| 1 | /* |
| 2 | Simple DirectMedia Layer |
| 3 | Copyright (C) 1997-2025 Sam Lantinga <slouken@libsdl.org> |
| 4 | |
| 5 | This software is provided 'as-is', without any express or implied |
| 6 | warranty. In no event will the authors be held liable for any damages |
| 7 | arising from the use of this software. |
| 8 | |
| 9 | Permission is granted to anyone to use this software for any purpose, |
| 10 | including commercial applications, and to alter it and redistribute it |
| 11 | freely, subject to the following restrictions: |
| 12 | |
| 13 | 1. The origin of this software must not be misrepresented; you must not |
| 14 | claim that you wrote the original software. If you use this software |
| 15 | in a product, an acknowledgment in the product documentation would be |
| 16 | appreciated but is not required. |
| 17 | 2. Altered source versions must be plainly marked as such, and must not be |
| 18 | misrepresented as being the original software. |
| 19 | 3. This notice may not be removed or altered from any source distribution. |
| 20 | */ |
| 21 | |
| 22 | #ifndef SDL_thread_h_ |
| 23 | #define SDL_thread_h_ |
| 24 | |
| 25 | /** |
| 26 | * # CategoryThread |
| 27 | * |
| 28 | * SDL offers cross-platform thread management functions. These are mostly |
| 29 | * concerned with starting threads, setting their priority, and dealing with |
| 30 | * their termination. |
| 31 | * |
| 32 | * In addition, there is support for Thread Local Storage (data that is unique |
| 33 | * to each thread, but accessed from a single key). |
| 34 | * |
| 35 | * On platforms without thread support (such as Emscripten when built without |
| 36 | * pthreads), these functions still exist, but things like SDL_CreateThread() |
| 37 | * will report failure without doing anything. |
| 38 | * |
| 39 | * If you're going to work with threads, you almost certainly need to have a |
| 40 | * good understanding of [CategoryMutex](CategoryMutex) as well. |
| 41 | */ |
| 42 | |
| 43 | #include <SDL3/SDL_stdinc.h> |
| 44 | #include <SDL3/SDL_error.h> |
| 45 | #include <SDL3/SDL_properties.h> |
| 46 | |
| 47 | /* Thread synchronization primitives */ |
| 48 | #include <SDL3/SDL_atomic.h> |
| 49 | |
| 50 | #if defined(SDL_PLATFORM_WINDOWS) |
| 51 | #include <process.h> /* _beginthreadex() and _endthreadex() */ |
| 52 | #endif |
| 53 | |
| 54 | #include <SDL3/SDL_begin_code.h> |
| 55 | /* Set up for C function definitions, even when using C++ */ |
| 56 | #ifdef __cplusplus |
| 57 | extern "C" { |
| 58 | #endif |
| 59 | |
| 60 | /** |
| 61 | * The SDL thread object. |
| 62 | * |
| 63 | * These are opaque data. |
| 64 | * |
| 65 | * \since This datatype is available since SDL 3.2.0. |
| 66 | * |
| 67 | * \sa SDL_CreateThread |
| 68 | * \sa SDL_WaitThread |
| 69 | */ |
| 70 | typedef struct SDL_Thread SDL_Thread; |
| 71 | |
| 72 | /** |
| 73 | * A unique numeric ID that identifies a thread. |
| 74 | * |
| 75 | * These are different from SDL_Thread objects, which are generally what an |
| 76 | * application will operate on, but having a way to uniquely identify a thread |
| 77 | * can be useful at times. |
| 78 | * |
| 79 | * \since This datatype is available since SDL 3.2.0. |
| 80 | * |
| 81 | * \sa SDL_GetThreadID |
| 82 | * \sa SDL_GetCurrentThreadID |
| 83 | */ |
| 84 | typedef Uint64 SDL_ThreadID; |
| 85 | |
| 86 | /** |
| 87 | * Thread local storage ID. |
| 88 | * |
| 89 | * 0 is the invalid ID. An app can create these and then set data for these |
| 90 | * IDs that is unique to each thread. |
| 91 | * |
| 92 | * \since This datatype is available since SDL 3.2.0. |
| 93 | * |
| 94 | * \sa SDL_GetTLS |
| 95 | * \sa SDL_SetTLS |
| 96 | */ |
| 97 | typedef SDL_AtomicInt SDL_TLSID; |
| 98 | |
| 99 | /** |
| 100 | * The SDL thread priority. |
| 101 | * |
| 102 | * SDL will make system changes as necessary in order to apply the thread |
| 103 | * priority. Code which attempts to control thread state related to priority |
| 104 | * should be aware that calling SDL_SetCurrentThreadPriority may alter such |
| 105 | * state. SDL_HINT_THREAD_PRIORITY_POLICY can be used to control aspects of |
| 106 | * this behavior. |
| 107 | * |
| 108 | * \since This enum is available since SDL 3.2.0. |
| 109 | */ |
| 110 | typedef enum SDL_ThreadPriority { |
| 111 | SDL_THREAD_PRIORITY_LOW, |
| 112 | SDL_THREAD_PRIORITY_NORMAL, |
| 113 | SDL_THREAD_PRIORITY_HIGH, |
| 114 | SDL_THREAD_PRIORITY_TIME_CRITICAL |
| 115 | } SDL_ThreadPriority; |
| 116 | |
| 117 | /** |
| 118 | * The SDL thread state. |
| 119 | * |
| 120 | * The current state of a thread can be checked by calling SDL_GetThreadState. |
| 121 | * |
| 122 | * \since This enum is available since SDL 3.2.0. |
| 123 | * |
| 124 | * \sa SDL_GetThreadState |
| 125 | */ |
| 126 | typedef enum SDL_ThreadState |
| 127 | { |
| 128 | SDL_THREAD_UNKNOWN, /**< The thread is not valid */ |
| 129 | SDL_THREAD_ALIVE, /**< The thread is currently running */ |
| 130 | SDL_THREAD_DETACHED, /**< The thread is detached and can't be waited on */ |
| 131 | SDL_THREAD_COMPLETE /**< The thread has finished and should be cleaned up with SDL_WaitThread() */ |
| 132 | } SDL_ThreadState; |
| 133 | |
| 134 | /** |
| 135 | * The function passed to SDL_CreateThread() as the new thread's entry point. |
| 136 | * |
| 137 | * \param data what was passed as `data` to SDL_CreateThread(). |
| 138 | * \returns a value that can be reported through SDL_WaitThread(). |
| 139 | * |
| 140 | * \since This datatype is available since SDL 3.2.0. |
| 141 | */ |
| 142 | typedef int (SDLCALL *SDL_ThreadFunction) (void *data); |
| 143 | |
| 144 | |
| 145 | #ifdef SDL_WIKI_DOCUMENTATION_SECTION |
| 146 | |
| 147 | /* |
| 148 | * Note that these aren't the correct function signatures in this block, but |
| 149 | * this is what the API reference manual should look like for all intents and |
| 150 | * purposes. |
| 151 | * |
| 152 | * Technical details, not for the wiki (hello, header readers!)... |
| 153 | * |
| 154 | * On Windows (and maybe other platforms), a program might use a different |
| 155 | * C runtime than its libraries. Or, in SDL's case, it might use a C runtime |
| 156 | * while SDL uses none at all. |
| 157 | * |
| 158 | * C runtimes expect to initialize thread-specific details when a new thread |
| 159 | * is created, but to do this in SDL_CreateThread would require SDL to know |
| 160 | * intimate details about the caller's C runtime, which is not possible. |
| 161 | * |
| 162 | * So SDL_CreateThread has two extra parameters, which are |
| 163 | * hidden at compile time by macros: the C runtime's `_beginthreadex` and |
| 164 | * `_endthreadex` entry points. If these are not NULL, they are used to spin |
| 165 | * and terminate the new thread; otherwise the standard Win32 `CreateThread` |
| 166 | * function is used. When `SDL_CreateThread` is called from a compiler that |
| 167 | * needs this C runtime thread init function, macros insert the appropriate |
| 168 | * function pointers for SDL_CreateThread's caller (which might be a different |
| 169 | * compiler with a different runtime in different calls to SDL_CreateThread!). |
| 170 | * |
| 171 | * SDL_BeginThreadFunction defaults to `_beginthreadex` on Windows (and NULL |
| 172 | * everywhere else), but apps that have extremely specific special needs can |
| 173 | * define this to something else and the SDL headers will use it, passing the |
| 174 | * app-defined value to SDL_CreateThread calls. Redefine this with caution! |
| 175 | * |
| 176 | * Platforms that don't need _beginthread stuff (most everything) will fail |
| 177 | * SDL_CreateThread with an error if these pointers _aren't_ NULL. |
| 178 | * |
| 179 | * Unless you are doing something extremely complicated, like perhaps a |
| 180 | * language binding, **you should never deal with this directly**. Let SDL's |
| 181 | * macros handle this platform-specific detail transparently! |
| 182 | */ |
| 183 | |
| 184 | /** |
| 185 | * Create a new thread with a default stack size. |
| 186 | * |
| 187 | * This is a convenience function, equivalent to calling |
| 188 | * SDL_CreateThreadWithProperties with the following properties set: |
| 189 | * |
| 190 | * - `SDL_PROP_THREAD_CREATE_ENTRY_FUNCTION_POINTER`: `fn` |
| 191 | * - `SDL_PROP_THREAD_CREATE_NAME_STRING`: `name` |
| 192 | * - `SDL_PROP_THREAD_CREATE_USERDATA_POINTER`: `data` |
| 193 | * |
| 194 | * Note that this "function" is actually a macro that calls an internal |
| 195 | * function with two extra parameters not listed here; they are hidden through |
| 196 | * preprocessor macros and are needed to support various C runtimes at the |
| 197 | * point of the function call. Language bindings that aren't using the C |
| 198 | * headers will need to deal with this. |
| 199 | * |
| 200 | * Usually, apps should just call this function the same way on every platform |
| 201 | * and let the macros hide the details. |
| 202 | * |
| 203 | * \param fn the SDL_ThreadFunction function to call in the new thread. |
| 204 | * \param name the name of the thread. |
| 205 | * \param data a pointer that is passed to `fn`. |
| 206 | * \returns an opaque pointer to the new thread object on success, NULL if the |
| 207 | * new thread could not be created; call SDL_GetError() for more |
| 208 | * information. |
| 209 | * |
| 210 | * \since This function is available since SDL 3.2.0. |
| 211 | * |
| 212 | * \sa SDL_CreateThreadWithProperties |
| 213 | * \sa SDL_WaitThread |
| 214 | */ |
| 215 | extern SDL_DECLSPEC SDL_Thread * SDLCALL SDL_CreateThread(SDL_ThreadFunction fn, const char *name, void *data); |
| 216 | |
| 217 | /** |
| 218 | * Create a new thread with with the specified properties. |
| 219 | * |
| 220 | * These are the supported properties: |
| 221 | * |
| 222 | * - `SDL_PROP_THREAD_CREATE_ENTRY_FUNCTION_POINTER`: an SDL_ThreadFunction |
| 223 | * value that will be called at the start of the new thread's life. |
| 224 | * Required. |
| 225 | * - `SDL_PROP_THREAD_CREATE_NAME_STRING`: the name of the new thread, which |
| 226 | * might be available to debuggers. Optional, defaults to NULL. |
| 227 | * - `SDL_PROP_THREAD_CREATE_USERDATA_POINTER`: an arbitrary app-defined |
| 228 | * pointer, which is passed to the entry function on the new thread, as its |
| 229 | * only parameter. Optional, defaults to NULL. |
| 230 | * - `SDL_PROP_THREAD_CREATE_STACKSIZE_NUMBER`: the size, in bytes, of the new |
| 231 | * thread's stack. Optional, defaults to 0 (system-defined default). |
| 232 | * |
| 233 | * SDL makes an attempt to report `SDL_PROP_THREAD_CREATE_NAME_STRING` to the |
| 234 | * system, so that debuggers can display it. Not all platforms support this. |
| 235 | * |
| 236 | * Thread naming is a little complicated: Most systems have very small limits |
| 237 | * for the string length (Haiku has 32 bytes, Linux currently has 16, Visual |
| 238 | * C++ 6.0 has _nine_!), and possibly other arbitrary rules. You'll have to |
| 239 | * see what happens with your system's debugger. The name should be UTF-8 (but |
| 240 | * using the naming limits of C identifiers is a better bet). There are no |
| 241 | * requirements for thread naming conventions, so long as the string is |
| 242 | * null-terminated UTF-8, but these guidelines are helpful in choosing a name: |
| 243 | * |
| 244 | * https://stackoverflow.com/questions/149932/naming-conventions-for-threads |
| 245 | * |
| 246 | * If a system imposes requirements, SDL will try to munge the string for it |
| 247 | * (truncate, etc), but the original string contents will be available from |
| 248 | * SDL_GetThreadName(). |
| 249 | * |
| 250 | * The size (in bytes) of the new stack can be specified with |
| 251 | * `SDL_PROP_THREAD_CREATE_STACKSIZE_NUMBER`. Zero means "use the system |
| 252 | * default" which might be wildly different between platforms. x86 Linux |
| 253 | * generally defaults to eight megabytes, an embedded device might be a few |
| 254 | * kilobytes instead. You generally need to specify a stack that is a multiple |
| 255 | * of the system's page size (in many cases, this is 4 kilobytes, but check |
| 256 | * your system documentation). |
| 257 | * |
| 258 | * Note that this "function" is actually a macro that calls an internal |
| 259 | * function with two extra parameters not listed here; they are hidden through |
| 260 | * preprocessor macros and are needed to support various C runtimes at the |
| 261 | * point of the function call. Language bindings that aren't using the C |
| 262 | * headers will need to deal with this. |
| 263 | * |
| 264 | * The actual symbol in SDL is `SDL_CreateThreadWithPropertiesRuntime`, so |
| 265 | * there is no symbol clash, but trying to load an SDL shared library and look |
| 266 | * for "SDL_CreateThreadWithProperties" will fail. |
| 267 | * |
| 268 | * Usually, apps should just call this function the same way on every platform |
| 269 | * and let the macros hide the details. |
| 270 | * |
| 271 | * \param props the properties to use. |
| 272 | * \returns an opaque pointer to the new thread object on success, NULL if the |
| 273 | * new thread could not be created; call SDL_GetError() for more |
| 274 | * information. |
| 275 | * |
| 276 | * \since This function is available since SDL 3.2.0. |
| 277 | * |
| 278 | * \sa SDL_CreateThread |
| 279 | * \sa SDL_WaitThread |
| 280 | */ |
| 281 | extern SDL_DECLSPEC SDL_Thread * SDLCALL SDL_CreateThreadWithProperties(SDL_PropertiesID props); |
| 282 | |
| 283 | #define SDL_PROP_THREAD_CREATE_ENTRY_FUNCTION_POINTER "SDL.thread.create.entry_function" |
| 284 | #define SDL_PROP_THREAD_CREATE_NAME_STRING "SDL.thread.create.name" |
| 285 | #define SDL_PROP_THREAD_CREATE_USERDATA_POINTER "SDL.thread.create.userdata" |
| 286 | #define SDL_PROP_THREAD_CREATE_STACKSIZE_NUMBER "SDL.thread.create.stacksize" |
| 287 | |
| 288 | /* end wiki documentation for macros that are meant to look like functions. */ |
| 289 | #endif |
| 290 | |
| 291 | |
| 292 | /* The real implementation, hidden from the wiki, so it can show this as real functions that don't have macro magic. */ |
| 293 | #ifndef SDL_WIKI_DOCUMENTATION_SECTION |
| 294 | # if defined(SDL_PLATFORM_WINDOWS) |
| 295 | # ifndef SDL_BeginThreadFunction |
| 296 | # define SDL_BeginThreadFunction _beginthreadex |
| 297 | # endif |
| 298 | # ifndef SDL_EndThreadFunction |
| 299 | # define SDL_EndThreadFunction _endthreadex |
| 300 | # endif |
| 301 | # endif |
| 302 | #endif |
| 303 | |
| 304 | /* currently no other platforms than Windows use _beginthreadex/_endthreadex things. */ |
| 305 | #ifndef SDL_WIKI_DOCUMENTATION_SECTION |
| 306 | # ifndef SDL_BeginThreadFunction |
| 307 | # define SDL_BeginThreadFunction NULL |
| 308 | # endif |
| 309 | #endif |
| 310 | |
| 311 | #ifndef SDL_WIKI_DOCUMENTATION_SECTION |
| 312 | # ifndef SDL_EndThreadFunction |
| 313 | # define SDL_EndThreadFunction NULL |
| 314 | # endif |
| 315 | #endif |
| 316 | |
| 317 | #ifndef SDL_WIKI_DOCUMENTATION_SECTION |
| 318 | /* These are the actual functions exported from SDL! Don't use them directly! Use the SDL_CreateThread and SDL_CreateThreadWithProperties macros! */ |
| 319 | /** |
| 320 | * The actual entry point for SDL_CreateThread. |
| 321 | * |
| 322 | * \param fn the SDL_ThreadFunction function to call in the new thread |
| 323 | * \param name the name of the thread |
| 324 | * \param data a pointer that is passed to `fn` |
| 325 | * \param pfnBeginThread the C runtime's _beginthreadex (or whatnot). Can be NULL. |
| 326 | * \param pfnEndThread the C runtime's _endthreadex (or whatnot). Can be NULL. |
| 327 | * \returns an opaque pointer to the new thread object on success, NULL if the |
| 328 | * new thread could not be created; call SDL_GetError() for more |
| 329 | * information. |
| 330 | * |
| 331 | * \since This function is available since SDL 3.2.0. |
| 332 | */ |
| 333 | extern SDL_DECLSPEC SDL_Thread * SDLCALL SDL_CreateThreadRuntime(SDL_ThreadFunction fn, const char *name, void *data, SDL_FunctionPointer pfnBeginThread, SDL_FunctionPointer pfnEndThread); |
| 334 | |
| 335 | /** |
| 336 | * The actual entry point for SDL_CreateThreadWithProperties. |
| 337 | * |
| 338 | * \param props the properties to use |
| 339 | * \param pfnBeginThread the C runtime's _beginthreadex (or whatnot). Can be NULL. |
| 340 | * \param pfnEndThread the C runtime's _endthreadex (or whatnot). Can be NULL. |
| 341 | * \returns an opaque pointer to the new thread object on success, NULL if the |
| 342 | * new thread could not be created; call SDL_GetError() for more |
| 343 | * information. |
| 344 | * |
| 345 | * \since This function is available since SDL 3.2.0. |
| 346 | */ |
| 347 | extern SDL_DECLSPEC SDL_Thread * SDLCALL SDL_CreateThreadWithPropertiesRuntime(SDL_PropertiesID props, SDL_FunctionPointer pfnBeginThread, SDL_FunctionPointer pfnEndThread); |
| 348 | |
| 349 | #define SDL_CreateThread(fn, name, data) SDL_CreateThreadRuntime((fn), (name), (data), (SDL_FunctionPointer) (SDL_BeginThreadFunction), (SDL_FunctionPointer) (SDL_EndThreadFunction)) |
| 350 | #define SDL_CreateThreadWithProperties(props) SDL_CreateThreadWithPropertiesRuntime((props), (SDL_FunctionPointer) (SDL_BeginThreadFunction), (SDL_FunctionPointer) (SDL_EndThreadFunction)) |
| 351 | #define SDL_PROP_THREAD_CREATE_ENTRY_FUNCTION_POINTER "SDL.thread.create.entry_function" |
| 352 | #define SDL_PROP_THREAD_CREATE_NAME_STRING "SDL.thread.create.name" |
| 353 | #define SDL_PROP_THREAD_CREATE_USERDATA_POINTER "SDL.thread.create.userdata" |
| 354 | #define SDL_PROP_THREAD_CREATE_STACKSIZE_NUMBER "SDL.thread.create.stacksize" |
| 355 | #endif |
| 356 | |
| 357 | |
| 358 | /** |
| 359 | * Get the thread name as it was specified in SDL_CreateThread(). |
| 360 | * |
| 361 | * \param thread the thread to query. |
| 362 | * \returns a pointer to a UTF-8 string that names the specified thread, or |
| 363 | * NULL if it doesn't have a name. |
| 364 | * |
| 365 | * \since This function is available since SDL 3.2.0. |
| 366 | */ |
| 367 | extern SDL_DECLSPEC const char * SDLCALL SDL_GetThreadName(SDL_Thread *thread); |
| 368 | |
| 369 | /** |
| 370 | * Get the thread identifier for the current thread. |
| 371 | * |
| 372 | * This thread identifier is as reported by the underlying operating system. |
| 373 | * If SDL is running on a platform that does not support threads the return |
| 374 | * value will always be zero. |
| 375 | * |
| 376 | * This function also returns a valid thread ID when called from the main |
| 377 | * thread. |
| 378 | * |
| 379 | * \returns the ID of the current thread. |
| 380 | * |
| 381 | * \since This function is available since SDL 3.2.0. |
| 382 | * |
| 383 | * \sa SDL_GetThreadID |
| 384 | */ |
| 385 | extern SDL_DECLSPEC SDL_ThreadID SDLCALL SDL_GetCurrentThreadID(void); |
| 386 | |
| 387 | /** |
| 388 | * Get the thread identifier for the specified thread. |
| 389 | * |
| 390 | * This thread identifier is as reported by the underlying operating system. |
| 391 | * If SDL is running on a platform that does not support threads the return |
| 392 | * value will always be zero. |
| 393 | * |
| 394 | * \param thread the thread to query. |
| 395 | * \returns the ID of the specified thread, or the ID of the current thread if |
| 396 | * `thread` is NULL. |
| 397 | * |
| 398 | * \since This function is available since SDL 3.2.0. |
| 399 | * |
| 400 | * \sa SDL_GetCurrentThreadID |
| 401 | */ |
| 402 | extern SDL_DECLSPEC SDL_ThreadID SDLCALL SDL_GetThreadID(SDL_Thread *thread); |
| 403 | |
| 404 | /** |
| 405 | * Set the priority for the current thread. |
| 406 | * |
| 407 | * Note that some platforms will not let you alter the priority (or at least, |
| 408 | * promote the thread to a higher priority) at all, and some require you to be |
| 409 | * an administrator account. Be prepared for this to fail. |
| 410 | * |
| 411 | * \param priority the SDL_ThreadPriority to set. |
| 412 | * \returns true on success or false on failure; call SDL_GetError() for more |
| 413 | * information. |
| 414 | * |
| 415 | * \since This function is available since SDL 3.2.0. |
| 416 | */ |
| 417 | extern SDL_DECLSPEC bool SDLCALL SDL_SetCurrentThreadPriority(SDL_ThreadPriority priority); |
| 418 | |
| 419 | /** |
| 420 | * Wait for a thread to finish. |
| 421 | * |
| 422 | * Threads that haven't been detached will remain until this function cleans |
| 423 | * them up. Not doing so is a resource leak. |
| 424 | * |
| 425 | * Once a thread has been cleaned up through this function, the SDL_Thread |
| 426 | * that references it becomes invalid and should not be referenced again. As |
| 427 | * such, only one thread may call SDL_WaitThread() on another. |
| 428 | * |
| 429 | * The return code from the thread function is placed in the area pointed to |
| 430 | * by `status`, if `status` is not NULL. |
| 431 | * |
| 432 | * You may not wait on a thread that has been used in a call to |
| 433 | * SDL_DetachThread(). Use either that function or this one, but not both, or |
| 434 | * behavior is undefined. |
| 435 | * |
| 436 | * It is safe to pass a NULL thread to this function; it is a no-op. |
| 437 | * |
| 438 | * Note that the thread pointer is freed by this function and is not valid |
| 439 | * afterward. |
| 440 | * |
| 441 | * \param thread the SDL_Thread pointer that was returned from the |
| 442 | * SDL_CreateThread() call that started this thread. |
| 443 | * \param status a pointer filled in with the value returned from the thread |
| 444 | * function by its 'return', or -1 if the thread has been |
| 445 | * detached or isn't valid, may be NULL. |
| 446 | * |
| 447 | * \since This function is available since SDL 3.2.0. |
| 448 | * |
| 449 | * \sa SDL_CreateThread |
| 450 | * \sa SDL_DetachThread |
| 451 | */ |
| 452 | extern SDL_DECLSPEC void SDLCALL SDL_WaitThread(SDL_Thread *thread, int *status); |
| 453 | |
| 454 | /** |
| 455 | * Get the current state of a thread. |
| 456 | * |
| 457 | * \param thread the thread to query. |
| 458 | * \returns the current state of a thread, or SDL_THREAD_UNKNOWN if the thread |
| 459 | * isn't valid. |
| 460 | * |
| 461 | * \since This function is available since SDL 3.2.0. |
| 462 | * |
| 463 | * \sa SDL_ThreadState |
| 464 | */ |
| 465 | extern SDL_DECLSPEC SDL_ThreadState SDLCALL SDL_GetThreadState(SDL_Thread *thread); |
| 466 | |
| 467 | /** |
| 468 | * Let a thread clean up on exit without intervention. |
| 469 | * |
| 470 | * A thread may be "detached" to signify that it should not remain until |
| 471 | * another thread has called SDL_WaitThread() on it. Detaching a thread is |
| 472 | * useful for long-running threads that nothing needs to synchronize with or |
| 473 | * further manage. When a detached thread is done, it simply goes away. |
| 474 | * |
| 475 | * There is no way to recover the return code of a detached thread. If you |
| 476 | * need this, don't detach the thread and instead use SDL_WaitThread(). |
| 477 | * |
| 478 | * Once a thread is detached, you should usually assume the SDL_Thread isn't |
| 479 | * safe to reference again, as it will become invalid immediately upon the |
| 480 | * detached thread's exit, instead of remaining until someone has called |
| 481 | * SDL_WaitThread() to finally clean it up. As such, don't detach the same |
| 482 | * thread more than once. |
| 483 | * |
| 484 | * If a thread has already exited when passed to SDL_DetachThread(), it will |
| 485 | * stop waiting for a call to SDL_WaitThread() and clean up immediately. It is |
| 486 | * not safe to detach a thread that might be used with SDL_WaitThread(). |
| 487 | * |
| 488 | * You may not call SDL_WaitThread() on a thread that has been detached. Use |
| 489 | * either that function or this one, but not both, or behavior is undefined. |
| 490 | * |
| 491 | * It is safe to pass NULL to this function; it is a no-op. |
| 492 | * |
| 493 | * \param thread the SDL_Thread pointer that was returned from the |
| 494 | * SDL_CreateThread() call that started this thread. |
| 495 | * |
| 496 | * \since This function is available since SDL 3.2.0. |
| 497 | * |
| 498 | * \sa SDL_CreateThread |
| 499 | * \sa SDL_WaitThread |
| 500 | */ |
| 501 | extern SDL_DECLSPEC void SDLCALL SDL_DetachThread(SDL_Thread *thread); |
| 502 | |
| 503 | /** |
| 504 | * Get the current thread's value associated with a thread local storage ID. |
| 505 | * |
| 506 | * \param id a pointer to the thread local storage ID, may not be NULL. |
| 507 | * \returns the value associated with the ID for the current thread or NULL if |
| 508 | * no value has been set; call SDL_GetError() for more information. |
| 509 | * |
| 510 | * \threadsafety It is safe to call this function from any thread. |
| 511 | * |
| 512 | * \since This function is available since SDL 3.2.0. |
| 513 | * |
| 514 | * \sa SDL_SetTLS |
| 515 | */ |
| 516 | extern SDL_DECLSPEC void * SDLCALL SDL_GetTLS(SDL_TLSID *id); |
| 517 | |
| 518 | /** |
| 519 | * The callback used to cleanup data passed to SDL_SetTLS. |
| 520 | * |
| 521 | * This is called when a thread exits, to allow an app to free any resources. |
| 522 | * |
| 523 | * \param value a pointer previously handed to SDL_SetTLS. |
| 524 | * |
| 525 | * \since This datatype is available since SDL 3.2.0. |
| 526 | * |
| 527 | * \sa SDL_SetTLS |
| 528 | */ |
| 529 | typedef void (SDLCALL *SDL_TLSDestructorCallback)(void *value); |
| 530 | |
| 531 | /** |
| 532 | * Set the current thread's value associated with a thread local storage ID. |
| 533 | * |
| 534 | * If the thread local storage ID is not initialized (the value is 0), a new |
| 535 | * ID will be created in a thread-safe way, so all calls using a pointer to |
| 536 | * the same ID will refer to the same local storage. |
| 537 | * |
| 538 | * Note that replacing a value from a previous call to this function on the |
| 539 | * same thread does _not_ call the previous value's destructor! |
| 540 | * |
| 541 | * `destructor` can be NULL; it is assumed that `value` does not need to be |
| 542 | * cleaned up if so. |
| 543 | * |
| 544 | * \param id a pointer to the thread local storage ID, may not be NULL. |
| 545 | * \param value the value to associate with the ID for the current thread. |
| 546 | * \param destructor a function called when the thread exits, to free the |
| 547 | * value, may be NULL. |
| 548 | * \returns true on success or false on failure; call SDL_GetError() for more |
| 549 | * information. |
| 550 | * |
| 551 | * \threadsafety It is safe to call this function from any thread. |
| 552 | * |
| 553 | * \since This function is available since SDL 3.2.0. |
| 554 | * |
| 555 | * \sa SDL_GetTLS |
| 556 | */ |
| 557 | extern SDL_DECLSPEC bool SDLCALL SDL_SetTLS(SDL_TLSID *id, const void *value, SDL_TLSDestructorCallback destructor); |
| 558 | |
| 559 | /** |
| 560 | * Cleanup all TLS data for this thread. |
| 561 | * |
| 562 | * If you are creating your threads outside of SDL and then calling SDL |
| 563 | * functions, you should call this function before your thread exits, to |
| 564 | * properly clean up SDL memory. |
| 565 | * |
| 566 | * \threadsafety It is safe to call this function from any thread. |
| 567 | * |
| 568 | * \since This function is available since SDL 3.2.0. |
| 569 | */ |
| 570 | extern SDL_DECLSPEC void SDLCALL SDL_CleanupTLS(void); |
| 571 | |
| 572 | /* Ends C function definitions when using C++ */ |
| 573 | #ifdef __cplusplus |
| 574 | } |
| 575 | #endif |
| 576 | #include <SDL3/SDL_close_code.h> |
| 577 | |
| 578 | #endif /* SDL_thread_h_ */ |
| 579 | |