| 1 | // Copyright 2009-2021 Intel Corporation |
| 2 | // SPDX-License-Identifier: Apache-2.0 |
| 3 | |
| 4 | #include "bvh.h" |
| 5 | #include "bvh_builder.h" |
| 6 | |
| 7 | #include "../builders/primrefgen.h" |
| 8 | #include "../builders/primrefgen_presplit.h" |
| 9 | #include "../builders/splitter.h" |
| 10 | |
| 11 | #include "../geometry/linei.h" |
| 12 | #include "../geometry/triangle.h" |
| 13 | #include "../geometry/trianglev.h" |
| 14 | #include "../geometry/trianglev_mb.h" |
| 15 | #include "../geometry/trianglei.h" |
| 16 | #include "../geometry/quadv.h" |
| 17 | #include "../geometry/quadi.h" |
| 18 | #include "../geometry/object.h" |
| 19 | #include "../geometry/instance.h" |
| 20 | #include "../geometry/subgrid.h" |
| 21 | |
| 22 | #include "../common/state.h" |
| 23 | |
| 24 | namespace embree |
| 25 | { |
| 26 | namespace isa |
| 27 | { |
| 28 | template<int N, typename Primitive> |
| 29 | struct CreateLeafSpatial |
| 30 | { |
| 31 | typedef BVHN<N> BVH; |
| 32 | typedef typename BVH::NodeRef NodeRef; |
| 33 | |
| 34 | __forceinline CreateLeafSpatial (BVH* bvh) : bvh(bvh) {} |
| 35 | |
| 36 | __forceinline NodeRef operator() (const PrimRef* prims, const range<size_t>& set, const FastAllocator::CachedAllocator& alloc) const |
| 37 | { |
| 38 | size_t n = set.size(); |
| 39 | size_t items = Primitive::blocks(n); |
| 40 | size_t start = set.begin(); |
| 41 | Primitive* accel = (Primitive*) alloc.malloc1(items*sizeof(Primitive),BVH::byteAlignment); |
| 42 | typename BVH::NodeRef node = BVH::encodeLeaf((char*)accel,items); |
| 43 | for (size_t i=0; i<items; i++) { |
| 44 | accel[i].fill(prims,start,set.end(),bvh->scene); |
| 45 | } |
| 46 | return node; |
| 47 | } |
| 48 | |
| 49 | BVH* bvh; |
| 50 | }; |
| 51 | |
| 52 | template<int N, typename Mesh, typename Primitive, typename Splitter> |
| 53 | struct BVHNBuilderFastSpatialSAH : public Builder |
| 54 | { |
| 55 | typedef BVHN<N> BVH; |
| 56 | typedef typename BVH::NodeRef NodeRef; |
| 57 | BVH* bvh; |
| 58 | Scene* scene; |
| 59 | Mesh* mesh; |
| 60 | mvector<PrimRef> prims0; |
| 61 | GeneralBVHBuilder::Settings settings; |
| 62 | const float splitFactor; |
| 63 | unsigned int geomID_ = std::numeric_limits<unsigned int>::max(); |
| 64 | unsigned int numPreviousPrimitives = 0; |
| 65 | |
| 66 | BVHNBuilderFastSpatialSAH (BVH* bvh, Scene* scene, const size_t sahBlockSize, const float intCost, const size_t minLeafSize, const size_t maxLeafSize, const size_t mode) |
| 67 | : bvh(bvh), scene(scene), mesh(nullptr), prims0(scene->device,0), settings(sahBlockSize, minLeafSize, min(maxLeafSize,Primitive::max_size()*BVH::maxLeafBlocks), travCost, intCost, DEFAULT_SINGLE_THREAD_THRESHOLD), |
| 68 | splitFactor(scene->device->max_spatial_split_replications) {} |
| 69 | |
| 70 | BVHNBuilderFastSpatialSAH (BVH* bvh, Mesh* mesh, const unsigned int geomID, const size_t sahBlockSize, const float intCost, const size_t minLeafSize, const size_t maxLeafSize, const size_t mode) |
| 71 | : bvh(bvh), scene(nullptr), mesh(mesh), prims0(bvh->device,0), settings(sahBlockSize, minLeafSize, min(maxLeafSize,Primitive::max_size()*BVH::maxLeafBlocks), travCost, intCost, DEFAULT_SINGLE_THREAD_THRESHOLD), |
| 72 | splitFactor(scene->device->max_spatial_split_replications), geomID_(geomID) {} |
| 73 | |
| 74 | // FIXME: shrink bvh->alloc in destructor here and in other builders too |
| 75 | |
| 76 | void build() |
| 77 | { |
| 78 | /* we reset the allocator when the mesh size changed */ |
| 79 | if (mesh && mesh->numPrimitives != numPreviousPrimitives) { |
| 80 | bvh->alloc.clear(); |
| 81 | } |
| 82 | |
| 83 | /* skip build for empty scene */ |
| 84 | const size_t numOriginalPrimitives = mesh ? mesh->size() : scene->getNumPrimitives(Mesh::geom_type,false); |
| 85 | numPreviousPrimitives = numOriginalPrimitives; |
| 86 | if (numOriginalPrimitives == 0) { |
| 87 | prims0.clear(); |
| 88 | bvh->clear(); |
| 89 | return; |
| 90 | } |
| 91 | |
| 92 | const unsigned int maxGeomID = mesh ? geomID_ : scene->getMaxGeomID<Mesh,false>(); |
| 93 | const bool usePreSplits = scene->device->useSpatialPreSplits || (maxGeomID >= ((unsigned int)1 << (32-RESERVED_NUM_SPATIAL_SPLITS_GEOMID_BITS))); |
| 94 | double t0 = bvh->preBuild(mesh ? "" : TOSTRING(isa) "::BVH" + toString(N) + (usePreSplits ? "BuilderFastSpatialPresplitSAH" : "BuilderFastSpatialSAH" )); |
| 95 | |
| 96 | /* create primref array */ |
| 97 | const size_t numSplitPrimitives = max(numOriginalPrimitives,size_t(splitFactor*numOriginalPrimitives)); |
| 98 | prims0.resize(numSplitPrimitives); |
| 99 | |
| 100 | /* enable os_malloc for two level build */ |
| 101 | if (mesh) |
| 102 | bvh->alloc.setOSallocation(true); |
| 103 | |
| 104 | NodeRef root(0); |
| 105 | PrimInfo pinfo; |
| 106 | |
| 107 | |
| 108 | if (likely(usePreSplits)) |
| 109 | { |
| 110 | /* spatial presplit SAH BVH builder */ |
| 111 | pinfo = mesh ? |
| 112 | createPrimRefArray_presplit<Mesh,Splitter>(mesh,maxGeomID,numOriginalPrimitives,prims0,bvh->scene->progressInterface) : |
| 113 | createPrimRefArray_presplit<Mesh,Splitter>(scene,Mesh::geom_type,false,numOriginalPrimitives,prims0,bvh->scene->progressInterface); |
| 114 | |
| 115 | const size_t node_bytes = pinfo.size()*sizeof(typename BVH::AABBNode)/(4*N); |
| 116 | const size_t leaf_bytes = size_t(1.2*Primitive::blocks(pinfo.size())*sizeof(Primitive)); |
| 117 | bvh->alloc.init_estimate(node_bytes+leaf_bytes); |
| 118 | settings.singleThreadThreshold = bvh->alloc.fixSingleThreadThreshold(N,DEFAULT_SINGLE_THREAD_THRESHOLD,pinfo.size(),node_bytes+leaf_bytes); |
| 119 | |
| 120 | settings.branchingFactor = N; |
| 121 | settings.maxDepth = BVH::maxBuildDepthLeaf; |
| 122 | |
| 123 | /* call BVH builder */ |
| 124 | root = BVHNBuilderVirtual<N>::build(&bvh->alloc,CreateLeafSpatial<N,Primitive>(bvh),bvh->scene->progressInterface,prims0.data(),pinfo,settings); |
| 125 | } |
| 126 | else |
| 127 | { |
| 128 | /* standard spatial split SAH BVH builder */ |
| 129 | pinfo = mesh ? |
| 130 | createPrimRefArray(mesh,geomID_,numSplitPrimitives,prims0,bvh->scene->progressInterface) : |
| 131 | createPrimRefArray(scene,Mesh::geom_type,false,numSplitPrimitives,prims0,bvh->scene->progressInterface); |
| 132 | |
| 133 | Splitter splitter(scene); |
| 134 | |
| 135 | const size_t node_bytes = pinfo.size()*sizeof(typename BVH::AABBNode)/(4*N); |
| 136 | const size_t leaf_bytes = size_t(1.2*Primitive::blocks(pinfo.size())*sizeof(Primitive)); |
| 137 | bvh->alloc.init_estimate(node_bytes+leaf_bytes); |
| 138 | settings.singleThreadThreshold = bvh->alloc.fixSingleThreadThreshold(N,DEFAULT_SINGLE_THREAD_THRESHOLD,pinfo.size(),node_bytes+leaf_bytes); |
| 139 | |
| 140 | settings.branchingFactor = N; |
| 141 | settings.maxDepth = BVH::maxBuildDepthLeaf; |
| 142 | |
| 143 | /* call BVH builder */ |
| 144 | root = BVHBuilderBinnedFastSpatialSAH::build<NodeRef>( |
| 145 | typename BVH::CreateAlloc(bvh), |
| 146 | typename BVH::AABBNode::Create2(), |
| 147 | typename BVH::AABBNode::Set2(), |
| 148 | CreateLeafSpatial<N,Primitive>(bvh), |
| 149 | splitter, |
| 150 | bvh->scene->progressInterface, |
| 151 | prims0.data(), |
| 152 | numSplitPrimitives, |
| 153 | pinfo,settings); |
| 154 | |
| 155 | /* ==================== */ |
| 156 | } |
| 157 | |
| 158 | bvh->set(root,LBBox3fa(pinfo.geomBounds),pinfo.size()); |
| 159 | bvh->layoutLargeNodes(size_t(pinfo.size()*0.005f)); |
| 160 | |
| 161 | /* clear temporary data for static geometry */ |
| 162 | if (scene && scene->isStaticAccel()) { |
| 163 | prims0.clear(); |
| 164 | } |
| 165 | bvh->cleanup(); |
| 166 | bvh->postBuild(t0); |
| 167 | } |
| 168 | |
| 169 | void clear() { |
| 170 | prims0.clear(); |
| 171 | } |
| 172 | }; |
| 173 | |
| 174 | /************************************************************************************/ |
| 175 | /************************************************************************************/ |
| 176 | /************************************************************************************/ |
| 177 | /************************************************************************************/ |
| 178 | |
| 179 | |
| 180 | #if defined(EMBREE_GEOMETRY_TRIANGLE) |
| 181 | |
| 182 | Builder* BVH4Triangle4SceneBuilderFastSpatialSAH (void* bvh, Scene* scene, size_t mode) { return new BVHNBuilderFastSpatialSAH<4,TriangleMesh,Triangle4,TriangleSplitterFactory>((BVH4*)bvh,scene,4,1.0f,4,inf,mode); } |
| 183 | Builder* BVH4Triangle4vSceneBuilderFastSpatialSAH (void* bvh, Scene* scene, size_t mode) { return new BVHNBuilderFastSpatialSAH<4,TriangleMesh,Triangle4v,TriangleSplitterFactory>((BVH4*)bvh,scene,4,1.0f,4,inf,mode); } |
| 184 | Builder* BVH4Triangle4iSceneBuilderFastSpatialSAH (void* bvh, Scene* scene, size_t mode) { return new BVHNBuilderFastSpatialSAH<4,TriangleMesh,Triangle4i,TriangleSplitterFactory>((BVH4*)bvh,scene,4,1.0f,4,inf,mode); } |
| 185 | |
| 186 | #if defined(__AVX__) |
| 187 | Builder* BVH8Triangle4SceneBuilderFastSpatialSAH (void* bvh, Scene* scene, size_t mode) { return new BVHNBuilderFastSpatialSAH<8,TriangleMesh,Triangle4,TriangleSplitterFactory>((BVH8*)bvh,scene,4,1.0f,4,inf,mode); } |
| 188 | Builder* BVH8Triangle4vSceneBuilderFastSpatialSAH (void* bvh, Scene* scene, size_t mode) { return new BVHNBuilderFastSpatialSAH<8,TriangleMesh,Triangle4v,TriangleSplitterFactory>((BVH8*)bvh,scene,4,1.0f,4,inf,mode); } |
| 189 | #endif |
| 190 | #endif |
| 191 | |
| 192 | #if defined(EMBREE_GEOMETRY_QUAD) |
| 193 | Builder* BVH4Quad4vSceneBuilderFastSpatialSAH (void* bvh, Scene* scene, size_t mode) { return new BVHNBuilderFastSpatialSAH<4,QuadMesh,Quad4v,QuadSplitterFactory>((BVH4*)bvh,scene,4,1.0f,4,inf,mode); } |
| 194 | |
| 195 | #if defined(__AVX__) |
| 196 | Builder* BVH8Quad4vSceneBuilderFastSpatialSAH (void* bvh, Scene* scene, size_t mode) { return new BVHNBuilderFastSpatialSAH<8,QuadMesh,Quad4v,QuadSplitterFactory>((BVH8*)bvh,scene,4,1.0f,4,inf,mode); } |
| 197 | #endif |
| 198 | |
| 199 | #endif |
| 200 | } |
| 201 | } |
| 202 | |