| 1 | /**************************************************************************/ |
| 2 | /* slider.h */ |
| 3 | /**************************************************************************/ |
| 4 | /* This file is part of: */ |
| 5 | /* GODOT ENGINE */ |
| 6 | /* https://godotengine.org */ |
| 7 | /**************************************************************************/ |
| 8 | /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ |
| 9 | /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ |
| 10 | /* */ |
| 11 | /* Permission is hereby granted, free of charge, to any person obtaining */ |
| 12 | /* a copy of this software and associated documentation files (the */ |
| 13 | /* "Software"), to deal in the Software without restriction, including */ |
| 14 | /* without limitation the rights to use, copy, modify, merge, publish, */ |
| 15 | /* distribute, sublicense, and/or sell copies of the Software, and to */ |
| 16 | /* permit persons to whom the Software is furnished to do so, subject to */ |
| 17 | /* the following conditions: */ |
| 18 | /* */ |
| 19 | /* The above copyright notice and this permission notice shall be */ |
| 20 | /* included in all copies or substantial portions of the Software. */ |
| 21 | /* */ |
| 22 | /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ |
| 23 | /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ |
| 24 | /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ |
| 25 | /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ |
| 26 | /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ |
| 27 | /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ |
| 28 | /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ |
| 29 | /**************************************************************************/ |
| 30 | |
| 31 | #ifndef SLIDER_H |
| 32 | #define SLIDER_H |
| 33 | |
| 34 | #include "scene/gui/range.h" |
| 35 | |
| 36 | class Slider : public Range { |
| 37 | GDCLASS(Slider, Range); |
| 38 | |
| 39 | struct Grab { |
| 40 | int pos = 0; |
| 41 | double uvalue = 0.0; |
| 42 | bool active = false; |
| 43 | } grab; |
| 44 | |
| 45 | int ticks = 0; |
| 46 | bool mouse_inside = false; |
| 47 | Orientation orientation; |
| 48 | double custom_step = -1.0; |
| 49 | bool editable = true; |
| 50 | bool scrollable = true; |
| 51 | |
| 52 | const float DEFAULT_GAMEPAD_EVENT_DELAY_MS = 0.5; |
| 53 | const float GAMEPAD_EVENT_REPEAT_RATE_MS = 1.0 / 20; |
| 54 | float gamepad_event_delay_ms = DEFAULT_GAMEPAD_EVENT_DELAY_MS; |
| 55 | |
| 56 | struct ThemeCache { |
| 57 | Ref<StyleBox> slider_style; |
| 58 | Ref<StyleBox> grabber_area_style; |
| 59 | Ref<StyleBox> grabber_area_hl_style; |
| 60 | |
| 61 | Ref<Texture2D> grabber_icon; |
| 62 | Ref<Texture2D> grabber_hl_icon; |
| 63 | Ref<Texture2D> grabber_disabled_icon; |
| 64 | Ref<Texture2D> tick_icon; |
| 65 | |
| 66 | bool center_grabber = false; |
| 67 | int grabber_offset = 0; |
| 68 | } theme_cache; |
| 69 | |
| 70 | protected: |
| 71 | bool ticks_on_borders = false; |
| 72 | |
| 73 | virtual void gui_input(const Ref<InputEvent> &p_event) override; |
| 74 | void _notification(int p_what); |
| 75 | static void _bind_methods(); |
| 76 | |
| 77 | public: |
| 78 | virtual Size2 get_minimum_size() const override; |
| 79 | |
| 80 | void set_custom_step(double p_custom_step); |
| 81 | double get_custom_step() const; |
| 82 | |
| 83 | void set_ticks(int p_count); |
| 84 | int get_ticks() const; |
| 85 | |
| 86 | void set_ticks_on_borders(bool); |
| 87 | bool get_ticks_on_borders() const; |
| 88 | |
| 89 | void set_editable(bool p_editable); |
| 90 | bool is_editable() const; |
| 91 | |
| 92 | void set_scrollable(bool p_scrollable); |
| 93 | bool is_scrollable() const; |
| 94 | |
| 95 | Slider(Orientation p_orientation = VERTICAL); |
| 96 | }; |
| 97 | |
| 98 | class HSlider : public Slider { |
| 99 | GDCLASS(HSlider, Slider); |
| 100 | |
| 101 | public: |
| 102 | HSlider() : |
| 103 | Slider(HORIZONTAL) { set_v_size_flags(0); } |
| 104 | }; |
| 105 | |
| 106 | class VSlider : public Slider { |
| 107 | GDCLASS(VSlider, Slider); |
| 108 | |
| 109 | public: |
| 110 | VSlider() : |
| 111 | Slider(VERTICAL) { set_h_size_flags(0); } |
| 112 | }; |
| 113 | |
| 114 | #endif // SLIDER_H |
| 115 | |