1 | /**************************************************************************/ |
2 | /* immediate_mesh.h */ |
3 | /**************************************************************************/ |
4 | /* This file is part of: */ |
5 | /* GODOT ENGINE */ |
6 | /* https://godotengine.org */ |
7 | /**************************************************************************/ |
8 | /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ |
9 | /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ |
10 | /* */ |
11 | /* Permission is hereby granted, free of charge, to any person obtaining */ |
12 | /* a copy of this software and associated documentation files (the */ |
13 | /* "Software"), to deal in the Software without restriction, including */ |
14 | /* without limitation the rights to use, copy, modify, merge, publish, */ |
15 | /* distribute, sublicense, and/or sell copies of the Software, and to */ |
16 | /* permit persons to whom the Software is furnished to do so, subject to */ |
17 | /* the following conditions: */ |
18 | /* */ |
19 | /* The above copyright notice and this permission notice shall be */ |
20 | /* included in all copies or substantial portions of the Software. */ |
21 | /* */ |
22 | /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ |
23 | /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ |
24 | /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ |
25 | /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ |
26 | /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ |
27 | /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ |
28 | /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ |
29 | /**************************************************************************/ |
30 | |
31 | #ifndef IMMEDIATE_MESH_H |
32 | #define IMMEDIATE_MESH_H |
33 | |
34 | #include "core/templates/local_vector.h" |
35 | #include "scene/resources/mesh.h" |
36 | |
37 | class ImmediateMesh : public Mesh { |
38 | GDCLASS(ImmediateMesh, Mesh) |
39 | |
40 | RID mesh; |
41 | |
42 | bool uses_colors = false; |
43 | bool uses_normals = false; |
44 | bool uses_tangents = false; |
45 | bool uses_uvs = false; |
46 | bool uses_uv2s = false; |
47 | |
48 | Color current_color; |
49 | Vector3 current_normal; |
50 | Plane current_tangent; |
51 | Vector2 current_uv; |
52 | Vector2 current_uv2; |
53 | |
54 | LocalVector<Color> colors; |
55 | LocalVector<Vector3> normals; |
56 | LocalVector<Plane> tangents; |
57 | LocalVector<Vector2> uvs; |
58 | LocalVector<Vector2> uv2s; |
59 | LocalVector<Vector3> vertices; |
60 | |
61 | struct Surface { |
62 | PrimitiveType primitive; |
63 | Ref<Material> material; |
64 | bool vertex_2d = false; |
65 | int array_len = 0; |
66 | uint32_t format = 0; |
67 | AABB aabb; |
68 | }; |
69 | |
70 | LocalVector<Surface> surfaces; |
71 | |
72 | bool surface_active = false; |
73 | Surface active_surface_data; |
74 | |
75 | Vector<uint8_t> surface_vertex_create_cache; |
76 | Vector<uint8_t> surface_attribute_create_cache; |
77 | |
78 | const Vector3 SMALL_VEC3 = Vector3(CMP_EPSILON, CMP_EPSILON, CMP_EPSILON); |
79 | |
80 | protected: |
81 | static void _bind_methods(); |
82 | |
83 | public: |
84 | void surface_begin(PrimitiveType p_primitive, const Ref<Material> &p_material = Ref<Material>()); |
85 | void surface_set_color(const Color &p_color); |
86 | void surface_set_normal(const Vector3 &p_normal); |
87 | void surface_set_tangent(const Plane &p_tangent); |
88 | void surface_set_uv(const Vector2 &p_uv); |
89 | void surface_set_uv2(const Vector2 &p_uv2); |
90 | void surface_add_vertex(const Vector3 &p_vertex); |
91 | void surface_add_vertex_2d(const Vector2 &p_vertex); |
92 | void surface_end(); |
93 | |
94 | void clear_surfaces(); |
95 | |
96 | virtual int get_surface_count() const override; |
97 | virtual int surface_get_array_len(int p_idx) const override; |
98 | virtual int surface_get_array_index_len(int p_idx) const override; |
99 | virtual Array surface_get_arrays(int p_surface) const override; |
100 | virtual TypedArray<Array> surface_get_blend_shape_arrays(int p_surface) const override; |
101 | virtual Dictionary surface_get_lods(int p_surface) const override; |
102 | virtual BitField<ArrayFormat> surface_get_format(int p_idx) const override; |
103 | virtual PrimitiveType surface_get_primitive_type(int p_idx) const override; |
104 | virtual void surface_set_material(int p_idx, const Ref<Material> &p_material) override; |
105 | virtual Ref<Material> surface_get_material(int p_idx) const override; |
106 | virtual int get_blend_shape_count() const override; |
107 | virtual StringName get_blend_shape_name(int p_index) const override; |
108 | virtual void set_blend_shape_name(int p_index, const StringName &p_name) override; |
109 | |
110 | virtual AABB get_aabb() const override; |
111 | |
112 | virtual RID get_rid() const override; |
113 | |
114 | ImmediateMesh(); |
115 | ~ImmediateMesh(); |
116 | }; |
117 | |
118 | #endif // IMMEDIATE_MESH_H |
119 | |