| 1 | /** |
| 2 | * Copyright (c) 2006-2023 LOVE Development Team |
| 3 | * |
| 4 | * This software is provided 'as-is', without any express or implied |
| 5 | * warranty. In no event will the authors be held liable for any damages |
| 6 | * arising from the use of this software. |
| 7 | * |
| 8 | * Permission is granted to anyone to use this software for any purpose, |
| 9 | * including commercial applications, and to alter it and redistribute it |
| 10 | * freely, subject to the following restrictions: |
| 11 | * |
| 12 | * 1. The origin of this software must not be misrepresented; you must not |
| 13 | * claim that you wrote the original software. If you use this software |
| 14 | * in a product, an acknowledgment in the product documentation would be |
| 15 | * appreciated but is not required. |
| 16 | * 2. Altered source versions must be plainly marked as such, and must not be |
| 17 | * misrepresented as being the original software. |
| 18 | * 3. This notice may not be removed or altered from any source distribution. |
| 19 | **/ |
| 20 | |
| 21 | #include "MouseJoint.h" |
| 22 | |
| 23 | // Module |
| 24 | #include "Body.h" |
| 25 | #include "World.h" |
| 26 | #include "Physics.h" |
| 27 | |
| 28 | #include <float.h> |
| 29 | |
| 30 | namespace love |
| 31 | { |
| 32 | namespace physics |
| 33 | { |
| 34 | namespace box2d |
| 35 | { |
| 36 | |
| 37 | love::Type MouseJoint::type("MouseJoint" , &Joint::type); |
| 38 | |
| 39 | MouseJoint::MouseJoint(Body *body1, float x, float y) |
| 40 | : Joint(body1) |
| 41 | , joint(NULL) |
| 42 | { |
| 43 | if (body1->getType() == Body::BODY_KINEMATIC) |
| 44 | throw love::Exception("Cannot attach a MouseJoint to a kinematic body" ); |
| 45 | |
| 46 | b2MouseJointDef def; |
| 47 | |
| 48 | def.bodyA = body1->world->getGroundBody(); |
| 49 | def.bodyB = body1->body; |
| 50 | def.maxForce = 1000.0f * body1->body->GetMass(); |
| 51 | def.target = Physics::scaleDown(b2Vec2(x,y)); |
| 52 | joint = (b2MouseJoint *)createJoint(&def); |
| 53 | } |
| 54 | |
| 55 | MouseJoint::~MouseJoint() |
| 56 | { |
| 57 | } |
| 58 | |
| 59 | void MouseJoint::setTarget(float x, float y) |
| 60 | { |
| 61 | joint->SetTarget(Physics::scaleDown(b2Vec2(x, y))); |
| 62 | } |
| 63 | |
| 64 | int MouseJoint::getTarget(lua_State *L) |
| 65 | { |
| 66 | lua_pushnumber(L, Physics::scaleUp(joint->GetTarget().x)); |
| 67 | lua_pushnumber(L, Physics::scaleUp(joint->GetTarget().y)); |
| 68 | return 2; |
| 69 | } |
| 70 | |
| 71 | void MouseJoint::setMaxForce(float force) |
| 72 | { |
| 73 | joint->SetMaxForce(Physics::scaleDown(force)); |
| 74 | } |
| 75 | |
| 76 | float MouseJoint::getMaxForce() const |
| 77 | { |
| 78 | return Physics::scaleUp(joint->GetMaxForce()); |
| 79 | } |
| 80 | |
| 81 | void MouseJoint::setFrequency(float hz) |
| 82 | { |
| 83 | // This is kind of a crappy check. The frequency is used in an internal |
| 84 | // box2d calculation whose result must be > FLT_EPSILON, but other variables |
| 85 | // go into that calculation... |
| 86 | if (hz <= FLT_EPSILON * 2) |
| 87 | throw love::Exception("MouseJoint frequency must be a positive number." ); |
| 88 | |
| 89 | joint->SetFrequency(hz); |
| 90 | } |
| 91 | |
| 92 | float MouseJoint::getFrequency() const |
| 93 | { |
| 94 | return joint->GetFrequency(); |
| 95 | } |
| 96 | |
| 97 | void MouseJoint::setDampingRatio(float d) |
| 98 | { |
| 99 | joint->SetDampingRatio(d); |
| 100 | } |
| 101 | |
| 102 | float MouseJoint::getDampingRatio() const |
| 103 | { |
| 104 | return joint->GetDampingRatio(); |
| 105 | } |
| 106 | |
| 107 | Body *MouseJoint::getBodyA() const |
| 108 | { |
| 109 | return Joint::getBodyB(); |
| 110 | } |
| 111 | |
| 112 | Body *MouseJoint::getBodyB() const |
| 113 | { |
| 114 | return nullptr; |
| 115 | } |
| 116 | |
| 117 | } // box2d |
| 118 | } // physics |
| 119 | } // love |
| 120 | |