| 1 | /**************************************************************************/ |
| 2 | /* skeleton_modification_2d_twoboneik.h */ |
| 3 | /**************************************************************************/ |
| 4 | /* This file is part of: */ |
| 5 | /* GODOT ENGINE */ |
| 6 | /* https://godotengine.org */ |
| 7 | /**************************************************************************/ |
| 8 | /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ |
| 9 | /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ |
| 10 | /* */ |
| 11 | /* Permission is hereby granted, free of charge, to any person obtaining */ |
| 12 | /* a copy of this software and associated documentation files (the */ |
| 13 | /* "Software"), to deal in the Software without restriction, including */ |
| 14 | /* without limitation the rights to use, copy, modify, merge, publish, */ |
| 15 | /* distribute, sublicense, and/or sell copies of the Software, and to */ |
| 16 | /* permit persons to whom the Software is furnished to do so, subject to */ |
| 17 | /* the following conditions: */ |
| 18 | /* */ |
| 19 | /* The above copyright notice and this permission notice shall be */ |
| 20 | /* included in all copies or substantial portions of the Software. */ |
| 21 | /* */ |
| 22 | /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ |
| 23 | /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ |
| 24 | /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ |
| 25 | /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ |
| 26 | /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ |
| 27 | /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ |
| 28 | /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ |
| 29 | /**************************************************************************/ |
| 30 | |
| 31 | #ifndef SKELETON_MODIFICATION_2D_TWOBONEIK_H |
| 32 | #define SKELETON_MODIFICATION_2D_TWOBONEIK_H |
| 33 | |
| 34 | #include "scene/2d/skeleton_2d.h" |
| 35 | #include "scene/resources/skeleton_modification_2d.h" |
| 36 | |
| 37 | /////////////////////////////////////// |
| 38 | // SkeletonModification2DJIGGLE |
| 39 | /////////////////////////////////////// |
| 40 | |
| 41 | class SkeletonModification2DTwoBoneIK : public SkeletonModification2D { |
| 42 | GDCLASS(SkeletonModification2DTwoBoneIK, SkeletonModification2D); |
| 43 | |
| 44 | private: |
| 45 | NodePath target_node; |
| 46 | ObjectID target_node_cache; |
| 47 | float target_minimum_distance = 0; |
| 48 | float target_maximum_distance = 0; |
| 49 | bool flip_bend_direction = false; |
| 50 | |
| 51 | NodePath joint_one_bone2d_node; |
| 52 | ObjectID joint_one_bone2d_node_cache; |
| 53 | int joint_one_bone_idx = -1; |
| 54 | |
| 55 | NodePath joint_two_bone2d_node; |
| 56 | ObjectID joint_two_bone2d_node_cache; |
| 57 | int joint_two_bone_idx = -1; |
| 58 | |
| 59 | #ifdef TOOLS_ENABLED |
| 60 | bool editor_draw_min_max = false; |
| 61 | #endif // TOOLS_ENABLED |
| 62 | |
| 63 | void update_target_cache(); |
| 64 | void update_joint_one_bone2d_cache(); |
| 65 | void update_joint_two_bone2d_cache(); |
| 66 | |
| 67 | protected: |
| 68 | static void _bind_methods(); |
| 69 | bool _get(const StringName &p_path, Variant &r_ret) const; |
| 70 | bool _set(const StringName &p_path, const Variant &p_value); |
| 71 | void _get_property_list(List<PropertyInfo> *p_list) const; |
| 72 | |
| 73 | public: |
| 74 | void _execute(float p_delta) override; |
| 75 | void _setup_modification(SkeletonModificationStack2D *p_stack) override; |
| 76 | void _draw_editor_gizmo() override; |
| 77 | |
| 78 | void set_target_node(const NodePath &p_target_node); |
| 79 | NodePath get_target_node() const; |
| 80 | |
| 81 | void set_target_minimum_distance(float p_minimum_distance); |
| 82 | float get_target_minimum_distance() const; |
| 83 | void set_target_maximum_distance(float p_maximum_distance); |
| 84 | float get_target_maximum_distance() const; |
| 85 | void set_flip_bend_direction(bool p_flip_direction); |
| 86 | bool get_flip_bend_direction() const; |
| 87 | |
| 88 | void set_joint_one_bone2d_node(const NodePath &p_node); |
| 89 | NodePath get_joint_one_bone2d_node() const; |
| 90 | void set_joint_one_bone_idx(int p_bone_idx); |
| 91 | int get_joint_one_bone_idx() const; |
| 92 | |
| 93 | void set_joint_two_bone2d_node(const NodePath &p_node); |
| 94 | NodePath get_joint_two_bone2d_node() const; |
| 95 | void set_joint_two_bone_idx(int p_bone_idx); |
| 96 | int get_joint_two_bone_idx() const; |
| 97 | |
| 98 | #ifdef TOOLS_ENABLED |
| 99 | void set_editor_draw_min_max(bool p_draw); |
| 100 | bool get_editor_draw_min_max() const; |
| 101 | #endif // TOOLS_ENABLED |
| 102 | |
| 103 | SkeletonModification2DTwoBoneIK(); |
| 104 | ~SkeletonModification2DTwoBoneIK(); |
| 105 | }; |
| 106 | |
| 107 | #endif // SKELETON_MODIFICATION_2D_TWOBONEIK_H |
| 108 | |