1/**************************************************************************/
2/* navigation_server_3d_dummy.h */
3/**************************************************************************/
4/* This file is part of: */
5/* GODOT ENGINE */
6/* https://godotengine.org */
7/**************************************************************************/
8/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
9/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
10/* */
11/* Permission is hereby granted, free of charge, to any person obtaining */
12/* a copy of this software and associated documentation files (the */
13/* "Software"), to deal in the Software without restriction, including */
14/* without limitation the rights to use, copy, modify, merge, publish, */
15/* distribute, sublicense, and/or sell copies of the Software, and to */
16/* permit persons to whom the Software is furnished to do so, subject to */
17/* the following conditions: */
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19/* The above copyright notice and this permission notice shall be */
20/* included in all copies or substantial portions of the Software. */
21/* */
22/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
23/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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27/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
28/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
29/**************************************************************************/
30
31#ifndef NAVIGATION_SERVER_3D_DUMMY_H
32#define NAVIGATION_SERVER_3D_DUMMY_H
33
34#include "servers/navigation_server_3d.h"
35
36class NavigationServer3DDummy : public NavigationServer3D {
37 GDCLASS(NavigationServer3DDummy, NavigationServer3D);
38
39public:
40 TypedArray<RID> get_maps() const override { return TypedArray<RID>(); }
41 RID map_create() override { return RID(); }
42 void map_set_active(RID p_map, bool p_active) override {}
43 bool map_is_active(RID p_map) const override { return false; }
44 void map_set_up(RID p_map, Vector3 p_up) override {}
45 Vector3 map_get_up(RID p_map) const override { return Vector3(); }
46 void map_set_cell_size(RID p_map, real_t p_cell_size) override {}
47 real_t map_get_cell_size(RID p_map) const override { return 0; }
48 void map_set_cell_height(RID p_map, real_t p_cell_height) override {}
49 real_t map_get_cell_height(RID p_map) const override { return 0; }
50 void map_set_use_edge_connections(RID p_map, bool p_enabled) override {}
51 bool map_get_use_edge_connections(RID p_map) const override { return false; }
52 void map_set_edge_connection_margin(RID p_map, real_t p_connection_margin) override {}
53 real_t map_get_edge_connection_margin(RID p_map) const override { return 0; }
54 void map_set_link_connection_radius(RID p_map, real_t p_connection_radius) override {}
55 real_t map_get_link_connection_radius(RID p_map) const override { return 0; }
56 Vector<Vector3> map_get_path(RID p_map, Vector3 p_origin, Vector3 p_destination, bool p_optimize, uint32_t p_navigation_layers) const override { return Vector<Vector3>(); }
57 Vector3 map_get_closest_point_to_segment(RID p_map, const Vector3 &p_from, const Vector3 &p_to, const bool p_use_collision) const override { return Vector3(); }
58 Vector3 map_get_closest_point(RID p_map, const Vector3 &p_point) const override { return Vector3(); }
59 Vector3 map_get_closest_point_normal(RID p_map, const Vector3 &p_point) const override { return Vector3(); }
60 RID map_get_closest_point_owner(RID p_map, const Vector3 &p_point) const override { return RID(); }
61 TypedArray<RID> map_get_links(RID p_map) const override { return TypedArray<RID>(); }
62 TypedArray<RID> map_get_regions(RID p_map) const override { return TypedArray<RID>(); }
63 TypedArray<RID> map_get_agents(RID p_map) const override { return TypedArray<RID>(); }
64 TypedArray<RID> map_get_obstacles(RID p_map) const override { return TypedArray<RID>(); }
65 void map_force_update(RID p_map) override {}
66 RID region_create() override { return RID(); }
67 void region_set_enabled(RID p_region, bool p_enabled) override {}
68 bool region_get_enabled(RID p_region) const override { return false; }
69 void region_set_use_edge_connections(RID p_region, bool p_enabled) override {}
70 bool region_get_use_edge_connections(RID p_region) const override { return false; }
71 void region_set_enter_cost(RID p_region, real_t p_enter_cost) override {}
72 real_t region_get_enter_cost(RID p_region) const override { return 0; }
73 void region_set_travel_cost(RID p_region, real_t p_travel_cost) override {}
74 real_t region_get_travel_cost(RID p_region) const override { return 0; }
75 void region_set_owner_id(RID p_region, ObjectID p_owner_id) override {}
76 ObjectID region_get_owner_id(RID p_region) const override { return ObjectID(); }
77 bool region_owns_point(RID p_region, const Vector3 &p_point) const override { return false; }
78 void region_set_map(RID p_region, RID p_map) override {}
79 RID region_get_map(RID p_region) const override { return RID(); }
80 void region_set_navigation_layers(RID p_region, uint32_t p_navigation_layers) override {}
81 uint32_t region_get_navigation_layers(RID p_region) const override { return 0; }
82 void region_set_transform(RID p_region, Transform3D p_transform) override {}
83 void region_set_navigation_mesh(RID p_region, Ref<NavigationMesh> p_navigation_mesh) override {}
84#ifndef DISABLE_DEPRECATED
85 void region_bake_navigation_mesh(Ref<NavigationMesh> p_navigation_mesh, Node *p_root_node) override {}
86#endif // DISABLE_DEPRECATED
87 int region_get_connections_count(RID p_region) const override { return 0; }
88 Vector3 region_get_connection_pathway_start(RID p_region, int p_connection_id) const override { return Vector3(); }
89 Vector3 region_get_connection_pathway_end(RID p_region, int p_connection_id) const override { return Vector3(); }
90 RID link_create() override { return RID(); }
91 void link_set_map(RID p_link, RID p_map) override {}
92 RID link_get_map(RID p_link) const override { return RID(); }
93 void link_set_enabled(RID p_link, bool p_enabled) override {}
94 bool link_get_enabled(RID p_link) const override { return false; }
95 void link_set_bidirectional(RID p_link, bool p_bidirectional) override {}
96 bool link_is_bidirectional(RID p_link) const override { return false; }
97 void link_set_navigation_layers(RID p_link, uint32_t p_navigation_layers) override {}
98 uint32_t link_get_navigation_layers(RID p_link) const override { return 0; }
99 void link_set_start_position(RID p_link, Vector3 p_position) override {}
100 Vector3 link_get_start_position(RID p_link) const override { return Vector3(); }
101 void link_set_end_position(RID p_link, Vector3 p_position) override {}
102 Vector3 link_get_end_position(RID p_link) const override { return Vector3(); }
103 void link_set_enter_cost(RID p_link, real_t p_enter_cost) override {}
104 real_t link_get_enter_cost(RID p_link) const override { return 0; }
105 void link_set_travel_cost(RID p_link, real_t p_travel_cost) override {}
106 real_t link_get_travel_cost(RID p_link) const override { return 0; }
107 void link_set_owner_id(RID p_link, ObjectID p_owner_id) override {}
108 ObjectID link_get_owner_id(RID p_link) const override { return ObjectID(); }
109 RID agent_create() override { return RID(); }
110 void agent_set_map(RID p_agent, RID p_map) override {}
111 RID agent_get_map(RID p_agent) const override { return RID(); }
112 void agent_set_paused(RID p_agent, bool p_paused) override {}
113 bool agent_get_paused(RID p_agent) const override { return false; }
114 void agent_set_avoidance_enabled(RID p_agent, bool p_enabled) override {}
115 bool agent_get_avoidance_enabled(RID p_agent) const override { return false; }
116 void agent_set_use_3d_avoidance(RID p_agent, bool p_enabled) override {}
117 bool agent_get_use_3d_avoidance(RID p_agent) const override { return false; }
118 void agent_set_neighbor_distance(RID p_agent, real_t p_distance) override {}
119 void agent_set_max_neighbors(RID p_agent, int p_count) override {}
120 void agent_set_time_horizon_agents(RID p_agent, real_t p_time_horizon) override {}
121 void agent_set_time_horizon_obstacles(RID p_agent, real_t p_time_horizon) override {}
122 void agent_set_radius(RID p_agent, real_t p_radius) override {}
123 void agent_set_height(RID p_agent, real_t p_height) override {}
124 void agent_set_max_speed(RID p_agent, real_t p_max_speed) override {}
125 void agent_set_velocity_forced(RID p_agent, Vector3 p_velocity) override {}
126 void agent_set_velocity(RID p_agent, Vector3 p_velocity) override {}
127 void agent_set_position(RID p_agent, Vector3 p_position) override {}
128 bool agent_is_map_changed(RID p_agent) const override { return false; }
129 void agent_set_avoidance_callback(RID p_agent, Callable p_callback) override {}
130 void agent_set_avoidance_layers(RID p_agent, uint32_t p_layers) override {}
131 void agent_set_avoidance_mask(RID p_agent, uint32_t p_mask) override {}
132 void agent_set_avoidance_priority(RID p_agent, real_t p_priority) override {}
133 RID obstacle_create() override { return RID(); }
134 void obstacle_set_map(RID p_obstacle, RID p_map) override {}
135 RID obstacle_get_map(RID p_obstacle) const override { return RID(); }
136 void obstacle_set_paused(RID p_obstacle, bool p_paused) override {}
137 bool obstacle_get_paused(RID p_obstacle) const override { return false; }
138 void obstacle_set_avoidance_enabled(RID p_obstacle, bool p_enabled) override {}
139 bool obstacle_get_avoidance_enabled(RID p_obstacle) const override { return false; }
140 void obstacle_set_use_3d_avoidance(RID p_obstacle, bool p_enabled) override {}
141 bool obstacle_get_use_3d_avoidance(RID p_obstacle) const override { return false; }
142 void obstacle_set_radius(RID p_obstacle, real_t p_radius) override {}
143 void obstacle_set_height(RID p_obstacle, real_t p_height) override {}
144 void obstacle_set_velocity(RID p_obstacle, Vector3 p_velocity) override {}
145 void obstacle_set_position(RID p_obstacle, Vector3 p_position) override {}
146 void obstacle_set_vertices(RID p_obstacle, const Vector<Vector3> &p_vertices) override {}
147 void obstacle_set_avoidance_layers(RID p_obstacle, uint32_t p_layers) override {}
148 void parse_source_geometry_data(const Ref<NavigationMesh> &p_navigation_mesh, const Ref<NavigationMeshSourceGeometryData3D> &p_source_geometry_data, Node *p_root_node, const Callable &p_callback = Callable()) override {}
149 void bake_from_source_geometry_data(const Ref<NavigationMesh> &p_navigation_mesh, const Ref<NavigationMeshSourceGeometryData3D> &p_source_geometry_data, const Callable &p_callback = Callable()) override {}
150 void bake_from_source_geometry_data_async(const Ref<NavigationMesh> &p_navigation_mesh, const Ref<NavigationMeshSourceGeometryData3D> &p_source_geometry_data, const Callable &p_callback = Callable()) override {}
151 void free(RID p_object) override {}
152 void set_active(bool p_active) override {}
153 void process(real_t delta_time) override {}
154 void init() override {}
155 void finish() override {}
156 NavigationUtilities::PathQueryResult _query_path(const NavigationUtilities::PathQueryParameters &p_parameters) const override { return NavigationUtilities::PathQueryResult(); }
157 int get_process_info(ProcessInfo p_info) const override { return 0; }
158 void set_debug_enabled(bool p_enabled) {}
159 bool get_debug_enabled() const { return false; }
160};
161
162#endif // NAVIGATION_SERVER_3D_DUMMY_H
163