| 1 | // Copyright 2009-2021 Intel Corporation |
| 2 | // SPDX-License-Identifier: Apache-2.0 |
| 3 | |
| 4 | #include "bvh.h" |
| 5 | #include "bvh_builder.h" |
| 6 | #include "../builders/primrefgen.h" |
| 7 | #include "../builders/splitter.h" |
| 8 | |
| 9 | #include "../geometry/linei.h" |
| 10 | #include "../geometry/triangle.h" |
| 11 | #include "../geometry/trianglev.h" |
| 12 | #include "../geometry/trianglev_mb.h" |
| 13 | #include "../geometry/trianglei.h" |
| 14 | #include "../geometry/quadv.h" |
| 15 | #include "../geometry/quadi.h" |
| 16 | #include "../geometry/object.h" |
| 17 | #include "../geometry/instance.h" |
| 18 | #include "../geometry/subgrid.h" |
| 19 | |
| 20 | #include "../common/state.h" |
| 21 | #include "../../common/algorithms/parallel_for_for.h" |
| 22 | #include "../../common/algorithms/parallel_for_for_prefix_sum.h" |
| 23 | |
| 24 | #define PROFILE 0 |
| 25 | #define PROFILE_RUNS 20 |
| 26 | |
| 27 | namespace embree |
| 28 | { |
| 29 | namespace isa |
| 30 | { |
| 31 | template<int N, typename Primitive> |
| 32 | struct CreateLeaf |
| 33 | { |
| 34 | typedef BVHN<N> BVH; |
| 35 | typedef typename BVH::NodeRef NodeRef; |
| 36 | |
| 37 | __forceinline CreateLeaf (BVH* bvh) : bvh(bvh) {} |
| 38 | |
| 39 | __forceinline NodeRef operator() (const PrimRef* prims, const range<size_t>& set, const FastAllocator::CachedAllocator& alloc) const |
| 40 | { |
| 41 | size_t n = set.size(); |
| 42 | size_t items = Primitive::blocks(n); |
| 43 | size_t start = set.begin(); |
| 44 | Primitive* accel = (Primitive*) alloc.malloc1(items*sizeof(Primitive),BVH::byteAlignment); |
| 45 | typename BVH::NodeRef node = BVH::encodeLeaf((char*)accel,items); |
| 46 | for (size_t i=0; i<items; i++) { |
| 47 | accel[i].fill(prims,start,set.end(),bvh->scene); |
| 48 | } |
| 49 | return node; |
| 50 | } |
| 51 | |
| 52 | BVH* bvh; |
| 53 | }; |
| 54 | |
| 55 | |
| 56 | template<int N, typename Primitive> |
| 57 | struct CreateLeafQuantized |
| 58 | { |
| 59 | typedef BVHN<N> BVH; |
| 60 | typedef typename BVH::NodeRef NodeRef; |
| 61 | |
| 62 | __forceinline CreateLeafQuantized (BVH* bvh) : bvh(bvh) {} |
| 63 | |
| 64 | __forceinline NodeRef operator() (const PrimRef* prims, const range<size_t>& set, const FastAllocator::CachedAllocator& alloc) const |
| 65 | { |
| 66 | size_t n = set.size(); |
| 67 | size_t items = Primitive::blocks(n); |
| 68 | size_t start = set.begin(); |
| 69 | Primitive* accel = (Primitive*) alloc.malloc1(items*sizeof(Primitive),BVH::byteAlignment); |
| 70 | typename BVH::NodeRef node = BVH::encodeLeaf((char*)accel,items); |
| 71 | for (size_t i=0; i<items; i++) { |
| 72 | accel[i].fill(prims,start,set.end(),bvh->scene); |
| 73 | } |
| 74 | return node; |
| 75 | } |
| 76 | |
| 77 | BVH* bvh; |
| 78 | }; |
| 79 | |
| 80 | /************************************************************************************/ |
| 81 | /************************************************************************************/ |
| 82 | /************************************************************************************/ |
| 83 | /************************************************************************************/ |
| 84 | |
| 85 | template<int N, typename Primitive> |
| 86 | struct BVHNBuilderSAH : public Builder |
| 87 | { |
| 88 | typedef BVHN<N> BVH; |
| 89 | typedef typename BVHN<N>::NodeRef NodeRef; |
| 90 | |
| 91 | BVH* bvh; |
| 92 | Scene* scene; |
| 93 | Geometry* mesh; |
| 94 | mvector<PrimRef> prims; |
| 95 | GeneralBVHBuilder::Settings settings; |
| 96 | Geometry::GTypeMask gtype_; |
| 97 | unsigned int geomID_ = std::numeric_limits<unsigned int>::max (); |
| 98 | bool primrefarrayalloc; |
| 99 | unsigned int numPreviousPrimitives = 0; |
| 100 | |
| 101 | BVHNBuilderSAH (BVH* bvh, Scene* scene, const size_t sahBlockSize, const float intCost, const size_t minLeafSize, const size_t maxLeafSize, |
| 102 | const Geometry::GTypeMask gtype, bool primrefarrayalloc = false) |
| 103 | : bvh(bvh), scene(scene), mesh(nullptr), prims(scene->device,0), |
| 104 | settings(sahBlockSize, minLeafSize, min(maxLeafSize,Primitive::max_size()*BVH::maxLeafBlocks), travCost, intCost, DEFAULT_SINGLE_THREAD_THRESHOLD), gtype_(gtype), primrefarrayalloc(primrefarrayalloc) {} |
| 105 | |
| 106 | BVHNBuilderSAH (BVH* bvh, Geometry* mesh, unsigned int geomID, const size_t sahBlockSize, const float intCost, const size_t minLeafSize, const size_t maxLeafSize, const Geometry::GTypeMask gtype) |
| 107 | : bvh(bvh), scene(nullptr), mesh(mesh), prims(bvh->device,0), settings(sahBlockSize, minLeafSize, min(maxLeafSize,Primitive::max_size()*BVH::maxLeafBlocks), travCost, intCost, DEFAULT_SINGLE_THREAD_THRESHOLD), gtype_(gtype), geomID_(geomID), primrefarrayalloc(false) {} |
| 108 | |
| 109 | // FIXME: shrink bvh->alloc in destructor here and in other builders too |
| 110 | |
| 111 | void build() |
| 112 | { |
| 113 | /* we reset the allocator when the mesh size changed */ |
| 114 | if (mesh && mesh->numPrimitives != numPreviousPrimitives) { |
| 115 | bvh->alloc.clear(); |
| 116 | } |
| 117 | |
| 118 | /* if we use the primrefarray for allocations we have to take it back from the BVH */ |
| 119 | if (settings.primrefarrayalloc != size_t(inf)) |
| 120 | bvh->alloc.unshare(prims); |
| 121 | |
| 122 | /* skip build for empty scene */ |
| 123 | const size_t numPrimitives = mesh ? mesh->size() : scene->getNumPrimitives(gtype_,false); |
| 124 | numPreviousPrimitives = numPrimitives; |
| 125 | if (numPrimitives == 0) { |
| 126 | bvh->clear(); |
| 127 | prims.clear(); |
| 128 | return; |
| 129 | } |
| 130 | |
| 131 | double t0 = bvh->preBuild(mesh ? "" : TOSTRING(isa) "::BVH" + toString(N) + "BuilderSAH" ); |
| 132 | |
| 133 | #if PROFILE |
| 134 | profile(2,PROFILE_RUNS,numPrimitives,[&] (ProfileTimer& timer) { |
| 135 | #endif |
| 136 | |
| 137 | /* create primref array */ |
| 138 | if (primrefarrayalloc) { |
| 139 | settings.primrefarrayalloc = numPrimitives/1000; |
| 140 | if (settings.primrefarrayalloc < 1000) |
| 141 | settings.primrefarrayalloc = inf; |
| 142 | } |
| 143 | |
| 144 | /* enable os_malloc for two level build */ |
| 145 | if (mesh) |
| 146 | bvh->alloc.setOSallocation(true); |
| 147 | |
| 148 | /* initialize allocator */ |
| 149 | const size_t node_bytes = numPrimitives*sizeof(typename BVH::AABBNodeMB)/(4*N); |
| 150 | const size_t leaf_bytes = size_t(1.2*Primitive::blocks(numPrimitives)*sizeof(Primitive)); |
| 151 | bvh->alloc.init_estimate(node_bytes+leaf_bytes); |
| 152 | settings.singleThreadThreshold = bvh->alloc.fixSingleThreadThreshold(N,DEFAULT_SINGLE_THREAD_THRESHOLD,numPrimitives,node_bytes+leaf_bytes); |
| 153 | prims.resize(numPrimitives); |
| 154 | |
| 155 | PrimInfo pinfo = mesh ? |
| 156 | createPrimRefArray(mesh,geomID_,numPrimitives,prims,bvh->scene->progressInterface) : |
| 157 | createPrimRefArray(scene,gtype_,false,numPrimitives,prims,bvh->scene->progressInterface); |
| 158 | |
| 159 | /* pinfo might has zero size due to invalid geometry */ |
| 160 | if (unlikely(pinfo.size() == 0)) |
| 161 | { |
| 162 | bvh->clear(); |
| 163 | prims.clear(); |
| 164 | return; |
| 165 | } |
| 166 | |
| 167 | /* call BVH builder */ |
| 168 | NodeRef root = BVHNBuilderVirtual<N>::build(&bvh->alloc,CreateLeaf<N,Primitive>(bvh),bvh->scene->progressInterface,prims.data(),pinfo,settings); |
| 169 | bvh->set(root,LBBox3fa(pinfo.geomBounds),pinfo.size()); |
| 170 | bvh->layoutLargeNodes(size_t(pinfo.size()*0.005f)); |
| 171 | |
| 172 | #if PROFILE |
| 173 | }); |
| 174 | #endif |
| 175 | |
| 176 | /* if we allocated using the primrefarray we have to keep it alive */ |
| 177 | if (settings.primrefarrayalloc != size_t(inf)) |
| 178 | bvh->alloc.share(prims); |
| 179 | |
| 180 | /* for static geometries we can do some cleanups */ |
| 181 | else if (scene && scene->isStaticAccel()) { |
| 182 | prims.clear(); |
| 183 | } |
| 184 | bvh->cleanup(); |
| 185 | bvh->postBuild(t0); |
| 186 | } |
| 187 | |
| 188 | void clear() { |
| 189 | prims.clear(); |
| 190 | } |
| 191 | }; |
| 192 | |
| 193 | /************************************************************************************/ |
| 194 | /************************************************************************************/ |
| 195 | /************************************************************************************/ |
| 196 | /************************************************************************************/ |
| 197 | |
| 198 | template<int N, typename Primitive> |
| 199 | struct BVHNBuilderSAHQuantized : public Builder |
| 200 | { |
| 201 | typedef BVHN<N> BVH; |
| 202 | typedef typename BVHN<N>::NodeRef NodeRef; |
| 203 | |
| 204 | BVH* bvh; |
| 205 | Scene* scene; |
| 206 | Geometry* mesh; |
| 207 | mvector<PrimRef> prims; |
| 208 | GeneralBVHBuilder::Settings settings; |
| 209 | Geometry::GTypeMask gtype_; |
| 210 | unsigned int geomID_ = std::numeric_limits<unsigned int>::max(); |
| 211 | unsigned int numPreviousPrimitives = 0; |
| 212 | |
| 213 | BVHNBuilderSAHQuantized (BVH* bvh, Scene* scene, const size_t sahBlockSize, const float intCost, const size_t minLeafSize, const size_t maxLeafSize, const Geometry::GTypeMask gtype) |
| 214 | : bvh(bvh), scene(scene), mesh(nullptr), prims(scene->device,0), settings(sahBlockSize, minLeafSize, min(maxLeafSize,Primitive::max_size()*BVH::maxLeafBlocks), travCost, intCost, DEFAULT_SINGLE_THREAD_THRESHOLD), gtype_(gtype) {} |
| 215 | |
| 216 | BVHNBuilderSAHQuantized (BVH* bvh, Geometry* mesh, unsigned int geomID, const size_t sahBlockSize, const float intCost, const size_t minLeafSize, const size_t maxLeafSize, const Geometry::GTypeMask gtype) |
| 217 | : bvh(bvh), scene(nullptr), mesh(mesh), prims(bvh->device,0), settings(sahBlockSize, minLeafSize, min(maxLeafSize,Primitive::max_size()*BVH::maxLeafBlocks), travCost, intCost, DEFAULT_SINGLE_THREAD_THRESHOLD), gtype_(gtype), geomID_(geomID) {} |
| 218 | |
| 219 | // FIXME: shrink bvh->alloc in destructor here and in other builders too |
| 220 | |
| 221 | void build() |
| 222 | { |
| 223 | /* we reset the allocator when the mesh size changed */ |
| 224 | if (mesh && mesh->numPrimitives != numPreviousPrimitives) { |
| 225 | bvh->alloc.clear(); |
| 226 | } |
| 227 | |
| 228 | /* skip build for empty scene */ |
| 229 | const size_t numPrimitives = mesh ? mesh->size() : scene->getNumPrimitives(gtype_,false); |
| 230 | numPreviousPrimitives = numPrimitives; |
| 231 | if (numPrimitives == 0) { |
| 232 | prims.clear(); |
| 233 | bvh->clear(); |
| 234 | return; |
| 235 | } |
| 236 | |
| 237 | double t0 = bvh->preBuild(mesh ? "" : TOSTRING(isa) "::QBVH" + toString(N) + "BuilderSAH" ); |
| 238 | |
| 239 | #if PROFILE |
| 240 | profile(2,PROFILE_RUNS,numPrimitives,[&] (ProfileTimer& timer) { |
| 241 | #endif |
| 242 | /* create primref array */ |
| 243 | prims.resize(numPrimitives); |
| 244 | PrimInfo pinfo = mesh ? |
| 245 | createPrimRefArray(mesh,geomID_,numPrimitives,prims,bvh->scene->progressInterface) : |
| 246 | createPrimRefArray(scene,gtype_,false,numPrimitives,prims,bvh->scene->progressInterface); |
| 247 | |
| 248 | /* enable os_malloc for two level build */ |
| 249 | if (mesh) |
| 250 | bvh->alloc.setOSallocation(true); |
| 251 | |
| 252 | /* call BVH builder */ |
| 253 | const size_t node_bytes = numPrimitives*sizeof(typename BVH::QuantizedNode)/(4*N); |
| 254 | const size_t leaf_bytes = size_t(1.2*Primitive::blocks(numPrimitives)*sizeof(Primitive)); |
| 255 | bvh->alloc.init_estimate(node_bytes+leaf_bytes); |
| 256 | settings.singleThreadThreshold = bvh->alloc.fixSingleThreadThreshold(N,DEFAULT_SINGLE_THREAD_THRESHOLD,numPrimitives,node_bytes+leaf_bytes); |
| 257 | NodeRef root = BVHNBuilderQuantizedVirtual<N>::build(&bvh->alloc,CreateLeafQuantized<N,Primitive>(bvh),bvh->scene->progressInterface,prims.data(),pinfo,settings); |
| 258 | bvh->set(root,LBBox3fa(pinfo.geomBounds),pinfo.size()); |
| 259 | //bvh->layoutLargeNodes(pinfo.size()*0.005f); // FIXME: COPY LAYOUT FOR LARGE NODES !!! |
| 260 | #if PROFILE |
| 261 | }); |
| 262 | #endif |
| 263 | |
| 264 | /* clear temporary data for static geometry */ |
| 265 | if (scene && scene->isStaticAccel()) { |
| 266 | prims.clear(); |
| 267 | } |
| 268 | bvh->cleanup(); |
| 269 | bvh->postBuild(t0); |
| 270 | } |
| 271 | |
| 272 | void clear() { |
| 273 | prims.clear(); |
| 274 | } |
| 275 | }; |
| 276 | |
| 277 | /************************************************************************************/ |
| 278 | /************************************************************************************/ |
| 279 | /************************************************************************************/ |
| 280 | /************************************************************************************/ |
| 281 | |
| 282 | |
| 283 | template<int N, typename Primitive> |
| 284 | struct CreateLeafGrid |
| 285 | { |
| 286 | typedef BVHN<N> BVH; |
| 287 | typedef typename BVH::NodeRef NodeRef; |
| 288 | |
| 289 | __forceinline CreateLeafGrid (BVH* bvh, const SubGridBuildData * const sgrids) : bvh(bvh),sgrids(sgrids) {} |
| 290 | |
| 291 | __forceinline NodeRef operator() (const PrimRef* prims, const range<size_t>& set, const FastAllocator::CachedAllocator& alloc) const |
| 292 | { |
| 293 | const size_t items = set.size(); //Primitive::blocks(n); |
| 294 | const size_t start = set.begin(); |
| 295 | |
| 296 | /* collect all subsets with unique geomIDs */ |
| 297 | assert(items <= N); |
| 298 | unsigned int geomIDs[N]; |
| 299 | unsigned int num_geomIDs = 1; |
| 300 | geomIDs[0] = prims[start].geomID(); |
| 301 | |
| 302 | for (size_t i=1;i<items;i++) |
| 303 | { |
| 304 | bool found = false; |
| 305 | const unsigned int new_geomID = prims[start+i].geomID(); |
| 306 | for (size_t j=0;j<num_geomIDs;j++) |
| 307 | if (new_geomID == geomIDs[j]) |
| 308 | { found = true; break; } |
| 309 | if (!found) |
| 310 | geomIDs[num_geomIDs++] = new_geomID; |
| 311 | } |
| 312 | |
| 313 | /* allocate all leaf memory in one single block */ |
| 314 | SubGridQBVHN<N>* accel = (SubGridQBVHN<N>*) alloc.malloc1(num_geomIDs*sizeof(SubGridQBVHN<N>),BVH::byteAlignment); |
| 315 | typename BVH::NodeRef node = BVH::encodeLeaf((char*)accel,num_geomIDs); |
| 316 | |
| 317 | for (size_t g=0;g<num_geomIDs;g++) |
| 318 | { |
| 319 | unsigned int x[N]; |
| 320 | unsigned int y[N]; |
| 321 | unsigned int primID[N]; |
| 322 | BBox3fa bounds[N]; |
| 323 | unsigned int pos = 0; |
| 324 | for (size_t i=0;i<items;i++) |
| 325 | { |
| 326 | if (unlikely(prims[start+i].geomID() != geomIDs[g])) continue; |
| 327 | |
| 328 | const SubGridBuildData& sgrid_bd = sgrids[prims[start+i].primID()]; |
| 329 | x[pos] = sgrid_bd.sx; |
| 330 | y[pos] = sgrid_bd.sy; |
| 331 | primID[pos] = sgrid_bd.primID; |
| 332 | bounds[pos] = prims[start+i].bounds(); |
| 333 | pos++; |
| 334 | } |
| 335 | assert(pos <= N); |
| 336 | new (&accel[g]) SubGridQBVHN<N>(x,y,primID,bounds,geomIDs[g],pos); |
| 337 | } |
| 338 | |
| 339 | return node; |
| 340 | } |
| 341 | |
| 342 | BVH* bvh; |
| 343 | const SubGridBuildData * const sgrids; |
| 344 | }; |
| 345 | |
| 346 | |
| 347 | template<int N> |
| 348 | struct BVHNBuilderSAHGrid : public Builder |
| 349 | { |
| 350 | typedef BVHN<N> BVH; |
| 351 | typedef typename BVHN<N>::NodeRef NodeRef; |
| 352 | |
| 353 | BVH* bvh; |
| 354 | Scene* scene; |
| 355 | GridMesh* mesh; |
| 356 | mvector<PrimRef> prims; |
| 357 | mvector<SubGridBuildData> sgrids; |
| 358 | GeneralBVHBuilder::Settings settings; |
| 359 | const unsigned int geomID_ = std::numeric_limits<unsigned int>::max(); |
| 360 | unsigned int numPreviousPrimitives = 0; |
| 361 | |
| 362 | BVHNBuilderSAHGrid (BVH* bvh, Scene* scene, const size_t sahBlockSize, const float intCost, const size_t minLeafSize, const size_t maxLeafSize, const size_t mode) |
| 363 | : bvh(bvh), scene(scene), mesh(nullptr), prims(scene->device,0), sgrids(scene->device,0), settings(sahBlockSize, minLeafSize, min(maxLeafSize,BVH::maxLeafBlocks), travCost, intCost, DEFAULT_SINGLE_THREAD_THRESHOLD) {} |
| 364 | |
| 365 | BVHNBuilderSAHGrid (BVH* bvh, GridMesh* mesh, unsigned int geomID, const size_t sahBlockSize, const float intCost, const size_t minLeafSize, const size_t maxLeafSize, const size_t mode) |
| 366 | : bvh(bvh), scene(nullptr), mesh(mesh), prims(bvh->device,0), sgrids(scene->device,0), settings(sahBlockSize, minLeafSize, min(maxLeafSize,BVH::maxLeafBlocks), travCost, intCost, DEFAULT_SINGLE_THREAD_THRESHOLD), geomID_(geomID) {} |
| 367 | |
| 368 | void build() |
| 369 | { |
| 370 | /* we reset the allocator when the mesh size changed */ |
| 371 | if (mesh && mesh->numPrimitives != numPreviousPrimitives) { |
| 372 | bvh->alloc.clear(); |
| 373 | } |
| 374 | |
| 375 | /* if we use the primrefarray for allocations we have to take it back from the BVH */ |
| 376 | if (settings.primrefarrayalloc != size_t(inf)) |
| 377 | bvh->alloc.unshare(prims); |
| 378 | |
| 379 | const size_t numGridPrimitives = mesh ? mesh->size() : scene->getNumPrimitives(GridMesh::geom_type,false); |
| 380 | numPreviousPrimitives = numGridPrimitives; |
| 381 | |
| 382 | |
| 383 | PrimInfo pinfo = mesh ? createPrimRefArrayGrids(mesh,prims,sgrids) : createPrimRefArrayGrids(scene,prims,sgrids); |
| 384 | const size_t numPrimitives = pinfo.size(); |
| 385 | /* no primitives */ |
| 386 | if (numPrimitives == 0) { |
| 387 | bvh->clear(); |
| 388 | prims.clear(); |
| 389 | sgrids.clear(); |
| 390 | return; |
| 391 | } |
| 392 | |
| 393 | double t0 = bvh->preBuild(mesh ? "" : TOSTRING(isa) "::BVH" + toString(N) + "BuilderSAH" ); |
| 394 | |
| 395 | /* create primref array */ |
| 396 | settings.primrefarrayalloc = numPrimitives/1000; |
| 397 | if (settings.primrefarrayalloc < 1000) |
| 398 | settings.primrefarrayalloc = inf; |
| 399 | |
| 400 | /* enable os_malloc for two level build */ |
| 401 | if (mesh) |
| 402 | bvh->alloc.setOSallocation(true); |
| 403 | |
| 404 | /* initialize allocator */ |
| 405 | const size_t node_bytes = numPrimitives*sizeof(typename BVH::AABBNodeMB)/(4*N); |
| 406 | const size_t leaf_bytes = size_t(1.2*(float)numPrimitives/N * sizeof(SubGridQBVHN<N>)); |
| 407 | |
| 408 | bvh->alloc.init_estimate(node_bytes+leaf_bytes); |
| 409 | settings.singleThreadThreshold = bvh->alloc.fixSingleThreadThreshold(N,DEFAULT_SINGLE_THREAD_THRESHOLD,numPrimitives,node_bytes+leaf_bytes); |
| 410 | |
| 411 | /* pinfo might has zero size due to invalid geometry */ |
| 412 | if (unlikely(pinfo.size() == 0)) |
| 413 | { |
| 414 | bvh->clear(); |
| 415 | sgrids.clear(); |
| 416 | prims.clear(); |
| 417 | return; |
| 418 | } |
| 419 | |
| 420 | /* call BVH builder */ |
| 421 | NodeRef root = BVHNBuilderVirtual<N>::build(&bvh->alloc,CreateLeafGrid<N,SubGridQBVHN<N>>(bvh,sgrids.data()),bvh->scene->progressInterface,prims.data(),pinfo,settings); |
| 422 | bvh->set(root,LBBox3fa(pinfo.geomBounds),pinfo.size()); |
| 423 | bvh->layoutLargeNodes(size_t(pinfo.size()*0.005f)); |
| 424 | |
| 425 | /* clear temporary array */ |
| 426 | sgrids.clear(); |
| 427 | |
| 428 | /* if we allocated using the primrefarray we have to keep it alive */ |
| 429 | if (settings.primrefarrayalloc != size_t(inf)) |
| 430 | bvh->alloc.share(prims); |
| 431 | |
| 432 | /* for static geometries we can do some cleanups */ |
| 433 | else if (scene && scene->isStaticAccel()) { |
| 434 | prims.clear(); |
| 435 | } |
| 436 | bvh->cleanup(); |
| 437 | bvh->postBuild(t0); |
| 438 | } |
| 439 | |
| 440 | void clear() { |
| 441 | prims.clear(); |
| 442 | } |
| 443 | }; |
| 444 | |
| 445 | /************************************************************************************/ |
| 446 | /************************************************************************************/ |
| 447 | /************************************************************************************/ |
| 448 | /************************************************************************************/ |
| 449 | |
| 450 | |
| 451 | #if defined(EMBREE_GEOMETRY_TRIANGLE) |
| 452 | Builder* BVH4Triangle4MeshBuilderSAH (void* bvh, TriangleMesh* mesh, unsigned int geomID, size_t mode) { return new BVHNBuilderSAH<4,Triangle4>((BVH4*)bvh,mesh,geomID,4,1.0f,4,inf,TriangleMesh::geom_type); } |
| 453 | Builder* BVH4Triangle4vMeshBuilderSAH (void* bvh, TriangleMesh* mesh, unsigned int geomID, size_t mode) { return new BVHNBuilderSAH<4,Triangle4v>((BVH4*)bvh,mesh,geomID,4,1.0f,4,inf,TriangleMesh::geom_type); } |
| 454 | Builder* BVH4Triangle4iMeshBuilderSAH (void* bvh, TriangleMesh* mesh, unsigned int geomID, size_t mode) { return new BVHNBuilderSAH<4,Triangle4i>((BVH4*)bvh,mesh,geomID,4,1.0f,4,inf,TriangleMesh::geom_type); } |
| 455 | |
| 456 | Builder* BVH4Triangle4SceneBuilderSAH (void* bvh, Scene* scene, size_t mode) { return new BVHNBuilderSAH<4,Triangle4>((BVH4*)bvh,scene,4,1.0f,4,inf,TriangleMesh::geom_type); } |
| 457 | Builder* BVH4Triangle4vSceneBuilderSAH (void* bvh, Scene* scene, size_t mode) { return new BVHNBuilderSAH<4,Triangle4v>((BVH4*)bvh,scene,4,1.0f,4,inf,TriangleMesh::geom_type); } |
| 458 | Builder* BVH4Triangle4iSceneBuilderSAH (void* bvh, Scene* scene, size_t mode) { return new BVHNBuilderSAH<4,Triangle4i>((BVH4*)bvh,scene,4,1.0f,4,inf,TriangleMesh::geom_type,true); } |
| 459 | |
| 460 | Builder* BVH4QuantizedTriangle4iSceneBuilderSAH (void* bvh, Scene* scene, size_t mode) { return new BVHNBuilderSAHQuantized<4,Triangle4i>((BVH4*)bvh,scene,4,1.0f,4,inf,TriangleMesh::geom_type); } |
| 461 | #if defined(__AVX__) |
| 462 | Builder* BVH8Triangle4MeshBuilderSAH (void* bvh, TriangleMesh* mesh, unsigned int geomID, size_t mode) { return new BVHNBuilderSAH<8,Triangle4>((BVH8*)bvh,mesh,geomID,4,1.0f,4,inf,TriangleMesh::geom_type); } |
| 463 | Builder* BVH8Triangle4vMeshBuilderSAH (void* bvh, TriangleMesh* mesh, unsigned int geomID, size_t mode) { return new BVHNBuilderSAH<8,Triangle4v>((BVH8*)bvh,mesh,geomID,4,1.0f,4,inf,TriangleMesh::geom_type); } |
| 464 | Builder* BVH8Triangle4iMeshBuilderSAH (void* bvh, TriangleMesh* mesh, unsigned int geomID, size_t mode) { return new BVHNBuilderSAH<8,Triangle4i>((BVH8*)bvh,mesh,geomID,4,1.0f,4,inf,TriangleMesh::geom_type); } |
| 465 | |
| 466 | Builder* BVH8Triangle4SceneBuilderSAH (void* bvh, Scene* scene, size_t mode) { return new BVHNBuilderSAH<8,Triangle4>((BVH8*)bvh,scene,4,1.0f,4,inf,TriangleMesh::geom_type); } |
| 467 | Builder* BVH8Triangle4vSceneBuilderSAH (void* bvh, Scene* scene, size_t mode) { return new BVHNBuilderSAH<8,Triangle4v>((BVH8*)bvh,scene,4,1.0f,4,inf,TriangleMesh::geom_type); } |
| 468 | Builder* BVH8Triangle4iSceneBuilderSAH (void* bvh, Scene* scene, size_t mode) { return new BVHNBuilderSAH<8,Triangle4i>((BVH8*)bvh,scene,4,1.0f,4,inf,TriangleMesh::geom_type,true); } |
| 469 | Builder* BVH8QuantizedTriangle4iSceneBuilderSAH (void* bvh, Scene* scene, size_t mode) { return new BVHNBuilderSAHQuantized<8,Triangle4i>((BVH8*)bvh,scene,4,1.0f,4,inf,TriangleMesh::geom_type); } |
| 470 | Builder* BVH8QuantizedTriangle4SceneBuilderSAH (void* bvh, Scene* scene, size_t mode) { return new BVHNBuilderSAHQuantized<8,Triangle4>((BVH8*)bvh,scene,4,1.0f,4,inf,TriangleMesh::geom_type); } |
| 471 | |
| 472 | |
| 473 | |
| 474 | #endif |
| 475 | #endif |
| 476 | |
| 477 | #if defined(EMBREE_GEOMETRY_QUAD) |
| 478 | Builder* BVH4Quad4vMeshBuilderSAH (void* bvh, QuadMesh* mesh, unsigned int geomID, size_t mode) { return new BVHNBuilderSAH<4,Quad4v>((BVH4*)bvh,mesh,geomID,4,1.0f,4,inf,QuadMesh::geom_type); } |
| 479 | Builder* BVH4Quad4iMeshBuilderSAH (void* bvh, QuadMesh* mesh, unsigned int geomID, size_t mode) { return new BVHNBuilderSAH<4,Quad4i>((BVH4*)bvh,mesh,geomID,4,1.0f,4,inf,QuadMesh::geom_type); } |
| 480 | Builder* BVH4Quad4vSceneBuilderSAH (void* bvh, Scene* scene, size_t mode) { return new BVHNBuilderSAH<4,Quad4v>((BVH4*)bvh,scene,4,1.0f,4,inf,QuadMesh::geom_type); } |
| 481 | Builder* BVH4Quad4iSceneBuilderSAH (void* bvh, Scene* scene, size_t mode) { return new BVHNBuilderSAH<4,Quad4i>((BVH4*)bvh,scene,4,1.0f,4,inf,QuadMesh::geom_type,true); } |
| 482 | Builder* BVH4QuantizedQuad4vSceneBuilderSAH (void* bvh, Scene* scene, size_t mode) { return new BVHNBuilderSAHQuantized<4,Quad4v>((BVH4*)bvh,scene,4,1.0f,4,inf,QuadMesh::geom_type); } |
| 483 | Builder* BVH4QuantizedQuad4iSceneBuilderSAH (void* bvh, Scene* scene, size_t mode) { return new BVHNBuilderSAHQuantized<4,Quad4i>((BVH4*)bvh,scene,4,1.0f,4,inf,QuadMesh::geom_type); } |
| 484 | |
| 485 | #if defined(__AVX__) |
| 486 | Builder* BVH8Quad4vSceneBuilderSAH (void* bvh, Scene* scene, size_t mode) { return new BVHNBuilderSAH<8,Quad4v>((BVH8*)bvh,scene,4,1.0f,4,inf,QuadMesh::geom_type); } |
| 487 | Builder* BVH8Quad4iSceneBuilderSAH (void* bvh, Scene* scene, size_t mode) { return new BVHNBuilderSAH<8,Quad4i>((BVH8*)bvh,scene,4,1.0f,4,inf,QuadMesh::geom_type,true); } |
| 488 | Builder* BVH8QuantizedQuad4vSceneBuilderSAH (void* bvh, Scene* scene, size_t mode) { return new BVHNBuilderSAHQuantized<8,Quad4v>((BVH8*)bvh,scene,4,1.0f,4,inf,QuadMesh::geom_type); } |
| 489 | Builder* BVH8QuantizedQuad4iSceneBuilderSAH (void* bvh, Scene* scene, size_t mode) { return new BVHNBuilderSAHQuantized<8,Quad4i>((BVH8*)bvh,scene,4,1.0f,4,inf,QuadMesh::geom_type); } |
| 490 | Builder* BVH8Quad4vMeshBuilderSAH (void* bvh, QuadMesh* mesh, unsigned int geomID, size_t mode) { return new BVHNBuilderSAH<8,Quad4v>((BVH8*)bvh,mesh,geomID,4,1.0f,4,inf,QuadMesh::geom_type); } |
| 491 | |
| 492 | #endif |
| 493 | #endif |
| 494 | |
| 495 | #if defined(EMBREE_GEOMETRY_USER) |
| 496 | |
| 497 | Builder* BVH4VirtualSceneBuilderSAH (void* bvh, Scene* scene, size_t mode) { |
| 498 | int minLeafSize = scene->device->object_accel_min_leaf_size; |
| 499 | int maxLeafSize = scene->device->object_accel_max_leaf_size; |
| 500 | return new BVHNBuilderSAH<4,Object>((BVH4*)bvh,scene,4,1.0f,minLeafSize,maxLeafSize,UserGeometry::geom_type); |
| 501 | } |
| 502 | |
| 503 | Builder* BVH4VirtualMeshBuilderSAH (void* bvh, UserGeometry* mesh, unsigned int geomID, size_t mode) { |
| 504 | return new BVHNBuilderSAH<4,Object>((BVH4*)bvh,mesh,geomID,4,1.0f,1,inf,UserGeometry::geom_type); |
| 505 | } |
| 506 | #if defined(__AVX__) |
| 507 | |
| 508 | Builder* BVH8VirtualSceneBuilderSAH (void* bvh, Scene* scene, size_t mode) { |
| 509 | int minLeafSize = scene->device->object_accel_min_leaf_size; |
| 510 | int maxLeafSize = scene->device->object_accel_max_leaf_size; |
| 511 | return new BVHNBuilderSAH<8,Object>((BVH8*)bvh,scene,8,1.0f,minLeafSize,maxLeafSize,UserGeometry::geom_type); |
| 512 | } |
| 513 | |
| 514 | Builder* BVH8VirtualMeshBuilderSAH (void* bvh, UserGeometry* mesh, unsigned int geomID, size_t mode) { |
| 515 | return new BVHNBuilderSAH<8,Object>((BVH8*)bvh,mesh,geomID,8,1.0f,1,inf,UserGeometry::geom_type); |
| 516 | } |
| 517 | #endif |
| 518 | #endif |
| 519 | |
| 520 | #if defined(EMBREE_GEOMETRY_INSTANCE) |
| 521 | Builder* BVH4InstanceSceneBuilderSAH (void* bvh, Scene* scene, Geometry::GTypeMask gtype) { return new BVHNBuilderSAH<4,InstancePrimitive>((BVH4*)bvh,scene,4,1.0f,1,1,gtype); } |
| 522 | Builder* BVH4InstanceMeshBuilderSAH (void* bvh, Instance* mesh, Geometry::GTypeMask gtype, unsigned int geomID, size_t mode) { |
| 523 | return new BVHNBuilderSAH<4,InstancePrimitive>((BVH4*)bvh,mesh,geomID,4,1.0f,1,inf,gtype); |
| 524 | } |
| 525 | #if defined(__AVX__) |
| 526 | Builder* BVH8InstanceSceneBuilderSAH (void* bvh, Scene* scene, Geometry::GTypeMask gtype) { return new BVHNBuilderSAH<8,InstancePrimitive>((BVH8*)bvh,scene,8,1.0f,1,1,gtype); } |
| 527 | Builder* BVH8InstanceMeshBuilderSAH (void* bvh, Instance* mesh, Geometry::GTypeMask gtype, unsigned int geomID, size_t mode) { |
| 528 | return new BVHNBuilderSAH<8,InstancePrimitive>((BVH8*)bvh,mesh,geomID,8,1.0f,1,inf,gtype); |
| 529 | } |
| 530 | #endif |
| 531 | #endif |
| 532 | |
| 533 | #if defined(EMBREE_GEOMETRY_GRID) |
| 534 | Builder* BVH4GridMeshBuilderSAH (void* bvh, GridMesh* mesh, unsigned int geomID, size_t mode) { return new BVHNBuilderSAHGrid<4>((BVH4*)bvh,mesh,geomID,4,1.0f,4,4,mode); } |
| 535 | Builder* BVH4GridSceneBuilderSAH (void* bvh, Scene* scene, size_t mode) { return new BVHNBuilderSAHGrid<4>((BVH4*)bvh,scene,4,1.0f,4,4,mode); } // FIXME: check whether cost factors are correct |
| 536 | |
| 537 | #if defined(__AVX__) |
| 538 | Builder* BVH8GridMeshBuilderSAH (void* bvh, GridMesh* mesh, unsigned int geomID, size_t mode) { return new BVHNBuilderSAHGrid<8>((BVH8*)bvh,mesh,geomID,8,1.0f,8,8,mode); } |
| 539 | Builder* BVH8GridSceneBuilderSAH (void* bvh, Scene* scene, size_t mode) { return new BVHNBuilderSAHGrid<8>((BVH8*)bvh,scene,8,1.0f,8,8,mode); } // FIXME: check whether cost factors are correct |
| 540 | #endif |
| 541 | #endif |
| 542 | } |
| 543 | } |
| 544 | |