1/**************************************************************************/
2/* physics_server_2d_wrap_mt.cpp */
3/**************************************************************************/
4/* This file is part of: */
5/* GODOT ENGINE */
6/* https://godotengine.org */
7/**************************************************************************/
8/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
9/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
10/* */
11/* Permission is hereby granted, free of charge, to any person obtaining */
12/* a copy of this software and associated documentation files (the */
13/* "Software"), to deal in the Software without restriction, including */
14/* without limitation the rights to use, copy, modify, merge, publish, */
15/* distribute, sublicense, and/or sell copies of the Software, and to */
16/* permit persons to whom the Software is furnished to do so, subject to */
17/* the following conditions: */
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19/* The above copyright notice and this permission notice shall be */
20/* included in all copies or substantial portions of the Software. */
21/* */
22/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
23/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
24/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
25/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
26/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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28/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
29/**************************************************************************/
30
31#include "physics_server_2d_wrap_mt.h"
32
33#include "core/os/os.h"
34
35void PhysicsServer2DWrapMT::thread_exit() {
36 exit.set();
37}
38
39void PhysicsServer2DWrapMT::thread_step(real_t p_delta) {
40 physics_server_2d->step(p_delta);
41 step_sem.post();
42}
43
44void PhysicsServer2DWrapMT::_thread_callback(void *_instance) {
45 PhysicsServer2DWrapMT *vsmt = reinterpret_cast<PhysicsServer2DWrapMT *>(_instance);
46
47 vsmt->thread_loop();
48}
49
50void PhysicsServer2DWrapMT::thread_loop() {
51 server_thread = Thread::get_caller_id();
52
53 physics_server_2d->init();
54
55 exit.clear();
56 step_thread_up.set();
57 while (!exit.is_set()) {
58 // flush commands one by one, until exit is requested
59 command_queue.wait_and_flush();
60 }
61
62 command_queue.flush_all(); // flush all
63
64 physics_server_2d->finish();
65}
66
67/* EVENT QUEUING */
68
69void PhysicsServer2DWrapMT::step(real_t p_step) {
70 if (create_thread) {
71 command_queue.push(this, &PhysicsServer2DWrapMT::thread_step, p_step);
72 } else {
73 command_queue.flush_all(); //flush all pending from other threads
74 physics_server_2d->step(p_step);
75 }
76}
77
78void PhysicsServer2DWrapMT::sync() {
79 if (create_thread) {
80 if (first_frame) {
81 first_frame = false;
82 } else {
83 step_sem.wait(); //must not wait if a step was not issued
84 }
85 }
86 physics_server_2d->sync();
87}
88
89void PhysicsServer2DWrapMT::flush_queries() {
90 physics_server_2d->flush_queries();
91}
92
93void PhysicsServer2DWrapMT::end_sync() {
94 physics_server_2d->end_sync();
95}
96
97void PhysicsServer2DWrapMT::init() {
98 if (create_thread) {
99 //OS::get_singleton()->release_rendering_thread();
100 thread.start(_thread_callback, this);
101 while (!step_thread_up.is_set()) {
102 OS::get_singleton()->delay_usec(1000);
103 }
104 } else {
105 physics_server_2d->init();
106 }
107}
108
109void PhysicsServer2DWrapMT::finish() {
110 if (thread.is_started()) {
111 command_queue.push(this, &PhysicsServer2DWrapMT::thread_exit);
112 thread.wait_to_finish();
113 } else {
114 physics_server_2d->finish();
115 }
116}
117
118PhysicsServer2DWrapMT::PhysicsServer2DWrapMT(PhysicsServer2D *p_contained, bool p_create_thread) :
119 command_queue(p_create_thread) {
120 physics_server_2d = p_contained;
121 create_thread = p_create_thread;
122
123 pool_max_size = GLOBAL_GET("memory/limits/multithreaded_server/rid_pool_prealloc");
124
125 if (!p_create_thread) {
126 server_thread = Thread::get_caller_id();
127 } else {
128 server_thread = 0;
129 }
130
131 main_thread = Thread::get_caller_id();
132}
133
134PhysicsServer2DWrapMT::~PhysicsServer2DWrapMT() {
135 memdelete(physics_server_2d);
136 //finish();
137}
138