1/**************************************************************************/
2/* style_box_flat.h */
3/**************************************************************************/
4/* This file is part of: */
5/* GODOT ENGINE */
6/* https://godotengine.org */
7/**************************************************************************/
8/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
9/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
10/* */
11/* Permission is hereby granted, free of charge, to any person obtaining */
12/* a copy of this software and associated documentation files (the */
13/* "Software"), to deal in the Software without restriction, including */
14/* without limitation the rights to use, copy, modify, merge, publish, */
15/* distribute, sublicense, and/or sell copies of the Software, and to */
16/* permit persons to whom the Software is furnished to do so, subject to */
17/* the following conditions: */
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19/* The above copyright notice and this permission notice shall be */
20/* included in all copies or substantial portions of the Software. */
21/* */
22/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
23/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
24/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
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28/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
29/**************************************************************************/
30
31#ifndef STYLE_BOX_FLAT_H
32#define STYLE_BOX_FLAT_H
33
34#include "scene/resources/style_box.h"
35
36class StyleBoxFlat : public StyleBox {
37 GDCLASS(StyleBoxFlat, StyleBox);
38
39 Color bg_color = Color(0.6, 0.6, 0.6);
40 Color shadow_color = Color(0, 0, 0, 0.6);
41 Color border_color = Color(0.8, 0.8, 0.8);
42
43 real_t border_width[4] = {};
44 real_t expand_margin[4] = {};
45 real_t corner_radius[4] = {};
46
47 bool draw_center = true;
48 bool blend_border = false;
49 Vector2 skew;
50 bool anti_aliased = true;
51
52 int corner_detail = 8;
53 int shadow_size = 0;
54 Point2 shadow_offset;
55 real_t aa_size = 1;
56
57protected:
58 virtual float get_style_margin(Side p_side) const override;
59 static void _bind_methods();
60 void _validate_property(PropertyInfo &p_property) const;
61
62public:
63 void set_bg_color(const Color &p_color);
64 Color get_bg_color() const;
65
66 void set_border_color(const Color &p_color);
67 Color get_border_color() const;
68
69 void set_border_width_all(int p_size);
70 int get_border_width_min() const;
71
72 void set_border_width(Side p_side, int p_width);
73 int get_border_width(Side p_side) const;
74
75 void set_border_blend(bool p_blend);
76 bool get_border_blend() const;
77
78 void set_corner_radius_all(int radius);
79 void set_corner_radius_individual(const int radius_top_left, const int radius_top_right, const int radius_bottom_right, const int radius_bottom_left);
80 void set_corner_radius(Corner p_corner, const int radius);
81 int get_corner_radius(Corner p_corner) const;
82
83 void set_corner_detail(const int &p_corner_detail);
84 int get_corner_detail() const;
85
86 void set_expand_margin(Side p_expand_side, float p_size);
87 void set_expand_margin_all(float p_expand_margin_size);
88 void set_expand_margin_individual(float p_left, float p_top, float p_right, float p_bottom);
89 float get_expand_margin(Side p_expand_side) const;
90
91 void set_draw_center(bool p_enabled);
92 bool is_draw_center_enabled() const;
93
94 void set_skew(Vector2 p_skew);
95 Vector2 get_skew() const;
96
97 void set_shadow_color(const Color &p_color);
98 Color get_shadow_color() const;
99
100 void set_shadow_size(const int &p_size);
101 int get_shadow_size() const;
102
103 void set_shadow_offset(const Point2 &p_offset);
104 Point2 get_shadow_offset() const;
105
106 void set_anti_aliased(const bool &p_anti_aliased);
107 bool is_anti_aliased() const;
108 void set_aa_size(const real_t p_aa_size);
109 real_t get_aa_size() const;
110
111 virtual Rect2 get_draw_rect(const Rect2 &p_rect) const override;
112 virtual void draw(RID p_canvas_item, const Rect2 &p_rect) const override;
113
114 StyleBoxFlat();
115 ~StyleBoxFlat();
116};
117
118#endif // STYLE_BOX_FLAT_H
119