1/**************************************************************************/
2/* importer_mesh_instance_3d.cpp */
3/**************************************************************************/
4/* This file is part of: */
5/* GODOT ENGINE */
6/* https://godotengine.org */
7/**************************************************************************/
8/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
9/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
10/* */
11/* Permission is hereby granted, free of charge, to any person obtaining */
12/* a copy of this software and associated documentation files (the */
13/* "Software"), to deal in the Software without restriction, including */
14/* without limitation the rights to use, copy, modify, merge, publish, */
15/* distribute, sublicense, and/or sell copies of the Software, and to */
16/* permit persons to whom the Software is furnished to do so, subject to */
17/* the following conditions: */
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20/* included in all copies or substantial portions of the Software. */
21/* */
22/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
23/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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28/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
29/**************************************************************************/
30
31#include "importer_mesh_instance_3d.h"
32
33#include "scene/resources/importer_mesh.h"
34
35void ImporterMeshInstance3D::set_mesh(const Ref<ImporterMesh> &p_mesh) {
36 mesh = p_mesh;
37}
38Ref<ImporterMesh> ImporterMeshInstance3D::get_mesh() const {
39 return mesh;
40}
41
42void ImporterMeshInstance3D::set_skin(const Ref<Skin> &p_skin) {
43 skin = p_skin;
44}
45Ref<Skin> ImporterMeshInstance3D::get_skin() const {
46 return skin;
47}
48
49void ImporterMeshInstance3D::set_surface_material(int p_idx, const Ref<Material> &p_material) {
50 ERR_FAIL_COND(p_idx < 0);
51 if (p_idx >= surface_materials.size()) {
52 surface_materials.resize(p_idx + 1);
53 }
54
55 surface_materials.write[p_idx] = p_material;
56}
57Ref<Material> ImporterMeshInstance3D::get_surface_material(int p_idx) const {
58 ERR_FAIL_COND_V(p_idx < 0, Ref<Material>());
59 if (p_idx >= surface_materials.size()) {
60 return Ref<Material>();
61 }
62 return surface_materials[p_idx];
63}
64
65void ImporterMeshInstance3D::set_skeleton_path(const NodePath &p_path) {
66 skeleton_path = p_path;
67}
68NodePath ImporterMeshInstance3D::get_skeleton_path() const {
69 return skeleton_path;
70}
71
72void ImporterMeshInstance3D::_bind_methods() {
73 ClassDB::bind_method(D_METHOD("set_mesh", "mesh"), &ImporterMeshInstance3D::set_mesh);
74 ClassDB::bind_method(D_METHOD("get_mesh"), &ImporterMeshInstance3D::get_mesh);
75
76 ClassDB::bind_method(D_METHOD("set_skin", "skin"), &ImporterMeshInstance3D::set_skin);
77 ClassDB::bind_method(D_METHOD("get_skin"), &ImporterMeshInstance3D::get_skin);
78
79 ClassDB::bind_method(D_METHOD("set_skeleton_path", "skeleton_path"), &ImporterMeshInstance3D::set_skeleton_path);
80 ClassDB::bind_method(D_METHOD("get_skeleton_path"), &ImporterMeshInstance3D::get_skeleton_path);
81
82 ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "mesh", PROPERTY_HINT_RESOURCE_TYPE, "ImporterMesh"), "set_mesh", "get_mesh");
83 ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "skin", PROPERTY_HINT_RESOURCE_TYPE, "Skin"), "set_skin", "get_skin");
84 ADD_PROPERTY(PropertyInfo(Variant::NODE_PATH, "skeleton_path", PROPERTY_HINT_NODE_PATH_VALID_TYPES, "Skeleton"), "set_skeleton_path", "get_skeleton_path");
85}
86