1/**************************************************************************/
2/* skeleton_modification_2d_twoboneik.h */
3/**************************************************************************/
4/* This file is part of: */
5/* GODOT ENGINE */
6/* https://godotengine.org */
7/**************************************************************************/
8/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
9/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
10/* */
11/* Permission is hereby granted, free of charge, to any person obtaining */
12/* a copy of this software and associated documentation files (the */
13/* "Software"), to deal in the Software without restriction, including */
14/* without limitation the rights to use, copy, modify, merge, publish, */
15/* distribute, sublicense, and/or sell copies of the Software, and to */
16/* permit persons to whom the Software is furnished to do so, subject to */
17/* the following conditions: */
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19/* The above copyright notice and this permission notice shall be */
20/* included in all copies or substantial portions of the Software. */
21/* */
22/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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27/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
28/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
29/**************************************************************************/
30
31#ifndef SKELETON_MODIFICATION_2D_TWOBONEIK_H
32#define SKELETON_MODIFICATION_2D_TWOBONEIK_H
33
34#include "scene/2d/skeleton_2d.h"
35#include "scene/resources/skeleton_modification_2d.h"
36
37///////////////////////////////////////
38// SkeletonModification2DJIGGLE
39///////////////////////////////////////
40
41class SkeletonModification2DTwoBoneIK : public SkeletonModification2D {
42 GDCLASS(SkeletonModification2DTwoBoneIK, SkeletonModification2D);
43
44private:
45 NodePath target_node;
46 ObjectID target_node_cache;
47 float target_minimum_distance = 0;
48 float target_maximum_distance = 0;
49 bool flip_bend_direction = false;
50
51 NodePath joint_one_bone2d_node;
52 ObjectID joint_one_bone2d_node_cache;
53 int joint_one_bone_idx = -1;
54
55 NodePath joint_two_bone2d_node;
56 ObjectID joint_two_bone2d_node_cache;
57 int joint_two_bone_idx = -1;
58
59#ifdef TOOLS_ENABLED
60 bool editor_draw_min_max = false;
61#endif // TOOLS_ENABLED
62
63 void update_target_cache();
64 void update_joint_one_bone2d_cache();
65 void update_joint_two_bone2d_cache();
66
67protected:
68 static void _bind_methods();
69 bool _get(const StringName &p_path, Variant &r_ret) const;
70 bool _set(const StringName &p_path, const Variant &p_value);
71 void _get_property_list(List<PropertyInfo> *p_list) const;
72
73public:
74 void _execute(float p_delta) override;
75 void _setup_modification(SkeletonModificationStack2D *p_stack) override;
76 void _draw_editor_gizmo() override;
77
78 void set_target_node(const NodePath &p_target_node);
79 NodePath get_target_node() const;
80
81 void set_target_minimum_distance(float p_minimum_distance);
82 float get_target_minimum_distance() const;
83 void set_target_maximum_distance(float p_maximum_distance);
84 float get_target_maximum_distance() const;
85 void set_flip_bend_direction(bool p_flip_direction);
86 bool get_flip_bend_direction() const;
87
88 void set_joint_one_bone2d_node(const NodePath &p_node);
89 NodePath get_joint_one_bone2d_node() const;
90 void set_joint_one_bone_idx(int p_bone_idx);
91 int get_joint_one_bone_idx() const;
92
93 void set_joint_two_bone2d_node(const NodePath &p_node);
94 NodePath get_joint_two_bone2d_node() const;
95 void set_joint_two_bone_idx(int p_bone_idx);
96 int get_joint_two_bone_idx() const;
97
98#ifdef TOOLS_ENABLED
99 void set_editor_draw_min_max(bool p_draw);
100 bool get_editor_draw_min_max() const;
101#endif // TOOLS_ENABLED
102
103 SkeletonModification2DTwoBoneIK();
104 ~SkeletonModification2DTwoBoneIK();
105};
106
107#endif // SKELETON_MODIFICATION_2D_TWOBONEIK_H
108