| 1 | /* |
| 2 | Simple DirectMedia Layer |
| 3 | Copyright (C) 1997-2025 Sam Lantinga <slouken@libsdl.org> |
| 4 | |
| 5 | This software is provided 'as-is', without any express or implied |
| 6 | warranty. In no event will the authors be held liable for any damages |
| 7 | arising from the use of this software. |
| 8 | |
| 9 | Permission is granted to anyone to use this software for any purpose, |
| 10 | including commercial applications, and to alter it and redistribute it |
| 11 | freely, subject to the following restrictions: |
| 12 | |
| 13 | 1. The origin of this software must not be misrepresented; you must not |
| 14 | claim that you wrote the original software. If you use this software |
| 15 | in a product, an acknowledgment in the product documentation would be |
| 16 | appreciated but is not required. |
| 17 | 2. Altered source versions must be plainly marked as such, and must not be |
| 18 | misrepresented as being the original software. |
| 19 | 3. This notice may not be removed or altered from any source distribution. |
| 20 | */ |
| 21 | |
| 22 | /** |
| 23 | * # CategoryStorage |
| 24 | * |
| 25 | * The storage API is a high-level API designed to abstract away the |
| 26 | * portability issues that come up when using something lower-level (in SDL's |
| 27 | * case, this sits on top of the [Filesystem](CategoryFilesystem) and |
| 28 | * [IOStream](CategoryIOStream) subsystems). It is significantly more |
| 29 | * restrictive than a typical filesystem API, for a number of reasons: |
| 30 | * |
| 31 | * 1. **What to Access:** A common pitfall with existing filesystem APIs is |
| 32 | * the assumption that all storage is monolithic. However, many other |
| 33 | * platforms (game consoles in particular) are more strict about what _type_ |
| 34 | * of filesystem is being accessed; for example, game content and user data |
| 35 | * are usually two separate storage devices with entirely different |
| 36 | * characteristics (and possibly different low-level APIs altogether!). |
| 37 | * |
| 38 | * 2. **How to Access:** Another common mistake is applications assuming that |
| 39 | * all storage is universally writeable - again, many platforms treat game |
| 40 | * content and user data as two separate storage devices, and only user data |
| 41 | * is writeable while game content is read-only. |
| 42 | * |
| 43 | * 3. **When to Access:** The most common portability issue with filesystem |
| 44 | * access is _timing_ - you cannot always assume that the storage device is |
| 45 | * always accessible all of the time, nor can you assume that there are no |
| 46 | * limits to how long you have access to a particular device. |
| 47 | * |
| 48 | * Consider the following example: |
| 49 | * |
| 50 | * ```c |
| 51 | * void ReadGameData(void) |
| 52 | * { |
| 53 | * extern char** fileNames; |
| 54 | * extern size_t numFiles; |
| 55 | * for (size_t i = 0; i < numFiles; i += 1) { |
| 56 | * FILE *data = fopen(fileNames[i], "rwb"); |
| 57 | * if (data == NULL) { |
| 58 | * // Something bad happened! |
| 59 | * } else { |
| 60 | * // A bunch of stuff happens here |
| 61 | * fclose(data); |
| 62 | * } |
| 63 | * } |
| 64 | * } |
| 65 | * |
| 66 | * void ReadSave(void) |
| 67 | * { |
| 68 | * FILE *save = fopen("saves/save0.sav", "rb"); |
| 69 | * if (save == NULL) { |
| 70 | * // Something bad happened! |
| 71 | * } else { |
| 72 | * // A bunch of stuff happens here |
| 73 | * fclose(save); |
| 74 | * } |
| 75 | * } |
| 76 | * |
| 77 | * void WriteSave(void) |
| 78 | * { |
| 79 | * FILE *save = fopen("saves/save0.sav", "wb"); |
| 80 | * if (save == NULL) { |
| 81 | * // Something bad happened! |
| 82 | * } else { |
| 83 | * // A bunch of stuff happens here |
| 84 | * fclose(save); |
| 85 | * } |
| 86 | * } |
| 87 | * ``` |
| 88 | * |
| 89 | * Going over the bullet points again: |
| 90 | * |
| 91 | * 1. **What to Access:** This code accesses a global filesystem; game data |
| 92 | * and saves are all presumed to be in the current working directory (which |
| 93 | * may or may not be the game's installation folder!). |
| 94 | * |
| 95 | * 2. **How to Access:** This code assumes that content paths are writeable, |
| 96 | * and that save data is also writeable despite being in the same location as |
| 97 | * the game data. |
| 98 | * |
| 99 | * 3. **When to Access:** This code assumes that they can be called at any |
| 100 | * time, since the filesystem is always accessible and has no limits on how |
| 101 | * long the filesystem is being accessed. |
| 102 | * |
| 103 | * Due to these assumptions, the filesystem code is not portable and will fail |
| 104 | * under these common scenarios: |
| 105 | * |
| 106 | * - The game is installed on a device that is read-only, both content loading |
| 107 | * and game saves will fail or crash outright |
| 108 | * - Game/User storage is not implicitly mounted, so no files will be found |
| 109 | * for either scenario when a platform requires explicitly mounting |
| 110 | * filesystems |
| 111 | * - Save data may not be safe since the I/O is not being flushed or |
| 112 | * validated, so an error occurring elsewhere in the program may result in |
| 113 | * missing/corrupted save data |
| 114 | * |
| 115 | * When using SDL_Storage, these types of problems are virtually impossible to |
| 116 | * trip over: |
| 117 | * |
| 118 | * ```c |
| 119 | * void ReadGameData(void) |
| 120 | * { |
| 121 | * extern char** fileNames; |
| 122 | * extern size_t numFiles; |
| 123 | * |
| 124 | * SDL_Storage *title = SDL_OpenTitleStorage(NULL, 0); |
| 125 | * if (title == NULL) { |
| 126 | * // Something bad happened! |
| 127 | * } |
| 128 | * while (!SDL_StorageReady(title)) { |
| 129 | * SDL_Delay(1); |
| 130 | * } |
| 131 | * |
| 132 | * for (size_t i = 0; i < numFiles; i += 1) { |
| 133 | * void* dst; |
| 134 | * Uint64 dstLen = 0; |
| 135 | * |
| 136 | * if (SDL_GetStorageFileSize(title, fileNames[i], &dstLen) && dstLen > 0) { |
| 137 | * dst = SDL_malloc(dstLen); |
| 138 | * if (SDL_ReadStorageFile(title, fileNames[i], dst, dstLen)) { |
| 139 | * // A bunch of stuff happens here |
| 140 | * } else { |
| 141 | * // Something bad happened! |
| 142 | * } |
| 143 | * SDL_free(dst); |
| 144 | * } else { |
| 145 | * // Something bad happened! |
| 146 | * } |
| 147 | * } |
| 148 | * |
| 149 | * SDL_CloseStorage(title); |
| 150 | * } |
| 151 | * |
| 152 | * void ReadSave(void) |
| 153 | * { |
| 154 | * SDL_Storage *user = SDL_OpenUserStorage("libsdl", "Storage Example", 0); |
| 155 | * if (user == NULL) { |
| 156 | * // Something bad happened! |
| 157 | * } |
| 158 | * while (!SDL_StorageReady(user)) { |
| 159 | * SDL_Delay(1); |
| 160 | * } |
| 161 | * |
| 162 | * Uint64 saveLen = 0; |
| 163 | * if (SDL_GetStorageFileSize(user, "save0.sav", &saveLen) && saveLen > 0) { |
| 164 | * void* dst = SDL_malloc(saveLen); |
| 165 | * if (SDL_ReadStorageFile(user, "save0.sav", dst, saveLen)) { |
| 166 | * // A bunch of stuff happens here |
| 167 | * } else { |
| 168 | * // Something bad happened! |
| 169 | * } |
| 170 | * SDL_free(dst); |
| 171 | * } else { |
| 172 | * // Something bad happened! |
| 173 | * } |
| 174 | * |
| 175 | * SDL_CloseStorage(user); |
| 176 | * } |
| 177 | * |
| 178 | * void WriteSave(void) |
| 179 | * { |
| 180 | * SDL_Storage *user = SDL_OpenUserStorage("libsdl", "Storage Example", 0); |
| 181 | * if (user == NULL) { |
| 182 | * // Something bad happened! |
| 183 | * } |
| 184 | * while (!SDL_StorageReady(user)) { |
| 185 | * SDL_Delay(1); |
| 186 | * } |
| 187 | * |
| 188 | * extern void *saveData; // A bunch of stuff happened here... |
| 189 | * extern Uint64 saveLen; |
| 190 | * if (!SDL_WriteStorageFile(user, "save0.sav", saveData, saveLen)) { |
| 191 | * // Something bad happened! |
| 192 | * } |
| 193 | * |
| 194 | * SDL_CloseStorage(user); |
| 195 | * } |
| 196 | * ``` |
| 197 | * |
| 198 | * Note the improvements that SDL_Storage makes: |
| 199 | * |
| 200 | * 1. **What to Access:** This code explicitly reads from a title or user |
| 201 | * storage device based on the context of the function. |
| 202 | * |
| 203 | * 2. **How to Access:** This code explicitly uses either a read or write |
| 204 | * function based on the context of the function. |
| 205 | * |
| 206 | * 3. **When to Access:** This code explicitly opens the device when it needs |
| 207 | * to, and closes it when it is finished working with the filesystem. |
| 208 | * |
| 209 | * The result is an application that is significantly more robust against the |
| 210 | * increasing demands of platforms and their filesystems! |
| 211 | * |
| 212 | * A publicly available example of an SDL_Storage backend is the |
| 213 | * [Steam Cloud](https://partner.steamgames.com/doc/features/cloud) |
| 214 | * backend - you can initialize Steamworks when starting the program, and then |
| 215 | * SDL will recognize that Steamworks is initialized and automatically use |
| 216 | * ISteamRemoteStorage when the application opens user storage. More |
| 217 | * importantly, when you _open_ storage it knows to begin a "batch" of |
| 218 | * filesystem operations, and when you _close_ storage it knows to end and |
| 219 | * flush the batch. This is used by Steam to support |
| 220 | * [Dynamic Cloud Sync](https://steamcommunity.com/groups/steamworks/announcements/detail/3142949576401813670) |
| 221 | * ; users can save data on one PC, put the device to sleep, and then continue |
| 222 | * playing on another PC (and vice versa) with the save data fully |
| 223 | * synchronized across all devices, allowing for a seamless experience without |
| 224 | * having to do full restarts of the program. |
| 225 | * |
| 226 | * ## Notes on valid paths |
| 227 | * |
| 228 | * All paths in the Storage API use Unix-style path separators ('/'). Using a |
| 229 | * different path separator will not work, even if the underlying platform |
| 230 | * would otherwise accept it. This is to keep code using the Storage API |
| 231 | * portable between platforms and Storage implementations and simplify app |
| 232 | * code. |
| 233 | * |
| 234 | * Paths with relative directories ("." and "..") are forbidden by the Storage |
| 235 | * API. |
| 236 | * |
| 237 | * All valid UTF-8 strings (discounting the NULL terminator character and the |
| 238 | * '/' path separator) are usable for filenames, however, an underlying |
| 239 | * Storage implementation may not support particularly strange sequences and |
| 240 | * refuse to create files with those names, etc. |
| 241 | */ |
| 242 | |
| 243 | #ifndef SDL_storage_h_ |
| 244 | #define SDL_storage_h_ |
| 245 | |
| 246 | #include <SDL3/SDL_stdinc.h> |
| 247 | #include <SDL3/SDL_error.h> |
| 248 | #include <SDL3/SDL_filesystem.h> |
| 249 | #include <SDL3/SDL_properties.h> |
| 250 | |
| 251 | #include <SDL3/SDL_begin_code.h> |
| 252 | |
| 253 | /* Set up for C function definitions, even when using C++ */ |
| 254 | #ifdef __cplusplus |
| 255 | extern "C" { |
| 256 | #endif |
| 257 | |
| 258 | /** |
| 259 | * Function interface for SDL_Storage. |
| 260 | * |
| 261 | * Apps that want to supply a custom implementation of SDL_Storage will fill |
| 262 | * in all the functions in this struct, and then pass it to SDL_OpenStorage to |
| 263 | * create a custom SDL_Storage object. |
| 264 | * |
| 265 | * It is not usually necessary to do this; SDL provides standard |
| 266 | * implementations for many things you might expect to do with an SDL_Storage. |
| 267 | * |
| 268 | * This structure should be initialized using SDL_INIT_INTERFACE() |
| 269 | * |
| 270 | * \since This struct is available since SDL 3.2.0. |
| 271 | * |
| 272 | * \sa SDL_INIT_INTERFACE |
| 273 | */ |
| 274 | typedef struct SDL_StorageInterface |
| 275 | { |
| 276 | /* The version of this interface */ |
| 277 | Uint32 version; |
| 278 | |
| 279 | /* Called when the storage is closed */ |
| 280 | bool (SDLCALL *close)(void *userdata); |
| 281 | |
| 282 | /* Optional, returns whether the storage is currently ready for access */ |
| 283 | bool (SDLCALL *ready)(void *userdata); |
| 284 | |
| 285 | /* Enumerate a directory, optional for write-only storage */ |
| 286 | bool (SDLCALL *enumerate)(void *userdata, const char *path, SDL_EnumerateDirectoryCallback callback, void *callback_userdata); |
| 287 | |
| 288 | /* Get path information, optional for write-only storage */ |
| 289 | bool (SDLCALL *info)(void *userdata, const char *path, SDL_PathInfo *info); |
| 290 | |
| 291 | /* Read a file from storage, optional for write-only storage */ |
| 292 | bool (SDLCALL *read_file)(void *userdata, const char *path, void *destination, Uint64 length); |
| 293 | |
| 294 | /* Write a file to storage, optional for read-only storage */ |
| 295 | bool (SDLCALL *write_file)(void *userdata, const char *path, const void *source, Uint64 length); |
| 296 | |
| 297 | /* Create a directory, optional for read-only storage */ |
| 298 | bool (SDLCALL *mkdir)(void *userdata, const char *path); |
| 299 | |
| 300 | /* Remove a file or empty directory, optional for read-only storage */ |
| 301 | bool (SDLCALL *remove)(void *userdata, const char *path); |
| 302 | |
| 303 | /* Rename a path, optional for read-only storage */ |
| 304 | bool (SDLCALL *rename)(void *userdata, const char *oldpath, const char *newpath); |
| 305 | |
| 306 | /* Copy a file, optional for read-only storage */ |
| 307 | bool (SDLCALL *copy)(void *userdata, const char *oldpath, const char *newpath); |
| 308 | |
| 309 | /* Get the space remaining, optional for read-only storage */ |
| 310 | Uint64 (SDLCALL *space_remaining)(void *userdata); |
| 311 | } SDL_StorageInterface; |
| 312 | |
| 313 | /* Check the size of SDL_StorageInterface |
| 314 | * |
| 315 | * If this assert fails, either the compiler is padding to an unexpected size, |
| 316 | * or the interface has been updated and this should be updated to match and |
| 317 | * the code using this interface should be updated to handle the old version. |
| 318 | */ |
| 319 | SDL_COMPILE_TIME_ASSERT(SDL_StorageInterface_SIZE, |
| 320 | (sizeof(void *) == 4 && sizeof(SDL_StorageInterface) == 48) || |
| 321 | (sizeof(void *) == 8 && sizeof(SDL_StorageInterface) == 96)); |
| 322 | |
| 323 | /** |
| 324 | * An abstract interface for filesystem access. |
| 325 | * |
| 326 | * This is an opaque datatype. One can create this object using standard SDL |
| 327 | * functions like SDL_OpenTitleStorage or SDL_OpenUserStorage, etc, or create |
| 328 | * an object with a custom implementation using SDL_OpenStorage. |
| 329 | * |
| 330 | * \since This struct is available since SDL 3.2.0. |
| 331 | */ |
| 332 | typedef struct SDL_Storage SDL_Storage; |
| 333 | |
| 334 | /** |
| 335 | * Opens up a read-only container for the application's filesystem. |
| 336 | * |
| 337 | * \param override a path to override the backend's default title root. |
| 338 | * \param props a property list that may contain backend-specific information. |
| 339 | * \returns a title storage container on success or NULL on failure; call |
| 340 | * SDL_GetError() for more information. |
| 341 | * |
| 342 | * \since This function is available since SDL 3.2.0. |
| 343 | * |
| 344 | * \sa SDL_CloseStorage |
| 345 | * \sa SDL_GetStorageFileSize |
| 346 | * \sa SDL_OpenUserStorage |
| 347 | * \sa SDL_ReadStorageFile |
| 348 | */ |
| 349 | extern SDL_DECLSPEC SDL_Storage * SDLCALL SDL_OpenTitleStorage(const char *override, SDL_PropertiesID props); |
| 350 | |
| 351 | /** |
| 352 | * Opens up a container for a user's unique read/write filesystem. |
| 353 | * |
| 354 | * While title storage can generally be kept open throughout runtime, user |
| 355 | * storage should only be opened when the client is ready to read/write files. |
| 356 | * This allows the backend to properly batch file operations and flush them |
| 357 | * when the container has been closed; ensuring safe and optimal save I/O. |
| 358 | * |
| 359 | * \param org the name of your organization. |
| 360 | * \param app the name of your application. |
| 361 | * \param props a property list that may contain backend-specific information. |
| 362 | * \returns a user storage container on success or NULL on failure; call |
| 363 | * SDL_GetError() for more information. |
| 364 | * |
| 365 | * \since This function is available since SDL 3.2.0. |
| 366 | * |
| 367 | * \sa SDL_CloseStorage |
| 368 | * \sa SDL_GetStorageFileSize |
| 369 | * \sa SDL_GetStorageSpaceRemaining |
| 370 | * \sa SDL_OpenTitleStorage |
| 371 | * \sa SDL_ReadStorageFile |
| 372 | * \sa SDL_StorageReady |
| 373 | * \sa SDL_WriteStorageFile |
| 374 | */ |
| 375 | extern SDL_DECLSPEC SDL_Storage * SDLCALL SDL_OpenUserStorage(const char *org, const char *app, SDL_PropertiesID props); |
| 376 | |
| 377 | /** |
| 378 | * Opens up a container for local filesystem storage. |
| 379 | * |
| 380 | * This is provided for development and tools. Portable applications should |
| 381 | * use SDL_OpenTitleStorage() for access to game data and |
| 382 | * SDL_OpenUserStorage() for access to user data. |
| 383 | * |
| 384 | * \param path the base path prepended to all storage paths, or NULL for no |
| 385 | * base path. |
| 386 | * \returns a filesystem storage container on success or NULL on failure; call |
| 387 | * SDL_GetError() for more information. |
| 388 | * |
| 389 | * \since This function is available since SDL 3.2.0. |
| 390 | * |
| 391 | * \sa SDL_CloseStorage |
| 392 | * \sa SDL_GetStorageFileSize |
| 393 | * \sa SDL_GetStorageSpaceRemaining |
| 394 | * \sa SDL_OpenTitleStorage |
| 395 | * \sa SDL_OpenUserStorage |
| 396 | * \sa SDL_ReadStorageFile |
| 397 | * \sa SDL_WriteStorageFile |
| 398 | */ |
| 399 | extern SDL_DECLSPEC SDL_Storage * SDLCALL SDL_OpenFileStorage(const char *path); |
| 400 | |
| 401 | /** |
| 402 | * Opens up a container using a client-provided storage interface. |
| 403 | * |
| 404 | * Applications do not need to use this function unless they are providing |
| 405 | * their own SDL_Storage implementation. If you just need an SDL_Storage, you |
| 406 | * should use the built-in implementations in SDL, like SDL_OpenTitleStorage() |
| 407 | * or SDL_OpenUserStorage(). |
| 408 | * |
| 409 | * This function makes a copy of `iface` and the caller does not need to keep |
| 410 | * it around after this call. |
| 411 | * |
| 412 | * \param iface the interface that implements this storage, initialized using |
| 413 | * SDL_INIT_INTERFACE(). |
| 414 | * \param userdata the pointer that will be passed to the interface functions. |
| 415 | * \returns a storage container on success or NULL on failure; call |
| 416 | * SDL_GetError() for more information. |
| 417 | * |
| 418 | * \since This function is available since SDL 3.2.0. |
| 419 | * |
| 420 | * \sa SDL_CloseStorage |
| 421 | * \sa SDL_GetStorageFileSize |
| 422 | * \sa SDL_GetStorageSpaceRemaining |
| 423 | * \sa SDL_INIT_INTERFACE |
| 424 | * \sa SDL_ReadStorageFile |
| 425 | * \sa SDL_StorageReady |
| 426 | * \sa SDL_WriteStorageFile |
| 427 | */ |
| 428 | extern SDL_DECLSPEC SDL_Storage * SDLCALL SDL_OpenStorage(const SDL_StorageInterface *iface, void *userdata); |
| 429 | |
| 430 | /** |
| 431 | * Closes and frees a storage container. |
| 432 | * |
| 433 | * \param storage a storage container to close. |
| 434 | * \returns true if the container was freed with no errors, false otherwise; |
| 435 | * call SDL_GetError() for more information. Even if the function |
| 436 | * returns an error, the container data will be freed; the error is |
| 437 | * only for informational purposes. |
| 438 | * |
| 439 | * \since This function is available since SDL 3.2.0. |
| 440 | * |
| 441 | * \sa SDL_OpenFileStorage |
| 442 | * \sa SDL_OpenStorage |
| 443 | * \sa SDL_OpenTitleStorage |
| 444 | * \sa SDL_OpenUserStorage |
| 445 | */ |
| 446 | extern SDL_DECLSPEC bool SDLCALL SDL_CloseStorage(SDL_Storage *storage); |
| 447 | |
| 448 | /** |
| 449 | * Checks if the storage container is ready to use. |
| 450 | * |
| 451 | * This function should be called in regular intervals until it returns true - |
| 452 | * however, it is not recommended to spinwait on this call, as the backend may |
| 453 | * depend on a synchronous message loop. You might instead poll this in your |
| 454 | * game's main loop while processing events and drawing a loading screen. |
| 455 | * |
| 456 | * \param storage a storage container to query. |
| 457 | * \returns true if the container is ready, false otherwise. |
| 458 | * |
| 459 | * \since This function is available since SDL 3.2.0. |
| 460 | */ |
| 461 | extern SDL_DECLSPEC bool SDLCALL SDL_StorageReady(SDL_Storage *storage); |
| 462 | |
| 463 | /** |
| 464 | * Query the size of a file within a storage container. |
| 465 | * |
| 466 | * \param storage a storage container to query. |
| 467 | * \param path the relative path of the file to query. |
| 468 | * \param length a pointer to be filled with the file's length. |
| 469 | * \returns true if the file could be queried or false on failure; call |
| 470 | * SDL_GetError() for more information. |
| 471 | * |
| 472 | * \since This function is available since SDL 3.2.0. |
| 473 | * |
| 474 | * \sa SDL_ReadStorageFile |
| 475 | * \sa SDL_StorageReady |
| 476 | */ |
| 477 | extern SDL_DECLSPEC bool SDLCALL SDL_GetStorageFileSize(SDL_Storage *storage, const char *path, Uint64 *length); |
| 478 | |
| 479 | /** |
| 480 | * Synchronously read a file from a storage container into a client-provided |
| 481 | * buffer. |
| 482 | * |
| 483 | * The value of `length` must match the length of the file exactly; call |
| 484 | * SDL_GetStorageFileSize() to get this value. This behavior may be relaxed in |
| 485 | * a future release. |
| 486 | * |
| 487 | * \param storage a storage container to read from. |
| 488 | * \param path the relative path of the file to read. |
| 489 | * \param destination a client-provided buffer to read the file into. |
| 490 | * \param length the length of the destination buffer. |
| 491 | * \returns true if the file was read or false on failure; call SDL_GetError() |
| 492 | * for more information. |
| 493 | * |
| 494 | * \since This function is available since SDL 3.2.0. |
| 495 | * |
| 496 | * \sa SDL_GetStorageFileSize |
| 497 | * \sa SDL_StorageReady |
| 498 | * \sa SDL_WriteStorageFile |
| 499 | */ |
| 500 | extern SDL_DECLSPEC bool SDLCALL SDL_ReadStorageFile(SDL_Storage *storage, const char *path, void *destination, Uint64 length); |
| 501 | |
| 502 | /** |
| 503 | * Synchronously write a file from client memory into a storage container. |
| 504 | * |
| 505 | * \param storage a storage container to write to. |
| 506 | * \param path the relative path of the file to write. |
| 507 | * \param source a client-provided buffer to write from. |
| 508 | * \param length the length of the source buffer. |
| 509 | * \returns true if the file was written or false on failure; call |
| 510 | * SDL_GetError() for more information. |
| 511 | * |
| 512 | * \since This function is available since SDL 3.2.0. |
| 513 | * |
| 514 | * \sa SDL_GetStorageSpaceRemaining |
| 515 | * \sa SDL_ReadStorageFile |
| 516 | * \sa SDL_StorageReady |
| 517 | */ |
| 518 | extern SDL_DECLSPEC bool SDLCALL SDL_WriteStorageFile(SDL_Storage *storage, const char *path, const void *source, Uint64 length); |
| 519 | |
| 520 | /** |
| 521 | * Create a directory in a writable storage container. |
| 522 | * |
| 523 | * \param storage a storage container. |
| 524 | * \param path the path of the directory to create. |
| 525 | * \returns true on success or false on failure; call SDL_GetError() for more |
| 526 | * information. |
| 527 | * |
| 528 | * \since This function is available since SDL 3.2.0. |
| 529 | * |
| 530 | * \sa SDL_StorageReady |
| 531 | */ |
| 532 | extern SDL_DECLSPEC bool SDLCALL SDL_CreateStorageDirectory(SDL_Storage *storage, const char *path); |
| 533 | |
| 534 | /** |
| 535 | * Enumerate a directory in a storage container through a callback function. |
| 536 | * |
| 537 | * This function provides every directory entry through an app-provided |
| 538 | * callback, called once for each directory entry, until all results have been |
| 539 | * provided or the callback returns either SDL_ENUM_SUCCESS or |
| 540 | * SDL_ENUM_FAILURE. |
| 541 | * |
| 542 | * This will return false if there was a system problem in general, or if a |
| 543 | * callback returns SDL_ENUM_FAILURE. A successful return means a callback |
| 544 | * returned SDL_ENUM_SUCCESS to halt enumeration, or all directory entries |
| 545 | * were enumerated. |
| 546 | * |
| 547 | * If `path` is NULL, this is treated as a request to enumerate the root of |
| 548 | * the storage container's tree. An empty string also works for this. |
| 549 | * |
| 550 | * \param storage a storage container. |
| 551 | * \param path the path of the directory to enumerate, or NULL for the root. |
| 552 | * \param callback a function that is called for each entry in the directory. |
| 553 | * \param userdata a pointer that is passed to `callback`. |
| 554 | * \returns true on success or false on failure; call SDL_GetError() for more |
| 555 | * information. |
| 556 | * |
| 557 | * \since This function is available since SDL 3.2.0. |
| 558 | * |
| 559 | * \sa SDL_StorageReady |
| 560 | */ |
| 561 | extern SDL_DECLSPEC bool SDLCALL SDL_EnumerateStorageDirectory(SDL_Storage *storage, const char *path, SDL_EnumerateDirectoryCallback callback, void *userdata); |
| 562 | |
| 563 | /** |
| 564 | * Remove a file or an empty directory in a writable storage container. |
| 565 | * |
| 566 | * \param storage a storage container. |
| 567 | * \param path the path of the directory to enumerate. |
| 568 | * \returns true on success or false on failure; call SDL_GetError() for more |
| 569 | * information. |
| 570 | * |
| 571 | * \since This function is available since SDL 3.2.0. |
| 572 | * |
| 573 | * \sa SDL_StorageReady |
| 574 | */ |
| 575 | extern SDL_DECLSPEC bool SDLCALL SDL_RemoveStoragePath(SDL_Storage *storage, const char *path); |
| 576 | |
| 577 | /** |
| 578 | * Rename a file or directory in a writable storage container. |
| 579 | * |
| 580 | * \param storage a storage container. |
| 581 | * \param oldpath the old path. |
| 582 | * \param newpath the new path. |
| 583 | * \returns true on success or false on failure; call SDL_GetError() for more |
| 584 | * information. |
| 585 | * |
| 586 | * \since This function is available since SDL 3.2.0. |
| 587 | * |
| 588 | * \sa SDL_StorageReady |
| 589 | */ |
| 590 | extern SDL_DECLSPEC bool SDLCALL SDL_RenameStoragePath(SDL_Storage *storage, const char *oldpath, const char *newpath); |
| 591 | |
| 592 | /** |
| 593 | * Copy a file in a writable storage container. |
| 594 | * |
| 595 | * \param storage a storage container. |
| 596 | * \param oldpath the old path. |
| 597 | * \param newpath the new path. |
| 598 | * \returns true on success or false on failure; call SDL_GetError() for more |
| 599 | * information. |
| 600 | * |
| 601 | * \since This function is available since SDL 3.2.0. |
| 602 | * |
| 603 | * \sa SDL_StorageReady |
| 604 | */ |
| 605 | extern SDL_DECLSPEC bool SDLCALL SDL_CopyStorageFile(SDL_Storage *storage, const char *oldpath, const char *newpath); |
| 606 | |
| 607 | /** |
| 608 | * Get information about a filesystem path in a storage container. |
| 609 | * |
| 610 | * \param storage a storage container. |
| 611 | * \param path the path to query. |
| 612 | * \param info a pointer filled in with information about the path, or NULL to |
| 613 | * check for the existence of a file. |
| 614 | * \returns true on success or false if the file doesn't exist, or another |
| 615 | * failure; call SDL_GetError() for more information. |
| 616 | * |
| 617 | * \since This function is available since SDL 3.2.0. |
| 618 | * |
| 619 | * \sa SDL_StorageReady |
| 620 | */ |
| 621 | extern SDL_DECLSPEC bool SDLCALL SDL_GetStoragePathInfo(SDL_Storage *storage, const char *path, SDL_PathInfo *info); |
| 622 | |
| 623 | /** |
| 624 | * Queries the remaining space in a storage container. |
| 625 | * |
| 626 | * \param storage a storage container to query. |
| 627 | * \returns the amount of remaining space, in bytes. |
| 628 | * |
| 629 | * \since This function is available since SDL 3.2.0. |
| 630 | * |
| 631 | * \sa SDL_StorageReady |
| 632 | * \sa SDL_WriteStorageFile |
| 633 | */ |
| 634 | extern SDL_DECLSPEC Uint64 SDLCALL SDL_GetStorageSpaceRemaining(SDL_Storage *storage); |
| 635 | |
| 636 | /** |
| 637 | * Enumerate a directory tree, filtered by pattern, and return a list. |
| 638 | * |
| 639 | * Files are filtered out if they don't match the string in `pattern`, which |
| 640 | * may contain wildcard characters `*` (match everything) and `?` (match one |
| 641 | * character). If pattern is NULL, no filtering is done and all results are |
| 642 | * returned. Subdirectories are permitted, and are specified with a path |
| 643 | * separator of '/'. Wildcard characters `*` and `?` never match a path |
| 644 | * separator. |
| 645 | * |
| 646 | * `flags` may be set to SDL_GLOB_CASEINSENSITIVE to make the pattern matching |
| 647 | * case-insensitive. |
| 648 | * |
| 649 | * The returned array is always NULL-terminated, for your iterating |
| 650 | * convenience, but if `count` is non-NULL, on return it will contain the |
| 651 | * number of items in the array, not counting the NULL terminator. |
| 652 | * |
| 653 | * If `path` is NULL, this is treated as a request to enumerate the root of |
| 654 | * the storage container's tree. An empty string also works for this. |
| 655 | * |
| 656 | * \param storage a storage container. |
| 657 | * \param path the path of the directory to enumerate, or NULL for the root. |
| 658 | * \param pattern the pattern that files in the directory must match. Can be |
| 659 | * NULL. |
| 660 | * \param flags `SDL_GLOB_*` bitflags that affect this search. |
| 661 | * \param count on return, will be set to the number of items in the returned |
| 662 | * array. Can be NULL. |
| 663 | * \returns an array of strings on success or NULL on failure; call |
| 664 | * SDL_GetError() for more information. The caller should pass the |
| 665 | * returned pointer to SDL_free when done with it. This is a single |
| 666 | * allocation that should be freed with SDL_free() when it is no |
| 667 | * longer needed. |
| 668 | * |
| 669 | * \threadsafety It is safe to call this function from any thread, assuming |
| 670 | * the `storage` object is thread-safe. |
| 671 | * |
| 672 | * \since This function is available since SDL 3.2.0. |
| 673 | */ |
| 674 | extern SDL_DECLSPEC char ** SDLCALL SDL_GlobStorageDirectory(SDL_Storage *storage, const char *path, const char *pattern, SDL_GlobFlags flags, int *count); |
| 675 | |
| 676 | /* Ends C function definitions when using C++ */ |
| 677 | #ifdef __cplusplus |
| 678 | } |
| 679 | #endif |
| 680 | #include <SDL3/SDL_close_code.h> |
| 681 | |
| 682 | #endif /* SDL_storage_h_ */ |
| 683 | |