| 1 | /**************************************************************************** | 
| 2 | ** | 
| 3 | ** Copyright (C) 2016 The Qt Company Ltd. | 
| 4 | ** Contact: https://www.qt.io/licensing/ | 
| 5 | ** | 
| 6 | ** This file is part of the QtCore module of the Qt Toolkit. | 
| 7 | ** | 
| 8 | ** $QT_BEGIN_LICENSE:BSD$ | 
| 9 | ** Commercial License Usage | 
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| 15 | ** information use the contact form at https://www.qt.io/contact-us. | 
| 16 | ** | 
| 17 | ** BSD License Usage | 
| 18 | ** Alternatively, you may use this file under the terms of the BSD license | 
| 19 | ** as follows: | 
| 20 | ** | 
| 21 | ** "Redistribution and use in source and binary forms, with or without | 
| 22 | ** modification, are permitted provided that the following conditions are | 
| 23 | ** met: | 
| 24 | **   * Redistributions of source code must retain the above copyright | 
| 25 | **     notice, this list of conditions and the following disclaimer. | 
| 26 | **   * Redistributions in binary form must reproduce the above copyright | 
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| 29 | **     distribution. | 
| 30 | **   * Neither the name of The Qt Company Ltd nor the names of its | 
| 31 | **     contributors may be used to endorse or promote products derived | 
| 32 | **     from this software without specific prior written permission. | 
| 33 | ** | 
| 34 | ** | 
| 35 | ** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS | 
| 36 | ** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT | 
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| 45 | ** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE." | 
| 46 | ** | 
| 47 | ** $QT_END_LICENSE$ | 
| 48 | ** | 
| 49 | ****************************************************************************/ | 
| 50 |  | 
| 51 | #include "mainwidget.h" | 
| 52 |  | 
| 53 | #include <QMouseEvent> | 
| 54 |  | 
| 55 | #include <cmath> | 
| 56 |  | 
| 57 | MainWidget::~MainWidget() | 
| 58 | { | 
| 59 |     // Make sure the context is current when deleting the texture | 
| 60 |     // and the buffers. | 
| 61 |     makeCurrent(); | 
| 62 |     delete texture; | 
| 63 |     delete geometries; | 
| 64 |     doneCurrent(); | 
| 65 | } | 
| 66 |  | 
| 67 | //! [0] | 
| 68 | void MainWidget::mousePressEvent(QMouseEvent *e) | 
| 69 | { | 
| 70 |     // Save mouse press position | 
| 71 |     mousePressPosition = QVector2D(e->position()); | 
| 72 | } | 
| 73 |  | 
| 74 | void MainWidget::mouseReleaseEvent(QMouseEvent *e) | 
| 75 | { | 
| 76 |     // Mouse release position - mouse press position | 
| 77 |     QVector2D diff = QVector2D(e->position()) - mousePressPosition; | 
| 78 |  | 
| 79 |     // Rotation axis is perpendicular to the mouse position difference | 
| 80 |     // vector | 
| 81 |     QVector3D n = QVector3D(diff.y(), diff.x(), 0.0).normalized(); | 
| 82 |  | 
| 83 |     // Accelerate angular speed relative to the length of the mouse sweep | 
| 84 |     qreal acc = diff.length() / 100.0; | 
| 85 |  | 
| 86 |     // Calculate new rotation axis as weighted sum | 
| 87 |     rotationAxis = (rotationAxis * angularSpeed + n * acc).normalized(); | 
| 88 |  | 
| 89 |     // Increase angular speed | 
| 90 |     angularSpeed += acc; | 
| 91 | } | 
| 92 | //! [0] | 
| 93 |  | 
| 94 | //! [1] | 
| 95 | void MainWidget::timerEvent(QTimerEvent *) | 
| 96 | { | 
| 97 |     // Decrease angular speed (friction) | 
| 98 |     angularSpeed *= 0.99; | 
| 99 |  | 
| 100 |     // Stop rotation when speed goes below threshold | 
| 101 |     if (angularSpeed < 0.01) { | 
| 102 |         angularSpeed = 0.0; | 
| 103 |     } else { | 
| 104 |         // Update rotation | 
| 105 |         rotation = QQuaternion::fromAxisAndAngle(rotationAxis, angularSpeed) * rotation; | 
| 106 |  | 
| 107 |         // Request an update | 
| 108 |         update(); | 
| 109 |     } | 
| 110 | } | 
| 111 | //! [1] | 
| 112 |  | 
| 113 | void MainWidget::initializeGL() | 
| 114 | { | 
| 115 |     initializeOpenGLFunctions(); | 
| 116 |  | 
| 117 |     glClearColor(0, 0, 0, 1); | 
| 118 |  | 
| 119 |     initShaders(); | 
| 120 |     initTextures(); | 
| 121 |  | 
| 122 | //! [2] | 
| 123 |     // Enable depth buffer | 
| 124 |     glEnable(GL_DEPTH_TEST); | 
| 125 |  | 
| 126 |     // Enable back face culling | 
| 127 |     glEnable(GL_CULL_FACE); | 
| 128 | //! [2] | 
| 129 |  | 
| 130 |     geometries = new GeometryEngine; | 
| 131 |  | 
| 132 |     // Use QBasicTimer because its faster than QTimer | 
| 133 |     timer.start(12, this); | 
| 134 | } | 
| 135 |  | 
| 136 | //! [3] | 
| 137 | void MainWidget::initShaders() | 
| 138 | { | 
| 139 |     // Compile vertex shader | 
| 140 |     if (!program.addShaderFromSourceFile(QOpenGLShader::Vertex, ":/vshader.glsl" )) | 
| 141 |         close(); | 
| 142 |  | 
| 143 |     // Compile fragment shader | 
| 144 |     if (!program.addShaderFromSourceFile(QOpenGLShader::Fragment, ":/fshader.glsl" )) | 
| 145 |         close(); | 
| 146 |  | 
| 147 |     // Link shader pipeline | 
| 148 |     if (!program.link()) | 
| 149 |         close(); | 
| 150 |  | 
| 151 |     // Bind shader pipeline for use | 
| 152 |     if (!program.bind()) | 
| 153 |         close(); | 
| 154 | } | 
| 155 | //! [3] | 
| 156 |  | 
| 157 | //! [4] | 
| 158 | void MainWidget::initTextures() | 
| 159 | { | 
| 160 |     // Load cube.png image | 
| 161 |     texture = new QOpenGLTexture(QImage(":/cube.png" ).mirrored()); | 
| 162 |  | 
| 163 |     // Set nearest filtering mode for texture minification | 
| 164 |     texture->setMinificationFilter(QOpenGLTexture::Nearest); | 
| 165 |  | 
| 166 |     // Set bilinear filtering mode for texture magnification | 
| 167 |     texture->setMagnificationFilter(QOpenGLTexture::Linear); | 
| 168 |  | 
| 169 |     // Wrap texture coordinates by repeating | 
| 170 |     // f.ex. texture coordinate (1.1, 1.2) is same as (0.1, 0.2) | 
| 171 |     texture->setWrapMode(QOpenGLTexture::Repeat); | 
| 172 | } | 
| 173 | //! [4] | 
| 174 |  | 
| 175 | //! [5] | 
| 176 | void MainWidget::resizeGL(int w, int h) | 
| 177 | { | 
| 178 |     // Calculate aspect ratio | 
| 179 |     qreal aspect = qreal(w) / qreal(h ? h : 1); | 
| 180 |  | 
| 181 |     // Set near plane to 3.0, far plane to 7.0, field of view 45 degrees | 
| 182 |     const qreal zNear = 3.0, zFar = 7.0, fov = 45.0; | 
| 183 |  | 
| 184 |     // Reset projection | 
| 185 |     projection.setToIdentity(); | 
| 186 |  | 
| 187 |     // Set perspective projection | 
| 188 |     projection.perspective(fov, aspect, zNear, zFar); | 
| 189 | } | 
| 190 | //! [5] | 
| 191 |  | 
| 192 | void MainWidget::paintGL() | 
| 193 | { | 
| 194 |     // Clear color and depth buffer | 
| 195 |     glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); | 
| 196 |  | 
| 197 |     texture->bind(); | 
| 198 |  | 
| 199 | //! [6] | 
| 200 |     // Calculate model view transformation | 
| 201 |     QMatrix4x4 matrix; | 
| 202 |     matrix.translate(0.0, 0.0, -5.0); | 
| 203 |     matrix.rotate(rotation); | 
| 204 |  | 
| 205 |     // Set modelview-projection matrix | 
| 206 |     program.setUniformValue("mvp_matrix" , projection * matrix); | 
| 207 | //! [6] | 
| 208 |  | 
| 209 |     // Use texture unit 0 which contains cube.png | 
| 210 |     program.setUniformValue("texture" , 0); | 
| 211 |  | 
| 212 |     // Draw cube geometry | 
| 213 |     geometries->drawCubeGeometry(&program); | 
| 214 | } | 
| 215 |  |