1 | /**************************************************************************/ |
2 | /* shader_compiler.h */ |
3 | /**************************************************************************/ |
4 | /* This file is part of: */ |
5 | /* GODOT ENGINE */ |
6 | /* https://godotengine.org */ |
7 | /**************************************************************************/ |
8 | /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ |
9 | /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ |
10 | /* */ |
11 | /* Permission is hereby granted, free of charge, to any person obtaining */ |
12 | /* a copy of this software and associated documentation files (the */ |
13 | /* "Software"), to deal in the Software without restriction, including */ |
14 | /* without limitation the rights to use, copy, modify, merge, publish, */ |
15 | /* distribute, sublicense, and/or sell copies of the Software, and to */ |
16 | /* permit persons to whom the Software is furnished to do so, subject to */ |
17 | /* the following conditions: */ |
18 | /* */ |
19 | /* The above copyright notice and this permission notice shall be */ |
20 | /* included in all copies or substantial portions of the Software. */ |
21 | /* */ |
22 | /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ |
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28 | /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ |
29 | /**************************************************************************/ |
30 | |
31 | #ifndef SHADER_COMPILER_H |
32 | #define SHADER_COMPILER_H |
33 | |
34 | #include "core/templates/pair.h" |
35 | #include "servers/rendering/shader_language.h" |
36 | #include "servers/rendering_server.h" |
37 | |
38 | class ShaderCompiler { |
39 | public: |
40 | enum Stage { |
41 | STAGE_VERTEX, |
42 | STAGE_FRAGMENT, |
43 | STAGE_COMPUTE, |
44 | STAGE_MAX |
45 | }; |
46 | |
47 | struct IdentifierActions { |
48 | HashMap<StringName, Stage> entry_point_stages; |
49 | |
50 | HashMap<StringName, Pair<int *, int>> render_mode_values; |
51 | HashMap<StringName, bool *> render_mode_flags; |
52 | HashMap<StringName, bool *> usage_flag_pointers; |
53 | HashMap<StringName, bool *> write_flag_pointers; |
54 | |
55 | HashMap<StringName, ShaderLanguage::ShaderNode::Uniform> *uniforms; |
56 | }; |
57 | |
58 | struct GeneratedCode { |
59 | Vector<String> defines; |
60 | struct Texture { |
61 | StringName name; |
62 | ShaderLanguage::DataType type; |
63 | ShaderLanguage::ShaderNode::Uniform::Hint hint; |
64 | bool use_color = false; |
65 | ShaderLanguage::TextureFilter filter; |
66 | ShaderLanguage::TextureRepeat repeat; |
67 | bool global; |
68 | int array_size; |
69 | }; |
70 | |
71 | Vector<Texture> texture_uniforms; |
72 | |
73 | Vector<uint32_t> uniform_offsets; |
74 | uint32_t uniform_total_size; |
75 | String uniforms; |
76 | String stage_globals[STAGE_MAX]; |
77 | |
78 | HashMap<String, String> code; |
79 | |
80 | bool uses_global_textures; |
81 | bool uses_fragment_time; |
82 | bool uses_vertex_time; |
83 | bool uses_screen_texture_mipmaps; |
84 | bool uses_screen_texture; |
85 | bool uses_depth_texture; |
86 | bool uses_normal_roughness_texture; |
87 | }; |
88 | |
89 | struct DefaultIdentifierActions { |
90 | HashMap<StringName, String> renames; |
91 | HashMap<StringName, String> render_mode_defines; |
92 | HashMap<StringName, String> usage_defines; |
93 | HashMap<StringName, String> custom_samplers; |
94 | ShaderLanguage::TextureFilter default_filter; |
95 | ShaderLanguage::TextureRepeat default_repeat; |
96 | int base_texture_binding_index = 0; |
97 | int texture_layout_set = 0; |
98 | String base_uniform_string; |
99 | String global_buffer_array_variable; |
100 | String instance_uniform_index_variable; |
101 | uint32_t base_varying_index = 0; |
102 | bool apply_luminance_multiplier = false; |
103 | bool check_multiview_samplers = false; |
104 | }; |
105 | |
106 | private: |
107 | ShaderLanguage parser; |
108 | |
109 | String _get_sampler_name(ShaderLanguage::TextureFilter p_filter, ShaderLanguage::TextureRepeat p_repeat); |
110 | |
111 | void _dump_function_deps(const ShaderLanguage::ShaderNode *p_node, const StringName &p_for_func, const HashMap<StringName, String> &p_func_code, String &r_to_add, HashSet<StringName> &added); |
112 | String _dump_node_code(const ShaderLanguage::Node *p_node, int p_level, GeneratedCode &r_gen_code, IdentifierActions &p_actions, const DefaultIdentifierActions &p_default_actions, bool p_assigning, bool p_scope = true); |
113 | |
114 | const ShaderLanguage::ShaderNode *shader = nullptr; |
115 | const ShaderLanguage::FunctionNode *function = nullptr; |
116 | StringName current_func_name; |
117 | StringName time_name; |
118 | HashSet<StringName> texture_functions; |
119 | |
120 | HashSet<StringName> used_name_defines; |
121 | HashSet<StringName> used_flag_pointers; |
122 | HashSet<StringName> used_rmode_defines; |
123 | HashSet<StringName> internal_functions; |
124 | HashSet<StringName> fragment_varyings; |
125 | |
126 | DefaultIdentifierActions actions; |
127 | |
128 | static ShaderLanguage::DataType _get_global_shader_uniform_type(const StringName &p_name); |
129 | |
130 | public: |
131 | Error compile(RS::ShaderMode p_mode, const String &p_code, IdentifierActions *p_actions, const String &p_path, GeneratedCode &r_gen_code); |
132 | |
133 | void initialize(DefaultIdentifierActions p_actions); |
134 | ShaderCompiler(); |
135 | }; |
136 | |
137 | #endif // SHADER_COMPILER_H |
138 | |