1 | /**************************************************************************/ |
2 | /* renderer_geometry_instance.h */ |
3 | /**************************************************************************/ |
4 | /* This file is part of: */ |
5 | /* GODOT ENGINE */ |
6 | /* https://godotengine.org */ |
7 | /**************************************************************************/ |
8 | /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ |
9 | /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ |
10 | /* */ |
11 | /* Permission is hereby granted, free of charge, to any person obtaining */ |
12 | /* a copy of this software and associated documentation files (the */ |
13 | /* "Software"), to deal in the Software without restriction, including */ |
14 | /* without limitation the rights to use, copy, modify, merge, publish, */ |
15 | /* distribute, sublicense, and/or sell copies of the Software, and to */ |
16 | /* permit persons to whom the Software is furnished to do so, subject to */ |
17 | /* the following conditions: */ |
18 | /* */ |
19 | /* The above copyright notice and this permission notice shall be */ |
20 | /* included in all copies or substantial portions of the Software. */ |
21 | /* */ |
22 | /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ |
23 | /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ |
24 | /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ |
25 | /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ |
26 | /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ |
27 | /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ |
28 | /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ |
29 | /**************************************************************************/ |
30 | |
31 | #ifndef RENDERER_GEOMETRY_INSTANCE_H |
32 | #define RENDERER_GEOMETRY_INSTANCE_H |
33 | |
34 | #include "core/math/rect2.h" |
35 | #include "core/math/transform_3d.h" |
36 | #include "core/math/vector3.h" |
37 | #include "core/templates/rid.h" |
38 | #include "storage/utilities.h" |
39 | |
40 | // API definition for our RenderGeometryInstance class so we can expose this through GDExtension in the near future |
41 | class RenderGeometryInstance { |
42 | public: |
43 | virtual ~RenderGeometryInstance() {} |
44 | |
45 | virtual void _mark_dirty() = 0; |
46 | |
47 | virtual void set_skeleton(RID p_skeleton) = 0; |
48 | virtual void set_material_override(RID p_override) = 0; |
49 | virtual void set_material_overlay(RID p_overlay) = 0; |
50 | virtual void set_surface_materials(const Vector<RID> &p_materials) = 0; |
51 | virtual void set_mesh_instance(RID p_mesh_instance) = 0; |
52 | virtual void set_transform(const Transform3D &p_transform, const AABB &p_aabb, const AABB &p_transformed_aabb) = 0; |
53 | virtual void set_pivot_data(float p_sorting_offset, bool p_use_aabb_center) = 0; |
54 | virtual void set_lod_bias(float p_lod_bias) = 0; |
55 | virtual void set_layer_mask(uint32_t p_layer_mask) = 0; |
56 | virtual void set_fade_range(bool p_enable_near, float p_near_begin, float p_near_end, bool p_enable_far, float p_far_begin, float p_far_end) = 0; |
57 | virtual void set_parent_fade_alpha(float p_alpha) = 0; |
58 | virtual void set_transparency(float p_transparency) = 0; |
59 | virtual void set_use_baked_light(bool p_enable) = 0; |
60 | virtual void set_use_dynamic_gi(bool p_enable) = 0; |
61 | virtual void set_use_lightmap(RID p_lightmap_instance, const Rect2 &p_lightmap_uv_scale, int p_lightmap_slice_index) = 0; |
62 | virtual void set_lightmap_capture(const Color *p_sh9) = 0; |
63 | virtual void set_instance_shader_uniforms_offset(int32_t p_offset) = 0; |
64 | virtual void set_cast_double_sided_shadows(bool p_enable) = 0; |
65 | |
66 | virtual Transform3D get_transform() = 0; |
67 | virtual AABB get_aabb() = 0; |
68 | |
69 | virtual void pair_light_instances(const RID *p_light_instances, uint32_t p_light_instance_count) = 0; |
70 | virtual void pair_reflection_probe_instances(const RID *p_reflection_probe_instances, uint32_t p_reflection_probe_instance_count) = 0; |
71 | virtual void pair_decal_instances(const RID *p_decal_instances, uint32_t p_decal_instance_count) = 0; |
72 | virtual void pair_voxel_gi_instances(const RID *p_voxel_gi_instances, uint32_t p_voxel_gi_instance_count) = 0; |
73 | |
74 | virtual void set_softshadow_projector_pairing(bool p_softshadow, bool p_projector) = 0; |
75 | }; |
76 | |
77 | // Base implementation of RenderGeometryInstance shared by internal renderers. |
78 | class RenderGeometryInstanceBase : public RenderGeometryInstance { |
79 | public: |
80 | // setup |
81 | uint32_t base_flags = 0; |
82 | uint32_t flags_cache = 0; |
83 | |
84 | // used during rendering |
85 | float depth = 0; |
86 | |
87 | RID mesh_instance; |
88 | |
89 | Transform3D transform; |
90 | bool mirror = false; |
91 | AABB transformed_aabb; |
92 | bool non_uniform_scale = false; |
93 | float lod_model_scale = 1.0; |
94 | float lod_bias = 0.0; |
95 | float sorting_offset = 0.0; |
96 | bool use_aabb_center = true; |
97 | |
98 | uint32_t layer_mask = 1; |
99 | |
100 | bool fade_near = false; |
101 | float fade_near_begin = 0; |
102 | float fade_near_end = 0; |
103 | bool fade_far = false; |
104 | float fade_far_begin = 0; |
105 | float fade_far_end = 0; |
106 | |
107 | float parent_fade_alpha = 1.0; |
108 | float force_alpha = 1.0; |
109 | |
110 | int32_t shader_uniforms_offset = -1; |
111 | |
112 | struct Data { |
113 | //data used less often goes into regular heap |
114 | RID base; |
115 | RS::InstanceType base_type; |
116 | |
117 | RID skeleton; |
118 | Vector<RID> surface_materials; |
119 | RID material_override; |
120 | RID material_overlay; |
121 | AABB aabb; |
122 | |
123 | bool use_baked_light = false; |
124 | bool use_dynamic_gi = false; |
125 | bool cast_double_sided_shadows = false; |
126 | bool dirty_dependencies = false; |
127 | |
128 | DependencyTracker dependency_tracker; |
129 | }; |
130 | |
131 | Data *data = nullptr; |
132 | |
133 | virtual void set_skeleton(RID p_skeleton) override; |
134 | virtual void set_material_override(RID p_override) override; |
135 | virtual void set_material_overlay(RID p_overlay) override; |
136 | virtual void set_surface_materials(const Vector<RID> &p_materials) override; |
137 | virtual void set_mesh_instance(RID p_mesh_instance) override; |
138 | virtual void set_transform(const Transform3D &p_transform, const AABB &p_aabb, const AABB &p_transformed_aabb) override; |
139 | virtual void set_pivot_data(float p_sorting_offset, bool p_use_aabb_center) override; |
140 | virtual void set_lod_bias(float p_lod_bias) override; |
141 | virtual void set_layer_mask(uint32_t p_layer_mask) override; |
142 | virtual void set_fade_range(bool p_enable_near, float p_near_begin, float p_near_end, bool p_enable_far, float p_far_begin, float p_far_end) override; |
143 | virtual void set_parent_fade_alpha(float p_alpha) override; |
144 | virtual void set_transparency(float p_transparency) override; |
145 | virtual void set_use_baked_light(bool p_enable) override; |
146 | virtual void set_use_dynamic_gi(bool p_enable) override; |
147 | virtual void set_instance_shader_uniforms_offset(int32_t p_offset) override; |
148 | virtual void set_cast_double_sided_shadows(bool p_enable) override; |
149 | |
150 | virtual Transform3D get_transform() override; |
151 | virtual AABB get_aabb() override; |
152 | }; |
153 | |
154 | #endif // RENDERER_GEOMETRY_INSTANCE_H |
155 | |