1/**************************************************************************/
2/* world_2d.h */
3/**************************************************************************/
4/* This file is part of: */
5/* GODOT ENGINE */
6/* https://godotengine.org */
7/**************************************************************************/
8/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
9/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
10/* */
11/* Permission is hereby granted, free of charge, to any person obtaining */
12/* a copy of this software and associated documentation files (the */
13/* "Software"), to deal in the Software without restriction, including */
14/* without limitation the rights to use, copy, modify, merge, publish, */
15/* distribute, sublicense, and/or sell copies of the Software, and to */
16/* permit persons to whom the Software is furnished to do so, subject to */
17/* the following conditions: */
18/* */
19/* The above copyright notice and this permission notice shall be */
20/* included in all copies or substantial portions of the Software. */
21/* */
22/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
23/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
24/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
25/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
26/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
27/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
28/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
29/**************************************************************************/
30
31#ifndef WORLD_2D_H
32#define WORLD_2D_H
33
34#include "core/io/resource.h"
35#include "scene/resources/world_2d.h"
36#include "servers/physics_server_2d.h"
37
38class VisibleOnScreenNotifier2D;
39class Viewport;
40struct SpatialIndexer2D;
41
42class World2D : public Resource {
43 GDCLASS(World2D, Resource);
44
45 RID canvas;
46 mutable RID space;
47 mutable RID navigation_map;
48
49 HashSet<Viewport *> viewports;
50
51protected:
52 static void _bind_methods();
53 friend class Viewport;
54
55public:
56 RID get_canvas() const;
57 RID get_space() const;
58 RID get_navigation_map() const;
59
60 PhysicsDirectSpaceState2D *get_direct_space_state();
61
62 void register_viewport(Viewport *p_viewport);
63 void remove_viewport(Viewport *p_viewport);
64
65 _FORCE_INLINE_ const HashSet<Viewport *> &get_viewports() { return viewports; }
66
67 World2D();
68 ~World2D();
69};
70
71#endif // WORLD_2D_H
72