| 1 | /**************************************************************************/ |
| 2 | /* godot_collision_solver_2d_sat.cpp */ |
| 3 | /**************************************************************************/ |
| 4 | /* This file is part of: */ |
| 5 | /* GODOT ENGINE */ |
| 6 | /* https://godotengine.org */ |
| 7 | /**************************************************************************/ |
| 8 | /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ |
| 9 | /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ |
| 10 | /* */ |
| 11 | /* Permission is hereby granted, free of charge, to any person obtaining */ |
| 12 | /* a copy of this software and associated documentation files (the */ |
| 13 | /* "Software"), to deal in the Software without restriction, including */ |
| 14 | /* without limitation the rights to use, copy, modify, merge, publish, */ |
| 15 | /* distribute, sublicense, and/or sell copies of the Software, and to */ |
| 16 | /* permit persons to whom the Software is furnished to do so, subject to */ |
| 17 | /* the following conditions: */ |
| 18 | /* */ |
| 19 | /* The above copyright notice and this permission notice shall be */ |
| 20 | /* included in all copies or substantial portions of the Software. */ |
| 21 | /* */ |
| 22 | /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ |
| 23 | /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ |
| 24 | /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ |
| 25 | /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ |
| 26 | /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ |
| 27 | /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ |
| 28 | /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ |
| 29 | /**************************************************************************/ |
| 30 | |
| 31 | #include "godot_collision_solver_2d_sat.h" |
| 32 | |
| 33 | #include "core/math/geometry_2d.h" |
| 34 | |
| 35 | struct _CollectorCallback2D { |
| 36 | GodotCollisionSolver2D::CallbackResult callback = nullptr; |
| 37 | void *userdata = nullptr; |
| 38 | bool swap = false; |
| 39 | bool collided = false; |
| 40 | Vector2 normal; |
| 41 | Vector2 *sep_axis = nullptr; |
| 42 | |
| 43 | _FORCE_INLINE_ void call(const Vector2 &p_point_A, const Vector2 &p_point_B) { |
| 44 | if (swap) { |
| 45 | callback(p_point_B, p_point_A, userdata); |
| 46 | } else { |
| 47 | callback(p_point_A, p_point_B, userdata); |
| 48 | } |
| 49 | } |
| 50 | }; |
| 51 | |
| 52 | typedef void (*GenerateContactsFunc)(const Vector2 *, int, const Vector2 *, int, _CollectorCallback2D *); |
| 53 | |
| 54 | _FORCE_INLINE_ static void _generate_contacts_point_point(const Vector2 *p_points_A, int p_point_count_A, const Vector2 *p_points_B, int p_point_count_B, _CollectorCallback2D *p_collector) { |
| 55 | #ifdef DEBUG_ENABLED |
| 56 | ERR_FAIL_COND(p_point_count_A != 1); |
| 57 | ERR_FAIL_COND(p_point_count_B != 1); |
| 58 | #endif |
| 59 | |
| 60 | p_collector->call(*p_points_A, *p_points_B); |
| 61 | } |
| 62 | |
| 63 | _FORCE_INLINE_ static void _generate_contacts_point_edge(const Vector2 *p_points_A, int p_point_count_A, const Vector2 *p_points_B, int p_point_count_B, _CollectorCallback2D *p_collector) { |
| 64 | #ifdef DEBUG_ENABLED |
| 65 | ERR_FAIL_COND(p_point_count_A != 1); |
| 66 | ERR_FAIL_COND(p_point_count_B != 2); |
| 67 | #endif |
| 68 | |
| 69 | Vector2 closest_B = Geometry2D::get_closest_point_to_segment_uncapped(*p_points_A, p_points_B); |
| 70 | p_collector->call(*p_points_A, closest_B); |
| 71 | } |
| 72 | |
| 73 | struct _generate_contacts_Pair { |
| 74 | bool a = false; |
| 75 | int idx = 0; |
| 76 | real_t d = 0.0; |
| 77 | _FORCE_INLINE_ bool operator<(const _generate_contacts_Pair &l) const { return d < l.d; } |
| 78 | }; |
| 79 | |
| 80 | _FORCE_INLINE_ static void _generate_contacts_edge_edge(const Vector2 *p_points_A, int p_point_count_A, const Vector2 *p_points_B, int p_point_count_B, _CollectorCallback2D *p_collector) { |
| 81 | #ifdef DEBUG_ENABLED |
| 82 | ERR_FAIL_COND(p_point_count_A != 2); |
| 83 | ERR_FAIL_COND(p_point_count_B != 2); // circle is actually a 4x3 matrix |
| 84 | #endif |
| 85 | |
| 86 | Vector2 n = p_collector->normal; |
| 87 | Vector2 t = n.orthogonal(); |
| 88 | real_t dA = n.dot(p_points_A[0]); |
| 89 | real_t dB = n.dot(p_points_B[0]); |
| 90 | |
| 91 | _generate_contacts_Pair dvec[4]; |
| 92 | |
| 93 | dvec[0].d = t.dot(p_points_A[0]); |
| 94 | dvec[0].a = true; |
| 95 | dvec[0].idx = 0; |
| 96 | dvec[1].d = t.dot(p_points_A[1]); |
| 97 | dvec[1].a = true; |
| 98 | dvec[1].idx = 1; |
| 99 | dvec[2].d = t.dot(p_points_B[0]); |
| 100 | dvec[2].a = false; |
| 101 | dvec[2].idx = 0; |
| 102 | dvec[3].d = t.dot(p_points_B[1]); |
| 103 | dvec[3].a = false; |
| 104 | dvec[3].idx = 1; |
| 105 | |
| 106 | SortArray<_generate_contacts_Pair> sa; |
| 107 | sa.sort(dvec, 4); |
| 108 | |
| 109 | for (int i = 1; i <= 2; i++) { |
| 110 | if (dvec[i].a) { |
| 111 | Vector2 a = p_points_A[dvec[i].idx]; |
| 112 | Vector2 b = n.plane_project(dB, a); |
| 113 | if (n.dot(a) > n.dot(b) - CMP_EPSILON) { |
| 114 | continue; |
| 115 | } |
| 116 | p_collector->call(a, b); |
| 117 | } else { |
| 118 | Vector2 b = p_points_B[dvec[i].idx]; |
| 119 | Vector2 a = n.plane_project(dA, b); |
| 120 | if (n.dot(a) > n.dot(b) - CMP_EPSILON) { |
| 121 | continue; |
| 122 | } |
| 123 | p_collector->call(a, b); |
| 124 | } |
| 125 | } |
| 126 | } |
| 127 | |
| 128 | static void _generate_contacts_from_supports(const Vector2 *p_points_A, int p_point_count_A, const Vector2 *p_points_B, int p_point_count_B, _CollectorCallback2D *p_collector) { |
| 129 | #ifdef DEBUG_ENABLED |
| 130 | ERR_FAIL_COND(p_point_count_A < 1); |
| 131 | ERR_FAIL_COND(p_point_count_B < 1); |
| 132 | #endif |
| 133 | |
| 134 | static const GenerateContactsFunc generate_contacts_func_table[2][2] = { |
| 135 | { |
| 136 | _generate_contacts_point_point, |
| 137 | _generate_contacts_point_edge, |
| 138 | }, |
| 139 | { |
| 140 | nullptr, |
| 141 | _generate_contacts_edge_edge, |
| 142 | } |
| 143 | }; |
| 144 | |
| 145 | int pointcount_B = 0; |
| 146 | int pointcount_A = 0; |
| 147 | const Vector2 *points_A = nullptr; |
| 148 | const Vector2 *points_B = nullptr; |
| 149 | |
| 150 | if (p_point_count_A > p_point_count_B) { |
| 151 | //swap |
| 152 | p_collector->swap = !p_collector->swap; |
| 153 | p_collector->normal = -p_collector->normal; |
| 154 | |
| 155 | pointcount_B = p_point_count_A; |
| 156 | pointcount_A = p_point_count_B; |
| 157 | points_A = p_points_B; |
| 158 | points_B = p_points_A; |
| 159 | } else { |
| 160 | pointcount_B = p_point_count_B; |
| 161 | pointcount_A = p_point_count_A; |
| 162 | points_A = p_points_A; |
| 163 | points_B = p_points_B; |
| 164 | } |
| 165 | |
| 166 | int version_A = (pointcount_A > 2 ? 2 : pointcount_A) - 1; |
| 167 | int version_B = (pointcount_B > 2 ? 2 : pointcount_B) - 1; |
| 168 | |
| 169 | GenerateContactsFunc contacts_func = generate_contacts_func_table[version_A][version_B]; |
| 170 | ERR_FAIL_COND(!contacts_func); |
| 171 | contacts_func(points_A, pointcount_A, points_B, pointcount_B, p_collector); |
| 172 | } |
| 173 | |
| 174 | template <class ShapeA, class ShapeB, bool castA = false, bool castB = false, bool withMargin = false> |
| 175 | class SeparatorAxisTest2D { |
| 176 | const ShapeA *shape_A = nullptr; |
| 177 | const ShapeB *shape_B = nullptr; |
| 178 | const Transform2D *transform_A = nullptr; |
| 179 | const Transform2D *transform_B = nullptr; |
| 180 | real_t best_depth = 1e15; |
| 181 | Vector2 best_axis; |
| 182 | #ifdef DEBUG_ENABLED |
| 183 | int best_axis_count = 0; |
| 184 | int best_axis_index = -1; |
| 185 | #endif |
| 186 | Vector2 motion_A; |
| 187 | Vector2 motion_B; |
| 188 | real_t margin_A = 0.0; |
| 189 | real_t margin_B = 0.0; |
| 190 | _CollectorCallback2D *callback; |
| 191 | |
| 192 | public: |
| 193 | _FORCE_INLINE_ bool test_previous_axis() { |
| 194 | if (callback && callback->sep_axis && *callback->sep_axis != Vector2()) { |
| 195 | return test_axis(*callback->sep_axis); |
| 196 | } else { |
| 197 | #ifdef DEBUG_ENABLED |
| 198 | best_axis_count++; |
| 199 | #endif |
| 200 | } |
| 201 | return true; |
| 202 | } |
| 203 | |
| 204 | _FORCE_INLINE_ bool test_cast() { |
| 205 | if (castA) { |
| 206 | Vector2 na = motion_A.normalized(); |
| 207 | if (!test_axis(na)) { |
| 208 | return false; |
| 209 | } |
| 210 | if (!test_axis(na.orthogonal())) { |
| 211 | return false; |
| 212 | } |
| 213 | } |
| 214 | |
| 215 | if (castB) { |
| 216 | Vector2 nb = motion_B.normalized(); |
| 217 | if (!test_axis(nb)) { |
| 218 | return false; |
| 219 | } |
| 220 | if (!test_axis(nb.orthogonal())) { |
| 221 | return false; |
| 222 | } |
| 223 | } |
| 224 | |
| 225 | return true; |
| 226 | } |
| 227 | |
| 228 | _FORCE_INLINE_ bool test_axis(const Vector2 &p_axis) { |
| 229 | Vector2 axis = p_axis; |
| 230 | |
| 231 | if (Math::is_zero_approx(axis.x) && |
| 232 | Math::is_zero_approx(axis.y)) { |
| 233 | // strange case, try an upwards separator |
| 234 | axis = Vector2(0.0, 1.0); |
| 235 | } |
| 236 | |
| 237 | real_t min_A = 0.0, max_A = 0.0, min_B = 0.0, max_B = 0.0; |
| 238 | |
| 239 | if (castA) { |
| 240 | shape_A->project_range_cast(motion_A, axis, *transform_A, min_A, max_A); |
| 241 | } else { |
| 242 | shape_A->project_range(axis, *transform_A, min_A, max_A); |
| 243 | } |
| 244 | |
| 245 | if (castB) { |
| 246 | shape_B->project_range_cast(motion_B, axis, *transform_B, min_B, max_B); |
| 247 | } else { |
| 248 | shape_B->project_range(axis, *transform_B, min_B, max_B); |
| 249 | } |
| 250 | |
| 251 | if (withMargin) { |
| 252 | min_A -= margin_A; |
| 253 | max_A += margin_A; |
| 254 | min_B -= margin_B; |
| 255 | max_B += margin_B; |
| 256 | } |
| 257 | |
| 258 | min_B -= (max_A - min_A) * 0.5; |
| 259 | max_B += (max_A - min_A) * 0.5; |
| 260 | |
| 261 | real_t dmin = min_B - (min_A + max_A) * 0.5; |
| 262 | real_t dmax = max_B - (min_A + max_A) * 0.5; |
| 263 | |
| 264 | if (dmin > 0.0 || dmax < 0.0) { |
| 265 | if (callback && callback->sep_axis) { |
| 266 | *callback->sep_axis = axis; |
| 267 | } |
| 268 | #ifdef DEBUG_ENABLED |
| 269 | best_axis_count++; |
| 270 | #endif |
| 271 | |
| 272 | return false; // doesn't contain 0 |
| 273 | } |
| 274 | |
| 275 | //use the smallest depth |
| 276 | |
| 277 | dmin = Math::abs(dmin); |
| 278 | |
| 279 | if (dmax < dmin) { |
| 280 | if (dmax < best_depth) { |
| 281 | best_depth = dmax; |
| 282 | best_axis = axis; |
| 283 | #ifdef DEBUG_ENABLED |
| 284 | best_axis_index = best_axis_count; |
| 285 | #endif |
| 286 | } |
| 287 | } else { |
| 288 | if (dmin < best_depth) { |
| 289 | best_depth = dmin; |
| 290 | best_axis = -axis; // keep it as A axis |
| 291 | #ifdef DEBUG_ENABLED |
| 292 | best_axis_index = best_axis_count; |
| 293 | #endif |
| 294 | } |
| 295 | } |
| 296 | |
| 297 | #ifdef DEBUG_ENABLED |
| 298 | best_axis_count++; |
| 299 | #endif |
| 300 | |
| 301 | return true; |
| 302 | } |
| 303 | |
| 304 | _FORCE_INLINE_ void generate_contacts() { |
| 305 | // nothing to do, don't generate |
| 306 | if (best_axis == Vector2(0.0, 0.0)) { |
| 307 | return; |
| 308 | } |
| 309 | |
| 310 | if (callback) { |
| 311 | callback->collided = true; |
| 312 | |
| 313 | if (!callback->callback) { |
| 314 | return; //only collide, no callback |
| 315 | } |
| 316 | } |
| 317 | static const int max_supports = 2; |
| 318 | |
| 319 | Vector2 supports_A[max_supports]; |
| 320 | int support_count_A; |
| 321 | if (castA) { |
| 322 | shape_A->get_supports_transformed_cast(motion_A, -best_axis, *transform_A, supports_A, support_count_A); |
| 323 | } else { |
| 324 | shape_A->get_supports(transform_A->basis_xform_inv(-best_axis).normalized(), supports_A, support_count_A); |
| 325 | for (int i = 0; i < support_count_A; i++) { |
| 326 | supports_A[i] = transform_A->xform(supports_A[i]); |
| 327 | } |
| 328 | } |
| 329 | |
| 330 | if (withMargin) { |
| 331 | for (int i = 0; i < support_count_A; i++) { |
| 332 | supports_A[i] += -best_axis * margin_A; |
| 333 | } |
| 334 | } |
| 335 | |
| 336 | Vector2 supports_B[max_supports]; |
| 337 | int support_count_B; |
| 338 | if (castB) { |
| 339 | shape_B->get_supports_transformed_cast(motion_B, best_axis, *transform_B, supports_B, support_count_B); |
| 340 | } else { |
| 341 | shape_B->get_supports(transform_B->basis_xform_inv(best_axis).normalized(), supports_B, support_count_B); |
| 342 | for (int i = 0; i < support_count_B; i++) { |
| 343 | supports_B[i] = transform_B->xform(supports_B[i]); |
| 344 | } |
| 345 | } |
| 346 | |
| 347 | if (withMargin) { |
| 348 | for (int i = 0; i < support_count_B; i++) { |
| 349 | supports_B[i] += best_axis * margin_B; |
| 350 | } |
| 351 | } |
| 352 | if (callback) { |
| 353 | callback->normal = best_axis; |
| 354 | _generate_contacts_from_supports(supports_A, support_count_A, supports_B, support_count_B, callback); |
| 355 | |
| 356 | if (callback->sep_axis && *callback->sep_axis != Vector2()) { |
| 357 | *callback->sep_axis = Vector2(); //invalidate previous axis (no test) |
| 358 | } |
| 359 | } |
| 360 | } |
| 361 | |
| 362 | _FORCE_INLINE_ SeparatorAxisTest2D(const ShapeA *p_shape_A, const Transform2D &p_transform_a, const ShapeB *p_shape_B, const Transform2D &p_transform_b, _CollectorCallback2D *p_collector, const Vector2 &p_motion_A = Vector2(), const Vector2 &p_motion_B = Vector2(), real_t p_margin_A = 0, real_t p_margin_B = 0) { |
| 363 | margin_A = p_margin_A; |
| 364 | margin_B = p_margin_B; |
| 365 | shape_A = p_shape_A; |
| 366 | shape_B = p_shape_B; |
| 367 | transform_A = &p_transform_a; |
| 368 | transform_B = &p_transform_b; |
| 369 | motion_A = p_motion_A; |
| 370 | motion_B = p_motion_B; |
| 371 | callback = p_collector; |
| 372 | } |
| 373 | }; |
| 374 | |
| 375 | /****** SAT TESTS *******/ |
| 376 | |
| 377 | #define TEST_POINT(m_a, m_b) \ |
| 378 | ((!separator.test_axis(((m_a) - (m_b)).normalized())) || \ |
| 379 | (castA && !separator.test_axis(((m_a) + p_motion_a - (m_b)).normalized())) || \ |
| 380 | (castB && !separator.test_axis(((m_a) - ((m_b) + p_motion_b)).normalized())) || \ |
| 381 | (castA && castB && !separator.test_axis(((m_a) + p_motion_a - ((m_b) + p_motion_b)).normalized()))) |
| 382 | |
| 383 | typedef void (*CollisionFunc)(const GodotShape2D *, const Transform2D &, const GodotShape2D *, const Transform2D &, _CollectorCallback2D *p_collector, const Vector2 &, const Vector2 &, real_t, real_t); |
| 384 | |
| 385 | template <bool castA, bool castB, bool withMargin> |
| 386 | static void _collision_segment_segment(const GodotShape2D *p_a, const Transform2D &p_transform_a, const GodotShape2D *p_b, const Transform2D &p_transform_b, _CollectorCallback2D *p_collector, const Vector2 &p_motion_a, const Vector2 &p_motion_b, real_t p_margin_A, real_t p_margin_B) { |
| 387 | const GodotSegmentShape2D *segment_A = static_cast<const GodotSegmentShape2D *>(p_a); |
| 388 | const GodotSegmentShape2D *segment_B = static_cast<const GodotSegmentShape2D *>(p_b); |
| 389 | |
| 390 | SeparatorAxisTest2D<GodotSegmentShape2D, GodotSegmentShape2D, castA, castB, withMargin> separator(segment_A, p_transform_a, segment_B, p_transform_b, p_collector, p_motion_a, p_motion_b, p_margin_A, p_margin_B); |
| 391 | |
| 392 | if (!separator.test_previous_axis()) { |
| 393 | return; |
| 394 | } |
| 395 | //this collision is kind of pointless |
| 396 | |
| 397 | if (!separator.test_cast()) { |
| 398 | return; |
| 399 | } |
| 400 | |
| 401 | if (!separator.test_axis(segment_A->get_xformed_normal(p_transform_a))) { |
| 402 | return; |
| 403 | } |
| 404 | if (!separator.test_axis(segment_B->get_xformed_normal(p_transform_b))) { |
| 405 | return; |
| 406 | } |
| 407 | |
| 408 | if (withMargin) { |
| 409 | //points grow to circles |
| 410 | |
| 411 | if (TEST_POINT(p_transform_a.xform(segment_A->get_a()), p_transform_b.xform(segment_B->get_a()))) { |
| 412 | return; |
| 413 | } |
| 414 | if (TEST_POINT(p_transform_a.xform(segment_A->get_a()), p_transform_b.xform(segment_B->get_b()))) { |
| 415 | return; |
| 416 | } |
| 417 | if (TEST_POINT(p_transform_a.xform(segment_A->get_b()), p_transform_b.xform(segment_B->get_a()))) { |
| 418 | return; |
| 419 | } |
| 420 | if (TEST_POINT(p_transform_a.xform(segment_A->get_b()), p_transform_b.xform(segment_B->get_b()))) { |
| 421 | return; |
| 422 | } |
| 423 | } |
| 424 | |
| 425 | separator.generate_contacts(); |
| 426 | } |
| 427 | |
| 428 | template <bool castA, bool castB, bool withMargin> |
| 429 | static void _collision_segment_circle(const GodotShape2D *p_a, const Transform2D &p_transform_a, const GodotShape2D *p_b, const Transform2D &p_transform_b, _CollectorCallback2D *p_collector, const Vector2 &p_motion_a, const Vector2 &p_motion_b, real_t p_margin_A, real_t p_margin_B) { |
| 430 | const GodotSegmentShape2D *segment_A = static_cast<const GodotSegmentShape2D *>(p_a); |
| 431 | const GodotCircleShape2D *circle_B = static_cast<const GodotCircleShape2D *>(p_b); |
| 432 | |
| 433 | SeparatorAxisTest2D<GodotSegmentShape2D, GodotCircleShape2D, castA, castB, withMargin> separator(segment_A, p_transform_a, circle_B, p_transform_b, p_collector, p_motion_a, p_motion_b, p_margin_A, p_margin_B); |
| 434 | |
| 435 | if (!separator.test_previous_axis()) { |
| 436 | return; |
| 437 | } |
| 438 | |
| 439 | if (!separator.test_cast()) { |
| 440 | return; |
| 441 | } |
| 442 | |
| 443 | //segment normal |
| 444 | if (!separator.test_axis( |
| 445 | (p_transform_a.xform(segment_A->get_b()) - p_transform_a.xform(segment_A->get_a())).normalized().orthogonal())) { |
| 446 | return; |
| 447 | } |
| 448 | |
| 449 | //endpoint a vs circle |
| 450 | if (TEST_POINT(p_transform_a.xform(segment_A->get_a()), p_transform_b.get_origin())) { |
| 451 | return; |
| 452 | } |
| 453 | //endpoint b vs circle |
| 454 | if (TEST_POINT(p_transform_a.xform(segment_A->get_b()), p_transform_b.get_origin())) { |
| 455 | return; |
| 456 | } |
| 457 | |
| 458 | separator.generate_contacts(); |
| 459 | } |
| 460 | |
| 461 | template <bool castA, bool castB, bool withMargin> |
| 462 | static void _collision_segment_rectangle(const GodotShape2D *p_a, const Transform2D &p_transform_a, const GodotShape2D *p_b, const Transform2D &p_transform_b, _CollectorCallback2D *p_collector, const Vector2 &p_motion_a, const Vector2 &p_motion_b, real_t p_margin_A, real_t p_margin_B) { |
| 463 | const GodotSegmentShape2D *segment_A = static_cast<const GodotSegmentShape2D *>(p_a); |
| 464 | const GodotRectangleShape2D *rectangle_B = static_cast<const GodotRectangleShape2D *>(p_b); |
| 465 | |
| 466 | SeparatorAxisTest2D<GodotSegmentShape2D, GodotRectangleShape2D, castA, castB, withMargin> separator(segment_A, p_transform_a, rectangle_B, p_transform_b, p_collector, p_motion_a, p_motion_b, p_margin_A, p_margin_B); |
| 467 | |
| 468 | if (!separator.test_previous_axis()) { |
| 469 | return; |
| 470 | } |
| 471 | |
| 472 | if (!separator.test_cast()) { |
| 473 | return; |
| 474 | } |
| 475 | |
| 476 | if (!separator.test_axis(segment_A->get_xformed_normal(p_transform_a))) { |
| 477 | return; |
| 478 | } |
| 479 | |
| 480 | if (!separator.test_axis(p_transform_b.columns[0].normalized())) { |
| 481 | return; |
| 482 | } |
| 483 | |
| 484 | if (!separator.test_axis(p_transform_b.columns[1].normalized())) { |
| 485 | return; |
| 486 | } |
| 487 | |
| 488 | if (withMargin) { |
| 489 | Transform2D inv = p_transform_b.affine_inverse(); |
| 490 | |
| 491 | Vector2 a = p_transform_a.xform(segment_A->get_a()); |
| 492 | Vector2 b = p_transform_a.xform(segment_A->get_b()); |
| 493 | |
| 494 | if (!separator.test_axis(rectangle_B->get_circle_axis(p_transform_b, inv, a))) { |
| 495 | return; |
| 496 | } |
| 497 | if (!separator.test_axis(rectangle_B->get_circle_axis(p_transform_b, inv, b))) { |
| 498 | return; |
| 499 | } |
| 500 | |
| 501 | if constexpr (castA) { |
| 502 | if (!separator.test_axis(rectangle_B->get_circle_axis(p_transform_b, inv, a + p_motion_a))) { |
| 503 | return; |
| 504 | } |
| 505 | if (!separator.test_axis(rectangle_B->get_circle_axis(p_transform_b, inv, b + p_motion_a))) { |
| 506 | return; |
| 507 | } |
| 508 | } |
| 509 | |
| 510 | if constexpr (castB) { |
| 511 | if (!separator.test_axis(rectangle_B->get_circle_axis(p_transform_b, inv, a - p_motion_b))) { |
| 512 | return; |
| 513 | } |
| 514 | if (!separator.test_axis(rectangle_B->get_circle_axis(p_transform_b, inv, b - p_motion_b))) { |
| 515 | return; |
| 516 | } |
| 517 | } |
| 518 | |
| 519 | if constexpr (castA && castB) { |
| 520 | if (!separator.test_axis(rectangle_B->get_circle_axis(p_transform_b, inv, a - p_motion_b + p_motion_a))) { |
| 521 | return; |
| 522 | } |
| 523 | if (!separator.test_axis(rectangle_B->get_circle_axis(p_transform_b, inv, b - p_motion_b + p_motion_a))) { |
| 524 | return; |
| 525 | } |
| 526 | } |
| 527 | } |
| 528 | |
| 529 | separator.generate_contacts(); |
| 530 | } |
| 531 | |
| 532 | template <bool castA, bool castB, bool withMargin> |
| 533 | static void _collision_segment_capsule(const GodotShape2D *p_a, const Transform2D &p_transform_a, const GodotShape2D *p_b, const Transform2D &p_transform_b, _CollectorCallback2D *p_collector, const Vector2 &p_motion_a, const Vector2 &p_motion_b, real_t p_margin_A, real_t p_margin_B) { |
| 534 | const GodotSegmentShape2D *segment_A = static_cast<const GodotSegmentShape2D *>(p_a); |
| 535 | const GodotCapsuleShape2D *capsule_B = static_cast<const GodotCapsuleShape2D *>(p_b); |
| 536 | |
| 537 | SeparatorAxisTest2D<GodotSegmentShape2D, GodotCapsuleShape2D, castA, castB, withMargin> separator(segment_A, p_transform_a, capsule_B, p_transform_b, p_collector, p_motion_a, p_motion_b, p_margin_A, p_margin_B); |
| 538 | |
| 539 | if (!separator.test_previous_axis()) { |
| 540 | return; |
| 541 | } |
| 542 | |
| 543 | if (!separator.test_cast()) { |
| 544 | return; |
| 545 | } |
| 546 | |
| 547 | if (!separator.test_axis(segment_A->get_xformed_normal(p_transform_a))) { |
| 548 | return; |
| 549 | } |
| 550 | |
| 551 | if (!separator.test_axis(p_transform_b.columns[0].normalized())) { |
| 552 | return; |
| 553 | } |
| 554 | |
| 555 | real_t capsule_dir = capsule_B->get_height() * 0.5 - capsule_B->get_radius(); |
| 556 | |
| 557 | if (TEST_POINT(p_transform_a.xform(segment_A->get_a()), (p_transform_b.get_origin() + p_transform_b.columns[1] * capsule_dir))) { |
| 558 | return; |
| 559 | } |
| 560 | if (TEST_POINT(p_transform_a.xform(segment_A->get_a()), (p_transform_b.get_origin() - p_transform_b.columns[1] * capsule_dir))) { |
| 561 | return; |
| 562 | } |
| 563 | if (TEST_POINT(p_transform_a.xform(segment_A->get_b()), (p_transform_b.get_origin() + p_transform_b.columns[1] * capsule_dir))) { |
| 564 | return; |
| 565 | } |
| 566 | if (TEST_POINT(p_transform_a.xform(segment_A->get_b()), (p_transform_b.get_origin() - p_transform_b.columns[1] * capsule_dir))) { |
| 567 | return; |
| 568 | } |
| 569 | |
| 570 | separator.generate_contacts(); |
| 571 | } |
| 572 | |
| 573 | template <bool castA, bool castB, bool withMargin> |
| 574 | static void _collision_segment_convex_polygon(const GodotShape2D *p_a, const Transform2D &p_transform_a, const GodotShape2D *p_b, const Transform2D &p_transform_b, _CollectorCallback2D *p_collector, const Vector2 &p_motion_a, const Vector2 &p_motion_b, real_t p_margin_A, real_t p_margin_B) { |
| 575 | const GodotSegmentShape2D *segment_A = static_cast<const GodotSegmentShape2D *>(p_a); |
| 576 | const GodotConvexPolygonShape2D *convex_B = static_cast<const GodotConvexPolygonShape2D *>(p_b); |
| 577 | |
| 578 | SeparatorAxisTest2D<GodotSegmentShape2D, GodotConvexPolygonShape2D, castA, castB, withMargin> separator(segment_A, p_transform_a, convex_B, p_transform_b, p_collector, p_motion_a, p_motion_b, p_margin_A, p_margin_B); |
| 579 | |
| 580 | if (!separator.test_previous_axis()) { |
| 581 | return; |
| 582 | } |
| 583 | |
| 584 | if (!separator.test_cast()) { |
| 585 | return; |
| 586 | } |
| 587 | |
| 588 | if (!separator.test_axis(segment_A->get_xformed_normal(p_transform_a))) { |
| 589 | return; |
| 590 | } |
| 591 | |
| 592 | for (int i = 0; i < convex_B->get_point_count(); i++) { |
| 593 | if (!separator.test_axis(convex_B->get_xformed_segment_normal(p_transform_b, i))) { |
| 594 | return; |
| 595 | } |
| 596 | |
| 597 | if (withMargin) { |
| 598 | if (TEST_POINT(p_transform_a.xform(segment_A->get_a()), p_transform_b.xform(convex_B->get_point(i)))) { |
| 599 | return; |
| 600 | } |
| 601 | if (TEST_POINT(p_transform_a.xform(segment_A->get_b()), p_transform_b.xform(convex_B->get_point(i)))) { |
| 602 | return; |
| 603 | } |
| 604 | } |
| 605 | } |
| 606 | |
| 607 | separator.generate_contacts(); |
| 608 | } |
| 609 | |
| 610 | ///////// |
| 611 | |
| 612 | template <bool castA, bool castB, bool withMargin> |
| 613 | static void _collision_circle_circle(const GodotShape2D *p_a, const Transform2D &p_transform_a, const GodotShape2D *p_b, const Transform2D &p_transform_b, _CollectorCallback2D *p_collector, const Vector2 &p_motion_a, const Vector2 &p_motion_b, real_t p_margin_A, real_t p_margin_B) { |
| 614 | const GodotCircleShape2D *circle_A = static_cast<const GodotCircleShape2D *>(p_a); |
| 615 | const GodotCircleShape2D *circle_B = static_cast<const GodotCircleShape2D *>(p_b); |
| 616 | |
| 617 | SeparatorAxisTest2D<GodotCircleShape2D, GodotCircleShape2D, castA, castB, withMargin> separator(circle_A, p_transform_a, circle_B, p_transform_b, p_collector, p_motion_a, p_motion_b, p_margin_A, p_margin_B); |
| 618 | |
| 619 | if (!separator.test_previous_axis()) { |
| 620 | return; |
| 621 | } |
| 622 | |
| 623 | if (!separator.test_cast()) { |
| 624 | return; |
| 625 | } |
| 626 | |
| 627 | if (TEST_POINT(p_transform_a.get_origin(), p_transform_b.get_origin())) { |
| 628 | return; |
| 629 | } |
| 630 | |
| 631 | separator.generate_contacts(); |
| 632 | } |
| 633 | |
| 634 | template <bool castA, bool castB, bool withMargin> |
| 635 | static void _collision_circle_rectangle(const GodotShape2D *p_a, const Transform2D &p_transform_a, const GodotShape2D *p_b, const Transform2D &p_transform_b, _CollectorCallback2D *p_collector, const Vector2 &p_motion_a, const Vector2 &p_motion_b, real_t p_margin_A, real_t p_margin_B) { |
| 636 | const GodotCircleShape2D *circle_A = static_cast<const GodotCircleShape2D *>(p_a); |
| 637 | const GodotRectangleShape2D *rectangle_B = static_cast<const GodotRectangleShape2D *>(p_b); |
| 638 | |
| 639 | SeparatorAxisTest2D<GodotCircleShape2D, GodotRectangleShape2D, castA, castB, withMargin> separator(circle_A, p_transform_a, rectangle_B, p_transform_b, p_collector, p_motion_a, p_motion_b, p_margin_A, p_margin_B); |
| 640 | |
| 641 | if (!separator.test_previous_axis()) { |
| 642 | return; |
| 643 | } |
| 644 | |
| 645 | if (!separator.test_cast()) { |
| 646 | return; |
| 647 | } |
| 648 | |
| 649 | const Vector2 &sphere = p_transform_a.columns[2]; |
| 650 | const Vector2 *axis = &p_transform_b.columns[0]; |
| 651 | //const Vector2& half_extents = rectangle_B->get_half_extents(); |
| 652 | |
| 653 | if (!separator.test_axis(axis[0].normalized())) { |
| 654 | return; |
| 655 | } |
| 656 | |
| 657 | if (!separator.test_axis(axis[1].normalized())) { |
| 658 | return; |
| 659 | } |
| 660 | |
| 661 | Transform2D binv = p_transform_b.affine_inverse(); |
| 662 | { |
| 663 | if (!separator.test_axis(rectangle_B->get_circle_axis(p_transform_b, binv, sphere))) { |
| 664 | return; |
| 665 | } |
| 666 | } |
| 667 | |
| 668 | if constexpr (castA) { |
| 669 | Vector2 sphereofs = sphere + p_motion_a; |
| 670 | if (!separator.test_axis(rectangle_B->get_circle_axis(p_transform_b, binv, sphereofs))) { |
| 671 | return; |
| 672 | } |
| 673 | } |
| 674 | |
| 675 | if constexpr (castB) { |
| 676 | Vector2 sphereofs = sphere - p_motion_b; |
| 677 | if (!separator.test_axis(rectangle_B->get_circle_axis(p_transform_b, binv, sphereofs))) { |
| 678 | return; |
| 679 | } |
| 680 | } |
| 681 | |
| 682 | if constexpr (castA && castB) { |
| 683 | Vector2 sphereofs = sphere - p_motion_b + p_motion_a; |
| 684 | if (!separator.test_axis(rectangle_B->get_circle_axis(p_transform_b, binv, sphereofs))) { |
| 685 | return; |
| 686 | } |
| 687 | } |
| 688 | |
| 689 | separator.generate_contacts(); |
| 690 | } |
| 691 | |
| 692 | template <bool castA, bool castB, bool withMargin> |
| 693 | static void _collision_circle_capsule(const GodotShape2D *p_a, const Transform2D &p_transform_a, const GodotShape2D *p_b, const Transform2D &p_transform_b, _CollectorCallback2D *p_collector, const Vector2 &p_motion_a, const Vector2 &p_motion_b, real_t p_margin_A, real_t p_margin_B) { |
| 694 | const GodotCircleShape2D *circle_A = static_cast<const GodotCircleShape2D *>(p_a); |
| 695 | const GodotCapsuleShape2D *capsule_B = static_cast<const GodotCapsuleShape2D *>(p_b); |
| 696 | |
| 697 | SeparatorAxisTest2D<GodotCircleShape2D, GodotCapsuleShape2D, castA, castB, withMargin> separator(circle_A, p_transform_a, capsule_B, p_transform_b, p_collector, p_motion_a, p_motion_b, p_margin_A, p_margin_B); |
| 698 | |
| 699 | if (!separator.test_previous_axis()) { |
| 700 | return; |
| 701 | } |
| 702 | |
| 703 | if (!separator.test_cast()) { |
| 704 | return; |
| 705 | } |
| 706 | |
| 707 | //capsule axis |
| 708 | if (!separator.test_axis(p_transform_b.columns[0].normalized())) { |
| 709 | return; |
| 710 | } |
| 711 | |
| 712 | real_t capsule_dir = capsule_B->get_height() * 0.5 - capsule_B->get_radius(); |
| 713 | |
| 714 | //capsule endpoints |
| 715 | if (TEST_POINT(p_transform_a.get_origin(), (p_transform_b.get_origin() + p_transform_b.columns[1] * capsule_dir))) { |
| 716 | return; |
| 717 | } |
| 718 | if (TEST_POINT(p_transform_a.get_origin(), (p_transform_b.get_origin() - p_transform_b.columns[1] * capsule_dir))) { |
| 719 | return; |
| 720 | } |
| 721 | |
| 722 | separator.generate_contacts(); |
| 723 | } |
| 724 | |
| 725 | template <bool castA, bool castB, bool withMargin> |
| 726 | static void _collision_circle_convex_polygon(const GodotShape2D *p_a, const Transform2D &p_transform_a, const GodotShape2D *p_b, const Transform2D &p_transform_b, _CollectorCallback2D *p_collector, const Vector2 &p_motion_a, const Vector2 &p_motion_b, real_t p_margin_A, real_t p_margin_B) { |
| 727 | const GodotCircleShape2D *circle_A = static_cast<const GodotCircleShape2D *>(p_a); |
| 728 | const GodotConvexPolygonShape2D *convex_B = static_cast<const GodotConvexPolygonShape2D *>(p_b); |
| 729 | |
| 730 | SeparatorAxisTest2D<GodotCircleShape2D, GodotConvexPolygonShape2D, castA, castB, withMargin> separator(circle_A, p_transform_a, convex_B, p_transform_b, p_collector, p_motion_a, p_motion_b, p_margin_A, p_margin_B); |
| 731 | |
| 732 | if (!separator.test_previous_axis()) { |
| 733 | return; |
| 734 | } |
| 735 | |
| 736 | if (!separator.test_cast()) { |
| 737 | return; |
| 738 | } |
| 739 | |
| 740 | //poly faces and poly points vs circle |
| 741 | for (int i = 0; i < convex_B->get_point_count(); i++) { |
| 742 | if (TEST_POINT(p_transform_a.get_origin(), p_transform_b.xform(convex_B->get_point(i)))) { |
| 743 | return; |
| 744 | } |
| 745 | |
| 746 | if (!separator.test_axis(convex_B->get_xformed_segment_normal(p_transform_b, i))) { |
| 747 | return; |
| 748 | } |
| 749 | } |
| 750 | |
| 751 | separator.generate_contacts(); |
| 752 | } |
| 753 | |
| 754 | ///////// |
| 755 | |
| 756 | template <bool castA, bool castB, bool withMargin> |
| 757 | static void _collision_rectangle_rectangle(const GodotShape2D *p_a, const Transform2D &p_transform_a, const GodotShape2D *p_b, const Transform2D &p_transform_b, _CollectorCallback2D *p_collector, const Vector2 &p_motion_a, const Vector2 &p_motion_b, real_t p_margin_A, real_t p_margin_B) { |
| 758 | const GodotRectangleShape2D *rectangle_A = static_cast<const GodotRectangleShape2D *>(p_a); |
| 759 | const GodotRectangleShape2D *rectangle_B = static_cast<const GodotRectangleShape2D *>(p_b); |
| 760 | |
| 761 | SeparatorAxisTest2D<GodotRectangleShape2D, GodotRectangleShape2D, castA, castB, withMargin> separator(rectangle_A, p_transform_a, rectangle_B, p_transform_b, p_collector, p_motion_a, p_motion_b, p_margin_A, p_margin_B); |
| 762 | |
| 763 | if (!separator.test_previous_axis()) { |
| 764 | return; |
| 765 | } |
| 766 | |
| 767 | if (!separator.test_cast()) { |
| 768 | return; |
| 769 | } |
| 770 | |
| 771 | //box faces A |
| 772 | if (!separator.test_axis(p_transform_a.columns[0].normalized())) { |
| 773 | return; |
| 774 | } |
| 775 | |
| 776 | if (!separator.test_axis(p_transform_a.columns[1].normalized())) { |
| 777 | return; |
| 778 | } |
| 779 | |
| 780 | //box faces B |
| 781 | if (!separator.test_axis(p_transform_b.columns[0].normalized())) { |
| 782 | return; |
| 783 | } |
| 784 | |
| 785 | if (!separator.test_axis(p_transform_b.columns[1].normalized())) { |
| 786 | return; |
| 787 | } |
| 788 | |
| 789 | if constexpr (withMargin) { |
| 790 | Transform2D invA = p_transform_a.affine_inverse(); |
| 791 | Transform2D invB = p_transform_b.affine_inverse(); |
| 792 | |
| 793 | if (!separator.test_axis(rectangle_A->get_box_axis(p_transform_a, invA, rectangle_B, p_transform_b, invB))) { |
| 794 | return; |
| 795 | } |
| 796 | |
| 797 | if constexpr (castA || castB) { |
| 798 | Transform2D aofs = p_transform_a; |
| 799 | aofs.columns[2] += p_motion_a; |
| 800 | |
| 801 | Transform2D bofs = p_transform_b; |
| 802 | bofs.columns[2] += p_motion_b; |
| 803 | |
| 804 | [[maybe_unused]] Transform2D aofsinv = aofs.affine_inverse(); |
| 805 | [[maybe_unused]] Transform2D bofsinv = bofs.affine_inverse(); |
| 806 | |
| 807 | if constexpr (castA) { |
| 808 | if (!separator.test_axis(rectangle_A->get_box_axis(aofs, aofsinv, rectangle_B, p_transform_b, invB))) { |
| 809 | return; |
| 810 | } |
| 811 | } |
| 812 | |
| 813 | if constexpr (castB) { |
| 814 | if (!separator.test_axis(rectangle_A->get_box_axis(p_transform_a, invA, rectangle_B, bofs, bofsinv))) { |
| 815 | return; |
| 816 | } |
| 817 | } |
| 818 | |
| 819 | if constexpr (castA && castB) { |
| 820 | if (!separator.test_axis(rectangle_A->get_box_axis(aofs, aofsinv, rectangle_B, bofs, bofsinv))) { |
| 821 | return; |
| 822 | } |
| 823 | } |
| 824 | } |
| 825 | } |
| 826 | |
| 827 | separator.generate_contacts(); |
| 828 | } |
| 829 | |
| 830 | template <bool castA, bool castB, bool withMargin> |
| 831 | static void _collision_rectangle_capsule(const GodotShape2D *p_a, const Transform2D &p_transform_a, const GodotShape2D *p_b, const Transform2D &p_transform_b, _CollectorCallback2D *p_collector, const Vector2 &p_motion_a, const Vector2 &p_motion_b, real_t p_margin_A, real_t p_margin_B) { |
| 832 | const GodotRectangleShape2D *rectangle_A = static_cast<const GodotRectangleShape2D *>(p_a); |
| 833 | const GodotCapsuleShape2D *capsule_B = static_cast<const GodotCapsuleShape2D *>(p_b); |
| 834 | |
| 835 | SeparatorAxisTest2D<GodotRectangleShape2D, GodotCapsuleShape2D, castA, castB, withMargin> separator(rectangle_A, p_transform_a, capsule_B, p_transform_b, p_collector, p_motion_a, p_motion_b, p_margin_A, p_margin_B); |
| 836 | |
| 837 | if (!separator.test_previous_axis()) { |
| 838 | return; |
| 839 | } |
| 840 | |
| 841 | if (!separator.test_cast()) { |
| 842 | return; |
| 843 | } |
| 844 | |
| 845 | //box faces |
| 846 | if (!separator.test_axis(p_transform_a.columns[0].normalized())) { |
| 847 | return; |
| 848 | } |
| 849 | |
| 850 | if (!separator.test_axis(p_transform_a.columns[1].normalized())) { |
| 851 | return; |
| 852 | } |
| 853 | |
| 854 | //capsule axis |
| 855 | if (!separator.test_axis(p_transform_b.columns[0].normalized())) { |
| 856 | return; |
| 857 | } |
| 858 | |
| 859 | //box endpoints to capsule circles |
| 860 | |
| 861 | Transform2D boxinv = p_transform_a.affine_inverse(); |
| 862 | |
| 863 | real_t capsule_dir = capsule_B->get_height() * 0.5 - capsule_B->get_radius(); |
| 864 | |
| 865 | for (int i = 0; i < 2; i++) { |
| 866 | { |
| 867 | Vector2 capsule_endpoint = p_transform_b.get_origin() + p_transform_b.columns[1] * capsule_dir; |
| 868 | |
| 869 | if (!separator.test_axis(rectangle_A->get_circle_axis(p_transform_a, boxinv, capsule_endpoint))) { |
| 870 | return; |
| 871 | } |
| 872 | } |
| 873 | |
| 874 | if constexpr (castA) { |
| 875 | Vector2 capsule_endpoint = p_transform_b.get_origin() + p_transform_b.columns[1] * capsule_dir; |
| 876 | capsule_endpoint -= p_motion_a; |
| 877 | |
| 878 | if (!separator.test_axis(rectangle_A->get_circle_axis(p_transform_a, boxinv, capsule_endpoint))) { |
| 879 | return; |
| 880 | } |
| 881 | } |
| 882 | |
| 883 | if constexpr (castB) { |
| 884 | Vector2 capsule_endpoint = p_transform_b.get_origin() + p_transform_b.columns[1] * capsule_dir; |
| 885 | capsule_endpoint += p_motion_b; |
| 886 | |
| 887 | if (!separator.test_axis(rectangle_A->get_circle_axis(p_transform_a, boxinv, capsule_endpoint))) { |
| 888 | return; |
| 889 | } |
| 890 | } |
| 891 | |
| 892 | if constexpr (castA && castB) { |
| 893 | Vector2 capsule_endpoint = p_transform_b.get_origin() + p_transform_b.columns[1] * capsule_dir; |
| 894 | capsule_endpoint -= p_motion_a; |
| 895 | capsule_endpoint += p_motion_b; |
| 896 | |
| 897 | if (!separator.test_axis(rectangle_A->get_circle_axis(p_transform_a, boxinv, capsule_endpoint))) { |
| 898 | return; |
| 899 | } |
| 900 | } |
| 901 | |
| 902 | capsule_dir *= -1.0; |
| 903 | } |
| 904 | |
| 905 | separator.generate_contacts(); |
| 906 | } |
| 907 | |
| 908 | template <bool castA, bool castB, bool withMargin> |
| 909 | static void _collision_rectangle_convex_polygon(const GodotShape2D *p_a, const Transform2D &p_transform_a, const GodotShape2D *p_b, const Transform2D &p_transform_b, _CollectorCallback2D *p_collector, const Vector2 &p_motion_a, const Vector2 &p_motion_b, real_t p_margin_A, real_t p_margin_B) { |
| 910 | const GodotRectangleShape2D *rectangle_A = static_cast<const GodotRectangleShape2D *>(p_a); |
| 911 | const GodotConvexPolygonShape2D *convex_B = static_cast<const GodotConvexPolygonShape2D *>(p_b); |
| 912 | |
| 913 | SeparatorAxisTest2D<GodotRectangleShape2D, GodotConvexPolygonShape2D, castA, castB, withMargin> separator(rectangle_A, p_transform_a, convex_B, p_transform_b, p_collector, p_motion_a, p_motion_b, p_margin_A, p_margin_B); |
| 914 | |
| 915 | if (!separator.test_previous_axis()) { |
| 916 | return; |
| 917 | } |
| 918 | |
| 919 | if (!separator.test_cast()) { |
| 920 | return; |
| 921 | } |
| 922 | |
| 923 | //box faces |
| 924 | if (!separator.test_axis(p_transform_a.columns[0].normalized())) { |
| 925 | return; |
| 926 | } |
| 927 | |
| 928 | if (!separator.test_axis(p_transform_a.columns[1].normalized())) { |
| 929 | return; |
| 930 | } |
| 931 | |
| 932 | //convex faces |
| 933 | Transform2D boxinv; |
| 934 | if constexpr (withMargin) { |
| 935 | boxinv = p_transform_a.affine_inverse(); |
| 936 | } |
| 937 | for (int i = 0; i < convex_B->get_point_count(); i++) { |
| 938 | if (!separator.test_axis(convex_B->get_xformed_segment_normal(p_transform_b, i))) { |
| 939 | return; |
| 940 | } |
| 941 | |
| 942 | if constexpr (withMargin) { |
| 943 | //all points vs all points need to be tested if margin exist |
| 944 | if (!separator.test_axis(rectangle_A->get_circle_axis(p_transform_a, boxinv, p_transform_b.xform(convex_B->get_point(i))))) { |
| 945 | return; |
| 946 | } |
| 947 | if constexpr (castA) { |
| 948 | if (!separator.test_axis(rectangle_A->get_circle_axis(p_transform_a, boxinv, p_transform_b.xform(convex_B->get_point(i)) - p_motion_a))) { |
| 949 | return; |
| 950 | } |
| 951 | } |
| 952 | if constexpr (castB) { |
| 953 | if (!separator.test_axis(rectangle_A->get_circle_axis(p_transform_a, boxinv, p_transform_b.xform(convex_B->get_point(i)) + p_motion_b))) { |
| 954 | return; |
| 955 | } |
| 956 | } |
| 957 | if constexpr (castA && castB) { |
| 958 | if (!separator.test_axis(rectangle_A->get_circle_axis(p_transform_a, boxinv, p_transform_b.xform(convex_B->get_point(i)) + p_motion_b - p_motion_a))) { |
| 959 | return; |
| 960 | } |
| 961 | } |
| 962 | } |
| 963 | } |
| 964 | |
| 965 | separator.generate_contacts(); |
| 966 | } |
| 967 | |
| 968 | ///////// |
| 969 | |
| 970 | template <bool castA, bool castB, bool withMargin> |
| 971 | static void _collision_capsule_capsule(const GodotShape2D *p_a, const Transform2D &p_transform_a, const GodotShape2D *p_b, const Transform2D &p_transform_b, _CollectorCallback2D *p_collector, const Vector2 &p_motion_a, const Vector2 &p_motion_b, real_t p_margin_A, real_t p_margin_B) { |
| 972 | const GodotCapsuleShape2D *capsule_A = static_cast<const GodotCapsuleShape2D *>(p_a); |
| 973 | const GodotCapsuleShape2D *capsule_B = static_cast<const GodotCapsuleShape2D *>(p_b); |
| 974 | |
| 975 | SeparatorAxisTest2D<GodotCapsuleShape2D, GodotCapsuleShape2D, castA, castB, withMargin> separator(capsule_A, p_transform_a, capsule_B, p_transform_b, p_collector, p_motion_a, p_motion_b, p_margin_A, p_margin_B); |
| 976 | |
| 977 | if (!separator.test_previous_axis()) { |
| 978 | return; |
| 979 | } |
| 980 | |
| 981 | if (!separator.test_cast()) { |
| 982 | return; |
| 983 | } |
| 984 | |
| 985 | //capsule axis |
| 986 | |
| 987 | if (!separator.test_axis(p_transform_b.columns[0].normalized())) { |
| 988 | return; |
| 989 | } |
| 990 | |
| 991 | if (!separator.test_axis(p_transform_a.columns[0].normalized())) { |
| 992 | return; |
| 993 | } |
| 994 | |
| 995 | //capsule endpoints |
| 996 | |
| 997 | real_t capsule_dir_A = capsule_A->get_height() * 0.5 - capsule_A->get_radius(); |
| 998 | for (int i = 0; i < 2; i++) { |
| 999 | Vector2 capsule_endpoint_A = p_transform_a.get_origin() + p_transform_a.columns[1] * capsule_dir_A; |
| 1000 | |
| 1001 | real_t capsule_dir_B = capsule_B->get_height() * 0.5 - capsule_B->get_radius(); |
| 1002 | for (int j = 0; j < 2; j++) { |
| 1003 | Vector2 capsule_endpoint_B = p_transform_b.get_origin() + p_transform_b.columns[1] * capsule_dir_B; |
| 1004 | |
| 1005 | if (TEST_POINT(capsule_endpoint_A, capsule_endpoint_B)) { |
| 1006 | return; |
| 1007 | } |
| 1008 | |
| 1009 | capsule_dir_B *= -1.0; |
| 1010 | } |
| 1011 | |
| 1012 | capsule_dir_A *= -1.0; |
| 1013 | } |
| 1014 | |
| 1015 | separator.generate_contacts(); |
| 1016 | } |
| 1017 | |
| 1018 | template <bool castA, bool castB, bool withMargin> |
| 1019 | static void _collision_capsule_convex_polygon(const GodotShape2D *p_a, const Transform2D &p_transform_a, const GodotShape2D *p_b, const Transform2D &p_transform_b, _CollectorCallback2D *p_collector, const Vector2 &p_motion_a, const Vector2 &p_motion_b, real_t p_margin_A, real_t p_margin_B) { |
| 1020 | const GodotCapsuleShape2D *capsule_A = static_cast<const GodotCapsuleShape2D *>(p_a); |
| 1021 | const GodotConvexPolygonShape2D *convex_B = static_cast<const GodotConvexPolygonShape2D *>(p_b); |
| 1022 | |
| 1023 | SeparatorAxisTest2D<GodotCapsuleShape2D, GodotConvexPolygonShape2D, castA, castB, withMargin> separator(capsule_A, p_transform_a, convex_B, p_transform_b, p_collector, p_motion_a, p_motion_b, p_margin_A, p_margin_B); |
| 1024 | |
| 1025 | if (!separator.test_previous_axis()) { |
| 1026 | return; |
| 1027 | } |
| 1028 | |
| 1029 | if (!separator.test_cast()) { |
| 1030 | return; |
| 1031 | } |
| 1032 | |
| 1033 | //capsule axis |
| 1034 | |
| 1035 | if (!separator.test_axis(p_transform_a.columns[0].normalized())) { |
| 1036 | return; |
| 1037 | } |
| 1038 | |
| 1039 | //poly vs capsule |
| 1040 | for (int i = 0; i < convex_B->get_point_count(); i++) { |
| 1041 | Vector2 cpoint = p_transform_b.xform(convex_B->get_point(i)); |
| 1042 | |
| 1043 | real_t capsule_dir = capsule_A->get_height() * 0.5 - capsule_A->get_radius(); |
| 1044 | for (int j = 0; j < 2; j++) { |
| 1045 | Vector2 capsule_endpoint_A = p_transform_a.get_origin() + p_transform_a.columns[1] * capsule_dir; |
| 1046 | |
| 1047 | if (TEST_POINT(capsule_endpoint_A, cpoint)) { |
| 1048 | return; |
| 1049 | } |
| 1050 | |
| 1051 | capsule_dir *= -1.0; |
| 1052 | } |
| 1053 | |
| 1054 | if (!separator.test_axis(convex_B->get_xformed_segment_normal(p_transform_b, i))) { |
| 1055 | return; |
| 1056 | } |
| 1057 | } |
| 1058 | |
| 1059 | separator.generate_contacts(); |
| 1060 | } |
| 1061 | |
| 1062 | ///////// |
| 1063 | |
| 1064 | template <bool castA, bool castB, bool withMargin> |
| 1065 | static void _collision_convex_polygon_convex_polygon(const GodotShape2D *p_a, const Transform2D &p_transform_a, const GodotShape2D *p_b, const Transform2D &p_transform_b, _CollectorCallback2D *p_collector, const Vector2 &p_motion_a, const Vector2 &p_motion_b, real_t p_margin_A, real_t p_margin_B) { |
| 1066 | const GodotConvexPolygonShape2D *convex_A = static_cast<const GodotConvexPolygonShape2D *>(p_a); |
| 1067 | const GodotConvexPolygonShape2D *convex_B = static_cast<const GodotConvexPolygonShape2D *>(p_b); |
| 1068 | |
| 1069 | SeparatorAxisTest2D<GodotConvexPolygonShape2D, GodotConvexPolygonShape2D, castA, castB, withMargin> separator(convex_A, p_transform_a, convex_B, p_transform_b, p_collector, p_motion_a, p_motion_b, p_margin_A, p_margin_B); |
| 1070 | |
| 1071 | if (!separator.test_previous_axis()) { |
| 1072 | return; |
| 1073 | } |
| 1074 | |
| 1075 | if (!separator.test_cast()) { |
| 1076 | return; |
| 1077 | } |
| 1078 | |
| 1079 | for (int i = 0; i < convex_A->get_point_count(); i++) { |
| 1080 | if (!separator.test_axis(convex_A->get_xformed_segment_normal(p_transform_a, i))) { |
| 1081 | return; |
| 1082 | } |
| 1083 | } |
| 1084 | |
| 1085 | for (int i = 0; i < convex_B->get_point_count(); i++) { |
| 1086 | if (!separator.test_axis(convex_B->get_xformed_segment_normal(p_transform_b, i))) { |
| 1087 | return; |
| 1088 | } |
| 1089 | } |
| 1090 | |
| 1091 | if (withMargin) { |
| 1092 | for (int i = 0; i < convex_A->get_point_count(); i++) { |
| 1093 | for (int j = 0; j < convex_B->get_point_count(); j++) { |
| 1094 | if (TEST_POINT(p_transform_a.xform(convex_A->get_point(i)), p_transform_b.xform(convex_B->get_point(j)))) { |
| 1095 | return; |
| 1096 | } |
| 1097 | } |
| 1098 | } |
| 1099 | } |
| 1100 | |
| 1101 | separator.generate_contacts(); |
| 1102 | } |
| 1103 | |
| 1104 | //////// |
| 1105 | |
| 1106 | bool sat_2d_calculate_penetration(const GodotShape2D *p_shape_A, const Transform2D &p_transform_A, const Vector2 &p_motion_A, const GodotShape2D *p_shape_B, const Transform2D &p_transform_B, const Vector2 &p_motion_B, GodotCollisionSolver2D::CallbackResult p_result_callback, void *p_userdata, bool p_swap, Vector2 *sep_axis, real_t p_margin_A, real_t p_margin_B) { |
| 1107 | PhysicsServer2D::ShapeType type_A = p_shape_A->get_type(); |
| 1108 | |
| 1109 | ERR_FAIL_COND_V(type_A == PhysicsServer2D::SHAPE_WORLD_BOUNDARY, false); |
| 1110 | ERR_FAIL_COND_V(type_A == PhysicsServer2D::SHAPE_SEPARATION_RAY, false); |
| 1111 | ERR_FAIL_COND_V(p_shape_A->is_concave(), false); |
| 1112 | |
| 1113 | PhysicsServer2D::ShapeType type_B = p_shape_B->get_type(); |
| 1114 | |
| 1115 | ERR_FAIL_COND_V(type_B == PhysicsServer2D::SHAPE_WORLD_BOUNDARY, false); |
| 1116 | ERR_FAIL_COND_V(type_B == PhysicsServer2D::SHAPE_SEPARATION_RAY, false); |
| 1117 | ERR_FAIL_COND_V(p_shape_B->is_concave(), false); |
| 1118 | |
| 1119 | static const CollisionFunc collision_table[5][5] = { |
| 1120 | { _collision_segment_segment<false, false, false>, |
| 1121 | _collision_segment_circle<false, false, false>, |
| 1122 | _collision_segment_rectangle<false, false, false>, |
| 1123 | _collision_segment_capsule<false, false, false>, |
| 1124 | _collision_segment_convex_polygon<false, false, false> }, |
| 1125 | { nullptr, |
| 1126 | _collision_circle_circle<false, false, false>, |
| 1127 | _collision_circle_rectangle<false, false, false>, |
| 1128 | _collision_circle_capsule<false, false, false>, |
| 1129 | _collision_circle_convex_polygon<false, false, false> }, |
| 1130 | { nullptr, |
| 1131 | nullptr, |
| 1132 | _collision_rectangle_rectangle<false, false, false>, |
| 1133 | _collision_rectangle_capsule<false, false, false>, |
| 1134 | _collision_rectangle_convex_polygon<false, false, false> }, |
| 1135 | { nullptr, |
| 1136 | nullptr, |
| 1137 | nullptr, |
| 1138 | _collision_capsule_capsule<false, false, false>, |
| 1139 | _collision_capsule_convex_polygon<false, false, false> }, |
| 1140 | { nullptr, |
| 1141 | nullptr, |
| 1142 | nullptr, |
| 1143 | nullptr, |
| 1144 | _collision_convex_polygon_convex_polygon<false, false, false> } |
| 1145 | |
| 1146 | }; |
| 1147 | |
| 1148 | static const CollisionFunc collision_table_castA[5][5] = { |
| 1149 | { _collision_segment_segment<true, false, false>, |
| 1150 | _collision_segment_circle<true, false, false>, |
| 1151 | _collision_segment_rectangle<true, false, false>, |
| 1152 | _collision_segment_capsule<true, false, false>, |
| 1153 | _collision_segment_convex_polygon<true, false, false> }, |
| 1154 | { nullptr, |
| 1155 | _collision_circle_circle<true, false, false>, |
| 1156 | _collision_circle_rectangle<true, false, false>, |
| 1157 | _collision_circle_capsule<true, false, false>, |
| 1158 | _collision_circle_convex_polygon<true, false, false> }, |
| 1159 | { nullptr, |
| 1160 | nullptr, |
| 1161 | _collision_rectangle_rectangle<true, false, false>, |
| 1162 | _collision_rectangle_capsule<true, false, false>, |
| 1163 | _collision_rectangle_convex_polygon<true, false, false> }, |
| 1164 | { nullptr, |
| 1165 | nullptr, |
| 1166 | nullptr, |
| 1167 | _collision_capsule_capsule<true, false, false>, |
| 1168 | _collision_capsule_convex_polygon<true, false, false> }, |
| 1169 | { nullptr, |
| 1170 | nullptr, |
| 1171 | nullptr, |
| 1172 | nullptr, |
| 1173 | _collision_convex_polygon_convex_polygon<true, false, false> } |
| 1174 | |
| 1175 | }; |
| 1176 | |
| 1177 | static const CollisionFunc collision_table_castB[5][5] = { |
| 1178 | { _collision_segment_segment<false, true, false>, |
| 1179 | _collision_segment_circle<false, true, false>, |
| 1180 | _collision_segment_rectangle<false, true, false>, |
| 1181 | _collision_segment_capsule<false, true, false>, |
| 1182 | _collision_segment_convex_polygon<false, true, false> }, |
| 1183 | { nullptr, |
| 1184 | _collision_circle_circle<false, true, false>, |
| 1185 | _collision_circle_rectangle<false, true, false>, |
| 1186 | _collision_circle_capsule<false, true, false>, |
| 1187 | _collision_circle_convex_polygon<false, true, false> }, |
| 1188 | { nullptr, |
| 1189 | nullptr, |
| 1190 | _collision_rectangle_rectangle<false, true, false>, |
| 1191 | _collision_rectangle_capsule<false, true, false>, |
| 1192 | _collision_rectangle_convex_polygon<false, true, false> }, |
| 1193 | { nullptr, |
| 1194 | nullptr, |
| 1195 | nullptr, |
| 1196 | _collision_capsule_capsule<false, true, false>, |
| 1197 | _collision_capsule_convex_polygon<false, true, false> }, |
| 1198 | { nullptr, |
| 1199 | nullptr, |
| 1200 | nullptr, |
| 1201 | nullptr, |
| 1202 | _collision_convex_polygon_convex_polygon<false, true, false> } |
| 1203 | |
| 1204 | }; |
| 1205 | |
| 1206 | static const CollisionFunc collision_table_castA_castB[5][5] = { |
| 1207 | { _collision_segment_segment<true, true, false>, |
| 1208 | _collision_segment_circle<true, true, false>, |
| 1209 | _collision_segment_rectangle<true, true, false>, |
| 1210 | _collision_segment_capsule<true, true, false>, |
| 1211 | _collision_segment_convex_polygon<true, true, false> }, |
| 1212 | { nullptr, |
| 1213 | _collision_circle_circle<true, true, false>, |
| 1214 | _collision_circle_rectangle<true, true, false>, |
| 1215 | _collision_circle_capsule<true, true, false>, |
| 1216 | _collision_circle_convex_polygon<true, true, false> }, |
| 1217 | { nullptr, |
| 1218 | nullptr, |
| 1219 | _collision_rectangle_rectangle<true, true, false>, |
| 1220 | _collision_rectangle_capsule<true, true, false>, |
| 1221 | _collision_rectangle_convex_polygon<true, true, false> }, |
| 1222 | { nullptr, |
| 1223 | nullptr, |
| 1224 | nullptr, |
| 1225 | _collision_capsule_capsule<true, true, false>, |
| 1226 | _collision_capsule_convex_polygon<true, true, false> }, |
| 1227 | { nullptr, |
| 1228 | nullptr, |
| 1229 | nullptr, |
| 1230 | nullptr, |
| 1231 | _collision_convex_polygon_convex_polygon<true, true, false> } |
| 1232 | |
| 1233 | }; |
| 1234 | |
| 1235 | static const CollisionFunc collision_table_margin[5][5] = { |
| 1236 | { _collision_segment_segment<false, false, true>, |
| 1237 | _collision_segment_circle<false, false, true>, |
| 1238 | _collision_segment_rectangle<false, false, true>, |
| 1239 | _collision_segment_capsule<false, false, true>, |
| 1240 | _collision_segment_convex_polygon<false, false, true> }, |
| 1241 | { nullptr, |
| 1242 | _collision_circle_circle<false, false, true>, |
| 1243 | _collision_circle_rectangle<false, false, true>, |
| 1244 | _collision_circle_capsule<false, false, true>, |
| 1245 | _collision_circle_convex_polygon<false, false, true> }, |
| 1246 | { nullptr, |
| 1247 | nullptr, |
| 1248 | _collision_rectangle_rectangle<false, false, true>, |
| 1249 | _collision_rectangle_capsule<false, false, true>, |
| 1250 | _collision_rectangle_convex_polygon<false, false, true> }, |
| 1251 | { nullptr, |
| 1252 | nullptr, |
| 1253 | nullptr, |
| 1254 | _collision_capsule_capsule<false, false, true>, |
| 1255 | _collision_capsule_convex_polygon<false, false, true> }, |
| 1256 | { nullptr, |
| 1257 | nullptr, |
| 1258 | nullptr, |
| 1259 | nullptr, |
| 1260 | _collision_convex_polygon_convex_polygon<false, false, true> } |
| 1261 | |
| 1262 | }; |
| 1263 | |
| 1264 | static const CollisionFunc collision_table_castA_margin[5][5] = { |
| 1265 | { _collision_segment_segment<true, false, true>, |
| 1266 | _collision_segment_circle<true, false, true>, |
| 1267 | _collision_segment_rectangle<true, false, true>, |
| 1268 | _collision_segment_capsule<true, false, true>, |
| 1269 | _collision_segment_convex_polygon<true, false, true> }, |
| 1270 | { nullptr, |
| 1271 | _collision_circle_circle<true, false, true>, |
| 1272 | _collision_circle_rectangle<true, false, true>, |
| 1273 | _collision_circle_capsule<true, false, true>, |
| 1274 | _collision_circle_convex_polygon<true, false, true> }, |
| 1275 | { nullptr, |
| 1276 | nullptr, |
| 1277 | _collision_rectangle_rectangle<true, false, true>, |
| 1278 | _collision_rectangle_capsule<true, false, true>, |
| 1279 | _collision_rectangle_convex_polygon<true, false, true> }, |
| 1280 | { nullptr, |
| 1281 | nullptr, |
| 1282 | nullptr, |
| 1283 | _collision_capsule_capsule<true, false, true>, |
| 1284 | _collision_capsule_convex_polygon<true, false, true> }, |
| 1285 | { nullptr, |
| 1286 | nullptr, |
| 1287 | nullptr, |
| 1288 | nullptr, |
| 1289 | _collision_convex_polygon_convex_polygon<true, false, true> } |
| 1290 | |
| 1291 | }; |
| 1292 | |
| 1293 | static const CollisionFunc collision_table_castB_margin[5][5] = { |
| 1294 | { _collision_segment_segment<false, true, true>, |
| 1295 | _collision_segment_circle<false, true, true>, |
| 1296 | _collision_segment_rectangle<false, true, true>, |
| 1297 | _collision_segment_capsule<false, true, true>, |
| 1298 | _collision_segment_convex_polygon<false, true, true> }, |
| 1299 | { nullptr, |
| 1300 | _collision_circle_circle<false, true, true>, |
| 1301 | _collision_circle_rectangle<false, true, true>, |
| 1302 | _collision_circle_capsule<false, true, true>, |
| 1303 | _collision_circle_convex_polygon<false, true, true> }, |
| 1304 | { nullptr, |
| 1305 | nullptr, |
| 1306 | _collision_rectangle_rectangle<false, true, true>, |
| 1307 | _collision_rectangle_capsule<false, true, true>, |
| 1308 | _collision_rectangle_convex_polygon<false, true, true> }, |
| 1309 | { nullptr, |
| 1310 | nullptr, |
| 1311 | nullptr, |
| 1312 | _collision_capsule_capsule<false, true, true>, |
| 1313 | _collision_capsule_convex_polygon<false, true, true> }, |
| 1314 | { nullptr, |
| 1315 | nullptr, |
| 1316 | nullptr, |
| 1317 | nullptr, |
| 1318 | _collision_convex_polygon_convex_polygon<false, true, true> } |
| 1319 | |
| 1320 | }; |
| 1321 | |
| 1322 | static const CollisionFunc collision_table_castA_castB_margin[5][5] = { |
| 1323 | { _collision_segment_segment<true, true, true>, |
| 1324 | _collision_segment_circle<true, true, true>, |
| 1325 | _collision_segment_rectangle<true, true, true>, |
| 1326 | _collision_segment_capsule<true, true, true>, |
| 1327 | _collision_segment_convex_polygon<true, true, true> }, |
| 1328 | { nullptr, |
| 1329 | _collision_circle_circle<true, true, true>, |
| 1330 | _collision_circle_rectangle<true, true, true>, |
| 1331 | _collision_circle_capsule<true, true, true>, |
| 1332 | _collision_circle_convex_polygon<true, true, true> }, |
| 1333 | { nullptr, |
| 1334 | nullptr, |
| 1335 | _collision_rectangle_rectangle<true, true, true>, |
| 1336 | _collision_rectangle_capsule<true, true, true>, |
| 1337 | _collision_rectangle_convex_polygon<true, true, true> }, |
| 1338 | { nullptr, |
| 1339 | nullptr, |
| 1340 | nullptr, |
| 1341 | _collision_capsule_capsule<true, true, true>, |
| 1342 | _collision_capsule_convex_polygon<true, true, true> }, |
| 1343 | { nullptr, |
| 1344 | nullptr, |
| 1345 | nullptr, |
| 1346 | nullptr, |
| 1347 | _collision_convex_polygon_convex_polygon<true, true, true> } |
| 1348 | |
| 1349 | }; |
| 1350 | |
| 1351 | _CollectorCallback2D callback; |
| 1352 | callback.callback = p_result_callback; |
| 1353 | callback.swap = p_swap; |
| 1354 | callback.userdata = p_userdata; |
| 1355 | callback.collided = false; |
| 1356 | callback.sep_axis = sep_axis; |
| 1357 | |
| 1358 | const GodotShape2D *A = p_shape_A; |
| 1359 | const GodotShape2D *B = p_shape_B; |
| 1360 | const Transform2D *transform_A = &p_transform_A; |
| 1361 | const Transform2D *transform_B = &p_transform_B; |
| 1362 | const Vector2 *motion_A = &p_motion_A; |
| 1363 | const Vector2 *motion_B = &p_motion_B; |
| 1364 | real_t margin_A = p_margin_A, margin_B = p_margin_B; |
| 1365 | |
| 1366 | if (type_A > type_B) { |
| 1367 | SWAP(A, B); |
| 1368 | SWAP(transform_A, transform_B); |
| 1369 | SWAP(type_A, type_B); |
| 1370 | SWAP(motion_A, motion_B); |
| 1371 | SWAP(margin_A, margin_B); |
| 1372 | callback.swap = !callback.swap; |
| 1373 | } |
| 1374 | |
| 1375 | CollisionFunc collision_func; |
| 1376 | |
| 1377 | if (p_margin_A || p_margin_B) { |
| 1378 | if (*motion_A == Vector2() && *motion_B == Vector2()) { |
| 1379 | collision_func = collision_table_margin[type_A - 2][type_B - 2]; |
| 1380 | } else if (*motion_A != Vector2() && *motion_B == Vector2()) { |
| 1381 | collision_func = collision_table_castA_margin[type_A - 2][type_B - 2]; |
| 1382 | } else if (*motion_A == Vector2() && *motion_B != Vector2()) { |
| 1383 | collision_func = collision_table_castB_margin[type_A - 2][type_B - 2]; |
| 1384 | } else { |
| 1385 | collision_func = collision_table_castA_castB_margin[type_A - 2][type_B - 2]; |
| 1386 | } |
| 1387 | } else { |
| 1388 | if (*motion_A == Vector2() && *motion_B == Vector2()) { |
| 1389 | collision_func = collision_table[type_A - 2][type_B - 2]; |
| 1390 | } else if (*motion_A != Vector2() && *motion_B == Vector2()) { |
| 1391 | collision_func = collision_table_castA[type_A - 2][type_B - 2]; |
| 1392 | } else if (*motion_A == Vector2() && *motion_B != Vector2()) { |
| 1393 | collision_func = collision_table_castB[type_A - 2][type_B - 2]; |
| 1394 | } else { |
| 1395 | collision_func = collision_table_castA_castB[type_A - 2][type_B - 2]; |
| 1396 | } |
| 1397 | } |
| 1398 | |
| 1399 | ERR_FAIL_COND_V(!collision_func, false); |
| 1400 | |
| 1401 | collision_func(A, *transform_A, B, *transform_B, &callback, *motion_A, *motion_B, margin_A, margin_B); |
| 1402 | |
| 1403 | return callback.collided; |
| 1404 | } |
| 1405 | |