| 1 | /* |
| 2 | * Copyright (c) 2006-2010 Erin Catto http://www.box2d.org |
| 3 | * |
| 4 | * This software is provided 'as-is', without any express or implied |
| 5 | * warranty. In no event will the authors be held liable for any damages |
| 6 | * arising from the use of this software. |
| 7 | * Permission is granted to anyone to use this software for any purpose, |
| 8 | * including commercial applications, and to alter it and redistribute it |
| 9 | * freely, subject to the following restrictions: |
| 10 | * 1. The origin of this software must not be misrepresented; you must not |
| 11 | * claim that you wrote the original software. If you use this software |
| 12 | * in a product, an acknowledgment in the product documentation would be |
| 13 | * appreciated but is not required. |
| 14 | * 2. Altered source versions must be plainly marked as such, and must not be |
| 15 | * misrepresented as being the original software. |
| 16 | * 3. This notice may not be removed or altered from any source distribution. |
| 17 | */ |
| 18 | |
| 19 | #include <Box2D/Collision/Shapes/b2EdgeShape.h> |
| 20 | #include <new> |
| 21 | |
| 22 | void b2EdgeShape::Set(const b2Vec2& v1, const b2Vec2& v2) |
| 23 | { |
| 24 | m_vertex1 = v1; |
| 25 | m_vertex2 = v2; |
| 26 | m_hasVertex0 = false; |
| 27 | m_hasVertex3 = false; |
| 28 | } |
| 29 | |
| 30 | b2Shape* b2EdgeShape::Clone(b2BlockAllocator* allocator) const |
| 31 | { |
| 32 | void* mem = allocator->Allocate(sizeof(b2EdgeShape)); |
| 33 | b2EdgeShape* clone = new (mem) b2EdgeShape; |
| 34 | *clone = *this; |
| 35 | return clone; |
| 36 | } |
| 37 | |
| 38 | int32 b2EdgeShape::GetChildCount() const |
| 39 | { |
| 40 | return 1; |
| 41 | } |
| 42 | |
| 43 | bool b2EdgeShape::TestPoint(const b2Transform& xf, const b2Vec2& p) const |
| 44 | { |
| 45 | B2_NOT_USED(xf); |
| 46 | B2_NOT_USED(p); |
| 47 | return false; |
| 48 | } |
| 49 | |
| 50 | // p = p1 + t * d |
| 51 | // v = v1 + s * e |
| 52 | // p1 + t * d = v1 + s * e |
| 53 | // s * e - t * d = p1 - v1 |
| 54 | bool b2EdgeShape::RayCast(b2RayCastOutput* output, const b2RayCastInput& input, |
| 55 | const b2Transform& xf, int32 childIndex) const |
| 56 | { |
| 57 | B2_NOT_USED(childIndex); |
| 58 | |
| 59 | // Put the ray into the edge's frame of reference. |
| 60 | b2Vec2 p1 = b2MulT(xf.q, input.p1 - xf.p); |
| 61 | b2Vec2 p2 = b2MulT(xf.q, input.p2 - xf.p); |
| 62 | b2Vec2 d = p2 - p1; |
| 63 | |
| 64 | b2Vec2 v1 = m_vertex1; |
| 65 | b2Vec2 v2 = m_vertex2; |
| 66 | b2Vec2 e = v2 - v1; |
| 67 | b2Vec2 normal(e.y, -e.x); |
| 68 | normal.Normalize(); |
| 69 | |
| 70 | // q = p1 + t * d |
| 71 | // dot(normal, q - v1) = 0 |
| 72 | // dot(normal, p1 - v1) + t * dot(normal, d) = 0 |
| 73 | float32 numerator = b2Dot(normal, v1 - p1); |
| 74 | float32 denominator = b2Dot(normal, d); |
| 75 | |
| 76 | if (denominator == 0.0f) |
| 77 | { |
| 78 | return false; |
| 79 | } |
| 80 | |
| 81 | float32 t = numerator / denominator; |
| 82 | if (t < 0.0f || input.maxFraction < t) |
| 83 | { |
| 84 | return false; |
| 85 | } |
| 86 | |
| 87 | b2Vec2 q = p1 + t * d; |
| 88 | |
| 89 | // q = v1 + s * r |
| 90 | // s = dot(q - v1, r) / dot(r, r) |
| 91 | b2Vec2 r = v2 - v1; |
| 92 | float32 rr = b2Dot(r, r); |
| 93 | if (rr == 0.0f) |
| 94 | { |
| 95 | return false; |
| 96 | } |
| 97 | |
| 98 | float32 s = b2Dot(q - v1, r) / rr; |
| 99 | if (s < 0.0f || 1.0f < s) |
| 100 | { |
| 101 | return false; |
| 102 | } |
| 103 | |
| 104 | output->fraction = t; |
| 105 | if (numerator > 0.0f) |
| 106 | { |
| 107 | output->normal = -b2Mul(xf.q, normal); |
| 108 | } |
| 109 | else |
| 110 | { |
| 111 | output->normal = b2Mul(xf.q, normal); |
| 112 | } |
| 113 | return true; |
| 114 | } |
| 115 | |
| 116 | void b2EdgeShape::ComputeAABB(b2AABB* aabb, const b2Transform& xf, int32 childIndex) const |
| 117 | { |
| 118 | B2_NOT_USED(childIndex); |
| 119 | |
| 120 | b2Vec2 v1 = b2Mul(xf, m_vertex1); |
| 121 | b2Vec2 v2 = b2Mul(xf, m_vertex2); |
| 122 | |
| 123 | b2Vec2 lower = b2Min(v1, v2); |
| 124 | b2Vec2 upper = b2Max(v1, v2); |
| 125 | |
| 126 | b2Vec2 r(m_radius, m_radius); |
| 127 | aabb->lowerBound = lower - r; |
| 128 | aabb->upperBound = upper + r; |
| 129 | } |
| 130 | |
| 131 | void b2EdgeShape::ComputeMass(b2MassData* massData, float32 density) const |
| 132 | { |
| 133 | B2_NOT_USED(density); |
| 134 | |
| 135 | massData->mass = 0.0f; |
| 136 | massData->center = 0.5f * (m_vertex1 + m_vertex2); |
| 137 | massData->I = 0.0f; |
| 138 | } |
| 139 | |