1/**************************************************************************/
2/* shape_2d.h */
3/**************************************************************************/
4/* This file is part of: */
5/* GODOT ENGINE */
6/* https://godotengine.org */
7/**************************************************************************/
8/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
9/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
10/* */
11/* Permission is hereby granted, free of charge, to any person obtaining */
12/* a copy of this software and associated documentation files (the */
13/* "Software"), to deal in the Software without restriction, including */
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29/**************************************************************************/
30
31#ifndef SHAPE_2D_H
32#define SHAPE_2D_H
33
34#include "core/io/resource.h"
35
36class Shape2D : public Resource {
37 GDCLASS(Shape2D, Resource);
38 OBJ_SAVE_TYPE(Shape2D);
39
40 RID shape;
41 real_t custom_bias = 0.0;
42
43protected:
44 static void _bind_methods();
45 Shape2D(const RID &p_rid);
46
47public:
48 virtual bool _edit_is_selected_on_click(const Point2 &p_point, double p_tolerance) const { return get_rect().has_point(p_point); }
49
50 void set_custom_solver_bias(real_t p_bias);
51 real_t get_custom_solver_bias() const;
52
53 bool collide_with_motion(const Transform2D &p_local_xform, const Vector2 &p_local_motion, const Ref<Shape2D> &p_shape, const Transform2D &p_shape_xform, const Vector2 &p_shape_motion);
54 bool collide(const Transform2D &p_local_xform, const Ref<Shape2D> &p_shape, const Transform2D &p_shape_xform);
55
56 PackedVector2Array collide_with_motion_and_get_contacts(const Transform2D &p_local_xform, const Vector2 &p_local_motion, const Ref<Shape2D> &p_shape, const Transform2D &p_shape_xform, const Vector2 &p_shape_motion);
57 PackedVector2Array collide_and_get_contacts(const Transform2D &p_local_xform, const Ref<Shape2D> &p_shape, const Transform2D &p_shape_xform);
58
59 virtual void draw(const RID &p_to_rid, const Color &p_color) {}
60 virtual Rect2 get_rect() const { return Rect2(); }
61 /// Returns the radius of a circle that fully enclose this shape
62 virtual real_t get_enclosing_radius() const = 0;
63 virtual RID get_rid() const override;
64
65 static bool is_collision_outline_enabled();
66
67 ~Shape2D();
68};
69
70#endif // SHAPE_2D_H
71