1 | /**************************************************************************/ |
2 | /* style_box_flat.h */ |
3 | /**************************************************************************/ |
4 | /* This file is part of: */ |
5 | /* GODOT ENGINE */ |
6 | /* https://godotengine.org */ |
7 | /**************************************************************************/ |
8 | /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ |
9 | /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ |
10 | /* */ |
11 | /* Permission is hereby granted, free of charge, to any person obtaining */ |
12 | /* a copy of this software and associated documentation files (the */ |
13 | /* "Software"), to deal in the Software without restriction, including */ |
14 | /* without limitation the rights to use, copy, modify, merge, publish, */ |
15 | /* distribute, sublicense, and/or sell copies of the Software, and to */ |
16 | /* permit persons to whom the Software is furnished to do so, subject to */ |
17 | /* the following conditions: */ |
18 | /* */ |
19 | /* The above copyright notice and this permission notice shall be */ |
20 | /* included in all copies or substantial portions of the Software. */ |
21 | /* */ |
22 | /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ |
23 | /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ |
24 | /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ |
25 | /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ |
26 | /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ |
27 | /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ |
28 | /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ |
29 | /**************************************************************************/ |
30 | |
31 | #ifndef STYLE_BOX_FLAT_H |
32 | #define STYLE_BOX_FLAT_H |
33 | |
34 | #include "scene/resources/style_box.h" |
35 | |
36 | class StyleBoxFlat : public StyleBox { |
37 | GDCLASS(StyleBoxFlat, StyleBox); |
38 | |
39 | Color bg_color = Color(0.6, 0.6, 0.6); |
40 | Color shadow_color = Color(0, 0, 0, 0.6); |
41 | Color border_color = Color(0.8, 0.8, 0.8); |
42 | |
43 | real_t border_width[4] = {}; |
44 | real_t expand_margin[4] = {}; |
45 | real_t corner_radius[4] = {}; |
46 | |
47 | bool draw_center = true; |
48 | bool blend_border = false; |
49 | Vector2 skew; |
50 | bool anti_aliased = true; |
51 | |
52 | int corner_detail = 8; |
53 | int shadow_size = 0; |
54 | Point2 shadow_offset; |
55 | real_t aa_size = 1; |
56 | |
57 | protected: |
58 | virtual float get_style_margin(Side p_side) const override; |
59 | static void _bind_methods(); |
60 | void _validate_property(PropertyInfo &p_property) const; |
61 | |
62 | public: |
63 | void set_bg_color(const Color &p_color); |
64 | Color get_bg_color() const; |
65 | |
66 | void set_border_color(const Color &p_color); |
67 | Color get_border_color() const; |
68 | |
69 | void set_border_width_all(int p_size); |
70 | int get_border_width_min() const; |
71 | |
72 | void set_border_width(Side p_side, int p_width); |
73 | int get_border_width(Side p_side) const; |
74 | |
75 | void set_border_blend(bool p_blend); |
76 | bool get_border_blend() const; |
77 | |
78 | void set_corner_radius_all(int radius); |
79 | void set_corner_radius_individual(const int radius_top_left, const int radius_top_right, const int radius_bottom_right, const int radius_bottom_left); |
80 | void set_corner_radius(Corner p_corner, const int radius); |
81 | int get_corner_radius(Corner p_corner) const; |
82 | |
83 | void set_corner_detail(const int &p_corner_detail); |
84 | int get_corner_detail() const; |
85 | |
86 | void set_expand_margin(Side p_expand_side, float p_size); |
87 | void set_expand_margin_all(float p_expand_margin_size); |
88 | void set_expand_margin_individual(float p_left, float p_top, float p_right, float p_bottom); |
89 | float get_expand_margin(Side p_expand_side) const; |
90 | |
91 | void set_draw_center(bool p_enabled); |
92 | bool is_draw_center_enabled() const; |
93 | |
94 | void set_skew(Vector2 p_skew); |
95 | Vector2 get_skew() const; |
96 | |
97 | void set_shadow_color(const Color &p_color); |
98 | Color get_shadow_color() const; |
99 | |
100 | void set_shadow_size(const int &p_size); |
101 | int get_shadow_size() const; |
102 | |
103 | void set_shadow_offset(const Point2 &p_offset); |
104 | Point2 get_shadow_offset() const; |
105 | |
106 | void set_anti_aliased(const bool &p_anti_aliased); |
107 | bool is_anti_aliased() const; |
108 | void set_aa_size(const real_t p_aa_size); |
109 | real_t get_aa_size() const; |
110 | |
111 | virtual Rect2 get_draw_rect(const Rect2 &p_rect) const override; |
112 | virtual void draw(RID p_canvas_item, const Rect2 &p_rect) const override; |
113 | |
114 | StyleBoxFlat(); |
115 | ~StyleBoxFlat(); |
116 | }; |
117 | |
118 | #endif // STYLE_BOX_FLAT_H |
119 | |