1 | /**************************************************************************/ |
2 | /* audio_effect_limiter.cpp */ |
3 | /**************************************************************************/ |
4 | /* This file is part of: */ |
5 | /* GODOT ENGINE */ |
6 | /* https://godotengine.org */ |
7 | /**************************************************************************/ |
8 | /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ |
9 | /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ |
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11 | /* Permission is hereby granted, free of charge, to any person obtaining */ |
12 | /* a copy of this software and associated documentation files (the */ |
13 | /* "Software"), to deal in the Software without restriction, including */ |
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16 | /* permit persons to whom the Software is furnished to do so, subject to */ |
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18 | /* */ |
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20 | /* included in all copies or substantial portions of the Software. */ |
21 | /* */ |
22 | /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ |
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28 | /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ |
29 | /**************************************************************************/ |
30 | |
31 | #include "audio_effect_limiter.h" |
32 | |
33 | void AudioEffectLimiterInstance::process(const AudioFrame *p_src_frames, AudioFrame *p_dst_frames, int p_frame_count) { |
34 | float threshdb = base->threshold; |
35 | float ceiling = Math::db_to_linear(base->ceiling); |
36 | float ceildb = base->ceiling; |
37 | float makeup = Math::db_to_linear(ceildb - threshdb); |
38 | float sc = -base->soft_clip; |
39 | float scv = Math::db_to_linear(sc); |
40 | float peakdb = ceildb + 25; |
41 | float scmult = Math::abs((ceildb - sc) / (peakdb - sc)); |
42 | |
43 | for (int i = 0; i < p_frame_count; i++) { |
44 | float spl0 = p_src_frames[i].l; |
45 | float spl1 = p_src_frames[i].r; |
46 | spl0 = spl0 * makeup; |
47 | spl1 = spl1 * makeup; |
48 | float sign0 = (spl0 < 0.0 ? -1.0 : 1.0); |
49 | float sign1 = (spl1 < 0.0 ? -1.0 : 1.0); |
50 | float abs0 = Math::abs(spl0); |
51 | float abs1 = Math::abs(spl1); |
52 | float overdb0 = Math::linear_to_db(abs0) - ceildb; |
53 | float overdb1 = Math::linear_to_db(abs1) - ceildb; |
54 | |
55 | if (abs0 > scv) { |
56 | spl0 = sign0 * (scv + Math::db_to_linear(overdb0 * scmult)); |
57 | } |
58 | if (abs1 > scv) { |
59 | spl1 = sign1 * (scv + Math::db_to_linear(overdb1 * scmult)); |
60 | } |
61 | |
62 | spl0 = MIN(ceiling, Math::abs(spl0)) * (spl0 < 0.0 ? -1.0 : 1.0); |
63 | spl1 = MIN(ceiling, Math::abs(spl1)) * (spl1 < 0.0 ? -1.0 : 1.0); |
64 | |
65 | p_dst_frames[i].l = spl0; |
66 | p_dst_frames[i].r = spl1; |
67 | } |
68 | } |
69 | |
70 | Ref<AudioEffectInstance> AudioEffectLimiter::instantiate() { |
71 | Ref<AudioEffectLimiterInstance> ins; |
72 | ins.instantiate(); |
73 | ins->base = Ref<AudioEffectLimiter>(this); |
74 | |
75 | return ins; |
76 | } |
77 | |
78 | void AudioEffectLimiter::set_threshold_db(float p_threshold) { |
79 | threshold = p_threshold; |
80 | } |
81 | |
82 | float AudioEffectLimiter::get_threshold_db() const { |
83 | return threshold; |
84 | } |
85 | |
86 | void AudioEffectLimiter::set_ceiling_db(float p_ceiling) { |
87 | ceiling = p_ceiling; |
88 | } |
89 | |
90 | float AudioEffectLimiter::get_ceiling_db() const { |
91 | return ceiling; |
92 | } |
93 | |
94 | void AudioEffectLimiter::set_soft_clip_db(float p_soft_clip) { |
95 | soft_clip = p_soft_clip; |
96 | } |
97 | |
98 | float AudioEffectLimiter::get_soft_clip_db() const { |
99 | return soft_clip; |
100 | } |
101 | |
102 | void AudioEffectLimiter::set_soft_clip_ratio(float p_soft_clip) { |
103 | soft_clip_ratio = p_soft_clip; |
104 | } |
105 | |
106 | float AudioEffectLimiter::get_soft_clip_ratio() const { |
107 | return soft_clip_ratio; |
108 | } |
109 | |
110 | void AudioEffectLimiter::_bind_methods() { |
111 | ClassDB::bind_method(D_METHOD("set_ceiling_db" , "ceiling" ), &AudioEffectLimiter::set_ceiling_db); |
112 | ClassDB::bind_method(D_METHOD("get_ceiling_db" ), &AudioEffectLimiter::get_ceiling_db); |
113 | |
114 | ClassDB::bind_method(D_METHOD("set_threshold_db" , "threshold" ), &AudioEffectLimiter::set_threshold_db); |
115 | ClassDB::bind_method(D_METHOD("get_threshold_db" ), &AudioEffectLimiter::get_threshold_db); |
116 | |
117 | ClassDB::bind_method(D_METHOD("set_soft_clip_db" , "soft_clip" ), &AudioEffectLimiter::set_soft_clip_db); |
118 | ClassDB::bind_method(D_METHOD("get_soft_clip_db" ), &AudioEffectLimiter::get_soft_clip_db); |
119 | |
120 | ClassDB::bind_method(D_METHOD("set_soft_clip_ratio" , "soft_clip" ), &AudioEffectLimiter::set_soft_clip_ratio); |
121 | ClassDB::bind_method(D_METHOD("get_soft_clip_ratio" ), &AudioEffectLimiter::get_soft_clip_ratio); |
122 | |
123 | ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "ceiling_db" , PROPERTY_HINT_RANGE, "-20,-0.1,0.1,suffix:dB" ), "set_ceiling_db" , "get_ceiling_db" ); |
124 | ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "threshold_db" , PROPERTY_HINT_RANGE, "-30,0,0.1,suffix:dB" ), "set_threshold_db" , "get_threshold_db" ); |
125 | ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "soft_clip_db" , PROPERTY_HINT_RANGE, "0,6,0.1,suffix:dB" ), "set_soft_clip_db" , "get_soft_clip_db" ); |
126 | ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "soft_clip_ratio" , PROPERTY_HINT_RANGE, "3,20,0.1" ), "set_soft_clip_ratio" , "get_soft_clip_ratio" ); |
127 | } |
128 | |
129 | AudioEffectLimiter::AudioEffectLimiter() { |
130 | threshold = 0; |
131 | ceiling = -0.1; |
132 | soft_clip = 2; |
133 | soft_clip_ratio = 10; |
134 | } |
135 | |