1/**
2 * Copyright (c) 2006-2023 LOVE Development Team
3 *
4 * This software is provided 'as-is', without any express or implied
5 * warranty. In no event will the authors be held liable for any damages
6 * arising from the use of this software.
7 *
8 * Permission is granted to anyone to use this software for any purpose,
9 * including commercial applications, and to alter it and redistribute it
10 * freely, subject to the following restrictions:
11 *
12 * 1. The origin of this software must not be misrepresented; you must not
13 * claim that you wrote the original software. If you use this software
14 * in a product, an acknowledgment in the product documentation would be
15 * appreciated but is not required.
16 * 2. Altered source versions must be plainly marked as such, and must not be
17 * misrepresented as being the original software.
18 * 3. This notice may not be removed or altered from any source distribution.
19 **/
20
21#include "PolygonShape.h"
22
23// Module
24#include "Body.h"
25#include "World.h"
26#include "Physics.h"
27
28namespace love
29{
30namespace physics
31{
32namespace box2d
33{
34
35love::Type PolygonShape::type("PolygonShape", &Shape::type);
36
37PolygonShape::PolygonShape(b2PolygonShape *p, bool own)
38 : Shape(p, own)
39{
40}
41
42PolygonShape::~PolygonShape()
43{
44}
45
46int PolygonShape::getPoints(lua_State *L)
47{
48 love::luax_assert_argc(L, 0);
49 b2PolygonShape *p = (b2PolygonShape *)shape;
50 int count = p->GetVertexCount();
51 for (int i = 0; i<count; i++)
52 {
53 b2Vec2 v = Physics::scaleUp(p->GetVertex(i));
54 lua_pushnumber(L, v.x);
55 lua_pushnumber(L, v.y);
56 }
57 return count*2;
58}
59
60bool PolygonShape::validate() const
61{
62 b2PolygonShape *p = (b2PolygonShape *)shape;
63 return p->Validate();
64}
65
66} // box2d
67} // physics
68} // love
69