1 | /* |
2 | Simple DirectMedia Layer |
3 | Copyright (C) 2017, Mark Callow |
4 | |
5 | This software is provided 'as-is', without any express or implied |
6 | warranty. In no event will the authors be held liable for any damages |
7 | arising from the use of this software. |
8 | |
9 | Permission is granted to anyone to use this software for any purpose, |
10 | including commercial applications, and to alter it and redistribute it |
11 | freely, subject to the following restrictions: |
12 | |
13 | 1. The origin of this software must not be misrepresented; you must not |
14 | claim that you wrote the original software. If you use this software |
15 | in a product, an acknowledgment in the product documentation would be |
16 | appreciated but is not required. |
17 | 2. Altered source versions must be plainly marked as such, and must not be |
18 | misrepresented as being the original software. |
19 | 3. This notice may not be removed or altered from any source distribution. |
20 | */ |
21 | |
22 | /** |
23 | * # CategoryVulkan |
24 | * |
25 | * Functions for creating Vulkan surfaces on SDL windows. |
26 | * |
27 | * For the most part, Vulkan operates independent of SDL, but it benefits from |
28 | * a little support during setup. |
29 | * |
30 | * Use SDL_Vulkan_GetInstanceExtensions() to get platform-specific bits for |
31 | * creating a VkInstance, then SDL_Vulkan_GetVkGetInstanceProcAddr() to get |
32 | * the appropriate function for querying Vulkan entry points. Then |
33 | * SDL_Vulkan_CreateSurface() will get you the final pieces you need to |
34 | * prepare for rendering into an SDL_Window with Vulkan. |
35 | * |
36 | * Unlike OpenGL, most of the details of "context" creation and window buffer |
37 | * swapping are handled by the Vulkan API directly, so SDL doesn't provide |
38 | * Vulkan equivalents of SDL_GL_SwapWindow(), etc; they aren't necessary. |
39 | */ |
40 | |
41 | #ifndef SDL_vulkan_h_ |
42 | #define SDL_vulkan_h_ |
43 | |
44 | #include <SDL3/SDL_stdinc.h> |
45 | #include <SDL3/SDL_error.h> |
46 | #include <SDL3/SDL_video.h> |
47 | |
48 | #include <SDL3/SDL_begin_code.h> |
49 | /* Set up for C function definitions, even when using C++ */ |
50 | #ifdef __cplusplus |
51 | extern "C" { |
52 | #endif |
53 | |
54 | /* Avoid including vulkan.h, don't define VkInstance if it's already included */ |
55 | #ifdef VULKAN_H_ |
56 | #define NO_SDL_VULKAN_TYPEDEFS |
57 | #endif |
58 | #ifndef NO_SDL_VULKAN_TYPEDEFS |
59 | #define VK_DEFINE_HANDLE(object) typedef struct object##_T* object; |
60 | |
61 | #if defined(__LP64__) || defined(_WIN64) || defined(__x86_64__) || defined(_M_X64) || defined(__ia64) || defined (_M_IA64) || defined(__aarch64__) || defined(__powerpc64__) |
62 | #define VK_DEFINE_NON_DISPATCHABLE_HANDLE(object) typedef struct object##_T *object; |
63 | #else |
64 | #define VK_DEFINE_NON_DISPATCHABLE_HANDLE(object) typedef uint64_t object; |
65 | #endif |
66 | |
67 | VK_DEFINE_HANDLE(VkInstance) |
68 | VK_DEFINE_HANDLE(VkPhysicalDevice) |
69 | VK_DEFINE_NON_DISPATCHABLE_HANDLE(VkSurfaceKHR) |
70 | struct VkAllocationCallbacks; |
71 | |
72 | /* Make sure to undef to avoid issues in case of later vulkan include */ |
73 | #undef VK_DEFINE_HANDLE |
74 | #undef VK_DEFINE_NON_DISPATCHABLE_HANDLE |
75 | |
76 | #endif /* !NO_SDL_VULKAN_TYPEDEFS */ |
77 | |
78 | /** |
79 | * \name Vulkan support functions |
80 | */ |
81 | /* @{ */ |
82 | |
83 | /** |
84 | * Dynamically load the Vulkan loader library. |
85 | * |
86 | * This should be called after initializing the video driver, but before |
87 | * creating any Vulkan windows. If no Vulkan loader library is loaded, the |
88 | * default library will be loaded upon creation of the first Vulkan window. |
89 | * |
90 | * SDL keeps a counter of how many times this function has been successfully |
91 | * called, so it is safe to call this function multiple times, so long as it |
92 | * is eventually paired with an equivalent number of calls to |
93 | * SDL_Vulkan_UnloadLibrary. The `path` argument is ignored unless there is no |
94 | * library currently loaded, and and the library isn't actually unloaded until |
95 | * there have been an equivalent number of calls to SDL_Vulkan_UnloadLibrary. |
96 | * |
97 | * It is fairly common for Vulkan applications to link with libvulkan instead |
98 | * of explicitly loading it at run time. This will work with SDL provided the |
99 | * application links to a dynamic library and both it and SDL use the same |
100 | * search path. |
101 | * |
102 | * If you specify a non-NULL `path`, an application should retrieve all of the |
103 | * Vulkan functions it uses from the dynamic library using |
104 | * SDL_Vulkan_GetVkGetInstanceProcAddr unless you can guarantee `path` points |
105 | * to the same vulkan loader library the application linked to. |
106 | * |
107 | * On Apple devices, if `path` is NULL, SDL will attempt to find the |
108 | * `vkGetInstanceProcAddr` address within all the Mach-O images of the current |
109 | * process. This is because it is fairly common for Vulkan applications to |
110 | * link with libvulkan (and historically MoltenVK was provided as a static |
111 | * library). If it is not found, on macOS, SDL will attempt to load |
112 | * `vulkan.framework/vulkan`, `libvulkan.1.dylib`, |
113 | * `MoltenVK.framework/MoltenVK`, and `libMoltenVK.dylib`, in that order. On |
114 | * iOS, SDL will attempt to load `libMoltenVK.dylib`. Applications using a |
115 | * dynamic framework or .dylib must ensure it is included in its application |
116 | * bundle. |
117 | * |
118 | * On non-Apple devices, application linking with a static libvulkan is not |
119 | * supported. Either do not link to the Vulkan loader or link to a dynamic |
120 | * library version. |
121 | * |
122 | * \param path the platform dependent Vulkan loader library name or NULL. |
123 | * \returns true on success or false on failure; call SDL_GetError() for more |
124 | * information. |
125 | * |
126 | * \threadsafety This function is not thread safe. |
127 | * |
128 | * \since This function is available since SDL 3.2.0. |
129 | * |
130 | * \sa SDL_Vulkan_GetVkGetInstanceProcAddr |
131 | * \sa SDL_Vulkan_UnloadLibrary |
132 | */ |
133 | extern SDL_DECLSPEC bool SDLCALL SDL_Vulkan_LoadLibrary(const char *path); |
134 | |
135 | /** |
136 | * Get the address of the `vkGetInstanceProcAddr` function. |
137 | * |
138 | * This should be called after either calling SDL_Vulkan_LoadLibrary() or |
139 | * creating an SDL_Window with the `SDL_WINDOW_VULKAN` flag. |
140 | * |
141 | * The actual type of the returned function pointer is |
142 | * PFN_vkGetInstanceProcAddr, but that isn't available because the Vulkan |
143 | * headers are not included here. You should cast the return value of this |
144 | * function to that type, e.g. |
145 | * |
146 | * `vkGetInstanceProcAddr = |
147 | * (PFN_vkGetInstanceProcAddr)SDL_Vulkan_GetVkGetInstanceProcAddr();` |
148 | * |
149 | * \returns the function pointer for `vkGetInstanceProcAddr` or NULL on |
150 | * failure; call SDL_GetError() for more information. |
151 | * |
152 | * \since This function is available since SDL 3.2.0. |
153 | */ |
154 | extern SDL_DECLSPEC SDL_FunctionPointer SDLCALL SDL_Vulkan_GetVkGetInstanceProcAddr(void); |
155 | |
156 | /** |
157 | * Unload the Vulkan library previously loaded by SDL_Vulkan_LoadLibrary(). |
158 | * |
159 | * SDL keeps a counter of how many times this function has been called, so it |
160 | * is safe to call this function multiple times, so long as it is paired with |
161 | * an equivalent number of calls to SDL_Vulkan_LoadLibrary. The library isn't |
162 | * actually unloaded until there have been an equivalent number of calls to |
163 | * SDL_Vulkan_UnloadLibrary. |
164 | * |
165 | * Once the library has actually been unloaded, if any Vulkan instances |
166 | * remain, they will likely crash the program. Clean up any existing Vulkan |
167 | * resources, and destroy appropriate windows, renderers and GPU devices |
168 | * before calling this function. |
169 | * |
170 | * \threadsafety This function is not thread safe. |
171 | * |
172 | * \since This function is available since SDL 3.2.0. |
173 | * |
174 | * \sa SDL_Vulkan_LoadLibrary |
175 | */ |
176 | extern SDL_DECLSPEC void SDLCALL SDL_Vulkan_UnloadLibrary(void); |
177 | |
178 | /** |
179 | * Get the Vulkan instance extensions needed for vkCreateInstance. |
180 | * |
181 | * This should be called after either calling SDL_Vulkan_LoadLibrary() or |
182 | * creating an SDL_Window with the `SDL_WINDOW_VULKAN` flag. |
183 | * |
184 | * On return, the variable pointed to by `count` will be set to the number of |
185 | * elements returned, suitable for using with |
186 | * VkInstanceCreateInfo::enabledExtensionCount, and the returned array can be |
187 | * used with VkInstanceCreateInfo::ppEnabledExtensionNames, for calling |
188 | * Vulkan's vkCreateInstance API. |
189 | * |
190 | * You should not free the returned array; it is owned by SDL. |
191 | * |
192 | * \param count a pointer filled in with the number of extensions returned. |
193 | * \returns an array of extension name strings on success, NULL on failure; |
194 | * call SDL_GetError() for more information. |
195 | * |
196 | * \since This function is available since SDL 3.2.0. |
197 | * |
198 | * \sa SDL_Vulkan_CreateSurface |
199 | */ |
200 | extern SDL_DECLSPEC char const * const * SDLCALL SDL_Vulkan_GetInstanceExtensions(Uint32 *count); |
201 | |
202 | /** |
203 | * Create a Vulkan rendering surface for a window. |
204 | * |
205 | * The `window` must have been created with the `SDL_WINDOW_VULKAN` flag and |
206 | * `instance` must have been created with extensions returned by |
207 | * SDL_Vulkan_GetInstanceExtensions() enabled. |
208 | * |
209 | * If `allocator` is NULL, Vulkan will use the system default allocator. This |
210 | * argument is passed directly to Vulkan and isn't used by SDL itself. |
211 | * |
212 | * \param window the window to which to attach the Vulkan surface. |
213 | * \param instance the Vulkan instance handle. |
214 | * \param allocator a VkAllocationCallbacks struct, which lets the app set the |
215 | * allocator that creates the surface. Can be NULL. |
216 | * \param surface a pointer to a VkSurfaceKHR handle to output the newly |
217 | * created surface. |
218 | * \returns true on success or false on failure; call SDL_GetError() for more |
219 | * information. |
220 | * |
221 | * \since This function is available since SDL 3.2.0. |
222 | * |
223 | * \sa SDL_Vulkan_GetInstanceExtensions |
224 | * \sa SDL_Vulkan_DestroySurface |
225 | */ |
226 | extern SDL_DECLSPEC bool SDLCALL SDL_Vulkan_CreateSurface(SDL_Window *window, |
227 | VkInstance instance, |
228 | const struct VkAllocationCallbacks *allocator, |
229 | VkSurfaceKHR *surface); |
230 | |
231 | /** |
232 | * Destroy the Vulkan rendering surface of a window. |
233 | * |
234 | * This should be called before SDL_DestroyWindow, if SDL_Vulkan_CreateSurface |
235 | * was called after SDL_CreateWindow. |
236 | * |
237 | * The `instance` must have been created with extensions returned by |
238 | * SDL_Vulkan_GetInstanceExtensions() enabled and `surface` must have been |
239 | * created successfully by an SDL_Vulkan_CreateSurface() call. |
240 | * |
241 | * If `allocator` is NULL, Vulkan will use the system default allocator. This |
242 | * argument is passed directly to Vulkan and isn't used by SDL itself. |
243 | * |
244 | * \param instance the Vulkan instance handle. |
245 | * \param surface vkSurfaceKHR handle to destroy. |
246 | * \param allocator a VkAllocationCallbacks struct, which lets the app set the |
247 | * allocator that destroys the surface. Can be NULL. |
248 | * |
249 | * \since This function is available since SDL 3.2.0. |
250 | * |
251 | * \sa SDL_Vulkan_GetInstanceExtensions |
252 | * \sa SDL_Vulkan_CreateSurface |
253 | */ |
254 | extern SDL_DECLSPEC void SDLCALL SDL_Vulkan_DestroySurface(VkInstance instance, |
255 | VkSurfaceKHR surface, |
256 | const struct VkAllocationCallbacks *allocator); |
257 | |
258 | /** |
259 | * Query support for presentation via a given physical device and queue |
260 | * family. |
261 | * |
262 | * The `instance` must have been created with extensions returned by |
263 | * SDL_Vulkan_GetInstanceExtensions() enabled. |
264 | * |
265 | * \param instance the Vulkan instance handle. |
266 | * \param physicalDevice a valid Vulkan physical device handle. |
267 | * \param queueFamilyIndex a valid queue family index for the given physical |
268 | * device. |
269 | * \returns true if supported, false if unsupported or an error occurred. |
270 | * |
271 | * \since This function is available since SDL 3.2.0. |
272 | * |
273 | * \sa SDL_Vulkan_GetInstanceExtensions |
274 | */ |
275 | extern SDL_DECLSPEC bool SDLCALL SDL_Vulkan_GetPresentationSupport(VkInstance instance, |
276 | VkPhysicalDevice physicalDevice, |
277 | Uint32 queueFamilyIndex); |
278 | |
279 | /* @} *//* Vulkan support functions */ |
280 | |
281 | /* Ends C function definitions when using C++ */ |
282 | #ifdef __cplusplus |
283 | } |
284 | #endif |
285 | #include <SDL3/SDL_close_code.h> |
286 | |
287 | #endif /* SDL_vulkan_h_ */ |
288 | |