1 | /**************************************************************************/ |
2 | /* base_button.h */ |
3 | /**************************************************************************/ |
4 | /* This file is part of: */ |
5 | /* GODOT ENGINE */ |
6 | /* https://godotengine.org */ |
7 | /**************************************************************************/ |
8 | /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ |
9 | /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ |
10 | /* */ |
11 | /* Permission is hereby granted, free of charge, to any person obtaining */ |
12 | /* a copy of this software and associated documentation files (the */ |
13 | /* "Software"), to deal in the Software without restriction, including */ |
14 | /* without limitation the rights to use, copy, modify, merge, publish, */ |
15 | /* distribute, sublicense, and/or sell copies of the Software, and to */ |
16 | /* permit persons to whom the Software is furnished to do so, subject to */ |
17 | /* the following conditions: */ |
18 | /* */ |
19 | /* The above copyright notice and this permission notice shall be */ |
20 | /* included in all copies or substantial portions of the Software. */ |
21 | /* */ |
22 | /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ |
23 | /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ |
24 | /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ |
25 | /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ |
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27 | /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ |
28 | /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ |
29 | /**************************************************************************/ |
30 | |
31 | #ifndef BASE_BUTTON_H |
32 | #define BASE_BUTTON_H |
33 | |
34 | #include "core/input/shortcut.h" |
35 | #include "scene/gui/control.h" |
36 | |
37 | class ButtonGroup; |
38 | |
39 | class BaseButton : public Control { |
40 | GDCLASS(BaseButton, Control); |
41 | |
42 | public: |
43 | enum ActionMode { |
44 | ACTION_MODE_BUTTON_PRESS, |
45 | ACTION_MODE_BUTTON_RELEASE, |
46 | }; |
47 | |
48 | private: |
49 | BitField<MouseButtonMask> button_mask = MouseButtonMask::LEFT; |
50 | bool toggle_mode = false; |
51 | bool shortcut_in_tooltip = true; |
52 | bool was_mouse_pressed = false; |
53 | bool keep_pressed_outside = false; |
54 | bool shortcut_feedback = true; |
55 | Ref<Shortcut> shortcut; |
56 | ObjectID shortcut_context; |
57 | |
58 | ActionMode action_mode = ACTION_MODE_BUTTON_RELEASE; |
59 | struct Status { |
60 | bool pressed = false; |
61 | bool hovering = false; |
62 | bool press_attempt = false; |
63 | bool pressing_inside = false; |
64 | |
65 | bool disabled = false; |
66 | |
67 | } status; |
68 | |
69 | Ref<ButtonGroup> button_group; |
70 | |
71 | void _unpress_group(); |
72 | void _pressed(); |
73 | void _toggled(bool p_pressed); |
74 | |
75 | void on_action_event(Ref<InputEvent> p_event); |
76 | |
77 | Timer *shortcut_feedback_timer = nullptr; |
78 | bool in_shortcut_feedback = false; |
79 | void _shortcut_feedback_timeout(); |
80 | |
81 | protected: |
82 | virtual void pressed(); |
83 | virtual void toggled(bool p_pressed); |
84 | static void _bind_methods(); |
85 | virtual void gui_input(const Ref<InputEvent> &p_event) override; |
86 | virtual void shortcut_input(const Ref<InputEvent> &p_event) override; |
87 | void _notification(int p_what); |
88 | |
89 | bool _was_pressed_by_mouse() const; |
90 | |
91 | GDVIRTUAL0(_pressed) |
92 | GDVIRTUAL1(_toggled, bool) |
93 | |
94 | public: |
95 | enum DrawMode { |
96 | DRAW_NORMAL, |
97 | DRAW_PRESSED, |
98 | DRAW_HOVER, |
99 | DRAW_DISABLED, |
100 | DRAW_HOVER_PRESSED, |
101 | }; |
102 | |
103 | DrawMode get_draw_mode() const; |
104 | |
105 | /* Signals */ |
106 | |
107 | bool is_pressed() const; ///< return whether button is pressed (toggled in) |
108 | bool is_pressing() const; ///< return whether button is pressed (toggled in) |
109 | bool is_hovered() const; |
110 | |
111 | void set_pressed(bool p_pressed); // Only works in toggle mode. |
112 | void set_pressed_no_signal(bool p_pressed); |
113 | void set_toggle_mode(bool p_on); |
114 | bool is_toggle_mode() const; |
115 | |
116 | void set_shortcut_in_tooltip(bool p_on); |
117 | bool is_shortcut_in_tooltip_enabled() const; |
118 | |
119 | void set_disabled(bool p_disabled); |
120 | bool is_disabled() const; |
121 | |
122 | void set_action_mode(ActionMode p_mode); |
123 | ActionMode get_action_mode() const; |
124 | |
125 | void set_keep_pressed_outside(bool p_on); |
126 | bool is_keep_pressed_outside() const; |
127 | |
128 | void set_shortcut_feedback(bool p_enable); |
129 | bool is_shortcut_feedback() const; |
130 | |
131 | void set_button_mask(BitField<MouseButtonMask> p_mask); |
132 | BitField<MouseButtonMask> get_button_mask() const; |
133 | |
134 | void set_shortcut(const Ref<Shortcut> &p_shortcut); |
135 | Ref<Shortcut> get_shortcut() const; |
136 | |
137 | virtual String get_tooltip(const Point2 &p_pos) const override; |
138 | |
139 | void set_button_group(const Ref<ButtonGroup> &p_group); |
140 | Ref<ButtonGroup> get_button_group() const; |
141 | |
142 | PackedStringArray get_configuration_warnings() const override; |
143 | |
144 | BaseButton(); |
145 | ~BaseButton(); |
146 | }; |
147 | |
148 | VARIANT_ENUM_CAST(BaseButton::DrawMode) |
149 | VARIANT_ENUM_CAST(BaseButton::ActionMode) |
150 | |
151 | class ButtonGroup : public Resource { |
152 | GDCLASS(ButtonGroup, Resource); |
153 | friend class BaseButton; |
154 | HashSet<BaseButton *> buttons; |
155 | bool allow_unpress = false; |
156 | |
157 | protected: |
158 | static void _bind_methods(); |
159 | |
160 | public: |
161 | BaseButton *get_pressed_button(); |
162 | void get_buttons(List<BaseButton *> *r_buttons); |
163 | TypedArray<BaseButton> _get_buttons(); |
164 | void set_allow_unpress(bool p_enabled); |
165 | bool is_allow_unpress(); |
166 | ButtonGroup(); |
167 | }; |
168 | |
169 | #endif // BASE_BUTTON_H |
170 | |