1 | /* |
2 | Simple DirectMedia Layer |
3 | Copyright (C) 1997-2025 Sam Lantinga <slouken@libsdl.org> |
4 | |
5 | This software is provided 'as-is', without any express or implied |
6 | warranty. In no event will the authors be held liable for any damages |
7 | arising from the use of this software. |
8 | |
9 | Permission is granted to anyone to use this software for any purpose, |
10 | including commercial applications, and to alter it and redistribute it |
11 | freely, subject to the following restrictions: |
12 | |
13 | 1. The origin of this software must not be misrepresented; you must not |
14 | claim that you wrote the original software. If you use this software |
15 | in a product, an acknowledgment in the product documentation would be |
16 | appreciated but is not required. |
17 | 2. Altered source versions must be plainly marked as such, and must not be |
18 | misrepresented as being the original software. |
19 | 3. This notice may not be removed or altered from any source distribution. |
20 | */ |
21 | |
22 | #ifndef SDL_thread_h_ |
23 | #define SDL_thread_h_ |
24 | |
25 | /** |
26 | * # CategoryThread |
27 | * |
28 | * SDL offers cross-platform thread management functions. These are mostly |
29 | * concerned with starting threads, setting their priority, and dealing with |
30 | * their termination. |
31 | * |
32 | * In addition, there is support for Thread Local Storage (data that is unique |
33 | * to each thread, but accessed from a single key). |
34 | * |
35 | * On platforms without thread support (such as Emscripten when built without |
36 | * pthreads), these functions still exist, but things like SDL_CreateThread() |
37 | * will report failure without doing anything. |
38 | * |
39 | * If you're going to work with threads, you almost certainly need to have a |
40 | * good understanding of [CategoryMutex](CategoryMutex) as well. |
41 | */ |
42 | |
43 | #include <SDL3/SDL_stdinc.h> |
44 | #include <SDL3/SDL_error.h> |
45 | #include <SDL3/SDL_properties.h> |
46 | |
47 | /* Thread synchronization primitives */ |
48 | #include <SDL3/SDL_atomic.h> |
49 | |
50 | #if defined(SDL_PLATFORM_WINDOWS) |
51 | #include <process.h> /* _beginthreadex() and _endthreadex() */ |
52 | #endif |
53 | |
54 | #include <SDL3/SDL_begin_code.h> |
55 | /* Set up for C function definitions, even when using C++ */ |
56 | #ifdef __cplusplus |
57 | extern "C" { |
58 | #endif |
59 | |
60 | /** |
61 | * The SDL thread object. |
62 | * |
63 | * These are opaque data. |
64 | * |
65 | * \since This datatype is available since SDL 3.2.0. |
66 | * |
67 | * \sa SDL_CreateThread |
68 | * \sa SDL_WaitThread |
69 | */ |
70 | typedef struct SDL_Thread SDL_Thread; |
71 | |
72 | /** |
73 | * A unique numeric ID that identifies a thread. |
74 | * |
75 | * These are different from SDL_Thread objects, which are generally what an |
76 | * application will operate on, but having a way to uniquely identify a thread |
77 | * can be useful at times. |
78 | * |
79 | * \since This datatype is available since SDL 3.2.0. |
80 | * |
81 | * \sa SDL_GetThreadID |
82 | * \sa SDL_GetCurrentThreadID |
83 | */ |
84 | typedef Uint64 SDL_ThreadID; |
85 | |
86 | /** |
87 | * Thread local storage ID. |
88 | * |
89 | * 0 is the invalid ID. An app can create these and then set data for these |
90 | * IDs that is unique to each thread. |
91 | * |
92 | * \since This datatype is available since SDL 3.2.0. |
93 | * |
94 | * \sa SDL_GetTLS |
95 | * \sa SDL_SetTLS |
96 | */ |
97 | typedef SDL_AtomicInt SDL_TLSID; |
98 | |
99 | /** |
100 | * The SDL thread priority. |
101 | * |
102 | * SDL will make system changes as necessary in order to apply the thread |
103 | * priority. Code which attempts to control thread state related to priority |
104 | * should be aware that calling SDL_SetCurrentThreadPriority may alter such |
105 | * state. SDL_HINT_THREAD_PRIORITY_POLICY can be used to control aspects of |
106 | * this behavior. |
107 | * |
108 | * \since This enum is available since SDL 3.2.0. |
109 | */ |
110 | typedef enum SDL_ThreadPriority { |
111 | SDL_THREAD_PRIORITY_LOW, |
112 | SDL_THREAD_PRIORITY_NORMAL, |
113 | SDL_THREAD_PRIORITY_HIGH, |
114 | SDL_THREAD_PRIORITY_TIME_CRITICAL |
115 | } SDL_ThreadPriority; |
116 | |
117 | /** |
118 | * The SDL thread state. |
119 | * |
120 | * The current state of a thread can be checked by calling SDL_GetThreadState. |
121 | * |
122 | * \since This enum is available since SDL 3.2.0. |
123 | * |
124 | * \sa SDL_GetThreadState |
125 | */ |
126 | typedef enum SDL_ThreadState |
127 | { |
128 | SDL_THREAD_UNKNOWN, /**< The thread is not valid */ |
129 | SDL_THREAD_ALIVE, /**< The thread is currently running */ |
130 | SDL_THREAD_DETACHED, /**< The thread is detached and can't be waited on */ |
131 | SDL_THREAD_COMPLETE /**< The thread has finished and should be cleaned up with SDL_WaitThread() */ |
132 | } SDL_ThreadState; |
133 | |
134 | /** |
135 | * The function passed to SDL_CreateThread() as the new thread's entry point. |
136 | * |
137 | * \param data what was passed as `data` to SDL_CreateThread(). |
138 | * \returns a value that can be reported through SDL_WaitThread(). |
139 | * |
140 | * \since This datatype is available since SDL 3.2.0. |
141 | */ |
142 | typedef int (SDLCALL *SDL_ThreadFunction) (void *data); |
143 | |
144 | |
145 | #ifdef SDL_WIKI_DOCUMENTATION_SECTION |
146 | |
147 | /* |
148 | * Note that these aren't the correct function signatures in this block, but |
149 | * this is what the API reference manual should look like for all intents and |
150 | * purposes. |
151 | * |
152 | * Technical details, not for the wiki (hello, header readers!)... |
153 | * |
154 | * On Windows (and maybe other platforms), a program might use a different |
155 | * C runtime than its libraries. Or, in SDL's case, it might use a C runtime |
156 | * while SDL uses none at all. |
157 | * |
158 | * C runtimes expect to initialize thread-specific details when a new thread |
159 | * is created, but to do this in SDL_CreateThread would require SDL to know |
160 | * intimate details about the caller's C runtime, which is not possible. |
161 | * |
162 | * So SDL_CreateThread has two extra parameters, which are |
163 | * hidden at compile time by macros: the C runtime's `_beginthreadex` and |
164 | * `_endthreadex` entry points. If these are not NULL, they are used to spin |
165 | * and terminate the new thread; otherwise the standard Win32 `CreateThread` |
166 | * function is used. When `SDL_CreateThread` is called from a compiler that |
167 | * needs this C runtime thread init function, macros insert the appropriate |
168 | * function pointers for SDL_CreateThread's caller (which might be a different |
169 | * compiler with a different runtime in different calls to SDL_CreateThread!). |
170 | * |
171 | * SDL_BeginThreadFunction defaults to `_beginthreadex` on Windows (and NULL |
172 | * everywhere else), but apps that have extremely specific special needs can |
173 | * define this to something else and the SDL headers will use it, passing the |
174 | * app-defined value to SDL_CreateThread calls. Redefine this with caution! |
175 | * |
176 | * Platforms that don't need _beginthread stuff (most everything) will fail |
177 | * SDL_CreateThread with an error if these pointers _aren't_ NULL. |
178 | * |
179 | * Unless you are doing something extremely complicated, like perhaps a |
180 | * language binding, **you should never deal with this directly**. Let SDL's |
181 | * macros handle this platform-specific detail transparently! |
182 | */ |
183 | |
184 | /** |
185 | * Create a new thread with a default stack size. |
186 | * |
187 | * This is a convenience function, equivalent to calling |
188 | * SDL_CreateThreadWithProperties with the following properties set: |
189 | * |
190 | * - `SDL_PROP_THREAD_CREATE_ENTRY_FUNCTION_POINTER`: `fn` |
191 | * - `SDL_PROP_THREAD_CREATE_NAME_STRING`: `name` |
192 | * - `SDL_PROP_THREAD_CREATE_USERDATA_POINTER`: `data` |
193 | * |
194 | * Note that this "function" is actually a macro that calls an internal |
195 | * function with two extra parameters not listed here; they are hidden through |
196 | * preprocessor macros and are needed to support various C runtimes at the |
197 | * point of the function call. Language bindings that aren't using the C |
198 | * headers will need to deal with this. |
199 | * |
200 | * Usually, apps should just call this function the same way on every platform |
201 | * and let the macros hide the details. |
202 | * |
203 | * \param fn the SDL_ThreadFunction function to call in the new thread. |
204 | * \param name the name of the thread. |
205 | * \param data a pointer that is passed to `fn`. |
206 | * \returns an opaque pointer to the new thread object on success, NULL if the |
207 | * new thread could not be created; call SDL_GetError() for more |
208 | * information. |
209 | * |
210 | * \since This function is available since SDL 3.2.0. |
211 | * |
212 | * \sa SDL_CreateThreadWithProperties |
213 | * \sa SDL_WaitThread |
214 | */ |
215 | extern SDL_DECLSPEC SDL_Thread * SDLCALL SDL_CreateThread(SDL_ThreadFunction fn, const char *name, void *data); |
216 | |
217 | /** |
218 | * Create a new thread with with the specified properties. |
219 | * |
220 | * These are the supported properties: |
221 | * |
222 | * - `SDL_PROP_THREAD_CREATE_ENTRY_FUNCTION_POINTER`: an SDL_ThreadFunction |
223 | * value that will be called at the start of the new thread's life. |
224 | * Required. |
225 | * - `SDL_PROP_THREAD_CREATE_NAME_STRING`: the name of the new thread, which |
226 | * might be available to debuggers. Optional, defaults to NULL. |
227 | * - `SDL_PROP_THREAD_CREATE_USERDATA_POINTER`: an arbitrary app-defined |
228 | * pointer, which is passed to the entry function on the new thread, as its |
229 | * only parameter. Optional, defaults to NULL. |
230 | * - `SDL_PROP_THREAD_CREATE_STACKSIZE_NUMBER`: the size, in bytes, of the new |
231 | * thread's stack. Optional, defaults to 0 (system-defined default). |
232 | * |
233 | * SDL makes an attempt to report `SDL_PROP_THREAD_CREATE_NAME_STRING` to the |
234 | * system, so that debuggers can display it. Not all platforms support this. |
235 | * |
236 | * Thread naming is a little complicated: Most systems have very small limits |
237 | * for the string length (Haiku has 32 bytes, Linux currently has 16, Visual |
238 | * C++ 6.0 has _nine_!), and possibly other arbitrary rules. You'll have to |
239 | * see what happens with your system's debugger. The name should be UTF-8 (but |
240 | * using the naming limits of C identifiers is a better bet). There are no |
241 | * requirements for thread naming conventions, so long as the string is |
242 | * null-terminated UTF-8, but these guidelines are helpful in choosing a name: |
243 | * |
244 | * https://stackoverflow.com/questions/149932/naming-conventions-for-threads |
245 | * |
246 | * If a system imposes requirements, SDL will try to munge the string for it |
247 | * (truncate, etc), but the original string contents will be available from |
248 | * SDL_GetThreadName(). |
249 | * |
250 | * The size (in bytes) of the new stack can be specified with |
251 | * `SDL_PROP_THREAD_CREATE_STACKSIZE_NUMBER`. Zero means "use the system |
252 | * default" which might be wildly different between platforms. x86 Linux |
253 | * generally defaults to eight megabytes, an embedded device might be a few |
254 | * kilobytes instead. You generally need to specify a stack that is a multiple |
255 | * of the system's page size (in many cases, this is 4 kilobytes, but check |
256 | * your system documentation). |
257 | * |
258 | * Note that this "function" is actually a macro that calls an internal |
259 | * function with two extra parameters not listed here; they are hidden through |
260 | * preprocessor macros and are needed to support various C runtimes at the |
261 | * point of the function call. Language bindings that aren't using the C |
262 | * headers will need to deal with this. |
263 | * |
264 | * The actual symbol in SDL is `SDL_CreateThreadWithPropertiesRuntime`, so |
265 | * there is no symbol clash, but trying to load an SDL shared library and look |
266 | * for "SDL_CreateThreadWithProperties" will fail. |
267 | * |
268 | * Usually, apps should just call this function the same way on every platform |
269 | * and let the macros hide the details. |
270 | * |
271 | * \param props the properties to use. |
272 | * \returns an opaque pointer to the new thread object on success, NULL if the |
273 | * new thread could not be created; call SDL_GetError() for more |
274 | * information. |
275 | * |
276 | * \since This function is available since SDL 3.2.0. |
277 | * |
278 | * \sa SDL_CreateThread |
279 | * \sa SDL_WaitThread |
280 | */ |
281 | extern SDL_DECLSPEC SDL_Thread * SDLCALL SDL_CreateThreadWithProperties(SDL_PropertiesID props); |
282 | |
283 | #define SDL_PROP_THREAD_CREATE_ENTRY_FUNCTION_POINTER "SDL.thread.create.entry_function" |
284 | #define SDL_PROP_THREAD_CREATE_NAME_STRING "SDL.thread.create.name" |
285 | #define SDL_PROP_THREAD_CREATE_USERDATA_POINTER "SDL.thread.create.userdata" |
286 | #define SDL_PROP_THREAD_CREATE_STACKSIZE_NUMBER "SDL.thread.create.stacksize" |
287 | |
288 | /* end wiki documentation for macros that are meant to look like functions. */ |
289 | #endif |
290 | |
291 | |
292 | /* The real implementation, hidden from the wiki, so it can show this as real functions that don't have macro magic. */ |
293 | #ifndef SDL_WIKI_DOCUMENTATION_SECTION |
294 | # if defined(SDL_PLATFORM_WINDOWS) |
295 | # ifndef SDL_BeginThreadFunction |
296 | # define SDL_BeginThreadFunction _beginthreadex |
297 | # endif |
298 | # ifndef SDL_EndThreadFunction |
299 | # define SDL_EndThreadFunction _endthreadex |
300 | # endif |
301 | # endif |
302 | #endif |
303 | |
304 | /* currently no other platforms than Windows use _beginthreadex/_endthreadex things. */ |
305 | #ifndef SDL_WIKI_DOCUMENTATION_SECTION |
306 | # ifndef SDL_BeginThreadFunction |
307 | # define SDL_BeginThreadFunction NULL |
308 | # endif |
309 | #endif |
310 | |
311 | #ifndef SDL_WIKI_DOCUMENTATION_SECTION |
312 | # ifndef SDL_EndThreadFunction |
313 | # define SDL_EndThreadFunction NULL |
314 | # endif |
315 | #endif |
316 | |
317 | #ifndef SDL_WIKI_DOCUMENTATION_SECTION |
318 | /* These are the actual functions exported from SDL! Don't use them directly! Use the SDL_CreateThread and SDL_CreateThreadWithProperties macros! */ |
319 | /** |
320 | * The actual entry point for SDL_CreateThread. |
321 | * |
322 | * \param fn the SDL_ThreadFunction function to call in the new thread |
323 | * \param name the name of the thread |
324 | * \param data a pointer that is passed to `fn` |
325 | * \param pfnBeginThread the C runtime's _beginthreadex (or whatnot). Can be NULL. |
326 | * \param pfnEndThread the C runtime's _endthreadex (or whatnot). Can be NULL. |
327 | * \returns an opaque pointer to the new thread object on success, NULL if the |
328 | * new thread could not be created; call SDL_GetError() for more |
329 | * information. |
330 | * |
331 | * \since This function is available since SDL 3.2.0. |
332 | */ |
333 | extern SDL_DECLSPEC SDL_Thread * SDLCALL SDL_CreateThreadRuntime(SDL_ThreadFunction fn, const char *name, void *data, SDL_FunctionPointer pfnBeginThread, SDL_FunctionPointer pfnEndThread); |
334 | |
335 | /** |
336 | * The actual entry point for SDL_CreateThreadWithProperties. |
337 | * |
338 | * \param props the properties to use |
339 | * \param pfnBeginThread the C runtime's _beginthreadex (or whatnot). Can be NULL. |
340 | * \param pfnEndThread the C runtime's _endthreadex (or whatnot). Can be NULL. |
341 | * \returns an opaque pointer to the new thread object on success, NULL if the |
342 | * new thread could not be created; call SDL_GetError() for more |
343 | * information. |
344 | * |
345 | * \since This function is available since SDL 3.2.0. |
346 | */ |
347 | extern SDL_DECLSPEC SDL_Thread * SDLCALL SDL_CreateThreadWithPropertiesRuntime(SDL_PropertiesID props, SDL_FunctionPointer pfnBeginThread, SDL_FunctionPointer pfnEndThread); |
348 | |
349 | #define SDL_CreateThread(fn, name, data) SDL_CreateThreadRuntime((fn), (name), (data), (SDL_FunctionPointer) (SDL_BeginThreadFunction), (SDL_FunctionPointer) (SDL_EndThreadFunction)) |
350 | #define SDL_CreateThreadWithProperties(props) SDL_CreateThreadWithPropertiesRuntime((props), (SDL_FunctionPointer) (SDL_BeginThreadFunction), (SDL_FunctionPointer) (SDL_EndThreadFunction)) |
351 | #define SDL_PROP_THREAD_CREATE_ENTRY_FUNCTION_POINTER "SDL.thread.create.entry_function" |
352 | #define SDL_PROP_THREAD_CREATE_NAME_STRING "SDL.thread.create.name" |
353 | #define SDL_PROP_THREAD_CREATE_USERDATA_POINTER "SDL.thread.create.userdata" |
354 | #define SDL_PROP_THREAD_CREATE_STACKSIZE_NUMBER "SDL.thread.create.stacksize" |
355 | #endif |
356 | |
357 | |
358 | /** |
359 | * Get the thread name as it was specified in SDL_CreateThread(). |
360 | * |
361 | * \param thread the thread to query. |
362 | * \returns a pointer to a UTF-8 string that names the specified thread, or |
363 | * NULL if it doesn't have a name. |
364 | * |
365 | * \since This function is available since SDL 3.2.0. |
366 | */ |
367 | extern SDL_DECLSPEC const char * SDLCALL SDL_GetThreadName(SDL_Thread *thread); |
368 | |
369 | /** |
370 | * Get the thread identifier for the current thread. |
371 | * |
372 | * This thread identifier is as reported by the underlying operating system. |
373 | * If SDL is running on a platform that does not support threads the return |
374 | * value will always be zero. |
375 | * |
376 | * This function also returns a valid thread ID when called from the main |
377 | * thread. |
378 | * |
379 | * \returns the ID of the current thread. |
380 | * |
381 | * \since This function is available since SDL 3.2.0. |
382 | * |
383 | * \sa SDL_GetThreadID |
384 | */ |
385 | extern SDL_DECLSPEC SDL_ThreadID SDLCALL SDL_GetCurrentThreadID(void); |
386 | |
387 | /** |
388 | * Get the thread identifier for the specified thread. |
389 | * |
390 | * This thread identifier is as reported by the underlying operating system. |
391 | * If SDL is running on a platform that does not support threads the return |
392 | * value will always be zero. |
393 | * |
394 | * \param thread the thread to query. |
395 | * \returns the ID of the specified thread, or the ID of the current thread if |
396 | * `thread` is NULL. |
397 | * |
398 | * \since This function is available since SDL 3.2.0. |
399 | * |
400 | * \sa SDL_GetCurrentThreadID |
401 | */ |
402 | extern SDL_DECLSPEC SDL_ThreadID SDLCALL SDL_GetThreadID(SDL_Thread *thread); |
403 | |
404 | /** |
405 | * Set the priority for the current thread. |
406 | * |
407 | * Note that some platforms will not let you alter the priority (or at least, |
408 | * promote the thread to a higher priority) at all, and some require you to be |
409 | * an administrator account. Be prepared for this to fail. |
410 | * |
411 | * \param priority the SDL_ThreadPriority to set. |
412 | * \returns true on success or false on failure; call SDL_GetError() for more |
413 | * information. |
414 | * |
415 | * \since This function is available since SDL 3.2.0. |
416 | */ |
417 | extern SDL_DECLSPEC bool SDLCALL SDL_SetCurrentThreadPriority(SDL_ThreadPriority priority); |
418 | |
419 | /** |
420 | * Wait for a thread to finish. |
421 | * |
422 | * Threads that haven't been detached will remain until this function cleans |
423 | * them up. Not doing so is a resource leak. |
424 | * |
425 | * Once a thread has been cleaned up through this function, the SDL_Thread |
426 | * that references it becomes invalid and should not be referenced again. As |
427 | * such, only one thread may call SDL_WaitThread() on another. |
428 | * |
429 | * The return code from the thread function is placed in the area pointed to |
430 | * by `status`, if `status` is not NULL. |
431 | * |
432 | * You may not wait on a thread that has been used in a call to |
433 | * SDL_DetachThread(). Use either that function or this one, but not both, or |
434 | * behavior is undefined. |
435 | * |
436 | * It is safe to pass a NULL thread to this function; it is a no-op. |
437 | * |
438 | * Note that the thread pointer is freed by this function and is not valid |
439 | * afterward. |
440 | * |
441 | * \param thread the SDL_Thread pointer that was returned from the |
442 | * SDL_CreateThread() call that started this thread. |
443 | * \param status a pointer filled in with the value returned from the thread |
444 | * function by its 'return', or -1 if the thread has been |
445 | * detached or isn't valid, may be NULL. |
446 | * |
447 | * \since This function is available since SDL 3.2.0. |
448 | * |
449 | * \sa SDL_CreateThread |
450 | * \sa SDL_DetachThread |
451 | */ |
452 | extern SDL_DECLSPEC void SDLCALL SDL_WaitThread(SDL_Thread *thread, int *status); |
453 | |
454 | /** |
455 | * Get the current state of a thread. |
456 | * |
457 | * \param thread the thread to query. |
458 | * \returns the current state of a thread, or SDL_THREAD_UNKNOWN if the thread |
459 | * isn't valid. |
460 | * |
461 | * \since This function is available since SDL 3.2.0. |
462 | * |
463 | * \sa SDL_ThreadState |
464 | */ |
465 | extern SDL_DECLSPEC SDL_ThreadState SDLCALL SDL_GetThreadState(SDL_Thread *thread); |
466 | |
467 | /** |
468 | * Let a thread clean up on exit without intervention. |
469 | * |
470 | * A thread may be "detached" to signify that it should not remain until |
471 | * another thread has called SDL_WaitThread() on it. Detaching a thread is |
472 | * useful for long-running threads that nothing needs to synchronize with or |
473 | * further manage. When a detached thread is done, it simply goes away. |
474 | * |
475 | * There is no way to recover the return code of a detached thread. If you |
476 | * need this, don't detach the thread and instead use SDL_WaitThread(). |
477 | * |
478 | * Once a thread is detached, you should usually assume the SDL_Thread isn't |
479 | * safe to reference again, as it will become invalid immediately upon the |
480 | * detached thread's exit, instead of remaining until someone has called |
481 | * SDL_WaitThread() to finally clean it up. As such, don't detach the same |
482 | * thread more than once. |
483 | * |
484 | * If a thread has already exited when passed to SDL_DetachThread(), it will |
485 | * stop waiting for a call to SDL_WaitThread() and clean up immediately. It is |
486 | * not safe to detach a thread that might be used with SDL_WaitThread(). |
487 | * |
488 | * You may not call SDL_WaitThread() on a thread that has been detached. Use |
489 | * either that function or this one, but not both, or behavior is undefined. |
490 | * |
491 | * It is safe to pass NULL to this function; it is a no-op. |
492 | * |
493 | * \param thread the SDL_Thread pointer that was returned from the |
494 | * SDL_CreateThread() call that started this thread. |
495 | * |
496 | * \since This function is available since SDL 3.2.0. |
497 | * |
498 | * \sa SDL_CreateThread |
499 | * \sa SDL_WaitThread |
500 | */ |
501 | extern SDL_DECLSPEC void SDLCALL SDL_DetachThread(SDL_Thread *thread); |
502 | |
503 | /** |
504 | * Get the current thread's value associated with a thread local storage ID. |
505 | * |
506 | * \param id a pointer to the thread local storage ID, may not be NULL. |
507 | * \returns the value associated with the ID for the current thread or NULL if |
508 | * no value has been set; call SDL_GetError() for more information. |
509 | * |
510 | * \threadsafety It is safe to call this function from any thread. |
511 | * |
512 | * \since This function is available since SDL 3.2.0. |
513 | * |
514 | * \sa SDL_SetTLS |
515 | */ |
516 | extern SDL_DECLSPEC void * SDLCALL SDL_GetTLS(SDL_TLSID *id); |
517 | |
518 | /** |
519 | * The callback used to cleanup data passed to SDL_SetTLS. |
520 | * |
521 | * This is called when a thread exits, to allow an app to free any resources. |
522 | * |
523 | * \param value a pointer previously handed to SDL_SetTLS. |
524 | * |
525 | * \since This datatype is available since SDL 3.2.0. |
526 | * |
527 | * \sa SDL_SetTLS |
528 | */ |
529 | typedef void (SDLCALL *SDL_TLSDestructorCallback)(void *value); |
530 | |
531 | /** |
532 | * Set the current thread's value associated with a thread local storage ID. |
533 | * |
534 | * If the thread local storage ID is not initialized (the value is 0), a new |
535 | * ID will be created in a thread-safe way, so all calls using a pointer to |
536 | * the same ID will refer to the same local storage. |
537 | * |
538 | * Note that replacing a value from a previous call to this function on the |
539 | * same thread does _not_ call the previous value's destructor! |
540 | * |
541 | * `destructor` can be NULL; it is assumed that `value` does not need to be |
542 | * cleaned up if so. |
543 | * |
544 | * \param id a pointer to the thread local storage ID, may not be NULL. |
545 | * \param value the value to associate with the ID for the current thread. |
546 | * \param destructor a function called when the thread exits, to free the |
547 | * value, may be NULL. |
548 | * \returns true on success or false on failure; call SDL_GetError() for more |
549 | * information. |
550 | * |
551 | * \threadsafety It is safe to call this function from any thread. |
552 | * |
553 | * \since This function is available since SDL 3.2.0. |
554 | * |
555 | * \sa SDL_GetTLS |
556 | */ |
557 | extern SDL_DECLSPEC bool SDLCALL SDL_SetTLS(SDL_TLSID *id, const void *value, SDL_TLSDestructorCallback destructor); |
558 | |
559 | /** |
560 | * Cleanup all TLS data for this thread. |
561 | * |
562 | * If you are creating your threads outside of SDL and then calling SDL |
563 | * functions, you should call this function before your thread exits, to |
564 | * properly clean up SDL memory. |
565 | * |
566 | * \threadsafety It is safe to call this function from any thread. |
567 | * |
568 | * \since This function is available since SDL 3.2.0. |
569 | */ |
570 | extern SDL_DECLSPEC void SDLCALL SDL_CleanupTLS(void); |
571 | |
572 | /* Ends C function definitions when using C++ */ |
573 | #ifdef __cplusplus |
574 | } |
575 | #endif |
576 | #include <SDL3/SDL_close_code.h> |
577 | |
578 | #endif /* SDL_thread_h_ */ |
579 | |