1 | /** |
2 | * Copyright (c) 2006-2023 LOVE Development Team |
3 | * |
4 | * This software is provided 'as-is', without any express or implied |
5 | * warranty. In no event will the authors be held liable for any damages |
6 | * arising from the use of this software. |
7 | * |
8 | * Permission is granted to anyone to use this software for any purpose, |
9 | * including commercial applications, and to alter it and redistribute it |
10 | * freely, subject to the following restrictions: |
11 | * |
12 | * 1. The origin of this software must not be misrepresented; you must not |
13 | * claim that you wrote the original software. If you use this software |
14 | * in a product, an acknowledgment in the product documentation would be |
15 | * appreciated but is not required. |
16 | * 2. Altered source versions must be plainly marked as such, and must not be |
17 | * misrepresented as being the original software. |
18 | * 3. This notice may not be removed or altered from any source distribution. |
19 | **/ |
20 | |
21 | //LOVE |
22 | #include "common/config.h" |
23 | #include "ParticleSystem.h" |
24 | #include "Graphics.h" |
25 | |
26 | #include "common/math.h" |
27 | #include "modules/math/RandomGenerator.h" |
28 | |
29 | // STD |
30 | #include <algorithm> |
31 | #include <cmath> |
32 | #include <cstdlib> |
33 | |
34 | namespace love |
35 | { |
36 | namespace graphics |
37 | { |
38 | |
39 | namespace |
40 | { |
41 | |
42 | love::math::RandomGenerator rng; |
43 | |
44 | float calculate_variation(float inner, float outer, float var) |
45 | { |
46 | float low = inner - (outer/2.0f)*var; |
47 | float high = inner + (outer/2.0f)*var; |
48 | float r = (float) rng.random(); |
49 | return low*(1-r)+high*r; |
50 | } |
51 | |
52 | } // anonymous namespace |
53 | |
54 | love::Type ParticleSystem::type("ParticleSystem" , &Drawable::type); |
55 | |
56 | ParticleSystem::ParticleSystem(Texture *texture, uint32 size) |
57 | : pMem(nullptr) |
58 | , pFree(nullptr) |
59 | , pHead(nullptr) |
60 | , pTail(nullptr) |
61 | , texture(texture) |
62 | , active(true) |
63 | , insertMode(INSERT_MODE_TOP) |
64 | , maxParticles(0) |
65 | , activeParticles(0) |
66 | , emissionRate(0) |
67 | , emitCounter(0) |
68 | , emissionAreaDistribution(DISTRIBUTION_NONE) |
69 | , emissionAreaAngle(0) |
70 | , directionRelativeToEmissionCenter(false) |
71 | , lifetime(-1) |
72 | , life(0) |
73 | , particleLifeMin(0) |
74 | , particleLifeMax(0) |
75 | , direction(0) |
76 | , spread(0) |
77 | , speedMin(0) |
78 | , speedMax(0) |
79 | , linearAccelerationMin(0, 0) |
80 | , linearAccelerationMax(0, 0) |
81 | , radialAccelerationMin(0) |
82 | , radialAccelerationMax(0) |
83 | , tangentialAccelerationMin(0) |
84 | , tangentialAccelerationMax(0) |
85 | , linearDampingMin(0.0f) |
86 | , linearDampingMax(0.0f) |
87 | , sizeVariation(0) |
88 | , rotationMin(0) |
89 | , rotationMax(0) |
90 | , spinStart(0) |
91 | , spinEnd(0) |
92 | , spinVariation(0) |
93 | , offset(float(texture->getWidth())*0.5f, float(texture->getHeight())*0.5f) |
94 | , defaultOffset(true) |
95 | , relativeRotation(false) |
96 | , vertexAttributes(vertex::CommonFormat::XYf_STf_RGBAub, 0) |
97 | , buffer(nullptr) |
98 | { |
99 | if (size == 0 || size > MAX_PARTICLES) |
100 | throw love::Exception("Invalid ParticleSystem size." ); |
101 | |
102 | if (texture->getTextureType() != TEXTURE_2D) |
103 | throw love::Exception("Only 2D textures can be used with ParticleSystems." ); |
104 | |
105 | sizes.push_back(1.0f); |
106 | colors.push_back(Colorf(1.0f, 1.0f, 1.0f, 1.0f)); |
107 | |
108 | setBufferSize(size); |
109 | } |
110 | |
111 | ParticleSystem::ParticleSystem(const ParticleSystem &p) |
112 | : pMem(nullptr) |
113 | , pFree(nullptr) |
114 | , pHead(nullptr) |
115 | , pTail(nullptr) |
116 | , texture(p.texture) |
117 | , active(p.active) |
118 | , insertMode(p.insertMode) |
119 | , maxParticles(p.maxParticles) |
120 | , activeParticles(0) |
121 | , emissionRate(p.emissionRate) |
122 | , emitCounter(0.0f) |
123 | , position(p.position) |
124 | , prevPosition(p.prevPosition) |
125 | , emissionAreaDistribution(p.emissionAreaDistribution) |
126 | , emissionArea(p.emissionArea) |
127 | , emissionAreaAngle(p.emissionAreaAngle) |
128 | , directionRelativeToEmissionCenter(p.directionRelativeToEmissionCenter) |
129 | , lifetime(p.lifetime) |
130 | , life(p.lifetime) // Initialize with the maximum life time. |
131 | , particleLifeMin(p.particleLifeMin) |
132 | , particleLifeMax(p.particleLifeMax) |
133 | , direction(p.direction) |
134 | , spread(p.spread) |
135 | , speedMin(p.speedMin) |
136 | , speedMax(p.speedMax) |
137 | , linearAccelerationMin(p.linearAccelerationMin) |
138 | , linearAccelerationMax(p.linearAccelerationMax) |
139 | , radialAccelerationMin(p.radialAccelerationMin) |
140 | , radialAccelerationMax(p.radialAccelerationMax) |
141 | , tangentialAccelerationMin(p.tangentialAccelerationMin) |
142 | , tangentialAccelerationMax(p.tangentialAccelerationMax) |
143 | , linearDampingMin(p.linearDampingMin) |
144 | , linearDampingMax(p.linearDampingMax) |
145 | , sizes(p.sizes) |
146 | , sizeVariation(p.sizeVariation) |
147 | , rotationMin(p.rotationMin) |
148 | , rotationMax(p.rotationMax) |
149 | , spinStart(p.spinStart) |
150 | , spinEnd(p.spinEnd) |
151 | , spinVariation(p.spinVariation) |
152 | , offset(p.offset) |
153 | , defaultOffset(p.defaultOffset) |
154 | , colors(p.colors) |
155 | , quads(p.quads) |
156 | , relativeRotation(p.relativeRotation) |
157 | , vertexAttributes(p.vertexAttributes) |
158 | , buffer(nullptr) |
159 | { |
160 | setBufferSize(maxParticles); |
161 | } |
162 | |
163 | ParticleSystem::~ParticleSystem() |
164 | { |
165 | deleteBuffers(); |
166 | } |
167 | |
168 | ParticleSystem *ParticleSystem::clone() |
169 | { |
170 | return new ParticleSystem(*this); |
171 | } |
172 | |
173 | void ParticleSystem::resetOffset() |
174 | { |
175 | if (quads.empty()) |
176 | offset = love::Vector2(float(texture->getWidth())*0.5f, float(texture->getHeight())*0.5f); |
177 | else |
178 | { |
179 | Quad::Viewport v = quads[0]->getViewport(); |
180 | offset = love::Vector2(v.w*0.5f, v.h*0.5f); |
181 | } |
182 | } |
183 | |
184 | void ParticleSystem::createBuffers(size_t size) |
185 | { |
186 | try |
187 | { |
188 | pFree = pMem = new Particle[size]; |
189 | maxParticles = (uint32) size; |
190 | |
191 | auto gfx = Module::getInstance<Graphics>(Module::M_GRAPHICS); |
192 | |
193 | size_t bytes = sizeof(Vertex) * size * 4; |
194 | buffer = gfx->newBuffer(bytes, nullptr, BUFFER_VERTEX, vertex::USAGE_STREAM, 0); |
195 | } |
196 | catch (std::bad_alloc &) |
197 | { |
198 | deleteBuffers(); |
199 | throw love::Exception("Out of memory" ); |
200 | } |
201 | } |
202 | |
203 | void ParticleSystem::deleteBuffers() |
204 | { |
205 | delete[] pMem; |
206 | delete buffer; |
207 | |
208 | pMem = nullptr; |
209 | buffer = nullptr; |
210 | maxParticles = 0; |
211 | activeParticles = 0; |
212 | } |
213 | |
214 | void ParticleSystem::setBufferSize(uint32 size) |
215 | { |
216 | if (size == 0 || size > MAX_PARTICLES) |
217 | throw love::Exception("Invalid buffer size" ); |
218 | deleteBuffers(); |
219 | createBuffers(size); |
220 | reset(); |
221 | } |
222 | |
223 | uint32 ParticleSystem::getBufferSize() const |
224 | { |
225 | return maxParticles; |
226 | } |
227 | |
228 | void ParticleSystem::addParticle(float t) |
229 | { |
230 | if (isFull()) |
231 | return; |
232 | |
233 | // Gets a free particle and updates the allocation pointer. |
234 | Particle *p = pFree++; |
235 | initParticle(p, t); |
236 | |
237 | switch (insertMode) |
238 | { |
239 | default: |
240 | case INSERT_MODE_TOP: |
241 | insertTop(p); |
242 | break; |
243 | case INSERT_MODE_BOTTOM: |
244 | insertBottom(p); |
245 | break; |
246 | case INSERT_MODE_RANDOM: |
247 | insertRandom(p); |
248 | break; |
249 | } |
250 | |
251 | activeParticles++; |
252 | } |
253 | |
254 | void ParticleSystem::initParticle(Particle *p, float t) |
255 | { |
256 | float min,max; |
257 | |
258 | // Linearly interpolate between the previous and current emitter position. |
259 | love::Vector2 pos = prevPosition + (position - prevPosition) * t; |
260 | |
261 | min = particleLifeMin; |
262 | max = particleLifeMax; |
263 | if (min == max) |
264 | p->life = min; |
265 | else |
266 | p->life = (float) rng.random(min, max); |
267 | p->lifetime = p->life; |
268 | |
269 | p->position = pos; |
270 | |
271 | min = direction - spread/2.0f; |
272 | max = direction + spread/2.0f; |
273 | float dir = (float) rng.random(min, max); |
274 | |
275 | // In this switch statement, variables 'rand_y', 'min', and 'max' |
276 | // are sometimes reused as data stores for performance reasons |
277 | float rand_x, rand_y; |
278 | float c, s; |
279 | switch (emissionAreaDistribution) |
280 | { |
281 | case DISTRIBUTION_UNIFORM: |
282 | c = cosf(emissionAreaAngle); s = sinf(emissionAreaAngle); |
283 | rand_x = (float) rng.random(-emissionArea.x, emissionArea.x); |
284 | rand_y = (float) rng.random(-emissionArea.y, emissionArea.y); |
285 | p->position.x += c * rand_x - s * rand_y; |
286 | p->position.y += s * rand_x + c * rand_y; |
287 | break; |
288 | case DISTRIBUTION_NORMAL: |
289 | c = cosf(emissionAreaAngle); s = sinf(emissionAreaAngle); |
290 | rand_x = (float) rng.randomNormal(emissionArea.x); |
291 | rand_y = (float) rng.randomNormal(emissionArea.y); |
292 | p->position.x += c * rand_x - s * rand_y; |
293 | p->position.y += s * rand_x + c * rand_y; |
294 | break; |
295 | case DISTRIBUTION_ELLIPSE: |
296 | c = cosf(emissionAreaAngle); s = sinf(emissionAreaAngle); |
297 | rand_x = (float) rng.random(-1, 1); |
298 | rand_y = (float) rng.random(-1, 1); |
299 | min = emissionArea.x * (rand_x * sqrt(1 - 0.5f*pow(rand_y, 2))); |
300 | max = emissionArea.y * (rand_y * sqrt(1 - 0.5f*pow(rand_x, 2))); |
301 | p->position.x += c * min - s * max; |
302 | p->position.y += s * min + c * max; |
303 | break; |
304 | case DISTRIBUTION_BORDER_ELLIPSE: |
305 | c = cosf(emissionAreaAngle); s = sinf(emissionAreaAngle); |
306 | rand_x = (float) rng.random(0, LOVE_M_PI * 2); |
307 | min = cosf(rand_x) * emissionArea.x; |
308 | max = sinf(rand_x) * emissionArea.y; |
309 | p->position.x += c * min - s * max; |
310 | p->position.y += s * min + c * max; |
311 | break; |
312 | case DISTRIBUTION_BORDER_RECTANGLE: |
313 | c = cosf(emissionAreaAngle); s = sinf(emissionAreaAngle); |
314 | rand_x = (float) rng.random((emissionArea.x + emissionArea.y) * -2, (emissionArea.x + emissionArea.y) * 2); |
315 | rand_y = emissionArea.y * 2; |
316 | if (rand_x < -rand_y) |
317 | { |
318 | min = rand_x + rand_y + emissionArea.x; |
319 | p->position.x += c * min - s * -emissionArea.y; |
320 | p->position.y += s * min + c * -emissionArea.y; |
321 | } |
322 | else if (rand_x < 0) |
323 | { |
324 | max = rand_x + emissionArea.y; |
325 | p->position.x += c * -emissionArea.x - s * max; |
326 | p->position.y += s * -emissionArea.x + c * max; |
327 | } |
328 | else if (rand_x < rand_y) |
329 | { |
330 | max = rand_x - emissionArea.y; |
331 | p->position.x += c * emissionArea.x - s * max; |
332 | p->position.y += s * emissionArea.x + c * max; |
333 | } |
334 | else |
335 | { |
336 | min = rand_x - rand_y - emissionArea.x; |
337 | p->position.x += c * min - s * emissionArea.y; |
338 | p->position.y += s * min + c * emissionArea.y; |
339 | } |
340 | break; |
341 | case DISTRIBUTION_NONE: |
342 | default: |
343 | break; |
344 | } |
345 | |
346 | // Determine if the origin of each particle is the center of the area |
347 | if (directionRelativeToEmissionCenter) |
348 | dir += atan2(p->position.y - pos.y, p->position.x - pos.x); |
349 | |
350 | p->origin = pos; |
351 | |
352 | min = speedMin; |
353 | max = speedMax; |
354 | float speed = (float) rng.random(min, max); |
355 | |
356 | p->velocity = love::Vector2(cosf(dir), sinf(dir)) * speed; |
357 | |
358 | p->linearAcceleration.x = (float) rng.random(linearAccelerationMin.x, linearAccelerationMax.x); |
359 | p->linearAcceleration.y = (float) rng.random(linearAccelerationMin.y, linearAccelerationMax.y); |
360 | |
361 | min = radialAccelerationMin; |
362 | max = radialAccelerationMax; |
363 | p->radialAcceleration = (float) rng.random(min, max); |
364 | |
365 | min = tangentialAccelerationMin; |
366 | max = tangentialAccelerationMax; |
367 | p->tangentialAcceleration = (float) rng.random(min, max); |
368 | |
369 | min = linearDampingMin; |
370 | max = linearDampingMax; |
371 | p->linearDamping = (float) rng.random(min, max); |
372 | |
373 | p->sizeOffset = (float) rng.random(sizeVariation); // time offset for size change |
374 | p->sizeIntervalSize = (1.0f - (float) rng.random(sizeVariation)) - p->sizeOffset; |
375 | p->size = sizes[(size_t)(p->sizeOffset - .5f) * (sizes.size() - 1)]; |
376 | |
377 | min = rotationMin; |
378 | max = rotationMax; |
379 | p->spinStart = calculate_variation(spinStart, spinEnd, spinVariation); |
380 | p->spinEnd = calculate_variation(spinEnd, spinStart, spinVariation); |
381 | p->rotation = (float) rng.random(min, max); |
382 | |
383 | p->angle = p->rotation; |
384 | if (relativeRotation) |
385 | p->angle += atan2f(p->velocity.y, p->velocity.x); |
386 | |
387 | p->color = colors[0]; |
388 | |
389 | p->quadIndex = 0; |
390 | } |
391 | |
392 | void ParticleSystem::insertTop(Particle *p) |
393 | { |
394 | if (pHead == nullptr) |
395 | { |
396 | pHead = p; |
397 | p->prev = nullptr; |
398 | } |
399 | else |
400 | { |
401 | pTail->next = p; |
402 | p->prev = pTail; |
403 | } |
404 | p->next = nullptr; |
405 | pTail = p; |
406 | } |
407 | |
408 | void ParticleSystem::insertBottom(Particle *p) |
409 | { |
410 | if (pTail == nullptr) |
411 | { |
412 | pTail = p; |
413 | p->next = nullptr; |
414 | } |
415 | else |
416 | { |
417 | pHead->prev = p; |
418 | p->next = pHead; |
419 | } |
420 | p->prev = nullptr; |
421 | pHead = p; |
422 | } |
423 | |
424 | void ParticleSystem::insertRandom(Particle *p) |
425 | { |
426 | // Nonuniform, but 64-bit is so large nobody will notice. Hopefully. |
427 | uint64 pos = rng.rand() % ((int64) activeParticles + 1); |
428 | |
429 | // Special case where the particle gets inserted before the head. |
430 | if (pos == activeParticles) |
431 | { |
432 | Particle *pA = pHead; |
433 | if (pA) |
434 | pA->prev = p; |
435 | p->prev = nullptr; |
436 | p->next = pA; |
437 | pHead = p; |
438 | return; |
439 | } |
440 | |
441 | // Inserts the particle after the randomly selected particle. |
442 | Particle *pA = pMem + pos; |
443 | Particle *pB = pA->next; |
444 | pA->next = p; |
445 | if (pB) |
446 | pB->prev = p; |
447 | else |
448 | pTail = p; |
449 | p->prev = pA; |
450 | p->next = pB; |
451 | } |
452 | |
453 | ParticleSystem::Particle *ParticleSystem::removeParticle(Particle *p) |
454 | { |
455 | // The linked list is updated in this function and old pointers may be |
456 | // invalidated. The returned pointer will inform the caller of the new |
457 | // pointer to the next particle. |
458 | Particle *pNext = nullptr; |
459 | |
460 | // Removes the particle from the linked list. |
461 | if (p->prev) |
462 | p->prev->next = p->next; |
463 | else |
464 | pHead = p->next; |
465 | |
466 | if (p->next) |
467 | { |
468 | p->next->prev = p->prev; |
469 | pNext = p->next; |
470 | } |
471 | else |
472 | pTail = p->prev; |
473 | |
474 | // The (in memory) last particle can now be moved into the free slot. |
475 | // It will skip the moving if it happens to be the removed particle. |
476 | pFree--; |
477 | if (p != pFree) |
478 | { |
479 | *p = *pFree; |
480 | if (pNext == pFree) |
481 | pNext = p; |
482 | |
483 | if (p->prev) |
484 | p->prev->next = p; |
485 | else |
486 | pHead = p; |
487 | |
488 | if (p->next) |
489 | p->next->prev = p; |
490 | else |
491 | pTail = p; |
492 | } |
493 | |
494 | activeParticles--; |
495 | return pNext; |
496 | } |
497 | |
498 | void ParticleSystem::setTexture(Texture *tex) |
499 | { |
500 | if (texture->getTextureType() != TEXTURE_2D) |
501 | throw love::Exception("Only 2D textures can be used with ParticleSystems." ); |
502 | |
503 | texture.set(tex); |
504 | |
505 | if (defaultOffset) |
506 | resetOffset(); |
507 | } |
508 | |
509 | Texture *ParticleSystem::getTexture() const |
510 | { |
511 | return texture.get(); |
512 | } |
513 | |
514 | void ParticleSystem::setInsertMode(InsertMode mode) |
515 | { |
516 | insertMode = mode; |
517 | } |
518 | |
519 | ParticleSystem::InsertMode ParticleSystem::getInsertMode() const |
520 | { |
521 | return insertMode; |
522 | } |
523 | |
524 | void ParticleSystem::setEmissionRate(float rate) |
525 | { |
526 | if (rate < 0.0f) |
527 | throw love::Exception("Invalid emission rate" ); |
528 | emissionRate = rate; |
529 | |
530 | // Prevent an explosion when dramatically increasing the rate |
531 | emitCounter = std::min(emitCounter, 1.0f/rate); |
532 | } |
533 | |
534 | float ParticleSystem::getEmissionRate() const |
535 | { |
536 | return emissionRate; |
537 | } |
538 | |
539 | void ParticleSystem::setEmitterLifetime(float life) |
540 | { |
541 | this->life = lifetime = life; |
542 | } |
543 | |
544 | float ParticleSystem::getEmitterLifetime() const |
545 | { |
546 | return lifetime; |
547 | } |
548 | |
549 | void ParticleSystem::setParticleLifetime(float min, float max) |
550 | { |
551 | particleLifeMin = min; |
552 | if (max == 0) |
553 | particleLifeMax = min; |
554 | else |
555 | particleLifeMax = max; |
556 | } |
557 | |
558 | void ParticleSystem::getParticleLifetime(float &min, float &max) const |
559 | { |
560 | min = particleLifeMin; |
561 | max = particleLifeMax; |
562 | } |
563 | |
564 | void ParticleSystem::setPosition(float x, float y) |
565 | { |
566 | position = love::Vector2(x, y); |
567 | prevPosition = position; |
568 | } |
569 | |
570 | const love::Vector2 &ParticleSystem::getPosition() const |
571 | { |
572 | return position; |
573 | } |
574 | |
575 | void ParticleSystem::moveTo(float x, float y) |
576 | { |
577 | position = love::Vector2(x, y); |
578 | } |
579 | |
580 | void ParticleSystem::setEmissionArea(AreaSpreadDistribution distribution, float x, float y, float angle, bool directionRelativeToCenter) |
581 | { |
582 | emissionArea = love::Vector2(x, y); |
583 | emissionAreaDistribution = distribution; |
584 | emissionAreaAngle = angle; |
585 | directionRelativeToEmissionCenter = directionRelativeToCenter; |
586 | } |
587 | |
588 | ParticleSystem::AreaSpreadDistribution ParticleSystem::getEmissionArea(love::Vector2 ¶ms, float &angle, bool &directionRelativeToCenter) const |
589 | { |
590 | params = emissionArea; |
591 | angle = emissionAreaAngle; |
592 | directionRelativeToCenter = directionRelativeToEmissionCenter; |
593 | return emissionAreaDistribution; |
594 | } |
595 | |
596 | void ParticleSystem::setDirection(float direction) |
597 | { |
598 | this->direction = direction; |
599 | } |
600 | |
601 | float ParticleSystem::getDirection() const |
602 | { |
603 | return direction; |
604 | } |
605 | |
606 | void ParticleSystem::setSpread(float spread) |
607 | { |
608 | this->spread = spread; |
609 | } |
610 | |
611 | float ParticleSystem::getSpread() const |
612 | { |
613 | return spread; |
614 | } |
615 | |
616 | void ParticleSystem::setSpeed(float speed) |
617 | { |
618 | speedMin = speedMax = speed; |
619 | } |
620 | |
621 | void ParticleSystem::setSpeed(float min, float max) |
622 | { |
623 | speedMin = min; |
624 | speedMax = max; |
625 | } |
626 | |
627 | void ParticleSystem::getSpeed(float &min, float &max) const |
628 | { |
629 | min = speedMin; |
630 | max = speedMax; |
631 | } |
632 | |
633 | void ParticleSystem::setLinearAcceleration(float x, float y) |
634 | { |
635 | linearAccelerationMin.x = linearAccelerationMax.x = x; |
636 | linearAccelerationMin.y = linearAccelerationMax.y = y; |
637 | } |
638 | |
639 | void ParticleSystem::setLinearAcceleration(float xmin, float ymin, float xmax, float ymax) |
640 | { |
641 | linearAccelerationMin = love::Vector2(xmin, ymin); |
642 | linearAccelerationMax = love::Vector2(xmax, ymax); |
643 | } |
644 | |
645 | void ParticleSystem::getLinearAcceleration(love::Vector2 &min, love::Vector2 &max) const |
646 | { |
647 | min = linearAccelerationMin; |
648 | max = linearAccelerationMax; |
649 | } |
650 | |
651 | void ParticleSystem::setRadialAcceleration(float acceleration) |
652 | { |
653 | radialAccelerationMin = radialAccelerationMax = acceleration; |
654 | } |
655 | |
656 | void ParticleSystem::setRadialAcceleration(float min, float max) |
657 | { |
658 | radialAccelerationMin = min; |
659 | radialAccelerationMax = max; |
660 | } |
661 | |
662 | void ParticleSystem::getRadialAcceleration(float &min, float &max) const |
663 | { |
664 | min = radialAccelerationMin; |
665 | max = radialAccelerationMax; |
666 | } |
667 | |
668 | void ParticleSystem::setTangentialAcceleration(float acceleration) |
669 | { |
670 | tangentialAccelerationMin = tangentialAccelerationMax = acceleration; |
671 | } |
672 | |
673 | void ParticleSystem::setTangentialAcceleration(float min, float max) |
674 | { |
675 | tangentialAccelerationMin = min; |
676 | tangentialAccelerationMax = max; |
677 | } |
678 | |
679 | void ParticleSystem::getTangentialAcceleration(float &min, float &max) const |
680 | { |
681 | min = tangentialAccelerationMin; |
682 | max = tangentialAccelerationMax; |
683 | } |
684 | |
685 | void ParticleSystem::setLinearDamping(float min, float max) |
686 | { |
687 | linearDampingMin = min; |
688 | linearDampingMax = max; |
689 | } |
690 | |
691 | void ParticleSystem::getLinearDamping(float &min, float &max) const |
692 | { |
693 | min = linearDampingMin; |
694 | max = linearDampingMax; |
695 | } |
696 | |
697 | void ParticleSystem::setSize(float size) |
698 | { |
699 | sizes.resize(1); |
700 | sizes[0] = size; |
701 | } |
702 | |
703 | void ParticleSystem::setSizes(const std::vector<float> &newSizes) |
704 | { |
705 | sizes = newSizes; |
706 | } |
707 | |
708 | const std::vector<float> &ParticleSystem::getSizes() const |
709 | { |
710 | return sizes; |
711 | } |
712 | |
713 | void ParticleSystem::setSizeVariation(float variation) |
714 | { |
715 | sizeVariation = variation; |
716 | } |
717 | |
718 | float ParticleSystem::getSizeVariation() const |
719 | { |
720 | return sizeVariation; |
721 | } |
722 | |
723 | void ParticleSystem::setRotation(float rotation) |
724 | { |
725 | rotationMin = rotationMax = rotation; |
726 | } |
727 | |
728 | void ParticleSystem::setRotation(float min, float max) |
729 | { |
730 | rotationMin = min; |
731 | rotationMax = max; |
732 | } |
733 | |
734 | void ParticleSystem::getRotation(float &min, float &max) const |
735 | { |
736 | min = rotationMin; |
737 | max = rotationMax; |
738 | } |
739 | |
740 | void ParticleSystem::setSpin(float spin) |
741 | { |
742 | spinStart = spin; |
743 | spinEnd = spin; |
744 | } |
745 | |
746 | void ParticleSystem::setSpin(float start, float end) |
747 | { |
748 | spinStart = start; |
749 | spinEnd = end; |
750 | } |
751 | |
752 | void ParticleSystem::getSpin(float &start, float &end) const |
753 | { |
754 | start = spinStart; |
755 | end = spinEnd; |
756 | } |
757 | |
758 | void ParticleSystem::setSpinVariation(float variation) |
759 | { |
760 | spinVariation = variation; |
761 | } |
762 | |
763 | float ParticleSystem::getSpinVariation() const |
764 | { |
765 | return spinVariation; |
766 | } |
767 | |
768 | void ParticleSystem::setOffset(float x, float y) |
769 | { |
770 | offset = love::Vector2(x, y); |
771 | defaultOffset = false; |
772 | } |
773 | |
774 | love::Vector2 ParticleSystem::getOffset() const |
775 | { |
776 | return offset; |
777 | } |
778 | |
779 | void ParticleSystem::setColor(const std::vector<Colorf> &newColors) |
780 | { |
781 | colors = newColors; |
782 | |
783 | // We don't support colors outside of [0,1] when drawing the ParticleSystem. |
784 | for (auto &c : colors) |
785 | { |
786 | c.r = std::min(std::max(c.r, 0.0f), 1.0f); |
787 | c.g = std::min(std::max(c.g, 0.0f), 1.0f); |
788 | c.b = std::min(std::max(c.b, 0.0f), 1.0f); |
789 | c.a = std::min(std::max(c.a, 0.0f), 1.0f); |
790 | } |
791 | } |
792 | |
793 | std::vector<Colorf> ParticleSystem::getColor() const |
794 | { |
795 | return colors; |
796 | } |
797 | |
798 | void ParticleSystem::setQuads(const std::vector<Quad *> &newQuads) |
799 | { |
800 | std::vector<StrongRef<Quad>> quadlist; |
801 | quadlist.reserve(newQuads.size()); |
802 | |
803 | for (Quad *q : newQuads) |
804 | quadlist.push_back(q); |
805 | |
806 | quads = quadlist; |
807 | |
808 | if (defaultOffset) |
809 | resetOffset(); |
810 | } |
811 | |
812 | void ParticleSystem::setQuads() |
813 | { |
814 | quads.clear(); |
815 | } |
816 | |
817 | std::vector<Quad *> ParticleSystem::getQuads() const |
818 | { |
819 | std::vector<Quad *> quadlist; |
820 | quadlist.reserve(quads.size()); |
821 | |
822 | for (const StrongRef<Quad> &q : quads) |
823 | quadlist.push_back(q.get()); |
824 | |
825 | return quadlist; |
826 | } |
827 | |
828 | void ParticleSystem::setRelativeRotation(bool enable) |
829 | { |
830 | relativeRotation = enable; |
831 | } |
832 | |
833 | bool ParticleSystem::hasRelativeRotation() const |
834 | { |
835 | return relativeRotation; |
836 | } |
837 | |
838 | uint32 ParticleSystem::getCount() const |
839 | { |
840 | return activeParticles; |
841 | } |
842 | |
843 | void ParticleSystem::start() |
844 | { |
845 | active = true; |
846 | } |
847 | |
848 | void ParticleSystem::stop() |
849 | { |
850 | active = false; |
851 | life = lifetime; |
852 | emitCounter = 0; |
853 | } |
854 | |
855 | void ParticleSystem::pause() |
856 | { |
857 | active = false; |
858 | } |
859 | |
860 | void ParticleSystem::reset() |
861 | { |
862 | if (pMem == nullptr) |
863 | return; |
864 | |
865 | pFree = pMem; |
866 | pHead = nullptr; |
867 | pTail = nullptr; |
868 | activeParticles = 0; |
869 | life = lifetime; |
870 | emitCounter = 0; |
871 | } |
872 | |
873 | void ParticleSystem::emit(uint32 num) |
874 | { |
875 | if (!active) |
876 | return; |
877 | |
878 | num = std::min(num, maxParticles - activeParticles); |
879 | |
880 | while (num--) |
881 | addParticle(1.0f); |
882 | } |
883 | |
884 | bool ParticleSystem::isActive() const |
885 | { |
886 | return active; |
887 | } |
888 | |
889 | bool ParticleSystem::isPaused() const |
890 | { |
891 | return !active && life < lifetime; |
892 | } |
893 | |
894 | bool ParticleSystem::isStopped() const |
895 | { |
896 | return !active && life >= lifetime; |
897 | } |
898 | |
899 | bool ParticleSystem::isEmpty() const |
900 | { |
901 | return activeParticles == 0; |
902 | } |
903 | |
904 | bool ParticleSystem::isFull() const |
905 | { |
906 | return activeParticles == maxParticles; |
907 | } |
908 | |
909 | void ParticleSystem::update(float dt) |
910 | { |
911 | if (pMem == nullptr || dt == 0.0f) |
912 | return; |
913 | |
914 | // Traverse all particles and update. |
915 | Particle *p = pHead; |
916 | |
917 | while (p) |
918 | { |
919 | // Decrease lifespan. |
920 | p->life -= dt; |
921 | |
922 | if (p->life <= 0) |
923 | p = removeParticle(p); |
924 | else |
925 | { |
926 | // Temp variables. |
927 | love::Vector2 radial, tangential; |
928 | love::Vector2 ppos = p->position; |
929 | |
930 | // Get vector from particle center to particle. |
931 | radial = ppos - p->origin; |
932 | radial.normalize(); |
933 | tangential = radial; |
934 | |
935 | // Resize radial acceleration. |
936 | radial *= p->radialAcceleration; |
937 | |
938 | // Calculate tangential acceleration. |
939 | { |
940 | float a = tangential.x; |
941 | tangential.x = -tangential.y; |
942 | tangential.y = a; |
943 | } |
944 | |
945 | // Resize tangential. |
946 | tangential *= p->tangentialAcceleration; |
947 | |
948 | // Update velocity. |
949 | p->velocity += (radial + tangential + p->linearAcceleration) * dt; |
950 | |
951 | // Apply damping. |
952 | p->velocity *= 1.0f / (1.0f + p->linearDamping * dt); |
953 | |
954 | // Modify position. |
955 | ppos += p->velocity * dt; |
956 | |
957 | p->position = ppos; |
958 | |
959 | const float t = 1.0f - p->life / p->lifetime; |
960 | |
961 | // Rotate. |
962 | p->rotation += (p->spinStart * (1.0f - t) + p->spinEnd * t) * dt; |
963 | |
964 | p->angle = p->rotation; |
965 | |
966 | if (relativeRotation) |
967 | p->angle += atan2f(p->velocity.y, p->velocity.x); |
968 | |
969 | // Change size according to given intervals: |
970 | // i = 0 1 2 3 n-1 |
971 | // |-------|-------|------|--- ... ---| |
972 | // t = 0 1/(n-1) 3/(n-1) 1 |
973 | // |
974 | // `s' is the interpolation variable scaled to the current |
975 | // interval width, e.g. if n = 5 and t = 0.3, then the current |
976 | // indices are 1,2 and s = 0.3 - 0.25 = 0.05 |
977 | float s = p->sizeOffset + t * p->sizeIntervalSize; // size variation |
978 | s *= (float)(sizes.size() - 1); // 0 <= s < sizes.size() |
979 | size_t i = (size_t)s; |
980 | size_t k = (i == sizes.size() - 1) ? i : i + 1; // boundary check (prevents failing on t = 1.0f) |
981 | s -= (float)i; // transpose s to be in interval [0:1]: i <= s < i + 1 ~> 0 <= s < 1 |
982 | p->size = sizes[i] * (1.0f - s) + sizes[k] * s; |
983 | |
984 | // Update color according to given intervals (as above) |
985 | s = t * (float)(colors.size() - 1); |
986 | i = (size_t)s; |
987 | k = (i == colors.size() - 1) ? i : i + 1; |
988 | s -= (float)i; // 0 <= s <= 1 |
989 | p->color = colors[i] * (1.0f - s) + colors[k] * s; |
990 | |
991 | // Update the quad index. |
992 | k = quads.size(); |
993 | if (k > 0) |
994 | { |
995 | s = t * (float) k; // [0:numquads-1] (clamped below) |
996 | i = (s > 0.0f) ? (size_t) s : 0; |
997 | p->quadIndex = (int) ((i < k) ? i : k - 1); |
998 | } |
999 | |
1000 | // Next particle. |
1001 | p = p->next; |
1002 | } |
1003 | } |
1004 | |
1005 | // Make some more particles. |
1006 | if (active) |
1007 | { |
1008 | float rate = 1.0f / emissionRate; // the amount of time between each particle emit |
1009 | emitCounter += dt; |
1010 | float total = emitCounter - rate; |
1011 | while (emitCounter > rate) |
1012 | { |
1013 | addParticle(1.0f - (emitCounter - rate) / total); |
1014 | emitCounter -= rate; |
1015 | } |
1016 | |
1017 | life -= dt; |
1018 | if (lifetime != -1 && life < 0) |
1019 | stop(); |
1020 | } |
1021 | |
1022 | prevPosition = position; |
1023 | } |
1024 | |
1025 | void ParticleSystem::draw(Graphics *gfx, const Matrix4 &m) |
1026 | { |
1027 | uint32 pCount = getCount(); |
1028 | |
1029 | if (pCount == 0 || texture.get() == nullptr || pMem == nullptr || buffer == nullptr) |
1030 | return; |
1031 | |
1032 | gfx->flushStreamDraws(); |
1033 | |
1034 | if (Shader::isDefaultActive()) |
1035 | Shader::attachDefault(Shader::STANDARD_DEFAULT); |
1036 | |
1037 | if (Shader::current && texture.get()) |
1038 | Shader::current->checkMainTexture(texture); |
1039 | |
1040 | const Vector2 *positions = texture->getQuad()->getVertexPositions(); |
1041 | const Vector2 *texcoords = texture->getQuad()->getVertexTexCoords(); |
1042 | |
1043 | Vertex *pVerts = (Vertex *) buffer->map(); |
1044 | Particle *p = pHead; |
1045 | |
1046 | bool useQuads = !quads.empty(); |
1047 | |
1048 | Matrix3 t; |
1049 | |
1050 | // set the vertex data for each particle (transformation, texcoords, color) |
1051 | while (p) |
1052 | { |
1053 | if (useQuads) |
1054 | { |
1055 | positions = quads[p->quadIndex]->getVertexPositions(); |
1056 | texcoords = quads[p->quadIndex]->getVertexTexCoords(); |
1057 | } |
1058 | |
1059 | // particle vertices are image vertices transformed by particle info |
1060 | t.setTransformation(p->position.x, p->position.y, p->angle, p->size, p->size, offset.x, offset.y, 0.0f, 0.0f); |
1061 | t.transformXY(pVerts, positions, 4); |
1062 | |
1063 | // Particle colors are stored as floats (0-1) but vertex colors are |
1064 | // unsigned bytes (0-255). |
1065 | Color32 c = toColor32(p->color); |
1066 | |
1067 | // set the texture coordinate and color data for particle vertices |
1068 | for (int v = 0; v < 4; v++) |
1069 | { |
1070 | pVerts[v].s = texcoords[v].x; |
1071 | pVerts[v].t = texcoords[v].y; |
1072 | pVerts[v].color = c; |
1073 | } |
1074 | |
1075 | pVerts += 4; |
1076 | p = p->next; |
1077 | } |
1078 | |
1079 | buffer->unmap(); |
1080 | |
1081 | Graphics::TempTransform transform(gfx, m); |
1082 | |
1083 | vertex::BufferBindings vertexbuffers; |
1084 | vertexbuffers.set(0, buffer, 0); |
1085 | |
1086 | gfx->drawQuads(0, pCount, vertexAttributes, vertexbuffers, texture); |
1087 | } |
1088 | |
1089 | bool ParticleSystem::getConstant(const char *in, AreaSpreadDistribution &out) |
1090 | { |
1091 | return distributions.find(in, out); |
1092 | } |
1093 | |
1094 | bool ParticleSystem::getConstant(AreaSpreadDistribution in, const char *&out) |
1095 | { |
1096 | return distributions.find(in, out); |
1097 | } |
1098 | |
1099 | std::vector<std::string> ParticleSystem::getConstants(AreaSpreadDistribution) |
1100 | { |
1101 | return distributions.getNames(); |
1102 | } |
1103 | |
1104 | bool ParticleSystem::getConstant(const char *in, InsertMode &out) |
1105 | { |
1106 | return insertModes.find(in, out); |
1107 | } |
1108 | |
1109 | bool ParticleSystem::getConstant(InsertMode in, const char *&out) |
1110 | { |
1111 | return insertModes.find(in, out); |
1112 | } |
1113 | |
1114 | std::vector<std::string> ParticleSystem::getConstants(InsertMode) |
1115 | { |
1116 | return insertModes.getNames(); |
1117 | } |
1118 | |
1119 | StringMap<ParticleSystem::AreaSpreadDistribution, ParticleSystem::DISTRIBUTION_MAX_ENUM>::Entry ParticleSystem::distributionsEntries[] = |
1120 | { |
1121 | { "none" , DISTRIBUTION_NONE }, |
1122 | { "uniform" , DISTRIBUTION_UNIFORM }, |
1123 | { "normal" , DISTRIBUTION_NORMAL }, |
1124 | { "ellipse" , DISTRIBUTION_ELLIPSE }, |
1125 | { "borderellipse" , DISTRIBUTION_BORDER_ELLIPSE }, |
1126 | { "borderrectangle" , DISTRIBUTION_BORDER_RECTANGLE } |
1127 | }; |
1128 | |
1129 | StringMap<ParticleSystem::AreaSpreadDistribution, ParticleSystem::DISTRIBUTION_MAX_ENUM> ParticleSystem::distributions(ParticleSystem::distributionsEntries, sizeof(ParticleSystem::distributionsEntries)); |
1130 | |
1131 | StringMap<ParticleSystem::InsertMode, ParticleSystem::INSERT_MODE_MAX_ENUM>::Entry ParticleSystem::insertModesEntries[] = |
1132 | { |
1133 | { "top" , INSERT_MODE_TOP }, |
1134 | { "bottom" , INSERT_MODE_BOTTOM }, |
1135 | { "random" , INSERT_MODE_RANDOM }, |
1136 | }; |
1137 | |
1138 | StringMap<ParticleSystem::InsertMode, ParticleSystem::INSERT_MODE_MAX_ENUM> ParticleSystem::insertModes(ParticleSystem::insertModesEntries, sizeof(ParticleSystem::insertModesEntries)); |
1139 | |
1140 | } // graphics |
1141 | } // love |
1142 | |