1 | /**************************************************************************/ |
2 | /* rich_text_effect.h */ |
3 | /**************************************************************************/ |
4 | /* This file is part of: */ |
5 | /* GODOT ENGINE */ |
6 | /* https://godotengine.org */ |
7 | /**************************************************************************/ |
8 | /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ |
9 | /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ |
10 | /* */ |
11 | /* Permission is hereby granted, free of charge, to any person obtaining */ |
12 | /* a copy of this software and associated documentation files (the */ |
13 | /* "Software"), to deal in the Software without restriction, including */ |
14 | /* without limitation the rights to use, copy, modify, merge, publish, */ |
15 | /* distribute, sublicense, and/or sell copies of the Software, and to */ |
16 | /* permit persons to whom the Software is furnished to do so, subject to */ |
17 | /* the following conditions: */ |
18 | /* */ |
19 | /* The above copyright notice and this permission notice shall be */ |
20 | /* included in all copies or substantial portions of the Software. */ |
21 | /* */ |
22 | /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ |
23 | /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ |
24 | /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ |
25 | /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ |
26 | /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ |
27 | /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ |
28 | /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ |
29 | /**************************************************************************/ |
30 | |
31 | #ifndef RICH_TEXT_EFFECT_H |
32 | #define RICH_TEXT_EFFECT_H |
33 | |
34 | #include "core/io/resource.h" |
35 | #include "core/object/gdvirtual.gen.inc" |
36 | |
37 | class CharFXTransform : public RefCounted { |
38 | GDCLASS(CharFXTransform, RefCounted); |
39 | |
40 | protected: |
41 | static void _bind_methods(); |
42 | |
43 | public: |
44 | Vector2i range; |
45 | bool visibility = true; |
46 | bool outline = false; |
47 | Point2 offset; |
48 | Color color; |
49 | double elapsed_time = 0.0f; |
50 | Dictionary environment; |
51 | uint32_t glyph_index = 0; |
52 | uint16_t glyph_flags = 0; |
53 | uint8_t glyph_count = 0; |
54 | int32_t relative_index = 0; |
55 | RID font; |
56 | |
57 | CharFXTransform(); |
58 | ~CharFXTransform(); |
59 | |
60 | Vector2i get_range() { return range; } |
61 | void set_range(const Vector2i &p_range) { range = p_range; } |
62 | |
63 | double get_elapsed_time() { return elapsed_time; } |
64 | void set_elapsed_time(double p_elapsed_time) { elapsed_time = p_elapsed_time; } |
65 | |
66 | bool is_visible() { return visibility; } |
67 | void set_visibility(bool p_visibility) { visibility = p_visibility; } |
68 | |
69 | bool is_outline() { return outline; } |
70 | void set_outline(bool p_outline) { outline = p_outline; } |
71 | |
72 | Point2 get_offset() { return offset; } |
73 | void set_offset(Point2 p_offset) { offset = p_offset; } |
74 | |
75 | Color get_color() { return color; } |
76 | void set_color(Color p_color) { color = p_color; } |
77 | |
78 | uint32_t get_glyph_index() const { return glyph_index; }; |
79 | void set_glyph_index(uint32_t p_glyph_index) { glyph_index = p_glyph_index; }; |
80 | |
81 | uint16_t get_glyph_flags() const { return glyph_flags; }; |
82 | void set_glyph_flags(uint16_t p_glyph_flags) { glyph_flags = p_glyph_flags; }; |
83 | |
84 | uint8_t get_glyph_count() const { return glyph_count; }; |
85 | void set_glyph_count(uint8_t p_glyph_count) { glyph_count = p_glyph_count; }; |
86 | |
87 | int32_t get_relative_index() const { return relative_index; }; |
88 | void set_relative_index(int32_t p_relative_index) { relative_index = p_relative_index; }; |
89 | |
90 | RID get_font() const { return font; }; |
91 | void set_font(RID p_font) { font = p_font; }; |
92 | |
93 | Dictionary get_environment() { return environment; } |
94 | void set_environment(Dictionary p_environment) { environment = p_environment; } |
95 | }; |
96 | |
97 | class RichTextEffect : public Resource { |
98 | GDCLASS(RichTextEffect, Resource); |
99 | OBJ_SAVE_TYPE(RichTextEffect); |
100 | |
101 | protected: |
102 | static void _bind_methods(); |
103 | |
104 | GDVIRTUAL1RC(bool, _process_custom_fx, Ref<CharFXTransform>) |
105 | |
106 | public: |
107 | Variant get_bbcode() const; |
108 | bool _process_effect_impl(Ref<class CharFXTransform> p_cfx); |
109 | |
110 | RichTextEffect(); |
111 | }; |
112 | |
113 | #endif // RICH_TEXT_EFFECT_H |
114 | |