| 1 | /* | 
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| 2 | * Copyright (c) 1997, 2019, Oracle and/or its affiliates. All rights reserved. | 
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| 3 | * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER. | 
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| 4 | * | 
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| 5 | * This code is free software; you can redistribute it and/or modify it | 
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| 6 | * under the terms of the GNU General Public License version 2 only, as | 
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| 7 | * published by the Free Software Foundation. | 
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| 8 | * | 
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| 9 | * This code is distributed in the hope that it will be useful, but WITHOUT | 
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| 10 | * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or | 
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| 11 | * FITNESS FOR A PARTICULAR PURPOSE.  See the GNU General Public License | 
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| 12 | * version 2 for more details (a copy is included in the LICENSE file that | 
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| 13 | * accompanied this code). | 
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| 14 | * | 
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| 15 | * You should have received a copy of the GNU General Public License version | 
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| 16 | * 2 along with this work; if not, write to the Free Software Foundation, | 
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| 17 | * Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA. | 
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| 18 | * | 
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| 19 | * Please contact Oracle, 500 Oracle Parkway, Redwood Shores, CA 94065 USA | 
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| 20 | * or visit www.oracle.com if you need additional information or have any | 
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| 21 | * questions. | 
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| 22 | * | 
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| 23 | */ | 
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| 24 |  | 
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| 25 | #ifndef SHARE_OPTO_BLOCK_HPP | 
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| 26 | #define SHARE_OPTO_BLOCK_HPP | 
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| 27 |  | 
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| 28 | #include "opto/multnode.hpp" | 
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| 29 | #include "opto/node.hpp" | 
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| 30 | #include "opto/phase.hpp" | 
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| 31 |  | 
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| 32 | // Optimization - Graph Style | 
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| 33 |  | 
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| 34 | class Block; | 
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| 35 | class CFGLoop; | 
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| 36 | class MachCallNode; | 
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| 37 | class Matcher; | 
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| 38 | class RootNode; | 
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| 39 | class VectorSet; | 
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| 40 | class PhaseChaitin; | 
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| 41 | struct Tarjan; | 
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| 42 |  | 
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| 43 | //------------------------------Block_Array------------------------------------ | 
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| 44 | // Map dense integer indices to Blocks.  Uses classic doubling-array trick. | 
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| 45 | // Abstractly provides an infinite array of Block*'s, initialized to NULL. | 
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| 46 | // Note that the constructor just zeros things, and since I use Arena | 
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| 47 | // allocation I do not need a destructor to reclaim storage. | 
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| 48 | class Block_Array : public ResourceObj { | 
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| 49 | friend class VMStructs; | 
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| 50 | uint _size;                   // allocated size, as opposed to formal limit | 
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| 51 | debug_only(uint _limit;)      // limit to formal domain | 
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| 52 | Arena *_arena;                // Arena to allocate in | 
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| 53 | protected: | 
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| 54 | Block **_blocks; | 
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| 55 | void grow( uint i );          // Grow array node to fit | 
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| 56 |  | 
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| 57 | public: | 
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| 58 | Block_Array(Arena *a) : _size(OptoBlockListSize), _arena(a) { | 
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| 59 | debug_only(_limit=0); | 
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| 60 | _blocks = NEW_ARENA_ARRAY( a, Block *, OptoBlockListSize ); | 
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| 61 | for( int i = 0; i < OptoBlockListSize; i++ ) { | 
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| 62 | _blocks[i] = NULL; | 
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| 63 | } | 
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| 64 | } | 
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| 65 | Block *lookup( uint i ) const // Lookup, or NULL for not mapped | 
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| 66 | { return (i<Max()) ? _blocks[i] : (Block*)NULL; } | 
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| 67 | Block *operator[] ( uint i ) const // Lookup, or assert for not mapped | 
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| 68 | { assert( i < Max(), "oob"); return _blocks[i]; } | 
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| 69 | // Extend the mapping: index i maps to Block *n. | 
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| 70 | void map( uint i, Block *n ) { if( i>=Max() ) grow(i); _blocks[i] = n; } | 
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| 71 | uint Max() const { debug_only(return _limit); return _size; } | 
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| 72 | }; | 
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| 73 |  | 
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| 74 |  | 
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| 75 | class Block_List : public Block_Array { | 
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| 76 | friend class VMStructs; | 
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| 77 | public: | 
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| 78 | uint _cnt; | 
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| 79 | Block_List() : Block_Array(Thread::current()->resource_area()), _cnt(0) {} | 
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| 80 | void push( Block *b ) {  map(_cnt++,b); } | 
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| 81 | Block *pop() { return _blocks[--_cnt]; } | 
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| 82 | Block *rpop() { Block *b = _blocks[0]; _blocks[0]=_blocks[--_cnt]; return b;} | 
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| 83 | void remove( uint i ); | 
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| 84 | void insert( uint i, Block *n ); | 
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| 85 | uint size() const { return _cnt; } | 
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| 86 | void reset() { _cnt = 0; } | 
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| 87 | void print(); | 
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| 88 | }; | 
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| 89 |  | 
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| 90 |  | 
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| 91 | class CFGElement : public ResourceObj { | 
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| 92 | friend class VMStructs; | 
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| 93 | public: | 
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| 94 | double _freq; // Execution frequency (estimate) | 
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| 95 |  | 
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| 96 | CFGElement() : _freq(0.0) {} | 
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| 97 | virtual bool is_block() { return false; } | 
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| 98 | virtual bool is_loop()  { return false; } | 
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| 99 | Block*   as_Block() { assert(is_block(), "must be block"); return (Block*)this; } | 
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| 100 | CFGLoop* as_CFGLoop()  { assert(is_loop(), "must be loop");  return (CFGLoop*)this;  } | 
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| 101 | }; | 
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| 102 |  | 
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| 103 | //------------------------------Block------------------------------------------ | 
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| 104 | // This class defines a Basic Block. | 
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| 105 | // Basic blocks are used during the output routines, and are not used during | 
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| 106 | // any optimization pass.  They are created late in the game. | 
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| 107 | class Block : public CFGElement { | 
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| 108 | friend class VMStructs; | 
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| 109 |  | 
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| 110 | private: | 
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| 111 | // Nodes in this block, in order | 
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| 112 | Node_List _nodes; | 
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| 113 |  | 
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| 114 | public: | 
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| 115 |  | 
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| 116 | // Get the node at index 'at_index', if 'at_index' is out of bounds return NULL | 
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| 117 | Node* get_node(uint at_index) const { | 
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| 118 | return _nodes[at_index]; | 
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| 119 | } | 
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| 120 |  | 
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| 121 | // Get the number of nodes in this block | 
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| 122 | uint number_of_nodes() const { | 
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| 123 | return _nodes.size(); | 
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| 124 | } | 
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| 125 |  | 
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| 126 | // Map a node 'node' to index 'to_index' in the block, if the index is out of bounds the size of the node list is increased | 
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| 127 | void map_node(Node* node, uint to_index) { | 
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| 128 | _nodes.map(to_index, node); | 
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| 129 | } | 
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| 130 |  | 
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| 131 | // Insert a node 'node' at index 'at_index', moving all nodes that are on a higher index one step, if 'at_index' is out of bounds we crash | 
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| 132 | void insert_node(Node* node, uint at_index) { | 
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| 133 | _nodes.insert(at_index, node); | 
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| 134 | } | 
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| 135 |  | 
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| 136 | // Remove a node at index 'at_index' | 
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| 137 | void remove_node(uint at_index) { | 
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| 138 | _nodes.remove(at_index); | 
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| 139 | } | 
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| 140 |  | 
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| 141 | // Push a node 'node' onto the node list | 
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| 142 | void push_node(Node* node) { | 
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| 143 | _nodes.push(node); | 
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| 144 | } | 
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| 145 |  | 
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| 146 | // Pop the last node off the node list | 
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| 147 | Node* pop_node() { | 
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| 148 | return _nodes.pop(); | 
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| 149 | } | 
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| 150 |  | 
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| 151 | // Basic blocks have a Node which defines Control for all Nodes pinned in | 
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| 152 | // this block.  This Node is a RegionNode.  Exception-causing Nodes | 
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| 153 | // (division, subroutines) and Phi functions are always pinned.  Later, | 
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| 154 | // every Node will get pinned to some block. | 
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| 155 | Node *head() const { return get_node(0); } | 
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| 156 |  | 
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| 157 | // CAUTION: num_preds() is ONE based, so that predecessor numbers match | 
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| 158 | // input edges to Regions and Phis. | 
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| 159 | uint num_preds() const { return head()->req(); } | 
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| 160 | Node *pred(uint i) const { return head()->in(i); } | 
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| 161 |  | 
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| 162 | // Array of successor blocks, same size as projs array | 
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| 163 | Block_Array _succs; | 
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| 164 |  | 
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| 165 | // Basic blocks have some number of Nodes which split control to all | 
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| 166 | // following blocks.  These Nodes are always Projections.  The field in | 
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| 167 | // the Projection and the block-ending Node determine which Block follows. | 
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| 168 | uint _num_succs; | 
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| 169 |  | 
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| 170 | // Basic blocks also carry all sorts of good old fashioned DFS information | 
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| 171 | // used to find loops, loop nesting depth, dominators, etc. | 
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| 172 | uint _pre_order;              // Pre-order DFS number | 
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| 173 |  | 
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| 174 | // Dominator tree | 
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| 175 | uint _dom_depth;              // Depth in dominator tree for fast LCA | 
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| 176 | Block* _idom;                 // Immediate dominator block | 
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| 177 |  | 
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| 178 | CFGLoop *_loop;               // Loop to which this block belongs | 
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| 179 | uint _rpo;                    // Number in reverse post order walk | 
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| 180 |  | 
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| 181 | virtual bool is_block() { return true; } | 
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| 182 | float succ_prob(uint i);      // return probability of i'th successor | 
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| 183 | int num_fall_throughs();      // How many fall-through candidate this block has | 
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| 184 | void update_uncommon_branch(Block* un); // Lower branch prob to uncommon code | 
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| 185 | bool succ_fall_through(uint i); // Is successor "i" is a fall-through candidate | 
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| 186 | Block* lone_fall_through();   // Return lone fall-through Block or null | 
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| 187 |  | 
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| 188 | Block* dom_lca(Block* that);  // Compute LCA in dominator tree. | 
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| 189 |  | 
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| 190 | bool dominates(Block* that) { | 
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| 191 | int dom_diff = this->_dom_depth - that->_dom_depth; | 
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| 192 | if (dom_diff > 0)  return false; | 
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| 193 | for (; dom_diff < 0; dom_diff++)  that = that->_idom; | 
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| 194 | return this == that; | 
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| 195 | } | 
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| 196 |  | 
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| 197 | // Report the alignment required by this block.  Must be a power of 2. | 
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| 198 | // The previous block will insert nops to get this alignment. | 
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| 199 | uint code_alignment() const; | 
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| 200 | uint compute_loop_alignment(); | 
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| 201 |  | 
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| 202 | // BLOCK_FREQUENCY is a sentinel to mark uses of constant block frequencies. | 
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| 203 | // It is currently also used to scale such frequencies relative to | 
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| 204 | // FreqCountInvocations relative to the old value of 1500. | 
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| 205 | #define BLOCK_FREQUENCY(f) ((f * (double) 1500) / FreqCountInvocations) | 
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| 206 |  | 
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| 207 | // Register Pressure (estimate) for Splitting heuristic | 
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| 208 | uint _reg_pressure; | 
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| 209 | uint _ihrp_index; | 
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| 210 | uint _freg_pressure; | 
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| 211 | uint _fhrp_index; | 
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| 212 |  | 
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| 213 | // Mark and visited bits for an LCA calculation in insert_anti_dependences. | 
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| 214 | // Since they hold unique node indexes, they do not need reinitialization. | 
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| 215 | node_idx_t _raise_LCA_mark; | 
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| 216 | void    set_raise_LCA_mark(node_idx_t x)    { _raise_LCA_mark = x; } | 
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| 217 | node_idx_t  raise_LCA_mark() const          { return _raise_LCA_mark; } | 
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| 218 | node_idx_t _raise_LCA_visited; | 
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| 219 | void    set_raise_LCA_visited(node_idx_t x) { _raise_LCA_visited = x; } | 
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| 220 | node_idx_t  raise_LCA_visited() const       { return _raise_LCA_visited; } | 
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| 221 |  | 
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| 222 | // Estimated size in bytes of first instructions in a loop. | 
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| 223 | uint _first_inst_size; | 
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| 224 | uint first_inst_size() const     { return _first_inst_size; } | 
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| 225 | void set_first_inst_size(uint s) { _first_inst_size = s; } | 
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| 226 |  | 
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| 227 | // Compute the size of first instructions in this block. | 
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| 228 | uint compute_first_inst_size(uint& sum_size, uint inst_cnt, PhaseRegAlloc* ra); | 
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| 229 |  | 
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| 230 | // Compute alignment padding if the block needs it. | 
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| 231 | // Align a loop if loop's padding is less or equal to padding limit | 
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| 232 | // or the size of first instructions in the loop > padding. | 
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| 233 | uint alignment_padding(int current_offset) { | 
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| 234 | int block_alignment = code_alignment(); | 
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| 235 | int max_pad = block_alignment-relocInfo::addr_unit(); | 
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| 236 | if( max_pad > 0 ) { | 
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| 237 | assert(is_power_of_2(max_pad+relocInfo::addr_unit()), ""); | 
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| 238 | int current_alignment = current_offset & max_pad; | 
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| 239 | if( current_alignment != 0 ) { | 
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| 240 | uint padding = (block_alignment-current_alignment) & max_pad; | 
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| 241 | if( has_loop_alignment() && | 
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| 242 | padding > (uint)MaxLoopPad && | 
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| 243 | first_inst_size() <= padding ) { | 
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| 244 | return 0; | 
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| 245 | } | 
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| 246 | return padding; | 
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| 247 | } | 
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| 248 | } | 
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| 249 | return 0; | 
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| 250 | } | 
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| 251 |  | 
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| 252 | // Connector blocks. Connector blocks are basic blocks devoid of | 
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| 253 | // instructions, but may have relevant non-instruction Nodes, such as | 
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| 254 | // Phis or MergeMems. Such blocks are discovered and marked during the | 
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| 255 | // RemoveEmpty phase, and elided during Output. | 
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| 256 | bool _connector; | 
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| 257 | void set_connector() { _connector = true; } | 
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| 258 | bool is_connector() const { return _connector; }; | 
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| 259 |  | 
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| 260 | // Loop_alignment will be set for blocks which are at the top of loops. | 
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| 261 | // The block layout pass may rotate loops such that the loop head may not | 
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| 262 | // be the sequentially first block of the loop encountered in the linear | 
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| 263 | // list of blocks.  If the layout pass is not run, loop alignment is set | 
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| 264 | // for each block which is the head of a loop. | 
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| 265 | uint _loop_alignment; | 
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| 266 | void set_loop_alignment(Block *loop_top) { | 
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| 267 | uint new_alignment = loop_top->compute_loop_alignment(); | 
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| 268 | if (new_alignment > _loop_alignment) { | 
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| 269 | _loop_alignment = new_alignment; | 
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| 270 | } | 
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| 271 | } | 
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| 272 | uint loop_alignment() const { return _loop_alignment; } | 
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| 273 | bool has_loop_alignment() const { return loop_alignment() > 0; } | 
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| 274 |  | 
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| 275 | // Create a new Block with given head Node. | 
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| 276 | // Creates the (empty) predecessor arrays. | 
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| 277 | Block( Arena *a, Node *headnode ) | 
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| 278 | : CFGElement(), | 
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| 279 | _nodes(a), | 
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| 280 | _succs(a), | 
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| 281 | _num_succs(0), | 
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| 282 | _pre_order(0), | 
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| 283 | _idom(0), | 
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| 284 | _loop(NULL), | 
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| 285 | _reg_pressure(0), | 
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| 286 | _ihrp_index(1), | 
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| 287 | _freg_pressure(0), | 
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| 288 | _fhrp_index(1), | 
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| 289 | _raise_LCA_mark(0), | 
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| 290 | _raise_LCA_visited(0), | 
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| 291 | _first_inst_size(999999), | 
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| 292 | _connector(false), | 
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| 293 | _loop_alignment(0) { | 
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| 294 | _nodes.push(headnode); | 
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| 295 | } | 
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| 296 |  | 
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| 297 | // Index of 'end' Node | 
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| 298 | uint end_idx() const { | 
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| 299 | // %%%%% add a proj after every goto | 
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| 300 | // so (last->is_block_proj() != last) always, then simplify this code | 
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| 301 | // This will not give correct end_idx for block 0 when it only contains root. | 
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| 302 | int last_idx = _nodes.size() - 1; | 
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| 303 | Node *last  = _nodes[last_idx]; | 
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| 304 | assert(last->is_block_proj() == last || last->is_block_proj() == _nodes[last_idx - _num_succs], ""); | 
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| 305 | return (last->is_block_proj() == last) ? last_idx : (last_idx - _num_succs); | 
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| 306 | } | 
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| 307 |  | 
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| 308 | // Basic blocks have a Node which ends them.  This Node determines which | 
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| 309 | // basic block follows this one in the program flow.  This Node is either an | 
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| 310 | // IfNode, a GotoNode, a JmpNode, or a ReturnNode. | 
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| 311 | Node *end() const { return _nodes[end_idx()]; } | 
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| 312 |  | 
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| 313 | // Add an instruction to an existing block.  It must go after the head | 
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| 314 | // instruction and before the end instruction. | 
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| 315 | void add_inst( Node *n ) { insert_node(n, end_idx()); } | 
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| 316 | // Find node in block. Fails if node not in block. | 
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| 317 | uint find_node( const Node *n ) const; | 
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| 318 | // Find and remove n from block list | 
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| 319 | void find_remove( const Node *n ); | 
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| 320 | // Check wether the node is in the block. | 
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| 321 | bool contains (const Node *n) const; | 
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| 322 |  | 
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| 323 | // Return the empty status of a block | 
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| 324 | enum { not_empty, empty_with_goto, completely_empty }; | 
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| 325 | int is_Empty() const; | 
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| 326 |  | 
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| 327 | // Forward through connectors | 
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| 328 | Block* non_connector() { | 
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| 329 | Block* s = this; | 
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| 330 | while (s->is_connector()) { | 
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| 331 | s = s->_succs[0]; | 
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| 332 | } | 
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| 333 | return s; | 
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| 334 | } | 
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| 335 |  | 
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| 336 | // Return true if b is a successor of this block | 
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| 337 | bool has_successor(Block* b) const { | 
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| 338 | for (uint i = 0; i < _num_succs; i++ ) { | 
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| 339 | if (non_connector_successor(i) == b) { | 
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| 340 | return true; | 
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| 341 | } | 
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| 342 | } | 
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| 343 | return false; | 
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| 344 | } | 
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| 345 |  | 
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| 346 | // Successor block, after forwarding through connectors | 
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| 347 | Block* non_connector_successor(int i) const { | 
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| 348 | return _succs[i]->non_connector(); | 
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| 349 | } | 
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| 350 |  | 
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| 351 | // Examine block's code shape to predict if it is not commonly executed. | 
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| 352 | bool has_uncommon_code() const; | 
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| 353 |  | 
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| 354 | #ifndef PRODUCT | 
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| 355 | // Debugging print of basic block | 
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| 356 | void dump_bidx(const Block* orig, outputStream* st = tty) const; | 
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| 357 | void dump_pred(const PhaseCFG* cfg, Block* orig, outputStream* st = tty) const; | 
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| 358 | void dump_head(const PhaseCFG* cfg, outputStream* st = tty) const; | 
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| 359 | void dump() const; | 
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| 360 | void dump(const PhaseCFG* cfg) const; | 
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| 361 | #endif | 
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| 362 | }; | 
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| 363 |  | 
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| 364 |  | 
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| 365 | //------------------------------PhaseCFG--------------------------------------- | 
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| 366 | // Build an array of Basic Block pointers, one per Node. | 
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| 367 | class PhaseCFG : public Phase { | 
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| 368 | friend class VMStructs; | 
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| 369 | private: | 
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| 370 | // Root of whole program | 
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| 371 | RootNode* _root; | 
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| 372 |  | 
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| 373 | // The block containing the root node | 
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| 374 | Block* _root_block; | 
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| 375 |  | 
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| 376 | // List of basic blocks that are created during CFG creation | 
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| 377 | Block_List _blocks; | 
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| 378 |  | 
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| 379 | // Count of basic blocks | 
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| 380 | uint _number_of_blocks; | 
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| 381 |  | 
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| 382 | // Arena for the blocks to be stored in | 
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| 383 | Arena* _block_arena; | 
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| 384 |  | 
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| 385 | // Info used for scheduling | 
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| 386 | PhaseChaitin* _regalloc; | 
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| 387 |  | 
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| 388 | // Register pressure heuristic used? | 
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| 389 | bool _scheduling_for_pressure; | 
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| 390 |  | 
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| 391 | // The matcher for this compilation | 
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| 392 | Matcher& _matcher; | 
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| 393 |  | 
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| 394 | // Map nodes to owning basic block | 
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| 395 | Block_Array _node_to_block_mapping; | 
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| 396 |  | 
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| 397 | // Loop from the root | 
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| 398 | CFGLoop* _root_loop; | 
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| 399 |  | 
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| 400 | // Outmost loop frequency | 
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| 401 | double _outer_loop_frequency; | 
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| 402 |  | 
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| 403 | // Per node latency estimation, valid only during GCM | 
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| 404 | GrowableArray<uint>* _node_latency; | 
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| 405 |  | 
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| 406 | // Build a proper looking cfg.  Return count of basic blocks | 
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| 407 | uint build_cfg(); | 
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| 408 |  | 
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| 409 | // Build the dominator tree so that we know where we can move instructions | 
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| 410 | void build_dominator_tree(); | 
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| 411 |  | 
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| 412 | // Estimate block frequencies based on IfNode probabilities, so that we know where we want to move instructions | 
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| 413 | void estimate_block_frequency(); | 
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| 414 |  | 
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| 415 | // Global Code Motion.  See Click's PLDI95 paper.  Place Nodes in specific | 
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| 416 | // basic blocks; i.e. _node_to_block_mapping now maps _idx for all Nodes to some Block. | 
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| 417 | // Move nodes to ensure correctness from GVN and also try to move nodes out of loops. | 
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| 418 | void global_code_motion(); | 
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| 419 |  | 
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| 420 | // Schedule Nodes early in their basic blocks. | 
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| 421 | bool schedule_early(VectorSet &visited, Node_Stack &roots); | 
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| 422 |  | 
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| 423 | // For each node, find the latest block it can be scheduled into | 
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| 424 | // and then select the cheapest block between the latest and earliest | 
|---|
| 425 | // block to place the node. | 
|---|
| 426 | void schedule_late(VectorSet &visited, Node_Stack &stack); | 
|---|
| 427 |  | 
|---|
| 428 | // Compute the (backwards) latency of a node from a single use | 
|---|
| 429 | int latency_from_use(Node *n, const Node *def, Node *use); | 
|---|
| 430 |  | 
|---|
| 431 | // Compute the (backwards) latency of a node from the uses of this instruction | 
|---|
| 432 | void partial_latency_of_defs(Node *n); | 
|---|
| 433 |  | 
|---|
| 434 | // Compute the instruction global latency with a backwards walk | 
|---|
| 435 | void compute_latencies_backwards(VectorSet &visited, Node_Stack &stack); | 
|---|
| 436 |  | 
|---|
| 437 | // Pick a block between early and late that is a cheaper alternative | 
|---|
| 438 | // to late. Helper for schedule_late. | 
|---|
| 439 | Block* hoist_to_cheaper_block(Block* LCA, Block* early, Node* self); | 
|---|
| 440 |  | 
|---|
| 441 | bool schedule_local(Block* block, GrowableArray<int>& ready_cnt, VectorSet& next_call, intptr_t* recacl_pressure_nodes); | 
|---|
| 442 | void set_next_call(Block* block, Node* n, VectorSet& next_call); | 
|---|
| 443 | void needed_for_next_call(Block* block, Node* this_call, VectorSet& next_call); | 
|---|
| 444 |  | 
|---|
| 445 | // Perform basic-block local scheduling | 
|---|
| 446 | Node* select(Block* block, Node_List& worklist, GrowableArray<int>& ready_cnt, VectorSet& next_call, uint sched_slot, | 
|---|
| 447 | intptr_t* recacl_pressure_nodes); | 
|---|
| 448 | void adjust_register_pressure(Node* n, Block* block, intptr_t *recalc_pressure_nodes, bool finalize_mode); | 
|---|
| 449 |  | 
|---|
| 450 | // Schedule a call next in the block | 
|---|
| 451 | uint sched_call(Block* block, uint node_cnt, Node_List& worklist, GrowableArray<int>& ready_cnt, MachCallNode* mcall, VectorSet& next_call); | 
|---|
| 452 |  | 
|---|
| 453 | // Cleanup if any code lands between a Call and his Catch | 
|---|
| 454 | void call_catch_cleanup(Block* block); | 
|---|
| 455 |  | 
|---|
| 456 | Node* catch_cleanup_find_cloned_def(Block* use_blk, Node* def, Block* def_blk, int n_clone_idx); | 
|---|
| 457 | void  catch_cleanup_inter_block(Node *use, Block *use_blk, Node *def, Block *def_blk, int n_clone_idx); | 
|---|
| 458 |  | 
|---|
| 459 | // Detect implicit-null-check opportunities.  Basically, find NULL checks | 
|---|
| 460 | // with suitable memory ops nearby.  Use the memory op to do the NULL check. | 
|---|
| 461 | // I can generate a memory op if there is not one nearby. | 
|---|
| 462 | void implicit_null_check(Block* block, Node *proj, Node *val, int allowed_reasons); | 
|---|
| 463 |  | 
|---|
| 464 | // Perform a Depth First Search (DFS). | 
|---|
| 465 | // Setup 'vertex' as DFS to vertex mapping. | 
|---|
| 466 | // Setup 'semi' as vertex to DFS mapping. | 
|---|
| 467 | // Set 'parent' to DFS parent. | 
|---|
| 468 | uint do_DFS(Tarjan* tarjan, uint rpo_counter); | 
|---|
| 469 |  | 
|---|
| 470 | // Helper function to insert a node into a block | 
|---|
| 471 | void schedule_node_into_block( Node *n, Block *b ); | 
|---|
| 472 |  | 
|---|
| 473 | void replace_block_proj_ctrl( Node *n ); | 
|---|
| 474 |  | 
|---|
| 475 | // Set the basic block for pinned Nodes | 
|---|
| 476 | void schedule_pinned_nodes( VectorSet &visited ); | 
|---|
| 477 |  | 
|---|
| 478 | // I'll need a few machine-specific GotoNodes.  Clone from this one. | 
|---|
| 479 | // Used when building the CFG and creating end nodes for blocks. | 
|---|
| 480 | MachNode* _goto; | 
|---|
| 481 |  | 
|---|
| 482 | Block* insert_anti_dependences(Block* LCA, Node* load, bool verify = false); | 
|---|
| 483 | void verify_anti_dependences(Block* LCA, Node* load) const { | 
|---|
| 484 | assert(LCA == get_block_for_node(load), "should already be scheduled"); | 
|---|
| 485 | const_cast<PhaseCFG*>(this)->insert_anti_dependences(LCA, load, true); | 
|---|
| 486 | } | 
|---|
| 487 |  | 
|---|
| 488 | bool move_to_next(Block* bx, uint b_index); | 
|---|
| 489 | void move_to_end(Block* bx, uint b_index); | 
|---|
| 490 |  | 
|---|
| 491 | void insert_goto_at(uint block_no, uint succ_no); | 
|---|
| 492 |  | 
|---|
| 493 | // Check for NeverBranch at block end.  This needs to become a GOTO to the | 
|---|
| 494 | // true target.  NeverBranch are treated as a conditional branch that always | 
|---|
| 495 | // goes the same direction for most of the optimizer and are used to give a | 
|---|
| 496 | // fake exit path to infinite loops.  At this late stage they need to turn | 
|---|
| 497 | // into Goto's so that when you enter the infinite loop you indeed hang. | 
|---|
| 498 | void convert_NeverBranch_to_Goto(Block *b); | 
|---|
| 499 |  | 
|---|
| 500 | CFGLoop* create_loop_tree(); | 
|---|
| 501 | bool is_dominator(Node* dom_node, Node* node); | 
|---|
| 502 |  | 
|---|
| 503 | #ifndef PRODUCT | 
|---|
| 504 | bool _trace_opto_pipelining;  // tracing flag | 
|---|
| 505 | #endif | 
|---|
| 506 |  | 
|---|
| 507 | public: | 
|---|
| 508 | PhaseCFG(Arena* arena, RootNode* root, Matcher& matcher); | 
|---|
| 509 |  | 
|---|
| 510 | void set_latency_for_node(Node* node, int latency) { | 
|---|
| 511 | _node_latency->at_put_grow(node->_idx, latency); | 
|---|
| 512 | } | 
|---|
| 513 |  | 
|---|
| 514 | uint get_latency_for_node(Node* node) { | 
|---|
| 515 | return _node_latency->at_grow(node->_idx); | 
|---|
| 516 | } | 
|---|
| 517 |  | 
|---|
| 518 | // Get the outer most frequency | 
|---|
| 519 | double get_outer_loop_frequency() const { | 
|---|
| 520 | return _outer_loop_frequency; | 
|---|
| 521 | } | 
|---|
| 522 |  | 
|---|
| 523 | // Get the root node of the CFG | 
|---|
| 524 | RootNode* get_root_node() const { | 
|---|
| 525 | return _root; | 
|---|
| 526 | } | 
|---|
| 527 |  | 
|---|
| 528 | // Get the block of the root node | 
|---|
| 529 | Block* get_root_block() const { | 
|---|
| 530 | return _root_block; | 
|---|
| 531 | } | 
|---|
| 532 |  | 
|---|
| 533 | // Add a block at a position and moves the later ones one step | 
|---|
| 534 | void add_block_at(uint pos, Block* block) { | 
|---|
| 535 | _blocks.insert(pos, block); | 
|---|
| 536 | _number_of_blocks++; | 
|---|
| 537 | } | 
|---|
| 538 |  | 
|---|
| 539 | // Adds a block to the top of the block list | 
|---|
| 540 | void add_block(Block* block) { | 
|---|
| 541 | _blocks.push(block); | 
|---|
| 542 | _number_of_blocks++; | 
|---|
| 543 | } | 
|---|
| 544 |  | 
|---|
| 545 | // Clear the list of blocks | 
|---|
| 546 | void clear_blocks() { | 
|---|
| 547 | _blocks.reset(); | 
|---|
| 548 | _number_of_blocks = 0; | 
|---|
| 549 | } | 
|---|
| 550 |  | 
|---|
| 551 | // Get the block at position pos in _blocks | 
|---|
| 552 | Block* get_block(uint pos) const { | 
|---|
| 553 | return _blocks[pos]; | 
|---|
| 554 | } | 
|---|
| 555 |  | 
|---|
| 556 | // Number of blocks | 
|---|
| 557 | uint number_of_blocks() const { | 
|---|
| 558 | return _number_of_blocks; | 
|---|
| 559 | } | 
|---|
| 560 |  | 
|---|
| 561 | // set which block this node should reside in | 
|---|
| 562 | void map_node_to_block(const Node* node, Block* block) { | 
|---|
| 563 | _node_to_block_mapping.map(node->_idx, block); | 
|---|
| 564 | } | 
|---|
| 565 |  | 
|---|
| 566 | // removes the mapping from a node to a block | 
|---|
| 567 | void unmap_node_from_block(const Node* node) { | 
|---|
| 568 | _node_to_block_mapping.map(node->_idx, NULL); | 
|---|
| 569 | } | 
|---|
| 570 |  | 
|---|
| 571 | // get the block in which this node resides | 
|---|
| 572 | Block* get_block_for_node(const Node* node) const { | 
|---|
| 573 | return _node_to_block_mapping[node->_idx]; | 
|---|
| 574 | } | 
|---|
| 575 |  | 
|---|
| 576 | // does this node reside in a block; return true | 
|---|
| 577 | bool has_block(const Node* node) const { | 
|---|
| 578 | return (_node_to_block_mapping.lookup(node->_idx) != NULL); | 
|---|
| 579 | } | 
|---|
| 580 |  | 
|---|
| 581 | // Use frequency calculations and code shape to predict if the block | 
|---|
| 582 | // is uncommon. | 
|---|
| 583 | bool is_uncommon(const Block* block); | 
|---|
| 584 |  | 
|---|
| 585 | #ifdef ASSERT | 
|---|
| 586 | Unique_Node_List _raw_oops; | 
|---|
| 587 | #endif | 
|---|
| 588 |  | 
|---|
| 589 | // Do global code motion by first building dominator tree and estimate block frequency | 
|---|
| 590 | // Returns true on success | 
|---|
| 591 | bool do_global_code_motion(); | 
|---|
| 592 |  | 
|---|
| 593 | // Compute the (backwards) latency of a node from the uses | 
|---|
| 594 | void latency_from_uses(Node *n); | 
|---|
| 595 |  | 
|---|
| 596 | // Set loop alignment | 
|---|
| 597 | void set_loop_alignment(); | 
|---|
| 598 |  | 
|---|
| 599 | // Remove empty basic blocks | 
|---|
| 600 | void remove_empty_blocks(); | 
|---|
| 601 | Block *fixup_trap_based_check(Node *branch, Block *block, int block_pos, Block *bnext); | 
|---|
| 602 | void fixup_flow(); | 
|---|
| 603 |  | 
|---|
| 604 | // Insert a node into a block at index and map the node to the block | 
|---|
| 605 | void insert(Block *b, uint idx, Node *n) { | 
|---|
| 606 | b->insert_node(n , idx); | 
|---|
| 607 | map_node_to_block(n, b); | 
|---|
| 608 | } | 
|---|
| 609 |  | 
|---|
| 610 | // Check all nodes and postalloc_expand them if necessary. | 
|---|
| 611 | void postalloc_expand(PhaseRegAlloc* _ra); | 
|---|
| 612 |  | 
|---|
| 613 | #ifndef PRODUCT | 
|---|
| 614 | bool trace_opto_pipelining() const { return _trace_opto_pipelining; } | 
|---|
| 615 |  | 
|---|
| 616 | // Debugging print of CFG | 
|---|
| 617 | void dump( ) const;           // CFG only | 
|---|
| 618 | void _dump_cfg( const Node *end, VectorSet &visited  ) const; | 
|---|
| 619 | void verify() const; | 
|---|
| 620 | void dump_headers(); | 
|---|
| 621 | #else | 
|---|
| 622 | bool trace_opto_pipelining() const { return false; } | 
|---|
| 623 | #endif | 
|---|
| 624 | }; | 
|---|
| 625 |  | 
|---|
| 626 |  | 
|---|
| 627 | //------------------------------UnionFind-------------------------------------- | 
|---|
| 628 | // Map Block indices to a block-index for a cfg-cover. | 
|---|
| 629 | // Array lookup in the optimized case. | 
|---|
| 630 | class UnionFind : public ResourceObj { | 
|---|
| 631 | uint _cnt, _max; | 
|---|
| 632 | uint* _indices; | 
|---|
| 633 | ReallocMark _nesting;  // assertion check for reallocations | 
|---|
| 634 | public: | 
|---|
| 635 | UnionFind( uint max ); | 
|---|
| 636 | void reset( uint max );  // Reset to identity map for [0..max] | 
|---|
| 637 |  | 
|---|
| 638 | uint lookup( uint nidx ) const { | 
|---|
| 639 | return _indices[nidx]; | 
|---|
| 640 | } | 
|---|
| 641 | uint operator[] (uint nidx) const { return lookup(nidx); } | 
|---|
| 642 |  | 
|---|
| 643 | void map( uint from_idx, uint to_idx ) { | 
|---|
| 644 | assert( from_idx < _cnt, "oob"); | 
|---|
| 645 | _indices[from_idx] = to_idx; | 
|---|
| 646 | } | 
|---|
| 647 | void extend( uint from_idx, uint to_idx ); | 
|---|
| 648 |  | 
|---|
| 649 | uint Size() const { return _cnt; } | 
|---|
| 650 |  | 
|---|
| 651 | uint Find( uint idx ) { | 
|---|
| 652 | assert( idx < 65536, "Must fit into uint"); | 
|---|
| 653 | uint uf_idx = lookup(idx); | 
|---|
| 654 | return (uf_idx == idx) ? uf_idx : Find_compress(idx); | 
|---|
| 655 | } | 
|---|
| 656 | uint Find_compress( uint idx ); | 
|---|
| 657 | uint Find_const( uint idx ) const; | 
|---|
| 658 | void Union( uint idx1, uint idx2 ); | 
|---|
| 659 |  | 
|---|
| 660 | }; | 
|---|
| 661 |  | 
|---|
| 662 | //----------------------------BlockProbPair--------------------------- | 
|---|
| 663 | // Ordered pair of Node*. | 
|---|
| 664 | class BlockProbPair { | 
|---|
| 665 | protected: | 
|---|
| 666 | Block* _target;      // block target | 
|---|
| 667 | double  _prob;        // probability of edge to block | 
|---|
| 668 | public: | 
|---|
| 669 | BlockProbPair() : _target(NULL), _prob(0.0) {} | 
|---|
| 670 | BlockProbPair(Block* b, double p) : _target(b), _prob(p) {} | 
|---|
| 671 |  | 
|---|
| 672 | Block* get_target() const { return _target; } | 
|---|
| 673 | double get_prob() const { return _prob; } | 
|---|
| 674 | }; | 
|---|
| 675 |  | 
|---|
| 676 | //------------------------------CFGLoop------------------------------------------- | 
|---|
| 677 | class CFGLoop : public CFGElement { | 
|---|
| 678 | friend class VMStructs; | 
|---|
| 679 | int _id; | 
|---|
| 680 | int _depth; | 
|---|
| 681 | CFGLoop *_parent;      // root of loop tree is the method level "pseudo" loop, it's parent is null | 
|---|
| 682 | CFGLoop *_sibling;     // null terminated list | 
|---|
| 683 | CFGLoop *_child;       // first child, use child's sibling to visit all immediately nested loops | 
|---|
| 684 | GrowableArray<CFGElement*> _members; // list of members of loop | 
|---|
| 685 | GrowableArray<BlockProbPair> _exits; // list of successor blocks and their probabilities | 
|---|
| 686 | double _exit_prob;       // probability any loop exit is taken on a single loop iteration | 
|---|
| 687 | void update_succ_freq(Block* b, double freq); | 
|---|
| 688 |  | 
|---|
| 689 | public: | 
|---|
| 690 | CFGLoop(int id) : | 
|---|
| 691 | CFGElement(), | 
|---|
| 692 | _id(id), | 
|---|
| 693 | _depth(0), | 
|---|
| 694 | _parent(NULL), | 
|---|
| 695 | _sibling(NULL), | 
|---|
| 696 | _child(NULL), | 
|---|
| 697 | _exit_prob(1.0f) {} | 
|---|
| 698 | CFGLoop* parent() { return _parent; } | 
|---|
| 699 | void push_pred(Block* blk, int i, Block_List& worklist, PhaseCFG* cfg); | 
|---|
| 700 | void add_member(CFGElement *s) { _members.push(s); } | 
|---|
| 701 | void add_nested_loop(CFGLoop* cl); | 
|---|
| 702 | Block* head() { | 
|---|
| 703 | assert(_members.at(0)->is_block(), "head must be a block"); | 
|---|
| 704 | Block* hd = _members.at(0)->as_Block(); | 
|---|
| 705 | assert(hd->_loop == this, "just checking"); | 
|---|
| 706 | assert(hd->head()->is_Loop(), "must begin with loop head node"); | 
|---|
| 707 | return hd; | 
|---|
| 708 | } | 
|---|
| 709 | Block* backedge_block(); // Return the block on the backedge of the loop (else NULL) | 
|---|
| 710 | void compute_loop_depth(int depth); | 
|---|
| 711 | void compute_freq(); // compute frequency with loop assuming head freq 1.0f | 
|---|
| 712 | void scale_freq();   // scale frequency by loop trip count (including outer loops) | 
|---|
| 713 | double outer_loop_freq() const; // frequency of outer loop | 
|---|
| 714 | bool in_loop_nest(Block* b); | 
|---|
| 715 | double trip_count() const { return 1.0 / _exit_prob; } | 
|---|
| 716 | virtual bool is_loop()  { return true; } | 
|---|
| 717 | int id() { return _id; } | 
|---|
| 718 |  | 
|---|
| 719 | #ifndef PRODUCT | 
|---|
| 720 | void dump( ) const; | 
|---|
| 721 | void dump_tree() const; | 
|---|
| 722 | #endif | 
|---|
| 723 | }; | 
|---|
| 724 |  | 
|---|
| 725 |  | 
|---|
| 726 | //----------------------------------CFGEdge------------------------------------ | 
|---|
| 727 | // A edge between two basic blocks that will be embodied by a branch or a | 
|---|
| 728 | // fall-through. | 
|---|
| 729 | class CFGEdge : public ResourceObj { | 
|---|
| 730 | friend class VMStructs; | 
|---|
| 731 | private: | 
|---|
| 732 | Block * _from;        // Source basic block | 
|---|
| 733 | Block * _to;          // Destination basic block | 
|---|
| 734 | double _freq;          // Execution frequency (estimate) | 
|---|
| 735 | int   _state; | 
|---|
| 736 | bool  _infrequent; | 
|---|
| 737 | int   _from_pct; | 
|---|
| 738 | int   _to_pct; | 
|---|
| 739 |  | 
|---|
| 740 | // Private accessors | 
|---|
| 741 | int  from_pct() const { return _from_pct; } | 
|---|
| 742 | int  to_pct()   const { return _to_pct;   } | 
|---|
| 743 | int  from_infrequent() const { return from_pct() < BlockLayoutMinDiamondPercentage; } | 
|---|
| 744 | int  to_infrequent()   const { return to_pct()   < BlockLayoutMinDiamondPercentage; } | 
|---|
| 745 |  | 
|---|
| 746 | public: | 
|---|
| 747 | enum { | 
|---|
| 748 | open,               // initial edge state; unprocessed | 
|---|
| 749 | connected,          // edge used to connect two traces together | 
|---|
| 750 | interior            // edge is interior to trace (could be backedge) | 
|---|
| 751 | }; | 
|---|
| 752 |  | 
|---|
| 753 | CFGEdge(Block *from, Block *to, double freq, int from_pct, int to_pct) : | 
|---|
| 754 | _from(from), _to(to), _freq(freq), | 
|---|
| 755 | _state(open), _from_pct(from_pct), _to_pct(to_pct) { | 
|---|
| 756 | _infrequent = from_infrequent() || to_infrequent(); | 
|---|
| 757 | } | 
|---|
| 758 |  | 
|---|
| 759 | double  freq() const { return _freq; } | 
|---|
| 760 | Block* from() const { return _from; } | 
|---|
| 761 | Block* to  () const { return _to;   } | 
|---|
| 762 | int  infrequent() const { return _infrequent; } | 
|---|
| 763 | int state() const { return _state; } | 
|---|
| 764 |  | 
|---|
| 765 | void set_state(int state) { _state = state; } | 
|---|
| 766 |  | 
|---|
| 767 | #ifndef PRODUCT | 
|---|
| 768 | void dump( ) const; | 
|---|
| 769 | #endif | 
|---|
| 770 | }; | 
|---|
| 771 |  | 
|---|
| 772 |  | 
|---|
| 773 | //-----------------------------------Trace------------------------------------- | 
|---|
| 774 | // An ordered list of basic blocks. | 
|---|
| 775 | class Trace : public ResourceObj { | 
|---|
| 776 | private: | 
|---|
| 777 | uint _id;             // Unique Trace id (derived from initial block) | 
|---|
| 778 | Block ** _next_list;  // Array mapping index to next block | 
|---|
| 779 | Block ** _prev_list;  // Array mapping index to previous block | 
|---|
| 780 | Block * _first;       // First block in the trace | 
|---|
| 781 | Block * _last;        // Last block in the trace | 
|---|
| 782 |  | 
|---|
| 783 | // Return the block that follows "b" in the trace. | 
|---|
| 784 | Block * next(Block *b) const { return _next_list[b->_pre_order]; } | 
|---|
| 785 | void set_next(Block *b, Block *n) const { _next_list[b->_pre_order] = n; } | 
|---|
| 786 |  | 
|---|
| 787 | // Return the block that precedes "b" in the trace. | 
|---|
| 788 | Block * prev(Block *b) const { return _prev_list[b->_pre_order]; } | 
|---|
| 789 | void set_prev(Block *b, Block *p) const { _prev_list[b->_pre_order] = p; } | 
|---|
| 790 |  | 
|---|
| 791 | // We've discovered a loop in this trace. Reset last to be "b", and first as | 
|---|
| 792 | // the block following "b | 
|---|
| 793 | void break_loop_after(Block *b) { | 
|---|
| 794 | _last = b; | 
|---|
| 795 | _first = next(b); | 
|---|
| 796 | set_prev(_first, NULL); | 
|---|
| 797 | set_next(_last, NULL); | 
|---|
| 798 | } | 
|---|
| 799 |  | 
|---|
| 800 | public: | 
|---|
| 801 |  | 
|---|
| 802 | Trace(Block *b, Block **next_list, Block **prev_list) : | 
|---|
| 803 | _id(b->_pre_order), | 
|---|
| 804 | _next_list(next_list), | 
|---|
| 805 | _prev_list(prev_list), | 
|---|
| 806 | _first(b), | 
|---|
| 807 | _last(b) { | 
|---|
| 808 | set_next(b, NULL); | 
|---|
| 809 | set_prev(b, NULL); | 
|---|
| 810 | }; | 
|---|
| 811 |  | 
|---|
| 812 | // Return the id number | 
|---|
| 813 | uint id() const { return _id; } | 
|---|
| 814 | void set_id(uint id) { _id = id; } | 
|---|
| 815 |  | 
|---|
| 816 | // Return the first block in the trace | 
|---|
| 817 | Block * first_block() const { return _first; } | 
|---|
| 818 |  | 
|---|
| 819 | // Return the last block in the trace | 
|---|
| 820 | Block * last_block() const { return _last; } | 
|---|
| 821 |  | 
|---|
| 822 | // Insert a trace in the middle of this one after b | 
|---|
| 823 | void insert_after(Block *b, Trace *tr) { | 
|---|
| 824 | set_next(tr->last_block(), next(b)); | 
|---|
| 825 | if (next(b) != NULL) { | 
|---|
| 826 | set_prev(next(b), tr->last_block()); | 
|---|
| 827 | } | 
|---|
| 828 |  | 
|---|
| 829 | set_next(b, tr->first_block()); | 
|---|
| 830 | set_prev(tr->first_block(), b); | 
|---|
| 831 |  | 
|---|
| 832 | if (b == _last) { | 
|---|
| 833 | _last = tr->last_block(); | 
|---|
| 834 | } | 
|---|
| 835 | } | 
|---|
| 836 |  | 
|---|
| 837 | void insert_before(Block *b, Trace *tr) { | 
|---|
| 838 | Block *p = prev(b); | 
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| 839 | assert(p != NULL, "use append instead"); | 
|---|
| 840 | insert_after(p, tr); | 
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| 841 | } | 
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| 842 |  | 
|---|
| 843 | // Append another trace to this one. | 
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| 844 | void append(Trace *tr) { | 
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| 845 | insert_after(_last, tr); | 
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| 846 | } | 
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| 847 |  | 
|---|
| 848 | // Append a block at the end of this trace | 
|---|
| 849 | void append(Block *b) { | 
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| 850 | set_next(_last, b); | 
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| 851 | set_prev(b, _last); | 
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| 852 | _last = b; | 
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| 853 | } | 
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| 854 |  | 
|---|
| 855 | // Adjust the the blocks in this trace | 
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| 856 | void fixup_blocks(PhaseCFG &cfg); | 
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| 857 | bool backedge(CFGEdge *e); | 
|---|
| 858 |  | 
|---|
| 859 | #ifndef PRODUCT | 
|---|
| 860 | void dump( ) const; | 
|---|
| 861 | #endif | 
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| 862 | }; | 
|---|
| 863 |  | 
|---|
| 864 | //------------------------------PhaseBlockLayout------------------------------- | 
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| 865 | // Rearrange blocks into some canonical order, based on edges and their frequencies | 
|---|
| 866 | class PhaseBlockLayout : public Phase { | 
|---|
| 867 | friend class VMStructs; | 
|---|
| 868 | PhaseCFG &_cfg;               // Control flow graph | 
|---|
| 869 |  | 
|---|
| 870 | GrowableArray<CFGEdge *> *edges; | 
|---|
| 871 | Trace **traces; | 
|---|
| 872 | Block **next; | 
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| 873 | Block **prev; | 
|---|
| 874 | UnionFind *uf; | 
|---|
| 875 |  | 
|---|
| 876 | // Given a block, find its encompassing Trace | 
|---|
| 877 | Trace * trace(Block *b) { | 
|---|
| 878 | return traces[uf->Find_compress(b->_pre_order)]; | 
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| 879 | } | 
|---|
| 880 | public: | 
|---|
| 881 | PhaseBlockLayout(PhaseCFG &cfg); | 
|---|
| 882 |  | 
|---|
| 883 | void find_edges(); | 
|---|
| 884 | void grow_traces(); | 
|---|
| 885 | void merge_traces(bool loose_connections); | 
|---|
| 886 | void reorder_traces(int count); | 
|---|
| 887 | void union_traces(Trace* from, Trace* to); | 
|---|
| 888 | }; | 
|---|
| 889 |  | 
|---|
| 890 | #endif // SHARE_OPTO_BLOCK_HPP | 
|---|
| 891 |  | 
|---|