| 1 | /* | 
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| 2 | * Copyright (c) 2006-2010 Erin Catto http://www.box2d.org | 
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| 3 | * | 
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| 4 | * This software is provided 'as-is', without any express or implied | 
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| 5 | * warranty.  In no event will the authors be held liable for any damages | 
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| 6 | * arising from the use of this software. | 
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| 7 | * Permission is granted to anyone to use this software for any purpose, | 
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| 8 | * including commercial applications, and to alter it and redistribute it | 
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| 9 | * freely, subject to the following restrictions: | 
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| 10 | * 1. The origin of this software must not be misrepresented; you must not | 
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| 11 | * claim that you wrote the original software. If you use this software | 
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| 12 | * in a product, an acknowledgment in the product documentation would be | 
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| 13 | * appreciated but is not required. | 
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| 14 | * 2. Altered source versions must be plainly marked as such, and must not be | 
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| 15 | * misrepresented as being the original software. | 
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| 16 | * 3. This notice may not be removed or altered from any source distribution. | 
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| 17 | */ | 
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| 18 |  | 
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| 19 | #include <Box2D/Collision/Shapes/b2EdgeShape.h> | 
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| 20 | #include <new> | 
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| 21 |  | 
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| 22 | void b2EdgeShape::Set(const b2Vec2& v1, const b2Vec2& v2) | 
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| 23 | { | 
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| 24 | m_vertex1 = v1; | 
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| 25 | m_vertex2 = v2; | 
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| 26 | m_hasVertex0 = false; | 
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| 27 | m_hasVertex3 = false; | 
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| 28 | } | 
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| 29 |  | 
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| 30 | b2Shape* b2EdgeShape::Clone(b2BlockAllocator* allocator) const | 
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| 31 | { | 
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| 32 | void* mem = allocator->Allocate(sizeof(b2EdgeShape)); | 
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| 33 | b2EdgeShape* clone = new (mem) b2EdgeShape; | 
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| 34 | *clone = *this; | 
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| 35 | return clone; | 
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| 36 | } | 
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| 37 |  | 
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| 38 | int32 b2EdgeShape::GetChildCount() const | 
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| 39 | { | 
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| 40 | return 1; | 
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| 41 | } | 
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| 42 |  | 
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| 43 | bool b2EdgeShape::TestPoint(const b2Transform& xf, const b2Vec2& p) const | 
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| 44 | { | 
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| 45 | B2_NOT_USED(xf); | 
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| 46 | B2_NOT_USED(p); | 
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| 47 | return false; | 
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| 48 | } | 
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| 49 |  | 
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| 50 | // p = p1 + t * d | 
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| 51 | // v = v1 + s * e | 
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| 52 | // p1 + t * d = v1 + s * e | 
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| 53 | // s * e - t * d = p1 - v1 | 
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| 54 | bool b2EdgeShape::RayCast(b2RayCastOutput* output, const b2RayCastInput& input, | 
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| 55 | const b2Transform& xf, int32 childIndex) const | 
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| 56 | { | 
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| 57 | B2_NOT_USED(childIndex); | 
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| 58 |  | 
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| 59 | // Put the ray into the edge's frame of reference. | 
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| 60 | b2Vec2 p1 = b2MulT(xf.q, input.p1 - xf.p); | 
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| 61 | b2Vec2 p2 = b2MulT(xf.q, input.p2 - xf.p); | 
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| 62 | b2Vec2 d = p2 - p1; | 
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| 63 |  | 
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| 64 | b2Vec2 v1 = m_vertex1; | 
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| 65 | b2Vec2 v2 = m_vertex2; | 
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| 66 | b2Vec2 e = v2 - v1; | 
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| 67 | b2Vec2 normal(e.y, -e.x); | 
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| 68 | normal.Normalize(); | 
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| 69 |  | 
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| 70 | // q = p1 + t * d | 
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| 71 | // dot(normal, q - v1) = 0 | 
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| 72 | // dot(normal, p1 - v1) + t * dot(normal, d) = 0 | 
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| 73 | float32 numerator = b2Dot(normal, v1 - p1); | 
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| 74 | float32 denominator = b2Dot(normal, d); | 
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| 75 |  | 
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| 76 | if (denominator == 0.0f) | 
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| 77 | { | 
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| 78 | return false; | 
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| 79 | } | 
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| 80 |  | 
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| 81 | float32 t = numerator / denominator; | 
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| 82 | if (t < 0.0f || input.maxFraction < t) | 
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| 83 | { | 
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| 84 | return false; | 
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| 85 | } | 
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| 86 |  | 
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| 87 | b2Vec2 q = p1 + t * d; | 
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| 88 |  | 
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| 89 | // q = v1 + s * r | 
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| 90 | // s = dot(q - v1, r) / dot(r, r) | 
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| 91 | b2Vec2 r = v2 - v1; | 
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| 92 | float32 rr = b2Dot(r, r); | 
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| 93 | if (rr == 0.0f) | 
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| 94 | { | 
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| 95 | return false; | 
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| 96 | } | 
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| 97 |  | 
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| 98 | float32 s = b2Dot(q - v1, r) / rr; | 
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| 99 | if (s < 0.0f || 1.0f < s) | 
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| 100 | { | 
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| 101 | return false; | 
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| 102 | } | 
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| 103 |  | 
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| 104 | output->fraction = t; | 
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| 105 | if (numerator > 0.0f) | 
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| 106 | { | 
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| 107 | output->normal = -b2Mul(xf.q, normal); | 
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| 108 | } | 
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| 109 | else | 
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| 110 | { | 
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| 111 | output->normal = b2Mul(xf.q, normal); | 
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| 112 | } | 
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| 113 | return true; | 
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| 114 | } | 
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| 115 |  | 
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| 116 | void b2EdgeShape::ComputeAABB(b2AABB* aabb, const b2Transform& xf, int32 childIndex) const | 
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| 117 | { | 
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| 118 | B2_NOT_USED(childIndex); | 
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| 119 |  | 
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| 120 | b2Vec2 v1 = b2Mul(xf, m_vertex1); | 
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| 121 | b2Vec2 v2 = b2Mul(xf, m_vertex2); | 
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| 122 |  | 
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| 123 | b2Vec2 lower = b2Min(v1, v2); | 
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| 124 | b2Vec2 upper = b2Max(v1, v2); | 
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| 125 |  | 
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| 126 | b2Vec2 r(m_radius, m_radius); | 
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| 127 | aabb->lowerBound = lower - r; | 
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| 128 | aabb->upperBound = upper + r; | 
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| 129 | } | 
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| 130 |  | 
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| 131 | void b2EdgeShape::ComputeMass(b2MassData* massData, float32 density) const | 
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| 132 | { | 
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| 133 | B2_NOT_USED(density); | 
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| 134 |  | 
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| 135 | massData->mass = 0.0f; | 
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| 136 | massData->center = 0.5f * (m_vertex1 + m_vertex2); | 
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| 137 | massData->I = 0.0f; | 
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| 138 | } | 
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| 139 |  | 
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