND_V_MSG(filesystem_da.is_null(), ERR_CANT_CREATE, "Cannot create directory '" + p_dir + "'." ); |
128 | Error err = filesystem_da->make_dir_recursive(p_dir); |
129 | ERR_FAIL_COND_V_MSG(err, ERR_CANT_CREATE, "Cannot create directory '" + p_dir + "'." ); |
130 | } |
131 | return OK; |
132 | } |
133 | |
134 | // Writes p_data into a file at p_path, creating directories if necessary. |
135 | // Note: this will overwrite the file at p_path if it already exists. |
136 | Error store_file_at_path(const String &p_path, const Vector<uint8_t> &p_data) { |
137 | String dir = p_path.get_base_dir(); |
138 | Error err = create_directory(dir); |
139 | if (err != OK) { |
140 | return err; |
141 | } |
142 | Ref<FileAccess> fa = FileAccess::open(p_path, FileAccess::WRITE); |
143 | ERR_FAIL_COND_V_MSG(fa.is_null(), ERR_CANT_CREATE, "Cannot create file '" + p_path + "'." ); |
144 | fa->store_buffer(p_data.ptr(), p_data.size()); |
145 | return OK; |
146 | } |
147 | |
148 | // Writes string p_data into a file at p_path, creating directories if necessary. |
149 | // Note: this will overwrite the file at p_path if it already exists. |
150 | Error store_string_at_path(const String &p_path, const String &p_data) { |
151 | String dir = p_path.get_base_dir(); |
152 | Error err = create_directory(dir); |
153 | if (err != OK) { |
154 | if (OS::get_singleton()->is_stdout_verbose()) { |
155 | print_error("Unable to write data into " + p_path); |
156 | } |
157 | return err; |
158 | } |
159 | Ref<FileAccess> fa = FileAccess::open(p_path, FileAccess::WRITE); |
160 | ERR_FAIL_COND_V_MSG(fa.is_null(), ERR_CANT_CREATE, "Cannot create file '" + p_path + "'." ); |
161 | fa->store_string(p_data); |
162 | return OK; |
163 | } |
164 | |
165 | // Implementation of EditorExportSaveFunction. |
166 | // This method will only be called as an input to export_project_files. |
167 | // It is used by the export_project_files method to save all the asset files into the gradle project. |
168 | // It's functionality mirrors that of the method save_apk_file. |
169 | // This method will be called ONLY when gradle build is enabled. |
170 | Error rename_and_store_file_in_gradle_project(void *p_userdata, const String &p_path, const Vector<uint8_t> &p_data, int p_file, int p_total, const Vector<String> &p_enc_in_filters, const Vector<String> &p_enc_ex_filters, const Vector<uint8_t> &p_key) { |
171 | CustomExportData *export_data = static_cast<CustomExportData *>(p_userdata); |
172 | String dst_path = p_path.replace_first("res://" , export_data->assets_directory + "/" ); |
173 | print_verbose("Saving project files from " + p_path + " into " + dst_path); |
174 | Error err = store_file_at_path(dst_path, p_data); |
175 | return err; |
176 | } |
177 | |
178 | String _android_xml_escape(const String &p_string) { |
179 | // Android XML requires strings to be both valid XML (`xml_escape()`) but also |
180 | // to escape characters which are valid XML but have special meaning in Android XML. |
181 | // https://developer.android.com/guide/topics/resources/string-resource.html#FormattingAndStyling |
182 | // Note: Didn't handle U+XXXX unicode chars, could be done if needed. |
183 | return p_string |
184 | .replace("@" , "\\@" ) |
185 | .replace("?" , "\\?" ) |
186 | .replace("'" , "\\'" ) |
187 | .replace("\"" , "\\\"" ) |
188 | .replace("\n" , "\\n" ) |
189 | .replace("\t" , "\\t" ) |
190 | .xml_escape(false); |
191 | } |
192 | |
193 | // Creates strings.xml files inside the gradle project for different locales. |
194 | Error _create_project_name_strings_files(const Ref<EditorExportPreset> &p_preset, const String &project_name) { |
195 | print_verbose("Creating strings resources for supported locales for project " + project_name); |
196 | // Stores the string into the default values directory. |
197 | String processed_default_xml_string = vformat(godot_project_name_xml_string, _android_xml_escape(project_name)); |
198 | store_string_at_path("res://android/build/res/values/godot_project_name_string.xml" , processed_default_xml_string); |
199 | |
200 | // Searches the Gradle project res/ directory to find all supported locales |
201 | Ref<DirAccess> da = DirAccess::open("res://android/build/res" ); |
202 | if (da.is_null()) { |
203 | if (OS::get_singleton()->is_stdout_verbose()) { |
204 | print_error("Unable to open Android resources directory." ); |
205 | } |
206 | return ERR_CANT_OPEN; |
207 | } |
208 | da->list_dir_begin(); |
209 | Dictionary appnames = GLOBAL_GET("application/config/name_localized" ); |
210 | while (true) { |
211 | String file = da->get_next(); |
212 | if (file.is_empty()) { |
213 | break; |
214 | } |
215 | if (!file.begins_with("values-" )) { |
216 | // NOTE: This assumes all directories that start with "values-" are for localization. |
217 | continue; |
218 | } |
219 | String locale = file.replace("values-" , "" ).replace("-r" , "_" ); |
220 | String locale_directory = "res://android/build/res/" + file + "/godot_project_name_string.xml" ; |
221 | if (appnames.has(locale)) { |
222 | String locale_project_name = appnames[locale]; |
223 | String processed_xml_string = vformat(godot_project_name_xml_string, _android_xml_escape(locale_project_name)); |
224 | print_verbose("Storing project name for locale " + locale + " under " + locale_directory); |
225 | store_string_at_path(locale_directory, processed_xml_string); |
226 | } else { |
227 | // TODO: Once the legacy build system is deprecated we don't need to have xml files for this else branch |
228 | store_string_at_path(locale_directory, processed_default_xml_string); |
229 | } |
230 | } |
231 | da->list_dir_end(); |
232 | return OK; |
233 | } |
234 | |
235 | String bool_to_string(bool v) { |
236 | return v ? "true" : "false" ; |
237 | } |
238 | |
239 | String _get_gles_tag() { |
240 | return " <uses-feature android:glEsVersion=\"0x00030000\" android:required=\"true\" />\n" ; |
241 | } |
242 | |
243 | String _get_screen_sizes_tag(const Ref<EditorExportPreset> &p_preset) { |
244 | String manifest_screen_sizes = " <supports-screens \n tools:node=\"replace\"" ; |
245 | String sizes[] = { "small" , "normal" , "large" , "xlarge" }; |
246 | size_t num_sizes = sizeof(sizes) / sizeof(sizes[0]); |
247 | for (size_t i = 0; i < num_sizes; i++) { |
248 | String feature_name = vformat("screen/support_%s" , sizes[i]); |
249 | String feature_support = bool_to_string(p_preset->get(feature_name)); |
250 | String xml_entry = vformat("\n android:%sScreens=\"%s\"" , sizes[i], feature_support); |
251 | manifest_screen_sizes += xml_entry; |
252 | } |
253 | manifest_screen_sizes += " />\n" ; |
254 | return manifest_screen_sizes; |
255 | } |
256 | |
257 | String _get_activity_tag(const Ref<EditorExportPlatform> &p_export_platform, const Ref<EditorExportPreset> &p_preset, bool p_debug) { |
258 | String orientation = _get_android_orientation_label(DisplayServer::ScreenOrientation(int(GLOBAL_GET("display/window/handheld/orientation" )))); |
259 | String manifest_activity_text = vformat( |
260 | " <activity android:name=\"com.godot.game.GodotApp\" " |
261 | "tools:replace=\"android:screenOrientation,android:excludeFromRecents,android:resizeableActivity\" " |
262 | "tools:node=\"mergeOnlyAttributes\" " |
263 | "android:excludeFromRecents=\"%s\" " |
264 | "android:screenOrientation=\"%s\" " |
265 | "android:resizeableActivity=\"%s\">\n" , |
266 | bool_to_string(p_preset->get("package/exclude_from_recents" )), |
267 | orientation, |
268 | bool_to_string(bool(GLOBAL_GET("display/window/size/resizable" )))); |
269 | |
270 | manifest_activity_text += " <intent-filter>\n" |
271 | " <action android:name=\"android.intent.action.MAIN\" />\n" |
272 | " <category android:name=\"android.intent.category.DEFAULT\" />\n" ; |
273 | |
274 | bool show_in_app_library = p_preset->get("package/show_in_app_library" ); |
275 | if (show_in_app_library) { |
276 | manifest_activity_text += " <category android:name=\"android.intent.category.LAUNCHER\" />\n" ; |
277 | } |
278 | |
279 | bool uses_leanback_category = p_preset->get("package/show_in_android_tv" ); |
280 | if (uses_leanback_category) { |
281 | manifest_activity_text += " <category android:name=\"android.intent.category.LEANBACK_LAUNCHER\" />\n" ; |
282 | } |
283 | |
284 | bool uses_home_category = p_preset->get("package/show_as_launcher_app" ); |
285 | if (uses_home_category) { |
286 | manifest_activity_text += " <category android:name=\"android.intent.category.HOME\" />\n" ; |
287 | } |
288 | |
289 | manifest_activity_text += " </intent-filter>\n" ; |
290 | |
291 | Vector<Ref<EditorExportPlugin>> export_plugins = EditorExport::get_singleton()->get_export_plugins(); |
292 | for (int i = 0; i < export_plugins.size(); i++) { |
293 | if (export_plugins[i]->supports_platform(p_export_platform)) { |
294 | const String contents = export_plugins[i]->get_android_manifest_activity_element_contents(p_export_platform, p_debug); |
295 | if (!contents.is_empty()) { |
296 | manifest_activity_text += contents; |
297 | manifest_activity_text += "\n" ; |
298 | } |
299 | } |
300 | } |
301 | |
302 | manifest_activity_text += " </activity>\n" ; |
303 | return manifest_activity_text; |
304 | } |
305 | |
306 | String _get_application_tag(const Ref<EditorExportPlatform> &p_export_platform, const Ref<EditorExportPreset> &p_preset, bool p_has_read_write_storage_permission, bool p_debug) { |
307 | int app_category_index = (int)(p_preset->get("package/app_category" )); |
308 | bool is_game = app_category_index == APP_CATEGORY_GAME; |
309 | |
310 | String manifest_application_text = vformat( |
311 | " <application android:label=\"@string/godot_project_name_string\"\n" |
312 | " android:allowBackup=\"%s\"\n" |
313 | " android:icon=\"@mipmap/icon\"\n" |
314 | " android:appCategory=\"%s\"\n" |
315 | " android:isGame=\"%s\"\n" |
316 | " android:hasFragileUserData=\"%s\"\n" |
317 | " android:requestLegacyExternalStorage=\"%s\"\n" |
318 | " tools:replace=\"android:allowBackup,android:appCategory,android:isGame,android:hasFragileUserData,android:requestLegacyExternalStorage\"\n" |
319 | " tools:ignore=\"GoogleAppIndexingWarning\">\n\n" , |
320 | bool_to_string(p_preset->get("user_data_backup/allow" )), |
321 | _get_app_category_label(app_category_index), |
322 | bool_to_string(is_game), |
323 | bool_to_string(p_preset->get("package/retain_data_on_uninstall" )), |
324 | bool_to_string(p_has_read_write_storage_permission)); |
325 | |
326 | Vector<Ref<EditorExportPlugin>> export_plugins = EditorExport::get_singleton()->get_export_plugins(); |
327 | for (int i = 0; i < export_plugins.size(); i++) { |
328 | if (export_plugins[i]->supports_platform(p_export_platform)) { |
329 | const String contents = export_plugins[i]->get_android_manifest_application_element_contents(p_export_platform, p_debug); |
330 | if (!contents.is_empty()) { |
331 | manifest_application_text += contents; |
332 | manifest_application_text += "\n" ; |
333 | } |
334 | } |
335 | } |
336 | |
337 | manifest_application_text += _get_activity_tag(p_export_platform, p_preset, p_debug); |
338 | manifest_application_text += " </application>\n" ; |
339 | return manifest_application_text; |
340 | } |
341 | |