| 1 | /** |
| 2 | * Copyright (c) 2006-2023 LOVE Development Team |
| 3 | * |
| 4 | * This software is provided 'as-is', without any express or implied |
| 5 | * warranty. In no event will the authors be held liable for any damages |
| 6 | * arising from the use of this software. |
| 7 | * |
| 8 | * Permission is granted to anyone to use this software for any purpose, |
| 9 | * including commercial applications, and to alter it and redistribute it |
| 10 | * freely, subject to the following restrictions: |
| 11 | * |
| 12 | * 1. The origin of this software must not be misrepresented; you must not |
| 13 | * claim that you wrote the original software. If you use this software |
| 14 | * in a product, an acknowledgment in the product documentation would be |
| 15 | * appreciated but is not required. |
| 16 | * 2. Altered source versions must be plainly marked as such, and must not be |
| 17 | * misrepresented as being the original software. |
| 18 | * 3. This notice may not be removed or altered from any source distribution. |
| 19 | **/ |
| 20 | |
| 21 | #include "WeldJoint.h" |
| 22 | |
| 23 | #include "common/math.h" |
| 24 | |
| 25 | // Module |
| 26 | #include "Body.h" |
| 27 | #include "World.h" |
| 28 | #include "Physics.h" |
| 29 | |
| 30 | namespace love |
| 31 | { |
| 32 | namespace physics |
| 33 | { |
| 34 | namespace box2d |
| 35 | { |
| 36 | |
| 37 | love::Type WeldJoint::type("WeldJoint" , &Joint::type); |
| 38 | |
| 39 | WeldJoint::WeldJoint(Body *body1, Body *body2, float xA, float yA, float xB, float yB, bool collideConnected) |
| 40 | : Joint(body1, body2) |
| 41 | , joint(NULL) |
| 42 | { |
| 43 | b2WeldJointDef def; |
| 44 | init(def, body1, body2, xA, yA, xB, yB, collideConnected); |
| 45 | joint = (b2WeldJoint *)createJoint(&def); |
| 46 | } |
| 47 | |
| 48 | WeldJoint::WeldJoint(Body *body1, Body *body2, float xA, float yA, float xB, float yB, bool collideConnected, float referenceAngle) |
| 49 | : Joint(body1, body2) |
| 50 | , joint(NULL) |
| 51 | { |
| 52 | b2WeldJointDef def; |
| 53 | init(def, body1, body2, xA, yA, xB, yB, collideConnected); |
| 54 | def.referenceAngle = referenceAngle; |
| 55 | joint = (b2WeldJoint *)createJoint(&def); |
| 56 | } |
| 57 | |
| 58 | WeldJoint::~WeldJoint() |
| 59 | { |
| 60 | } |
| 61 | |
| 62 | void WeldJoint::init(b2WeldJointDef &def, Body *body1, Body *body2, float xA, float yA, float xB, float yB, bool collideConnected) |
| 63 | { |
| 64 | def.Initialize(body1->body, body2->body, Physics::scaleDown(b2Vec2(xA,yA))); |
| 65 | def.localAnchorB = body2->body->GetLocalPoint(Physics::scaleDown(b2Vec2(xB, yB))); |
| 66 | def.collideConnected = collideConnected; |
| 67 | } |
| 68 | |
| 69 | void WeldJoint::setFrequency(float hz) |
| 70 | { |
| 71 | joint->SetFrequency(hz); |
| 72 | } |
| 73 | |
| 74 | float WeldJoint::getFrequency() const |
| 75 | { |
| 76 | return joint->GetFrequency(); |
| 77 | } |
| 78 | |
| 79 | void WeldJoint::setDampingRatio(float d) |
| 80 | { |
| 81 | joint->SetDampingRatio(d); |
| 82 | } |
| 83 | |
| 84 | float WeldJoint::getDampingRatio() const |
| 85 | { |
| 86 | return joint->GetDampingRatio(); |
| 87 | } |
| 88 | |
| 89 | float WeldJoint::getReferenceAngle() const |
| 90 | { |
| 91 | return joint->GetReferenceAngle(); |
| 92 | } |
| 93 | |
| 94 | } // box2d |
| 95 | } // physics |
| 96 | } // love |
| 97 | |