1 | /**************************************************************************/ |
2 | /* bit_map.h */ |
3 | /**************************************************************************/ |
4 | /* This file is part of: */ |
5 | /* GODOT ENGINE */ |
6 | /* https://godotengine.org */ |
7 | /**************************************************************************/ |
8 | /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ |
9 | /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ |
10 | /* */ |
11 | /* Permission is hereby granted, free of charge, to any person obtaining */ |
12 | /* a copy of this software and associated documentation files (the */ |
13 | /* "Software"), to deal in the Software without restriction, including */ |
14 | /* without limitation the rights to use, copy, modify, merge, publish, */ |
15 | /* distribute, sublicense, and/or sell copies of the Software, and to */ |
16 | /* permit persons to whom the Software is furnished to do so, subject to */ |
17 | /* the following conditions: */ |
18 | /* */ |
19 | /* The above copyright notice and this permission notice shall be */ |
20 | /* included in all copies or substantial portions of the Software. */ |
21 | /* */ |
22 | /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ |
23 | /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ |
24 | /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ |
25 | /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ |
26 | /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ |
27 | /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ |
28 | /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ |
29 | /**************************************************************************/ |
30 | |
31 | #ifndef BIT_MAP_H |
32 | #define BIT_MAP_H |
33 | |
34 | #include "core/io/image.h" |
35 | #include "core/io/resource.h" |
36 | #include "core/io/resource_loader.h" |
37 | |
38 | template <typename T> |
39 | class TypedArray; |
40 | |
41 | class BitMap : public Resource { |
42 | GDCLASS(BitMap, Resource); |
43 | OBJ_SAVE_TYPE(BitMap); |
44 | |
45 | Vector<uint8_t> bitmask; |
46 | int width = 0; |
47 | int height = 0; |
48 | |
49 | Vector<Vector<Vector2>> _march_square(const Rect2i &p_rect, const Point2i &p_start) const; |
50 | |
51 | TypedArray<PackedVector2Array> _opaque_to_polygons_bind(const Rect2i &p_rect, float p_epsilon) const; |
52 | |
53 | protected: |
54 | void _set_data(const Dictionary &p_d); |
55 | Dictionary _get_data() const; |
56 | |
57 | static void _bind_methods(); |
58 | |
59 | public: |
60 | void create(const Size2i &p_size); |
61 | void create_from_image_alpha(const Ref<Image> &p_image, float p_threshold = 0.1); |
62 | |
63 | void set_bitv(const Point2i &p_pos, bool p_value); |
64 | void set_bit(int p_x, int p_y, bool p_value); |
65 | void set_bit_rect(const Rect2i &p_rect, bool p_value); |
66 | bool get_bitv(const Point2i &p_pos) const; |
67 | bool get_bit(int p_x, int p_y) const; |
68 | |
69 | int get_true_bit_count() const; |
70 | |
71 | Size2i get_size() const; |
72 | void resize(const Size2i &p_new_size); |
73 | |
74 | void grow_mask(int p_pixels, const Rect2i &p_rect); |
75 | void shrink_mask(int p_pixels, const Rect2i &p_rect); |
76 | |
77 | void blit(const Vector2i &p_pos, const Ref<BitMap> &p_bitmap); |
78 | Ref<Image> convert_to_image() const; |
79 | |
80 | Vector<Vector<Vector2>> clip_opaque_to_polygons(const Rect2i &p_rect, float p_epsilon = 2.0) const; |
81 | |
82 | BitMap(); |
83 | }; |
84 | |
85 | #endif // BIT_MAP_H |
86 | |