| 1 | /** |
| 2 | * Copyright (c) 2006-2023 LOVE Development Team |
| 3 | * |
| 4 | * This software is provided 'as-is', without any express or implied |
| 5 | * warranty. In no event will the authors be held liable for any damages |
| 6 | * arising from the use of this software. |
| 7 | * |
| 8 | * Permission is granted to anyone to use this software for any purpose, |
| 9 | * including commercial applications, and to alter it and redistribute it |
| 10 | * freely, subject to the following restrictions: |
| 11 | * |
| 12 | * 1. The origin of this software must not be misrepresented; you must not |
| 13 | * claim that you wrote the original software. If you use this software |
| 14 | * in a product, an acknowledgment in the product documentation would be |
| 15 | * appreciated but is not required. |
| 16 | * 2. Altered source versions must be plainly marked as such, and must not be |
| 17 | * misrepresented as being the original software. |
| 18 | * 3. This notice may not be removed or altered from any source distribution. |
| 19 | **/ |
| 20 | |
| 21 | //LOVE |
| 22 | #include "common/config.h" |
| 23 | #include "ParticleSystem.h" |
| 24 | #include "Graphics.h" |
| 25 | |
| 26 | #include "common/math.h" |
| 27 | #include "modules/math/RandomGenerator.h" |
| 28 | |
| 29 | // STD |
| 30 | #include <algorithm> |
| 31 | #include <cmath> |
| 32 | #include <cstdlib> |
| 33 | |
| 34 | namespace love |
| 35 | { |
| 36 | namespace graphics |
| 37 | { |
| 38 | |
| 39 | namespace |
| 40 | { |
| 41 | |
| 42 | love::math::RandomGenerator rng; |
| 43 | |
| 44 | float calculate_variation(float inner, float outer, float var) |
| 45 | { |
| 46 | float low = inner - (outer/2.0f)*var; |
| 47 | float high = inner + (outer/2.0f)*var; |
| 48 | float r = (float) rng.random(); |
| 49 | return low*(1-r)+high*r; |
| 50 | } |
| 51 | |
| 52 | } // anonymous namespace |
| 53 | |
| 54 | love::Type ParticleSystem::type("ParticleSystem" , &Drawable::type); |
| 55 | |
| 56 | ParticleSystem::ParticleSystem(Texture *texture, uint32 size) |
| 57 | : pMem(nullptr) |
| 58 | , pFree(nullptr) |
| 59 | , pHead(nullptr) |
| 60 | , pTail(nullptr) |
| 61 | , texture(texture) |
| 62 | , active(true) |
| 63 | , insertMode(INSERT_MODE_TOP) |
| 64 | , maxParticles(0) |
| 65 | , activeParticles(0) |
| 66 | , emissionRate(0) |
| 67 | , emitCounter(0) |
| 68 | , emissionAreaDistribution(DISTRIBUTION_NONE) |
| 69 | , emissionAreaAngle(0) |
| 70 | , directionRelativeToEmissionCenter(false) |
| 71 | , lifetime(-1) |
| 72 | , life(0) |
| 73 | , particleLifeMin(0) |
| 74 | , particleLifeMax(0) |
| 75 | , direction(0) |
| 76 | , spread(0) |
| 77 | , speedMin(0) |
| 78 | , speedMax(0) |
| 79 | , linearAccelerationMin(0, 0) |
| 80 | , linearAccelerationMax(0, 0) |
| 81 | , radialAccelerationMin(0) |
| 82 | , radialAccelerationMax(0) |
| 83 | , tangentialAccelerationMin(0) |
| 84 | , tangentialAccelerationMax(0) |
| 85 | , linearDampingMin(0.0f) |
| 86 | , linearDampingMax(0.0f) |
| 87 | , sizeVariation(0) |
| 88 | , rotationMin(0) |
| 89 | , rotationMax(0) |
| 90 | , spinStart(0) |
| 91 | , spinEnd(0) |
| 92 | , spinVariation(0) |
| 93 | , offset(float(texture->getWidth())*0.5f, float(texture->getHeight())*0.5f) |
| 94 | , defaultOffset(true) |
| 95 | , relativeRotation(false) |
| 96 | , vertexAttributes(vertex::CommonFormat::XYf_STf_RGBAub, 0) |
| 97 | , buffer(nullptr) |
| 98 | { |
| 99 | if (size == 0 || size > MAX_PARTICLES) |
| 100 | throw love::Exception("Invalid ParticleSystem size." ); |
| 101 | |
| 102 | if (texture->getTextureType() != TEXTURE_2D) |
| 103 | throw love::Exception("Only 2D textures can be used with ParticleSystems." ); |
| 104 | |
| 105 | sizes.push_back(1.0f); |
| 106 | colors.push_back(Colorf(1.0f, 1.0f, 1.0f, 1.0f)); |
| 107 | |
| 108 | setBufferSize(size); |
| 109 | } |
| 110 | |
| 111 | ParticleSystem::ParticleSystem(const ParticleSystem &p) |
| 112 | : pMem(nullptr) |
| 113 | , pFree(nullptr) |
| 114 | , pHead(nullptr) |
| 115 | , pTail(nullptr) |
| 116 | , texture(p.texture) |
| 117 | , active(p.active) |
| 118 | , insertMode(p.insertMode) |
| 119 | , maxParticles(p.maxParticles) |
| 120 | , activeParticles(0) |
| 121 | , emissionRate(p.emissionRate) |
| 122 | , emitCounter(0.0f) |
| 123 | , position(p.position) |
| 124 | , prevPosition(p.prevPosition) |
| 125 | , emissionAreaDistribution(p.emissionAreaDistribution) |
| 126 | , emissionArea(p.emissionArea) |
| 127 | , emissionAreaAngle(p.emissionAreaAngle) |
| 128 | , directionRelativeToEmissionCenter(p.directionRelativeToEmissionCenter) |
| 129 | , lifetime(p.lifetime) |
| 130 | , life(p.lifetime) // Initialize with the maximum life time. |
| 131 | , particleLifeMin(p.particleLifeMin) |
| 132 | , particleLifeMax(p.particleLifeMax) |
| 133 | , direction(p.direction) |
| 134 | , spread(p.spread) |
| 135 | , speedMin(p.speedMin) |
| 136 | , speedMax(p.speedMax) |
| 137 | , linearAccelerationMin(p.linearAccelerationMin) |
| 138 | , linearAccelerationMax(p.linearAccelerationMax) |
| 139 | , radialAccelerationMin(p.radialAccelerationMin) |
| 140 | , radialAccelerationMax(p.radialAccelerationMax) |
| 141 | , tangentialAccelerationMin(p.tangentialAccelerationMin) |
| 142 | , tangentialAccelerationMax(p.tangentialAccelerationMax) |
| 143 | , linearDampingMin(p.linearDampingMin) |
| 144 | , linearDampingMax(p.linearDampingMax) |
| 145 | , sizes(p.sizes) |
| 146 | , sizeVariation(p.sizeVariation) |
| 147 | , rotationMin(p.rotationMin) |
| 148 | , rotationMax(p.rotationMax) |
| 149 | , spinStart(p.spinStart) |
| 150 | , spinEnd(p.spinEnd) |
| 151 | , spinVariation(p.spinVariation) |
| 152 | , offset(p.offset) |
| 153 | , defaultOffset(p.defaultOffset) |
| 154 | , colors(p.colors) |
| 155 | , quads(p.quads) |
| 156 | , relativeRotation(p.relativeRotation) |
| 157 | , vertexAttributes(p.vertexAttributes) |
| 158 | , buffer(nullptr) |
| 159 | { |
| 160 | setBufferSize(maxParticles); |
| 161 | } |
| 162 | |
| 163 | ParticleSystem::~ParticleSystem() |
| 164 | { |
| 165 | deleteBuffers(); |
| 166 | } |
| 167 | |
| 168 | ParticleSystem *ParticleSystem::clone() |
| 169 | { |
| 170 | return new ParticleSystem(*this); |
| 171 | } |
| 172 | |
| 173 | void ParticleSystem::resetOffset() |
| 174 | { |
| 175 | if (quads.empty()) |
| 176 | offset = love::Vector2(float(texture->getWidth())*0.5f, float(texture->getHeight())*0.5f); |
| 177 | else |
| 178 | { |
| 179 | Quad::Viewport v = quads[0]->getViewport(); |
| 180 | offset = love::Vector2(v.w*0.5f, v.h*0.5f); |
| 181 | } |
| 182 | } |
| 183 | |
| 184 | void ParticleSystem::createBuffers(size_t size) |
| 185 | { |
| 186 | try |
| 187 | { |
| 188 | pFree = pMem = new Particle[size]; |
| 189 | maxParticles = (uint32) size; |
| 190 | |
| 191 | auto gfx = Module::getInstance<Graphics>(Module::M_GRAPHICS); |
| 192 | |
| 193 | size_t bytes = sizeof(Vertex) * size * 4; |
| 194 | buffer = gfx->newBuffer(bytes, nullptr, BUFFER_VERTEX, vertex::USAGE_STREAM, 0); |
| 195 | } |
| 196 | catch (std::bad_alloc &) |
| 197 | { |
| 198 | deleteBuffers(); |
| 199 | throw love::Exception("Out of memory" ); |
| 200 | } |
| 201 | } |
| 202 | |
| 203 | void ParticleSystem::deleteBuffers() |
| 204 | { |
| 205 | delete[] pMem; |
| 206 | delete buffer; |
| 207 | |
| 208 | pMem = nullptr; |
| 209 | buffer = nullptr; |
| 210 | maxParticles = 0; |
| 211 | activeParticles = 0; |
| 212 | } |
| 213 | |
| 214 | void ParticleSystem::setBufferSize(uint32 size) |
| 215 | { |
| 216 | if (size == 0 || size > MAX_PARTICLES) |
| 217 | throw love::Exception("Invalid buffer size" ); |
| 218 | deleteBuffers(); |
| 219 | createBuffers(size); |
| 220 | reset(); |
| 221 | } |
| 222 | |
| 223 | uint32 ParticleSystem::getBufferSize() const |
| 224 | { |
| 225 | return maxParticles; |
| 226 | } |
| 227 | |
| 228 | void ParticleSystem::addParticle(float t) |
| 229 | { |
| 230 | if (isFull()) |
| 231 | return; |
| 232 | |
| 233 | // Gets a free particle and updates the allocation pointer. |
| 234 | Particle *p = pFree++; |
| 235 | initParticle(p, t); |
| 236 | |
| 237 | switch (insertMode) |
| 238 | { |
| 239 | default: |
| 240 | case INSERT_MODE_TOP: |
| 241 | insertTop(p); |
| 242 | break; |
| 243 | case INSERT_MODE_BOTTOM: |
| 244 | insertBottom(p); |
| 245 | break; |
| 246 | case INSERT_MODE_RANDOM: |
| 247 | insertRandom(p); |
| 248 | break; |
| 249 | } |
| 250 | |
| 251 | activeParticles++; |
| 252 | } |
| 253 | |
| 254 | void ParticleSystem::initParticle(Particle *p, float t) |
| 255 | { |
| 256 | float min,max; |
| 257 | |
| 258 | // Linearly interpolate between the previous and current emitter position. |
| 259 | love::Vector2 pos = prevPosition + (position - prevPosition) * t; |
| 260 | |
| 261 | min = particleLifeMin; |
| 262 | max = particleLifeMax; |
| 263 | if (min == max) |
| 264 | p->life = min; |
| 265 | else |
| 266 | p->life = (float) rng.random(min, max); |
| 267 | p->lifetime = p->life; |
| 268 | |
| 269 | p->position = pos; |
| 270 | |
| 271 | min = direction - spread/2.0f; |
| 272 | max = direction + spread/2.0f; |
| 273 | float dir = (float) rng.random(min, max); |
| 274 | |
| 275 | // In this switch statement, variables 'rand_y', 'min', and 'max' |
| 276 | // are sometimes reused as data stores for performance reasons |
| 277 | float rand_x, rand_y; |
| 278 | float c, s; |
| 279 | switch (emissionAreaDistribution) |
| 280 | { |
| 281 | case DISTRIBUTION_UNIFORM: |
| 282 | c = cosf(emissionAreaAngle); s = sinf(emissionAreaAngle); |
| 283 | rand_x = (float) rng.random(-emissionArea.x, emissionArea.x); |
| 284 | rand_y = (float) rng.random(-emissionArea.y, emissionArea.y); |
| 285 | p->position.x += c * rand_x - s * rand_y; |
| 286 | p->position.y += s * rand_x + c * rand_y; |
| 287 | break; |
| 288 | case DISTRIBUTION_NORMAL: |
| 289 | c = cosf(emissionAreaAngle); s = sinf(emissionAreaAngle); |
| 290 | rand_x = (float) rng.randomNormal(emissionArea.x); |
| 291 | rand_y = (float) rng.randomNormal(emissionArea.y); |
| 292 | p->position.x += c * rand_x - s * rand_y; |
| 293 | p->position.y += s * rand_x + c * rand_y; |
| 294 | break; |
| 295 | case DISTRIBUTION_ELLIPSE: |
| 296 | c = cosf(emissionAreaAngle); s = sinf(emissionAreaAngle); |
| 297 | rand_x = (float) rng.random(-1, 1); |
| 298 | rand_y = (float) rng.random(-1, 1); |
| 299 | min = emissionArea.x * (rand_x * sqrt(1 - 0.5f*pow(rand_y, 2))); |
| 300 | max = emissionArea.y * (rand_y * sqrt(1 - 0.5f*pow(rand_x, 2))); |
| 301 | p->position.x += c * min - s * max; |
| 302 | p->position.y += s * min + c * max; |
| 303 | break; |
| 304 | case DISTRIBUTION_BORDER_ELLIPSE: |
| 305 | c = cosf(emissionAreaAngle); s = sinf(emissionAreaAngle); |
| 306 | rand_x = (float) rng.random(0, LOVE_M_PI * 2); |
| 307 | min = cosf(rand_x) * emissionArea.x; |
| 308 | max = sinf(rand_x) * emissionArea.y; |
| 309 | p->position.x += c * min - s * max; |
| 310 | p->position.y += s * min + c * max; |
| 311 | break; |
| 312 | case DISTRIBUTION_BORDER_RECTANGLE: |
| 313 | c = cosf(emissionAreaAngle); s = sinf(emissionAreaAngle); |
| 314 | rand_x = (float) rng.random((emissionArea.x + emissionArea.y) * -2, (emissionArea.x + emissionArea.y) * 2); |
| 315 | rand_y = emissionArea.y * 2; |
| 316 | if (rand_x < -rand_y) |
| 317 | { |
| 318 | min = rand_x + rand_y + emissionArea.x; |
| 319 | p->position.x += c * min - s * -emissionArea.y; |
| 320 | p->position.y += s * min + c * -emissionArea.y; |
| 321 | } |
| 322 | else if (rand_x < 0) |
| 323 | { |
| 324 | max = rand_x + emissionArea.y; |
| 325 | p->position.x += c * -emissionArea.x - s * max; |
| 326 | p->position.y += s * -emissionArea.x + c * max; |
| 327 | } |
| 328 | else if (rand_x < rand_y) |
| 329 | { |
| 330 | max = rand_x - emissionArea.y; |
| 331 | p->position.x += c * emissionArea.x - s * max; |
| 332 | p->position.y += s * emissionArea.x + c * max; |
| 333 | } |
| 334 | else |
| 335 | { |
| 336 | min = rand_x - rand_y - emissionArea.x; |
| 337 | p->position.x += c * min - s * emissionArea.y; |
| 338 | p->position.y += s * min + c * emissionArea.y; |
| 339 | } |
| 340 | break; |
| 341 | case DISTRIBUTION_NONE: |
| 342 | default: |
| 343 | break; |
| 344 | } |
| 345 | |
| 346 | // Determine if the origin of each particle is the center of the area |
| 347 | if (directionRelativeToEmissionCenter) |
| 348 | dir += atan2(p->position.y - pos.y, p->position.x - pos.x); |
| 349 | |
| 350 | p->origin = pos; |
| 351 | |
| 352 | min = speedMin; |
| 353 | max = speedMax; |
| 354 | float speed = (float) rng.random(min, max); |
| 355 | |
| 356 | p->velocity = love::Vector2(cosf(dir), sinf(dir)) * speed; |
| 357 | |
| 358 | p->linearAcceleration.x = (float) rng.random(linearAccelerationMin.x, linearAccelerationMax.x); |
| 359 | p->linearAcceleration.y = (float) rng.random(linearAccelerationMin.y, linearAccelerationMax.y); |
| 360 | |
| 361 | min = radialAccelerationMin; |
| 362 | max = radialAccelerationMax; |
| 363 | p->radialAcceleration = (float) rng.random(min, max); |
| 364 | |
| 365 | min = tangentialAccelerationMin; |
| 366 | max = tangentialAccelerationMax; |
| 367 | p->tangentialAcceleration = (float) rng.random(min, max); |
| 368 | |
| 369 | min = linearDampingMin; |
| 370 | max = linearDampingMax; |
| 371 | p->linearDamping = (float) rng.random(min, max); |
| 372 | |
| 373 | p->sizeOffset = (float) rng.random(sizeVariation); // time offset for size change |
| 374 | p->sizeIntervalSize = (1.0f - (float) rng.random(sizeVariation)) - p->sizeOffset; |
| 375 | p->size = sizes[(size_t)(p->sizeOffset - .5f) * (sizes.size() - 1)]; |
| 376 | |
| 377 | min = rotationMin; |
| 378 | max = rotationMax; |
| 379 | p->spinStart = calculate_variation(spinStart, spinEnd, spinVariation); |
| 380 | p->spinEnd = calculate_variation(spinEnd, spinStart, spinVariation); |
| 381 | p->rotation = (float) rng.random(min, max); |
| 382 | |
| 383 | p->angle = p->rotation; |
| 384 | if (relativeRotation) |
| 385 | p->angle += atan2f(p->velocity.y, p->velocity.x); |
| 386 | |
| 387 | p->color = colors[0]; |
| 388 | |
| 389 | p->quadIndex = 0; |
| 390 | } |
| 391 | |
| 392 | void ParticleSystem::insertTop(Particle *p) |
| 393 | { |
| 394 | if (pHead == nullptr) |
| 395 | { |
| 396 | pHead = p; |
| 397 | p->prev = nullptr; |
| 398 | } |
| 399 | else |
| 400 | { |
| 401 | pTail->next = p; |
| 402 | p->prev = pTail; |
| 403 | } |
| 404 | p->next = nullptr; |
| 405 | pTail = p; |
| 406 | } |
| 407 | |
| 408 | void ParticleSystem::insertBottom(Particle *p) |
| 409 | { |
| 410 | if (pTail == nullptr) |
| 411 | { |
| 412 | pTail = p; |
| 413 | p->next = nullptr; |
| 414 | } |
| 415 | else |
| 416 | { |
| 417 | pHead->prev = p; |
| 418 | p->next = pHead; |
| 419 | } |
| 420 | p->prev = nullptr; |
| 421 | pHead = p; |
| 422 | } |
| 423 | |
| 424 | void ParticleSystem::insertRandom(Particle *p) |
| 425 | { |
| 426 | // Nonuniform, but 64-bit is so large nobody will notice. Hopefully. |
| 427 | uint64 pos = rng.rand() % ((int64) activeParticles + 1); |
| 428 | |
| 429 | // Special case where the particle gets inserted before the head. |
| 430 | if (pos == activeParticles) |
| 431 | { |
| 432 | Particle *pA = pHead; |
| 433 | if (pA) |
| 434 | pA->prev = p; |
| 435 | p->prev = nullptr; |
| 436 | p->next = pA; |
| 437 | pHead = p; |
| 438 | return; |
| 439 | } |
| 440 | |
| 441 | // Inserts the particle after the randomly selected particle. |
| 442 | Particle *pA = pMem + pos; |
| 443 | Particle *pB = pA->next; |
| 444 | pA->next = p; |
| 445 | if (pB) |
| 446 | pB->prev = p; |
| 447 | else |
| 448 | pTail = p; |
| 449 | p->prev = pA; |
| 450 | p->next = pB; |
| 451 | } |
| 452 | |
| 453 | ParticleSystem::Particle *ParticleSystem::removeParticle(Particle *p) |
| 454 | { |
| 455 | // The linked list is updated in this function and old pointers may be |
| 456 | // invalidated. The returned pointer will inform the caller of the new |
| 457 | // pointer to the next particle. |
| 458 | Particle *pNext = nullptr; |
| 459 | |
| 460 | // Removes the particle from the linked list. |
| 461 | if (p->prev) |
| 462 | p->prev->next = p->next; |
| 463 | else |
| 464 | pHead = p->next; |
| 465 | |
| 466 | if (p->next) |
| 467 | { |
| 468 | p->next->prev = p->prev; |
| 469 | pNext = p->next; |
| 470 | } |
| 471 | else |
| 472 | pTail = p->prev; |
| 473 | |
| 474 | // The (in memory) last particle can now be moved into the free slot. |
| 475 | // It will skip the moving if it happens to be the removed particle. |
| 476 | pFree--; |
| 477 | if (p != pFree) |
| 478 | { |
| 479 | *p = *pFree; |
| 480 | if (pNext == pFree) |
| 481 | pNext = p; |
| 482 | |
| 483 | if (p->prev) |
| 484 | p->prev->next = p; |
| 485 | else |
| 486 | pHead = p; |
| 487 | |
| 488 | if (p->next) |
| 489 | p->next->prev = p; |
| 490 | else |
| 491 | pTail = p; |
| 492 | } |
| 493 | |
| 494 | activeParticles--; |
| 495 | return pNext; |
| 496 | } |
| 497 | |
| 498 | void ParticleSystem::setTexture(Texture *tex) |
| 499 | { |
| 500 | if (texture->getTextureType() != TEXTURE_2D) |
| 501 | throw love::Exception("Only 2D textures can be used with ParticleSystems." ); |
| 502 | |
| 503 | texture.set(tex); |
| 504 | |
| 505 | if (defaultOffset) |
| 506 | resetOffset(); |
| 507 | } |
| 508 | |
| 509 | Texture *ParticleSystem::getTexture() const |
| 510 | { |
| 511 | return texture.get(); |
| 512 | } |
| 513 | |
| 514 | void ParticleSystem::setInsertMode(InsertMode mode) |
| 515 | { |
| 516 | insertMode = mode; |
| 517 | } |
| 518 | |
| 519 | ParticleSystem::InsertMode ParticleSystem::getInsertMode() const |
| 520 | { |
| 521 | return insertMode; |
| 522 | } |
| 523 | |
| 524 | void ParticleSystem::setEmissionRate(float rate) |
| 525 | { |
| 526 | if (rate < 0.0f) |
| 527 | throw love::Exception("Invalid emission rate" ); |
| 528 | emissionRate = rate; |
| 529 | |
| 530 | // Prevent an explosion when dramatically increasing the rate |
| 531 | emitCounter = std::min(emitCounter, 1.0f/rate); |
| 532 | } |
| 533 | |
| 534 | float ParticleSystem::getEmissionRate() const |
| 535 | { |
| 536 | return emissionRate; |
| 537 | } |
| 538 | |
| 539 | void ParticleSystem::setEmitterLifetime(float life) |
| 540 | { |
| 541 | this->life = lifetime = life; |
| 542 | } |
| 543 | |
| 544 | float ParticleSystem::getEmitterLifetime() const |
| 545 | { |
| 546 | return lifetime; |
| 547 | } |
| 548 | |
| 549 | void ParticleSystem::setParticleLifetime(float min, float max) |
| 550 | { |
| 551 | particleLifeMin = min; |
| 552 | if (max == 0) |
| 553 | particleLifeMax = min; |
| 554 | else |
| 555 | particleLifeMax = max; |
| 556 | } |
| 557 | |
| 558 | void ParticleSystem::getParticleLifetime(float &min, float &max) const |
| 559 | { |
| 560 | min = particleLifeMin; |
| 561 | max = particleLifeMax; |
| 562 | } |
| 563 | |
| 564 | void ParticleSystem::setPosition(float x, float y) |
| 565 | { |
| 566 | position = love::Vector2(x, y); |
| 567 | prevPosition = position; |
| 568 | } |
| 569 | |
| 570 | const love::Vector2 &ParticleSystem::getPosition() const |
| 571 | { |
| 572 | return position; |
| 573 | } |
| 574 | |
| 575 | void ParticleSystem::moveTo(float x, float y) |
| 576 | { |
| 577 | position = love::Vector2(x, y); |
| 578 | } |
| 579 | |
| 580 | void ParticleSystem::setEmissionArea(AreaSpreadDistribution distribution, float x, float y, float angle, bool directionRelativeToCenter) |
| 581 | { |
| 582 | emissionArea = love::Vector2(x, y); |
| 583 | emissionAreaDistribution = distribution; |
| 584 | emissionAreaAngle = angle; |
| 585 | directionRelativeToEmissionCenter = directionRelativeToCenter; |
| 586 | } |
| 587 | |
| 588 | ParticleSystem::AreaSpreadDistribution ParticleSystem::getEmissionArea(love::Vector2 ¶ms, float &angle, bool &directionRelativeToCenter) const |
| 589 | { |
| 590 | params = emissionArea; |
| 591 | angle = emissionAreaAngle; |
| 592 | directionRelativeToCenter = directionRelativeToEmissionCenter; |
| 593 | return emissionAreaDistribution; |
| 594 | } |
| 595 | |
| 596 | void ParticleSystem::setDirection(float direction) |
| 597 | { |
| 598 | this->direction = direction; |
| 599 | } |
| 600 | |
| 601 | float ParticleSystem::getDirection() const |
| 602 | { |
| 603 | return direction; |
| 604 | } |
| 605 | |
| 606 | void ParticleSystem::setSpread(float spread) |
| 607 | { |
| 608 | this->spread = spread; |
| 609 | } |
| 610 | |
| 611 | float ParticleSystem::getSpread() const |
| 612 | { |
| 613 | return spread; |
| 614 | } |
| 615 | |
| 616 | void ParticleSystem::setSpeed(float speed) |
| 617 | { |
| 618 | speedMin = speedMax = speed; |
| 619 | } |
| 620 | |
| 621 | void ParticleSystem::setSpeed(float min, float max) |
| 622 | { |
| 623 | speedMin = min; |
| 624 | speedMax = max; |
| 625 | } |
| 626 | |
| 627 | void ParticleSystem::getSpeed(float &min, float &max) const |
| 628 | { |
| 629 | min = speedMin; |
| 630 | max = speedMax; |
| 631 | } |
| 632 | |
| 633 | void ParticleSystem::setLinearAcceleration(float x, float y) |
| 634 | { |
| 635 | linearAccelerationMin.x = linearAccelerationMax.x = x; |
| 636 | linearAccelerationMin.y = linearAccelerationMax.y = y; |
| 637 | } |
| 638 | |
| 639 | void ParticleSystem::setLinearAcceleration(float xmin, float ymin, float xmax, float ymax) |
| 640 | { |
| 641 | linearAccelerationMin = love::Vector2(xmin, ymin); |
| 642 | linearAccelerationMax = love::Vector2(xmax, ymax); |
| 643 | } |
| 644 | |
| 645 | void ParticleSystem::getLinearAcceleration(love::Vector2 &min, love::Vector2 &max) const |
| 646 | { |
| 647 | min = linearAccelerationMin; |
| 648 | max = linearAccelerationMax; |
| 649 | } |
| 650 | |
| 651 | void ParticleSystem::setRadialAcceleration(float acceleration) |
| 652 | { |
| 653 | radialAccelerationMin = radialAccelerationMax = acceleration; |
| 654 | } |
| 655 | |
| 656 | void ParticleSystem::setRadialAcceleration(float min, float max) |
| 657 | { |
| 658 | radialAccelerationMin = min; |
| 659 | radialAccelerationMax = max; |
| 660 | } |
| 661 | |
| 662 | void ParticleSystem::getRadialAcceleration(float &min, float &max) const |
| 663 | { |
| 664 | min = radialAccelerationMin; |
| 665 | max = radialAccelerationMax; |
| 666 | } |
| 667 | |
| 668 | void ParticleSystem::setTangentialAcceleration(float acceleration) |
| 669 | { |
| 670 | tangentialAccelerationMin = tangentialAccelerationMax = acceleration; |
| 671 | } |
| 672 | |
| 673 | void ParticleSystem::setTangentialAcceleration(float min, float max) |
| 674 | { |
| 675 | tangentialAccelerationMin = min; |
| 676 | tangentialAccelerationMax = max; |
| 677 | } |
| 678 | |
| 679 | void ParticleSystem::getTangentialAcceleration(float &min, float &max) const |
| 680 | { |
| 681 | min = tangentialAccelerationMin; |
| 682 | max = tangentialAccelerationMax; |
| 683 | } |
| 684 | |
| 685 | void ParticleSystem::setLinearDamping(float min, float max) |
| 686 | { |
| 687 | linearDampingMin = min; |
| 688 | linearDampingMax = max; |
| 689 | } |
| 690 | |
| 691 | void ParticleSystem::getLinearDamping(float &min, float &max) const |
| 692 | { |
| 693 | min = linearDampingMin; |
| 694 | max = linearDampingMax; |
| 695 | } |
| 696 | |
| 697 | void ParticleSystem::setSize(float size) |
| 698 | { |
| 699 | sizes.resize(1); |
| 700 | sizes[0] = size; |
| 701 | } |
| 702 | |
| 703 | void ParticleSystem::setSizes(const std::vector<float> &newSizes) |
| 704 | { |
| 705 | sizes = newSizes; |
| 706 | } |
| 707 | |
| 708 | const std::vector<float> &ParticleSystem::getSizes() const |
| 709 | { |
| 710 | return sizes; |
| 711 | } |
| 712 | |
| 713 | void ParticleSystem::setSizeVariation(float variation) |
| 714 | { |
| 715 | sizeVariation = variation; |
| 716 | } |
| 717 | |
| 718 | float ParticleSystem::getSizeVariation() const |
| 719 | { |
| 720 | return sizeVariation; |
| 721 | } |
| 722 | |
| 723 | void ParticleSystem::setRotation(float rotation) |
| 724 | { |
| 725 | rotationMin = rotationMax = rotation; |
| 726 | } |
| 727 | |
| 728 | void ParticleSystem::setRotation(float min, float max) |
| 729 | { |
| 730 | rotationMin = min; |
| 731 | rotationMax = max; |
| 732 | } |
| 733 | |
| 734 | void ParticleSystem::getRotation(float &min, float &max) const |
| 735 | { |
| 736 | min = rotationMin; |
| 737 | max = rotationMax; |
| 738 | } |
| 739 | |
| 740 | void ParticleSystem::setSpin(float spin) |
| 741 | { |
| 742 | spinStart = spin; |
| 743 | spinEnd = spin; |
| 744 | } |
| 745 | |
| 746 | void ParticleSystem::setSpin(float start, float end) |
| 747 | { |
| 748 | spinStart = start; |
| 749 | spinEnd = end; |
| 750 | } |
| 751 | |
| 752 | void ParticleSystem::getSpin(float &start, float &end) const |
| 753 | { |
| 754 | start = spinStart; |
| 755 | end = spinEnd; |
| 756 | } |
| 757 | |
| 758 | void ParticleSystem::setSpinVariation(float variation) |
| 759 | { |
| 760 | spinVariation = variation; |
| 761 | } |
| 762 | |
| 763 | float ParticleSystem::getSpinVariation() const |
| 764 | { |
| 765 | return spinVariation; |
| 766 | } |
| 767 | |
| 768 | void ParticleSystem::setOffset(float x, float y) |
| 769 | { |
| 770 | offset = love::Vector2(x, y); |
| 771 | defaultOffset = false; |
| 772 | } |
| 773 | |
| 774 | love::Vector2 ParticleSystem::getOffset() const |
| 775 | { |
| 776 | return offset; |
| 777 | } |
| 778 | |
| 779 | void ParticleSystem::setColor(const std::vector<Colorf> &newColors) |
| 780 | { |
| 781 | colors = newColors; |
| 782 | |
| 783 | // We don't support colors outside of [0,1] when drawing the ParticleSystem. |
| 784 | for (auto &c : colors) |
| 785 | { |
| 786 | c.r = std::min(std::max(c.r, 0.0f), 1.0f); |
| 787 | c.g = std::min(std::max(c.g, 0.0f), 1.0f); |
| 788 | c.b = std::min(std::max(c.b, 0.0f), 1.0f); |
| 789 | c.a = std::min(std::max(c.a, 0.0f), 1.0f); |
| 790 | } |
| 791 | } |
| 792 | |
| 793 | std::vector<Colorf> ParticleSystem::getColor() const |
| 794 | { |
| 795 | return colors; |
| 796 | } |
| 797 | |
| 798 | void ParticleSystem::setQuads(const std::vector<Quad *> &newQuads) |
| 799 | { |
| 800 | std::vector<StrongRef<Quad>> quadlist; |
| 801 | quadlist.reserve(newQuads.size()); |
| 802 | |
| 803 | for (Quad *q : newQuads) |
| 804 | quadlist.push_back(q); |
| 805 | |
| 806 | quads = quadlist; |
| 807 | |
| 808 | if (defaultOffset) |
| 809 | resetOffset(); |
| 810 | } |
| 811 | |
| 812 | void ParticleSystem::setQuads() |
| 813 | { |
| 814 | quads.clear(); |
| 815 | } |
| 816 | |
| 817 | std::vector<Quad *> ParticleSystem::getQuads() const |
| 818 | { |
| 819 | std::vector<Quad *> quadlist; |
| 820 | quadlist.reserve(quads.size()); |
| 821 | |
| 822 | for (const StrongRef<Quad> &q : quads) |
| 823 | quadlist.push_back(q.get()); |
| 824 | |
| 825 | return quadlist; |
| 826 | } |
| 827 | |
| 828 | void ParticleSystem::setRelativeRotation(bool enable) |
| 829 | { |
| 830 | relativeRotation = enable; |
| 831 | } |
| 832 | |
| 833 | bool ParticleSystem::hasRelativeRotation() const |
| 834 | { |
| 835 | return relativeRotation; |
| 836 | } |
| 837 | |
| 838 | uint32 ParticleSystem::getCount() const |
| 839 | { |
| 840 | return activeParticles; |
| 841 | } |
| 842 | |
| 843 | void ParticleSystem::start() |
| 844 | { |
| 845 | active = true; |
| 846 | } |
| 847 | |
| 848 | void ParticleSystem::stop() |
| 849 | { |
| 850 | active = false; |
| 851 | life = lifetime; |
| 852 | emitCounter = 0; |
| 853 | } |
| 854 | |
| 855 | void ParticleSystem::pause() |
| 856 | { |
| 857 | active = false; |
| 858 | } |
| 859 | |
| 860 | void ParticleSystem::reset() |
| 861 | { |
| 862 | if (pMem == nullptr) |
| 863 | return; |
| 864 | |
| 865 | pFree = pMem; |
| 866 | pHead = nullptr; |
| 867 | pTail = nullptr; |
| 868 | activeParticles = 0; |
| 869 | life = lifetime; |
| 870 | emitCounter = 0; |
| 871 | } |
| 872 | |
| 873 | void ParticleSystem::emit(uint32 num) |
| 874 | { |
| 875 | if (!active) |
| 876 | return; |
| 877 | |
| 878 | num = std::min(num, maxParticles - activeParticles); |
| 879 | |
| 880 | while (num--) |
| 881 | addParticle(1.0f); |
| 882 | } |
| 883 | |
| 884 | bool ParticleSystem::isActive() const |
| 885 | { |
| 886 | return active; |
| 887 | } |
| 888 | |
| 889 | bool ParticleSystem::isPaused() const |
| 890 | { |
| 891 | return !active && life < lifetime; |
| 892 | } |
| 893 | |
| 894 | bool ParticleSystem::isStopped() const |
| 895 | { |
| 896 | return !active && life >= lifetime; |
| 897 | } |
| 898 | |
| 899 | bool ParticleSystem::isEmpty() const |
| 900 | { |
| 901 | return activeParticles == 0; |
| 902 | } |
| 903 | |
| 904 | bool ParticleSystem::isFull() const |
| 905 | { |
| 906 | return activeParticles == maxParticles; |
| 907 | } |
| 908 | |
| 909 | void ParticleSystem::update(float dt) |
| 910 | { |
| 911 | if (pMem == nullptr || dt == 0.0f) |
| 912 | return; |
| 913 | |
| 914 | // Traverse all particles and update. |
| 915 | Particle *p = pHead; |
| 916 | |
| 917 | while (p) |
| 918 | { |
| 919 | // Decrease lifespan. |
| 920 | p->life -= dt; |
| 921 | |
| 922 | if (p->life <= 0) |
| 923 | p = removeParticle(p); |
| 924 | else |
| 925 | { |
| 926 | // Temp variables. |
| 927 | love::Vector2 radial, tangential; |
| 928 | love::Vector2 ppos = p->position; |
| 929 | |
| 930 | // Get vector from particle center to particle. |
| 931 | radial = ppos - p->origin; |
| 932 | radial.normalize(); |
| 933 | tangential = radial; |
| 934 | |
| 935 | // Resize radial acceleration. |
| 936 | radial *= p->radialAcceleration; |
| 937 | |
| 938 | // Calculate tangential acceleration. |
| 939 | { |
| 940 | float a = tangential.x; |
| 941 | tangential.x = -tangential.y; |
| 942 | tangential.y = a; |
| 943 | } |
| 944 | |
| 945 | // Resize tangential. |
| 946 | tangential *= p->tangentialAcceleration; |
| 947 | |
| 948 | // Update velocity. |
| 949 | p->velocity += (radial + tangential + p->linearAcceleration) * dt; |
| 950 | |
| 951 | // Apply damping. |
| 952 | p->velocity *= 1.0f / (1.0f + p->linearDamping * dt); |
| 953 | |
| 954 | // Modify position. |
| 955 | ppos += p->velocity * dt; |
| 956 | |
| 957 | p->position = ppos; |
| 958 | |
| 959 | const float t = 1.0f - p->life / p->lifetime; |
| 960 | |
| 961 | // Rotate. |
| 962 | p->rotation += (p->spinStart * (1.0f - t) + p->spinEnd * t) * dt; |
| 963 | |
| 964 | p->angle = p->rotation; |
| 965 | |
| 966 | if (relativeRotation) |
| 967 | p->angle += atan2f(p->velocity.y, p->velocity.x); |
| 968 | |
| 969 | // Change size according to given intervals: |
| 970 | // i = 0 1 2 3 n-1 |
| 971 | // |-------|-------|------|--- ... ---| |
| 972 | // t = 0 1/(n-1) 3/(n-1) 1 |
| 973 | // |
| 974 | // `s' is the interpolation variable scaled to the current |
| 975 | // interval width, e.g. if n = 5 and t = 0.3, then the current |
| 976 | // indices are 1,2 and s = 0.3 - 0.25 = 0.05 |
| 977 | float s = p->sizeOffset + t * p->sizeIntervalSize; // size variation |
| 978 | s *= (float)(sizes.size() - 1); // 0 <= s < sizes.size() |
| 979 | size_t i = (size_t)s; |
| 980 | size_t k = (i == sizes.size() - 1) ? i : i + 1; // boundary check (prevents failing on t = 1.0f) |
| 981 | s -= (float)i; // transpose s to be in interval [0:1]: i <= s < i + 1 ~> 0 <= s < 1 |
| 982 | p->size = sizes[i] * (1.0f - s) + sizes[k] * s; |
| 983 | |
| 984 | // Update color according to given intervals (as above) |
| 985 | s = t * (float)(colors.size() - 1); |
| 986 | i = (size_t)s; |
| 987 | k = (i == colors.size() - 1) ? i : i + 1; |
| 988 | s -= (float)i; // 0 <= s <= 1 |
| 989 | p->color = colors[i] * (1.0f - s) + colors[k] * s; |
| 990 | |
| 991 | // Update the quad index. |
| 992 | k = quads.size(); |
| 993 | if (k > 0) |
| 994 | { |
| 995 | s = t * (float) k; // [0:numquads-1] (clamped below) |
| 996 | i = (s > 0.0f) ? (size_t) s : 0; |
| 997 | p->quadIndex = (int) ((i < k) ? i : k - 1); |
| 998 | } |
| 999 | |
| 1000 | // Next particle. |
| 1001 | p = p->next; |
| 1002 | } |
| 1003 | } |
| 1004 | |
| 1005 | // Make some more particles. |
| 1006 | if (active) |
| 1007 | { |
| 1008 | float rate = 1.0f / emissionRate; // the amount of time between each particle emit |
| 1009 | emitCounter += dt; |
| 1010 | float total = emitCounter - rate; |
| 1011 | while (emitCounter > rate) |
| 1012 | { |
| 1013 | addParticle(1.0f - (emitCounter - rate) / total); |
| 1014 | emitCounter -= rate; |
| 1015 | } |
| 1016 | |
| 1017 | life -= dt; |
| 1018 | if (lifetime != -1 && life < 0) |
| 1019 | stop(); |
| 1020 | } |
| 1021 | |
| 1022 | prevPosition = position; |
| 1023 | } |
| 1024 | |
| 1025 | void ParticleSystem::draw(Graphics *gfx, const Matrix4 &m) |
| 1026 | { |
| 1027 | uint32 pCount = getCount(); |
| 1028 | |
| 1029 | if (pCount == 0 || texture.get() == nullptr || pMem == nullptr || buffer == nullptr) |
| 1030 | return; |
| 1031 | |
| 1032 | gfx->flushStreamDraws(); |
| 1033 | |
| 1034 | if (Shader::isDefaultActive()) |
| 1035 | Shader::attachDefault(Shader::STANDARD_DEFAULT); |
| 1036 | |
| 1037 | if (Shader::current && texture.get()) |
| 1038 | Shader::current->checkMainTexture(texture); |
| 1039 | |
| 1040 | const Vector2 *positions = texture->getQuad()->getVertexPositions(); |
| 1041 | const Vector2 *texcoords = texture->getQuad()->getVertexTexCoords(); |
| 1042 | |
| 1043 | Vertex *pVerts = (Vertex *) buffer->map(); |
| 1044 | Particle *p = pHead; |
| 1045 | |
| 1046 | bool useQuads = !quads.empty(); |
| 1047 | |
| 1048 | Matrix3 t; |
| 1049 | |
| 1050 | // set the vertex data for each particle (transformation, texcoords, color) |
| 1051 | while (p) |
| 1052 | { |
| 1053 | if (useQuads) |
| 1054 | { |
| 1055 | positions = quads[p->quadIndex]->getVertexPositions(); |
| 1056 | texcoords = quads[p->quadIndex]->getVertexTexCoords(); |
| 1057 | } |
| 1058 | |
| 1059 | // particle vertices are image vertices transformed by particle info |
| 1060 | t.setTransformation(p->position.x, p->position.y, p->angle, p->size, p->size, offset.x, offset.y, 0.0f, 0.0f); |
| 1061 | t.transformXY(pVerts, positions, 4); |
| 1062 | |
| 1063 | // Particle colors are stored as floats (0-1) but vertex colors are |
| 1064 | // unsigned bytes (0-255). |
| 1065 | Color32 c = toColor32(p->color); |
| 1066 | |
| 1067 | // set the texture coordinate and color data for particle vertices |
| 1068 | for (int v = 0; v < 4; v++) |
| 1069 | { |
| 1070 | pVerts[v].s = texcoords[v].x; |
| 1071 | pVerts[v].t = texcoords[v].y; |
| 1072 | pVerts[v].color = c; |
| 1073 | } |
| 1074 | |
| 1075 | pVerts += 4; |
| 1076 | p = p->next; |
| 1077 | } |
| 1078 | |
| 1079 | buffer->unmap(); |
| 1080 | |
| 1081 | Graphics::TempTransform transform(gfx, m); |
| 1082 | |
| 1083 | vertex::BufferBindings vertexbuffers; |
| 1084 | vertexbuffers.set(0, buffer, 0); |
| 1085 | |
| 1086 | gfx->drawQuads(0, pCount, vertexAttributes, vertexbuffers, texture); |
| 1087 | } |
| 1088 | |
| 1089 | bool ParticleSystem::getConstant(const char *in, AreaSpreadDistribution &out) |
| 1090 | { |
| 1091 | return distributions.find(in, out); |
| 1092 | } |
| 1093 | |
| 1094 | bool ParticleSystem::getConstant(AreaSpreadDistribution in, const char *&out) |
| 1095 | { |
| 1096 | return distributions.find(in, out); |
| 1097 | } |
| 1098 | |
| 1099 | std::vector<std::string> ParticleSystem::getConstants(AreaSpreadDistribution) |
| 1100 | { |
| 1101 | return distributions.getNames(); |
| 1102 | } |
| 1103 | |
| 1104 | bool ParticleSystem::getConstant(const char *in, InsertMode &out) |
| 1105 | { |
| 1106 | return insertModes.find(in, out); |
| 1107 | } |
| 1108 | |
| 1109 | bool ParticleSystem::getConstant(InsertMode in, const char *&out) |
| 1110 | { |
| 1111 | return insertModes.find(in, out); |
| 1112 | } |
| 1113 | |
| 1114 | std::vector<std::string> ParticleSystem::getConstants(InsertMode) |
| 1115 | { |
| 1116 | return insertModes.getNames(); |
| 1117 | } |
| 1118 | |
| 1119 | StringMap<ParticleSystem::AreaSpreadDistribution, ParticleSystem::DISTRIBUTION_MAX_ENUM>::Entry ParticleSystem::distributionsEntries[] = |
| 1120 | { |
| 1121 | { "none" , DISTRIBUTION_NONE }, |
| 1122 | { "uniform" , DISTRIBUTION_UNIFORM }, |
| 1123 | { "normal" , DISTRIBUTION_NORMAL }, |
| 1124 | { "ellipse" , DISTRIBUTION_ELLIPSE }, |
| 1125 | { "borderellipse" , DISTRIBUTION_BORDER_ELLIPSE }, |
| 1126 | { "borderrectangle" , DISTRIBUTION_BORDER_RECTANGLE } |
| 1127 | }; |
| 1128 | |
| 1129 | StringMap<ParticleSystem::AreaSpreadDistribution, ParticleSystem::DISTRIBUTION_MAX_ENUM> ParticleSystem::distributions(ParticleSystem::distributionsEntries, sizeof(ParticleSystem::distributionsEntries)); |
| 1130 | |
| 1131 | StringMap<ParticleSystem::InsertMode, ParticleSystem::INSERT_MODE_MAX_ENUM>::Entry ParticleSystem::insertModesEntries[] = |
| 1132 | { |
| 1133 | { "top" , INSERT_MODE_TOP }, |
| 1134 | { "bottom" , INSERT_MODE_BOTTOM }, |
| 1135 | { "random" , INSERT_MODE_RANDOM }, |
| 1136 | }; |
| 1137 | |
| 1138 | StringMap<ParticleSystem::InsertMode, ParticleSystem::INSERT_MODE_MAX_ENUM> ParticleSystem::insertModes(ParticleSystem::insertModesEntries, sizeof(ParticleSystem::insertModesEntries)); |
| 1139 | |
| 1140 | } // graphics |
| 1141 | } // love |
| 1142 | |