| 1 | /**************************************************************************/ |
| 2 | /* shape_2d.h */ |
| 3 | /**************************************************************************/ |
| 4 | /* This file is part of: */ |
| 5 | /* GODOT ENGINE */ |
| 6 | /* https://godotengine.org */ |
| 7 | /**************************************************************************/ |
| 8 | /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ |
| 9 | /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ |
| 10 | /* */ |
| 11 | /* Permission is hereby granted, free of charge, to any person obtaining */ |
| 12 | /* a copy of this software and associated documentation files (the */ |
| 13 | /* "Software"), to deal in the Software without restriction, including */ |
| 14 | /* without limitation the rights to use, copy, modify, merge, publish, */ |
| 15 | /* distribute, sublicense, and/or sell copies of the Software, and to */ |
| 16 | /* permit persons to whom the Software is furnished to do so, subject to */ |
| 17 | /* the following conditions: */ |
| 18 | /* */ |
| 19 | /* The above copyright notice and this permission notice shall be */ |
| 20 | /* included in all copies or substantial portions of the Software. */ |
| 21 | /* */ |
| 22 | /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ |
| 23 | /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ |
| 24 | /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ |
| 25 | /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ |
| 26 | /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ |
| 27 | /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ |
| 28 | /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ |
| 29 | /**************************************************************************/ |
| 30 | |
| 31 | #ifndef SHAPE_2D_H |
| 32 | #define SHAPE_2D_H |
| 33 | |
| 34 | #include "core/io/resource.h" |
| 35 | |
| 36 | class Shape2D : public Resource { |
| 37 | GDCLASS(Shape2D, Resource); |
| 38 | OBJ_SAVE_TYPE(Shape2D); |
| 39 | |
| 40 | RID shape; |
| 41 | real_t custom_bias = 0.0; |
| 42 | |
| 43 | protected: |
| 44 | static void _bind_methods(); |
| 45 | Shape2D(const RID &p_rid); |
| 46 | |
| 47 | public: |
| 48 | virtual bool _edit_is_selected_on_click(const Point2 &p_point, double p_tolerance) const { return get_rect().has_point(p_point); } |
| 49 | |
| 50 | void set_custom_solver_bias(real_t p_bias); |
| 51 | real_t get_custom_solver_bias() const; |
| 52 | |
| 53 | bool collide_with_motion(const Transform2D &p_local_xform, const Vector2 &p_local_motion, const Ref<Shape2D> &p_shape, const Transform2D &p_shape_xform, const Vector2 &p_shape_motion); |
| 54 | bool collide(const Transform2D &p_local_xform, const Ref<Shape2D> &p_shape, const Transform2D &p_shape_xform); |
| 55 | |
| 56 | PackedVector2Array collide_with_motion_and_get_contacts(const Transform2D &p_local_xform, const Vector2 &p_local_motion, const Ref<Shape2D> &p_shape, const Transform2D &p_shape_xform, const Vector2 &p_shape_motion); |
| 57 | PackedVector2Array collide_and_get_contacts(const Transform2D &p_local_xform, const Ref<Shape2D> &p_shape, const Transform2D &p_shape_xform); |
| 58 | |
| 59 | virtual void draw(const RID &p_to_rid, const Color &p_color) {} |
| 60 | virtual Rect2 get_rect() const { return Rect2(); } |
| 61 | /// Returns the radius of a circle that fully enclose this shape |
| 62 | virtual real_t get_enclosing_radius() const = 0; |
| 63 | virtual RID get_rid() const override; |
| 64 | |
| 65 | static bool is_collision_outline_enabled(); |
| 66 | |
| 67 | ~Shape2D(); |
| 68 | }; |
| 69 | |
| 70 | #endif // SHAPE_2D_H |
| 71 | |