| 1 | /**************************************************************************/ |
| 2 | /* immediate_mesh.h */ |
| 3 | /**************************************************************************/ |
| 4 | /* This file is part of: */ |
| 5 | /* GODOT ENGINE */ |
| 6 | /* https://godotengine.org */ |
| 7 | /**************************************************************************/ |
| 8 | /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ |
| 9 | /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ |
| 10 | /* */ |
| 11 | /* Permission is hereby granted, free of charge, to any person obtaining */ |
| 12 | /* a copy of this software and associated documentation files (the */ |
| 13 | /* "Software"), to deal in the Software without restriction, including */ |
| 14 | /* without limitation the rights to use, copy, modify, merge, publish, */ |
| 15 | /* distribute, sublicense, and/or sell copies of the Software, and to */ |
| 16 | /* permit persons to whom the Software is furnished to do so, subject to */ |
| 17 | /* the following conditions: */ |
| 18 | /* */ |
| 19 | /* The above copyright notice and this permission notice shall be */ |
| 20 | /* included in all copies or substantial portions of the Software. */ |
| 21 | /* */ |
| 22 | /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ |
| 23 | /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ |
| 24 | /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ |
| 25 | /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ |
| 26 | /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ |
| 27 | /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ |
| 28 | /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ |
| 29 | /**************************************************************************/ |
| 30 | |
| 31 | #ifndef IMMEDIATE_MESH_H |
| 32 | #define IMMEDIATE_MESH_H |
| 33 | |
| 34 | #include "core/templates/local_vector.h" |
| 35 | #include "scene/resources/mesh.h" |
| 36 | |
| 37 | class ImmediateMesh : public Mesh { |
| 38 | GDCLASS(ImmediateMesh, Mesh) |
| 39 | |
| 40 | RID mesh; |
| 41 | |
| 42 | bool uses_colors = false; |
| 43 | bool uses_normals = false; |
| 44 | bool uses_tangents = false; |
| 45 | bool uses_uvs = false; |
| 46 | bool uses_uv2s = false; |
| 47 | |
| 48 | Color current_color; |
| 49 | Vector3 current_normal; |
| 50 | Plane current_tangent; |
| 51 | Vector2 current_uv; |
| 52 | Vector2 current_uv2; |
| 53 | |
| 54 | LocalVector<Color> colors; |
| 55 | LocalVector<Vector3> normals; |
| 56 | LocalVector<Plane> tangents; |
| 57 | LocalVector<Vector2> uvs; |
| 58 | LocalVector<Vector2> uv2s; |
| 59 | LocalVector<Vector3> vertices; |
| 60 | |
| 61 | struct Surface { |
| 62 | PrimitiveType primitive; |
| 63 | Ref<Material> material; |
| 64 | bool vertex_2d = false; |
| 65 | int array_len = 0; |
| 66 | uint32_t format = 0; |
| 67 | AABB aabb; |
| 68 | }; |
| 69 | |
| 70 | LocalVector<Surface> surfaces; |
| 71 | |
| 72 | bool surface_active = false; |
| 73 | Surface active_surface_data; |
| 74 | |
| 75 | Vector<uint8_t> surface_vertex_create_cache; |
| 76 | Vector<uint8_t> surface_attribute_create_cache; |
| 77 | |
| 78 | const Vector3 SMALL_VEC3 = Vector3(CMP_EPSILON, CMP_EPSILON, CMP_EPSILON); |
| 79 | |
| 80 | protected: |
| 81 | static void _bind_methods(); |
| 82 | |
| 83 | public: |
| 84 | void surface_begin(PrimitiveType p_primitive, const Ref<Material> &p_material = Ref<Material>()); |
| 85 | void surface_set_color(const Color &p_color); |
| 86 | void surface_set_normal(const Vector3 &p_normal); |
| 87 | void surface_set_tangent(const Plane &p_tangent); |
| 88 | void surface_set_uv(const Vector2 &p_uv); |
| 89 | void surface_set_uv2(const Vector2 &p_uv2); |
| 90 | void surface_add_vertex(const Vector3 &p_vertex); |
| 91 | void surface_add_vertex_2d(const Vector2 &p_vertex); |
| 92 | void surface_end(); |
| 93 | |
| 94 | void clear_surfaces(); |
| 95 | |
| 96 | virtual int get_surface_count() const override; |
| 97 | virtual int surface_get_array_len(int p_idx) const override; |
| 98 | virtual int surface_get_array_index_len(int p_idx) const override; |
| 99 | virtual Array surface_get_arrays(int p_surface) const override; |
| 100 | virtual TypedArray<Array> surface_get_blend_shape_arrays(int p_surface) const override; |
| 101 | virtual Dictionary surface_get_lods(int p_surface) const override; |
| 102 | virtual BitField<ArrayFormat> surface_get_format(int p_idx) const override; |
| 103 | virtual PrimitiveType surface_get_primitive_type(int p_idx) const override; |
| 104 | virtual void surface_set_material(int p_idx, const Ref<Material> &p_material) override; |
| 105 | virtual Ref<Material> surface_get_material(int p_idx) const override; |
| 106 | virtual int get_blend_shape_count() const override; |
| 107 | virtual StringName get_blend_shape_name(int p_index) const override; |
| 108 | virtual void set_blend_shape_name(int p_index, const StringName &p_name) override; |
| 109 | |
| 110 | virtual AABB get_aabb() const override; |
| 111 | |
| 112 | virtual RID get_rid() const override; |
| 113 | |
| 114 | ImmediateMesh(); |
| 115 | ~ImmediateMesh(); |
| 116 | }; |
| 117 | |
| 118 | #endif // IMMEDIATE_MESH_H |
| 119 | |