1 | /**************************************************************************/ |
2 | /* animation_player.h */ |
3 | /**************************************************************************/ |
4 | /* This file is part of: */ |
5 | /* GODOT ENGINE */ |
6 | /* https://godotengine.org */ |
7 | /**************************************************************************/ |
8 | /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ |
9 | /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ |
10 | /* */ |
11 | /* Permission is hereby granted, free of charge, to any person obtaining */ |
12 | /* a copy of this software and associated documentation files (the */ |
13 | /* "Software"), to deal in the Software without restriction, including */ |
14 | /* without limitation the rights to use, copy, modify, merge, publish, */ |
15 | /* distribute, sublicense, and/or sell copies of the Software, and to */ |
16 | /* permit persons to whom the Software is furnished to do so, subject to */ |
17 | /* the following conditions: */ |
18 | /* */ |
19 | /* The above copyright notice and this permission notice shall be */ |
20 | /* included in all copies or substantial portions of the Software. */ |
21 | /* */ |
22 | /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ |
23 | /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ |
24 | /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ |
25 | /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ |
26 | /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ |
27 | /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ |
28 | /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ |
29 | /**************************************************************************/ |
30 | |
31 | #ifndef ANIMATION_PLAYER_H |
32 | #define ANIMATION_PLAYER_H |
33 | |
34 | #include "scene/2d/node_2d.h" |
35 | #include "scene/3d/mesh_instance_3d.h" |
36 | #include "scene/3d/node_3d.h" |
37 | #include "scene/3d/skeleton_3d.h" |
38 | #include "scene/resources/animation.h" |
39 | #include "scene/resources/animation_library.h" |
40 | #include "scene/resources/audio_stream_polyphonic.h" |
41 | |
42 | #ifdef TOOLS_ENABLED |
43 | class AnimatedValuesBackup : public RefCounted { |
44 | GDCLASS(AnimatedValuesBackup, RefCounted); |
45 | |
46 | struct Entry { |
47 | Object *object = nullptr; |
48 | Vector<StringName> subpath; // Unused if bone |
49 | int bone_idx = -1; // -1 if not a bone |
50 | Variant value; |
51 | }; |
52 | Vector<Entry> entries; |
53 | |
54 | friend class AnimationPlayer; |
55 | |
56 | protected: |
57 | static void _bind_methods(); |
58 | |
59 | public: |
60 | void update_skeletons(); |
61 | void restore() const; |
62 | }; |
63 | #endif |
64 | |
65 | class AnimationPlayer : public Node { |
66 | GDCLASS(AnimationPlayer, Node); |
67 | |
68 | public: |
69 | enum AnimationProcessCallback { |
70 | ANIMATION_PROCESS_PHYSICS, |
71 | ANIMATION_PROCESS_IDLE, |
72 | ANIMATION_PROCESS_MANUAL, |
73 | }; |
74 | |
75 | enum AnimationMethodCallMode { |
76 | ANIMATION_METHOD_CALL_DEFERRED, |
77 | ANIMATION_METHOD_CALL_IMMEDIATE, |
78 | }; |
79 | |
80 | private: |
81 | enum { |
82 | NODE_CACHE_UPDATE_MAX = 1024, |
83 | BLEND_FROM_MAX = 3 |
84 | }; |
85 | |
86 | enum SpecialProperty { |
87 | SP_NONE, |
88 | SP_NODE2D_POS, |
89 | SP_NODE2D_ROT, |
90 | SP_NODE2D_SCALE, |
91 | }; |
92 | |
93 | uint32_t setup_pass = 1; |
94 | |
95 | struct TrackNodeCache { |
96 | NodePath path; |
97 | uint32_t id = 0; |
98 | Ref<Resource> resource; |
99 | Node *node = nullptr; |
100 | Node2D *node_2d = nullptr; |
101 | #ifndef _3D_DISABLED |
102 | Node3D *node_3d = nullptr; |
103 | Skeleton3D *skeleton = nullptr; |
104 | MeshInstance3D *node_blend_shape = nullptr; |
105 | int blend_shape_idx = -1; |
106 | #endif // _3D_DISABLED |
107 | int bone_idx = -1; |
108 | // accumulated transforms |
109 | |
110 | bool loc_used = false; |
111 | bool rot_used = false; |
112 | bool scale_used = false; |
113 | Vector3 init_loc = Vector3(0, 0, 0); |
114 | Quaternion init_rot = Quaternion(0, 0, 0, 1); |
115 | Vector3 init_scale = Vector3(1, 1, 1); |
116 | |
117 | Vector3 loc_accum; |
118 | Quaternion rot_accum; |
119 | Vector3 scale_accum; |
120 | float blend_shape_accum = 0; |
121 | uint64_t accum_pass = 0; |
122 | |
123 | bool audio_playing = false; |
124 | float audio_start = 0.0; |
125 | float audio_len = 0.0; |
126 | |
127 | bool animation_playing = false; |
128 | |
129 | struct PropertyAnim { |
130 | TrackNodeCache *owner = nullptr; |
131 | SpecialProperty special = SP_NONE; //small optimization |
132 | Vector<StringName> subpath; |
133 | Object *object = nullptr; |
134 | Variant value_accum; |
135 | uint64_t accum_pass = 0; |
136 | Variant capture; |
137 | }; |
138 | |
139 | HashMap<StringName, PropertyAnim> property_anim; |
140 | |
141 | struct BezierAnim { |
142 | Vector<StringName> bezier_property; |
143 | TrackNodeCache *owner = nullptr; |
144 | float bezier_accum = 0.0; |
145 | Object *object = nullptr; |
146 | uint64_t accum_pass = 0; |
147 | }; |
148 | |
149 | HashMap<StringName, BezierAnim> bezier_anim; |
150 | |
151 | struct PlayingAudioStreamInfo { |
152 | AudioStreamPlaybackPolyphonic::ID index = -1; |
153 | double start = 0.0; |
154 | double len = 0.0; |
155 | }; |
156 | |
157 | struct AudioAnim { |
158 | Ref<AudioStreamPolyphonic> audio_stream; |
159 | Ref<AudioStreamPlaybackPolyphonic> audio_stream_playback; |
160 | HashMap<int, PlayingAudioStreamInfo> playing_streams; |
161 | Object *object = nullptr; |
162 | uint64_t accum_pass = 0; |
163 | double length = 0.0; |
164 | double time = 0.0; |
165 | bool loop = false; |
166 | bool backward = false; |
167 | }; |
168 | |
169 | HashMap<StringName, AudioAnim> audio_anim; |
170 | |
171 | uint32_t last_setup_pass = 0; |
172 | TrackNodeCache() {} |
173 | }; |
174 | |
175 | struct TrackNodeCacheKey { |
176 | ObjectID id; |
177 | int bone_idx = -1; |
178 | int blend_shape_idx = -1; |
179 | |
180 | static uint32_t hash(const TrackNodeCacheKey &p_key) { |
181 | uint32_t h = hash_one_uint64(p_key.id); |
182 | h = hash_murmur3_one_32(p_key.bone_idx, h); |
183 | return hash_fmix32(hash_murmur3_one_32(p_key.blend_shape_idx, h)); |
184 | } |
185 | |
186 | inline bool operator==(const TrackNodeCacheKey &p_right) const { |
187 | return id == p_right.id && bone_idx == p_right.bone_idx && blend_shape_idx == p_right.blend_shape_idx; |
188 | } |
189 | |
190 | inline bool operator<(const TrackNodeCacheKey &p_right) const { |
191 | if (id == p_right.id) { |
192 | if (blend_shape_idx == p_right.blend_shape_idx) { |
193 | return bone_idx < p_right.bone_idx; |
194 | } else { |
195 | return blend_shape_idx < p_right.blend_shape_idx; |
196 | } |
197 | } else { |
198 | return id < p_right.id; |
199 | } |
200 | } |
201 | }; |
202 | |
203 | HashMap<TrackNodeCacheKey, TrackNodeCache, TrackNodeCacheKey> node_cache_map; |
204 | |
205 | TrackNodeCache *cache_update[NODE_CACHE_UPDATE_MAX]; |
206 | int cache_update_size = 0; |
207 | TrackNodeCache::PropertyAnim *cache_update_prop[NODE_CACHE_UPDATE_MAX]; |
208 | int cache_update_prop_size = 0; |
209 | TrackNodeCache::BezierAnim *cache_update_bezier[NODE_CACHE_UPDATE_MAX]; |
210 | int cache_update_bezier_size = 0; |
211 | TrackNodeCache::AudioAnim *cache_update_audio[NODE_CACHE_UPDATE_MAX]; |
212 | int cache_update_audio_size = 0; |
213 | HashSet<TrackNodeCache *> playing_caches; |
214 | Vector<Node *> playing_audio_stream_players; |
215 | |
216 | uint64_t accum_pass = 1; |
217 | float speed_scale = 1.0; |
218 | double default_blend_time = 0.0; |
219 | bool is_stopping = false; |
220 | |
221 | struct AnimationData { |
222 | String name; |
223 | StringName next; |
224 | Vector<TrackNodeCache *> node_cache; |
225 | Ref<Animation> animation; |
226 | StringName animation_library; |
227 | uint64_t last_update = 0; |
228 | }; |
229 | |
230 | HashMap<StringName, AnimationData> animation_set; |
231 | |
232 | struct AnimationLibraryData { |
233 | StringName name; |
234 | Ref<AnimationLibrary> library; |
235 | bool operator<(const AnimationLibraryData &p_data) const { return name.operator String() < p_data.name.operator String(); } |
236 | }; |
237 | |
238 | LocalVector<AnimationLibraryData> animation_libraries; |
239 | |
240 | struct BlendKey { |
241 | StringName from; |
242 | StringName to; |
243 | static uint32_t hash(const BlendKey &p_key) { |
244 | return hash_one_uint64((uint64_t(p_key.from.hash()) << 32) | uint32_t(p_key.to.hash())); |
245 | } |
246 | bool operator==(const BlendKey &bk) const { |
247 | return from == bk.from && to == bk.to; |
248 | } |
249 | bool operator<(const BlendKey &bk) const { |
250 | if (from == bk.from) { |
251 | return to < bk.to; |
252 | } else { |
253 | return from < bk.from; |
254 | } |
255 | } |
256 | }; |
257 | |
258 | HashMap<BlendKey, double, BlendKey> blend_times; |
259 | |
260 | struct PlaybackData { |
261 | AnimationData *from = nullptr; |
262 | double pos = 0.0; |
263 | float speed_scale = 1.0; |
264 | }; |
265 | |
266 | struct Blend { |
267 | PlaybackData data; |
268 | |
269 | double blend_time = 0.0; |
270 | double blend_left = 0.0; |
271 | }; |
272 | |
273 | struct Playback { |
274 | List<Blend> blend; |
275 | PlaybackData current; |
276 | StringName assigned; |
277 | bool seeked = false; |
278 | bool started = false; |
279 | } playback; |
280 | |
281 | List<StringName> queued; |
282 | |
283 | bool end_reached = false; |
284 | bool end_notify = false; |
285 | |
286 | String autoplay; |
287 | bool reset_on_save = true; |
288 | AnimationProcessCallback process_callback = ANIMATION_PROCESS_IDLE; |
289 | AnimationMethodCallMode method_call_mode = ANIMATION_METHOD_CALL_DEFERRED; |
290 | int audio_max_polyphony = 32; |
291 | bool movie_quit_on_finish = false; |
292 | bool processing = false; |
293 | bool active = true; |
294 | |
295 | NodePath root; |
296 | |
297 | void _animation_process_animation(AnimationData *p_anim, double p_prev_time, double p_time, double p_delta, float p_interp, bool p_is_current = true, bool p_seeked = false, bool p_started = false, Animation::LoopedFlag p_looped_flag = Animation::LOOPED_FLAG_NONE); |
298 | |
299 | void _ensure_node_caches(AnimationData *p_anim, Node *p_root_override = nullptr); |
300 | void _animation_process_data(PlaybackData &cd, double p_delta, float p_blend, bool p_seeked, bool p_started); |
301 | void _animation_process2(double p_delta, bool p_started); |
302 | void _animation_update_transforms(); |
303 | void _animation_process(double p_delta); |
304 | |
305 | void _node_removed(Node *p_node); |
306 | void _clear_audio_streams(); |
307 | void _stop_playing_caches(bool p_reset); |
308 | |
309 | // bind helpers |
310 | Vector<String> _get_animation_list() const { |
311 | List<StringName> animations; |
312 | get_animation_list(&animations); |
313 | Vector<String> ret; |
314 | while (animations.size()) { |
315 | ret.push_back(animations.front()->get()); |
316 | animations.pop_front(); |
317 | } |
318 | return ret; |
319 | } |
320 | |
321 | void _animation_changed(const StringName &p_name); |
322 | |
323 | void _set_process(bool p_process, bool p_force = false); |
324 | void _stop_internal(bool p_reset, bool p_keep_state); |
325 | |
326 | bool playing = false; |
327 | |
328 | uint64_t animation_set_update_pass = 1; |
329 | void _animation_set_cache_update(); |
330 | void _animation_added(const StringName &p_name, const StringName &p_library); |
331 | void _animation_removed(const StringName &p_name, const StringName &p_library); |
332 | void _animation_renamed(const StringName &p_name, const StringName &p_to_name, const StringName &p_library); |
333 | void _rename_animation(const StringName &p_from_name, const StringName &p_to_name); |
334 | |
335 | TypedArray<StringName> _get_animation_library_list() const; |
336 | |
337 | protected: |
338 | bool _set(const StringName &p_name, const Variant &p_value); |
339 | bool _get(const StringName &p_name, Variant &r_ret) const; |
340 | void _validate_property(PropertyInfo &p_property) const; |
341 | void _get_property_list(List<PropertyInfo> *p_list) const; |
342 | void _notification(int p_what); |
343 | |
344 | static void _bind_methods(); |
345 | |
346 | GDVIRTUAL5RC(Variant, _post_process_key_value, Ref<Animation>, int, Variant, Object *, int); |
347 | Variant post_process_key_value(const Ref<Animation> &p_anim, int p_track, Variant p_value, const Object *p_object, int p_object_idx = -1); |
348 | virtual Variant _post_process_key_value(const Ref<Animation> &p_anim, int p_track, Variant p_value, const Object *p_object, int p_object_idx = -1); |
349 | |
350 | public: |
351 | StringName find_animation(const Ref<Animation> &p_animation) const; |
352 | StringName find_animation_library(const Ref<Animation> &p_animation) const; |
353 | |
354 | Error add_animation_library(const StringName &p_name, const Ref<AnimationLibrary> &p_animation_library); |
355 | void remove_animation_library(const StringName &p_name); |
356 | void rename_animation_library(const StringName &p_name, const StringName &p_new_name); |
357 | Ref<AnimationLibrary> get_animation_library(const StringName &p_name) const; |
358 | void get_animation_library_list(List<StringName> *p_animations) const; |
359 | bool has_animation_library(const StringName &p_name) const; |
360 | |
361 | Ref<Animation> get_animation(const StringName &p_name) const; |
362 | void get_animation_list(List<StringName> *p_animations) const; |
363 | bool has_animation(const StringName &p_name) const; |
364 | |
365 | void set_blend_time(const StringName &p_animation1, const StringName &p_animation2, double p_time); |
366 | double get_blend_time(const StringName &p_animation1, const StringName &p_animation2) const; |
367 | |
368 | void animation_set_next(const StringName &p_animation, const StringName &p_next); |
369 | StringName animation_get_next(const StringName &p_animation) const; |
370 | |
371 | void set_default_blend_time(double p_default); |
372 | double get_default_blend_time() const; |
373 | |
374 | void play(const StringName &p_name = StringName(), double p_custom_blend = -1, float p_custom_scale = 1.0, bool p_from_end = false); |
375 | void play_backwards(const StringName &p_name = StringName(), double p_custom_blend = -1); |
376 | void queue(const StringName &p_name); |
377 | Vector<String> get_queue(); |
378 | void clear_queue(); |
379 | void pause(); |
380 | void stop(bool p_keep_state = false); |
381 | bool is_playing() const; |
382 | String get_current_animation() const; |
383 | void set_current_animation(const String &p_anim); |
384 | String get_assigned_animation() const; |
385 | void set_assigned_animation(const String &p_anim); |
386 | void set_active(bool p_active); |
387 | bool is_active() const; |
388 | bool is_valid() const; |
389 | |
390 | void set_speed_scale(float p_speed); |
391 | float get_speed_scale() const; |
392 | float get_playing_speed() const; |
393 | |
394 | void set_autoplay(const String &p_name); |
395 | String get_autoplay() const; |
396 | |
397 | void set_reset_on_save_enabled(bool p_enabled); |
398 | bool is_reset_on_save_enabled() const; |
399 | |
400 | void set_process_callback(AnimationProcessCallback p_mode); |
401 | AnimationProcessCallback get_process_callback() const; |
402 | |
403 | void set_method_call_mode(AnimationMethodCallMode p_mode); |
404 | AnimationMethodCallMode get_method_call_mode() const; |
405 | |
406 | void set_audio_max_polyphony(int p_audio_max_polyphony); |
407 | int get_audio_max_polyphony() const; |
408 | |
409 | void set_movie_quit_on_finish_enabled(bool p_enabled); |
410 | bool is_movie_quit_on_finish_enabled() const; |
411 | |
412 | void seek(double p_time, bool p_update = false); |
413 | void seek_delta(double p_time, double p_delta); |
414 | double get_current_animation_position() const; |
415 | double get_current_animation_length() const; |
416 | |
417 | void advance(double p_time); |
418 | |
419 | void set_root(const NodePath &p_root); |
420 | NodePath get_root() const; |
421 | |
422 | void clear_caches(); ///< must be called by hand if an animation was modified after added |
423 | |
424 | void get_argument_options(const StringName &p_function, int p_idx, List<String> *r_options) const override; |
425 | |
426 | #ifdef TOOLS_ENABLED |
427 | Ref<AnimatedValuesBackup> backup_animated_values(Node *p_root_override = nullptr); |
428 | Ref<AnimatedValuesBackup> apply_reset(bool p_user_initiated = false); |
429 | bool can_apply_reset() const; |
430 | #endif |
431 | |
432 | AnimationPlayer(); |
433 | ~AnimationPlayer(); |
434 | }; |
435 | |
436 | VARIANT_ENUM_CAST(AnimationPlayer::AnimationProcessCallback); |
437 | VARIANT_ENUM_CAST(AnimationPlayer::AnimationMethodCallMode); |
438 | |
439 | #endif // ANIMATION_PLAYER_H |
440 | |