1 | /** |
2 | * Copyright (c) 2006-2023 LOVE Development Team |
3 | * |
4 | * This software is provided 'as-is', without any express or implied |
5 | * warranty. In no event will the authors be held liable for any damages |
6 | * arising from the use of this software. |
7 | * |
8 | * Permission is granted to anyone to use this software for any purpose, |
9 | * including commercial applications, and to alter it and redistribute it |
10 | * freely, subject to the following restrictions: |
11 | * |
12 | * 1. The origin of this software must not be misrepresented; you must not |
13 | * claim that you wrote the original software. If you use this software |
14 | * in a product, an acknowledgment in the product documentation would be |
15 | * appreciated but is not required. |
16 | * 2. Altered source versions must be plainly marked as such, and must not be |
17 | * misrepresented as being the original software. |
18 | * 3. This notice may not be removed or altered from any source distribution. |
19 | **/ |
20 | |
21 | #include "Shape.h" |
22 | |
23 | // Module |
24 | #include "Body.h" |
25 | #include "World.h" |
26 | #include "Physics.h" |
27 | |
28 | // STD |
29 | #include <bitset> |
30 | |
31 | namespace love |
32 | { |
33 | namespace physics |
34 | { |
35 | namespace box2d |
36 | { |
37 | |
38 | Shape::Shape() |
39 | : shape(nullptr) |
40 | , own(false) |
41 | { |
42 | } |
43 | |
44 | Shape::Shape(b2Shape *shape, bool own) |
45 | : shape(shape) |
46 | , own(own) |
47 | { |
48 | } |
49 | |
50 | Shape::~Shape() |
51 | { |
52 | if (shape && own) |
53 | delete shape; |
54 | shape = nullptr; |
55 | } |
56 | |
57 | Shape::Type Shape::getType() const |
58 | { |
59 | switch (shape->GetType()) |
60 | { |
61 | case b2Shape::e_circle: |
62 | return SHAPE_CIRCLE; |
63 | case b2Shape::e_polygon: |
64 | return SHAPE_POLYGON; |
65 | case b2Shape::e_edge: |
66 | return SHAPE_EDGE; |
67 | case b2Shape::e_chain: |
68 | return SHAPE_CHAIN; |
69 | default: |
70 | return SHAPE_INVALID; |
71 | } |
72 | } |
73 | |
74 | float Shape::getRadius() const |
75 | { |
76 | return Physics::scaleUp(shape->m_radius); |
77 | } |
78 | |
79 | int Shape::getChildCount() const |
80 | { |
81 | return shape->GetChildCount(); |
82 | } |
83 | |
84 | bool Shape::testPoint(float x, float y, float r, float px, float py) const |
85 | { |
86 | b2Vec2 point(px, py); |
87 | b2Transform transform(Physics::scaleDown(b2Vec2(x, y)), b2Rot(r)); |
88 | return shape->TestPoint(transform, Physics::scaleDown(point)); |
89 | } |
90 | |
91 | int Shape::rayCast(lua_State *L) const |
92 | { |
93 | float p1x = Physics::scaleDown((float)luaL_checknumber(L, 1)); |
94 | float p1y = Physics::scaleDown((float)luaL_checknumber(L, 2)); |
95 | float p2x = Physics::scaleDown((float)luaL_checknumber(L, 3)); |
96 | float p2y = Physics::scaleDown((float)luaL_checknumber(L, 4)); |
97 | float maxFraction = (float)luaL_checknumber(L, 5); |
98 | float x = Physics::scaleDown((float)luaL_checknumber(L, 6)); |
99 | float y = Physics::scaleDown((float)luaL_checknumber(L, 7)); |
100 | float r = (float)luaL_checknumber(L, 8); |
101 | int childIndex = (int) luaL_optinteger(L, 9, 1) - 1; // Convert from 1-based index |
102 | b2RayCastInput input; |
103 | input.p1.Set(p1x, p1y); |
104 | input.p2.Set(p2x, p2y); |
105 | input.maxFraction = maxFraction; |
106 | b2Transform transform(b2Vec2(x, y), b2Rot(r)); |
107 | b2RayCastOutput output; |
108 | if (!shape->RayCast(&output, input, transform, childIndex)) |
109 | return 0; // No hit. |
110 | lua_pushnumber(L, output.normal.x); |
111 | lua_pushnumber(L, output.normal.y); |
112 | lua_pushnumber(L, output.fraction); |
113 | return 3; |
114 | } |
115 | |
116 | int Shape::computeAABB(lua_State *L) const |
117 | { |
118 | float x = Physics::scaleDown((float)luaL_checknumber(L, 1)); |
119 | float y = Physics::scaleDown((float)luaL_checknumber(L, 2)); |
120 | float r = (float)luaL_checknumber(L, 3); |
121 | int childIndex = (int) luaL_optinteger(L, 4, 1) - 1; // Convert from 1-based index |
122 | b2Transform transform(b2Vec2(x, y), b2Rot(r)); |
123 | b2AABB box; |
124 | shape->ComputeAABB(&box, transform, childIndex); |
125 | box = Physics::scaleUp(box); |
126 | lua_pushnumber(L, box.lowerBound.x); |
127 | lua_pushnumber(L, box.lowerBound.y); |
128 | lua_pushnumber(L, box.upperBound.x); |
129 | lua_pushnumber(L, box.upperBound.y); |
130 | return 4; |
131 | } |
132 | |
133 | int Shape::computeMass(lua_State *L) const |
134 | { |
135 | float density = (float)luaL_checknumber(L, 1); |
136 | b2MassData data; |
137 | shape->ComputeMass(&data, density); |
138 | b2Vec2 center = Physics::scaleUp(data.center); |
139 | lua_pushnumber(L, center.x); |
140 | lua_pushnumber(L, center.y); |
141 | lua_pushnumber(L, data.mass); |
142 | lua_pushnumber(L, Physics::scaleUp(Physics::scaleUp(data.I))); |
143 | return 4; |
144 | } |
145 | |
146 | } // box2d |
147 | } // physics |
148 | } // love |
149 | |