1 | /** |
2 | * Copyright (c) 2006-2023 LOVE Development Team |
3 | * |
4 | * This software is provided 'as-is', without any express or implied |
5 | * warranty. In no event will the authors be held liable for any damages |
6 | * arising from the use of this software. |
7 | * |
8 | * Permission is granted to anyone to use this software for any purpose, |
9 | * including commercial applications, and to alter it and redistribute it |
10 | * freely, subject to the following restrictions: |
11 | * |
12 | * 1. The origin of this software must not be misrepresented; you must not |
13 | * claim that you wrote the original software. If you use this software |
14 | * in a product, an acknowledgment in the product documentation would be |
15 | * appreciated but is not required. |
16 | * 2. Altered source versions must be plainly marked as such, and must not be |
17 | * misrepresented as being the original software. |
18 | * 3. This notice may not be removed or altered from any source distribution. |
19 | **/ |
20 | |
21 | #include "MouseJoint.h" |
22 | |
23 | // Module |
24 | #include "Body.h" |
25 | #include "World.h" |
26 | #include "Physics.h" |
27 | |
28 | #include <float.h> |
29 | |
30 | namespace love |
31 | { |
32 | namespace physics |
33 | { |
34 | namespace box2d |
35 | { |
36 | |
37 | love::Type MouseJoint::type("MouseJoint" , &Joint::type); |
38 | |
39 | MouseJoint::MouseJoint(Body *body1, float x, float y) |
40 | : Joint(body1) |
41 | , joint(NULL) |
42 | { |
43 | if (body1->getType() == Body::BODY_KINEMATIC) |
44 | throw love::Exception("Cannot attach a MouseJoint to a kinematic body" ); |
45 | |
46 | b2MouseJointDef def; |
47 | |
48 | def.bodyA = body1->world->getGroundBody(); |
49 | def.bodyB = body1->body; |
50 | def.maxForce = 1000.0f * body1->body->GetMass(); |
51 | def.target = Physics::scaleDown(b2Vec2(x,y)); |
52 | joint = (b2MouseJoint *)createJoint(&def); |
53 | } |
54 | |
55 | MouseJoint::~MouseJoint() |
56 | { |
57 | } |
58 | |
59 | void MouseJoint::setTarget(float x, float y) |
60 | { |
61 | joint->SetTarget(Physics::scaleDown(b2Vec2(x, y))); |
62 | } |
63 | |
64 | int MouseJoint::getTarget(lua_State *L) |
65 | { |
66 | lua_pushnumber(L, Physics::scaleUp(joint->GetTarget().x)); |
67 | lua_pushnumber(L, Physics::scaleUp(joint->GetTarget().y)); |
68 | return 2; |
69 | } |
70 | |
71 | void MouseJoint::setMaxForce(float force) |
72 | { |
73 | joint->SetMaxForce(Physics::scaleDown(force)); |
74 | } |
75 | |
76 | float MouseJoint::getMaxForce() const |
77 | { |
78 | return Physics::scaleUp(joint->GetMaxForce()); |
79 | } |
80 | |
81 | void MouseJoint::setFrequency(float hz) |
82 | { |
83 | // This is kind of a crappy check. The frequency is used in an internal |
84 | // box2d calculation whose result must be > FLT_EPSILON, but other variables |
85 | // go into that calculation... |
86 | if (hz <= FLT_EPSILON * 2) |
87 | throw love::Exception("MouseJoint frequency must be a positive number." ); |
88 | |
89 | joint->SetFrequency(hz); |
90 | } |
91 | |
92 | float MouseJoint::getFrequency() const |
93 | { |
94 | return joint->GetFrequency(); |
95 | } |
96 | |
97 | void MouseJoint::setDampingRatio(float d) |
98 | { |
99 | joint->SetDampingRatio(d); |
100 | } |
101 | |
102 | float MouseJoint::getDampingRatio() const |
103 | { |
104 | return joint->GetDampingRatio(); |
105 | } |
106 | |
107 | Body *MouseJoint::getBodyA() const |
108 | { |
109 | return Joint::getBodyB(); |
110 | } |
111 | |
112 | Body *MouseJoint::getBodyB() const |
113 | { |
114 | return nullptr; |
115 | } |
116 | |
117 | } // box2d |
118 | } // physics |
119 | } // love |
120 | |