1 | /**************************************************************************/ |
2 | /* navigation_server_3d.h */ |
3 | /**************************************************************************/ |
4 | /* This file is part of: */ |
5 | /* GODOT ENGINE */ |
6 | /* https://godotengine.org */ |
7 | /**************************************************************************/ |
8 | /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ |
9 | /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ |
10 | /* */ |
11 | /* Permission is hereby granted, free of charge, to any person obtaining */ |
12 | /* a copy of this software and associated documentation files (the */ |
13 | /* "Software"), to deal in the Software without restriction, including */ |
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16 | /* permit persons to whom the Software is furnished to do so, subject to */ |
17 | /* the following conditions: */ |
18 | /* */ |
19 | /* The above copyright notice and this permission notice shall be */ |
20 | /* included in all copies or substantial portions of the Software. */ |
21 | /* */ |
22 | /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ |
23 | /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ |
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28 | /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ |
29 | /**************************************************************************/ |
30 | |
31 | #ifndef NAVIGATION_SERVER_3D_H |
32 | #define NAVIGATION_SERVER_3D_H |
33 | |
34 | #include "core/object/class_db.h" |
35 | #include "core/templates/rid.h" |
36 | |
37 | #include "scene/resources/navigation_mesh.h" |
38 | #include "scene/resources/navigation_mesh_source_geometry_data_3d.h" |
39 | #include "servers/navigation/navigation_path_query_parameters_3d.h" |
40 | #include "servers/navigation/navigation_path_query_result_3d.h" |
41 | |
42 | /// This server uses the concept of internal mutability. |
43 | /// All the constant functions can be called in multithread because internally |
44 | /// the server takes care to schedule the functions access. |
45 | /// |
46 | /// Note: All the `set` functions are commands executed during the `sync` phase, |
47 | /// don't expect that a change is immediately propagated. |
48 | |
49 | class NavigationServer3D : public Object { |
50 | GDCLASS(NavigationServer3D, Object); |
51 | |
52 | static NavigationServer3D *singleton; |
53 | |
54 | protected: |
55 | static void _bind_methods(); |
56 | |
57 | public: |
58 | /// Thread safe, can be used across many threads. |
59 | static NavigationServer3D *get_singleton(); |
60 | |
61 | virtual TypedArray<RID> get_maps() const = 0; |
62 | |
63 | /// Create a new map. |
64 | virtual RID map_create() = 0; |
65 | |
66 | /// Set map active. |
67 | virtual void map_set_active(RID p_map, bool p_active) = 0; |
68 | |
69 | /// Returns true if the map is active. |
70 | virtual bool map_is_active(RID p_map) const = 0; |
71 | |
72 | /// Set the map UP direction. |
73 | virtual void map_set_up(RID p_map, Vector3 p_up) = 0; |
74 | |
75 | /// Returns the map UP direction. |
76 | virtual Vector3 map_get_up(RID p_map) const = 0; |
77 | |
78 | /// Set the map cell size used to weld the navigation mesh polygons. |
79 | virtual void map_set_cell_size(RID p_map, real_t p_cell_size) = 0; |
80 | |
81 | /// Returns the map cell size. |
82 | virtual real_t map_get_cell_size(RID p_map) const = 0; |
83 | |
84 | virtual void map_set_cell_height(RID p_map, real_t p_height) = 0; |
85 | virtual real_t map_get_cell_height(RID p_map) const = 0; |
86 | |
87 | virtual void map_set_use_edge_connections(RID p_map, bool p_enabled) = 0; |
88 | virtual bool map_get_use_edge_connections(RID p_map) const = 0; |
89 | |
90 | /// Set the map edge connection margin used to weld the compatible region edges. |
91 | virtual void map_set_edge_connection_margin(RID p_map, real_t p_connection_margin) = 0; |
92 | |
93 | /// Returns the edge connection margin of this map. |
94 | virtual real_t map_get_edge_connection_margin(RID p_map) const = 0; |
95 | |
96 | /// Set the map link connection radius used to attach links to the nav mesh. |
97 | virtual void map_set_link_connection_radius(RID p_map, real_t p_connection_radius) = 0; |
98 | |
99 | /// Returns the link connection radius of this map. |
100 | virtual real_t map_get_link_connection_radius(RID p_map) const = 0; |
101 | |
102 | /// Returns the navigation path to reach the destination from the origin. |
103 | virtual Vector<Vector3> map_get_path(RID p_map, Vector3 p_origin, Vector3 p_destination, bool p_optimize, uint32_t p_navigation_layers = 1) const = 0; |
104 | |
105 | virtual Vector3 map_get_closest_point_to_segment(RID p_map, const Vector3 &p_from, const Vector3 &p_to, const bool p_use_collision = false) const = 0; |
106 | virtual Vector3 map_get_closest_point(RID p_map, const Vector3 &p_point) const = 0; |
107 | virtual Vector3 map_get_closest_point_normal(RID p_map, const Vector3 &p_point) const = 0; |
108 | virtual RID map_get_closest_point_owner(RID p_map, const Vector3 &p_point) const = 0; |
109 | |
110 | virtual TypedArray<RID> map_get_links(RID p_map) const = 0; |
111 | virtual TypedArray<RID> map_get_regions(RID p_map) const = 0; |
112 | virtual TypedArray<RID> map_get_agents(RID p_map) const = 0; |
113 | virtual TypedArray<RID> map_get_obstacles(RID p_map) const = 0; |
114 | |
115 | virtual void map_force_update(RID p_map) = 0; |
116 | |
117 | /// Creates a new region. |
118 | virtual RID region_create() = 0; |
119 | |
120 | virtual void region_set_enabled(RID p_region, bool p_enabled) = 0; |
121 | virtual bool region_get_enabled(RID p_region) const = 0; |
122 | |
123 | virtual void region_set_use_edge_connections(RID p_region, bool p_enabled) = 0; |
124 | virtual bool region_get_use_edge_connections(RID p_region) const = 0; |
125 | |
126 | /// Set the enter_cost of a region |
127 | virtual void region_set_enter_cost(RID p_region, real_t p_enter_cost) = 0; |
128 | virtual real_t region_get_enter_cost(RID p_region) const = 0; |
129 | |
130 | /// Set the travel_cost of a region |
131 | virtual void region_set_travel_cost(RID p_region, real_t p_travel_cost) = 0; |
132 | virtual real_t region_get_travel_cost(RID p_region) const = 0; |
133 | |
134 | /// Set the node which manages this region. |
135 | virtual void region_set_owner_id(RID p_region, ObjectID p_owner_id) = 0; |
136 | virtual ObjectID region_get_owner_id(RID p_region) const = 0; |
137 | |
138 | virtual bool region_owns_point(RID p_region, const Vector3 &p_point) const = 0; |
139 | |
140 | /// Set the map of this region. |
141 | virtual void region_set_map(RID p_region, RID p_map) = 0; |
142 | virtual RID region_get_map(RID p_region) const = 0; |
143 | |
144 | /// Set the region's layers |
145 | virtual void region_set_navigation_layers(RID p_region, uint32_t p_navigation_layers) = 0; |
146 | virtual uint32_t region_get_navigation_layers(RID p_region) const = 0; |
147 | |
148 | /// Set the global transformation of this region. |
149 | virtual void region_set_transform(RID p_region, Transform3D p_transform) = 0; |
150 | |
151 | /// Set the navigation mesh of this region. |
152 | virtual void region_set_navigation_mesh(RID p_region, Ref<NavigationMesh> p_navigation_mesh) = 0; |
153 | |
154 | #ifndef DISABLE_DEPRECATED |
155 | /// Bake the navigation mesh. |
156 | virtual void region_bake_navigation_mesh(Ref<NavigationMesh> p_navigation_mesh, Node *p_root_node) = 0; |
157 | #endif // DISABLE_DEPRECATED |
158 | |
159 | /// Get a list of a region's connection to other regions. |
160 | virtual int region_get_connections_count(RID p_region) const = 0; |
161 | virtual Vector3 region_get_connection_pathway_start(RID p_region, int p_connection_id) const = 0; |
162 | virtual Vector3 region_get_connection_pathway_end(RID p_region, int p_connection_id) const = 0; |
163 | |
164 | /// Creates a new link between positions in the nav map. |
165 | virtual RID link_create() = 0; |
166 | |
167 | /// Set the map of this link. |
168 | virtual void link_set_map(RID p_link, RID p_map) = 0; |
169 | virtual RID link_get_map(RID p_link) const = 0; |
170 | |
171 | virtual void link_set_enabled(RID p_link, bool p_enabled) = 0; |
172 | virtual bool link_get_enabled(RID p_link) const = 0; |
173 | |
174 | /// Set whether this link travels in both directions. |
175 | virtual void link_set_bidirectional(RID p_link, bool p_bidirectional) = 0; |
176 | virtual bool link_is_bidirectional(RID p_link) const = 0; |
177 | |
178 | /// Set the link's layers. |
179 | virtual void link_set_navigation_layers(RID p_link, uint32_t p_navigation_layers) = 0; |
180 | virtual uint32_t link_get_navigation_layers(RID p_link) const = 0; |
181 | |
182 | /// Set the start position of the link. |
183 | virtual void link_set_start_position(RID p_link, Vector3 p_position) = 0; |
184 | virtual Vector3 link_get_start_position(RID p_link) const = 0; |
185 | |
186 | /// Set the end position of the link. |
187 | virtual void link_set_end_position(RID p_link, Vector3 p_position) = 0; |
188 | virtual Vector3 link_get_end_position(RID p_link) const = 0; |
189 | |
190 | /// Set the enter cost of the link. |
191 | virtual void link_set_enter_cost(RID p_link, real_t p_enter_cost) = 0; |
192 | virtual real_t link_get_enter_cost(RID p_link) const = 0; |
193 | |
194 | /// Set the travel cost of the link. |
195 | virtual void link_set_travel_cost(RID p_link, real_t p_travel_cost) = 0; |
196 | virtual real_t link_get_travel_cost(RID p_link) const = 0; |
197 | |
198 | /// Set the node which manages this link. |
199 | virtual void link_set_owner_id(RID p_link, ObjectID p_owner_id) = 0; |
200 | virtual ObjectID link_get_owner_id(RID p_link) const = 0; |
201 | |
202 | /// Creates the agent. |
203 | virtual RID agent_create() = 0; |
204 | |
205 | /// Put the agent in the map. |
206 | virtual void agent_set_map(RID p_agent, RID p_map) = 0; |
207 | virtual RID agent_get_map(RID p_agent) const = 0; |
208 | |
209 | virtual void agent_set_paused(RID p_agent, bool p_paused) = 0; |
210 | virtual bool agent_get_paused(RID p_agent) const = 0; |
211 | |
212 | virtual void agent_set_avoidance_enabled(RID p_agent, bool p_enabled) = 0; |
213 | virtual bool agent_get_avoidance_enabled(RID p_agent) const = 0; |
214 | |
215 | virtual void agent_set_use_3d_avoidance(RID p_agent, bool p_enabled) = 0; |
216 | virtual bool agent_get_use_3d_avoidance(RID p_agent) const = 0; |
217 | |
218 | /// The maximum distance (center point to |
219 | /// center point) to other agents this agent |
220 | /// takes into account in the navigation. The |
221 | /// larger this number, the longer the running |
222 | /// time of the simulation. If the number is too |
223 | /// low, the simulation will not be safe. |
224 | /// Must be non-negative. |
225 | virtual void agent_set_neighbor_distance(RID p_agent, real_t p_distance) = 0; |
226 | |
227 | /// The maximum number of other agents this |
228 | /// agent takes into account in the navigation. |
229 | /// The larger this number, the longer the |
230 | /// running time of the simulation. If the |
231 | /// number is too low, the simulation will not |
232 | /// be safe. |
233 | virtual void agent_set_max_neighbors(RID p_agent, int p_count) = 0; |
234 | |
235 | // Sets the minimum amount of time in seconds that an agent's |
236 | // must be able to stay on the calculated velocity while still avoiding collisions with agent's |
237 | // if this value is set to high an agent will often fall back to using a very low velocity just to be safe |
238 | virtual void agent_set_time_horizon_agents(RID p_agent, real_t p_time_horizon) = 0; |
239 | |
240 | /// Sets the minimum amount of time in seconds that an agent's |
241 | // must be able to stay on the calculated velocity while still avoiding collisions with obstacle's |
242 | // if this value is set to high an agent will often fall back to using a very low velocity just to be safe |
243 | virtual void agent_set_time_horizon_obstacles(RID p_agent, real_t p_time_horizon) = 0; |
244 | |
245 | /// The radius of this agent. |
246 | /// Must be non-negative. |
247 | virtual void agent_set_radius(RID p_agent, real_t p_radius) = 0; |
248 | virtual void agent_set_height(RID p_agent, real_t p_height) = 0; |
249 | |
250 | /// The maximum speed of this agent. |
251 | /// Must be non-negative. |
252 | virtual void agent_set_max_speed(RID p_agent, real_t p_max_speed) = 0; |
253 | |
254 | /// forces and agent velocity change in the avoidance simulation, adds simulation instability if done recklessly |
255 | virtual void agent_set_velocity_forced(RID p_agent, Vector3 p_velocity) = 0; |
256 | |
257 | /// The wanted velocity for the agent as a "suggestion" to the avoidance simulation. |
258 | /// The simulation will try to fulfill this velocity wish if possible but may change the velocity depending on other agent's and obstacles'. |
259 | virtual void agent_set_velocity(RID p_agent, Vector3 p_velocity) = 0; |
260 | |
261 | /// Position of the agent in world space. |
262 | virtual void agent_set_position(RID p_agent, Vector3 p_position) = 0; |
263 | |
264 | /// Returns true if the map got changed the previous frame. |
265 | virtual bool agent_is_map_changed(RID p_agent) const = 0; |
266 | |
267 | /// Callback called at the end of the RVO process |
268 | virtual void agent_set_avoidance_callback(RID p_agent, Callable p_callback) = 0; |
269 | |
270 | virtual void agent_set_avoidance_layers(RID p_agent, uint32_t p_layers) = 0; |
271 | virtual void agent_set_avoidance_mask(RID p_agent, uint32_t p_mask) = 0; |
272 | virtual void agent_set_avoidance_priority(RID p_agent, real_t p_priority) = 0; |
273 | |
274 | /// Creates the obstacle. |
275 | virtual RID obstacle_create() = 0; |
276 | virtual void obstacle_set_map(RID p_obstacle, RID p_map) = 0; |
277 | virtual RID obstacle_get_map(RID p_obstacle) const = 0; |
278 | |
279 | virtual void obstacle_set_paused(RID p_obstacle, bool p_paused) = 0; |
280 | virtual bool obstacle_get_paused(RID p_obstacle) const = 0; |
281 | |
282 | virtual void obstacle_set_avoidance_enabled(RID p_obstacle, bool p_enabled) = 0; |
283 | virtual bool obstacle_get_avoidance_enabled(RID p_obstacle) const = 0; |
284 | virtual void obstacle_set_use_3d_avoidance(RID p_obstacle, bool p_enabled) = 0; |
285 | virtual bool obstacle_get_use_3d_avoidance(RID p_obstacle) const = 0; |
286 | virtual void obstacle_set_radius(RID p_obstacle, real_t p_radius) = 0; |
287 | virtual void obstacle_set_height(RID p_obstacle, real_t p_height) = 0; |
288 | virtual void obstacle_set_velocity(RID p_obstacle, Vector3 p_velocity) = 0; |
289 | virtual void obstacle_set_position(RID p_obstacle, Vector3 p_position) = 0; |
290 | virtual void obstacle_set_vertices(RID p_obstacle, const Vector<Vector3> &p_vertices) = 0; |
291 | virtual void obstacle_set_avoidance_layers(RID p_obstacle, uint32_t p_layers) = 0; |
292 | |
293 | /// Destroy the `RID` |
294 | virtual void free(RID p_object) = 0; |
295 | |
296 | /// Control activation of this server. |
297 | virtual void set_active(bool p_active) = 0; |
298 | |
299 | /// Process the collision avoidance agents. |
300 | /// The result of this process is needed by the physics server, |
301 | /// so this must be called in the main thread. |
302 | /// Note: This function is not thread safe. |
303 | virtual void process(real_t delta_time) = 0; |
304 | virtual void init() = 0; |
305 | virtual void finish() = 0; |
306 | |
307 | /// Returns a customized navigation path using a query parameters object |
308 | virtual void query_path(const Ref<NavigationPathQueryParameters3D> &p_query_parameters, Ref<NavigationPathQueryResult3D> p_query_result) const; |
309 | |
310 | virtual NavigationUtilities::PathQueryResult _query_path(const NavigationUtilities::PathQueryParameters &p_parameters) const = 0; |
311 | |
312 | virtual void parse_source_geometry_data(const Ref<NavigationMesh> &p_navigation_mesh, const Ref<NavigationMeshSourceGeometryData3D> &p_source_geometry_data, Node *p_root_node, const Callable &p_callback = Callable()) = 0; |
313 | virtual void bake_from_source_geometry_data(const Ref<NavigationMesh> &p_navigation_mesh, const Ref<NavigationMeshSourceGeometryData3D> &p_source_geometry_data, const Callable &p_callback = Callable()) = 0; |
314 | virtual void bake_from_source_geometry_data_async(const Ref<NavigationMesh> &p_navigation_mesh, const Ref<NavigationMeshSourceGeometryData3D> &p_source_geometry_data, const Callable &p_callback = Callable()) = 0; |
315 | |
316 | NavigationServer3D(); |
317 | ~NavigationServer3D() override; |
318 | |
319 | enum ProcessInfo { |
320 | INFO_ACTIVE_MAPS, |
321 | INFO_REGION_COUNT, |
322 | INFO_AGENT_COUNT, |
323 | INFO_LINK_COUNT, |
324 | INFO_POLYGON_COUNT, |
325 | INFO_EDGE_COUNT, |
326 | INFO_EDGE_MERGE_COUNT, |
327 | INFO_EDGE_CONNECTION_COUNT, |
328 | INFO_EDGE_FREE_COUNT, |
329 | }; |
330 | |
331 | virtual int get_process_info(ProcessInfo p_info) const = 0; |
332 | |
333 | void set_debug_enabled(bool p_enabled); |
334 | bool get_debug_enabled() const; |
335 | |
336 | private: |
337 | bool debug_enabled = false; |
338 | |
339 | #ifdef DEBUG_ENABLED |
340 | bool debug_dirty = true; |
341 | |
342 | bool debug_navigation_enabled = false; |
343 | bool navigation_debug_dirty = true; |
344 | void _emit_navigation_debug_changed_signal(); |
345 | |
346 | bool debug_avoidance_enabled = false; |
347 | bool avoidance_debug_dirty = true; |
348 | void _emit_avoidance_debug_changed_signal(); |
349 | |
350 | Color debug_navigation_edge_connection_color = Color(1.0, 0.0, 1.0, 1.0); |
351 | Color debug_navigation_geometry_edge_color = Color(0.5, 1.0, 1.0, 1.0); |
352 | Color debug_navigation_geometry_face_color = Color(0.5, 1.0, 1.0, 0.4); |
353 | Color debug_navigation_geometry_edge_disabled_color = Color(0.5, 0.5, 0.5, 1.0); |
354 | Color debug_navigation_geometry_face_disabled_color = Color(0.5, 0.5, 0.5, 0.4); |
355 | Color debug_navigation_link_connection_color = Color(1.0, 0.5, 1.0, 1.0); |
356 | Color debug_navigation_link_connection_disabled_color = Color(0.5, 0.5, 0.5, 1.0); |
357 | Color debug_navigation_agent_path_color = Color(1.0, 0.0, 0.0, 1.0); |
358 | |
359 | real_t debug_navigation_agent_path_point_size = 4.0; |
360 | |
361 | Color debug_navigation_avoidance_agents_radius_color = Color(1.0, 1.0, 0.0, 0.25); |
362 | Color debug_navigation_avoidance_obstacles_radius_color = Color(1.0, 0.5, 0.0, 0.25); |
363 | |
364 | Color debug_navigation_avoidance_static_obstacle_pushin_face_color = Color(1.0, 0.0, 0.0, 0.0); |
365 | Color debug_navigation_avoidance_static_obstacle_pushout_face_color = Color(1.0, 1.0, 0.0, 0.5); |
366 | Color debug_navigation_avoidance_static_obstacle_pushin_edge_color = Color(1.0, 0.0, 0.0, 1.0); |
367 | Color debug_navigation_avoidance_static_obstacle_pushout_edge_color = Color(1.0, 1.0, 0.0, 1.0); |
368 | |
369 | bool debug_navigation_enable_edge_connections = true; |
370 | bool debug_navigation_enable_edge_connections_xray = true; |
371 | bool debug_navigation_enable_edge_lines = true; |
372 | bool debug_navigation_enable_edge_lines_xray = true; |
373 | bool debug_navigation_enable_geometry_face_random_color = true; |
374 | bool debug_navigation_enable_link_connections = true; |
375 | bool debug_navigation_enable_link_connections_xray = true; |
376 | bool debug_navigation_enable_agent_paths = true; |
377 | bool debug_navigation_enable_agent_paths_xray = true; |
378 | |
379 | bool debug_navigation_avoidance_enable_agents_radius = true; |
380 | bool debug_navigation_avoidance_enable_obstacles_radius = true; |
381 | bool debug_navigation_avoidance_enable_obstacles_static = true; |
382 | |
383 | Ref<StandardMaterial3D> debug_navigation_geometry_edge_material; |
384 | Ref<StandardMaterial3D> debug_navigation_geometry_face_material; |
385 | Ref<StandardMaterial3D> debug_navigation_geometry_edge_disabled_material; |
386 | Ref<StandardMaterial3D> debug_navigation_geometry_face_disabled_material; |
387 | Ref<StandardMaterial3D> debug_navigation_edge_connections_material; |
388 | Ref<StandardMaterial3D> debug_navigation_link_connections_material; |
389 | Ref<StandardMaterial3D> debug_navigation_link_connections_disabled_material; |
390 | Ref<StandardMaterial3D> debug_navigation_avoidance_agents_radius_material; |
391 | Ref<StandardMaterial3D> debug_navigation_avoidance_obstacles_radius_material; |
392 | |
393 | Ref<StandardMaterial3D> debug_navigation_avoidance_static_obstacle_pushin_face_material; |
394 | Ref<StandardMaterial3D> debug_navigation_avoidance_static_obstacle_pushout_face_material; |
395 | Ref<StandardMaterial3D> debug_navigation_avoidance_static_obstacle_pushin_edge_material; |
396 | Ref<StandardMaterial3D> debug_navigation_avoidance_static_obstacle_pushout_edge_material; |
397 | |
398 | Ref<StandardMaterial3D> debug_navigation_agent_path_line_material; |
399 | Ref<StandardMaterial3D> debug_navigation_agent_path_point_material; |
400 | |
401 | public: |
402 | void set_debug_navigation_enabled(bool p_enabled); |
403 | bool get_debug_navigation_enabled() const; |
404 | |
405 | void set_debug_avoidance_enabled(bool p_enabled); |
406 | bool get_debug_avoidance_enabled() const; |
407 | |
408 | void set_debug_navigation_edge_connection_color(const Color &p_color); |
409 | Color get_debug_navigation_edge_connection_color() const; |
410 | |
411 | void set_debug_navigation_geometry_edge_color(const Color &p_color); |
412 | Color get_debug_navigation_geometry_edge_color() const; |
413 | |
414 | void set_debug_navigation_geometry_face_color(const Color &p_color); |
415 | Color get_debug_navigation_geometry_face_color() const; |
416 | |
417 | void set_debug_navigation_geometry_edge_disabled_color(const Color &p_color); |
418 | Color get_debug_navigation_geometry_edge_disabled_color() const; |
419 | |
420 | void set_debug_navigation_geometry_face_disabled_color(const Color &p_color); |
421 | Color get_debug_navigation_geometry_face_disabled_color() const; |
422 | |
423 | void set_debug_navigation_link_connection_color(const Color &p_color); |
424 | Color get_debug_navigation_link_connection_color() const; |
425 | |
426 | void set_debug_navigation_link_connection_disabled_color(const Color &p_color); |
427 | Color get_debug_navigation_link_connection_disabled_color() const; |
428 | |
429 | void set_debug_navigation_agent_path_color(const Color &p_color); |
430 | Color get_debug_navigation_agent_path_color() const; |
431 | |
432 | void set_debug_navigation_avoidance_agents_radius_color(const Color &p_color); |
433 | Color get_debug_navigation_avoidance_agents_radius_color() const; |
434 | |
435 | void set_debug_navigation_avoidance_obstacles_radius_color(const Color &p_color); |
436 | Color get_debug_navigation_avoidance_obstacles_radius_color() const; |
437 | |
438 | void set_debug_navigation_avoidance_static_obstacle_pushin_face_color(const Color &p_color); |
439 | Color get_debug_navigation_avoidance_static_obstacle_pushin_face_color() const; |
440 | |
441 | void set_debug_navigation_avoidance_static_obstacle_pushout_face_color(const Color &p_color); |
442 | Color get_debug_navigation_avoidance_static_obstacle_pushout_face_color() const; |
443 | |
444 | void set_debug_navigation_avoidance_static_obstacle_pushin_edge_color(const Color &p_color); |
445 | Color get_debug_navigation_avoidance_static_obstacle_pushin_edge_color() const; |
446 | |
447 | void set_debug_navigation_avoidance_static_obstacle_pushout_edge_color(const Color &p_color); |
448 | Color get_debug_navigation_avoidance_static_obstacle_pushout_edge_color() const; |
449 | |
450 | void set_debug_navigation_enable_edge_connections(const bool p_value); |
451 | bool get_debug_navigation_enable_edge_connections() const; |
452 | |
453 | void set_debug_navigation_enable_edge_connections_xray(const bool p_value); |
454 | bool get_debug_navigation_enable_edge_connections_xray() const; |
455 | |
456 | void set_debug_navigation_enable_edge_lines(const bool p_value); |
457 | bool get_debug_navigation_enable_edge_lines() const; |
458 | |
459 | void set_debug_navigation_enable_edge_lines_xray(const bool p_value); |
460 | bool get_debug_navigation_enable_edge_lines_xray() const; |
461 | |
462 | void set_debug_navigation_enable_geometry_face_random_color(const bool p_value); |
463 | bool get_debug_navigation_enable_geometry_face_random_color() const; |
464 | |
465 | void set_debug_navigation_enable_link_connections(const bool p_value); |
466 | bool get_debug_navigation_enable_link_connections() const; |
467 | |
468 | void set_debug_navigation_enable_link_connections_xray(const bool p_value); |
469 | bool get_debug_navigation_enable_link_connections_xray() const; |
470 | |
471 | void set_debug_navigation_enable_agent_paths(const bool p_value); |
472 | bool get_debug_navigation_enable_agent_paths() const; |
473 | |
474 | void set_debug_navigation_enable_agent_paths_xray(const bool p_value); |
475 | bool get_debug_navigation_enable_agent_paths_xray() const; |
476 | |
477 | void set_debug_navigation_agent_path_point_size(real_t p_point_size); |
478 | real_t get_debug_navigation_agent_path_point_size() const; |
479 | |
480 | void set_debug_navigation_avoidance_enable_agents_radius(const bool p_value); |
481 | bool get_debug_navigation_avoidance_enable_agents_radius() const; |
482 | |
483 | void set_debug_navigation_avoidance_enable_obstacles_radius(const bool p_value); |
484 | bool get_debug_navigation_avoidance_enable_obstacles_radius() const; |
485 | |
486 | void set_debug_navigation_avoidance_enable_obstacles_static(const bool p_value); |
487 | bool get_debug_navigation_avoidance_enable_obstacles_static() const; |
488 | |
489 | Ref<StandardMaterial3D> get_debug_navigation_geometry_face_material(); |
490 | Ref<StandardMaterial3D> get_debug_navigation_geometry_edge_material(); |
491 | Ref<StandardMaterial3D> get_debug_navigation_geometry_face_disabled_material(); |
492 | Ref<StandardMaterial3D> get_debug_navigation_geometry_edge_disabled_material(); |
493 | Ref<StandardMaterial3D> get_debug_navigation_edge_connections_material(); |
494 | Ref<StandardMaterial3D> get_debug_navigation_link_connections_material(); |
495 | Ref<StandardMaterial3D> get_debug_navigation_link_connections_disabled_material(); |
496 | |
497 | Ref<StandardMaterial3D> get_debug_navigation_agent_path_line_material(); |
498 | Ref<StandardMaterial3D> get_debug_navigation_agent_path_point_material(); |
499 | |
500 | Ref<StandardMaterial3D> get_debug_navigation_avoidance_agents_radius_material(); |
501 | Ref<StandardMaterial3D> get_debug_navigation_avoidance_obstacles_radius_material(); |
502 | |
503 | Ref<StandardMaterial3D> get_debug_navigation_avoidance_static_obstacle_pushin_face_material(); |
504 | Ref<StandardMaterial3D> get_debug_navigation_avoidance_static_obstacle_pushout_face_material(); |
505 | Ref<StandardMaterial3D> get_debug_navigation_avoidance_static_obstacle_pushin_edge_material(); |
506 | Ref<StandardMaterial3D> get_debug_navigation_avoidance_static_obstacle_pushout_edge_material(); |
507 | #endif // DEBUG_ENABLED |
508 | }; |
509 | |
510 | typedef NavigationServer3D *(*NavigationServer3DCallback)(); |
511 | |
512 | /// Manager used for the server singleton registration |
513 | class NavigationServer3DManager { |
514 | static NavigationServer3DCallback create_callback; |
515 | |
516 | public: |
517 | static void set_default_server(NavigationServer3DCallback p_callback); |
518 | static NavigationServer3D *new_default_server(); |
519 | }; |
520 | |
521 | VARIANT_ENUM_CAST(NavigationServer3D::ProcessInfo); |
522 | |
523 | #endif // NAVIGATION_SERVER_3D_H |
524 | |