| 1 | /**************************************************************************/ |
| 2 | /* light_3d.h */ |
| 3 | /**************************************************************************/ |
| 4 | /* This file is part of: */ |
| 5 | /* GODOT ENGINE */ |
| 6 | /* https://godotengine.org */ |
| 7 | /**************************************************************************/ |
| 8 | /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ |
| 9 | /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ |
| 10 | /* */ |
| 11 | /* Permission is hereby granted, free of charge, to any person obtaining */ |
| 12 | /* a copy of this software and associated documentation files (the */ |
| 13 | /* "Software"), to deal in the Software without restriction, including */ |
| 14 | /* without limitation the rights to use, copy, modify, merge, publish, */ |
| 15 | /* distribute, sublicense, and/or sell copies of the Software, and to */ |
| 16 | /* permit persons to whom the Software is furnished to do so, subject to */ |
| 17 | /* the following conditions: */ |
| 18 | /* */ |
| 19 | /* The above copyright notice and this permission notice shall be */ |
| 20 | /* included in all copies or substantial portions of the Software. */ |
| 21 | /* */ |
| 22 | /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ |
| 23 | /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ |
| 24 | /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ |
| 25 | /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ |
| 26 | /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ |
| 27 | /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ |
| 28 | /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ |
| 29 | /**************************************************************************/ |
| 30 | |
| 31 | #ifndef LIGHT_3D_H |
| 32 | #define LIGHT_3D_H |
| 33 | |
| 34 | #include "scene/3d/visual_instance_3d.h" |
| 35 | |
| 36 | class Light3D : public VisualInstance3D { |
| 37 | GDCLASS(Light3D, VisualInstance3D); |
| 38 | |
| 39 | public: |
| 40 | enum Param { |
| 41 | PARAM_ENERGY = RS::LIGHT_PARAM_ENERGY, |
| 42 | PARAM_INDIRECT_ENERGY = RS::LIGHT_PARAM_INDIRECT_ENERGY, |
| 43 | PARAM_VOLUMETRIC_FOG_ENERGY = RS::LIGHT_PARAM_VOLUMETRIC_FOG_ENERGY, |
| 44 | PARAM_SPECULAR = RS::LIGHT_PARAM_SPECULAR, |
| 45 | PARAM_RANGE = RS::LIGHT_PARAM_RANGE, |
| 46 | PARAM_SIZE = RS::LIGHT_PARAM_SIZE, |
| 47 | PARAM_ATTENUATION = RS::LIGHT_PARAM_ATTENUATION, |
| 48 | PARAM_SPOT_ANGLE = RS::LIGHT_PARAM_SPOT_ANGLE, |
| 49 | PARAM_SPOT_ATTENUATION = RS::LIGHT_PARAM_SPOT_ATTENUATION, |
| 50 | PARAM_SHADOW_MAX_DISTANCE = RS::LIGHT_PARAM_SHADOW_MAX_DISTANCE, |
| 51 | PARAM_SHADOW_SPLIT_1_OFFSET = RS::LIGHT_PARAM_SHADOW_SPLIT_1_OFFSET, |
| 52 | PARAM_SHADOW_SPLIT_2_OFFSET = RS::LIGHT_PARAM_SHADOW_SPLIT_2_OFFSET, |
| 53 | PARAM_SHADOW_SPLIT_3_OFFSET = RS::LIGHT_PARAM_SHADOW_SPLIT_3_OFFSET, |
| 54 | PARAM_SHADOW_FADE_START = RS::LIGHT_PARAM_SHADOW_FADE_START, |
| 55 | PARAM_SHADOW_NORMAL_BIAS = RS::LIGHT_PARAM_SHADOW_NORMAL_BIAS, |
| 56 | PARAM_SHADOW_BIAS = RS::LIGHT_PARAM_SHADOW_BIAS, |
| 57 | PARAM_SHADOW_PANCAKE_SIZE = RS::LIGHT_PARAM_SHADOW_PANCAKE_SIZE, |
| 58 | PARAM_SHADOW_OPACITY = RS::LIGHT_PARAM_SHADOW_OPACITY, |
| 59 | PARAM_SHADOW_BLUR = RS::LIGHT_PARAM_SHADOW_BLUR, |
| 60 | PARAM_TRANSMITTANCE_BIAS = RS::LIGHT_PARAM_TRANSMITTANCE_BIAS, |
| 61 | PARAM_INTENSITY = RS::LIGHT_PARAM_INTENSITY, |
| 62 | PARAM_MAX = RS::LIGHT_PARAM_MAX |
| 63 | }; |
| 64 | |
| 65 | enum BakeMode { |
| 66 | BAKE_DISABLED, |
| 67 | BAKE_STATIC, |
| 68 | BAKE_DYNAMIC, |
| 69 | }; |
| 70 | |
| 71 | private: |
| 72 | Color color; |
| 73 | real_t param[PARAM_MAX] = {}; |
| 74 | bool shadow = false; |
| 75 | bool negative = false; |
| 76 | bool reverse_cull = false; |
| 77 | uint32_t cull_mask = 0; |
| 78 | bool distance_fade_enabled = false; |
| 79 | real_t distance_fade_begin = 40.0; |
| 80 | real_t distance_fade_shadow = 50.0; |
| 81 | real_t distance_fade_length = 10.0; |
| 82 | RS::LightType type = RenderingServer::LIGHT_DIRECTIONAL; |
| 83 | bool editor_only = false; |
| 84 | void _update_visibility(); |
| 85 | BakeMode bake_mode = BAKE_DYNAMIC; |
| 86 | Ref<Texture2D> projector; |
| 87 | Color correlated_color = Color(1.0, 1.0, 1.0); |
| 88 | float temperature = 6500.0; |
| 89 | |
| 90 | // bind helpers |
| 91 | |
| 92 | virtual void owner_changed_notify() override; |
| 93 | |
| 94 | protected: |
| 95 | RID light; |
| 96 | |
| 97 | static void _bind_methods(); |
| 98 | void _notification(int p_what); |
| 99 | void _validate_property(PropertyInfo &p_property) const; |
| 100 | |
| 101 | Light3D(RenderingServer::LightType p_type); |
| 102 | |
| 103 | public: |
| 104 | RS::LightType get_light_type() const { return type; } |
| 105 | |
| 106 | void set_editor_only(bool p_editor_only); |
| 107 | bool is_editor_only() const; |
| 108 | |
| 109 | void set_param(Param p_param, real_t p_value); |
| 110 | real_t get_param(Param p_param) const; |
| 111 | |
| 112 | void set_shadow(bool p_enable); |
| 113 | bool has_shadow() const; |
| 114 | |
| 115 | void set_negative(bool p_enable); |
| 116 | bool is_negative() const; |
| 117 | |
| 118 | void set_enable_distance_fade(bool p_enable); |
| 119 | bool is_distance_fade_enabled() const; |
| 120 | |
| 121 | void set_distance_fade_begin(real_t p_distance); |
| 122 | real_t get_distance_fade_begin() const; |
| 123 | |
| 124 | void set_distance_fade_shadow(real_t p_distance); |
| 125 | real_t get_distance_fade_shadow() const; |
| 126 | |
| 127 | void set_distance_fade_length(real_t p_length); |
| 128 | real_t get_distance_fade_length() const; |
| 129 | |
| 130 | void set_cull_mask(uint32_t p_cull_mask); |
| 131 | uint32_t get_cull_mask() const; |
| 132 | |
| 133 | void set_color(const Color &p_color); |
| 134 | Color get_color() const; |
| 135 | |
| 136 | void set_shadow_reverse_cull_face(bool p_enable); |
| 137 | bool get_shadow_reverse_cull_face() const; |
| 138 | |
| 139 | void set_bake_mode(BakeMode p_mode); |
| 140 | BakeMode get_bake_mode() const; |
| 141 | |
| 142 | void set_projector(const Ref<Texture2D> &p_texture); |
| 143 | Ref<Texture2D> get_projector() const; |
| 144 | |
| 145 | void set_temperature(const float p_temperature); |
| 146 | float get_temperature() const; |
| 147 | Color get_correlated_color() const; |
| 148 | |
| 149 | virtual AABB get_aabb() const override; |
| 150 | virtual PackedStringArray get_configuration_warnings() const override; |
| 151 | |
| 152 | Light3D(); |
| 153 | ~Light3D(); |
| 154 | }; |
| 155 | |
| 156 | VARIANT_ENUM_CAST(Light3D::Param); |
| 157 | VARIANT_ENUM_CAST(Light3D::BakeMode); |
| 158 | |
| 159 | class DirectionalLight3D : public Light3D { |
| 160 | GDCLASS(DirectionalLight3D, Light3D); |
| 161 | |
| 162 | public: |
| 163 | enum ShadowMode { |
| 164 | SHADOW_ORTHOGONAL, |
| 165 | SHADOW_PARALLEL_2_SPLITS, |
| 166 | SHADOW_PARALLEL_4_SPLITS, |
| 167 | }; |
| 168 | |
| 169 | enum SkyMode { |
| 170 | SKY_MODE_LIGHT_AND_SKY, |
| 171 | SKY_MODE_LIGHT_ONLY, |
| 172 | SKY_MODE_SKY_ONLY, |
| 173 | }; |
| 174 | |
| 175 | private: |
| 176 | bool blend_splits; |
| 177 | ShadowMode shadow_mode; |
| 178 | SkyMode sky_mode = SKY_MODE_LIGHT_AND_SKY; |
| 179 | |
| 180 | protected: |
| 181 | static void _bind_methods(); |
| 182 | void _validate_property(PropertyInfo &p_property) const; |
| 183 | |
| 184 | public: |
| 185 | void set_shadow_mode(ShadowMode p_mode); |
| 186 | ShadowMode get_shadow_mode() const; |
| 187 | |
| 188 | void set_blend_splits(bool p_enable); |
| 189 | bool is_blend_splits_enabled() const; |
| 190 | |
| 191 | void set_sky_mode(SkyMode p_mode); |
| 192 | SkyMode get_sky_mode() const; |
| 193 | |
| 194 | DirectionalLight3D(); |
| 195 | }; |
| 196 | |
| 197 | VARIANT_ENUM_CAST(DirectionalLight3D::ShadowMode) |
| 198 | VARIANT_ENUM_CAST(DirectionalLight3D::SkyMode) |
| 199 | |
| 200 | class OmniLight3D : public Light3D { |
| 201 | GDCLASS(OmniLight3D, Light3D); |
| 202 | |
| 203 | public: |
| 204 | // omni light |
| 205 | enum ShadowMode { |
| 206 | SHADOW_DUAL_PARABOLOID, |
| 207 | SHADOW_CUBE, |
| 208 | }; |
| 209 | |
| 210 | private: |
| 211 | ShadowMode shadow_mode; |
| 212 | |
| 213 | protected: |
| 214 | static void _bind_methods(); |
| 215 | |
| 216 | public: |
| 217 | void set_shadow_mode(ShadowMode p_mode); |
| 218 | ShadowMode get_shadow_mode() const; |
| 219 | |
| 220 | PackedStringArray get_configuration_warnings() const override; |
| 221 | |
| 222 | OmniLight3D(); |
| 223 | }; |
| 224 | |
| 225 | VARIANT_ENUM_CAST(OmniLight3D::ShadowMode) |
| 226 | |
| 227 | class SpotLight3D : public Light3D { |
| 228 | GDCLASS(SpotLight3D, Light3D); |
| 229 | |
| 230 | protected: |
| 231 | static void _bind_methods(); |
| 232 | |
| 233 | public: |
| 234 | PackedStringArray get_configuration_warnings() const override; |
| 235 | |
| 236 | SpotLight3D(); |
| 237 | }; |
| 238 | |
| 239 | #endif // LIGHT_3D_H |
| 240 | |