1 | /**************************************************************************/ |
2 | /* separation_ray_shape_3d.cpp */ |
3 | /**************************************************************************/ |
4 | /* This file is part of: */ |
5 | /* GODOT ENGINE */ |
6 | /* https://godotengine.org */ |
7 | /**************************************************************************/ |
8 | /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ |
9 | /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ |
10 | /* */ |
11 | /* Permission is hereby granted, free of charge, to any person obtaining */ |
12 | /* a copy of this software and associated documentation files (the */ |
13 | /* "Software"), to deal in the Software without restriction, including */ |
14 | /* without limitation the rights to use, copy, modify, merge, publish, */ |
15 | /* distribute, sublicense, and/or sell copies of the Software, and to */ |
16 | /* permit persons to whom the Software is furnished to do so, subject to */ |
17 | /* the following conditions: */ |
18 | /* */ |
19 | /* The above copyright notice and this permission notice shall be */ |
20 | /* included in all copies or substantial portions of the Software. */ |
21 | /* */ |
22 | /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ |
23 | /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ |
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27 | /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ |
28 | /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ |
29 | /**************************************************************************/ |
30 | |
31 | #include "separation_ray_shape_3d.h" |
32 | |
33 | #include "servers/physics_server_3d.h" |
34 | |
35 | Vector<Vector3> SeparationRayShape3D::get_debug_mesh_lines() const { |
36 | Vector<Vector3> points = { |
37 | Vector3(), |
38 | Vector3(0, 0, get_length()) |
39 | }; |
40 | |
41 | return points; |
42 | } |
43 | |
44 | real_t SeparationRayShape3D::get_enclosing_radius() const { |
45 | return length; |
46 | } |
47 | |
48 | void SeparationRayShape3D::_update_shape() { |
49 | Dictionary d; |
50 | d["length" ] = length; |
51 | d["slide_on_slope" ] = slide_on_slope; |
52 | PhysicsServer3D::get_singleton()->shape_set_data(get_shape(), d); |
53 | Shape3D::_update_shape(); |
54 | } |
55 | |
56 | void SeparationRayShape3D::set_length(float p_length) { |
57 | length = p_length; |
58 | _update_shape(); |
59 | emit_changed(); |
60 | } |
61 | |
62 | float SeparationRayShape3D::get_length() const { |
63 | return length; |
64 | } |
65 | |
66 | void SeparationRayShape3D::set_slide_on_slope(bool p_active) { |
67 | slide_on_slope = p_active; |
68 | _update_shape(); |
69 | emit_changed(); |
70 | } |
71 | |
72 | bool SeparationRayShape3D::get_slide_on_slope() const { |
73 | return slide_on_slope; |
74 | } |
75 | |
76 | void SeparationRayShape3D::_bind_methods() { |
77 | ClassDB::bind_method(D_METHOD("set_length" , "length" ), &SeparationRayShape3D::set_length); |
78 | ClassDB::bind_method(D_METHOD("get_length" ), &SeparationRayShape3D::get_length); |
79 | |
80 | ClassDB::bind_method(D_METHOD("set_slide_on_slope" , "active" ), &SeparationRayShape3D::set_slide_on_slope); |
81 | ClassDB::bind_method(D_METHOD("get_slide_on_slope" ), &SeparationRayShape3D::get_slide_on_slope); |
82 | |
83 | ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "length" , PROPERTY_HINT_RANGE, "0.001,100,0.001,or_greater,suffix:m" ), "set_length" , "get_length" ); |
84 | ADD_PROPERTY(PropertyInfo(Variant::BOOL, "slide_on_slope" ), "set_slide_on_slope" , "get_slide_on_slope" ); |
85 | } |
86 | |
87 | SeparationRayShape3D::SeparationRayShape3D() : |
88 | Shape3D(PhysicsServer3D::get_singleton()->shape_create(PhysicsServer3D::SHAPE_SEPARATION_RAY)) { |
89 | /* Code copied from setters to prevent the use of uninitialized variables */ |
90 | _update_shape(); |
91 | emit_changed(); |
92 | } |
93 | |