1 | /**************************************************************************/ |
2 | /* audio_effect_eq.cpp */ |
3 | /**************************************************************************/ |
4 | /* This file is part of: */ |
5 | /* GODOT ENGINE */ |
6 | /* https://godotengine.org */ |
7 | /**************************************************************************/ |
8 | /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ |
9 | /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ |
10 | /* */ |
11 | /* Permission is hereby granted, free of charge, to any person obtaining */ |
12 | /* a copy of this software and associated documentation files (the */ |
13 | /* "Software"), to deal in the Software without restriction, including */ |
14 | /* without limitation the rights to use, copy, modify, merge, publish, */ |
15 | /* distribute, sublicense, and/or sell copies of the Software, and to */ |
16 | /* permit persons to whom the Software is furnished to do so, subject to */ |
17 | /* the following conditions: */ |
18 | /* */ |
19 | /* The above copyright notice and this permission notice shall be */ |
20 | /* included in all copies or substantial portions of the Software. */ |
21 | /* */ |
22 | /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ |
23 | /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ |
24 | /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ |
25 | /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ |
26 | /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ |
27 | /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ |
28 | /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ |
29 | /**************************************************************************/ |
30 | |
31 | #include "audio_effect_eq.h" |
32 | |
33 | #include "servers/audio_server.h" |
34 | |
35 | void AudioEffectEQInstance::process(const AudioFrame *p_src_frames, AudioFrame *p_dst_frames, int p_frame_count) { |
36 | int band_count = bands[0].size(); |
37 | EQ::BandProcess *proc_l = bands[0].ptrw(); |
38 | EQ::BandProcess *proc_r = bands[1].ptrw(); |
39 | float *bgain = gains.ptrw(); |
40 | for (int i = 0; i < band_count; i++) { |
41 | bgain[i] = Math::db_to_linear(base->gain[i]); |
42 | } |
43 | |
44 | for (int i = 0; i < p_frame_count; i++) { |
45 | AudioFrame src = p_src_frames[i]; |
46 | AudioFrame dst = AudioFrame(0, 0); |
47 | |
48 | for (int j = 0; j < band_count; j++) { |
49 | float l = src.l; |
50 | float r = src.r; |
51 | |
52 | proc_l[j].process_one(l); |
53 | proc_r[j].process_one(r); |
54 | |
55 | dst.l += l * bgain[j]; |
56 | dst.r += r * bgain[j]; |
57 | } |
58 | |
59 | p_dst_frames[i] = dst; |
60 | } |
61 | } |
62 | |
63 | Ref<AudioEffectInstance> AudioEffectEQ::instantiate() { |
64 | Ref<AudioEffectEQInstance> ins; |
65 | ins.instantiate(); |
66 | ins->base = Ref<AudioEffectEQ>(this); |
67 | ins->gains.resize(eq.get_band_count()); |
68 | for (int i = 0; i < 2; i++) { |
69 | ins->bands[i].resize(eq.get_band_count()); |
70 | for (int j = 0; j < ins->bands[i].size(); j++) { |
71 | ins->bands[i].write[j] = eq.get_band_processor(j); |
72 | } |
73 | } |
74 | |
75 | return ins; |
76 | } |
77 | |
78 | void AudioEffectEQ::set_band_gain_db(int p_band, float p_volume) { |
79 | ERR_FAIL_INDEX(p_band, gain.size()); |
80 | gain.write[p_band] = p_volume; |
81 | } |
82 | |
83 | float AudioEffectEQ::get_band_gain_db(int p_band) const { |
84 | ERR_FAIL_INDEX_V(p_band, gain.size(), 0); |
85 | |
86 | return gain[p_band]; |
87 | } |
88 | |
89 | int AudioEffectEQ::get_band_count() const { |
90 | return gain.size(); |
91 | } |
92 | |
93 | bool AudioEffectEQ::_set(const StringName &p_name, const Variant &p_value) { |
94 | HashMap<StringName, int>::ConstIterator E = prop_band_map.find(p_name); |
95 | if (E) { |
96 | set_band_gain_db(E->value, p_value); |
97 | return true; |
98 | } |
99 | |
100 | return false; |
101 | } |
102 | |
103 | bool AudioEffectEQ::_get(const StringName &p_name, Variant &r_ret) const { |
104 | HashMap<StringName, int>::ConstIterator E = prop_band_map.find(p_name); |
105 | if (E) { |
106 | r_ret = get_band_gain_db(E->value); |
107 | return true; |
108 | } |
109 | |
110 | return false; |
111 | } |
112 | |
113 | void AudioEffectEQ::_get_property_list(List<PropertyInfo> *p_list) const { |
114 | for (int i = 0; i < band_names.size(); i++) { |
115 | p_list->push_back(PropertyInfo(Variant::FLOAT, band_names[i], PROPERTY_HINT_RANGE, "-60,24,0.1" )); |
116 | } |
117 | } |
118 | |
119 | void AudioEffectEQ::_bind_methods() { |
120 | ClassDB::bind_method(D_METHOD("set_band_gain_db" , "band_idx" , "volume_db" ), &AudioEffectEQ::set_band_gain_db); |
121 | ClassDB::bind_method(D_METHOD("get_band_gain_db" , "band_idx" ), &AudioEffectEQ::get_band_gain_db); |
122 | ClassDB::bind_method(D_METHOD("get_band_count" ), &AudioEffectEQ::get_band_count); |
123 | } |
124 | |
125 | AudioEffectEQ::AudioEffectEQ(EQ::Preset p_preset) { |
126 | eq.set_mix_rate(AudioServer::get_singleton()->get_mix_rate()); |
127 | eq.set_preset_band_mode(p_preset); |
128 | gain.resize(eq.get_band_count()); |
129 | for (int i = 0; i < gain.size(); i++) { |
130 | gain.write[i] = 0.0; |
131 | String band_name = "band_db/" + itos(eq.get_band_frequency(i)) + "_hz" ; |
132 | prop_band_map[band_name] = i; |
133 | band_names.push_back(band_name); |
134 | } |
135 | } |
136 | |