| 1 | /**************************************************************************/ |
| 2 | /* importer_mesh_instance_3d.cpp */ |
| 3 | /**************************************************************************/ |
| 4 | /* This file is part of: */ |
| 5 | /* GODOT ENGINE */ |
| 6 | /* https://godotengine.org */ |
| 7 | /**************************************************************************/ |
| 8 | /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ |
| 9 | /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ |
| 10 | /* */ |
| 11 | /* Permission is hereby granted, free of charge, to any person obtaining */ |
| 12 | /* a copy of this software and associated documentation files (the */ |
| 13 | /* "Software"), to deal in the Software without restriction, including */ |
| 14 | /* without limitation the rights to use, copy, modify, merge, publish, */ |
| 15 | /* distribute, sublicense, and/or sell copies of the Software, and to */ |
| 16 | /* permit persons to whom the Software is furnished to do so, subject to */ |
| 17 | /* the following conditions: */ |
| 18 | /* */ |
| 19 | /* The above copyright notice and this permission notice shall be */ |
| 20 | /* included in all copies or substantial portions of the Software. */ |
| 21 | /* */ |
| 22 | /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ |
| 23 | /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ |
| 24 | /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ |
| 25 | /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ |
| 26 | /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ |
| 27 | /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ |
| 28 | /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ |
| 29 | /**************************************************************************/ |
| 30 | |
| 31 | #include "importer_mesh_instance_3d.h" |
| 32 | |
| 33 | #include "scene/resources/importer_mesh.h" |
| 34 | |
| 35 | void ImporterMeshInstance3D::set_mesh(const Ref<ImporterMesh> &p_mesh) { |
| 36 | mesh = p_mesh; |
| 37 | } |
| 38 | Ref<ImporterMesh> ImporterMeshInstance3D::get_mesh() const { |
| 39 | return mesh; |
| 40 | } |
| 41 | |
| 42 | void ImporterMeshInstance3D::set_skin(const Ref<Skin> &p_skin) { |
| 43 | skin = p_skin; |
| 44 | } |
| 45 | Ref<Skin> ImporterMeshInstance3D::get_skin() const { |
| 46 | return skin; |
| 47 | } |
| 48 | |
| 49 | void ImporterMeshInstance3D::set_surface_material(int p_idx, const Ref<Material> &p_material) { |
| 50 | ERR_FAIL_COND(p_idx < 0); |
| 51 | if (p_idx >= surface_materials.size()) { |
| 52 | surface_materials.resize(p_idx + 1); |
| 53 | } |
| 54 | |
| 55 | surface_materials.write[p_idx] = p_material; |
| 56 | } |
| 57 | Ref<Material> ImporterMeshInstance3D::get_surface_material(int p_idx) const { |
| 58 | ERR_FAIL_COND_V(p_idx < 0, Ref<Material>()); |
| 59 | if (p_idx >= surface_materials.size()) { |
| 60 | return Ref<Material>(); |
| 61 | } |
| 62 | return surface_materials[p_idx]; |
| 63 | } |
| 64 | |
| 65 | void ImporterMeshInstance3D::set_skeleton_path(const NodePath &p_path) { |
| 66 | skeleton_path = p_path; |
| 67 | } |
| 68 | NodePath ImporterMeshInstance3D::get_skeleton_path() const { |
| 69 | return skeleton_path; |
| 70 | } |
| 71 | |
| 72 | void ImporterMeshInstance3D::_bind_methods() { |
| 73 | ClassDB::bind_method(D_METHOD("set_mesh" , "mesh" ), &ImporterMeshInstance3D::set_mesh); |
| 74 | ClassDB::bind_method(D_METHOD("get_mesh" ), &ImporterMeshInstance3D::get_mesh); |
| 75 | |
| 76 | ClassDB::bind_method(D_METHOD("set_skin" , "skin" ), &ImporterMeshInstance3D::set_skin); |
| 77 | ClassDB::bind_method(D_METHOD("get_skin" ), &ImporterMeshInstance3D::get_skin); |
| 78 | |
| 79 | ClassDB::bind_method(D_METHOD("set_skeleton_path" , "skeleton_path" ), &ImporterMeshInstance3D::set_skeleton_path); |
| 80 | ClassDB::bind_method(D_METHOD("get_skeleton_path" ), &ImporterMeshInstance3D::get_skeleton_path); |
| 81 | |
| 82 | ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "mesh" , PROPERTY_HINT_RESOURCE_TYPE, "ImporterMesh" ), "set_mesh" , "get_mesh" ); |
| 83 | ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "skin" , PROPERTY_HINT_RESOURCE_TYPE, "Skin" ), "set_skin" , "get_skin" ); |
| 84 | ADD_PROPERTY(PropertyInfo(Variant::NODE_PATH, "skeleton_path" , PROPERTY_HINT_NODE_PATH_VALID_TYPES, "Skeleton" ), "set_skeleton_path" , "get_skeleton_path" ); |
| 85 | } |
| 86 | |