| 1 | /** |
| 2 | * Copyright (c) 2006-2023 LOVE Development Team |
| 3 | * |
| 4 | * This software is provided 'as-is', without any express or implied |
| 5 | * warranty. In no event will the authors be held liable for any damages |
| 6 | * arising from the use of this software. |
| 7 | * |
| 8 | * Permission is granted to anyone to use this software for any purpose, |
| 9 | * including commercial applications, and to alter it and redistribute it |
| 10 | * freely, subject to the following restrictions: |
| 11 | * |
| 12 | * 1. The origin of this software must not be misrepresented; you must not |
| 13 | * claim that you wrote the original software. If you use this software |
| 14 | * in a product, an acknowledgment in the product documentation would be |
| 15 | * appreciated but is not required. |
| 16 | * 2. Altered source versions must be plainly marked as such, and must not be |
| 17 | * misrepresented as being the original software. |
| 18 | * 3. This notice may not be removed or altered from any source distribution. |
| 19 | **/ |
| 20 | |
| 21 | // LOVE |
| 22 | #include "common/config.h" |
| 23 | #include "graphics/Graphics.h" |
| 24 | #include "Window.h" |
| 25 | |
| 26 | #ifdef LOVE_ANDROID |
| 27 | #include "common/android.h" |
| 28 | #endif |
| 29 | |
| 30 | #ifdef LOVE_IOS |
| 31 | #include "common/ios.h" |
| 32 | #endif |
| 33 | |
| 34 | // C++ |
| 35 | #include <iostream> |
| 36 | #include <vector> |
| 37 | #include <algorithm> |
| 38 | |
| 39 | // C |
| 40 | #include <cstdio> |
| 41 | |
| 42 | // SDL |
| 43 | #include <SDL_syswm.h> |
| 44 | |
| 45 | #if defined(LOVE_WINDOWS) |
| 46 | #include <windows.h> |
| 47 | #include <dwmapi.h> |
| 48 | #include <VersionHelpers.h> |
| 49 | #elif defined(LOVE_MACOSX) |
| 50 | #include "common/macosx.h" |
| 51 | #endif |
| 52 | |
| 53 | #ifndef APIENTRY |
| 54 | #define APIENTRY |
| 55 | #endif |
| 56 | |
| 57 | namespace love |
| 58 | { |
| 59 | namespace window |
| 60 | { |
| 61 | namespace sdl |
| 62 | { |
| 63 | |
| 64 | Window::Window() |
| 65 | : open(false) |
| 66 | , mouseGrabbed(false) |
| 67 | , window(nullptr) |
| 68 | , context(nullptr) |
| 69 | , displayedWindowError(false) |
| 70 | , hasSDL203orEarlier(false) |
| 71 | , contextAttribs() |
| 72 | { |
| 73 | if (SDL_InitSubSystem(SDL_INIT_VIDEO) < 0) |
| 74 | throw love::Exception("Could not initialize SDL video subsystem (%s)" , SDL_GetError()); |
| 75 | |
| 76 | // Make sure the screensaver doesn't activate by default. |
| 77 | setDisplaySleepEnabled(false); |
| 78 | |
| 79 | SDL_version version = {}; |
| 80 | SDL_GetVersion(&version); |
| 81 | hasSDL203orEarlier = (version.major == 2 && version.minor == 0 && version.patch <= 3); |
| 82 | } |
| 83 | |
| 84 | Window::~Window() |
| 85 | { |
| 86 | close(false); |
| 87 | |
| 88 | graphics.set(nullptr); |
| 89 | |
| 90 | SDL_QuitSubSystem(SDL_INIT_VIDEO); |
| 91 | } |
| 92 | |
| 93 | void Window::setGraphics(graphics::Graphics *graphics) |
| 94 | { |
| 95 | this->graphics.set(graphics); |
| 96 | } |
| 97 | |
| 98 | void Window::setGLFramebufferAttributes(int msaa, bool sRGB, bool stencil, int depth) |
| 99 | { |
| 100 | // Set GL window / framebuffer attributes. |
| 101 | SDL_GL_SetAttribute(SDL_GL_RED_SIZE, 8); |
| 102 | SDL_GL_SetAttribute(SDL_GL_GREEN_SIZE, 8); |
| 103 | SDL_GL_SetAttribute(SDL_GL_BLUE_SIZE, 8); |
| 104 | SDL_GL_SetAttribute(SDL_GL_ALPHA_SIZE, 8); |
| 105 | SDL_GL_SetAttribute(SDL_GL_DOUBLEBUFFER, 1); |
| 106 | SDL_GL_SetAttribute(SDL_GL_STENCIL_SIZE, stencil ? 8 : 0); |
| 107 | SDL_GL_SetAttribute(SDL_GL_DEPTH_SIZE, depth); |
| 108 | SDL_GL_SetAttribute(SDL_GL_RETAINED_BACKING, 0); |
| 109 | |
| 110 | SDL_GL_SetAttribute(SDL_GL_MULTISAMPLEBUFFERS, (msaa > 0) ? 1 : 0); |
| 111 | SDL_GL_SetAttribute(SDL_GL_MULTISAMPLESAMPLES, (msaa > 0) ? msaa : 0); |
| 112 | |
| 113 | SDL_GL_SetAttribute(SDL_GL_FRAMEBUFFER_SRGB_CAPABLE, sRGB ? 1 : 0); |
| 114 | |
| 115 | const char *driver = SDL_GetCurrentVideoDriver(); |
| 116 | if (driver && strstr(driver, "x11" ) == driver) |
| 117 | { |
| 118 | // Always disable the sRGB flag when GLX is used with older SDL versions, |
| 119 | // because of this bug: https://bugzilla.libsdl.org/show_bug.cgi?id=2897 |
| 120 | // In practice GLX will always give an sRGB-capable framebuffer anyway. |
| 121 | if (hasSDL203orEarlier) |
| 122 | SDL_GL_SetAttribute(SDL_GL_FRAMEBUFFER_SRGB_CAPABLE, 0); |
| 123 | } |
| 124 | |
| 125 | #if defined(LOVE_WINDOWS) |
| 126 | // Avoid the Microsoft OpenGL 1.1 software renderer on Windows. Apparently |
| 127 | // older Intel drivers like to use it as a fallback when requesting some |
| 128 | // unsupported framebuffer attribute values, rather than properly failing. |
| 129 | SDL_GL_SetAttribute(SDL_GL_ACCELERATED_VISUAL, 1); |
| 130 | #endif |
| 131 | } |
| 132 | |
| 133 | void Window::setGLContextAttributes(const ContextAttribs &attribs) |
| 134 | { |
| 135 | int profilemask = 0; |
| 136 | int contextflags = 0; |
| 137 | |
| 138 | if (attribs.gles) |
| 139 | profilemask = SDL_GL_CONTEXT_PROFILE_ES; |
| 140 | else if (attribs.versionMajor * 10 + attribs.versionMinor >= 32) |
| 141 | profilemask |= SDL_GL_CONTEXT_PROFILE_CORE; |
| 142 | else if (attribs.debug) |
| 143 | profilemask = SDL_GL_CONTEXT_PROFILE_COMPATIBILITY; |
| 144 | |
| 145 | if (attribs.debug) |
| 146 | contextflags |= SDL_GL_CONTEXT_DEBUG_FLAG; |
| 147 | |
| 148 | SDL_GL_SetAttribute(SDL_GL_CONTEXT_MAJOR_VERSION, attribs.versionMajor); |
| 149 | SDL_GL_SetAttribute(SDL_GL_CONTEXT_MINOR_VERSION, attribs.versionMinor); |
| 150 | SDL_GL_SetAttribute(SDL_GL_CONTEXT_PROFILE_MASK, profilemask); |
| 151 | SDL_GL_SetAttribute(SDL_GL_CONTEXT_FLAGS, contextflags); |
| 152 | } |
| 153 | |
| 154 | bool Window::checkGLVersion(const ContextAttribs &attribs, std::string &outversion) |
| 155 | { |
| 156 | typedef unsigned char GLubyte; |
| 157 | typedef unsigned int GLenum; |
| 158 | typedef const GLubyte *(APIENTRY *glGetStringPtr)(GLenum name); |
| 159 | const GLenum GL_VENDOR_ENUM = 0x1F00; |
| 160 | const GLenum GL_RENDERER_ENUM = 0x1F01; |
| 161 | const GLenum GL_VERSION_ENUM = 0x1F02; |
| 162 | |
| 163 | // We don't have OpenGL headers or an automatic OpenGL function loader in |
| 164 | // this module, so we have to get the glGetString function pointer ourselves. |
| 165 | glGetStringPtr glGetStringFunc = (glGetStringPtr) SDL_GL_GetProcAddress("glGetString" ); |
| 166 | if (!glGetStringFunc) |
| 167 | return false; |
| 168 | |
| 169 | const char *glversion = (const char *) glGetStringFunc(GL_VERSION_ENUM); |
| 170 | if (!glversion) |
| 171 | return false; |
| 172 | |
| 173 | outversion = glversion; |
| 174 | |
| 175 | const char *glrenderer = (const char *) glGetStringFunc(GL_RENDERER_ENUM); |
| 176 | if (glrenderer) |
| 177 | outversion += " - " + std::string(glrenderer); |
| 178 | |
| 179 | const char *glvendor = (const char *) glGetStringFunc(GL_VENDOR_ENUM); |
| 180 | if (glvendor) |
| 181 | outversion += " (" + std::string(glvendor) + ")" ; |
| 182 | |
| 183 | int glmajor = 0; |
| 184 | int glminor = 0; |
| 185 | |
| 186 | // glGetString(GL_VERSION) returns a string with the format "major.minor", |
| 187 | // or "OpenGL ES major.minor" in GLES contexts. |
| 188 | const char *format = "%d.%d" ; |
| 189 | if (attribs.gles) |
| 190 | format = "OpenGL ES %d.%d" ; |
| 191 | |
| 192 | if (sscanf(glversion, format, &glmajor, &glminor) != 2) |
| 193 | return false; |
| 194 | |
| 195 | if (glmajor < attribs.versionMajor |
| 196 | || (glmajor == attribs.versionMajor && glminor < attribs.versionMinor)) |
| 197 | return false; |
| 198 | |
| 199 | return true; |
| 200 | } |
| 201 | |
| 202 | std::vector<Window::ContextAttribs> Window::getContextAttribsList() const |
| 203 | { |
| 204 | // If we already have a set of context attributes that we know work, just |
| 205 | // return that. love.graphics doesn't really support switching GL versions |
| 206 | // after the first initialization. |
| 207 | if (contextAttribs.versionMajor > 0) |
| 208 | return std::vector<ContextAttribs>{contextAttribs}; |
| 209 | |
| 210 | bool preferGLES = false; |
| 211 | |
| 212 | #ifdef LOVE_GRAPHICS_USE_OPENGLES |
| 213 | preferGLES = true; |
| 214 | #endif |
| 215 | |
| 216 | const char *curdriver = SDL_GetCurrentVideoDriver(); |
| 217 | const char *glesdrivers[] = {"RPI" , "Android" , "uikit" , "winrt" , "emscripten" }; |
| 218 | |
| 219 | // We always want to try OpenGL ES first on certain video backends. |
| 220 | for (const char *glesdriver : glesdrivers) |
| 221 | { |
| 222 | if (curdriver && strstr(curdriver, glesdriver) == curdriver) |
| 223 | { |
| 224 | preferGLES = true; |
| 225 | |
| 226 | // Prior to SDL 2.0.4, backends that use OpenGL ES didn't properly |
| 227 | // ask for a sRGB framebuffer when requested by SDL_GL_SetAttribute. |
| 228 | // FIXME: This doesn't account for windowing backends that sometimes |
| 229 | // use EGL, e.g. the X11 and windows SDL backends. |
| 230 | if (hasSDL203orEarlier) |
| 231 | graphics::setGammaCorrect(false); |
| 232 | |
| 233 | break; |
| 234 | } |
| 235 | } |
| 236 | |
| 237 | if (!preferGLES) |
| 238 | { |
| 239 | const char *gleshint = SDL_GetHint("LOVE_GRAPHICS_USE_OPENGLES" ); |
| 240 | preferGLES = (gleshint != nullptr && gleshint[0] != '0'); |
| 241 | } |
| 242 | |
| 243 | // Do we want a debug context? |
| 244 | bool debug = love::graphics::isDebugEnabled(); |
| 245 | |
| 246 | const char *preferGL2hint = SDL_GetHint("LOVE_GRAPHICS_USE_GL2" ); |
| 247 | bool preferGL2 = (preferGL2hint != nullptr && preferGL2hint[0] != '0'); |
| 248 | |
| 249 | std::vector<ContextAttribs> glcontexts = {{2, 1, false, debug}}; |
| 250 | glcontexts.insert(preferGL2 ? glcontexts.end() : glcontexts.begin(), {3, 3, false, debug}); |
| 251 | |
| 252 | std::vector<ContextAttribs> glescontexts = {{2, 0, true, debug}}; |
| 253 | |
| 254 | // While UWP SDL is above 2.0.4, it still doesn't support OpenGL ES 3+ |
| 255 | #ifndef LOVE_WINDOWS_UWP |
| 256 | // OpenGL ES 3+ contexts are only properly supported in SDL 2.0.4+. |
| 257 | if (!hasSDL203orEarlier) |
| 258 | glescontexts.insert(preferGL2 ? glescontexts.end() : glescontexts.begin(), {3, 0, true, debug}); |
| 259 | #endif |
| 260 | |
| 261 | std::vector<ContextAttribs> attribslist; |
| 262 | |
| 263 | if (preferGLES) |
| 264 | { |
| 265 | attribslist.insert(attribslist.end(), glescontexts.begin(), glescontexts.end()); |
| 266 | attribslist.insert(attribslist.end(), glcontexts.begin(), glcontexts.end()); |
| 267 | } |
| 268 | else |
| 269 | { |
| 270 | attribslist.insert(attribslist.end(), glcontexts.begin(), glcontexts.end()); |
| 271 | attribslist.insert(attribslist.end(), glescontexts.begin(), glescontexts.end()); |
| 272 | } |
| 273 | |
| 274 | return attribslist; |
| 275 | } |
| 276 | |
| 277 | bool Window::createWindowAndContext(int x, int y, int w, int h, Uint32 windowflags, int msaa, bool stencil, int depth) |
| 278 | { |
| 279 | std::vector<ContextAttribs> attribslist = getContextAttribsList(); |
| 280 | |
| 281 | std::string windowerror; |
| 282 | std::string contexterror; |
| 283 | std::string glversion; |
| 284 | |
| 285 | // Unfortunately some OpenGL context settings are part of the internal |
| 286 | // window state in the Windows and Linux SDL backends, so we have to |
| 287 | // recreate the window when we want to change those settings... |
| 288 | // Also, apparently some Intel drivers on Windows give back a Microsoft |
| 289 | // OpenGL 1.1 software renderer context when high MSAA values are requested! |
| 290 | |
| 291 | const auto create = [&](ContextAttribs attribs) -> bool |
| 292 | { |
| 293 | if (context) |
| 294 | { |
| 295 | SDL_GL_DeleteContext(context); |
| 296 | context = nullptr; |
| 297 | } |
| 298 | |
| 299 | if (window) |
| 300 | { |
| 301 | SDL_DestroyWindow(window); |
| 302 | SDL_FlushEvent(SDL_WINDOWEVENT); |
| 303 | window = nullptr; |
| 304 | } |
| 305 | |
| 306 | window = SDL_CreateWindow(title.c_str(), x, y, w, h, windowflags); |
| 307 | |
| 308 | if (!window) |
| 309 | { |
| 310 | windowerror = std::string(SDL_GetError()); |
| 311 | return false; |
| 312 | } |
| 313 | |
| 314 | #ifdef LOVE_MACOSX |
| 315 | love::macosx::setWindowSRGBColorSpace(window); |
| 316 | #endif |
| 317 | |
| 318 | context = SDL_GL_CreateContext(window); |
| 319 | |
| 320 | if (!context) |
| 321 | contexterror = std::string(SDL_GetError()); |
| 322 | |
| 323 | // Make sure the context's version is at least what we requested. |
| 324 | if (context && !checkGLVersion(attribs, glversion)) |
| 325 | { |
| 326 | SDL_GL_DeleteContext(context); |
| 327 | context = nullptr; |
| 328 | } |
| 329 | |
| 330 | if (!context) |
| 331 | { |
| 332 | SDL_DestroyWindow(window); |
| 333 | window = nullptr; |
| 334 | return false; |
| 335 | } |
| 336 | |
| 337 | return true; |
| 338 | }; |
| 339 | |
| 340 | // Try each context profile in order. |
| 341 | for (ContextAttribs attribs : attribslist) |
| 342 | { |
| 343 | int curMSAA = msaa; |
| 344 | bool curSRGB = love::graphics::isGammaCorrect(); |
| 345 | |
| 346 | setGLFramebufferAttributes(curMSAA, curSRGB, stencil, depth); |
| 347 | setGLContextAttributes(attribs); |
| 348 | |
| 349 | windowerror.clear(); |
| 350 | contexterror.clear(); |
| 351 | |
| 352 | create(attribs); |
| 353 | |
| 354 | if (!window && curMSAA > 0) |
| 355 | { |
| 356 | // The MSAA setting could have caused the failure. |
| 357 | setGLFramebufferAttributes(0, curSRGB, stencil, depth); |
| 358 | if (create(attribs)) |
| 359 | curMSAA = 0; |
| 360 | } |
| 361 | |
| 362 | if (!window && curSRGB) |
| 363 | { |
| 364 | // same with sRGB. |
| 365 | setGLFramebufferAttributes(curMSAA, false, stencil, depth); |
| 366 | if (create(attribs)) |
| 367 | curSRGB = false; |
| 368 | } |
| 369 | |
| 370 | if (!window && curMSAA > 0 && curSRGB) |
| 371 | { |
| 372 | // Or both! |
| 373 | setGLFramebufferAttributes(0, false, stencil, depth); |
| 374 | if (create(attribs)) |
| 375 | { |
| 376 | curMSAA = 0; |
| 377 | curSRGB = false; |
| 378 | } |
| 379 | } |
| 380 | |
| 381 | if (window && context) |
| 382 | { |
| 383 | // Store the successful context attributes so we can re-use them in |
| 384 | // subsequent calls to createWindowAndContext. |
| 385 | contextAttribs = attribs; |
| 386 | love::graphics::setGammaCorrect(curSRGB); |
| 387 | break; |
| 388 | } |
| 389 | } |
| 390 | |
| 391 | if (!context || !window) |
| 392 | { |
| 393 | std::string title = "Unable to create OpenGL window" ; |
| 394 | std::string message = "This program requires a graphics card and video drivers which support OpenGL 2.1 or OpenGL ES 2." ; |
| 395 | |
| 396 | if (!glversion.empty()) |
| 397 | message += "\n\nDetected OpenGL version:\n" + glversion; |
| 398 | else if (!contexterror.empty()) |
| 399 | message += "\n\nOpenGL context creation error: " + contexterror; |
| 400 | else if (!windowerror.empty()) |
| 401 | message += "\n\nSDL window creation error: " + windowerror; |
| 402 | |
| 403 | std::cerr << title << std::endl << message << std::endl; |
| 404 | |
| 405 | // Display a message box with the error, but only once. |
| 406 | if (!displayedWindowError) |
| 407 | { |
| 408 | showMessageBox(title, message, MESSAGEBOX_ERROR, false); |
| 409 | displayedWindowError = true; |
| 410 | } |
| 411 | |
| 412 | close(); |
| 413 | return false; |
| 414 | } |
| 415 | |
| 416 | open = true; |
| 417 | return true; |
| 418 | } |
| 419 | |
| 420 | bool Window::setWindow(int width, int height, WindowSettings *settings) |
| 421 | { |
| 422 | if (!graphics.get()) |
| 423 | graphics.set(Module::getInstance<graphics::Graphics>(Module::M_GRAPHICS)); |
| 424 | |
| 425 | if (graphics.get() && graphics->isCanvasActive()) |
| 426 | throw love::Exception("love.window.setMode cannot be called while a Canvas is active in love.graphics." ); |
| 427 | |
| 428 | WindowSettings f; |
| 429 | |
| 430 | if (settings) |
| 431 | f = *settings; |
| 432 | |
| 433 | f.minwidth = std::max(f.minwidth, 1); |
| 434 | f.minheight = std::max(f.minheight, 1); |
| 435 | |
| 436 | f.display = std::min(std::max(f.display, 0), getDisplayCount() - 1); |
| 437 | |
| 438 | // Use the desktop resolution if a width or height of 0 is specified. |
| 439 | if (width == 0 || height == 0) |
| 440 | { |
| 441 | SDL_DisplayMode mode = {}; |
| 442 | SDL_GetDesktopDisplayMode(f.display, &mode); |
| 443 | width = mode.w; |
| 444 | height = mode.h; |
| 445 | } |
| 446 | |
| 447 | Uint32 sdlflags = SDL_WINDOW_OPENGL; |
| 448 | |
| 449 | // On Android, disable fullscreen first on window creation so it's |
| 450 | // possible to change the orientation by specifying portait width and |
| 451 | // height, otherwise SDL will pick the current orientation dimensions when |
| 452 | // fullscreen flag is set. Don't worry, we'll set it back later when user |
| 453 | // also requested fullscreen after the window is created. |
| 454 | // See https://github.com/love2d/love-android/issues/196 |
| 455 | #ifdef LOVE_ANDROID |
| 456 | bool fullscreen = f.fullscreen; |
| 457 | |
| 458 | f.fullscreen = false; |
| 459 | f.fstype = FULLSCREEN_DESKTOP; |
| 460 | #endif |
| 461 | |
| 462 | if (f.fullscreen) |
| 463 | { |
| 464 | if (f.fstype == FULLSCREEN_DESKTOP) |
| 465 | sdlflags |= SDL_WINDOW_FULLSCREEN_DESKTOP; |
| 466 | else |
| 467 | { |
| 468 | sdlflags |= SDL_WINDOW_FULLSCREEN; |
| 469 | SDL_DisplayMode mode = {0, width, height, 0, nullptr}; |
| 470 | |
| 471 | // Fullscreen window creation will bug out if no mode can be used. |
| 472 | if (SDL_GetClosestDisplayMode(f.display, &mode, &mode) == nullptr) |
| 473 | { |
| 474 | // GetClosestDisplayMode will fail if we request a size larger |
| 475 | // than the largest available display mode, so we'll try to use |
| 476 | // the largest (first) mode in that case. |
| 477 | if (SDL_GetDisplayMode(f.display, 0, &mode) < 0) |
| 478 | return false; |
| 479 | } |
| 480 | |
| 481 | width = mode.w; |
| 482 | height = mode.h; |
| 483 | } |
| 484 | } |
| 485 | |
| 486 | if (f.resizable) |
| 487 | sdlflags |= SDL_WINDOW_RESIZABLE; |
| 488 | |
| 489 | if (f.borderless) |
| 490 | sdlflags |= SDL_WINDOW_BORDERLESS; |
| 491 | |
| 492 | if (f.highdpi) |
| 493 | sdlflags |= SDL_WINDOW_ALLOW_HIGHDPI; |
| 494 | |
| 495 | int x = f.x; |
| 496 | int y = f.y; |
| 497 | |
| 498 | if (f.useposition) |
| 499 | { |
| 500 | // The position needs to be in the global coordinate space. |
| 501 | SDL_Rect displaybounds = {}; |
| 502 | SDL_GetDisplayBounds(f.display, &displaybounds); |
| 503 | x += displaybounds.x; |
| 504 | y += displaybounds.y; |
| 505 | } |
| 506 | else |
| 507 | { |
| 508 | if (f.centered) |
| 509 | x = y = SDL_WINDOWPOS_CENTERED_DISPLAY(f.display); |
| 510 | else |
| 511 | x = y = SDL_WINDOWPOS_UNDEFINED_DISPLAY(f.display); |
| 512 | } |
| 513 | |
| 514 | close(); |
| 515 | |
| 516 | if (!createWindowAndContext(x, y, width, height, sdlflags, f.msaa, f.stencil, f.depth)) |
| 517 | return false; |
| 518 | |
| 519 | // Make sure the window keeps any previously set icon. |
| 520 | setIcon(icon.get()); |
| 521 | |
| 522 | // Make sure the mouse keeps its previous grab setting. |
| 523 | setMouseGrab(mouseGrabbed); |
| 524 | |
| 525 | // Enforce minimum window dimensions. |
| 526 | SDL_SetWindowMinimumSize(window, f.minwidth, f.minheight); |
| 527 | |
| 528 | if (f.useposition || f.centered) |
| 529 | SDL_SetWindowPosition(window, x, y); |
| 530 | |
| 531 | SDL_RaiseWindow(window); |
| 532 | |
| 533 | setVSync(f.vsync); |
| 534 | |
| 535 | updateSettings(f, false); |
| 536 | |
| 537 | if (graphics.get()) |
| 538 | { |
| 539 | double scaledw, scaledh; |
| 540 | fromPixels((double) pixelWidth, (double) pixelHeight, scaledw, scaledh); |
| 541 | graphics->setMode((int) scaledw, (int) scaledh, pixelWidth, pixelHeight, f.stencil); |
| 542 | } |
| 543 | |
| 544 | // Set fullscreen when user requested it before. |
| 545 | // See above for explanation. |
| 546 | #ifdef LOVE_ANDROID |
| 547 | setFullscreen(fullscreen); |
| 548 | love::android::setImmersive(fullscreen); |
| 549 | #endif |
| 550 | |
| 551 | return true; |
| 552 | } |
| 553 | |
| 554 | bool Window::onSizeChanged(int width, int height) |
| 555 | { |
| 556 | if (!window) |
| 557 | return false; |
| 558 | |
| 559 | windowWidth = width; |
| 560 | windowHeight = height; |
| 561 | |
| 562 | SDL_GL_GetDrawableSize(window, &pixelWidth, &pixelHeight); |
| 563 | |
| 564 | if (graphics.get()) |
| 565 | { |
| 566 | double scaledw, scaledh; |
| 567 | fromPixels((double) pixelWidth, (double) pixelHeight, scaledw, scaledh); |
| 568 | graphics->setViewportSize((int) scaledw, (int) scaledh, pixelWidth, pixelHeight); |
| 569 | } |
| 570 | |
| 571 | return true; |
| 572 | } |
| 573 | |
| 574 | void Window::updateSettings(const WindowSettings &newsettings, bool updateGraphicsViewport) |
| 575 | { |
| 576 | Uint32 wflags = SDL_GetWindowFlags(window); |
| 577 | |
| 578 | // Set the new display mode as the current display mode. |
| 579 | SDL_GetWindowSize(window, &windowWidth, &windowHeight); |
| 580 | SDL_GL_GetDrawableSize(window, &pixelWidth, &pixelHeight); |
| 581 | |
| 582 | if ((wflags & SDL_WINDOW_FULLSCREEN_DESKTOP) == SDL_WINDOW_FULLSCREEN_DESKTOP) |
| 583 | { |
| 584 | settings.fullscreen = true; |
| 585 | settings.fstype = FULLSCREEN_DESKTOP; |
| 586 | } |
| 587 | else if ((wflags & SDL_WINDOW_FULLSCREEN) == SDL_WINDOW_FULLSCREEN) |
| 588 | { |
| 589 | settings.fullscreen = true; |
| 590 | settings.fstype = FULLSCREEN_EXCLUSIVE; |
| 591 | } |
| 592 | else |
| 593 | { |
| 594 | settings.fullscreen = false; |
| 595 | settings.fstype = newsettings.fstype; |
| 596 | } |
| 597 | |
| 598 | #ifdef LOVE_ANDROID |
| 599 | settings.fullscreen = love::android::getImmersive(); |
| 600 | #endif |
| 601 | |
| 602 | // SDL_GetWindowMinimumSize gives back 0,0 sometimes... |
| 603 | settings.minwidth = newsettings.minwidth; |
| 604 | settings.minheight = newsettings.minheight; |
| 605 | |
| 606 | settings.resizable = (wflags & SDL_WINDOW_RESIZABLE) != 0; |
| 607 | settings.borderless = (wflags & SDL_WINDOW_BORDERLESS) != 0; |
| 608 | settings.centered = newsettings.centered; |
| 609 | |
| 610 | getPosition(settings.x, settings.y, settings.display); |
| 611 | |
| 612 | settings.highdpi = (wflags & SDL_WINDOW_ALLOW_HIGHDPI) != 0; |
| 613 | settings.usedpiscale = newsettings.usedpiscale; |
| 614 | |
| 615 | // Only minimize on focus loss if the window is in exclusive-fullscreen mode |
| 616 | if (settings.fullscreen && settings.fstype == FULLSCREEN_EXCLUSIVE) |
| 617 | SDL_SetHint(SDL_HINT_VIDEO_MINIMIZE_ON_FOCUS_LOSS, "1" ); |
| 618 | else |
| 619 | SDL_SetHint(SDL_HINT_VIDEO_MINIMIZE_ON_FOCUS_LOSS, "0" ); |
| 620 | |
| 621 | // Verify MSAA setting. |
| 622 | int buffers = 0; |
| 623 | int samples = 0; |
| 624 | SDL_GL_GetAttribute(SDL_GL_MULTISAMPLEBUFFERS, &buffers); |
| 625 | SDL_GL_GetAttribute(SDL_GL_MULTISAMPLESAMPLES, &samples); |
| 626 | |
| 627 | settings.msaa = (buffers > 0 ? samples : 0); |
| 628 | settings.vsync = getVSync(); |
| 629 | |
| 630 | settings.stencil = newsettings.stencil; |
| 631 | settings.depth = newsettings.depth; |
| 632 | |
| 633 | SDL_DisplayMode dmode = {}; |
| 634 | SDL_GetCurrentDisplayMode(settings.display, &dmode); |
| 635 | |
| 636 | // May be 0 if the refresh rate can't be determined. |
| 637 | settings.refreshrate = (double) dmode.refresh_rate; |
| 638 | |
| 639 | // Update the viewport size now instead of waiting for event polling. |
| 640 | if (updateGraphicsViewport && graphics.get()) |
| 641 | { |
| 642 | double scaledw, scaledh; |
| 643 | fromPixels((double) pixelWidth, (double) pixelHeight, scaledw, scaledh); |
| 644 | graphics->setViewportSize((int) scaledw, (int) scaledh, pixelWidth, pixelHeight); |
| 645 | } |
| 646 | } |
| 647 | |
| 648 | void Window::getWindow(int &width, int &height, WindowSettings &newsettings) |
| 649 | { |
| 650 | // The window might have been modified (moved, resized, etc.) by the user. |
| 651 | if (window) |
| 652 | updateSettings(settings, true); |
| 653 | |
| 654 | width = windowWidth; |
| 655 | height = windowHeight; |
| 656 | newsettings = settings; |
| 657 | } |
| 658 | |
| 659 | void Window::close() |
| 660 | { |
| 661 | close(true); |
| 662 | } |
| 663 | |
| 664 | void Window::close(bool allowExceptions) |
| 665 | { |
| 666 | if (graphics.get()) |
| 667 | { |
| 668 | if (allowExceptions && graphics->isCanvasActive()) |
| 669 | throw love::Exception("love.window.close cannot be called while a Canvas is active in love.graphics." ); |
| 670 | |
| 671 | graphics->unSetMode(); |
| 672 | } |
| 673 | |
| 674 | if (context) |
| 675 | { |
| 676 | SDL_GL_DeleteContext(context); |
| 677 | context = nullptr; |
| 678 | } |
| 679 | |
| 680 | if (window) |
| 681 | { |
| 682 | SDL_DestroyWindow(window); |
| 683 | window = nullptr; |
| 684 | |
| 685 | // The old window may have generated pending events which are no longer |
| 686 | // relevant. Destroy them all! |
| 687 | SDL_FlushEvent(SDL_WINDOWEVENT); |
| 688 | } |
| 689 | |
| 690 | open = false; |
| 691 | } |
| 692 | |
| 693 | bool Window::setFullscreen(bool fullscreen, Window::FullscreenType fstype) |
| 694 | { |
| 695 | if (!window) |
| 696 | return false; |
| 697 | |
| 698 | if (graphics.get() && graphics->isCanvasActive()) |
| 699 | throw love::Exception("love.window.setFullscreen cannot be called while a Canvas is active in love.graphics." ); |
| 700 | |
| 701 | WindowSettings newsettings = settings; |
| 702 | newsettings.fullscreen = fullscreen; |
| 703 | newsettings.fstype = fstype; |
| 704 | |
| 705 | Uint32 sdlflags = 0; |
| 706 | |
| 707 | if (fullscreen) |
| 708 | { |
| 709 | if (fstype == FULLSCREEN_DESKTOP) |
| 710 | sdlflags = SDL_WINDOW_FULLSCREEN_DESKTOP; |
| 711 | else |
| 712 | { |
| 713 | sdlflags = SDL_WINDOW_FULLSCREEN; |
| 714 | |
| 715 | SDL_DisplayMode mode = {}; |
| 716 | mode.w = windowWidth; |
| 717 | mode.h = windowHeight; |
| 718 | |
| 719 | SDL_GetClosestDisplayMode(SDL_GetWindowDisplayIndex(window), &mode, &mode); |
| 720 | SDL_SetWindowDisplayMode(window, &mode); |
| 721 | } |
| 722 | } |
| 723 | |
| 724 | #ifdef LOVE_ANDROID |
| 725 | love::android::setImmersive(fullscreen); |
| 726 | #endif |
| 727 | |
| 728 | if (SDL_SetWindowFullscreen(window, sdlflags) == 0) |
| 729 | { |
| 730 | SDL_GL_MakeCurrent(window, context); |
| 731 | updateSettings(newsettings, true); |
| 732 | return true; |
| 733 | } |
| 734 | |
| 735 | return false; |
| 736 | } |
| 737 | |
| 738 | bool Window::setFullscreen(bool fullscreen) |
| 739 | { |
| 740 | return setFullscreen(fullscreen, settings.fstype); |
| 741 | } |
| 742 | |
| 743 | int Window::getDisplayCount() const |
| 744 | { |
| 745 | return SDL_GetNumVideoDisplays(); |
| 746 | } |
| 747 | |
| 748 | const char *Window::getDisplayName(int displayindex) const |
| 749 | { |
| 750 | const char *name = SDL_GetDisplayName(displayindex); |
| 751 | |
| 752 | if (name == nullptr) |
| 753 | throw love::Exception("Invalid display index: %d" , displayindex + 1); |
| 754 | |
| 755 | return name; |
| 756 | } |
| 757 | |
| 758 | Window::DisplayOrientation Window::getDisplayOrientation(int displayindex) const |
| 759 | { |
| 760 | // TODO: We can expose this everywhere, we just need to watch out for the |
| 761 | // SDL binary being older than the headers on Linux. |
| 762 | #if SDL_VERSION_ATLEAST(2, 0, 9) && (defined(LOVE_ANDROID) || !defined(LOVE_LINUX)) |
| 763 | switch (SDL_GetDisplayOrientation(displayindex)) |
| 764 | { |
| 765 | case SDL_ORIENTATION_UNKNOWN: return ORIENTATION_UNKNOWN; |
| 766 | case SDL_ORIENTATION_LANDSCAPE: return ORIENTATION_LANDSCAPE; |
| 767 | case SDL_ORIENTATION_LANDSCAPE_FLIPPED: return ORIENTATION_LANDSCAPE_FLIPPED; |
| 768 | case SDL_ORIENTATION_PORTRAIT: return ORIENTATION_PORTRAIT; |
| 769 | case SDL_ORIENTATION_PORTRAIT_FLIPPED: return ORIENTATION_PORTRAIT_FLIPPED; |
| 770 | } |
| 771 | #else |
| 772 | LOVE_UNUSED(displayindex); |
| 773 | #endif |
| 774 | |
| 775 | return ORIENTATION_UNKNOWN; |
| 776 | } |
| 777 | |
| 778 | std::vector<Window::WindowSize> Window::getFullscreenSizes(int displayindex) const |
| 779 | { |
| 780 | std::vector<WindowSize> sizes; |
| 781 | |
| 782 | for (int i = 0; i < SDL_GetNumDisplayModes(displayindex); i++) |
| 783 | { |
| 784 | SDL_DisplayMode mode = {}; |
| 785 | SDL_GetDisplayMode(displayindex, i, &mode); |
| 786 | |
| 787 | WindowSize w = {mode.w, mode.h}; |
| 788 | |
| 789 | // SDL2's display mode list has multiple entries for modes of the same |
| 790 | // size with different bits per pixel, so we need to filter those out. |
| 791 | if (std::find(sizes.begin(), sizes.end(), w) == sizes.end()) |
| 792 | sizes.push_back(w); |
| 793 | } |
| 794 | |
| 795 | return sizes; |
| 796 | } |
| 797 | |
| 798 | void Window::getDesktopDimensions(int displayindex, int &width, int &height) const |
| 799 | { |
| 800 | if (displayindex >= 0 && displayindex < getDisplayCount()) |
| 801 | { |
| 802 | SDL_DisplayMode mode = {}; |
| 803 | SDL_GetDesktopDisplayMode(displayindex, &mode); |
| 804 | width = mode.w; |
| 805 | height = mode.h; |
| 806 | } |
| 807 | else |
| 808 | { |
| 809 | width = 0; |
| 810 | height = 0; |
| 811 | } |
| 812 | } |
| 813 | |
| 814 | void Window::setPosition(int x, int y, int displayindex) |
| 815 | { |
| 816 | if (!window) |
| 817 | return; |
| 818 | |
| 819 | displayindex = std::min(std::max(displayindex, 0), getDisplayCount() - 1); |
| 820 | |
| 821 | SDL_Rect displaybounds = {}; |
| 822 | SDL_GetDisplayBounds(displayindex, &displaybounds); |
| 823 | |
| 824 | // The position needs to be in the global coordinate space. |
| 825 | x += displaybounds.x; |
| 826 | y += displaybounds.y; |
| 827 | |
| 828 | SDL_SetWindowPosition(window, x, y); |
| 829 | |
| 830 | settings.useposition = true; |
| 831 | } |
| 832 | |
| 833 | void Window::getPosition(int &x, int &y, int &displayindex) |
| 834 | { |
| 835 | if (!window) |
| 836 | { |
| 837 | x = y = 0; |
| 838 | displayindex = 0; |
| 839 | return; |
| 840 | } |
| 841 | |
| 842 | displayindex = std::max(SDL_GetWindowDisplayIndex(window), 0); |
| 843 | |
| 844 | SDL_GetWindowPosition(window, &x, &y); |
| 845 | |
| 846 | // In SDL <= 2.0.3, fullscreen windows are always reported as 0,0. In every |
| 847 | // other case we need to convert the position from global coordinates to the |
| 848 | // monitor's coordinate space. |
| 849 | if (x != 0 || y != 0) |
| 850 | { |
| 851 | SDL_Rect displaybounds = {}; |
| 852 | SDL_GetDisplayBounds(displayindex, &displaybounds); |
| 853 | |
| 854 | x -= displaybounds.x; |
| 855 | y -= displaybounds.y; |
| 856 | } |
| 857 | } |
| 858 | |
| 859 | Rect Window::getSafeArea() const |
| 860 | { |
| 861 | #if defined(LOVE_IOS) |
| 862 | if (window != nullptr) |
| 863 | return love::ios::getSafeArea(window); |
| 864 | #elif defined(LOVE_ANDROID) |
| 865 | if (window != nullptr) |
| 866 | { |
| 867 | int top, left, bottom, right; |
| 868 | |
| 869 | if (love::android::getSafeArea(top, left, bottom, right)) |
| 870 | { |
| 871 | // DisplayCutout API returns safe area in pixels |
| 872 | // and is affected by display orientation. |
| 873 | double safeLeft, safeTop, safeWidth, safeHeight; |
| 874 | fromPixels(left, top, safeLeft, safeTop); |
| 875 | fromPixels(pixelWidth - left - right, pixelHeight - top - bottom, safeWidth, safeHeight); |
| 876 | return {(int) safeLeft, (int) safeTop, (int) safeWidth, (int) safeHeight}; |
| 877 | } |
| 878 | } |
| 879 | #endif |
| 880 | |
| 881 | double dw, dh; |
| 882 | fromPixels(pixelWidth, pixelHeight, dw, dh); |
| 883 | return {0, 0, (int) dw, (int) dh}; |
| 884 | } |
| 885 | |
| 886 | bool Window::isOpen() const |
| 887 | { |
| 888 | return open; |
| 889 | } |
| 890 | |
| 891 | void Window::setWindowTitle(const std::string &title) |
| 892 | { |
| 893 | this->title = title; |
| 894 | |
| 895 | if (window) |
| 896 | SDL_SetWindowTitle(window, title.c_str()); |
| 897 | } |
| 898 | |
| 899 | const std::string &Window::getWindowTitle() const |
| 900 | { |
| 901 | return title; |
| 902 | } |
| 903 | |
| 904 | bool Window::setIcon(love::image::ImageData *imgd) |
| 905 | { |
| 906 | if (!imgd) |
| 907 | return false; |
| 908 | |
| 909 | if (imgd->getFormat() != PIXELFORMAT_RGBA8) |
| 910 | throw love::Exception("setIcon only accepts 32-bit RGBA images." ); |
| 911 | |
| 912 | icon.set(imgd); |
| 913 | |
| 914 | if (!window) |
| 915 | return false; |
| 916 | |
| 917 | Uint32 rmask, gmask, bmask, amask; |
| 918 | #ifdef LOVE_BIG_ENDIAN |
| 919 | rmask = 0xFF000000; |
| 920 | gmask = 0x00FF0000; |
| 921 | bmask = 0x0000FF00; |
| 922 | amask = 0x000000FF; |
| 923 | #else |
| 924 | rmask = 0x000000FF; |
| 925 | gmask = 0x0000FF00; |
| 926 | bmask = 0x00FF0000; |
| 927 | amask = 0xFF000000; |
| 928 | #endif |
| 929 | |
| 930 | int w = imgd->getWidth(); |
| 931 | int h = imgd->getHeight(); |
| 932 | int bytesperpixel = (int) getPixelFormatSize(imgd->getFormat()); |
| 933 | int pitch = w * bytesperpixel; |
| 934 | |
| 935 | SDL_Surface *sdlicon = nullptr; |
| 936 | |
| 937 | { |
| 938 | // We don't want another thread modifying the ImageData mid-copy. |
| 939 | love::thread::Lock lock(imgd->getMutex()); |
| 940 | sdlicon = SDL_CreateRGBSurfaceFrom(imgd->getData(), w, h, bytesperpixel * 8, pitch, rmask, gmask, bmask, amask); |
| 941 | } |
| 942 | |
| 943 | if (!sdlicon) |
| 944 | return false; |
| 945 | |
| 946 | SDL_SetWindowIcon(window, sdlicon); |
| 947 | SDL_FreeSurface(sdlicon); |
| 948 | |
| 949 | return true; |
| 950 | } |
| 951 | |
| 952 | love::image::ImageData *Window::getIcon() |
| 953 | { |
| 954 | return icon.get(); |
| 955 | } |
| 956 | |
| 957 | void Window::setVSync(int vsync) |
| 958 | { |
| 959 | if (context == nullptr) |
| 960 | return; |
| 961 | |
| 962 | SDL_GL_SetSwapInterval(vsync); |
| 963 | |
| 964 | // Check if adaptive vsync was requested but not supported, and fall back |
| 965 | // to regular vsync if so. |
| 966 | if (vsync == -1 && SDL_GL_GetSwapInterval() != -1) |
| 967 | SDL_GL_SetSwapInterval(1); |
| 968 | } |
| 969 | |
| 970 | int Window::getVSync() const |
| 971 | { |
| 972 | return context != nullptr ? SDL_GL_GetSwapInterval() : 0; |
| 973 | } |
| 974 | |
| 975 | void Window::setDisplaySleepEnabled(bool enable) |
| 976 | { |
| 977 | if (enable) |
| 978 | SDL_EnableScreenSaver(); |
| 979 | else |
| 980 | SDL_DisableScreenSaver(); |
| 981 | } |
| 982 | |
| 983 | bool Window::isDisplaySleepEnabled() const |
| 984 | { |
| 985 | return SDL_IsScreenSaverEnabled() != SDL_FALSE; |
| 986 | } |
| 987 | |
| 988 | void Window::minimize() |
| 989 | { |
| 990 | if (window != nullptr) |
| 991 | SDL_MinimizeWindow(window); |
| 992 | } |
| 993 | |
| 994 | void Window::maximize() |
| 995 | { |
| 996 | if (window != nullptr) |
| 997 | { |
| 998 | SDL_MaximizeWindow(window); |
| 999 | updateSettings(settings, true); |
| 1000 | } |
| 1001 | } |
| 1002 | |
| 1003 | void Window::restore() |
| 1004 | { |
| 1005 | if (window != nullptr) |
| 1006 | { |
| 1007 | SDL_RestoreWindow(window); |
| 1008 | updateSettings(settings, true); |
| 1009 | } |
| 1010 | } |
| 1011 | |
| 1012 | bool Window::isMaximized() const |
| 1013 | { |
| 1014 | return window != nullptr && (SDL_GetWindowFlags(window) & SDL_WINDOW_MAXIMIZED); |
| 1015 | } |
| 1016 | |
| 1017 | bool Window::isMinimized() const |
| 1018 | { |
| 1019 | return window != nullptr && (SDL_GetWindowFlags(window) & SDL_WINDOW_MINIMIZED); |
| 1020 | } |
| 1021 | |
| 1022 | void Window::swapBuffers() |
| 1023 | { |
| 1024 | #ifdef LOVE_WINDOWS |
| 1025 | bool useDwmFlush = false; |
| 1026 | int swapInterval = getVSync(); |
| 1027 | |
| 1028 | // https://github.com/love2d/love/issues/1628 |
| 1029 | // VSync can interact badly with Windows desktop composition (DWM) in windowed mode. DwmFlush can be used instead |
| 1030 | // of vsync, but it's much less flexible so we're very conservative here with where it's used: |
| 1031 | // - It won't work with exclusive or desktop fullscreen. |
| 1032 | // - DWM refreshes don't always match the refresh rate of the monitor the window is in (or the requested swap |
| 1033 | // interval), so we only use it when they do match. |
| 1034 | // - The user may force GL vsync, and DwmFlush shouldn't be used together with GL vsync. |
| 1035 | if (context != nullptr && !settings.fullscreen && swapInterval == 1) |
| 1036 | { |
| 1037 | // Desktop composition is always enabled in Windows 8+. But DwmIsCompositionEnabled won't always return true... |
| 1038 | // (see DwmIsCompositionEnabled docs). |
| 1039 | BOOL compositionEnabled = IsWindows8OrGreater(); |
| 1040 | if (compositionEnabled || (SUCCEEDED(DwmIsCompositionEnabled(&compositionEnabled)) && compositionEnabled)) |
| 1041 | { |
| 1042 | DWM_TIMING_INFO info = {}; |
| 1043 | info.cbSize = sizeof(DWM_TIMING_INFO); |
| 1044 | double dwmRefreshRate = 0; |
| 1045 | if (SUCCEEDED(DwmGetCompositionTimingInfo(nullptr, &info))) |
| 1046 | dwmRefreshRate = (double)info.rateRefresh.uiNumerator / (double)info.rateRefresh.uiDenominator; |
| 1047 | |
| 1048 | SDL_DisplayMode dmode = {}; |
| 1049 | int displayindex = SDL_GetWindowDisplayIndex(window); |
| 1050 | |
| 1051 | if (displayindex >= 0) |
| 1052 | SDL_GetCurrentDisplayMode(displayindex, &dmode); |
| 1053 | |
| 1054 | if (dmode.refresh_rate > 0 && dwmRefreshRate > 0 && (fabs(dmode.refresh_rate - dwmRefreshRate) < 2)) |
| 1055 | { |
| 1056 | SDL_GL_SetSwapInterval(0); |
| 1057 | if (SDL_GL_GetSwapInterval() == 0) |
| 1058 | useDwmFlush = true; |
| 1059 | else |
| 1060 | SDL_GL_SetSwapInterval(swapInterval); |
| 1061 | } |
| 1062 | } |
| 1063 | } |
| 1064 | #endif |
| 1065 | |
| 1066 | SDL_GL_SwapWindow(window); |
| 1067 | |
| 1068 | #ifdef LOVE_WINDOWS |
| 1069 | if (useDwmFlush) |
| 1070 | { |
| 1071 | DwmFlush(); |
| 1072 | SDL_GL_SetSwapInterval(swapInterval); |
| 1073 | } |
| 1074 | #endif |
| 1075 | } |
| 1076 | |
| 1077 | bool Window::hasFocus() const |
| 1078 | { |
| 1079 | return (window && SDL_GetKeyboardFocus() == window); |
| 1080 | } |
| 1081 | |
| 1082 | bool Window::hasMouseFocus() const |
| 1083 | { |
| 1084 | return (window && SDL_GetMouseFocus() == window); |
| 1085 | } |
| 1086 | |
| 1087 | bool Window::isVisible() const |
| 1088 | { |
| 1089 | return window && (SDL_GetWindowFlags(window) & SDL_WINDOW_SHOWN) != 0; |
| 1090 | } |
| 1091 | |
| 1092 | void Window::setMouseGrab(bool grab) |
| 1093 | { |
| 1094 | mouseGrabbed = grab; |
| 1095 | if (window) |
| 1096 | SDL_SetWindowGrab(window, (SDL_bool) grab); |
| 1097 | } |
| 1098 | |
| 1099 | bool Window::isMouseGrabbed() const |
| 1100 | { |
| 1101 | if (window) |
| 1102 | return SDL_GetWindowGrab(window) != SDL_FALSE; |
| 1103 | else |
| 1104 | return mouseGrabbed; |
| 1105 | } |
| 1106 | |
| 1107 | int Window::getWidth() const |
| 1108 | { |
| 1109 | return windowWidth; |
| 1110 | } |
| 1111 | |
| 1112 | int Window::getHeight() const |
| 1113 | { |
| 1114 | return windowHeight; |
| 1115 | } |
| 1116 | |
| 1117 | int Window::getPixelWidth() const |
| 1118 | { |
| 1119 | return pixelWidth; |
| 1120 | } |
| 1121 | |
| 1122 | int Window::getPixelHeight() const |
| 1123 | { |
| 1124 | return pixelHeight; |
| 1125 | } |
| 1126 | |
| 1127 | |
| 1128 | void Window::windowToPixelCoords(double *x, double *y) const |
| 1129 | { |
| 1130 | if (x != nullptr) |
| 1131 | *x = (*x) * ((double) pixelWidth / (double) windowWidth); |
| 1132 | if (y != nullptr) |
| 1133 | *y = (*y) * ((double) pixelHeight / (double) windowHeight); |
| 1134 | } |
| 1135 | |
| 1136 | void Window::pixelToWindowCoords(double *x, double *y) const |
| 1137 | { |
| 1138 | if (x != nullptr) |
| 1139 | *x = (*x) * ((double) windowWidth / (double) pixelWidth); |
| 1140 | if (y != nullptr) |
| 1141 | *y = (*y) * ((double) windowHeight / (double) pixelHeight); |
| 1142 | } |
| 1143 | |
| 1144 | void Window::windowToDPICoords(double *x, double *y) const |
| 1145 | { |
| 1146 | double px = x != nullptr ? *x : 0.0; |
| 1147 | double py = y != nullptr ? *y : 0.0; |
| 1148 | |
| 1149 | windowToPixelCoords(&px, &py); |
| 1150 | |
| 1151 | double dpix = 0.0; |
| 1152 | double dpiy = 0.0; |
| 1153 | |
| 1154 | fromPixels(px, py, dpix, dpiy); |
| 1155 | |
| 1156 | if (x != nullptr) |
| 1157 | *x = dpix; |
| 1158 | if (y != nullptr) |
| 1159 | *y = dpiy; |
| 1160 | } |
| 1161 | |
| 1162 | void Window::DPIToWindowCoords(double *x, double *y) const |
| 1163 | { |
| 1164 | double dpix = x != nullptr ? *x : 0.0; |
| 1165 | double dpiy = y != nullptr ? *y : 0.0; |
| 1166 | |
| 1167 | double px = 0.0; |
| 1168 | double py = 0.0; |
| 1169 | |
| 1170 | toPixels(dpix, dpiy, px, py); |
| 1171 | pixelToWindowCoords(&px, &py); |
| 1172 | |
| 1173 | if (x != nullptr) |
| 1174 | *x = px; |
| 1175 | if (y != nullptr) |
| 1176 | *y = py; |
| 1177 | } |
| 1178 | |
| 1179 | double Window::getDPIScale() const |
| 1180 | { |
| 1181 | return settings.usedpiscale ? getNativeDPIScale() : 1.0; |
| 1182 | } |
| 1183 | |
| 1184 | double Window::getNativeDPIScale() const |
| 1185 | { |
| 1186 | #ifdef LOVE_ANDROID |
| 1187 | return love::android::getScreenScale(); |
| 1188 | #else |
| 1189 | return (double) pixelHeight / (double) windowHeight; |
| 1190 | #endif |
| 1191 | } |
| 1192 | |
| 1193 | double Window::toPixels(double x) const |
| 1194 | { |
| 1195 | return x * getDPIScale(); |
| 1196 | } |
| 1197 | |
| 1198 | void Window::toPixels(double wx, double wy, double &px, double &py) const |
| 1199 | { |
| 1200 | double scale = getDPIScale(); |
| 1201 | px = wx * scale; |
| 1202 | py = wy * scale; |
| 1203 | } |
| 1204 | |
| 1205 | double Window::fromPixels(double x) const |
| 1206 | { |
| 1207 | return x / getDPIScale(); |
| 1208 | } |
| 1209 | |
| 1210 | void Window::fromPixels(double px, double py, double &wx, double &wy) const |
| 1211 | { |
| 1212 | double scale = getDPIScale(); |
| 1213 | wx = px / scale; |
| 1214 | wy = py / scale; |
| 1215 | } |
| 1216 | |
| 1217 | const void *Window::getHandle() const |
| 1218 | { |
| 1219 | return window; |
| 1220 | } |
| 1221 | |
| 1222 | SDL_MessageBoxFlags Window::convertMessageBoxType(MessageBoxType type) const |
| 1223 | { |
| 1224 | switch (type) |
| 1225 | { |
| 1226 | case MESSAGEBOX_ERROR: |
| 1227 | return SDL_MESSAGEBOX_ERROR; |
| 1228 | case MESSAGEBOX_WARNING: |
| 1229 | return SDL_MESSAGEBOX_WARNING; |
| 1230 | case MESSAGEBOX_INFO: |
| 1231 | default: |
| 1232 | return SDL_MESSAGEBOX_INFORMATION; |
| 1233 | } |
| 1234 | } |
| 1235 | |
| 1236 | bool Window::showMessageBox(const std::string &title, const std::string &message, MessageBoxType type, bool attachtowindow) |
| 1237 | { |
| 1238 | SDL_MessageBoxFlags flags = convertMessageBoxType(type); |
| 1239 | SDL_Window *sdlwindow = attachtowindow ? window : nullptr; |
| 1240 | |
| 1241 | return SDL_ShowSimpleMessageBox(flags, title.c_str(), message.c_str(), sdlwindow) >= 0; |
| 1242 | } |
| 1243 | |
| 1244 | int Window::showMessageBox(const MessageBoxData &data) |
| 1245 | { |
| 1246 | SDL_MessageBoxData sdldata = {}; |
| 1247 | |
| 1248 | sdldata.flags = convertMessageBoxType(data.type); |
| 1249 | sdldata.title = data.title.c_str(); |
| 1250 | sdldata.message = data.message.c_str(); |
| 1251 | sdldata.window = data.attachToWindow ? window : nullptr; |
| 1252 | |
| 1253 | sdldata.numbuttons = (int) data.buttons.size(); |
| 1254 | |
| 1255 | std::vector<SDL_MessageBoxButtonData> sdlbuttons; |
| 1256 | |
| 1257 | for (int i = 0; i < (int) data.buttons.size(); i++) |
| 1258 | { |
| 1259 | SDL_MessageBoxButtonData sdlbutton = {}; |
| 1260 | |
| 1261 | sdlbutton.buttonid = i; |
| 1262 | sdlbutton.text = data.buttons[i].c_str(); |
| 1263 | |
| 1264 | if (i == data.enterButtonIndex) |
| 1265 | sdlbutton.flags |= SDL_MESSAGEBOX_BUTTON_RETURNKEY_DEFAULT; |
| 1266 | |
| 1267 | if (i == data.escapeButtonIndex) |
| 1268 | sdlbutton.flags |= SDL_MESSAGEBOX_BUTTON_ESCAPEKEY_DEFAULT; |
| 1269 | |
| 1270 | sdlbuttons.push_back(sdlbutton); |
| 1271 | } |
| 1272 | |
| 1273 | sdldata.buttons = &sdlbuttons[0]; |
| 1274 | |
| 1275 | int pressedbutton = -2; |
| 1276 | SDL_ShowMessageBox(&sdldata, &pressedbutton); |
| 1277 | |
| 1278 | return pressedbutton; |
| 1279 | } |
| 1280 | |
| 1281 | void Window::requestAttention(bool continuous) |
| 1282 | { |
| 1283 | #if defined(LOVE_WINDOWS) && !defined(LOVE_WINDOWS_UWP) |
| 1284 | |
| 1285 | if (hasFocus()) |
| 1286 | return; |
| 1287 | |
| 1288 | SDL_SysWMinfo wminfo = {}; |
| 1289 | SDL_VERSION(&wminfo.version); |
| 1290 | |
| 1291 | if (SDL_GetWindowWMInfo(window, &wminfo)) |
| 1292 | { |
| 1293 | FLASHWINFO flashinfo = {}; |
| 1294 | flashinfo.cbSize = sizeof(FLASHWINFO); |
| 1295 | flashinfo.hwnd = wminfo.info.win.window; |
| 1296 | flashinfo.uCount = 1; |
| 1297 | flashinfo.dwFlags = FLASHW_ALL; |
| 1298 | |
| 1299 | if (continuous) |
| 1300 | { |
| 1301 | flashinfo.uCount = 0; |
| 1302 | flashinfo.dwFlags |= FLASHW_TIMERNOFG; |
| 1303 | } |
| 1304 | |
| 1305 | FlashWindowEx(&flashinfo); |
| 1306 | } |
| 1307 | |
| 1308 | #elif defined(LOVE_MACOSX) |
| 1309 | |
| 1310 | love::macosx::requestAttention(continuous); |
| 1311 | |
| 1312 | #else |
| 1313 | |
| 1314 | LOVE_UNUSED(continuous); |
| 1315 | |
| 1316 | #endif |
| 1317 | |
| 1318 | // TODO: Linux? |
| 1319 | } |
| 1320 | |
| 1321 | const char *Window::getName() const |
| 1322 | { |
| 1323 | return "love.window.sdl" ; |
| 1324 | } |
| 1325 | |
| 1326 | } // sdl |
| 1327 | } // window |
| 1328 | } // love |
| 1329 | |