1 | /**************************************************************************/ |
2 | /* particles_storage.h */ |
3 | /**************************************************************************/ |
4 | /* This file is part of: */ |
5 | /* GODOT ENGINE */ |
6 | /* https://godotengine.org */ |
7 | /**************************************************************************/ |
8 | /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ |
9 | /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ |
10 | /* */ |
11 | /* Permission is hereby granted, free of charge, to any person obtaining */ |
12 | /* a copy of this software and associated documentation files (the */ |
13 | /* "Software"), to deal in the Software without restriction, including */ |
14 | /* without limitation the rights to use, copy, modify, merge, publish, */ |
15 | /* distribute, sublicense, and/or sell copies of the Software, and to */ |
16 | /* permit persons to whom the Software is furnished to do so, subject to */ |
17 | /* the following conditions: */ |
18 | /* */ |
19 | /* The above copyright notice and this permission notice shall be */ |
20 | /* included in all copies or substantial portions of the Software. */ |
21 | /* */ |
22 | /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ |
23 | /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ |
24 | /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ |
25 | /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ |
26 | /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ |
27 | /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ |
28 | /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ |
29 | /**************************************************************************/ |
30 | |
31 | #ifndef PARTICLES_STORAGE_H |
32 | #define PARTICLES_STORAGE_H |
33 | |
34 | #include "servers/rendering_server.h" |
35 | |
36 | class RendererParticlesStorage { |
37 | public: |
38 | virtual ~RendererParticlesStorage() {} |
39 | |
40 | /* PARTICLES */ |
41 | |
42 | virtual RID particles_allocate() = 0; |
43 | virtual void particles_initialize(RID p_rid) = 0; |
44 | virtual void particles_free(RID p_rid) = 0; |
45 | |
46 | virtual void particles_set_mode(RID p_particles, RS::ParticlesMode p_mode) = 0; |
47 | |
48 | virtual void particles_set_emitting(RID p_particles, bool p_emitting) = 0; |
49 | virtual bool particles_get_emitting(RID p_particles) = 0; |
50 | |
51 | virtual void particles_set_amount(RID p_particles, int p_amount) = 0; |
52 | virtual void particles_set_lifetime(RID p_particles, double p_lifetime) = 0; |
53 | virtual void particles_set_one_shot(RID p_particles, bool p_one_shot) = 0; |
54 | virtual void particles_set_pre_process_time(RID p_particles, double p_time) = 0; |
55 | virtual void particles_set_explosiveness_ratio(RID p_particles, real_t p_ratio) = 0; |
56 | virtual void particles_set_randomness_ratio(RID p_particles, real_t p_ratio) = 0; |
57 | virtual void particles_set_custom_aabb(RID p_particles, const AABB &p_aabb) = 0; |
58 | virtual void particles_set_speed_scale(RID p_particles, double p_scale) = 0; |
59 | virtual void particles_set_use_local_coordinates(RID p_particles, bool p_enable) = 0; |
60 | virtual void particles_set_process_material(RID p_particles, RID p_material) = 0; |
61 | virtual RID particles_get_process_material(RID p_particles) const = 0; |
62 | virtual void particles_set_fixed_fps(RID p_particles, int p_fps) = 0; |
63 | virtual void particles_set_interpolate(RID p_particles, bool p_enable) = 0; |
64 | virtual void particles_set_fractional_delta(RID p_particles, bool p_enable) = 0; |
65 | virtual void particles_set_collision_base_size(RID p_particles, real_t p_size) = 0; |
66 | |
67 | virtual void particles_set_transform_align(RID p_particles, RS::ParticlesTransformAlign p_transform_align) = 0; |
68 | |
69 | virtual void particles_set_trails(RID p_particles, bool p_enable, double p_length) = 0; |
70 | virtual void particles_set_trail_bind_poses(RID p_particles, const Vector<Transform3D> &p_bind_poses) = 0; |
71 | |
72 | virtual void particles_restart(RID p_particles) = 0; |
73 | virtual void particles_emit(RID p_particles, const Transform3D &p_transform, const Vector3 &p_velocity, const Color &p_color, const Color &p_custom, uint32_t p_emit_flags) = 0; |
74 | virtual void particles_set_subemitter(RID p_particles, RID p_subemitter_particles) = 0; |
75 | |
76 | virtual bool particles_is_inactive(RID p_particles) const = 0; |
77 | |
78 | virtual void particles_set_draw_order(RID p_particles, RS::ParticlesDrawOrder p_order) = 0; |
79 | |
80 | virtual void particles_set_draw_passes(RID p_particles, int p_count) = 0; |
81 | virtual void particles_set_draw_pass_mesh(RID p_particles, int p_pass, RID p_mesh) = 0; |
82 | |
83 | virtual void particles_request_process(RID p_particles) = 0; |
84 | virtual AABB particles_get_current_aabb(RID p_particles) = 0; |
85 | virtual AABB particles_get_aabb(RID p_particles) const = 0; |
86 | |
87 | virtual void particles_set_emission_transform(RID p_particles, const Transform3D &p_transform) = 0; |
88 | |
89 | virtual int particles_get_draw_passes(RID p_particles) const = 0; |
90 | virtual RID particles_get_draw_pass_mesh(RID p_particles, int p_pass) const = 0; |
91 | |
92 | virtual void particles_set_view_axis(RID p_particles, const Vector3 &p_axis, const Vector3 &p_up_axis) = 0; |
93 | |
94 | virtual void particles_add_collision(RID p_particles, RID p_particles_collision_instance) = 0; |
95 | virtual void particles_remove_collision(RID p_particles, RID p_particles_collision_instance) = 0; |
96 | |
97 | virtual void update_particles() = 0; |
98 | |
99 | /* PARTICLES COLLISION */ |
100 | |
101 | virtual RID particles_collision_allocate() = 0; |
102 | virtual void particles_collision_initialize(RID p_rid) = 0; |
103 | virtual void particles_collision_free(RID p_rid) = 0; |
104 | |
105 | virtual void particles_collision_set_collision_type(RID p_particles_collision, RS::ParticlesCollisionType p_type) = 0; |
106 | virtual void particles_collision_set_cull_mask(RID p_particles_collision, uint32_t p_cull_mask) = 0; |
107 | virtual void particles_collision_set_sphere_radius(RID p_particles_collision, real_t p_radius) = 0; //for spheres |
108 | virtual void particles_collision_set_box_extents(RID p_particles_collision, const Vector3 &p_extents) = 0; //for non-spheres |
109 | virtual void particles_collision_set_attractor_strength(RID p_particles_collision, real_t p_strength) = 0; |
110 | virtual void particles_collision_set_attractor_directionality(RID p_particles_collision, real_t p_directionality) = 0; |
111 | virtual void particles_collision_set_attractor_attenuation(RID p_particles_collision, real_t p_curve) = 0; |
112 | virtual void particles_collision_set_field_texture(RID p_particles_collision, RID p_texture) = 0; //for SDF and vector field, heightfield is dynamic |
113 | virtual void particles_collision_height_field_update(RID p_particles_collision) = 0; //for SDF and vector field |
114 | virtual void particles_collision_set_height_field_resolution(RID p_particles_collision, RS::ParticlesCollisionHeightfieldResolution p_resolution) = 0; //for SDF and vector field |
115 | virtual AABB particles_collision_get_aabb(RID p_particles_collision) const = 0; |
116 | virtual bool particles_collision_is_heightfield(RID p_particles_collision) const = 0; |
117 | |
118 | //used from 2D and 3D |
119 | virtual RID particles_collision_instance_create(RID p_collision) = 0; |
120 | virtual void particles_collision_instance_free(RID p_rid) = 0; |
121 | virtual void particles_collision_instance_set_transform(RID p_collision_instance, const Transform3D &p_transform) = 0; |
122 | virtual void particles_collision_instance_set_active(RID p_collision_instance, bool p_active) = 0; |
123 | }; |
124 | |
125 | #endif // PARTICLES_STORAGE_H |
126 | |