| 1 | /**************************************************************************/ | 
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| 2 | /*  light_3d.h                                                            */ | 
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| 3 | /**************************************************************************/ | 
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| 4 | /*                         This file is part of:                          */ | 
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| 5 | /*                             GODOT ENGINE                               */ | 
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| 6 | /*                        https://godotengine.org                         */ | 
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| 7 | /**************************************************************************/ | 
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| 8 | /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ | 
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| 9 | /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur.                  */ | 
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| 10 | /*                                                                        */ | 
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| 11 | /* Permission is hereby granted, free of charge, to any person obtaining  */ | 
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| 12 | /* a copy of this software and associated documentation files (the        */ | 
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| 13 | /* "Software"), to deal in the Software without restriction, including    */ | 
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| 14 | /* without limitation the rights to use, copy, modify, merge, publish,    */ | 
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| 15 | /* distribute, sublicense, and/or sell copies of the Software, and to     */ | 
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| 16 | /* permit persons to whom the Software is furnished to do so, subject to  */ | 
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| 17 | /* the following conditions:                                              */ | 
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| 18 | /*                                                                        */ | 
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| 19 | /* The above copyright notice and this permission notice shall be         */ | 
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| 20 | /* included in all copies or substantial portions of the Software.        */ | 
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| 21 | /*                                                                        */ | 
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| 22 | /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,        */ | 
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| 23 | /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF     */ | 
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| 24 | /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ | 
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| 25 | /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY   */ | 
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| 26 | /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,   */ | 
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| 27 | /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE      */ | 
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| 28 | /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                 */ | 
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| 29 | /**************************************************************************/ | 
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| 30 |  | 
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| 31 | #ifndef LIGHT_3D_H | 
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| 32 | #define LIGHT_3D_H | 
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| 33 |  | 
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| 34 | #include "scene/3d/visual_instance_3d.h" | 
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| 35 |  | 
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| 36 | class Light3D : public VisualInstance3D { | 
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| 37 | GDCLASS(Light3D, VisualInstance3D); | 
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| 38 |  | 
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| 39 | public: | 
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| 40 | enum Param { | 
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| 41 | PARAM_ENERGY = RS::LIGHT_PARAM_ENERGY, | 
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| 42 | PARAM_INDIRECT_ENERGY = RS::LIGHT_PARAM_INDIRECT_ENERGY, | 
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| 43 | PARAM_VOLUMETRIC_FOG_ENERGY = RS::LIGHT_PARAM_VOLUMETRIC_FOG_ENERGY, | 
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| 44 | PARAM_SPECULAR = RS::LIGHT_PARAM_SPECULAR, | 
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| 45 | PARAM_RANGE = RS::LIGHT_PARAM_RANGE, | 
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| 46 | PARAM_SIZE = RS::LIGHT_PARAM_SIZE, | 
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| 47 | PARAM_ATTENUATION = RS::LIGHT_PARAM_ATTENUATION, | 
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| 48 | PARAM_SPOT_ANGLE = RS::LIGHT_PARAM_SPOT_ANGLE, | 
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| 49 | PARAM_SPOT_ATTENUATION = RS::LIGHT_PARAM_SPOT_ATTENUATION, | 
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| 50 | PARAM_SHADOW_MAX_DISTANCE = RS::LIGHT_PARAM_SHADOW_MAX_DISTANCE, | 
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| 51 | PARAM_SHADOW_SPLIT_1_OFFSET = RS::LIGHT_PARAM_SHADOW_SPLIT_1_OFFSET, | 
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| 52 | PARAM_SHADOW_SPLIT_2_OFFSET = RS::LIGHT_PARAM_SHADOW_SPLIT_2_OFFSET, | 
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| 53 | PARAM_SHADOW_SPLIT_3_OFFSET = RS::LIGHT_PARAM_SHADOW_SPLIT_3_OFFSET, | 
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| 54 | PARAM_SHADOW_FADE_START = RS::LIGHT_PARAM_SHADOW_FADE_START, | 
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| 55 | PARAM_SHADOW_NORMAL_BIAS = RS::LIGHT_PARAM_SHADOW_NORMAL_BIAS, | 
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| 56 | PARAM_SHADOW_BIAS = RS::LIGHT_PARAM_SHADOW_BIAS, | 
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| 57 | PARAM_SHADOW_PANCAKE_SIZE = RS::LIGHT_PARAM_SHADOW_PANCAKE_SIZE, | 
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| 58 | PARAM_SHADOW_OPACITY = RS::LIGHT_PARAM_SHADOW_OPACITY, | 
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| 59 | PARAM_SHADOW_BLUR = RS::LIGHT_PARAM_SHADOW_BLUR, | 
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| 60 | PARAM_TRANSMITTANCE_BIAS = RS::LIGHT_PARAM_TRANSMITTANCE_BIAS, | 
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| 61 | PARAM_INTENSITY = RS::LIGHT_PARAM_INTENSITY, | 
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| 62 | PARAM_MAX = RS::LIGHT_PARAM_MAX | 
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| 63 | }; | 
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| 64 |  | 
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| 65 | enum BakeMode { | 
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| 66 | BAKE_DISABLED, | 
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| 67 | BAKE_STATIC, | 
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| 68 | BAKE_DYNAMIC, | 
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| 69 | }; | 
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| 70 |  | 
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| 71 | private: | 
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| 72 | Color color; | 
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| 73 | real_t param[PARAM_MAX] = {}; | 
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| 74 | bool shadow = false; | 
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| 75 | bool negative = false; | 
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| 76 | bool reverse_cull = false; | 
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| 77 | uint32_t cull_mask = 0; | 
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| 78 | bool distance_fade_enabled = false; | 
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| 79 | real_t distance_fade_begin = 40.0; | 
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| 80 | real_t distance_fade_shadow = 50.0; | 
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| 81 | real_t distance_fade_length = 10.0; | 
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| 82 | RS::LightType type = RenderingServer::LIGHT_DIRECTIONAL; | 
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| 83 | bool editor_only = false; | 
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| 84 | void _update_visibility(); | 
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| 85 | BakeMode bake_mode = BAKE_DYNAMIC; | 
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| 86 | Ref<Texture2D> projector; | 
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| 87 | Color correlated_color = Color(1.0, 1.0, 1.0); | 
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| 88 | float temperature = 6500.0; | 
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| 89 |  | 
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| 90 | // bind helpers | 
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| 91 |  | 
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| 92 | virtual void owner_changed_notify() override; | 
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| 93 |  | 
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| 94 | protected: | 
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| 95 | RID light; | 
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| 96 |  | 
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| 97 | static void _bind_methods(); | 
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| 98 | void _notification(int p_what); | 
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| 99 | void _validate_property(PropertyInfo &p_property) const; | 
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| 100 |  | 
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| 101 | Light3D(RenderingServer::LightType p_type); | 
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| 102 |  | 
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| 103 | public: | 
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| 104 | RS::LightType get_light_type() const { return type; } | 
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| 105 |  | 
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| 106 | void set_editor_only(bool p_editor_only); | 
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| 107 | bool is_editor_only() const; | 
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| 108 |  | 
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| 109 | void set_param(Param p_param, real_t p_value); | 
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| 110 | real_t get_param(Param p_param) const; | 
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| 111 |  | 
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| 112 | void set_shadow(bool p_enable); | 
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| 113 | bool has_shadow() const; | 
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| 114 |  | 
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| 115 | void set_negative(bool p_enable); | 
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| 116 | bool is_negative() const; | 
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| 117 |  | 
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| 118 | void set_enable_distance_fade(bool p_enable); | 
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| 119 | bool is_distance_fade_enabled() const; | 
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| 120 |  | 
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| 121 | void set_distance_fade_begin(real_t p_distance); | 
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| 122 | real_t get_distance_fade_begin() const; | 
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| 123 |  | 
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| 124 | void set_distance_fade_shadow(real_t p_distance); | 
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| 125 | real_t get_distance_fade_shadow() const; | 
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| 126 |  | 
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| 127 | void set_distance_fade_length(real_t p_length); | 
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| 128 | real_t get_distance_fade_length() const; | 
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| 129 |  | 
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| 130 | void set_cull_mask(uint32_t p_cull_mask); | 
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| 131 | uint32_t get_cull_mask() const; | 
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| 132 |  | 
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| 133 | void set_color(const Color &p_color); | 
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| 134 | Color get_color() const; | 
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| 135 |  | 
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| 136 | void set_shadow_reverse_cull_face(bool p_enable); | 
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| 137 | bool get_shadow_reverse_cull_face() const; | 
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| 138 |  | 
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| 139 | void set_bake_mode(BakeMode p_mode); | 
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| 140 | BakeMode get_bake_mode() const; | 
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| 141 |  | 
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| 142 | void set_projector(const Ref<Texture2D> &p_texture); | 
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| 143 | Ref<Texture2D> get_projector() const; | 
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| 144 |  | 
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| 145 | void set_temperature(const float p_temperature); | 
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| 146 | float get_temperature() const; | 
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| 147 | Color get_correlated_color() const; | 
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| 148 |  | 
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| 149 | virtual AABB get_aabb() const override; | 
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| 150 | virtual PackedStringArray get_configuration_warnings() const override; | 
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| 151 |  | 
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| 152 | Light3D(); | 
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| 153 | ~Light3D(); | 
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| 154 | }; | 
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| 155 |  | 
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| 156 | VARIANT_ENUM_CAST(Light3D::Param); | 
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| 157 | VARIANT_ENUM_CAST(Light3D::BakeMode); | 
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| 158 |  | 
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| 159 | class DirectionalLight3D : public Light3D { | 
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| 160 | GDCLASS(DirectionalLight3D, Light3D); | 
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| 161 |  | 
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| 162 | public: | 
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| 163 | enum ShadowMode { | 
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| 164 | SHADOW_ORTHOGONAL, | 
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| 165 | SHADOW_PARALLEL_2_SPLITS, | 
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| 166 | SHADOW_PARALLEL_4_SPLITS, | 
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| 167 | }; | 
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| 168 |  | 
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| 169 | enum SkyMode { | 
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| 170 | SKY_MODE_LIGHT_AND_SKY, | 
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| 171 | SKY_MODE_LIGHT_ONLY, | 
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| 172 | SKY_MODE_SKY_ONLY, | 
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| 173 | }; | 
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| 174 |  | 
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| 175 | private: | 
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| 176 | bool blend_splits; | 
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| 177 | ShadowMode shadow_mode; | 
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| 178 | SkyMode sky_mode = SKY_MODE_LIGHT_AND_SKY; | 
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| 179 |  | 
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| 180 | protected: | 
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| 181 | static void _bind_methods(); | 
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| 182 | void _validate_property(PropertyInfo &p_property) const; | 
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| 183 |  | 
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| 184 | public: | 
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| 185 | void set_shadow_mode(ShadowMode p_mode); | 
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| 186 | ShadowMode get_shadow_mode() const; | 
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| 187 |  | 
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| 188 | void set_blend_splits(bool p_enable); | 
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| 189 | bool is_blend_splits_enabled() const; | 
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| 190 |  | 
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| 191 | void set_sky_mode(SkyMode p_mode); | 
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| 192 | SkyMode get_sky_mode() const; | 
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| 193 |  | 
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| 194 | DirectionalLight3D(); | 
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| 195 | }; | 
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| 196 |  | 
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| 197 | VARIANT_ENUM_CAST(DirectionalLight3D::ShadowMode) | 
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| 198 | VARIANT_ENUM_CAST(DirectionalLight3D::SkyMode) | 
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| 199 |  | 
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| 200 | class OmniLight3D : public Light3D { | 
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| 201 | GDCLASS(OmniLight3D, Light3D); | 
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| 202 |  | 
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| 203 | public: | 
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| 204 | // omni light | 
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| 205 | enum ShadowMode { | 
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| 206 | SHADOW_DUAL_PARABOLOID, | 
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| 207 | SHADOW_CUBE, | 
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| 208 | }; | 
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| 209 |  | 
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| 210 | private: | 
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| 211 | ShadowMode shadow_mode; | 
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| 212 |  | 
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| 213 | protected: | 
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| 214 | static void _bind_methods(); | 
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| 215 |  | 
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| 216 | public: | 
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| 217 | void set_shadow_mode(ShadowMode p_mode); | 
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| 218 | ShadowMode get_shadow_mode() const; | 
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| 219 |  | 
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| 220 | PackedStringArray get_configuration_warnings() const override; | 
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| 221 |  | 
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| 222 | OmniLight3D(); | 
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| 223 | }; | 
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| 224 |  | 
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| 225 | VARIANT_ENUM_CAST(OmniLight3D::ShadowMode) | 
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| 226 |  | 
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| 227 | class SpotLight3D : public Light3D { | 
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| 228 | GDCLASS(SpotLight3D, Light3D); | 
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| 229 |  | 
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| 230 | protected: | 
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| 231 | static void _bind_methods(); | 
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| 232 |  | 
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| 233 | public: | 
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| 234 | PackedStringArray get_configuration_warnings() const override; | 
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| 235 |  | 
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| 236 | SpotLight3D(); | 
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| 237 | }; | 
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| 238 |  | 
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| 239 | #endif // LIGHT_3D_H | 
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| 240 |  | 
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