1/*
2 Simple DirectMedia Layer
3 Copyright (C) 2017, Mark Callow
4
5 This software is provided 'as-is', without any express or implied
6 warranty. In no event will the authors be held liable for any damages
7 arising from the use of this software.
8
9 Permission is granted to anyone to use this software for any purpose,
10 including commercial applications, and to alter it and redistribute it
11 freely, subject to the following restrictions:
12
13 1. The origin of this software must not be misrepresented; you must not
14 claim that you wrote the original software. If you use this software
15 in a product, an acknowledgment in the product documentation would be
16 appreciated but is not required.
17 2. Altered source versions must be plainly marked as such, and must not be
18 misrepresented as being the original software.
19 3. This notice may not be removed or altered from any source distribution.
20*/
21
22/**
23 * # CategoryVulkan
24 *
25 * Functions for creating Vulkan surfaces on SDL windows.
26 *
27 * For the most part, Vulkan operates independent of SDL, but it benefits from
28 * a little support during setup.
29 *
30 * Use SDL_Vulkan_GetInstanceExtensions() to get platform-specific bits for
31 * creating a VkInstance, then SDL_Vulkan_GetVkGetInstanceProcAddr() to get
32 * the appropriate function for querying Vulkan entry points. Then
33 * SDL_Vulkan_CreateSurface() will get you the final pieces you need to
34 * prepare for rendering into an SDL_Window with Vulkan.
35 *
36 * Unlike OpenGL, most of the details of "context" creation and window buffer
37 * swapping are handled by the Vulkan API directly, so SDL doesn't provide
38 * Vulkan equivalents of SDL_GL_SwapWindow(), etc; they aren't necessary.
39 */
40
41#ifndef SDL_vulkan_h_
42#define SDL_vulkan_h_
43
44#include <SDL3/SDL_stdinc.h>
45#include <SDL3/SDL_error.h>
46#include <SDL3/SDL_video.h>
47
48#include <SDL3/SDL_begin_code.h>
49/* Set up for C function definitions, even when using C++ */
50#ifdef __cplusplus
51extern "C" {
52#endif
53
54/* Avoid including vulkan.h, don't define VkInstance if it's already included */
55#ifdef VULKAN_H_
56#define NO_SDL_VULKAN_TYPEDEFS
57#endif
58#ifndef NO_SDL_VULKAN_TYPEDEFS
59#define VK_DEFINE_HANDLE(object) typedef struct object##_T* object;
60
61#if defined(__LP64__) || defined(_WIN64) || defined(__x86_64__) || defined(_M_X64) || defined(__ia64) || defined (_M_IA64) || defined(__aarch64__) || defined(__powerpc64__)
62#define VK_DEFINE_NON_DISPATCHABLE_HANDLE(object) typedef struct object##_T *object;
63#else
64#define VK_DEFINE_NON_DISPATCHABLE_HANDLE(object) typedef uint64_t object;
65#endif
66
67VK_DEFINE_HANDLE(VkInstance)
68VK_DEFINE_HANDLE(VkPhysicalDevice)
69VK_DEFINE_NON_DISPATCHABLE_HANDLE(VkSurfaceKHR)
70struct VkAllocationCallbacks;
71
72/* Make sure to undef to avoid issues in case of later vulkan include */
73#undef VK_DEFINE_HANDLE
74#undef VK_DEFINE_NON_DISPATCHABLE_HANDLE
75
76#endif /* !NO_SDL_VULKAN_TYPEDEFS */
77
78/**
79 * \name Vulkan support functions
80 */
81/* @{ */
82
83/**
84 * Dynamically load the Vulkan loader library.
85 *
86 * This should be called after initializing the video driver, but before
87 * creating any Vulkan windows. If no Vulkan loader library is loaded, the
88 * default library will be loaded upon creation of the first Vulkan window.
89 *
90 * SDL keeps a counter of how many times this function has been successfully
91 * called, so it is safe to call this function multiple times, so long as it
92 * is eventually paired with an equivalent number of calls to
93 * SDL_Vulkan_UnloadLibrary. The `path` argument is ignored unless there is no
94 * library currently loaded, and and the library isn't actually unloaded until
95 * there have been an equivalent number of calls to SDL_Vulkan_UnloadLibrary.
96 *
97 * It is fairly common for Vulkan applications to link with libvulkan instead
98 * of explicitly loading it at run time. This will work with SDL provided the
99 * application links to a dynamic library and both it and SDL use the same
100 * search path.
101 *
102 * If you specify a non-NULL `path`, an application should retrieve all of the
103 * Vulkan functions it uses from the dynamic library using
104 * SDL_Vulkan_GetVkGetInstanceProcAddr unless you can guarantee `path` points
105 * to the same vulkan loader library the application linked to.
106 *
107 * On Apple devices, if `path` is NULL, SDL will attempt to find the
108 * `vkGetInstanceProcAddr` address within all the Mach-O images of the current
109 * process. This is because it is fairly common for Vulkan applications to
110 * link with libvulkan (and historically MoltenVK was provided as a static
111 * library). If it is not found, on macOS, SDL will attempt to load
112 * `vulkan.framework/vulkan`, `libvulkan.1.dylib`,
113 * `MoltenVK.framework/MoltenVK`, and `libMoltenVK.dylib`, in that order. On
114 * iOS, SDL will attempt to load `libMoltenVK.dylib`. Applications using a
115 * dynamic framework or .dylib must ensure it is included in its application
116 * bundle.
117 *
118 * On non-Apple devices, application linking with a static libvulkan is not
119 * supported. Either do not link to the Vulkan loader or link to a dynamic
120 * library version.
121 *
122 * \param path the platform dependent Vulkan loader library name or NULL.
123 * \returns true on success or false on failure; call SDL_GetError() for more
124 * information.
125 *
126 * \threadsafety This function is not thread safe.
127 *
128 * \since This function is available since SDL 3.2.0.
129 *
130 * \sa SDL_Vulkan_GetVkGetInstanceProcAddr
131 * \sa SDL_Vulkan_UnloadLibrary
132 */
133extern SDL_DECLSPEC bool SDLCALL SDL_Vulkan_LoadLibrary(const char *path);
134
135/**
136 * Get the address of the `vkGetInstanceProcAddr` function.
137 *
138 * This should be called after either calling SDL_Vulkan_LoadLibrary() or
139 * creating an SDL_Window with the `SDL_WINDOW_VULKAN` flag.
140 *
141 * The actual type of the returned function pointer is
142 * PFN_vkGetInstanceProcAddr, but that isn't available because the Vulkan
143 * headers are not included here. You should cast the return value of this
144 * function to that type, e.g.
145 *
146 * `vkGetInstanceProcAddr =
147 * (PFN_vkGetInstanceProcAddr)SDL_Vulkan_GetVkGetInstanceProcAddr();`
148 *
149 * \returns the function pointer for `vkGetInstanceProcAddr` or NULL on
150 * failure; call SDL_GetError() for more information.
151 *
152 * \since This function is available since SDL 3.2.0.
153 */
154extern SDL_DECLSPEC SDL_FunctionPointer SDLCALL SDL_Vulkan_GetVkGetInstanceProcAddr(void);
155
156/**
157 * Unload the Vulkan library previously loaded by SDL_Vulkan_LoadLibrary().
158 *
159 * SDL keeps a counter of how many times this function has been called, so it
160 * is safe to call this function multiple times, so long as it is paired with
161 * an equivalent number of calls to SDL_Vulkan_LoadLibrary. The library isn't
162 * actually unloaded until there have been an equivalent number of calls to
163 * SDL_Vulkan_UnloadLibrary.
164 *
165 * Once the library has actually been unloaded, if any Vulkan instances
166 * remain, they will likely crash the program. Clean up any existing Vulkan
167 * resources, and destroy appropriate windows, renderers and GPU devices
168 * before calling this function.
169 *
170 * \threadsafety This function is not thread safe.
171 *
172 * \since This function is available since SDL 3.2.0.
173 *
174 * \sa SDL_Vulkan_LoadLibrary
175 */
176extern SDL_DECLSPEC void SDLCALL SDL_Vulkan_UnloadLibrary(void);
177
178/**
179 * Get the Vulkan instance extensions needed for vkCreateInstance.
180 *
181 * This should be called after either calling SDL_Vulkan_LoadLibrary() or
182 * creating an SDL_Window with the `SDL_WINDOW_VULKAN` flag.
183 *
184 * On return, the variable pointed to by `count` will be set to the number of
185 * elements returned, suitable for using with
186 * VkInstanceCreateInfo::enabledExtensionCount, and the returned array can be
187 * used with VkInstanceCreateInfo::ppEnabledExtensionNames, for calling
188 * Vulkan's vkCreateInstance API.
189 *
190 * You should not free the returned array; it is owned by SDL.
191 *
192 * \param count a pointer filled in with the number of extensions returned.
193 * \returns an array of extension name strings on success, NULL on failure;
194 * call SDL_GetError() for more information.
195 *
196 * \since This function is available since SDL 3.2.0.
197 *
198 * \sa SDL_Vulkan_CreateSurface
199 */
200extern SDL_DECLSPEC char const * const * SDLCALL SDL_Vulkan_GetInstanceExtensions(Uint32 *count);
201
202/**
203 * Create a Vulkan rendering surface for a window.
204 *
205 * The `window` must have been created with the `SDL_WINDOW_VULKAN` flag and
206 * `instance` must have been created with extensions returned by
207 * SDL_Vulkan_GetInstanceExtensions() enabled.
208 *
209 * If `allocator` is NULL, Vulkan will use the system default allocator. This
210 * argument is passed directly to Vulkan and isn't used by SDL itself.
211 *
212 * \param window the window to which to attach the Vulkan surface.
213 * \param instance the Vulkan instance handle.
214 * \param allocator a VkAllocationCallbacks struct, which lets the app set the
215 * allocator that creates the surface. Can be NULL.
216 * \param surface a pointer to a VkSurfaceKHR handle to output the newly
217 * created surface.
218 * \returns true on success or false on failure; call SDL_GetError() for more
219 * information.
220 *
221 * \since This function is available since SDL 3.2.0.
222 *
223 * \sa SDL_Vulkan_GetInstanceExtensions
224 * \sa SDL_Vulkan_DestroySurface
225 */
226extern SDL_DECLSPEC bool SDLCALL SDL_Vulkan_CreateSurface(SDL_Window *window,
227 VkInstance instance,
228 const struct VkAllocationCallbacks *allocator,
229 VkSurfaceKHR *surface);
230
231/**
232 * Destroy the Vulkan rendering surface of a window.
233 *
234 * This should be called before SDL_DestroyWindow, if SDL_Vulkan_CreateSurface
235 * was called after SDL_CreateWindow.
236 *
237 * The `instance` must have been created with extensions returned by
238 * SDL_Vulkan_GetInstanceExtensions() enabled and `surface` must have been
239 * created successfully by an SDL_Vulkan_CreateSurface() call.
240 *
241 * If `allocator` is NULL, Vulkan will use the system default allocator. This
242 * argument is passed directly to Vulkan and isn't used by SDL itself.
243 *
244 * \param instance the Vulkan instance handle.
245 * \param surface vkSurfaceKHR handle to destroy.
246 * \param allocator a VkAllocationCallbacks struct, which lets the app set the
247 * allocator that destroys the surface. Can be NULL.
248 *
249 * \since This function is available since SDL 3.2.0.
250 *
251 * \sa SDL_Vulkan_GetInstanceExtensions
252 * \sa SDL_Vulkan_CreateSurface
253 */
254extern SDL_DECLSPEC void SDLCALL SDL_Vulkan_DestroySurface(VkInstance instance,
255 VkSurfaceKHR surface,
256 const struct VkAllocationCallbacks *allocator);
257
258/**
259 * Query support for presentation via a given physical device and queue
260 * family.
261 *
262 * The `instance` must have been created with extensions returned by
263 * SDL_Vulkan_GetInstanceExtensions() enabled.
264 *
265 * \param instance the Vulkan instance handle.
266 * \param physicalDevice a valid Vulkan physical device handle.
267 * \param queueFamilyIndex a valid queue family index for the given physical
268 * device.
269 * \returns true if supported, false if unsupported or an error occurred.
270 *
271 * \since This function is available since SDL 3.2.0.
272 *
273 * \sa SDL_Vulkan_GetInstanceExtensions
274 */
275extern SDL_DECLSPEC bool SDLCALL SDL_Vulkan_GetPresentationSupport(VkInstance instance,
276 VkPhysicalDevice physicalDevice,
277 Uint32 queueFamilyIndex);
278
279/* @} *//* Vulkan support functions */
280
281/* Ends C function definitions when using C++ */
282#ifdef __cplusplus
283}
284#endif
285#include <SDL3/SDL_close_code.h>
286
287#endif /* SDL_vulkan_h_ */
288