| 1 | /**************************************************************************** |
| 2 | ** |
| 3 | ** Copyright (C) 2016 The Qt Company Ltd. |
| 4 | ** Contact: https://www.qt.io/licensing/ |
| 5 | ** |
| 6 | ** This file is part of the examples of the Qt Toolkit. |
| 7 | ** |
| 8 | ** $QT_BEGIN_LICENSE:BSD$ |
| 9 | ** Commercial License Usage |
| 10 | ** Licensees holding valid commercial Qt licenses may use this file in |
| 11 | ** accordance with the commercial license agreement provided with the |
| 12 | ** Software or, alternatively, in accordance with the terms contained in |
| 13 | ** a written agreement between you and The Qt Company. For licensing terms |
| 14 | ** and conditions see https://www.qt.io/terms-conditions. For further |
| 15 | ** information use the contact form at https://www.qt.io/contact-us. |
| 16 | ** |
| 17 | ** BSD License Usage |
| 18 | ** Alternatively, you may use this file under the terms of the BSD license |
| 19 | ** as follows: |
| 20 | ** |
| 21 | ** "Redistribution and use in source and binary forms, with or without |
| 22 | ** modification, are permitted provided that the following conditions are |
| 23 | ** met: |
| 24 | ** * Redistributions of source code must retain the above copyright |
| 25 | ** notice, this list of conditions and the following disclaimer. |
| 26 | ** * Redistributions in binary form must reproduce the above copyright |
| 27 | ** notice, this list of conditions and the following disclaimer in |
| 28 | ** the documentation and/or other materials provided with the |
| 29 | ** distribution. |
| 30 | ** * Neither the name of The Qt Company Ltd nor the names of its |
| 31 | ** contributors may be used to endorse or promote products derived |
| 32 | ** from this software without specific prior written permission. |
| 33 | ** |
| 34 | ** |
| 35 | ** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS |
| 36 | ** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT |
| 37 | ** LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR |
| 38 | ** A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT |
| 39 | ** OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, |
| 40 | ** SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT |
| 41 | ** LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, |
| 42 | ** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY |
| 43 | ** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT |
| 44 | ** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE |
| 45 | ** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE." |
| 46 | ** |
| 47 | ** $QT_END_LICENSE$ |
| 48 | ** |
| 49 | ****************************************************************************/ |
| 50 | |
| 51 | #include "hellowindow.h" |
| 52 | |
| 53 | #include <QOpenGLContext> |
| 54 | #include <QOpenGLFunctions> |
| 55 | #include <QRandomGenerator> |
| 56 | #include <qmath.h> |
| 57 | #include <QElapsedTimer> |
| 58 | |
| 59 | Renderer::Renderer(const QSurfaceFormat &format, Renderer *share, QScreen *screen) |
| 60 | : m_initialized(false) |
| 61 | , m_format(format) |
| 62 | { |
| 63 | m_context = new QOpenGLContext(this); |
| 64 | if (screen) |
| 65 | m_context->setScreen(screen); |
| 66 | m_context->setFormat(format); |
| 67 | if (share) |
| 68 | m_context->setShareContext(share->m_context); |
| 69 | m_context->create(); |
| 70 | |
| 71 | m_backgroundColor = QColor::fromRgbF(0.1f, 0.1f, 0.2f, 1.0f); |
| 72 | m_backgroundColor.setRed(QRandomGenerator::global()->bounded(64)); |
| 73 | m_backgroundColor.setGreen(QRandomGenerator::global()->bounded(128)); |
| 74 | m_backgroundColor.setBlue(QRandomGenerator::global()->bounded(256)); |
| 75 | } |
| 76 | |
| 77 | HelloWindow::HelloWindow(const QSharedPointer<Renderer> &renderer, QScreen *screen) |
| 78 | : m_colorIndex(0), m_renderer(renderer) |
| 79 | { |
| 80 | setSurfaceType(QWindow::OpenGLSurface); |
| 81 | setFlags(Qt::Window | Qt::WindowSystemMenuHint | Qt::WindowTitleHint | Qt::WindowMinMaxButtonsHint | Qt::WindowCloseButtonHint); |
| 82 | |
| 83 | setGeometry(QRect(10, 10, 640, 480)); |
| 84 | |
| 85 | setFormat(renderer->format()); |
| 86 | if (screen) |
| 87 | setScreen(screen); |
| 88 | |
| 89 | create(); |
| 90 | |
| 91 | updateColor(); |
| 92 | |
| 93 | connect(renderer.data(), &Renderer::requestUpdate, this, &QWindow::requestUpdate); |
| 94 | } |
| 95 | |
| 96 | void HelloWindow::exposeEvent(QExposeEvent *) |
| 97 | { |
| 98 | if (isExposed()) |
| 99 | render(); |
| 100 | } |
| 101 | |
| 102 | bool HelloWindow::event(QEvent *ev) |
| 103 | { |
| 104 | if (ev->type() == QEvent::UpdateRequest && isExposed()) |
| 105 | render(); |
| 106 | return QWindow::event(ev); |
| 107 | } |
| 108 | |
| 109 | void HelloWindow::render() |
| 110 | { |
| 111 | static QElapsedTimer timer; |
| 112 | if (!timer.isValid()) |
| 113 | timer.start(); |
| 114 | qreal a = (qreal)(((timer.elapsed() * 3) % 36000) / 100.0); |
| 115 | auto call = [this, r = m_renderer.data(), a, c = color()]() { r->render(this, a, c); }; |
| 116 | QMetaObject::invokeMethod(m_renderer.data(), call); |
| 117 | } |
| 118 | |
| 119 | void HelloWindow::mousePressEvent(QMouseEvent *) |
| 120 | { |
| 121 | updateColor(); |
| 122 | } |
| 123 | |
| 124 | QColor HelloWindow::color() const |
| 125 | { |
| 126 | return m_color; |
| 127 | } |
| 128 | |
| 129 | void HelloWindow::updateColor() |
| 130 | { |
| 131 | QColor colors[] = |
| 132 | { |
| 133 | QColor(100, 255, 0), |
| 134 | QColor(0, 100, 255) |
| 135 | }; |
| 136 | |
| 137 | m_color = colors[m_colorIndex]; |
| 138 | m_colorIndex = 1 - m_colorIndex; |
| 139 | } |
| 140 | |
| 141 | void Renderer::render(HelloWindow *surface, qreal angle, const QColor &color) |
| 142 | { |
| 143 | if (!m_context->makeCurrent(surface)) |
| 144 | return; |
| 145 | |
| 146 | QSize viewSize = surface->size(); |
| 147 | |
| 148 | if (!m_initialized) { |
| 149 | initialize(); |
| 150 | m_initialized = true; |
| 151 | } |
| 152 | |
| 153 | QOpenGLFunctions *f = m_context->functions(); |
| 154 | f->glViewport(0, 0, viewSize.width() * surface->devicePixelRatio(), viewSize.height() * surface->devicePixelRatio()); |
| 155 | f->glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); |
| 156 | |
| 157 | f->glClearColor(m_backgroundColor.redF(), m_backgroundColor.greenF(), m_backgroundColor.blueF(), m_backgroundColor.alphaF()); |
| 158 | f->glFrontFace(GL_CW); |
| 159 | f->glCullFace(GL_FRONT); |
| 160 | f->glEnable(GL_CULL_FACE); |
| 161 | f->glEnable(GL_DEPTH_TEST); |
| 162 | |
| 163 | m_program->bind(); |
| 164 | m_vbo.bind(); |
| 165 | |
| 166 | m_program->enableAttributeArray(vertexAttr); |
| 167 | m_program->enableAttributeArray(normalAttr); |
| 168 | m_program->setAttributeBuffer(vertexAttr, GL_FLOAT, 0, 3); |
| 169 | const int verticesSize = vertices.count() * 3 * sizeof(GLfloat); |
| 170 | m_program->setAttributeBuffer(normalAttr, GL_FLOAT, verticesSize, 3); |
| 171 | |
| 172 | QMatrix4x4 modelview; |
| 173 | modelview.rotate(angle, 0.0f, 1.0f, 0.0f); |
| 174 | modelview.rotate(angle, 1.0f, 0.0f, 0.0f); |
| 175 | modelview.rotate(angle, 0.0f, 0.0f, 1.0f); |
| 176 | modelview.translate(0.0f, -0.2f, 0.0f); |
| 177 | |
| 178 | m_program->setUniformValue(matrixUniform, modelview); |
| 179 | m_program->setUniformValue(colorUniform, color); |
| 180 | |
| 181 | m_context->functions()->glDrawArrays(GL_TRIANGLES, 0, vertices.size()); |
| 182 | |
| 183 | m_context->swapBuffers(surface); |
| 184 | |
| 185 | emit requestUpdate(); |
| 186 | } |
| 187 | |
| 188 | Q_GLOBAL_STATIC(QMutex, initMutex) |
| 189 | |
| 190 | void Renderer::initialize() |
| 191 | { |
| 192 | // Threaded shader compilation can confuse some drivers. Avoid it. |
| 193 | QMutexLocker lock(initMutex()); |
| 194 | |
| 195 | QOpenGLShader *vshader = new QOpenGLShader(QOpenGLShader::Vertex, this); |
| 196 | vshader->compileSourceCode( |
| 197 | "attribute highp vec4 vertex;" |
| 198 | "attribute mediump vec3 normal;" |
| 199 | "uniform mediump mat4 matrix;" |
| 200 | "uniform lowp vec4 sourceColor;" |
| 201 | "varying mediump vec4 color;" |
| 202 | "void main(void)" |
| 203 | "{" |
| 204 | " vec3 toLight = normalize(vec3(0.0, 0.3, 1.0));" |
| 205 | " float angle = max(dot(normal, toLight), 0.0);" |
| 206 | " vec3 col = sourceColor.rgb;" |
| 207 | " color = vec4(col * 0.2 + col * 0.8 * angle, 1.0);" |
| 208 | " color = clamp(color, 0.0, 1.0);" |
| 209 | " gl_Position = matrix * vertex;" |
| 210 | "}" ); |
| 211 | |
| 212 | QOpenGLShader *fshader = new QOpenGLShader(QOpenGLShader::Fragment, this); |
| 213 | fshader->compileSourceCode( |
| 214 | "varying mediump vec4 color;" |
| 215 | "void main(void)" |
| 216 | "{" |
| 217 | " gl_FragColor = color;" |
| 218 | "}" ); |
| 219 | |
| 220 | m_program = new QOpenGLShaderProgram(this); |
| 221 | m_program->addShader(vshader); |
| 222 | m_program->addShader(fshader); |
| 223 | m_program->link(); |
| 224 | m_program->bind(); |
| 225 | |
| 226 | vertexAttr = m_program->attributeLocation("vertex" ); |
| 227 | normalAttr = m_program->attributeLocation("normal" ); |
| 228 | matrixUniform = m_program->uniformLocation("matrix" ); |
| 229 | colorUniform = m_program->uniformLocation("sourceColor" ); |
| 230 | |
| 231 | createGeometry(); |
| 232 | |
| 233 | m_vbo.create(); |
| 234 | m_vbo.bind(); |
| 235 | const int verticesSize = vertices.count() * 3 * sizeof(GLfloat); |
| 236 | m_vbo.allocate(verticesSize * 2); |
| 237 | m_vbo.write(0, vertices.constData(), verticesSize); |
| 238 | m_vbo.write(verticesSize, normals.constData(), verticesSize); |
| 239 | } |
| 240 | |
| 241 | void Renderer::createGeometry() |
| 242 | { |
| 243 | vertices.clear(); |
| 244 | normals.clear(); |
| 245 | |
| 246 | qreal x1 = +0.06f; |
| 247 | qreal y1 = -0.14f; |
| 248 | qreal x2 = +0.14f; |
| 249 | qreal y2 = -0.06f; |
| 250 | qreal x3 = +0.08f; |
| 251 | qreal y3 = +0.00f; |
| 252 | qreal x4 = +0.30f; |
| 253 | qreal y4 = +0.22f; |
| 254 | |
| 255 | quad(x1, y1, x2, y2, y2, x2, y1, x1); |
| 256 | quad(x3, y3, x4, y4, y4, x4, y3, x3); |
| 257 | |
| 258 | extrude(x1, y1, x2, y2); |
| 259 | extrude(x2, y2, y2, x2); |
| 260 | extrude(y2, x2, y1, x1); |
| 261 | extrude(y1, x1, x1, y1); |
| 262 | extrude(x3, y3, x4, y4); |
| 263 | extrude(x4, y4, y4, x4); |
| 264 | extrude(y4, x4, y3, x3); |
| 265 | |
| 266 | const int NumSectors = 100; |
| 267 | const qreal sectorAngle = 2 * qreal(M_PI) / NumSectors; |
| 268 | for (int i = 0; i < NumSectors; ++i) { |
| 269 | qreal angle = i * sectorAngle; |
| 270 | qreal x5 = 0.30 * qSin(angle); |
| 271 | qreal y5 = 0.30 * qCos(angle); |
| 272 | qreal x6 = 0.20 * qSin(angle); |
| 273 | qreal y6 = 0.20 * qCos(angle); |
| 274 | |
| 275 | angle += sectorAngle; |
| 276 | qreal x7 = 0.20 * qSin(angle); |
| 277 | qreal y7 = 0.20 * qCos(angle); |
| 278 | qreal x8 = 0.30 * qSin(angle); |
| 279 | qreal y8 = 0.30 * qCos(angle); |
| 280 | |
| 281 | quad(x5, y5, x6, y6, x7, y7, x8, y8); |
| 282 | |
| 283 | extrude(x6, y6, x7, y7); |
| 284 | extrude(x8, y8, x5, y5); |
| 285 | } |
| 286 | |
| 287 | for (int i = 0;i < vertices.size();i++) |
| 288 | vertices[i] *= 2.0f; |
| 289 | } |
| 290 | |
| 291 | void Renderer::quad(qreal x1, qreal y1, qreal x2, qreal y2, qreal x3, qreal y3, qreal x4, qreal y4) |
| 292 | { |
| 293 | vertices << QVector3D(x1, y1, -0.05f); |
| 294 | vertices << QVector3D(x2, y2, -0.05f); |
| 295 | vertices << QVector3D(x4, y4, -0.05f); |
| 296 | |
| 297 | vertices << QVector3D(x3, y3, -0.05f); |
| 298 | vertices << QVector3D(x4, y4, -0.05f); |
| 299 | vertices << QVector3D(x2, y2, -0.05f); |
| 300 | |
| 301 | QVector3D n = QVector3D::normal |
| 302 | (QVector3D(x2 - x1, y2 - y1, 0.0f), QVector3D(x4 - x1, y4 - y1, 0.0f)); |
| 303 | |
| 304 | normals << n; |
| 305 | normals << n; |
| 306 | normals << n; |
| 307 | |
| 308 | normals << n; |
| 309 | normals << n; |
| 310 | normals << n; |
| 311 | |
| 312 | vertices << QVector3D(x4, y4, 0.05f); |
| 313 | vertices << QVector3D(x2, y2, 0.05f); |
| 314 | vertices << QVector3D(x1, y1, 0.05f); |
| 315 | |
| 316 | vertices << QVector3D(x2, y2, 0.05f); |
| 317 | vertices << QVector3D(x4, y4, 0.05f); |
| 318 | vertices << QVector3D(x3, y3, 0.05f); |
| 319 | |
| 320 | n = QVector3D::normal |
| 321 | (QVector3D(x2 - x4, y2 - y4, 0.0f), QVector3D(x1 - x4, y1 - y4, 0.0f)); |
| 322 | |
| 323 | normals << n; |
| 324 | normals << n; |
| 325 | normals << n; |
| 326 | |
| 327 | normals << n; |
| 328 | normals << n; |
| 329 | normals << n; |
| 330 | } |
| 331 | |
| 332 | void Renderer::extrude(qreal x1, qreal y1, qreal x2, qreal y2) |
| 333 | { |
| 334 | vertices << QVector3D(x1, y1, +0.05f); |
| 335 | vertices << QVector3D(x2, y2, +0.05f); |
| 336 | vertices << QVector3D(x1, y1, -0.05f); |
| 337 | |
| 338 | vertices << QVector3D(x2, y2, -0.05f); |
| 339 | vertices << QVector3D(x1, y1, -0.05f); |
| 340 | vertices << QVector3D(x2, y2, +0.05f); |
| 341 | |
| 342 | QVector3D n = QVector3D::normal |
| 343 | (QVector3D(x2 - x1, y2 - y1, 0.0f), QVector3D(0.0f, 0.0f, -0.1f)); |
| 344 | |
| 345 | normals << n; |
| 346 | normals << n; |
| 347 | normals << n; |
| 348 | |
| 349 | normals << n; |
| 350 | normals << n; |
| 351 | normals << n; |
| 352 | } |
| 353 | |