| 1 | /**************************************************************************/ |
| 2 | /* gradle_export_util.cpp */ |
| 3 | /**************************************************************************/ |
| 4 | /* This file is part of: */ |
| 5 | /* GODOT ENGINE */ |
| 6 | /* https://godotengine.org */ |
| 7 | /**************************************************************************/ |
| 8 | /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ |
| 9 | /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ |
| 10 | /* */ |
| 11 | /* Permission is hereby granted, free of charge, to any person obtaining */ |
| 12 | /* a copy of this software and associated documentation files (the */ |
| 13 | /* "Software"), to deal in the Software without restriction, including */ |
| 14 | /* without limitation the rights to use, copy, modify, merge, publish, */ |
| 15 | /* distribute, sublicense, and/or sell copies of the Software, and to */ |
| 16 | /* permit persons to whom the Software is furnished to do so, subject to */ |
| 17 | /* the following conditions: */ |
| 18 | /* */ |
| 19 | /* The above copyright notice and this permission notice shall be */ |
| 20 | /* included in all copies or substantial portions of the Software. */ |
| 21 | /* */ |
| 22 | /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ |
| 23 | /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ |
| 24 | /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ |
| 25 | /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ |
| 26 | /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ |
| 27 | /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ |
| 28 | /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ |
| 29 | /**************************************************************************/ |
| 30 | |
| 31 | #include "gradle_export_util.h" |
| 32 | |
| 33 | #include "core/config/project_settings.h" |
| 34 | |
| 35 | int _get_android_orientation_value(DisplayServer::ScreenOrientation screen_orientation) { |
| 36 | switch (screen_orientation) { |
| 37 | case DisplayServer::SCREEN_PORTRAIT: |
| 38 | return 1; |
| 39 | case DisplayServer::SCREEN_REVERSE_LANDSCAPE: |
| 40 | return 8; |
| 41 | case DisplayServer::SCREEN_REVERSE_PORTRAIT: |
| 42 | return 9; |
| 43 | case DisplayServer::SCREEN_SENSOR_LANDSCAPE: |
| 44 | return 11; |
| 45 | case DisplayServer::SCREEN_SENSOR_PORTRAIT: |
| 46 | return 12; |
| 47 | case DisplayServer::SCREEN_SENSOR: |
| 48 | return 13; |
| 49 | case DisplayServer::SCREEN_LANDSCAPE: |
| 50 | default: |
| 51 | return 0; |
| 52 | } |
| 53 | } |
| 54 | |
| 55 | String _get_android_orientation_label(DisplayServer::ScreenOrientation screen_orientation) { |
| 56 | switch (screen_orientation) { |
| 57 | case DisplayServer::SCREEN_PORTRAIT: |
| 58 | return "portrait" ; |
| 59 | case DisplayServer::SCREEN_REVERSE_LANDSCAPE: |
| 60 | return "reverseLandscape" ; |
| 61 | case DisplayServer::SCREEN_REVERSE_PORTRAIT: |
| 62 | return "reversePortrait" ; |
| 63 | case DisplayServer::SCREEN_SENSOR_LANDSCAPE: |
| 64 | return "userLandscape" ; |
| 65 | case DisplayServer::SCREEN_SENSOR_PORTRAIT: |
| 66 | return "userPortrait" ; |
| 67 | case DisplayServer::SCREEN_SENSOR: |
| 68 | return "fullUser" ; |
| 69 | case DisplayServer::SCREEN_LANDSCAPE: |
| 70 | default: |
| 71 | return "landscape" ; |
| 72 | } |
| 73 | } |
| 74 | |
| 75 | int _get_app_category_value(int category_index) { |
| 76 | switch (category_index) { |
| 77 | case APP_CATEGORY_ACCESSIBILITY: |
| 78 | return 8; |
| 79 | case APP_CATEGORY_AUDIO: |
| 80 | return 1; |
| 81 | case APP_CATEGORY_IMAGE: |
| 82 | return 3; |
| 83 | case APP_CATEGORY_MAPS: |
| 84 | return 6; |
| 85 | case APP_CATEGORY_NEWS: |
| 86 | return 5; |
| 87 | case APP_CATEGORY_PRODUCTIVITY: |
| 88 | return 7; |
| 89 | case APP_CATEGORY_SOCIAL: |
| 90 | return 4; |
| 91 | case APP_CATEGORY_VIDEO: |
| 92 | return 2; |
| 93 | case APP_CATEGORY_GAME: |
| 94 | default: |
| 95 | return 0; |
| 96 | } |
| 97 | } |
| 98 | |
| 99 | String _get_app_category_label(int category_index) { |
| 100 | switch (category_index) { |
| 101 | case APP_CATEGORY_ACCESSIBILITY: |
| 102 | return "accessibility" ; |
| 103 | case APP_CATEGORY_AUDIO: |
| 104 | return "audio" ; |
| 105 | case APP_CATEGORY_IMAGE: |
| 106 | return "image" ; |
| 107 | case APP_CATEGORY_MAPS: |
| 108 | return "maps" ; |
| 109 | case APP_CATEGORY_NEWS: |
| 110 | return "news" ; |
| 111 | case APP_CATEGORY_PRODUCTIVITY: |
| 112 | return "productivity" ; |
| 113 | case APP_CATEGORY_SOCIAL: |
| 114 | return "social" ; |
| 115 | case APP_CATEGORY_VIDEO: |
| 116 | return "video" ; |
| 117 | case APP_CATEGORY_GAME: |
| 118 | default: |
| 119 | return "game" ; |
| 120 | } |
| 121 | } |
| 122 | |
| 123 | // Utility method used to create a directory. |
| 124 | Error create_directory(const String &p_dir) { |
| 125 | if (!DirAccess::exists(p_dir)) { |
| 126 | Ref<DirAccess> filesystem_da = DirAccess::create(DirAccess::ACCESS_RESOURCES); |
| 127 | ERR_FAIL_COND_V_MSG(filesystem_da.is_null(), ERR_CANT_CREATE, "Cannot create directory '" + p_dir + "'." ); |
| 128 | Error err = filesystem_da->make_dir_recursive(p_dir); |
| 129 | ERR_FAIL_COND_V_MSG(err, ERR_CANT_CREATE, "Cannot create directory '" + p_dir + "'." ); |
| 130 | } |
| 131 | return OK; |
| 132 | } |
| 133 | |
| 134 | // Writes p_data into a file at p_path, creating directories if necessary. |
| 135 | // Note: this will overwrite the file at p_path if it already exists. |
| 136 | Error store_file_at_path(const String &p_path, const Vector<uint8_t> &p_data) { |
| 137 | String dir = p_path.get_base_dir(); |
| 138 | Error err = create_directory(dir); |
| 139 | if (err != OK) { |
| 140 | return err; |
| 141 | } |
| 142 | Ref<FileAccess> fa = FileAccess::open(p_path, FileAccess::WRITE); |
| 143 | ERR_FAIL_COND_V_MSG(fa.is_null(), ERR_CANT_CREATE, "Cannot create file '" + p_path + "'." ); |
| 144 | fa->store_buffer(p_data.ptr(), p_data.size()); |
| 145 | return OK; |
| 146 | } |
| 147 | |
| 148 | // Writes string p_data into a file at p_path, creating directories if necessary. |
| 149 | // Note: this will overwrite the file at p_path if it already exists. |
| 150 | Error store_string_at_path(const String &p_path, const String &p_data) { |
| 151 | String dir = p_path.get_base_dir(); |
| 152 | Error err = create_directory(dir); |
| 153 | if (err != OK) { |
| 154 | if (OS::get_singleton()->is_stdout_verbose()) { |
| 155 | print_error("Unable to write data into " + p_path); |
| 156 | } |
| 157 | return err; |
| 158 | } |
| 159 | Ref<FileAccess> fa = FileAccess::open(p_path, FileAccess::WRITE); |
| 160 | ERR_FAIL_COND_V_MSG(fa.is_null(), ERR_CANT_CREATE, "Cannot create file '" + p_path + "'." ); |
| 161 | fa->store_string(p_data); |
| 162 | return OK; |
| 163 | } |
| 164 | |
| 165 | // Implementation of EditorExportSaveFunction. |
| 166 | // This method will only be called as an input to export_project_files. |
| 167 | // It is used by the export_project_files method to save all the asset files into the gradle project. |
| 168 | // It's functionality mirrors that of the method save_apk_file. |
| 169 | // This method will be called ONLY when gradle build is enabled. |
| 170 | Error rename_and_store_file_in_gradle_project(void *p_userdata, const String &p_path, const Vector<uint8_t> &p_data, int p_file, int p_total, const Vector<String> &p_enc_in_filters, const Vector<String> &p_enc_ex_filters, const Vector<uint8_t> &p_key) { |
| 171 | CustomExportData *export_data = static_cast<CustomExportData *>(p_userdata); |
| 172 | String dst_path = p_path.replace_first("res://" , export_data->assets_directory + "/" ); |
| 173 | print_verbose("Saving project files from " + p_path + " into " + dst_path); |
| 174 | Error err = store_file_at_path(dst_path, p_data); |
| 175 | return err; |
| 176 | } |
| 177 | |
| 178 | String _android_xml_escape(const String &p_string) { |
| 179 | // Android XML requires strings to be both valid XML (`xml_escape()`) but also |
| 180 | // to escape characters which are valid XML but have special meaning in Android XML. |
| 181 | // https://developer.android.com/guide/topics/resources/string-resource.html#FormattingAndStyling |
| 182 | // Note: Didn't handle U+XXXX unicode chars, could be done if needed. |
| 183 | return p_string |
| 184 | .replace("@" , "\\@" ) |
| 185 | .replace("?" , "\\?" ) |
| 186 | .replace("'" , "\\'" ) |
| 187 | .replace("\"" , "\\\"" ) |
| 188 | .replace("\n" , "\\n" ) |
| 189 | .replace("\t" , "\\t" ) |
| 190 | .xml_escape(false); |
| 191 | } |
| 192 | |
| 193 | // Creates strings.xml files inside the gradle project for different locales. |
| 194 | Error _create_project_name_strings_files(const Ref<EditorExportPreset> &p_preset, const String &project_name) { |
| 195 | print_verbose("Creating strings resources for supported locales for project " + project_name); |
| 196 | // Stores the string into the default values directory. |
| 197 | String processed_default_xml_string = vformat(godot_project_name_xml_string, _android_xml_escape(project_name)); |
| 198 | store_string_at_path("res://android/build/res/values/godot_project_name_string.xml" , processed_default_xml_string); |
| 199 | |
| 200 | // Searches the Gradle project res/ directory to find all supported locales |
| 201 | Ref<DirAccess> da = DirAccess::open("res://android/build/res" ); |
| 202 | if (da.is_null()) { |
| 203 | if (OS::get_singleton()->is_stdout_verbose()) { |
| 204 | print_error("Unable to open Android resources directory." ); |
| 205 | } |
| 206 | return ERR_CANT_OPEN; |
| 207 | } |
| 208 | da->list_dir_begin(); |
| 209 | Dictionary appnames = GLOBAL_GET("application/config/name_localized" ); |
| 210 | while (true) { |
| 211 | String file = da->get_next(); |
| 212 | if (file.is_empty()) { |
| 213 | break; |
| 214 | } |
| 215 | if (!file.begins_with("values-" )) { |
| 216 | // NOTE: This assumes all directories that start with "values-" are for localization. |
| 217 | continue; |
| 218 | } |
| 219 | String locale = file.replace("values-" , "" ).replace("-r" , "_" ); |
| 220 | String locale_directory = "res://android/build/res/" + file + "/godot_project_name_string.xml" ; |
| 221 | if (appnames.has(locale)) { |
| 222 | String locale_project_name = appnames[locale]; |
| 223 | String processed_xml_string = vformat(godot_project_name_xml_string, _android_xml_escape(locale_project_name)); |
| 224 | print_verbose("Storing project name for locale " + locale + " under " + locale_directory); |
| 225 | store_string_at_path(locale_directory, processed_xml_string); |
| 226 | } else { |
| 227 | // TODO: Once the legacy build system is deprecated we don't need to have xml files for this else branch |
| 228 | store_string_at_path(locale_directory, processed_default_xml_string); |
| 229 | } |
| 230 | } |
| 231 | da->list_dir_end(); |
| 232 | return OK; |
| 233 | } |
| 234 | |
| 235 | String bool_to_string(bool v) { |
| 236 | return v ? "true" : "false" ; |
| 237 | } |
| 238 | |
| 239 | String _get_gles_tag() { |
| 240 | return " <uses-feature android:glEsVersion=\"0x00030000\" android:required=\"true\" />\n" ; |
| 241 | } |
| 242 | |
| 243 | String _get_screen_sizes_tag(const Ref<EditorExportPreset> &p_preset) { |
| 244 | String manifest_screen_sizes = " <supports-screens \n tools:node=\"replace\"" ; |
| 245 | String sizes[] = { "small" , "normal" , "large" , "xlarge" }; |
| 246 | size_t num_sizes = sizeof(sizes) / sizeof(sizes[0]); |
| 247 | for (size_t i = 0; i < num_sizes; i++) { |
| 248 | String feature_name = vformat("screen/support_%s" , sizes[i]); |
| 249 | String feature_support = bool_to_string(p_preset->get(feature_name)); |
| 250 | String xml_entry = vformat("\n android:%sScreens=\"%s\"" , sizes[i], feature_support); |
| 251 | manifest_screen_sizes += xml_entry; |
| 252 | } |
| 253 | manifest_screen_sizes += " />\n" ; |
| 254 | return manifest_screen_sizes; |
| 255 | } |
| 256 | |
| 257 | String _get_activity_tag(const Ref<EditorExportPlatform> &p_export_platform, const Ref<EditorExportPreset> &p_preset, bool p_debug) { |
| 258 | String orientation = _get_android_orientation_label(DisplayServer::ScreenOrientation(int(GLOBAL_GET("display/window/handheld/orientation" )))); |
| 259 | String manifest_activity_text = vformat( |
| 260 | " <activity android:name=\"com.godot.game.GodotApp\" " |
| 261 | "tools:replace=\"android:screenOrientation,android:excludeFromRecents,android:resizeableActivity\" " |
| 262 | "tools:node=\"mergeOnlyAttributes\" " |
| 263 | "android:excludeFromRecents=\"%s\" " |
| 264 | "android:screenOrientation=\"%s\" " |
| 265 | "android:resizeableActivity=\"%s\">\n" , |
| 266 | bool_to_string(p_preset->get("package/exclude_from_recents" )), |
| 267 | orientation, |
| 268 | bool_to_string(bool(GLOBAL_GET("display/window/size/resizable" )))); |
| 269 | |
| 270 | manifest_activity_text += " <intent-filter>\n" |
| 271 | " <action android:name=\"android.intent.action.MAIN\" />\n" |
| 272 | " <category android:name=\"android.intent.category.DEFAULT\" />\n" ; |
| 273 | |
| 274 | bool show_in_app_library = p_preset->get("package/show_in_app_library" ); |
| 275 | if (show_in_app_library) { |
| 276 | manifest_activity_text += " <category android:name=\"android.intent.category.LAUNCHER\" />\n" ; |
| 277 | } |
| 278 | |
| 279 | bool uses_leanback_category = p_preset->get("package/show_in_android_tv" ); |
| 280 | if (uses_leanback_category) { |
| 281 | manifest_activity_text += " <category android:name=\"android.intent.category.LEANBACK_LAUNCHER\" />\n" ; |
| 282 | } |
| 283 | |
| 284 | bool uses_home_category = p_preset->get("package/show_as_launcher_app" ); |
| 285 | if (uses_home_category) { |
| 286 | manifest_activity_text += " <category android:name=\"android.intent.category.HOME\" />\n" ; |
| 287 | } |
| 288 | |
| 289 | manifest_activity_text += " </intent-filter>\n" ; |
| 290 | |
| 291 | Vector<Ref<EditorExportPlugin>> export_plugins = EditorExport::get_singleton()->get_export_plugins(); |
| 292 | for (int i = 0; i < export_plugins.size(); i++) { |
| 293 | if (export_plugins[i]->supports_platform(p_export_platform)) { |
| 294 | const String contents = export_plugins[i]->get_android_manifest_activity_element_contents(p_export_platform, p_debug); |
| 295 | if (!contents.is_empty()) { |
| 296 | manifest_activity_text += contents; |
| 297 | manifest_activity_text += "\n" ; |
| 298 | } |
| 299 | } |
| 300 | } |
| 301 | |
| 302 | manifest_activity_text += " </activity>\n" ; |
| 303 | return manifest_activity_text; |
| 304 | } |
| 305 | |
| 306 | String _get_application_tag(const Ref<EditorExportPlatform> &p_export_platform, const Ref<EditorExportPreset> &p_preset, bool p_has_read_write_storage_permission, bool p_debug) { |
| 307 | int app_category_index = (int)(p_preset->get("package/app_category" )); |
| 308 | bool is_game = app_category_index == APP_CATEGORY_GAME; |
| 309 | |
| 310 | String manifest_application_text = vformat( |
| 311 | " <application android:label=\"@string/godot_project_name_string\"\n" |
| 312 | " android:allowBackup=\"%s\"\n" |
| 313 | " android:icon=\"@mipmap/icon\"\n" |
| 314 | " android:appCategory=\"%s\"\n" |
| 315 | " android:isGame=\"%s\"\n" |
| 316 | " android:hasFragileUserData=\"%s\"\n" |
| 317 | " android:requestLegacyExternalStorage=\"%s\"\n" |
| 318 | " tools:replace=\"android:allowBackup,android:appCategory,android:isGame,android:hasFragileUserData,android:requestLegacyExternalStorage\"\n" |
| 319 | " tools:ignore=\"GoogleAppIndexingWarning\">\n\n" , |
| 320 | bool_to_string(p_preset->get("user_data_backup/allow" )), |
| 321 | _get_app_category_label(app_category_index), |
| 322 | bool_to_string(is_game), |
| 323 | bool_to_string(p_preset->get("package/retain_data_on_uninstall" )), |
| 324 | bool_to_string(p_has_read_write_storage_permission)); |
| 325 | |
| 326 | Vector<Ref<EditorExportPlugin>> export_plugins = EditorExport::get_singleton()->get_export_plugins(); |
| 327 | for (int i = 0; i < export_plugins.size(); i++) { |
| 328 | if (export_plugins[i]->supports_platform(p_export_platform)) { |
| 329 | const String contents = export_plugins[i]->get_android_manifest_application_element_contents(p_export_platform, p_debug); |
| 330 | if (!contents.is_empty()) { |
| 331 | manifest_application_text += contents; |
| 332 | manifest_application_text += "\n" ; |
| 333 | } |
| 334 | } |
| 335 | } |
| 336 | |
| 337 | manifest_application_text += _get_activity_tag(p_export_platform, p_preset, p_debug); |
| 338 | manifest_application_text += " </application>\n" ; |
| 339 | return manifest_application_text; |
| 340 | } |
| 341 | |