1 | /**************************************************************************/ |
2 | /* sprite_frames.h */ |
3 | /**************************************************************************/ |
4 | /* This file is part of: */ |
5 | /* GODOT ENGINE */ |
6 | /* https://godotengine.org */ |
7 | /**************************************************************************/ |
8 | /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ |
9 | /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ |
10 | /* */ |
11 | /* Permission is hereby granted, free of charge, to any person obtaining */ |
12 | /* a copy of this software and associated documentation files (the */ |
13 | /* "Software"), to deal in the Software without restriction, including */ |
14 | /* without limitation the rights to use, copy, modify, merge, publish, */ |
15 | /* distribute, sublicense, and/or sell copies of the Software, and to */ |
16 | /* permit persons to whom the Software is furnished to do so, subject to */ |
17 | /* the following conditions: */ |
18 | /* */ |
19 | /* The above copyright notice and this permission notice shall be */ |
20 | /* included in all copies or substantial portions of the Software. */ |
21 | /* */ |
22 | /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ |
23 | /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ |
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27 | /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ |
28 | /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ |
29 | /**************************************************************************/ |
30 | |
31 | #ifndef SPRITE_FRAMES_H |
32 | #define SPRITE_FRAMES_H |
33 | |
34 | #include "scene/resources/texture.h" |
35 | |
36 | static const float SPRITE_FRAME_MINIMUM_DURATION = 0.01; |
37 | |
38 | class SpriteFrames : public Resource { |
39 | GDCLASS(SpriteFrames, Resource); |
40 | |
41 | struct Frame { |
42 | Ref<Texture2D> texture; |
43 | float duration = 1.0; |
44 | }; |
45 | |
46 | struct Anim { |
47 | double speed = 5.0; |
48 | bool loop = true; |
49 | Vector<Frame> frames; |
50 | }; |
51 | |
52 | HashMap<StringName, Anim> animations; |
53 | |
54 | Array _get_animations() const; |
55 | void _set_animations(const Array &p_animations); |
56 | |
57 | protected: |
58 | static void _bind_methods(); |
59 | |
60 | public: |
61 | void add_animation(const StringName &p_anim); |
62 | bool has_animation(const StringName &p_anim) const; |
63 | void remove_animation(const StringName &p_anim); |
64 | void rename_animation(const StringName &p_prev, const StringName &p_next); |
65 | |
66 | void get_animation_list(List<StringName> *r_animations) const; |
67 | Vector<String> get_animation_names() const; |
68 | |
69 | void set_animation_speed(const StringName &p_anim, double p_fps); |
70 | double get_animation_speed(const StringName &p_anim) const; |
71 | |
72 | void set_animation_loop(const StringName &p_anim, bool p_loop); |
73 | bool get_animation_loop(const StringName &p_anim) const; |
74 | |
75 | void add_frame(const StringName &p_anim, const Ref<Texture2D> &p_texture, float p_duration = 1.0, int p_at_pos = -1); |
76 | void set_frame(const StringName &p_anim, int p_idx, const Ref<Texture2D> &p_texture, float p_duration = 1.0); |
77 | void remove_frame(const StringName &p_anim, int p_idx); |
78 | |
79 | int get_frame_count(const StringName &p_anim) const; |
80 | |
81 | _FORCE_INLINE_ Ref<Texture2D> get_frame_texture(const StringName &p_anim, int p_idx) const { |
82 | HashMap<StringName, Anim>::ConstIterator E = animations.find(p_anim); |
83 | ERR_FAIL_COND_V_MSG(!E, Ref<Texture2D>(), "Animation '" + String(p_anim) + "' doesn't exist." ); |
84 | ERR_FAIL_COND_V(p_idx < 0, Ref<Texture2D>()); |
85 | if (p_idx >= E->value.frames.size()) { |
86 | return Ref<Texture2D>(); |
87 | } |
88 | |
89 | return E->value.frames[p_idx].texture; |
90 | } |
91 | |
92 | _FORCE_INLINE_ float get_frame_duration(const StringName &p_anim, int p_idx) const { |
93 | HashMap<StringName, Anim>::ConstIterator E = animations.find(p_anim); |
94 | ERR_FAIL_COND_V_MSG(!E, 1.0, "Animation '" + String(p_anim) + "' doesn't exist." ); |
95 | ERR_FAIL_COND_V(p_idx < 0, 1.0); |
96 | if (p_idx >= E->value.frames.size()) { |
97 | return 1.0; |
98 | } |
99 | |
100 | return E->value.frames[p_idx].duration; |
101 | } |
102 | |
103 | void clear(const StringName &p_anim); |
104 | void clear_all(); |
105 | |
106 | SpriteFrames(); |
107 | }; |
108 | |
109 | #endif // SPRITE_FRAMES_H |
110 | |