| 1 | /** |
| 2 | * Copyright (c) 2006-2023 LOVE Development Team |
| 3 | * |
| 4 | * This software is provided 'as-is', without any express or implied |
| 5 | * warranty. In no event will the authors be held liable for any damages |
| 6 | * arising from the use of this software. |
| 7 | * |
| 8 | * Permission is granted to anyone to use this software for any purpose, |
| 9 | * including commercial applications, and to alter it and redistribute it |
| 10 | * freely, subject to the following restrictions: |
| 11 | * |
| 12 | * 1. The origin of this software must not be misrepresented; you must not |
| 13 | * claim that you wrote the original software. If you use this software |
| 14 | * in a product, an acknowledgment in the product documentation would be |
| 15 | * appreciated but is not required. |
| 16 | * 2. Altered source versions must be plainly marked as such, and must not be |
| 17 | * misrepresented as being the original software. |
| 18 | * 3. This notice may not be removed or altered from any source distribution. |
| 19 | **/ |
| 20 | |
| 21 | #include "Shape.h" |
| 22 | |
| 23 | // Module |
| 24 | #include "Body.h" |
| 25 | #include "World.h" |
| 26 | #include "Physics.h" |
| 27 | |
| 28 | // STD |
| 29 | #include <bitset> |
| 30 | |
| 31 | namespace love |
| 32 | { |
| 33 | namespace physics |
| 34 | { |
| 35 | namespace box2d |
| 36 | { |
| 37 | |
| 38 | Shape::Shape() |
| 39 | : shape(nullptr) |
| 40 | , own(false) |
| 41 | { |
| 42 | } |
| 43 | |
| 44 | Shape::Shape(b2Shape *shape, bool own) |
| 45 | : shape(shape) |
| 46 | , own(own) |
| 47 | { |
| 48 | } |
| 49 | |
| 50 | Shape::~Shape() |
| 51 | { |
| 52 | if (shape && own) |
| 53 | delete shape; |
| 54 | shape = nullptr; |
| 55 | } |
| 56 | |
| 57 | Shape::Type Shape::getType() const |
| 58 | { |
| 59 | switch (shape->GetType()) |
| 60 | { |
| 61 | case b2Shape::e_circle: |
| 62 | return SHAPE_CIRCLE; |
| 63 | case b2Shape::e_polygon: |
| 64 | return SHAPE_POLYGON; |
| 65 | case b2Shape::e_edge: |
| 66 | return SHAPE_EDGE; |
| 67 | case b2Shape::e_chain: |
| 68 | return SHAPE_CHAIN; |
| 69 | default: |
| 70 | return SHAPE_INVALID; |
| 71 | } |
| 72 | } |
| 73 | |
| 74 | float Shape::getRadius() const |
| 75 | { |
| 76 | return Physics::scaleUp(shape->m_radius); |
| 77 | } |
| 78 | |
| 79 | int Shape::getChildCount() const |
| 80 | { |
| 81 | return shape->GetChildCount(); |
| 82 | } |
| 83 | |
| 84 | bool Shape::testPoint(float x, float y, float r, float px, float py) const |
| 85 | { |
| 86 | b2Vec2 point(px, py); |
| 87 | b2Transform transform(Physics::scaleDown(b2Vec2(x, y)), b2Rot(r)); |
| 88 | return shape->TestPoint(transform, Physics::scaleDown(point)); |
| 89 | } |
| 90 | |
| 91 | int Shape::rayCast(lua_State *L) const |
| 92 | { |
| 93 | float p1x = Physics::scaleDown((float)luaL_checknumber(L, 1)); |
| 94 | float p1y = Physics::scaleDown((float)luaL_checknumber(L, 2)); |
| 95 | float p2x = Physics::scaleDown((float)luaL_checknumber(L, 3)); |
| 96 | float p2y = Physics::scaleDown((float)luaL_checknumber(L, 4)); |
| 97 | float maxFraction = (float)luaL_checknumber(L, 5); |
| 98 | float x = Physics::scaleDown((float)luaL_checknumber(L, 6)); |
| 99 | float y = Physics::scaleDown((float)luaL_checknumber(L, 7)); |
| 100 | float r = (float)luaL_checknumber(L, 8); |
| 101 | int childIndex = (int) luaL_optinteger(L, 9, 1) - 1; // Convert from 1-based index |
| 102 | b2RayCastInput input; |
| 103 | input.p1.Set(p1x, p1y); |
| 104 | input.p2.Set(p2x, p2y); |
| 105 | input.maxFraction = maxFraction; |
| 106 | b2Transform transform(b2Vec2(x, y), b2Rot(r)); |
| 107 | b2RayCastOutput output; |
| 108 | if (!shape->RayCast(&output, input, transform, childIndex)) |
| 109 | return 0; // No hit. |
| 110 | lua_pushnumber(L, output.normal.x); |
| 111 | lua_pushnumber(L, output.normal.y); |
| 112 | lua_pushnumber(L, output.fraction); |
| 113 | return 3; |
| 114 | } |
| 115 | |
| 116 | int Shape::computeAABB(lua_State *L) const |
| 117 | { |
| 118 | float x = Physics::scaleDown((float)luaL_checknumber(L, 1)); |
| 119 | float y = Physics::scaleDown((float)luaL_checknumber(L, 2)); |
| 120 | float r = (float)luaL_checknumber(L, 3); |
| 121 | int childIndex = (int) luaL_optinteger(L, 4, 1) - 1; // Convert from 1-based index |
| 122 | b2Transform transform(b2Vec2(x, y), b2Rot(r)); |
| 123 | b2AABB box; |
| 124 | shape->ComputeAABB(&box, transform, childIndex); |
| 125 | box = Physics::scaleUp(box); |
| 126 | lua_pushnumber(L, box.lowerBound.x); |
| 127 | lua_pushnumber(L, box.lowerBound.y); |
| 128 | lua_pushnumber(L, box.upperBound.x); |
| 129 | lua_pushnumber(L, box.upperBound.y); |
| 130 | return 4; |
| 131 | } |
| 132 | |
| 133 | int Shape::computeMass(lua_State *L) const |
| 134 | { |
| 135 | float density = (float)luaL_checknumber(L, 1); |
| 136 | b2MassData data; |
| 137 | shape->ComputeMass(&data, density); |
| 138 | b2Vec2 center = Physics::scaleUp(data.center); |
| 139 | lua_pushnumber(L, center.x); |
| 140 | lua_pushnumber(L, center.y); |
| 141 | lua_pushnumber(L, data.mass); |
| 142 | lua_pushnumber(L, Physics::scaleUp(Physics::scaleUp(data.I))); |
| 143 | return 4; |
| 144 | } |
| 145 | |
| 146 | } // box2d |
| 147 | } // physics |
| 148 | } // love |
| 149 | |