| 1 | // Copyright 2009-2021 Intel Corporation |
| 2 | // SPDX-License-Identifier: Apache-2.0 |
| 3 | |
| 4 | #include "bvh.h" |
| 5 | #include "bvh_statistics.h" |
| 6 | #include "bvh_rotate.h" |
| 7 | #include "../common/profile.h" |
| 8 | #include "../../common/algorithms/parallel_prefix_sum.h" |
| 9 | |
| 10 | #include "../builders/primrefgen.h" |
| 11 | #include "../builders/bvh_builder_morton.h" |
| 12 | |
| 13 | #include "../geometry/triangle.h" |
| 14 | #include "../geometry/trianglev.h" |
| 15 | #include "../geometry/trianglei.h" |
| 16 | #include "../geometry/quadv.h" |
| 17 | #include "../geometry/quadi.h" |
| 18 | #include "../geometry/object.h" |
| 19 | #include "../geometry/instance.h" |
| 20 | |
| 21 | #if defined(__64BIT__) |
| 22 | # define ROTATE_TREE 1 // specifies number of tree rotation rounds to perform |
| 23 | #else |
| 24 | # define ROTATE_TREE 0 // do not use tree rotations on 32 bit platforms, barrier bit in NodeRef will cause issues |
| 25 | #endif |
| 26 | |
| 27 | namespace embree |
| 28 | { |
| 29 | namespace isa |
| 30 | { |
| 31 | template<int N> |
| 32 | struct SetBVHNBounds |
| 33 | { |
| 34 | typedef BVHN<N> BVH; |
| 35 | typedef typename BVH::NodeRef NodeRef; |
| 36 | typedef typename BVH::NodeRecord NodeRecord; |
| 37 | typedef typename BVH::AABBNode AABBNode; |
| 38 | |
| 39 | BVH* bvh; |
| 40 | __forceinline SetBVHNBounds (BVH* bvh) : bvh(bvh) {} |
| 41 | |
| 42 | __forceinline NodeRecord operator() (NodeRef ref, const NodeRecord* children, size_t num) |
| 43 | { |
| 44 | AABBNode* node = ref.getAABBNode(); |
| 45 | |
| 46 | BBox3fa res = empty; |
| 47 | for (size_t i=0; i<num; i++) { |
| 48 | const BBox3fa b = children[i].bounds; |
| 49 | res.extend(b); |
| 50 | node->setRef(i,children[i].ref); |
| 51 | node->setBounds(i,b); |
| 52 | } |
| 53 | |
| 54 | BBox3fx result = (BBox3fx&)res; |
| 55 | #if ROTATE_TREE |
| 56 | if (N == 4) |
| 57 | { |
| 58 | size_t n = 0; |
| 59 | for (size_t i=0; i<num; i++) |
| 60 | n += children[i].bounds.lower.a; |
| 61 | |
| 62 | if (n >= 4096) { |
| 63 | for (size_t i=0; i<num; i++) { |
| 64 | if (children[i].bounds.lower.a < 4096) { |
| 65 | for (int j=0; j<ROTATE_TREE; j++) |
| 66 | BVHNRotate<N>::rotate(node->child(i)); |
| 67 | node->child(i).setBarrier(); |
| 68 | } |
| 69 | } |
| 70 | } |
| 71 | result.lower.a = unsigned(n); |
| 72 | } |
| 73 | #endif |
| 74 | |
| 75 | return NodeRecord(ref,result); |
| 76 | } |
| 77 | }; |
| 78 | |
| 79 | template<int N, typename Primitive> |
| 80 | struct CreateMortonLeaf; |
| 81 | |
| 82 | template<int N> |
| 83 | struct CreateMortonLeaf<N,Triangle4> |
| 84 | { |
| 85 | typedef BVHN<N> BVH; |
| 86 | typedef typename BVH::NodeRef NodeRef; |
| 87 | typedef typename BVH::NodeRecord NodeRecord; |
| 88 | |
| 89 | __forceinline CreateMortonLeaf (TriangleMesh* mesh, unsigned int geomID, BVHBuilderMorton::BuildPrim* morton) |
| 90 | : mesh(mesh), morton(morton), geomID_(geomID) {} |
| 91 | |
| 92 | __noinline NodeRecord operator() (const range<unsigned>& current, const FastAllocator::CachedAllocator& alloc) |
| 93 | { |
| 94 | vfloat4 lower(pos_inf); |
| 95 | vfloat4 upper(neg_inf); |
| 96 | size_t items = current.size(); |
| 97 | size_t start = current.begin(); |
| 98 | assert(items<=4); |
| 99 | |
| 100 | /* allocate leaf node */ |
| 101 | Triangle4* accel = (Triangle4*) alloc.malloc1(sizeof(Triangle4),BVH::byteAlignment); |
| 102 | NodeRef ref = BVH::encodeLeaf((char*)accel,1); |
| 103 | vuint4 vgeomID = -1, vprimID = -1; |
| 104 | Vec3vf4 v0 = zero, v1 = zero, v2 = zero; |
| 105 | const TriangleMesh* __restrict__ const mesh = this->mesh; |
| 106 | |
| 107 | for (size_t i=0; i<items; i++) |
| 108 | { |
| 109 | const unsigned int primID = morton[start+i].index; |
| 110 | const TriangleMesh::Triangle& tri = mesh->triangle(primID); |
| 111 | const Vec3fa& p0 = mesh->vertex(tri.v[0]); |
| 112 | const Vec3fa& p1 = mesh->vertex(tri.v[1]); |
| 113 | const Vec3fa& p2 = mesh->vertex(tri.v[2]); |
| 114 | lower = min(lower,(vfloat4)p0,(vfloat4)p1,(vfloat4)p2); |
| 115 | upper = max(upper,(vfloat4)p0,(vfloat4)p1,(vfloat4)p2); |
| 116 | vgeomID [i] = geomID_; |
| 117 | vprimID [i] = primID; |
| 118 | v0.x[i] = p0.x; v0.y[i] = p0.y; v0.z[i] = p0.z; |
| 119 | v1.x[i] = p1.x; v1.y[i] = p1.y; v1.z[i] = p1.z; |
| 120 | v2.x[i] = p2.x; v2.y[i] = p2.y; v2.z[i] = p2.z; |
| 121 | } |
| 122 | |
| 123 | Triangle4::store_nt(accel,Triangle4(v0,v1,v2,vgeomID,vprimID)); |
| 124 | BBox3fx box_o = BBox3fx((Vec3fx)lower,(Vec3fx)upper); |
| 125 | #if ROTATE_TREE |
| 126 | if (N == 4) |
| 127 | box_o.lower.a = unsigned(current.size()); |
| 128 | #endif |
| 129 | return NodeRecord(ref,box_o); |
| 130 | } |
| 131 | |
| 132 | private: |
| 133 | TriangleMesh* mesh; |
| 134 | BVHBuilderMorton::BuildPrim* morton; |
| 135 | unsigned int geomID_ = std::numeric_limits<unsigned int>::max(); |
| 136 | }; |
| 137 | |
| 138 | template<int N> |
| 139 | struct CreateMortonLeaf<N,Triangle4v> |
| 140 | { |
| 141 | typedef BVHN<N> BVH; |
| 142 | typedef typename BVH::NodeRef NodeRef; |
| 143 | typedef typename BVH::NodeRecord NodeRecord; |
| 144 | |
| 145 | __forceinline CreateMortonLeaf (TriangleMesh* mesh, unsigned int geomID, BVHBuilderMorton::BuildPrim* morton) |
| 146 | : mesh(mesh), morton(morton), geomID_(geomID) {} |
| 147 | |
| 148 | __noinline NodeRecord operator() (const range<unsigned>& current, const FastAllocator::CachedAllocator& alloc) |
| 149 | { |
| 150 | vfloat4 lower(pos_inf); |
| 151 | vfloat4 upper(neg_inf); |
| 152 | size_t items = current.size(); |
| 153 | size_t start = current.begin(); |
| 154 | assert(items<=4); |
| 155 | |
| 156 | /* allocate leaf node */ |
| 157 | Triangle4v* accel = (Triangle4v*) alloc.malloc1(sizeof(Triangle4v),BVH::byteAlignment); |
| 158 | NodeRef ref = BVH::encodeLeaf((char*)accel,1); |
| 159 | vuint4 vgeomID = -1, vprimID = -1; |
| 160 | Vec3vf4 v0 = zero, v1 = zero, v2 = zero; |
| 161 | const TriangleMesh* __restrict__ mesh = this->mesh; |
| 162 | |
| 163 | for (size_t i=0; i<items; i++) |
| 164 | { |
| 165 | const unsigned int primID = morton[start+i].index; |
| 166 | const TriangleMesh::Triangle& tri = mesh->triangle(primID); |
| 167 | const Vec3fa& p0 = mesh->vertex(tri.v[0]); |
| 168 | const Vec3fa& p1 = mesh->vertex(tri.v[1]); |
| 169 | const Vec3fa& p2 = mesh->vertex(tri.v[2]); |
| 170 | lower = min(lower,(vfloat4)p0,(vfloat4)p1,(vfloat4)p2); |
| 171 | upper = max(upper,(vfloat4)p0,(vfloat4)p1,(vfloat4)p2); |
| 172 | vgeomID [i] = geomID_; |
| 173 | vprimID [i] = primID; |
| 174 | v0.x[i] = p0.x; v0.y[i] = p0.y; v0.z[i] = p0.z; |
| 175 | v1.x[i] = p1.x; v1.y[i] = p1.y; v1.z[i] = p1.z; |
| 176 | v2.x[i] = p2.x; v2.y[i] = p2.y; v2.z[i] = p2.z; |
| 177 | } |
| 178 | Triangle4v::store_nt(accel,Triangle4v(v0,v1,v2,vgeomID,vprimID)); |
| 179 | BBox3fx box_o = BBox3fx((Vec3fx)lower,(Vec3fx)upper); |
| 180 | #if ROTATE_TREE |
| 181 | if (N == 4) |
| 182 | box_o.lower.a = current.size(); |
| 183 | #endif |
| 184 | return NodeRecord(ref,box_o); |
| 185 | } |
| 186 | private: |
| 187 | TriangleMesh* mesh; |
| 188 | BVHBuilderMorton::BuildPrim* morton; |
| 189 | unsigned int geomID_ = std::numeric_limits<unsigned int>::max(); |
| 190 | }; |
| 191 | |
| 192 | template<int N> |
| 193 | struct CreateMortonLeaf<N,Triangle4i> |
| 194 | { |
| 195 | typedef BVHN<N> BVH; |
| 196 | typedef typename BVH::NodeRef NodeRef; |
| 197 | typedef typename BVH::NodeRecord NodeRecord; |
| 198 | |
| 199 | __forceinline CreateMortonLeaf (TriangleMesh* mesh, unsigned int geomID, BVHBuilderMorton::BuildPrim* morton) |
| 200 | : mesh(mesh), morton(morton), geomID_(geomID) {} |
| 201 | |
| 202 | __noinline NodeRecord operator() (const range<unsigned>& current, const FastAllocator::CachedAllocator& alloc) |
| 203 | { |
| 204 | vfloat4 lower(pos_inf); |
| 205 | vfloat4 upper(neg_inf); |
| 206 | size_t items = current.size(); |
| 207 | size_t start = current.begin(); |
| 208 | assert(items<=4); |
| 209 | |
| 210 | /* allocate leaf node */ |
| 211 | Triangle4i* accel = (Triangle4i*) alloc.malloc1(sizeof(Triangle4i),BVH::byteAlignment); |
| 212 | NodeRef ref = BVH::encodeLeaf((char*)accel,1); |
| 213 | |
| 214 | vuint4 v0 = zero, v1 = zero, v2 = zero; |
| 215 | vuint4 vgeomID = -1, vprimID = -1; |
| 216 | const TriangleMesh* __restrict__ const mesh = this->mesh; |
| 217 | |
| 218 | for (size_t i=0; i<items; i++) |
| 219 | { |
| 220 | const unsigned int primID = morton[start+i].index; |
| 221 | const TriangleMesh::Triangle& tri = mesh->triangle(primID); |
| 222 | const Vec3fa& p0 = mesh->vertex(tri.v[0]); |
| 223 | const Vec3fa& p1 = mesh->vertex(tri.v[1]); |
| 224 | const Vec3fa& p2 = mesh->vertex(tri.v[2]); |
| 225 | lower = min(lower,(vfloat4)p0,(vfloat4)p1,(vfloat4)p2); |
| 226 | upper = max(upper,(vfloat4)p0,(vfloat4)p1,(vfloat4)p2); |
| 227 | vgeomID[i] = geomID_; |
| 228 | vprimID[i] = primID; |
| 229 | unsigned int int_stride = mesh->vertices0.getStride()/4; |
| 230 | v0[i] = tri.v[0] * int_stride; |
| 231 | v1[i] = tri.v[1] * int_stride; |
| 232 | v2[i] = tri.v[2] * int_stride; |
| 233 | } |
| 234 | |
| 235 | for (size_t i=items; i<4; i++) |
| 236 | { |
| 237 | vgeomID[i] = vgeomID[0]; |
| 238 | vprimID[i] = -1; |
| 239 | v0[i] = 0; |
| 240 | v1[i] = 0; |
| 241 | v2[i] = 0; |
| 242 | } |
| 243 | Triangle4i::store_nt(accel,Triangle4i(v0,v1,v2,vgeomID,vprimID)); |
| 244 | BBox3fx box_o = BBox3fx((Vec3fx)lower,(Vec3fx)upper); |
| 245 | #if ROTATE_TREE |
| 246 | if (N == 4) |
| 247 | box_o.lower.a = current.size(); |
| 248 | #endif |
| 249 | return NodeRecord(ref,box_o); |
| 250 | } |
| 251 | private: |
| 252 | TriangleMesh* mesh; |
| 253 | BVHBuilderMorton::BuildPrim* morton; |
| 254 | unsigned int geomID_ = std::numeric_limits<unsigned int>::max(); |
| 255 | }; |
| 256 | |
| 257 | template<int N> |
| 258 | struct CreateMortonLeaf<N,Quad4v> |
| 259 | { |
| 260 | typedef BVHN<N> BVH; |
| 261 | typedef typename BVH::NodeRef NodeRef; |
| 262 | typedef typename BVH::NodeRecord NodeRecord; |
| 263 | |
| 264 | __forceinline CreateMortonLeaf (QuadMesh* mesh, unsigned int geomID, BVHBuilderMorton::BuildPrim* morton) |
| 265 | : mesh(mesh), morton(morton), geomID_(geomID) {} |
| 266 | |
| 267 | __noinline NodeRecord operator() (const range<unsigned>& current, const FastAllocator::CachedAllocator& alloc) |
| 268 | { |
| 269 | vfloat4 lower(pos_inf); |
| 270 | vfloat4 upper(neg_inf); |
| 271 | size_t items = current.size(); |
| 272 | size_t start = current.begin(); |
| 273 | assert(items<=4); |
| 274 | |
| 275 | /* allocate leaf node */ |
| 276 | Quad4v* accel = (Quad4v*) alloc.malloc1(sizeof(Quad4v),BVH::byteAlignment); |
| 277 | NodeRef ref = BVH::encodeLeaf((char*)accel,1); |
| 278 | |
| 279 | vuint4 vgeomID = -1, vprimID = -1; |
| 280 | Vec3vf4 v0 = zero, v1 = zero, v2 = zero, v3 = zero; |
| 281 | const QuadMesh* __restrict__ mesh = this->mesh; |
| 282 | |
| 283 | for (size_t i=0; i<items; i++) |
| 284 | { |
| 285 | const unsigned int primID = morton[start+i].index; |
| 286 | const QuadMesh::Quad& tri = mesh->quad(primID); |
| 287 | const Vec3fa& p0 = mesh->vertex(tri.v[0]); |
| 288 | const Vec3fa& p1 = mesh->vertex(tri.v[1]); |
| 289 | const Vec3fa& p2 = mesh->vertex(tri.v[2]); |
| 290 | const Vec3fa& p3 = mesh->vertex(tri.v[3]); |
| 291 | lower = min(lower,(vfloat4)p0,(vfloat4)p1,(vfloat4)p2,(vfloat4)p3); |
| 292 | upper = max(upper,(vfloat4)p0,(vfloat4)p1,(vfloat4)p2,(vfloat4)p3); |
| 293 | vgeomID [i] = geomID_; |
| 294 | vprimID [i] = primID; |
| 295 | v0.x[i] = p0.x; v0.y[i] = p0.y; v0.z[i] = p0.z; |
| 296 | v1.x[i] = p1.x; v1.y[i] = p1.y; v1.z[i] = p1.z; |
| 297 | v2.x[i] = p2.x; v2.y[i] = p2.y; v2.z[i] = p2.z; |
| 298 | v3.x[i] = p3.x; v3.y[i] = p3.y; v3.z[i] = p3.z; |
| 299 | } |
| 300 | Quad4v::store_nt(accel,Quad4v(v0,v1,v2,v3,vgeomID,vprimID)); |
| 301 | BBox3fx box_o = BBox3fx((Vec3fx)lower,(Vec3fx)upper); |
| 302 | #if ROTATE_TREE |
| 303 | if (N == 4) |
| 304 | box_o.lower.a = current.size(); |
| 305 | #endif |
| 306 | return NodeRecord(ref,box_o); |
| 307 | } |
| 308 | private: |
| 309 | QuadMesh* mesh; |
| 310 | BVHBuilderMorton::BuildPrim* morton; |
| 311 | unsigned int geomID_ = std::numeric_limits<unsigned int>::max(); |
| 312 | }; |
| 313 | |
| 314 | template<int N> |
| 315 | struct CreateMortonLeaf<N,Object> |
| 316 | { |
| 317 | typedef BVHN<N> BVH; |
| 318 | typedef typename BVH::NodeRef NodeRef; |
| 319 | typedef typename BVH::NodeRecord NodeRecord; |
| 320 | |
| 321 | __forceinline CreateMortonLeaf (UserGeometry* mesh, unsigned int geomID, BVHBuilderMorton::BuildPrim* morton) |
| 322 | : mesh(mesh), morton(morton), geomID_(geomID) {} |
| 323 | |
| 324 | __noinline NodeRecord operator() (const range<unsigned>& current, const FastAllocator::CachedAllocator& alloc) |
| 325 | { |
| 326 | vfloat4 lower(pos_inf); |
| 327 | vfloat4 upper(neg_inf); |
| 328 | size_t items = current.size(); |
| 329 | size_t start = current.begin(); |
| 330 | |
| 331 | /* allocate leaf node */ |
| 332 | Object* accel = (Object*) alloc.malloc1(items*sizeof(Object),BVH::byteAlignment); |
| 333 | NodeRef ref = BVH::encodeLeaf((char*)accel,items); |
| 334 | const UserGeometry* mesh = this->mesh; |
| 335 | |
| 336 | BBox3fa bounds = empty; |
| 337 | for (size_t i=0; i<items; i++) |
| 338 | { |
| 339 | const unsigned int index = morton[start+i].index; |
| 340 | const unsigned int primID = index; |
| 341 | bounds.extend(mesh->bounds(primID)); |
| 342 | new (&accel[i]) Object(geomID_,primID); |
| 343 | } |
| 344 | |
| 345 | BBox3fx box_o = (BBox3fx&)bounds; |
| 346 | #if ROTATE_TREE |
| 347 | if (N == 4) |
| 348 | box_o.lower.a = current.size(); |
| 349 | #endif |
| 350 | return NodeRecord(ref,box_o); |
| 351 | } |
| 352 | private: |
| 353 | UserGeometry* mesh; |
| 354 | BVHBuilderMorton::BuildPrim* morton; |
| 355 | unsigned int geomID_ = std::numeric_limits<unsigned int>::max(); |
| 356 | }; |
| 357 | |
| 358 | template<int N> |
| 359 | struct CreateMortonLeaf<N,InstancePrimitive> |
| 360 | { |
| 361 | typedef BVHN<N> BVH; |
| 362 | typedef typename BVH::NodeRef NodeRef; |
| 363 | typedef typename BVH::NodeRecord NodeRecord; |
| 364 | |
| 365 | __forceinline CreateMortonLeaf (Instance* mesh, unsigned int geomID, BVHBuilderMorton::BuildPrim* morton) |
| 366 | : mesh(mesh), morton(morton), geomID_(geomID) {} |
| 367 | |
| 368 | __noinline NodeRecord operator() (const range<unsigned>& current, const FastAllocator::CachedAllocator& alloc) |
| 369 | { |
| 370 | vfloat4 lower(pos_inf); |
| 371 | vfloat4 upper(neg_inf); |
| 372 | size_t items = current.size(); |
| 373 | size_t start = current.begin(); |
| 374 | assert(items <= 1); |
| 375 | |
| 376 | /* allocate leaf node */ |
| 377 | InstancePrimitive* accel = (InstancePrimitive*) alloc.malloc1(items*sizeof(InstancePrimitive),BVH::byteAlignment); |
| 378 | NodeRef ref = BVH::encodeLeaf((char*)accel,items); |
| 379 | const Instance* instance = this->mesh; |
| 380 | |
| 381 | BBox3fa bounds = empty; |
| 382 | for (size_t i=0; i<items; i++) |
| 383 | { |
| 384 | const unsigned int primID = morton[start+i].index; |
| 385 | bounds.extend(instance->bounds(primID)); |
| 386 | new (&accel[i]) InstancePrimitive(instance, geomID_); |
| 387 | } |
| 388 | |
| 389 | BBox3fx box_o = (BBox3fx&)bounds; |
| 390 | #if ROTATE_TREE |
| 391 | if (N == 4) |
| 392 | box_o.lower.a = current.size(); |
| 393 | #endif |
| 394 | return NodeRecord(ref,box_o); |
| 395 | } |
| 396 | private: |
| 397 | Instance* mesh; |
| 398 | BVHBuilderMorton::BuildPrim* morton; |
| 399 | unsigned int geomID_ = std::numeric_limits<unsigned int>::max(); |
| 400 | }; |
| 401 | |
| 402 | template<typename Mesh> |
| 403 | struct CalculateMeshBounds |
| 404 | { |
| 405 | __forceinline CalculateMeshBounds (Mesh* mesh) |
| 406 | : mesh(mesh) {} |
| 407 | |
| 408 | __forceinline const BBox3fa operator() (const BVHBuilderMorton::BuildPrim& morton) { |
| 409 | return mesh->bounds(morton.index); |
| 410 | } |
| 411 | |
| 412 | private: |
| 413 | Mesh* mesh; |
| 414 | }; |
| 415 | |
| 416 | template<int N, typename Mesh, typename Primitive> |
| 417 | class BVHNMeshBuilderMorton : public Builder |
| 418 | { |
| 419 | typedef BVHN<N> BVH; |
| 420 | typedef typename BVH::AABBNode AABBNode; |
| 421 | typedef typename BVH::NodeRef NodeRef; |
| 422 | typedef typename BVH::NodeRecord NodeRecord; |
| 423 | |
| 424 | public: |
| 425 | |
| 426 | BVHNMeshBuilderMorton (BVH* bvh, Mesh* mesh, unsigned int geomID, const size_t minLeafSize, const size_t maxLeafSize, const size_t singleThreadThreshold = DEFAULT_SINGLE_THREAD_THRESHOLD) |
| 427 | : bvh(bvh), mesh(mesh), morton(bvh->device,0), settings(N,BVH::maxBuildDepth,minLeafSize,min(maxLeafSize,Primitive::max_size()*BVH::maxLeafBlocks),singleThreadThreshold), geomID_(geomID) {} |
| 428 | |
| 429 | /* build function */ |
| 430 | void build() |
| 431 | { |
| 432 | /* we reset the allocator when the mesh size changed */ |
| 433 | if (mesh->numPrimitives != numPreviousPrimitives) { |
| 434 | bvh->alloc.clear(); |
| 435 | morton.clear(); |
| 436 | } |
| 437 | size_t numPrimitives = mesh->size(); |
| 438 | numPreviousPrimitives = numPrimitives; |
| 439 | |
| 440 | /* skip build for empty scene */ |
| 441 | if (numPrimitives == 0) { |
| 442 | bvh->set(BVH::emptyNode,empty,0); |
| 443 | return; |
| 444 | } |
| 445 | |
| 446 | /* preallocate arrays */ |
| 447 | morton.resize(numPrimitives); |
| 448 | size_t bytesEstimated = numPrimitives*sizeof(AABBNode)/(4*N) + size_t(1.2f*Primitive::blocks(numPrimitives)*sizeof(Primitive)); |
| 449 | size_t bytesMortonCodes = numPrimitives*sizeof(BVHBuilderMorton::BuildPrim); |
| 450 | bytesEstimated = max(bytesEstimated,bytesMortonCodes); // the first allocation block is reused to sort the morton codes |
| 451 | bvh->alloc.init(bytesMortonCodes,bytesMortonCodes,bytesEstimated); |
| 452 | |
| 453 | /* create morton code array */ |
| 454 | BVHBuilderMorton::BuildPrim* dest = (BVHBuilderMorton::BuildPrim*) bvh->alloc.specialAlloc(bytesMortonCodes); |
| 455 | size_t numPrimitivesGen = createMortonCodeArray<Mesh>(mesh,morton,bvh->scene->progressInterface); |
| 456 | |
| 457 | /* create BVH */ |
| 458 | SetBVHNBounds<N> setBounds(bvh); |
| 459 | CreateMortonLeaf<N,Primitive> createLeaf(mesh,geomID_,morton.data()); |
| 460 | CalculateMeshBounds<Mesh> calculateBounds(mesh); |
| 461 | auto root = BVHBuilderMorton::build<NodeRecord>( |
| 462 | typename BVH::CreateAlloc(bvh), |
| 463 | typename BVH::AABBNode::Create(), |
| 464 | setBounds,createLeaf,calculateBounds,bvh->scene->progressInterface, |
| 465 | morton.data(),dest,numPrimitivesGen,settings); |
| 466 | |
| 467 | bvh->set(root.ref,LBBox3fa(root.bounds),numPrimitives); |
| 468 | |
| 469 | #if ROTATE_TREE |
| 470 | if (N == 4) |
| 471 | { |
| 472 | for (int i=0; i<ROTATE_TREE; i++) |
| 473 | BVHNRotate<N>::rotate(bvh->root); |
| 474 | bvh->clearBarrier(bvh->root); |
| 475 | } |
| 476 | #endif |
| 477 | |
| 478 | /* clear temporary data for static geometry */ |
| 479 | if (bvh->scene->isStaticAccel()) { |
| 480 | morton.clear(); |
| 481 | } |
| 482 | bvh->cleanup(); |
| 483 | } |
| 484 | |
| 485 | void clear() { |
| 486 | morton.clear(); |
| 487 | } |
| 488 | |
| 489 | private: |
| 490 | BVH* bvh; |
| 491 | Mesh* mesh; |
| 492 | mvector<BVHBuilderMorton::BuildPrim> morton; |
| 493 | BVHBuilderMorton::Settings settings; |
| 494 | unsigned int geomID_ = std::numeric_limits<unsigned int>::max(); |
| 495 | unsigned int numPreviousPrimitives = 0; |
| 496 | }; |
| 497 | |
| 498 | #if defined(EMBREE_GEOMETRY_TRIANGLE) |
| 499 | Builder* BVH4Triangle4MeshBuilderMortonGeneral (void* bvh, TriangleMesh* mesh, unsigned int geomID, size_t mode) { return new class BVHNMeshBuilderMorton<4,TriangleMesh,Triangle4> ((BVH4*)bvh,mesh,geomID,4,4); } |
| 500 | Builder* BVH4Triangle4vMeshBuilderMortonGeneral (void* bvh, TriangleMesh* mesh, unsigned int geomID, size_t mode) { return new class BVHNMeshBuilderMorton<4,TriangleMesh,Triangle4v>((BVH4*)bvh,mesh,geomID,4,4); } |
| 501 | Builder* BVH4Triangle4iMeshBuilderMortonGeneral (void* bvh, TriangleMesh* mesh, unsigned int geomID, size_t mode) { return new class BVHNMeshBuilderMorton<4,TriangleMesh,Triangle4i>((BVH4*)bvh,mesh,geomID,4,4); } |
| 502 | #if defined(__AVX__) |
| 503 | Builder* BVH8Triangle4MeshBuilderMortonGeneral (void* bvh, TriangleMesh* mesh, unsigned int geomID, size_t mode) { return new class BVHNMeshBuilderMorton<8,TriangleMesh,Triangle4> ((BVH8*)bvh,mesh,geomID,4,4); } |
| 504 | Builder* BVH8Triangle4vMeshBuilderMortonGeneral (void* bvh, TriangleMesh* mesh, unsigned int geomID, size_t mode) { return new class BVHNMeshBuilderMorton<8,TriangleMesh,Triangle4v>((BVH8*)bvh,mesh,geomID,4,4); } |
| 505 | Builder* BVH8Triangle4iMeshBuilderMortonGeneral (void* bvh, TriangleMesh* mesh, unsigned int geomID, size_t mode) { return new class BVHNMeshBuilderMorton<8,TriangleMesh,Triangle4i>((BVH8*)bvh,mesh,geomID,4,4); } |
| 506 | #endif |
| 507 | #endif |
| 508 | |
| 509 | #if defined(EMBREE_GEOMETRY_QUAD) |
| 510 | Builder* BVH4Quad4vMeshBuilderMortonGeneral (void* bvh, QuadMesh* mesh, unsigned int geomID, size_t mode) { return new class BVHNMeshBuilderMorton<4,QuadMesh,Quad4v>((BVH4*)bvh,mesh,geomID,4,4); } |
| 511 | #if defined(__AVX__) |
| 512 | Builder* BVH8Quad4vMeshBuilderMortonGeneral (void* bvh, QuadMesh* mesh, unsigned int geomID, size_t mode) { return new class BVHNMeshBuilderMorton<8,QuadMesh,Quad4v>((BVH8*)bvh,mesh,geomID,4,4); } |
| 513 | #endif |
| 514 | #endif |
| 515 | |
| 516 | #if defined(EMBREE_GEOMETRY_USER) |
| 517 | Builder* BVH4VirtualMeshBuilderMortonGeneral (void* bvh, UserGeometry* mesh, unsigned int geomID, size_t mode) { return new class BVHNMeshBuilderMorton<4,UserGeometry,Object>((BVH4*)bvh,mesh,geomID,1,BVH4::maxLeafBlocks); } |
| 518 | #if defined(__AVX__) |
| 519 | Builder* BVH8VirtualMeshBuilderMortonGeneral (void* bvh, UserGeometry* mesh, unsigned int geomID, size_t mode) { return new class BVHNMeshBuilderMorton<8,UserGeometry,Object>((BVH8*)bvh,mesh,geomID,1,BVH4::maxLeafBlocks); } |
| 520 | #endif |
| 521 | #endif |
| 522 | |
| 523 | #if defined(EMBREE_GEOMETRY_INSTANCE) |
| 524 | Builder* BVH4InstanceMeshBuilderMortonGeneral (void* bvh, Instance* mesh, Geometry::GTypeMask gtype, unsigned int geomID, size_t mode) { return new class BVHNMeshBuilderMorton<4,Instance,InstancePrimitive>((BVH4*)bvh,mesh,gtype,geomID,1,BVH4::maxLeafBlocks); } |
| 525 | #if defined(__AVX__) |
| 526 | Builder* BVH8InstanceMeshBuilderMortonGeneral (void* bvh, Instance* mesh, Geometry::GTypeMask gtype, unsigned int geomID, size_t mode) { return new class BVHNMeshBuilderMorton<8,Instance,InstancePrimitive>((BVH8*)bvh,mesh,gtype,geomID,1,BVH4::maxLeafBlocks); } |
| 527 | #endif |
| 528 | #endif |
| 529 | |
| 530 | } |
| 531 | } |
| 532 | |