| 1 | /**************************************************************************/ | 
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| 2 | /*  animation_player.h                                                    */ | 
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| 3 | /**************************************************************************/ | 
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| 4 | /*                         This file is part of:                          */ | 
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| 5 | /*                             GODOT ENGINE                               */ | 
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| 6 | /*                        https://godotengine.org                         */ | 
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| 7 | /**************************************************************************/ | 
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| 8 | /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ | 
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| 9 | /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur.                  */ | 
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| 10 | /*                                                                        */ | 
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| 11 | /* Permission is hereby granted, free of charge, to any person obtaining  */ | 
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| 12 | /* a copy of this software and associated documentation files (the        */ | 
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| 13 | /* "Software"), to deal in the Software without restriction, including    */ | 
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| 14 | /* without limitation the rights to use, copy, modify, merge, publish,    */ | 
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| 15 | /* distribute, sublicense, and/or sell copies of the Software, and to     */ | 
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| 16 | /* permit persons to whom the Software is furnished to do so, subject to  */ | 
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| 17 | /* the following conditions:                                              */ | 
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| 18 | /*                                                                        */ | 
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| 19 | /* The above copyright notice and this permission notice shall be         */ | 
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| 20 | /* included in all copies or substantial portions of the Software.        */ | 
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| 21 | /*                                                                        */ | 
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| 22 | /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,        */ | 
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| 23 | /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF     */ | 
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| 24 | /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ | 
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| 25 | /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY   */ | 
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| 26 | /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,   */ | 
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| 27 | /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE      */ | 
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| 28 | /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                 */ | 
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| 29 | /**************************************************************************/ | 
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| 30 |  | 
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| 31 | #ifndef ANIMATION_PLAYER_H | 
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| 32 | #define ANIMATION_PLAYER_H | 
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| 33 |  | 
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| 34 | #include "scene/2d/node_2d.h" | 
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| 35 | #include "scene/3d/mesh_instance_3d.h" | 
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| 36 | #include "scene/3d/node_3d.h" | 
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| 37 | #include "scene/3d/skeleton_3d.h" | 
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| 38 | #include "scene/resources/animation.h" | 
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| 39 | #include "scene/resources/animation_library.h" | 
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| 40 | #include "scene/resources/audio_stream_polyphonic.h" | 
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| 41 |  | 
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| 42 | #ifdef TOOLS_ENABLED | 
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| 43 | class AnimatedValuesBackup : public RefCounted { | 
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| 44 | GDCLASS(AnimatedValuesBackup, RefCounted); | 
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| 45 |  | 
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| 46 | struct Entry { | 
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| 47 | Object *object = nullptr; | 
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| 48 | Vector<StringName> subpath; // Unused if bone | 
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| 49 | int bone_idx = -1; // -1 if not a bone | 
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| 50 | Variant value; | 
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| 51 | }; | 
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| 52 | Vector<Entry> entries; | 
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| 53 |  | 
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| 54 | friend class AnimationPlayer; | 
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| 55 |  | 
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| 56 | protected: | 
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| 57 | static void _bind_methods(); | 
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| 58 |  | 
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| 59 | public: | 
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| 60 | void update_skeletons(); | 
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| 61 | void restore() const; | 
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| 62 | }; | 
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| 63 | #endif | 
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| 64 |  | 
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| 65 | class AnimationPlayer : public Node { | 
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| 66 | GDCLASS(AnimationPlayer, Node); | 
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| 67 |  | 
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| 68 | public: | 
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| 69 | enum AnimationProcessCallback { | 
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| 70 | ANIMATION_PROCESS_PHYSICS, | 
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| 71 | ANIMATION_PROCESS_IDLE, | 
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| 72 | ANIMATION_PROCESS_MANUAL, | 
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| 73 | }; | 
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| 74 |  | 
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| 75 | enum AnimationMethodCallMode { | 
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| 76 | ANIMATION_METHOD_CALL_DEFERRED, | 
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| 77 | ANIMATION_METHOD_CALL_IMMEDIATE, | 
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| 78 | }; | 
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| 79 |  | 
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| 80 | private: | 
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| 81 | enum { | 
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| 82 | NODE_CACHE_UPDATE_MAX = 1024, | 
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| 83 | BLEND_FROM_MAX = 3 | 
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| 84 | }; | 
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| 85 |  | 
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| 86 | enum SpecialProperty { | 
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| 87 | SP_NONE, | 
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| 88 | SP_NODE2D_POS, | 
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| 89 | SP_NODE2D_ROT, | 
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| 90 | SP_NODE2D_SCALE, | 
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| 91 | }; | 
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| 92 |  | 
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| 93 | uint32_t setup_pass = 1; | 
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| 94 |  | 
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| 95 | struct TrackNodeCache { | 
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| 96 | NodePath path; | 
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| 97 | uint32_t id = 0; | 
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| 98 | Ref<Resource> resource; | 
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| 99 | Node *node = nullptr; | 
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| 100 | Node2D *node_2d = nullptr; | 
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| 101 | #ifndef _3D_DISABLED | 
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| 102 | Node3D *node_3d = nullptr; | 
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| 103 | Skeleton3D *skeleton = nullptr; | 
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| 104 | MeshInstance3D *node_blend_shape = nullptr; | 
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| 105 | int blend_shape_idx = -1; | 
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| 106 | #endif // _3D_DISABLED | 
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| 107 | int bone_idx = -1; | 
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| 108 | // accumulated transforms | 
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| 109 |  | 
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| 110 | bool loc_used = false; | 
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| 111 | bool rot_used = false; | 
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| 112 | bool scale_used = false; | 
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| 113 | Vector3 init_loc = Vector3(0, 0, 0); | 
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| 114 | Quaternion init_rot = Quaternion(0, 0, 0, 1); | 
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| 115 | Vector3 init_scale = Vector3(1, 1, 1); | 
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| 116 |  | 
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| 117 | Vector3 loc_accum; | 
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| 118 | Quaternion rot_accum; | 
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| 119 | Vector3 scale_accum; | 
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| 120 | float blend_shape_accum = 0; | 
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| 121 | uint64_t accum_pass = 0; | 
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| 122 |  | 
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| 123 | bool audio_playing = false; | 
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| 124 | float audio_start = 0.0; | 
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| 125 | float audio_len = 0.0; | 
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| 126 |  | 
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| 127 | bool animation_playing = false; | 
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| 128 |  | 
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| 129 | struct PropertyAnim { | 
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| 130 | TrackNodeCache *owner = nullptr; | 
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| 131 | SpecialProperty special = SP_NONE; //small optimization | 
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| 132 | Vector<StringName> subpath; | 
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| 133 | Object *object = nullptr; | 
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| 134 | Variant value_accum; | 
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| 135 | uint64_t accum_pass = 0; | 
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| 136 | Variant capture; | 
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| 137 | }; | 
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| 138 |  | 
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| 139 | HashMap<StringName, PropertyAnim> property_anim; | 
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| 140 |  | 
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| 141 | struct BezierAnim { | 
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| 142 | Vector<StringName> bezier_property; | 
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| 143 | TrackNodeCache *owner = nullptr; | 
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| 144 | float bezier_accum = 0.0; | 
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| 145 | Object *object = nullptr; | 
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| 146 | uint64_t accum_pass = 0; | 
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| 147 | }; | 
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| 148 |  | 
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| 149 | HashMap<StringName, BezierAnim> bezier_anim; | 
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| 150 |  | 
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| 151 | struct PlayingAudioStreamInfo { | 
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| 152 | AudioStreamPlaybackPolyphonic::ID index = -1; | 
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| 153 | double start = 0.0; | 
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| 154 | double len = 0.0; | 
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| 155 | }; | 
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| 156 |  | 
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| 157 | struct AudioAnim { | 
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| 158 | Ref<AudioStreamPolyphonic> audio_stream; | 
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| 159 | Ref<AudioStreamPlaybackPolyphonic> audio_stream_playback; | 
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| 160 | HashMap<int, PlayingAudioStreamInfo> playing_streams; | 
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| 161 | Object *object = nullptr; | 
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| 162 | uint64_t accum_pass = 0; | 
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| 163 | double length = 0.0; | 
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| 164 | double time = 0.0; | 
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| 165 | bool loop = false; | 
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| 166 | bool backward = false; | 
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| 167 | }; | 
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| 168 |  | 
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| 169 | HashMap<StringName, AudioAnim> audio_anim; | 
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| 170 |  | 
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| 171 | uint32_t last_setup_pass = 0; | 
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| 172 | TrackNodeCache() {} | 
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| 173 | }; | 
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| 174 |  | 
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| 175 | struct TrackNodeCacheKey { | 
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| 176 | ObjectID id; | 
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| 177 | int bone_idx = -1; | 
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| 178 | int blend_shape_idx = -1; | 
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| 179 |  | 
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| 180 | static uint32_t hash(const TrackNodeCacheKey &p_key) { | 
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| 181 | uint32_t h = hash_one_uint64(p_key.id); | 
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| 182 | h = hash_murmur3_one_32(p_key.bone_idx, h); | 
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| 183 | return hash_fmix32(hash_murmur3_one_32(p_key.blend_shape_idx, h)); | 
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| 184 | } | 
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| 185 |  | 
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| 186 | inline bool operator==(const TrackNodeCacheKey &p_right) const { | 
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| 187 | return id == p_right.id && bone_idx == p_right.bone_idx && blend_shape_idx == p_right.blend_shape_idx; | 
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| 188 | } | 
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| 189 |  | 
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| 190 | inline bool operator<(const TrackNodeCacheKey &p_right) const { | 
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| 191 | if (id == p_right.id) { | 
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| 192 | if (blend_shape_idx == p_right.blend_shape_idx) { | 
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| 193 | return bone_idx < p_right.bone_idx; | 
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| 194 | } else { | 
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| 195 | return blend_shape_idx < p_right.blend_shape_idx; | 
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| 196 | } | 
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| 197 | } else { | 
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| 198 | return id < p_right.id; | 
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| 199 | } | 
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| 200 | } | 
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| 201 | }; | 
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| 202 |  | 
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| 203 | HashMap<TrackNodeCacheKey, TrackNodeCache, TrackNodeCacheKey> node_cache_map; | 
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| 204 |  | 
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| 205 | TrackNodeCache *cache_update[NODE_CACHE_UPDATE_MAX]; | 
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| 206 | int cache_update_size = 0; | 
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| 207 | TrackNodeCache::PropertyAnim *cache_update_prop[NODE_CACHE_UPDATE_MAX]; | 
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| 208 | int cache_update_prop_size = 0; | 
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| 209 | TrackNodeCache::BezierAnim *cache_update_bezier[NODE_CACHE_UPDATE_MAX]; | 
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| 210 | int cache_update_bezier_size = 0; | 
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| 211 | TrackNodeCache::AudioAnim *cache_update_audio[NODE_CACHE_UPDATE_MAX]; | 
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| 212 | int cache_update_audio_size = 0; | 
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| 213 | HashSet<TrackNodeCache *> playing_caches; | 
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| 214 | Vector<Node *> playing_audio_stream_players; | 
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| 215 |  | 
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| 216 | uint64_t accum_pass = 1; | 
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| 217 | float speed_scale = 1.0; | 
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| 218 | double default_blend_time = 0.0; | 
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| 219 | bool is_stopping = false; | 
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| 220 |  | 
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| 221 | struct AnimationData { | 
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| 222 | String name; | 
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| 223 | StringName next; | 
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| 224 | Vector<TrackNodeCache *> node_cache; | 
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| 225 | Ref<Animation> animation; | 
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| 226 | StringName animation_library; | 
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| 227 | uint64_t last_update = 0; | 
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| 228 | }; | 
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| 229 |  | 
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| 230 | HashMap<StringName, AnimationData> animation_set; | 
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| 231 |  | 
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| 232 | struct AnimationLibraryData { | 
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| 233 | StringName name; | 
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| 234 | Ref<AnimationLibrary> library; | 
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| 235 | bool operator<(const AnimationLibraryData &p_data) const { return name.operator String() < p_data.name.operator String(); } | 
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| 236 | }; | 
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| 237 |  | 
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| 238 | LocalVector<AnimationLibraryData> animation_libraries; | 
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| 239 |  | 
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| 240 | struct BlendKey { | 
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| 241 | StringName from; | 
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| 242 | StringName to; | 
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| 243 | static uint32_t hash(const BlendKey &p_key) { | 
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| 244 | return hash_one_uint64((uint64_t(p_key.from.hash()) << 32) | uint32_t(p_key.to.hash())); | 
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| 245 | } | 
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| 246 | bool operator==(const BlendKey &bk) const { | 
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| 247 | return from == bk.from && to == bk.to; | 
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| 248 | } | 
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| 249 | bool operator<(const BlendKey &bk) const { | 
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| 250 | if (from == bk.from) { | 
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| 251 | return to < bk.to; | 
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| 252 | } else { | 
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| 253 | return from < bk.from; | 
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| 254 | } | 
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| 255 | } | 
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| 256 | }; | 
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| 257 |  | 
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| 258 | HashMap<BlendKey, double, BlendKey> blend_times; | 
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| 259 |  | 
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| 260 | struct PlaybackData { | 
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| 261 | AnimationData *from = nullptr; | 
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| 262 | double pos = 0.0; | 
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| 263 | float speed_scale = 1.0; | 
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| 264 | }; | 
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| 265 |  | 
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| 266 | struct Blend { | 
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| 267 | PlaybackData data; | 
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| 268 |  | 
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| 269 | double blend_time = 0.0; | 
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| 270 | double blend_left = 0.0; | 
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| 271 | }; | 
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| 272 |  | 
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| 273 | struct Playback { | 
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| 274 | List<Blend> blend; | 
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| 275 | PlaybackData current; | 
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| 276 | StringName assigned; | 
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| 277 | bool seeked = false; | 
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| 278 | bool started = false; | 
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| 279 | } playback; | 
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| 280 |  | 
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| 281 | List<StringName> queued; | 
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| 282 |  | 
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| 283 | bool end_reached = false; | 
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| 284 | bool end_notify = false; | 
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| 285 |  | 
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| 286 | String autoplay; | 
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| 287 | bool reset_on_save = true; | 
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| 288 | AnimationProcessCallback process_callback = ANIMATION_PROCESS_IDLE; | 
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| 289 | AnimationMethodCallMode method_call_mode = ANIMATION_METHOD_CALL_DEFERRED; | 
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| 290 | int audio_max_polyphony = 32; | 
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| 291 | bool movie_quit_on_finish = false; | 
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| 292 | bool processing = false; | 
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| 293 | bool active = true; | 
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| 294 |  | 
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| 295 | NodePath root; | 
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| 296 |  | 
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| 297 | void _animation_process_animation(AnimationData *p_anim, double p_prev_time, double p_time, double p_delta, float p_interp, bool p_is_current = true, bool p_seeked = false, bool p_started = false, Animation::LoopedFlag p_looped_flag = Animation::LOOPED_FLAG_NONE); | 
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| 298 |  | 
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| 299 | void _ensure_node_caches(AnimationData *p_anim, Node *p_root_override = nullptr); | 
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| 300 | void _animation_process_data(PlaybackData &cd, double p_delta, float p_blend, bool p_seeked, bool p_started); | 
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| 301 | void _animation_process2(double p_delta, bool p_started); | 
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| 302 | void _animation_update_transforms(); | 
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| 303 | void _animation_process(double p_delta); | 
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| 304 |  | 
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| 305 | void _node_removed(Node *p_node); | 
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| 306 | void _clear_audio_streams(); | 
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| 307 | void _stop_playing_caches(bool p_reset); | 
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| 308 |  | 
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| 309 | // bind helpers | 
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| 310 | Vector<String> _get_animation_list() const { | 
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| 311 | List<StringName> animations; | 
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| 312 | get_animation_list(&animations); | 
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| 313 | Vector<String> ret; | 
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| 314 | while (animations.size()) { | 
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| 315 | ret.push_back(animations.front()->get()); | 
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| 316 | animations.pop_front(); | 
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| 317 | } | 
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| 318 | return ret; | 
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| 319 | } | 
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| 320 |  | 
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| 321 | void _animation_changed(const StringName &p_name); | 
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| 322 |  | 
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| 323 | void _set_process(bool p_process, bool p_force = false); | 
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| 324 | void _stop_internal(bool p_reset, bool p_keep_state); | 
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| 325 |  | 
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| 326 | bool playing = false; | 
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| 327 |  | 
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| 328 | uint64_t animation_set_update_pass = 1; | 
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| 329 | void _animation_set_cache_update(); | 
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| 330 | void _animation_added(const StringName &p_name, const StringName &p_library); | 
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| 331 | void _animation_removed(const StringName &p_name, const StringName &p_library); | 
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| 332 | void _animation_renamed(const StringName &p_name, const StringName &p_to_name, const StringName &p_library); | 
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| 333 | void _rename_animation(const StringName &p_from_name, const StringName &p_to_name); | 
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| 334 |  | 
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| 335 | TypedArray<StringName> _get_animation_library_list() const; | 
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| 336 |  | 
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| 337 | protected: | 
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| 338 | bool _set(const StringName &p_name, const Variant &p_value); | 
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| 339 | bool _get(const StringName &p_name, Variant &r_ret) const; | 
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| 340 | void _validate_property(PropertyInfo &p_property) const; | 
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| 341 | void _get_property_list(List<PropertyInfo> *p_list) const; | 
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| 342 | void _notification(int p_what); | 
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| 343 |  | 
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| 344 | static void _bind_methods(); | 
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| 345 |  | 
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| 346 | GDVIRTUAL5RC(Variant, _post_process_key_value, Ref<Animation>, int, Variant, Object *, int); | 
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| 347 | Variant post_process_key_value(const Ref<Animation> &p_anim, int p_track, Variant p_value, const Object *p_object, int p_object_idx = -1); | 
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| 348 | virtual Variant _post_process_key_value(const Ref<Animation> &p_anim, int p_track, Variant p_value, const Object *p_object, int p_object_idx = -1); | 
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| 349 |  | 
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| 350 | public: | 
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| 351 | StringName find_animation(const Ref<Animation> &p_animation) const; | 
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| 352 | StringName find_animation_library(const Ref<Animation> &p_animation) const; | 
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| 353 |  | 
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| 354 | Error add_animation_library(const StringName &p_name, const Ref<AnimationLibrary> &p_animation_library); | 
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| 355 | void remove_animation_library(const StringName &p_name); | 
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| 356 | void rename_animation_library(const StringName &p_name, const StringName &p_new_name); | 
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| 357 | Ref<AnimationLibrary> get_animation_library(const StringName &p_name) const; | 
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| 358 | void get_animation_library_list(List<StringName> *p_animations) const; | 
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| 359 | bool has_animation_library(const StringName &p_name) const; | 
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| 360 |  | 
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| 361 | Ref<Animation> get_animation(const StringName &p_name) const; | 
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| 362 | void get_animation_list(List<StringName> *p_animations) const; | 
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| 363 | bool has_animation(const StringName &p_name) const; | 
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| 364 |  | 
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| 365 | void set_blend_time(const StringName &p_animation1, const StringName &p_animation2, double p_time); | 
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| 366 | double get_blend_time(const StringName &p_animation1, const StringName &p_animation2) const; | 
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| 367 |  | 
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| 368 | void animation_set_next(const StringName &p_animation, const StringName &p_next); | 
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| 369 | StringName animation_get_next(const StringName &p_animation) const; | 
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| 370 |  | 
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| 371 | void set_default_blend_time(double p_default); | 
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| 372 | double get_default_blend_time() const; | 
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| 373 |  | 
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| 374 | void play(const StringName &p_name = StringName(), double p_custom_blend = -1, float p_custom_scale = 1.0, bool p_from_end = false); | 
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| 375 | void play_backwards(const StringName &p_name = StringName(), double p_custom_blend = -1); | 
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| 376 | void queue(const StringName &p_name); | 
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| 377 | Vector<String> get_queue(); | 
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| 378 | void clear_queue(); | 
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| 379 | void pause(); | 
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| 380 | void stop(bool p_keep_state = false); | 
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| 381 | bool is_playing() const; | 
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| 382 | String get_current_animation() const; | 
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| 383 | void set_current_animation(const String &p_anim); | 
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| 384 | String get_assigned_animation() const; | 
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| 385 | void set_assigned_animation(const String &p_anim); | 
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| 386 | void set_active(bool p_active); | 
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| 387 | bool is_active() const; | 
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| 388 | bool is_valid() const; | 
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| 389 |  | 
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| 390 | void set_speed_scale(float p_speed); | 
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| 391 | float get_speed_scale() const; | 
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| 392 | float get_playing_speed() const; | 
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| 393 |  | 
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| 394 | void set_autoplay(const String &p_name); | 
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| 395 | String get_autoplay() const; | 
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| 396 |  | 
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| 397 | void set_reset_on_save_enabled(bool p_enabled); | 
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| 398 | bool is_reset_on_save_enabled() const; | 
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| 399 |  | 
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| 400 | void set_process_callback(AnimationProcessCallback p_mode); | 
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| 401 | AnimationProcessCallback get_process_callback() const; | 
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| 402 |  | 
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| 403 | void set_method_call_mode(AnimationMethodCallMode p_mode); | 
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| 404 | AnimationMethodCallMode get_method_call_mode() const; | 
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| 405 |  | 
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| 406 | void set_audio_max_polyphony(int p_audio_max_polyphony); | 
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| 407 | int get_audio_max_polyphony() const; | 
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| 408 |  | 
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| 409 | void set_movie_quit_on_finish_enabled(bool p_enabled); | 
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| 410 | bool is_movie_quit_on_finish_enabled() const; | 
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| 411 |  | 
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| 412 | void seek(double p_time, bool p_update = false); | 
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| 413 | void seek_delta(double p_time, double p_delta); | 
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| 414 | double get_current_animation_position() const; | 
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| 415 | double get_current_animation_length() const; | 
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| 416 |  | 
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| 417 | void advance(double p_time); | 
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| 418 |  | 
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| 419 | void set_root(const NodePath &p_root); | 
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| 420 | NodePath get_root() const; | 
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| 421 |  | 
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| 422 | void clear_caches(); ///< must be called by hand if an animation was modified after added | 
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| 423 |  | 
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| 424 | void get_argument_options(const StringName &p_function, int p_idx, List<String> *r_options) const override; | 
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| 425 |  | 
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| 426 | #ifdef TOOLS_ENABLED | 
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| 427 | Ref<AnimatedValuesBackup> backup_animated_values(Node *p_root_override = nullptr); | 
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| 428 | Ref<AnimatedValuesBackup> apply_reset(bool p_user_initiated = false); | 
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| 429 | bool can_apply_reset() const; | 
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| 430 | #endif | 
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| 431 |  | 
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| 432 | AnimationPlayer(); | 
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| 433 | ~AnimationPlayer(); | 
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| 434 | }; | 
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| 435 |  | 
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| 436 | VARIANT_ENUM_CAST(AnimationPlayer::AnimationProcessCallback); | 
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| 437 | VARIANT_ENUM_CAST(AnimationPlayer::AnimationMethodCallMode); | 
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| 438 |  | 
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| 439 | #endif // ANIMATION_PLAYER_H | 
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| 440 |  | 
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