1 | /**************************************************************************/ |
2 | /* godot_area_2d.cpp */ |
3 | /**************************************************************************/ |
4 | /* This file is part of: */ |
5 | /* GODOT ENGINE */ |
6 | /* https://godotengine.org */ |
7 | /**************************************************************************/ |
8 | /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ |
9 | /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ |
10 | /* */ |
11 | /* Permission is hereby granted, free of charge, to any person obtaining */ |
12 | /* a copy of this software and associated documentation files (the */ |
13 | /* "Software"), to deal in the Software without restriction, including */ |
14 | /* without limitation the rights to use, copy, modify, merge, publish, */ |
15 | /* distribute, sublicense, and/or sell copies of the Software, and to */ |
16 | /* permit persons to whom the Software is furnished to do so, subject to */ |
17 | /* the following conditions: */ |
18 | /* */ |
19 | /* The above copyright notice and this permission notice shall be */ |
20 | /* included in all copies or substantial portions of the Software. */ |
21 | /* */ |
22 | /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ |
23 | /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ |
24 | /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ |
25 | /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ |
26 | /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ |
27 | /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ |
28 | /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ |
29 | /**************************************************************************/ |
30 | |
31 | #include "godot_area_2d.h" |
32 | #include "godot_body_2d.h" |
33 | #include "godot_space_2d.h" |
34 | |
35 | GodotArea2D::BodyKey::BodyKey(GodotBody2D *p_body, uint32_t p_body_shape, uint32_t p_area_shape) { |
36 | rid = p_body->get_self(); |
37 | instance_id = p_body->get_instance_id(); |
38 | body_shape = p_body_shape; |
39 | area_shape = p_area_shape; |
40 | } |
41 | |
42 | GodotArea2D::BodyKey::BodyKey(GodotArea2D *p_body, uint32_t p_body_shape, uint32_t p_area_shape) { |
43 | rid = p_body->get_self(); |
44 | instance_id = p_body->get_instance_id(); |
45 | body_shape = p_body_shape; |
46 | area_shape = p_area_shape; |
47 | } |
48 | |
49 | void GodotArea2D::_shapes_changed() { |
50 | if (!moved_list.in_list() && get_space()) { |
51 | get_space()->area_add_to_moved_list(&moved_list); |
52 | } |
53 | } |
54 | |
55 | void GodotArea2D::set_transform(const Transform2D &p_transform) { |
56 | if (!moved_list.in_list() && get_space()) { |
57 | get_space()->area_add_to_moved_list(&moved_list); |
58 | } |
59 | |
60 | _set_transform(p_transform); |
61 | _set_inv_transform(p_transform.affine_inverse()); |
62 | } |
63 | |
64 | void GodotArea2D::set_space(GodotSpace2D *p_space) { |
65 | if (get_space()) { |
66 | if (monitor_query_list.in_list()) { |
67 | get_space()->area_remove_from_monitor_query_list(&monitor_query_list); |
68 | } |
69 | if (moved_list.in_list()) { |
70 | get_space()->area_remove_from_moved_list(&moved_list); |
71 | } |
72 | } |
73 | |
74 | monitored_bodies.clear(); |
75 | monitored_areas.clear(); |
76 | |
77 | _set_space(p_space); |
78 | } |
79 | |
80 | void GodotArea2D::set_monitor_callback(const Callable &p_callback) { |
81 | ObjectID id = p_callback.get_object_id(); |
82 | |
83 | if (id == monitor_callback.get_object_id()) { |
84 | monitor_callback = p_callback; |
85 | return; |
86 | } |
87 | |
88 | _unregister_shapes(); |
89 | |
90 | monitor_callback = p_callback; |
91 | |
92 | monitored_bodies.clear(); |
93 | monitored_areas.clear(); |
94 | |
95 | _shape_changed(); |
96 | |
97 | if (!moved_list.in_list() && get_space()) { |
98 | get_space()->area_add_to_moved_list(&moved_list); |
99 | } |
100 | } |
101 | |
102 | void GodotArea2D::set_area_monitor_callback(const Callable &p_callback) { |
103 | ObjectID id = p_callback.get_object_id(); |
104 | |
105 | if (id == area_monitor_callback.get_object_id()) { |
106 | area_monitor_callback = p_callback; |
107 | return; |
108 | } |
109 | |
110 | _unregister_shapes(); |
111 | |
112 | area_monitor_callback = p_callback; |
113 | |
114 | monitored_bodies.clear(); |
115 | monitored_areas.clear(); |
116 | |
117 | _shape_changed(); |
118 | |
119 | if (!moved_list.in_list() && get_space()) { |
120 | get_space()->area_add_to_moved_list(&moved_list); |
121 | } |
122 | } |
123 | |
124 | void GodotArea2D::_set_space_override_mode(PhysicsServer2D::AreaSpaceOverrideMode &r_mode, PhysicsServer2D::AreaSpaceOverrideMode p_new_mode) { |
125 | bool do_override = p_new_mode != PhysicsServer2D::AREA_SPACE_OVERRIDE_DISABLED; |
126 | if (do_override == (r_mode != PhysicsServer2D::AREA_SPACE_OVERRIDE_DISABLED)) { |
127 | return; |
128 | } |
129 | _unregister_shapes(); |
130 | r_mode = p_new_mode; |
131 | _shape_changed(); |
132 | } |
133 | |
134 | void GodotArea2D::set_param(PhysicsServer2D::AreaParameter p_param, const Variant &p_value) { |
135 | switch (p_param) { |
136 | case PhysicsServer2D::AREA_PARAM_GRAVITY_OVERRIDE_MODE: |
137 | _set_space_override_mode(gravity_override_mode, (PhysicsServer2D::AreaSpaceOverrideMode)(int)p_value); |
138 | break; |
139 | case PhysicsServer2D::AREA_PARAM_GRAVITY: |
140 | gravity = p_value; |
141 | break; |
142 | case PhysicsServer2D::AREA_PARAM_GRAVITY_VECTOR: |
143 | gravity_vector = p_value; |
144 | break; |
145 | case PhysicsServer2D::AREA_PARAM_GRAVITY_IS_POINT: |
146 | gravity_is_point = p_value; |
147 | break; |
148 | case PhysicsServer2D::AREA_PARAM_GRAVITY_POINT_UNIT_DISTANCE: |
149 | gravity_point_unit_distance = p_value; |
150 | break; |
151 | case PhysicsServer2D::AREA_PARAM_LINEAR_DAMP_OVERRIDE_MODE: |
152 | _set_space_override_mode(linear_damping_override_mode, (PhysicsServer2D::AreaSpaceOverrideMode)(int)p_value); |
153 | break; |
154 | case PhysicsServer2D::AREA_PARAM_LINEAR_DAMP: |
155 | linear_damp = p_value; |
156 | break; |
157 | case PhysicsServer2D::AREA_PARAM_ANGULAR_DAMP_OVERRIDE_MODE: |
158 | _set_space_override_mode(angular_damping_override_mode, (PhysicsServer2D::AreaSpaceOverrideMode)(int)p_value); |
159 | break; |
160 | case PhysicsServer2D::AREA_PARAM_ANGULAR_DAMP: |
161 | angular_damp = p_value; |
162 | break; |
163 | case PhysicsServer2D::AREA_PARAM_PRIORITY: |
164 | priority = p_value; |
165 | break; |
166 | } |
167 | } |
168 | |
169 | Variant GodotArea2D::get_param(PhysicsServer2D::AreaParameter p_param) const { |
170 | switch (p_param) { |
171 | case PhysicsServer2D::AREA_PARAM_GRAVITY_OVERRIDE_MODE: |
172 | return gravity_override_mode; |
173 | case PhysicsServer2D::AREA_PARAM_GRAVITY: |
174 | return gravity; |
175 | case PhysicsServer2D::AREA_PARAM_GRAVITY_VECTOR: |
176 | return gravity_vector; |
177 | case PhysicsServer2D::AREA_PARAM_GRAVITY_IS_POINT: |
178 | return gravity_is_point; |
179 | case PhysicsServer2D::AREA_PARAM_GRAVITY_POINT_UNIT_DISTANCE: |
180 | return gravity_point_unit_distance; |
181 | case PhysicsServer2D::AREA_PARAM_LINEAR_DAMP_OVERRIDE_MODE: |
182 | return linear_damping_override_mode; |
183 | case PhysicsServer2D::AREA_PARAM_LINEAR_DAMP: |
184 | return linear_damp; |
185 | case PhysicsServer2D::AREA_PARAM_ANGULAR_DAMP_OVERRIDE_MODE: |
186 | return angular_damping_override_mode; |
187 | case PhysicsServer2D::AREA_PARAM_ANGULAR_DAMP: |
188 | return angular_damp; |
189 | case PhysicsServer2D::AREA_PARAM_PRIORITY: |
190 | return priority; |
191 | } |
192 | |
193 | return Variant(); |
194 | } |
195 | |
196 | void GodotArea2D::_queue_monitor_update() { |
197 | ERR_FAIL_COND(!get_space()); |
198 | |
199 | if (!monitor_query_list.in_list()) { |
200 | get_space()->area_add_to_monitor_query_list(&monitor_query_list); |
201 | } |
202 | } |
203 | |
204 | void GodotArea2D::set_monitorable(bool p_monitorable) { |
205 | if (monitorable == p_monitorable) { |
206 | return; |
207 | } |
208 | |
209 | monitorable = p_monitorable; |
210 | _set_static(!monitorable); |
211 | _shapes_changed(); |
212 | } |
213 | |
214 | void GodotArea2D::call_queries() { |
215 | if (!monitor_callback.is_null() && !monitored_bodies.is_empty()) { |
216 | if (monitor_callback.is_valid()) { |
217 | Variant res[5]; |
218 | Variant *resptr[5]; |
219 | for (int i = 0; i < 5; i++) { |
220 | resptr[i] = &res[i]; |
221 | } |
222 | |
223 | for (HashMap<BodyKey, BodyState, BodyKey>::Iterator E = monitored_bodies.begin(); E;) { |
224 | if (E->value.state == 0) { // Nothing happened |
225 | HashMap<BodyKey, BodyState, BodyKey>::Iterator next = E; |
226 | ++next; |
227 | monitored_bodies.remove(E); |
228 | E = next; |
229 | continue; |
230 | } |
231 | |
232 | res[0] = E->value.state > 0 ? PhysicsServer2D::AREA_BODY_ADDED : PhysicsServer2D::AREA_BODY_REMOVED; |
233 | res[1] = E->key.rid; |
234 | res[2] = E->key.instance_id; |
235 | res[3] = E->key.body_shape; |
236 | res[4] = E->key.area_shape; |
237 | |
238 | HashMap<BodyKey, BodyState, BodyKey>::Iterator next = E; |
239 | ++next; |
240 | monitored_bodies.remove(E); |
241 | E = next; |
242 | |
243 | Callable::CallError ce; |
244 | Variant ret; |
245 | monitor_callback.callp((const Variant **)resptr, 5, ret, ce); |
246 | |
247 | if (ce.error != Callable::CallError::CALL_OK) { |
248 | ERR_PRINT_ONCE("Error calling event callback method " + Variant::get_callable_error_text(monitor_callback, (const Variant **)resptr, 5, ce)); |
249 | } |
250 | } |
251 | } else { |
252 | monitored_bodies.clear(); |
253 | monitor_callback = Callable(); |
254 | } |
255 | } |
256 | |
257 | if (!area_monitor_callback.is_null() && !monitored_areas.is_empty()) { |
258 | if (area_monitor_callback.is_valid()) { |
259 | Variant res[5]; |
260 | Variant *resptr[5]; |
261 | for (int i = 0; i < 5; i++) { |
262 | resptr[i] = &res[i]; |
263 | } |
264 | |
265 | for (HashMap<BodyKey, BodyState, BodyKey>::Iterator E = monitored_areas.begin(); E;) { |
266 | if (E->value.state == 0) { // Nothing happened |
267 | HashMap<BodyKey, BodyState, BodyKey>::Iterator next = E; |
268 | ++next; |
269 | monitored_areas.remove(E); |
270 | E = next; |
271 | continue; |
272 | } |
273 | |
274 | res[0] = E->value.state > 0 ? PhysicsServer2D::AREA_BODY_ADDED : PhysicsServer2D::AREA_BODY_REMOVED; |
275 | res[1] = E->key.rid; |
276 | res[2] = E->key.instance_id; |
277 | res[3] = E->key.body_shape; |
278 | res[4] = E->key.area_shape; |
279 | |
280 | HashMap<BodyKey, BodyState, BodyKey>::Iterator next = E; |
281 | ++next; |
282 | monitored_areas.remove(E); |
283 | E = next; |
284 | |
285 | Callable::CallError ce; |
286 | Variant ret; |
287 | area_monitor_callback.callp((const Variant **)resptr, 5, ret, ce); |
288 | |
289 | if (ce.error != Callable::CallError::CALL_OK) { |
290 | ERR_PRINT_ONCE("Error calling event callback method " + Variant::get_callable_error_text(area_monitor_callback, (const Variant **)resptr, 5, ce)); |
291 | } |
292 | } |
293 | } else { |
294 | monitored_areas.clear(); |
295 | area_monitor_callback = Callable(); |
296 | } |
297 | } |
298 | } |
299 | |
300 | void GodotArea2D::compute_gravity(const Vector2 &p_position, Vector2 &r_gravity) const { |
301 | if (is_gravity_point()) { |
302 | const real_t gr_unit_dist = get_gravity_point_unit_distance(); |
303 | Vector2 v = get_transform().xform(get_gravity_vector()) - p_position; |
304 | if (gr_unit_dist > 0) { |
305 | const real_t v_length_sq = v.length_squared(); |
306 | if (v_length_sq > 0) { |
307 | const real_t gravity_strength = get_gravity() * gr_unit_dist * gr_unit_dist / v_length_sq; |
308 | r_gravity = v.normalized() * gravity_strength; |
309 | } else { |
310 | r_gravity = Vector2(); |
311 | } |
312 | } else { |
313 | r_gravity = v.normalized() * get_gravity(); |
314 | } |
315 | } else { |
316 | r_gravity = get_gravity_vector() * get_gravity(); |
317 | } |
318 | } |
319 | |
320 | GodotArea2D::GodotArea2D() : |
321 | GodotCollisionObject2D(TYPE_AREA), |
322 | monitor_query_list(this), |
323 | moved_list(this) { |
324 | _set_static(true); //areas are not active by default |
325 | } |
326 | |
327 | GodotArea2D::~GodotArea2D() { |
328 | } |
329 | |