| 1 | /**************************************************************************/ |
| 2 | /* renderer_geometry_instance.cpp */ |
| 3 | /**************************************************************************/ |
| 4 | /* This file is part of: */ |
| 5 | /* GODOT ENGINE */ |
| 6 | /* https://godotengine.org */ |
| 7 | /**************************************************************************/ |
| 8 | /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ |
| 9 | /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ |
| 10 | /* */ |
| 11 | /* Permission is hereby granted, free of charge, to any person obtaining */ |
| 12 | /* a copy of this software and associated documentation files (the */ |
| 13 | /* "Software"), to deal in the Software without restriction, including */ |
| 14 | /* without limitation the rights to use, copy, modify, merge, publish, */ |
| 15 | /* distribute, sublicense, and/or sell copies of the Software, and to */ |
| 16 | /* permit persons to whom the Software is furnished to do so, subject to */ |
| 17 | /* the following conditions: */ |
| 18 | /* */ |
| 19 | /* The above copyright notice and this permission notice shall be */ |
| 20 | /* included in all copies or substantial portions of the Software. */ |
| 21 | /* */ |
| 22 | /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ |
| 23 | /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ |
| 24 | /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ |
| 25 | /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ |
| 26 | /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ |
| 27 | /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ |
| 28 | /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ |
| 29 | /**************************************************************************/ |
| 30 | |
| 31 | #include "servers/rendering/renderer_geometry_instance.h" |
| 32 | |
| 33 | void RenderGeometryInstanceBase::set_skeleton(RID p_skeleton) { |
| 34 | data->skeleton = p_skeleton; |
| 35 | |
| 36 | _mark_dirty(); |
| 37 | data->dirty_dependencies = true; |
| 38 | } |
| 39 | |
| 40 | void RenderGeometryInstanceBase::set_material_override(RID p_override) { |
| 41 | data->material_override = p_override; |
| 42 | |
| 43 | _mark_dirty(); |
| 44 | data->dirty_dependencies = true; |
| 45 | } |
| 46 | |
| 47 | void RenderGeometryInstanceBase::set_material_overlay(RID p_overlay) { |
| 48 | data->material_overlay = p_overlay; |
| 49 | |
| 50 | _mark_dirty(); |
| 51 | data->dirty_dependencies = true; |
| 52 | } |
| 53 | |
| 54 | void RenderGeometryInstanceBase::set_surface_materials(const Vector<RID> &p_materials) { |
| 55 | data->surface_materials = p_materials; |
| 56 | |
| 57 | _mark_dirty(); |
| 58 | data->dirty_dependencies = true; |
| 59 | } |
| 60 | |
| 61 | void RenderGeometryInstanceBase::set_mesh_instance(RID p_mesh_instance) { |
| 62 | mesh_instance = p_mesh_instance; |
| 63 | |
| 64 | _mark_dirty(); |
| 65 | } |
| 66 | |
| 67 | void RenderGeometryInstanceBase::set_transform(const Transform3D &p_transform, const AABB &p_aabb, const AABB &p_transformed_aabb) { |
| 68 | transform = p_transform; |
| 69 | mirror = p_transform.basis.determinant() < 0; |
| 70 | data->aabb = p_aabb; |
| 71 | transformed_aabb = p_transformed_aabb; |
| 72 | |
| 73 | Vector3 model_scale_vec = p_transform.basis.get_scale_abs(); |
| 74 | // handle non uniform scale here |
| 75 | |
| 76 | float max_scale = MAX(model_scale_vec.x, MAX(model_scale_vec.y, model_scale_vec.z)); |
| 77 | float min_scale = MIN(model_scale_vec.x, MIN(model_scale_vec.y, model_scale_vec.z)); |
| 78 | non_uniform_scale = max_scale >= 0.0 && (min_scale / max_scale) < 0.9; |
| 79 | |
| 80 | lod_model_scale = max_scale; |
| 81 | } |
| 82 | |
| 83 | void RenderGeometryInstanceBase::set_pivot_data(float p_sorting_offset, bool p_use_aabb_center) { |
| 84 | sorting_offset = p_sorting_offset; |
| 85 | use_aabb_center = p_use_aabb_center; |
| 86 | } |
| 87 | |
| 88 | void RenderGeometryInstanceBase::set_lod_bias(float p_lod_bias) { |
| 89 | lod_bias = p_lod_bias; |
| 90 | } |
| 91 | |
| 92 | void RenderGeometryInstanceBase::set_layer_mask(uint32_t p_layer_mask) { |
| 93 | layer_mask = p_layer_mask; |
| 94 | } |
| 95 | |
| 96 | void RenderGeometryInstanceBase::set_fade_range(bool p_enable_near, float p_near_begin, float p_near_end, bool p_enable_far, float p_far_begin, float p_far_end) { |
| 97 | fade_near = p_enable_near; |
| 98 | fade_near_begin = p_near_begin; |
| 99 | fade_near_end = p_near_end; |
| 100 | fade_far = p_enable_far; |
| 101 | fade_far_begin = p_far_begin; |
| 102 | fade_far_end = p_far_end; |
| 103 | } |
| 104 | |
| 105 | void RenderGeometryInstanceBase::set_parent_fade_alpha(float p_alpha) { |
| 106 | parent_fade_alpha = p_alpha; |
| 107 | } |
| 108 | |
| 109 | void RenderGeometryInstanceBase::set_transparency(float p_transparency) { |
| 110 | force_alpha = CLAMP(1.0 - p_transparency, 0, 1); |
| 111 | } |
| 112 | |
| 113 | void RenderGeometryInstanceBase::set_use_baked_light(bool p_enable) { |
| 114 | data->use_baked_light = p_enable; |
| 115 | |
| 116 | _mark_dirty(); |
| 117 | } |
| 118 | |
| 119 | void RenderGeometryInstanceBase::set_use_dynamic_gi(bool p_enable) { |
| 120 | data->use_dynamic_gi = p_enable; |
| 121 | |
| 122 | _mark_dirty(); |
| 123 | } |
| 124 | |
| 125 | void RenderGeometryInstanceBase::set_instance_shader_uniforms_offset(int32_t p_offset) { |
| 126 | shader_uniforms_offset = p_offset; |
| 127 | |
| 128 | _mark_dirty(); |
| 129 | } |
| 130 | |
| 131 | void RenderGeometryInstanceBase::set_cast_double_sided_shadows(bool p_enable) { |
| 132 | data->cast_double_sided_shadows = p_enable; |
| 133 | |
| 134 | _mark_dirty(); |
| 135 | } |
| 136 | |
| 137 | Transform3D RenderGeometryInstanceBase::get_transform() { |
| 138 | return transform; |
| 139 | } |
| 140 | |
| 141 | AABB RenderGeometryInstanceBase::get_aabb() { |
| 142 | return data->aabb; |
| 143 | } |
| 144 | |