| 1 | /**************************************************************************/ |
| 2 | /* rich_text_effect.h */ |
| 3 | /**************************************************************************/ |
| 4 | /* This file is part of: */ |
| 5 | /* GODOT ENGINE */ |
| 6 | /* https://godotengine.org */ |
| 7 | /**************************************************************************/ |
| 8 | /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ |
| 9 | /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ |
| 10 | /* */ |
| 11 | /* Permission is hereby granted, free of charge, to any person obtaining */ |
| 12 | /* a copy of this software and associated documentation files (the */ |
| 13 | /* "Software"), to deal in the Software without restriction, including */ |
| 14 | /* without limitation the rights to use, copy, modify, merge, publish, */ |
| 15 | /* distribute, sublicense, and/or sell copies of the Software, and to */ |
| 16 | /* permit persons to whom the Software is furnished to do so, subject to */ |
| 17 | /* the following conditions: */ |
| 18 | /* */ |
| 19 | /* The above copyright notice and this permission notice shall be */ |
| 20 | /* included in all copies or substantial portions of the Software. */ |
| 21 | /* */ |
| 22 | /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ |
| 23 | /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ |
| 24 | /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ |
| 25 | /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ |
| 26 | /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ |
| 27 | /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ |
| 28 | /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ |
| 29 | /**************************************************************************/ |
| 30 | |
| 31 | #ifndef RICH_TEXT_EFFECT_H |
| 32 | #define RICH_TEXT_EFFECT_H |
| 33 | |
| 34 | #include "core/io/resource.h" |
| 35 | #include "core/object/gdvirtual.gen.inc" |
| 36 | |
| 37 | class CharFXTransform : public RefCounted { |
| 38 | GDCLASS(CharFXTransform, RefCounted); |
| 39 | |
| 40 | protected: |
| 41 | static void _bind_methods(); |
| 42 | |
| 43 | public: |
| 44 | Vector2i range; |
| 45 | bool visibility = true; |
| 46 | bool outline = false; |
| 47 | Point2 offset; |
| 48 | Color color; |
| 49 | double elapsed_time = 0.0f; |
| 50 | Dictionary environment; |
| 51 | uint32_t glyph_index = 0; |
| 52 | uint16_t glyph_flags = 0; |
| 53 | uint8_t glyph_count = 0; |
| 54 | int32_t relative_index = 0; |
| 55 | RID font; |
| 56 | |
| 57 | CharFXTransform(); |
| 58 | ~CharFXTransform(); |
| 59 | |
| 60 | Vector2i get_range() { return range; } |
| 61 | void set_range(const Vector2i &p_range) { range = p_range; } |
| 62 | |
| 63 | double get_elapsed_time() { return elapsed_time; } |
| 64 | void set_elapsed_time(double p_elapsed_time) { elapsed_time = p_elapsed_time; } |
| 65 | |
| 66 | bool is_visible() { return visibility; } |
| 67 | void set_visibility(bool p_visibility) { visibility = p_visibility; } |
| 68 | |
| 69 | bool is_outline() { return outline; } |
| 70 | void set_outline(bool p_outline) { outline = p_outline; } |
| 71 | |
| 72 | Point2 get_offset() { return offset; } |
| 73 | void set_offset(Point2 p_offset) { offset = p_offset; } |
| 74 | |
| 75 | Color get_color() { return color; } |
| 76 | void set_color(Color p_color) { color = p_color; } |
| 77 | |
| 78 | uint32_t get_glyph_index() const { return glyph_index; }; |
| 79 | void set_glyph_index(uint32_t p_glyph_index) { glyph_index = p_glyph_index; }; |
| 80 | |
| 81 | uint16_t get_glyph_flags() const { return glyph_flags; }; |
| 82 | void set_glyph_flags(uint16_t p_glyph_flags) { glyph_flags = p_glyph_flags; }; |
| 83 | |
| 84 | uint8_t get_glyph_count() const { return glyph_count; }; |
| 85 | void set_glyph_count(uint8_t p_glyph_count) { glyph_count = p_glyph_count; }; |
| 86 | |
| 87 | int32_t get_relative_index() const { return relative_index; }; |
| 88 | void set_relative_index(int32_t p_relative_index) { relative_index = p_relative_index; }; |
| 89 | |
| 90 | RID get_font() const { return font; }; |
| 91 | void set_font(RID p_font) { font = p_font; }; |
| 92 | |
| 93 | Dictionary get_environment() { return environment; } |
| 94 | void set_environment(Dictionary p_environment) { environment = p_environment; } |
| 95 | }; |
| 96 | |
| 97 | class RichTextEffect : public Resource { |
| 98 | GDCLASS(RichTextEffect, Resource); |
| 99 | OBJ_SAVE_TYPE(RichTextEffect); |
| 100 | |
| 101 | protected: |
| 102 | static void _bind_methods(); |
| 103 | |
| 104 | GDVIRTUAL1RC(bool, _process_custom_fx, Ref<CharFXTransform>) |
| 105 | |
| 106 | public: |
| 107 | Variant get_bbcode() const; |
| 108 | bool _process_effect_impl(Ref<class CharFXTransform> p_cfx); |
| 109 | |
| 110 | RichTextEffect(); |
| 111 | }; |
| 112 | |
| 113 | #endif // RICH_TEXT_EFFECT_H |
| 114 | |