| 1 | /** | 
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| 2 | * Copyright (c) 2006-2023 LOVE Development Team | 
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| 3 | * | 
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| 4 | * This software is provided 'as-is', without any express or implied | 
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| 5 | * warranty.  In no event will the authors be held liable for any damages | 
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| 6 | * arising from the use of this software. | 
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| 7 | * | 
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| 8 | * Permission is granted to anyone to use this software for any purpose, | 
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| 9 | * including commercial applications, and to alter it and redistribute it | 
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| 10 | * freely, subject to the following restrictions: | 
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| 11 | * | 
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| 12 | * 1. The origin of this software must not be misrepresented; you must not | 
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| 13 | *    claim that you wrote the original software. If you use this software | 
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| 14 | *    in a product, an acknowledgment in the product documentation would be | 
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| 15 | *    appreciated but is not required. | 
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| 16 | * 2. Altered source versions must be plainly marked as such, and must not be | 
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| 17 | *    misrepresented as being the original software. | 
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| 18 | * 3. This notice may not be removed or altered from any source distribution. | 
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| 19 | **/ | 
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| 20 |  | 
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| 21 | #include "FrictionJoint.h" | 
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| 22 |  | 
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| 23 | #include "common/math.h" | 
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| 24 |  | 
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| 25 | // Module | 
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| 26 | #include "Body.h" | 
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| 27 | #include "World.h" | 
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| 28 | #include "Physics.h" | 
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| 29 |  | 
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| 30 | namespace love | 
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| 31 | { | 
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| 32 | namespace physics | 
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| 33 | { | 
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| 34 | namespace box2d | 
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| 35 | { | 
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| 36 |  | 
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| 37 | love::Type FrictionJoint::type( "FrictionJoint", &Joint::type); | 
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| 38 |  | 
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| 39 | FrictionJoint::FrictionJoint(Body *body1, Body *body2, float xA, float yA, float xB, float yB, bool collideConnected) | 
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| 40 | : Joint(body1, body2) | 
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| 41 | , joint(NULL) | 
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| 42 | { | 
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| 43 | b2FrictionJointDef def; | 
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| 44 | def.Initialize(body1->body, body2->body, Physics::scaleDown(b2Vec2(xA,yA))); | 
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| 45 | def.localAnchorB = body2->body->GetLocalPoint(Physics::scaleDown(b2Vec2(xB, yB))); | 
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| 46 | def.collideConnected = collideConnected; | 
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| 47 | joint = (b2FrictionJoint *)createJoint(&def); | 
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| 48 | } | 
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| 49 |  | 
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| 50 | FrictionJoint::~FrictionJoint() | 
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| 51 | { | 
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| 52 | } | 
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| 53 |  | 
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| 54 | void FrictionJoint::setMaxForce(float force) | 
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| 55 | { | 
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| 56 | joint->SetMaxForce(Physics::scaleDown(force)); | 
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| 57 | } | 
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| 58 |  | 
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| 59 | float FrictionJoint::getMaxForce() const | 
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| 60 | { | 
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| 61 | return Physics::scaleUp(joint->GetMaxForce()); | 
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| 62 | } | 
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| 63 |  | 
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| 64 | void FrictionJoint::setMaxTorque(float torque) | 
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| 65 | { | 
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| 66 | joint->SetMaxTorque(Physics::scaleDown(Physics::scaleDown(torque))); | 
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| 67 | } | 
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| 68 |  | 
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| 69 | float FrictionJoint::getMaxTorque() const | 
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| 70 | { | 
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| 71 | return Physics::scaleUp(Physics::scaleUp(joint->GetMaxTorque())); | 
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| 72 | } | 
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| 73 |  | 
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| 74 |  | 
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| 75 | } // box2d | 
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| 76 | } // physics | 
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| 77 | } // love | 
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| 78 |  | 
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