| 1 | /**************************************************************************/ |
| 2 | /* audio_effect_distortion.cpp */ |
| 3 | /**************************************************************************/ |
| 4 | /* This file is part of: */ |
| 5 | /* GODOT ENGINE */ |
| 6 | /* https://godotengine.org */ |
| 7 | /**************************************************************************/ |
| 8 | /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ |
| 9 | /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ |
| 10 | /* */ |
| 11 | /* Permission is hereby granted, free of charge, to any person obtaining */ |
| 12 | /* a copy of this software and associated documentation files (the */ |
| 13 | /* "Software"), to deal in the Software without restriction, including */ |
| 14 | /* without limitation the rights to use, copy, modify, merge, publish, */ |
| 15 | /* distribute, sublicense, and/or sell copies of the Software, and to */ |
| 16 | /* permit persons to whom the Software is furnished to do so, subject to */ |
| 17 | /* the following conditions: */ |
| 18 | /* */ |
| 19 | /* The above copyright notice and this permission notice shall be */ |
| 20 | /* included in all copies or substantial portions of the Software. */ |
| 21 | /* */ |
| 22 | /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ |
| 23 | /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ |
| 24 | /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ |
| 25 | /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ |
| 26 | /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ |
| 27 | /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ |
| 28 | /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ |
| 29 | /**************************************************************************/ |
| 30 | |
| 31 | #include "audio_effect_distortion.h" |
| 32 | #include "core/math/math_funcs.h" |
| 33 | #include "servers/audio_server.h" |
| 34 | |
| 35 | void AudioEffectDistortionInstance::process(const AudioFrame *p_src_frames, AudioFrame *p_dst_frames, int p_frame_count) { |
| 36 | const float *src = (const float *)p_src_frames; |
| 37 | float *dst = (float *)p_dst_frames; |
| 38 | |
| 39 | //float lpf_c=expf(-Math_TAU*keep_hf_hz.get()/(mix_rate*(float)OVERSAMPLE)); |
| 40 | float lpf_c = expf(-Math_TAU * base->keep_hf_hz / (AudioServer::get_singleton()->get_mix_rate())); |
| 41 | float lpf_ic = 1.0 - lpf_c; |
| 42 | |
| 43 | float drive_f = base->drive; |
| 44 | float pregain_f = Math::db_to_linear(base->pre_gain); |
| 45 | float postgain_f = Math::db_to_linear(base->post_gain); |
| 46 | |
| 47 | float atan_mult = pow(10, drive_f * drive_f * 3.0) - 1.0 + 0.001; |
| 48 | float atan_div = 1.0 / (atanf(atan_mult) * (1.0 + drive_f * 8)); |
| 49 | |
| 50 | float lofi_mult = powf(2.0, 2.0 + (1.0 - drive_f) * 14); //goes from 16 to 2 bits |
| 51 | |
| 52 | for (int i = 0; i < p_frame_count * 2; i++) { |
| 53 | float out = undenormalize(src[i] * lpf_ic + lpf_c * h[i & 1]); |
| 54 | h[i & 1] = out; |
| 55 | float a = out; |
| 56 | float ha = src[i] - out; //high freqs |
| 57 | a *= pregain_f; |
| 58 | |
| 59 | switch (base->mode) { |
| 60 | case AudioEffectDistortion::MODE_CLIP: { |
| 61 | float a_sign = a < 0 ? -1.0f : 1.0f; |
| 62 | a = powf(abs(a), 1.0001 - drive_f) * a_sign; |
| 63 | if (a > 1.0) { |
| 64 | a = 1.0; |
| 65 | } else if (a < (-1.0)) { |
| 66 | a = -1.0; |
| 67 | } |
| 68 | |
| 69 | } break; |
| 70 | case AudioEffectDistortion::MODE_ATAN: { |
| 71 | a = atanf(a * atan_mult) * atan_div; |
| 72 | |
| 73 | } break; |
| 74 | case AudioEffectDistortion::MODE_LOFI: { |
| 75 | a = floorf(a * lofi_mult + 0.5) / lofi_mult; |
| 76 | |
| 77 | } break; |
| 78 | case AudioEffectDistortion::MODE_OVERDRIVE: { |
| 79 | const double x = a * 0.686306; |
| 80 | const double z = 1 + exp(sqrt(fabs(x)) * -0.75); |
| 81 | a = (expf(x) - expf(-x * z)) / (expf(x) + expf(-x)); |
| 82 | } break; |
| 83 | case AudioEffectDistortion::MODE_WAVESHAPE: { |
| 84 | float x = a; |
| 85 | float k = 2 * drive_f / (1.00001 - drive_f); |
| 86 | |
| 87 | a = (1.0 + k) * x / (1.0 + k * fabsf(x)); |
| 88 | |
| 89 | } break; |
| 90 | } |
| 91 | |
| 92 | dst[i] = a * postgain_f + ha; |
| 93 | } |
| 94 | } |
| 95 | |
| 96 | Ref<AudioEffectInstance> AudioEffectDistortion::instantiate() { |
| 97 | Ref<AudioEffectDistortionInstance> ins; |
| 98 | ins.instantiate(); |
| 99 | ins->base = Ref<AudioEffectDistortion>(this); |
| 100 | ins->h[0] = 0; |
| 101 | ins->h[1] = 0; |
| 102 | |
| 103 | return ins; |
| 104 | } |
| 105 | |
| 106 | void AudioEffectDistortion::set_mode(Mode p_mode) { |
| 107 | mode = p_mode; |
| 108 | } |
| 109 | |
| 110 | AudioEffectDistortion::Mode AudioEffectDistortion::get_mode() const { |
| 111 | return mode; |
| 112 | } |
| 113 | |
| 114 | void AudioEffectDistortion::set_pre_gain(float p_pre_gain) { |
| 115 | pre_gain = p_pre_gain; |
| 116 | } |
| 117 | |
| 118 | float AudioEffectDistortion::get_pre_gain() const { |
| 119 | return pre_gain; |
| 120 | } |
| 121 | |
| 122 | void AudioEffectDistortion::set_keep_hf_hz(float p_keep_hf_hz) { |
| 123 | keep_hf_hz = p_keep_hf_hz; |
| 124 | } |
| 125 | |
| 126 | float AudioEffectDistortion::get_keep_hf_hz() const { |
| 127 | return keep_hf_hz; |
| 128 | } |
| 129 | |
| 130 | void AudioEffectDistortion::set_drive(float p_drive) { |
| 131 | drive = p_drive; |
| 132 | } |
| 133 | |
| 134 | float AudioEffectDistortion::get_drive() const { |
| 135 | return drive; |
| 136 | } |
| 137 | |
| 138 | void AudioEffectDistortion::set_post_gain(float p_post_gain) { |
| 139 | post_gain = p_post_gain; |
| 140 | } |
| 141 | |
| 142 | float AudioEffectDistortion::get_post_gain() const { |
| 143 | return post_gain; |
| 144 | } |
| 145 | |
| 146 | void AudioEffectDistortion::_bind_methods() { |
| 147 | ClassDB::bind_method(D_METHOD("set_mode" , "mode" ), &AudioEffectDistortion::set_mode); |
| 148 | ClassDB::bind_method(D_METHOD("get_mode" ), &AudioEffectDistortion::get_mode); |
| 149 | |
| 150 | ClassDB::bind_method(D_METHOD("set_pre_gain" , "pre_gain" ), &AudioEffectDistortion::set_pre_gain); |
| 151 | ClassDB::bind_method(D_METHOD("get_pre_gain" ), &AudioEffectDistortion::get_pre_gain); |
| 152 | |
| 153 | ClassDB::bind_method(D_METHOD("set_keep_hf_hz" , "keep_hf_hz" ), &AudioEffectDistortion::set_keep_hf_hz); |
| 154 | ClassDB::bind_method(D_METHOD("get_keep_hf_hz" ), &AudioEffectDistortion::get_keep_hf_hz); |
| 155 | |
| 156 | ClassDB::bind_method(D_METHOD("set_drive" , "drive" ), &AudioEffectDistortion::set_drive); |
| 157 | ClassDB::bind_method(D_METHOD("get_drive" ), &AudioEffectDistortion::get_drive); |
| 158 | |
| 159 | ClassDB::bind_method(D_METHOD("set_post_gain" , "post_gain" ), &AudioEffectDistortion::set_post_gain); |
| 160 | ClassDB::bind_method(D_METHOD("get_post_gain" ), &AudioEffectDistortion::get_post_gain); |
| 161 | |
| 162 | ADD_PROPERTY(PropertyInfo(Variant::INT, "mode" , PROPERTY_HINT_ENUM, "Clip,ATan,LoFi,Overdrive,Wave Shape" ), "set_mode" , "get_mode" ); |
| 163 | ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "pre_gain" , PROPERTY_HINT_RANGE, "-60,60,0.01,suffix:dB" ), "set_pre_gain" , "get_pre_gain" ); |
| 164 | ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "keep_hf_hz" , PROPERTY_HINT_RANGE, "1,20500,1,suffix:Hz" ), "set_keep_hf_hz" , "get_keep_hf_hz" ); |
| 165 | ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "drive" , PROPERTY_HINT_RANGE, "0,1,0.01" ), "set_drive" , "get_drive" ); |
| 166 | ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "post_gain" , PROPERTY_HINT_RANGE, "-80,24,0.01,suffix:dB" ), "set_post_gain" , "get_post_gain" ); |
| 167 | |
| 168 | BIND_ENUM_CONSTANT(MODE_CLIP); |
| 169 | BIND_ENUM_CONSTANT(MODE_ATAN); |
| 170 | BIND_ENUM_CONSTANT(MODE_LOFI); |
| 171 | BIND_ENUM_CONSTANT(MODE_OVERDRIVE); |
| 172 | BIND_ENUM_CONSTANT(MODE_WAVESHAPE); |
| 173 | } |
| 174 | |
| 175 | AudioEffectDistortion::AudioEffectDistortion() { |
| 176 | mode = MODE_CLIP; |
| 177 | pre_gain = 0; |
| 178 | post_gain = 0; |
| 179 | keep_hf_hz = 16000; |
| 180 | drive = 0; |
| 181 | } |
| 182 | |