1/**************************************************************************/
2/* particles_storage.h */
3/**************************************************************************/
4/* This file is part of: */
5/* GODOT ENGINE */
6/* https://godotengine.org */
7/**************************************************************************/
8/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
9/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
10/* */
11/* Permission is hereby granted, free of charge, to any person obtaining */
12/* a copy of this software and associated documentation files (the */
13/* "Software"), to deal in the Software without restriction, including */
14/* without limitation the rights to use, copy, modify, merge, publish, */
15/* distribute, sublicense, and/or sell copies of the Software, and to */
16/* permit persons to whom the Software is furnished to do so, subject to */
17/* the following conditions: */
18/* */
19/* The above copyright notice and this permission notice shall be */
20/* included in all copies or substantial portions of the Software. */
21/* */
22/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
23/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
24/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
25/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
26/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
27/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
28/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
29/**************************************************************************/
30
31#ifndef PARTICLES_STORAGE_DUMMY_H
32#define PARTICLES_STORAGE_DUMMY_H
33
34#include "servers/rendering/storage/particles_storage.h"
35
36namespace RendererDummy {
37
38class ParticlesStorage : public RendererParticlesStorage {
39public:
40 /* PARTICLES */
41
42 virtual RID particles_allocate() override { return RID(); }
43 virtual void particles_initialize(RID p_rid) override {}
44 virtual void particles_free(RID p_rid) override {}
45
46 virtual void particles_set_mode(RID p_particles, RS::ParticlesMode p_mode) override {}
47 virtual void particles_emit(RID p_particles, const Transform3D &p_transform, const Vector3 &p_velocity, const Color &p_color, const Color &p_custom, uint32_t p_emit_flags) override {}
48 virtual void particles_set_emitting(RID p_particles, bool p_emitting) override {}
49 virtual void particles_set_amount(RID p_particles, int p_amount) override {}
50 virtual void particles_set_lifetime(RID p_particles, double p_lifetime) override {}
51 virtual void particles_set_one_shot(RID p_particles, bool p_one_shot) override {}
52 virtual void particles_set_pre_process_time(RID p_particles, double p_time) override {}
53 virtual void particles_set_explosiveness_ratio(RID p_particles, real_t p_ratio) override {}
54 virtual void particles_set_randomness_ratio(RID p_particles, real_t p_ratio) override {}
55 virtual void particles_set_custom_aabb(RID p_particles, const AABB &p_aabb) override {}
56 virtual void particles_set_speed_scale(RID p_particles, double p_scale) override {}
57 virtual void particles_set_use_local_coordinates(RID p_particles, bool p_enable) override {}
58 virtual void particles_set_process_material(RID p_particles, RID p_material) override {}
59 virtual RID particles_get_process_material(RID p_particles) const override { return RID(); }
60 virtual void particles_set_fixed_fps(RID p_particles, int p_fps) override {}
61 virtual void particles_set_interpolate(RID p_particles, bool p_enable) override {}
62 virtual void particles_set_fractional_delta(RID p_particles, bool p_enable) override {}
63 virtual void particles_set_subemitter(RID p_particles, RID p_subemitter_particles) override {}
64 virtual void particles_set_view_axis(RID p_particles, const Vector3 &p_axis, const Vector3 &p_up_axis) override {}
65 virtual void particles_set_collision_base_size(RID p_particles, real_t p_size) override {}
66
67 virtual void particles_set_transform_align(RID p_particles, RS::ParticlesTransformAlign p_transform_align) override {}
68
69 virtual void particles_set_trails(RID p_particles, bool p_enable, double p_length) override {}
70 virtual void particles_set_trail_bind_poses(RID p_particles, const Vector<Transform3D> &p_bind_poses) override {}
71
72 virtual void particles_restart(RID p_particles) override {}
73
74 virtual void particles_set_draw_order(RID p_particles, RS::ParticlesDrawOrder p_order) override {}
75
76 virtual void particles_set_draw_passes(RID p_particles, int p_count) override {}
77 virtual void particles_set_draw_pass_mesh(RID p_particles, int p_pass, RID p_mesh) override {}
78
79 virtual void particles_request_process(RID p_particles) override {}
80 virtual AABB particles_get_current_aabb(RID p_particles) override { return AABB(); }
81 virtual AABB particles_get_aabb(RID p_particles) const override { return AABB(); }
82
83 virtual void particles_set_emission_transform(RID p_particles, const Transform3D &p_transform) override {}
84
85 virtual bool particles_get_emitting(RID p_particles) override { return false; }
86 virtual int particles_get_draw_passes(RID p_particles) const override { return 0; }
87 virtual RID particles_get_draw_pass_mesh(RID p_particles, int p_pass) const override { return RID(); }
88
89 virtual void particles_add_collision(RID p_particles, RID p_instance) override {}
90 virtual void particles_remove_collision(RID p_particles, RID p_instance) override {}
91
92 virtual void update_particles() override {}
93
94 /* PARTICLES COLLISION */
95
96 virtual RID particles_collision_allocate() override { return RID(); }
97 virtual void particles_collision_initialize(RID p_rid) override {}
98 virtual void particles_collision_free(RID p_rid) override {}
99
100 virtual void particles_collision_set_collision_type(RID p_particles_collision, RS::ParticlesCollisionType p_type) override {}
101 virtual void particles_collision_set_cull_mask(RID p_particles_collision, uint32_t p_cull_mask) override {}
102 virtual void particles_collision_set_sphere_radius(RID p_particles_collision, real_t p_radius) override {}
103 virtual void particles_collision_set_box_extents(RID p_particles_collision, const Vector3 &p_extents) override {}
104 virtual void particles_collision_set_attractor_strength(RID p_particles_collision, real_t p_strength) override {}
105 virtual void particles_collision_set_attractor_directionality(RID p_particles_collision, real_t p_directionality) override {}
106 virtual void particles_collision_set_attractor_attenuation(RID p_particles_collision, real_t p_curve) override {}
107 virtual void particles_collision_set_field_texture(RID p_particles_collision, RID p_texture) override {}
108 virtual void particles_collision_height_field_update(RID p_particles_collision) override {}
109 virtual void particles_collision_set_height_field_resolution(RID p_particles_collision, RS::ParticlesCollisionHeightfieldResolution p_resolution) override {}
110 virtual AABB particles_collision_get_aabb(RID p_particles_collision) const override { return AABB(); }
111 virtual bool particles_collision_is_heightfield(RID p_particles_collision) const override { return false; }
112
113 virtual RID particles_collision_instance_create(RID p_collision) override { return RID(); }
114 virtual void particles_collision_instance_free(RID p_rid) override {}
115 virtual void particles_collision_instance_set_transform(RID p_collision_instance, const Transform3D &p_transform) override {}
116 virtual void particles_collision_instance_set_active(RID p_collision_instance, bool p_active) override {}
117
118 virtual bool particles_is_inactive(RID p_particles) const override { return false; }
119};
120
121} // namespace RendererDummy
122
123#endif // PARTICLES_STORAGE_DUMMY_H
124