1 | /**************************************************************************/ |
2 | /* shape_2d.h */ |
3 | /**************************************************************************/ |
4 | /* This file is part of: */ |
5 | /* GODOT ENGINE */ |
6 | /* https://godotengine.org */ |
7 | /**************************************************************************/ |
8 | /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ |
9 | /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ |
10 | /* */ |
11 | /* Permission is hereby granted, free of charge, to any person obtaining */ |
12 | /* a copy of this software and associated documentation files (the */ |
13 | /* "Software"), to deal in the Software without restriction, including */ |
14 | /* without limitation the rights to use, copy, modify, merge, publish, */ |
15 | /* distribute, sublicense, and/or sell copies of the Software, and to */ |
16 | /* permit persons to whom the Software is furnished to do so, subject to */ |
17 | /* the following conditions: */ |
18 | /* */ |
19 | /* The above copyright notice and this permission notice shall be */ |
20 | /* included in all copies or substantial portions of the Software. */ |
21 | /* */ |
22 | /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ |
23 | /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ |
24 | /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ |
25 | /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ |
26 | /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ |
27 | /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ |
28 | /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ |
29 | /**************************************************************************/ |
30 | |
31 | #ifndef SHAPE_2D_H |
32 | #define SHAPE_2D_H |
33 | |
34 | #include "core/io/resource.h" |
35 | |
36 | class Shape2D : public Resource { |
37 | GDCLASS(Shape2D, Resource); |
38 | OBJ_SAVE_TYPE(Shape2D); |
39 | |
40 | RID shape; |
41 | real_t custom_bias = 0.0; |
42 | |
43 | protected: |
44 | static void _bind_methods(); |
45 | Shape2D(const RID &p_rid); |
46 | |
47 | public: |
48 | virtual bool _edit_is_selected_on_click(const Point2 &p_point, double p_tolerance) const { return get_rect().has_point(p_point); } |
49 | |
50 | void set_custom_solver_bias(real_t p_bias); |
51 | real_t get_custom_solver_bias() const; |
52 | |
53 | bool collide_with_motion(const Transform2D &p_local_xform, const Vector2 &p_local_motion, const Ref<Shape2D> &p_shape, const Transform2D &p_shape_xform, const Vector2 &p_shape_motion); |
54 | bool collide(const Transform2D &p_local_xform, const Ref<Shape2D> &p_shape, const Transform2D &p_shape_xform); |
55 | |
56 | PackedVector2Array collide_with_motion_and_get_contacts(const Transform2D &p_local_xform, const Vector2 &p_local_motion, const Ref<Shape2D> &p_shape, const Transform2D &p_shape_xform, const Vector2 &p_shape_motion); |
57 | PackedVector2Array collide_and_get_contacts(const Transform2D &p_local_xform, const Ref<Shape2D> &p_shape, const Transform2D &p_shape_xform); |
58 | |
59 | virtual void draw(const RID &p_to_rid, const Color &p_color) {} |
60 | virtual Rect2 get_rect() const { return Rect2(); } |
61 | /// Returns the radius of a circle that fully enclose this shape |
62 | virtual real_t get_enclosing_radius() const = 0; |
63 | virtual RID get_rid() const override; |
64 | |
65 | static bool is_collision_outline_enabled(); |
66 | |
67 | ~Shape2D(); |
68 | }; |
69 | |
70 | #endif // SHAPE_2D_H |
71 | |