| 1 | /**************************************************************************** |
| 2 | ** |
| 3 | ** Copyright (C) 2016 The Qt Company Ltd. |
| 4 | ** Contact: https://www.qt.io/licensing/ |
| 5 | ** |
| 6 | ** This file is part of the QtCore module of the Qt Toolkit. |
| 7 | ** |
| 8 | ** $QT_BEGIN_LICENSE:BSD$ |
| 9 | ** Commercial License Usage |
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| 15 | ** information use the contact form at https://www.qt.io/contact-us. |
| 16 | ** |
| 17 | ** BSD License Usage |
| 18 | ** Alternatively, you may use this file under the terms of the BSD license |
| 19 | ** as follows: |
| 20 | ** |
| 21 | ** "Redistribution and use in source and binary forms, with or without |
| 22 | ** modification, are permitted provided that the following conditions are |
| 23 | ** met: |
| 24 | ** * Redistributions of source code must retain the above copyright |
| 25 | ** notice, this list of conditions and the following disclaimer. |
| 26 | ** * Redistributions in binary form must reproduce the above copyright |
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| 30 | ** * Neither the name of The Qt Company Ltd nor the names of its |
| 31 | ** contributors may be used to endorse or promote products derived |
| 32 | ** from this software without specific prior written permission. |
| 33 | ** |
| 34 | ** |
| 35 | ** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS |
| 36 | ** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT |
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| 45 | ** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE." |
| 46 | ** |
| 47 | ** $QT_END_LICENSE$ |
| 48 | ** |
| 49 | ****************************************************************************/ |
| 50 | |
| 51 | #include "mainwidget.h" |
| 52 | |
| 53 | #include <QMouseEvent> |
| 54 | |
| 55 | #include <cmath> |
| 56 | |
| 57 | MainWidget::~MainWidget() |
| 58 | { |
| 59 | // Make sure the context is current when deleting the texture |
| 60 | // and the buffers. |
| 61 | makeCurrent(); |
| 62 | delete texture; |
| 63 | delete geometries; |
| 64 | doneCurrent(); |
| 65 | } |
| 66 | |
| 67 | //! [0] |
| 68 | void MainWidget::mousePressEvent(QMouseEvent *e) |
| 69 | { |
| 70 | // Save mouse press position |
| 71 | mousePressPosition = QVector2D(e->position()); |
| 72 | } |
| 73 | |
| 74 | void MainWidget::mouseReleaseEvent(QMouseEvent *e) |
| 75 | { |
| 76 | // Mouse release position - mouse press position |
| 77 | QVector2D diff = QVector2D(e->position()) - mousePressPosition; |
| 78 | |
| 79 | // Rotation axis is perpendicular to the mouse position difference |
| 80 | // vector |
| 81 | QVector3D n = QVector3D(diff.y(), diff.x(), 0.0).normalized(); |
| 82 | |
| 83 | // Accelerate angular speed relative to the length of the mouse sweep |
| 84 | qreal acc = diff.length() / 100.0; |
| 85 | |
| 86 | // Calculate new rotation axis as weighted sum |
| 87 | rotationAxis = (rotationAxis * angularSpeed + n * acc).normalized(); |
| 88 | |
| 89 | // Increase angular speed |
| 90 | angularSpeed += acc; |
| 91 | } |
| 92 | //! [0] |
| 93 | |
| 94 | //! [1] |
| 95 | void MainWidget::timerEvent(QTimerEvent *) |
| 96 | { |
| 97 | // Decrease angular speed (friction) |
| 98 | angularSpeed *= 0.99; |
| 99 | |
| 100 | // Stop rotation when speed goes below threshold |
| 101 | if (angularSpeed < 0.01) { |
| 102 | angularSpeed = 0.0; |
| 103 | } else { |
| 104 | // Update rotation |
| 105 | rotation = QQuaternion::fromAxisAndAngle(rotationAxis, angularSpeed) * rotation; |
| 106 | |
| 107 | // Request an update |
| 108 | update(); |
| 109 | } |
| 110 | } |
| 111 | //! [1] |
| 112 | |
| 113 | void MainWidget::initializeGL() |
| 114 | { |
| 115 | initializeOpenGLFunctions(); |
| 116 | |
| 117 | glClearColor(0, 0, 0, 1); |
| 118 | |
| 119 | initShaders(); |
| 120 | initTextures(); |
| 121 | |
| 122 | //! [2] |
| 123 | // Enable depth buffer |
| 124 | glEnable(GL_DEPTH_TEST); |
| 125 | |
| 126 | // Enable back face culling |
| 127 | glEnable(GL_CULL_FACE); |
| 128 | //! [2] |
| 129 | |
| 130 | geometries = new GeometryEngine; |
| 131 | |
| 132 | // Use QBasicTimer because its faster than QTimer |
| 133 | timer.start(12, this); |
| 134 | } |
| 135 | |
| 136 | //! [3] |
| 137 | void MainWidget::initShaders() |
| 138 | { |
| 139 | // Compile vertex shader |
| 140 | if (!program.addShaderFromSourceFile(QOpenGLShader::Vertex, ":/vshader.glsl" )) |
| 141 | close(); |
| 142 | |
| 143 | // Compile fragment shader |
| 144 | if (!program.addShaderFromSourceFile(QOpenGLShader::Fragment, ":/fshader.glsl" )) |
| 145 | close(); |
| 146 | |
| 147 | // Link shader pipeline |
| 148 | if (!program.link()) |
| 149 | close(); |
| 150 | |
| 151 | // Bind shader pipeline for use |
| 152 | if (!program.bind()) |
| 153 | close(); |
| 154 | } |
| 155 | //! [3] |
| 156 | |
| 157 | //! [4] |
| 158 | void MainWidget::initTextures() |
| 159 | { |
| 160 | // Load cube.png image |
| 161 | texture = new QOpenGLTexture(QImage(":/cube.png" ).mirrored()); |
| 162 | |
| 163 | // Set nearest filtering mode for texture minification |
| 164 | texture->setMinificationFilter(QOpenGLTexture::Nearest); |
| 165 | |
| 166 | // Set bilinear filtering mode for texture magnification |
| 167 | texture->setMagnificationFilter(QOpenGLTexture::Linear); |
| 168 | |
| 169 | // Wrap texture coordinates by repeating |
| 170 | // f.ex. texture coordinate (1.1, 1.2) is same as (0.1, 0.2) |
| 171 | texture->setWrapMode(QOpenGLTexture::Repeat); |
| 172 | } |
| 173 | //! [4] |
| 174 | |
| 175 | //! [5] |
| 176 | void MainWidget::resizeGL(int w, int h) |
| 177 | { |
| 178 | // Calculate aspect ratio |
| 179 | qreal aspect = qreal(w) / qreal(h ? h : 1); |
| 180 | |
| 181 | // Set near plane to 3.0, far plane to 7.0, field of view 45 degrees |
| 182 | const qreal zNear = 3.0, zFar = 7.0, fov = 45.0; |
| 183 | |
| 184 | // Reset projection |
| 185 | projection.setToIdentity(); |
| 186 | |
| 187 | // Set perspective projection |
| 188 | projection.perspective(fov, aspect, zNear, zFar); |
| 189 | } |
| 190 | //! [5] |
| 191 | |
| 192 | void MainWidget::paintGL() |
| 193 | { |
| 194 | // Clear color and depth buffer |
| 195 | glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); |
| 196 | |
| 197 | texture->bind(); |
| 198 | |
| 199 | //! [6] |
| 200 | // Calculate model view transformation |
| 201 | QMatrix4x4 matrix; |
| 202 | matrix.translate(0.0, 0.0, -5.0); |
| 203 | matrix.rotate(rotation); |
| 204 | |
| 205 | // Set modelview-projection matrix |
| 206 | program.setUniformValue("mvp_matrix" , projection * matrix); |
| 207 | //! [6] |
| 208 | |
| 209 | // Use texture unit 0 which contains cube.png |
| 210 | program.setUniformValue("texture" , 0); |
| 211 | |
| 212 | // Draw cube geometry |
| 213 | geometries->drawCubeGeometry(&program); |
| 214 | } |
| 215 | |