1 | /* |
2 | Simple DirectMedia Layer |
3 | Copyright (C) 1997-2021 Sam Lantinga <slouken@libsdl.org> |
4 | |
5 | This software is provided 'as-is', without any express or implied |
6 | warranty. In no event will the authors be held liable for any damages |
7 | arising from the use of this software. |
8 | |
9 | Permission is granted to anyone to use this software for any purpose, |
10 | including commercial applications, and to alter it and redistribute it |
11 | freely, subject to the following restrictions: |
12 | |
13 | 1. The origin of this software must not be misrepresented; you must not |
14 | claim that you wrote the original software. If you use this software |
15 | in a product, an acknowledgment in the product documentation would be |
16 | appreciated but is not required. |
17 | 2. Altered source versions must be plainly marked as such, and must not be |
18 | misrepresented as being the original software. |
19 | 3. This notice may not be removed or altered from any source distribution. |
20 | */ |
21 | |
22 | /** |
23 | * \file SDL_surface.h |
24 | * |
25 | * Header file for ::SDL_Surface definition and management functions. |
26 | */ |
27 | |
28 | #ifndef SDL_surface_h_ |
29 | #define SDL_surface_h_ |
30 | |
31 | #include "SDL_stdinc.h" |
32 | #include "SDL_pixels.h" |
33 | #include "SDL_rect.h" |
34 | #include "SDL_blendmode.h" |
35 | #include "SDL_rwops.h" |
36 | |
37 | #include "begin_code.h" |
38 | /* Set up for C function definitions, even when using C++ */ |
39 | #ifdef __cplusplus |
40 | extern "C" { |
41 | #endif |
42 | |
43 | /** |
44 | * \name Surface flags |
45 | * |
46 | * These are the currently supported flags for the ::SDL_Surface. |
47 | * |
48 | * \internal |
49 | * Used internally (read-only). |
50 | */ |
51 | /* @{ */ |
52 | #define SDL_SWSURFACE 0 /**< Just here for compatibility */ |
53 | #define SDL_PREALLOC 0x00000001 /**< Surface uses preallocated memory */ |
54 | #define SDL_RLEACCEL 0x00000002 /**< Surface is RLE encoded */ |
55 | #define SDL_DONTFREE 0x00000004 /**< Surface is referenced internally */ |
56 | #define SDL_SIMD_ALIGNED 0x00000008 /**< Surface uses aligned memory */ |
57 | /* @} *//* Surface flags */ |
58 | |
59 | /** |
60 | * Evaluates to true if the surface needs to be locked before access. |
61 | */ |
62 | #define SDL_MUSTLOCK(S) (((S)->flags & SDL_RLEACCEL) != 0) |
63 | |
64 | /** |
65 | * \brief A collection of pixels used in software blitting. |
66 | * |
67 | * \note This structure should be treated as read-only, except for \c pixels, |
68 | * which, if not NULL, contains the raw pixel data for the surface. |
69 | */ |
70 | typedef struct SDL_Surface |
71 | { |
72 | Uint32 flags; /**< Read-only */ |
73 | SDL_PixelFormat *format; /**< Read-only */ |
74 | int w, h; /**< Read-only */ |
75 | int pitch; /**< Read-only */ |
76 | void *pixels; /**< Read-write */ |
77 | |
78 | /** Application data associated with the surface */ |
79 | void *userdata; /**< Read-write */ |
80 | |
81 | /** information needed for surfaces requiring locks */ |
82 | int locked; /**< Read-only */ |
83 | |
84 | /** list of BlitMap that hold a reference to this surface */ |
85 | void *list_blitmap; /**< Private */ |
86 | |
87 | /** clipping information */ |
88 | SDL_Rect clip_rect; /**< Read-only */ |
89 | |
90 | /** info for fast blit mapping to other surfaces */ |
91 | struct SDL_BlitMap *map; /**< Private */ |
92 | |
93 | /** Reference count -- used when freeing surface */ |
94 | int refcount; /**< Read-mostly */ |
95 | } SDL_Surface; |
96 | |
97 | /** |
98 | * \brief The type of function used for surface blitting functions. |
99 | */ |
100 | typedef int (SDLCALL *SDL_blit) (struct SDL_Surface * src, SDL_Rect * srcrect, |
101 | struct SDL_Surface * dst, SDL_Rect * dstrect); |
102 | |
103 | /** |
104 | * \brief The formula used for converting between YUV and RGB |
105 | */ |
106 | typedef enum |
107 | { |
108 | SDL_YUV_CONVERSION_JPEG, /**< Full range JPEG */ |
109 | SDL_YUV_CONVERSION_BT601, /**< BT.601 (the default) */ |
110 | SDL_YUV_CONVERSION_BT709, /**< BT.709 */ |
111 | SDL_YUV_CONVERSION_AUTOMATIC /**< BT.601 for SD content, BT.709 for HD content */ |
112 | } SDL_YUV_CONVERSION_MODE; |
113 | |
114 | /** |
115 | * Allocate a new RGB surface. |
116 | * |
117 | * If `depth` is 4 or 8 bits, an empty palette is allocated for the surface. |
118 | * If `depth` is greater than 8 bits, the pixel format is set using the |
119 | * [RGBA]mask parameters. |
120 | * |
121 | * The [RGBA]mask parameters are the bitmasks used to extract that color from |
122 | * a pixel. For instance, `Rmask` being 0xFF000000 means the red data is |
123 | * stored in the most significant byte. Using zeros for the RGB masks sets a |
124 | * default value, based on the depth. For example: |
125 | * |
126 | * ```c++ |
127 | * SDL_CreateRGBSurface(0,w,h,32,0,0,0,0); |
128 | * ``` |
129 | * |
130 | * However, using zero for the Amask results in an Amask of 0. |
131 | * |
132 | * By default surfaces with an alpha mask are set up for blending as with: |
133 | * |
134 | * ```c++ |
135 | * SDL_SetSurfaceBlendMode(surface, SDL_BLENDMODE_BLEND) |
136 | * ``` |
137 | * |
138 | * You can change this by calling SDL_SetSurfaceBlendMode() and selecting a |
139 | * different `blendMode`. |
140 | * |
141 | * \param flags the flags are unused and should be set to 0 |
142 | * \param width the width of the surface |
143 | * \param height the height of the surface |
144 | * \param depth the depth of the surface in bits |
145 | * \param Rmask the red mask for the pixels |
146 | * \param Gmask the green mask for the pixels |
147 | * \param Bmask the blue mask for the pixels |
148 | * \param Amask the alpha mask for the pixels |
149 | * \returns the new SDL_Surface structure that is created or NULL if it fails; |
150 | * call SDL_GetError() for more information. |
151 | * |
152 | * \sa SDL_CreateRGBSurfaceFrom |
153 | * \sa SDL_CreateRGBSurfaceWithFormat |
154 | * \sa SDL_FreeSurface |
155 | */ |
156 | extern DECLSPEC SDL_Surface *SDLCALL SDL_CreateRGBSurface |
157 | (Uint32 flags, int width, int height, int depth, |
158 | Uint32 Rmask, Uint32 Gmask, Uint32 Bmask, Uint32 Amask); |
159 | |
160 | |
161 | /* !!! FIXME for 2.1: why does this ask for depth? Format provides that. */ |
162 | /** |
163 | * Allocate a new RGB surface with a specific pixel format. |
164 | * |
165 | * This function operates mostly like SDL_CreateRGBSurface(), except instead |
166 | * of providing pixel color masks, you provide it with a predefined format |
167 | * from SDL_PixelFormatEnum. |
168 | * |
169 | * \param flags the flags are unused and should be set to 0 |
170 | * \param width the width of the surface |
171 | * \param height the height of the surface |
172 | * \param depth the depth of the surface in bits |
173 | * \param format the SDL_PixelFormatEnum for the new surface's pixel format. |
174 | * \returns the new SDL_Surface structure that is created or NULL if it fails; |
175 | * call SDL_GetError() for more information. |
176 | * |
177 | * \sa SDL_CreateRGBSurface |
178 | * \sa SDL_CreateRGBSurfaceFrom |
179 | * \sa SDL_FreeSurface |
180 | */ |
181 | extern DECLSPEC SDL_Surface *SDLCALL SDL_CreateRGBSurfaceWithFormat |
182 | (Uint32 flags, int width, int height, int depth, Uint32 format); |
183 | |
184 | /** |
185 | * Allocate a new RGB surface with existing pixel data. |
186 | * |
187 | * This function operates mostly like SDL_CreateRGBSurface(), except it does |
188 | * not allocate memory for the pixel data, instead the caller provides an |
189 | * existing buffer of data for the surface to use. |
190 | * |
191 | * No copy is made of the pixel data. Pixel data is not managed |
192 | * automatically; you must free the surface before you free the pixel data. |
193 | * |
194 | * \param pixels a pointer to existing pixel data |
195 | * \param width the width of the surface |
196 | * \param height the height of the surface |
197 | * \param depth the depth of the surface in bits |
198 | * \param pitch the pitch of the surface in bytes |
199 | * \param Rmask the red mask for the pixels |
200 | * \param Gmask the green mask for the pixels |
201 | * \param Bmask the blue mask for the pixels |
202 | * \param Amask the alpha mask for the pixels |
203 | * \returns the new SDL_Surface structure that is created or NULL if it fails; |
204 | * call SDL_GetError() for more information. |
205 | * |
206 | * \sa SDL_CreateRGBSurface |
207 | * \sa SDL_CreateRGBSurfaceWithFormat |
208 | * \sa SDL_FreeSurface |
209 | */ |
210 | extern DECLSPEC SDL_Surface *SDLCALL SDL_CreateRGBSurfaceFrom(void *pixels, |
211 | int width, |
212 | int height, |
213 | int depth, |
214 | int pitch, |
215 | Uint32 Rmask, |
216 | Uint32 Gmask, |
217 | Uint32 Bmask, |
218 | Uint32 Amask); |
219 | |
220 | /* !!! FIXME for 2.1: why does this ask for depth? Format provides that. */ |
221 | /** |
222 | * Allocate a new RGB surface with with a specific pixel format and existing |
223 | * pixel data. |
224 | * |
225 | * This function operates mostly like SDL_CreateRGBSurfaceFrom(), except |
226 | * instead of providing pixel color masks, you provide it with a predefined |
227 | * format from SDL_PixelFormatEnum. |
228 | * |
229 | * No copy is made of the pixel data. Pixel data is not managed |
230 | * automatically; you must free the surface before you free the pixel data. |
231 | * |
232 | * \param pixels a pointer to existing pixel data |
233 | * \param width the width of the surface |
234 | * \param height the height of the surface |
235 | * \param depth the depth of the surface in bits |
236 | * \param pitch the pitch of the surface in bytes |
237 | * \param format the SDL_PixelFormatEnum for the new surface's pixel format. |
238 | * \returns the new SDL_Surface structure that is created or NULL if it fails; |
239 | * call SDL_GetError() for more information. |
240 | * |
241 | * \sa SDL_CreateRGBSurfaceFrom |
242 | * \sa SDL_CreateRGBSurfaceWithFormat |
243 | * \sa SDL_FreeSurface |
244 | */ |
245 | extern DECLSPEC SDL_Surface *SDLCALL SDL_CreateRGBSurfaceWithFormatFrom |
246 | (void *pixels, int width, int height, int depth, int pitch, Uint32 format); |
247 | |
248 | /** |
249 | * Free an RGB surface. |
250 | * |
251 | * It is safe to pass NULL to this function. |
252 | * |
253 | * \param surface the SDL_Surface to free. |
254 | * |
255 | * \sa SDL_CreateRGBSurface |
256 | * \sa SDL_CreateRGBSurfaceFrom |
257 | * \sa SDL_LoadBMP |
258 | * \sa SDL_LoadBMP_RW |
259 | */ |
260 | extern DECLSPEC void SDLCALL SDL_FreeSurface(SDL_Surface * surface); |
261 | |
262 | /** |
263 | * Set the palette used by a surface. |
264 | * |
265 | * A single palette can be shared with many surfaces. |
266 | * |
267 | * \param surface the SDL_Surface structure to update |
268 | * \param palette the SDL_Palette structure to use |
269 | * \returns 0 on success or a negative error code on failure; call |
270 | * SDL_GetError() for more information. |
271 | */ |
272 | extern DECLSPEC int SDLCALL SDL_SetSurfacePalette(SDL_Surface * surface, |
273 | SDL_Palette * palette); |
274 | |
275 | /** |
276 | * Set up a surface for directly accessing the pixels. |
277 | * |
278 | * Between calls to SDL_LockSurface() / SDL_UnlockSurface(), you can write to |
279 | * and read from `surface->pixels`, using the pixel format stored in |
280 | * `surface->format`. Once you are done accessing the surface, you should use |
281 | * SDL_UnlockSurface() to release it. |
282 | * |
283 | * Not all surfaces require locking. If `SDL_MUSTLOCK(surface)` evaluates to |
284 | * 0, then you can read and write to the surface at any time, and the pixel |
285 | * format of the surface will not change. |
286 | * |
287 | * \param surface the SDL_Surface structure to be locked |
288 | * \returns 0 on success or a negative error code on failure; call |
289 | * SDL_GetError() for more information. |
290 | * |
291 | * \sa SDL_MUSTLOCK |
292 | * \sa SDL_UnlockSurface |
293 | */ |
294 | extern DECLSPEC int SDLCALL SDL_LockSurface(SDL_Surface * surface); |
295 | |
296 | /** |
297 | * Release a surface after directly accessing the pixels. |
298 | * |
299 | * \param surface the SDL_Surface structure to be unlocked |
300 | * |
301 | * \sa SDL_LockSurface() |
302 | */ |
303 | extern DECLSPEC void SDLCALL SDL_UnlockSurface(SDL_Surface * surface); |
304 | |
305 | /** |
306 | * Load a BMP image from a seekable SDL data stream. |
307 | * |
308 | * The new surface should be freed with SDL_FreeSurface(). |
309 | * |
310 | * \param src the data stream for the surface |
311 | * \param freesrc non-zero to close the stream after being read |
312 | * \returns a pointer to a new SDL_Surface structure or NULL if there was an |
313 | * error; call SDL_GetError() for more information. |
314 | * |
315 | * \sa SDL_FreeSurface |
316 | * \sa SDL_LoadBMP |
317 | * \sa SDL_SaveBMP_RW |
318 | */ |
319 | extern DECLSPEC SDL_Surface *SDLCALL SDL_LoadBMP_RW(SDL_RWops * src, |
320 | int freesrc); |
321 | |
322 | /** |
323 | * Load a surface from a file. |
324 | * |
325 | * Convenience macro. |
326 | */ |
327 | #define SDL_LoadBMP(file) SDL_LoadBMP_RW(SDL_RWFromFile(file, "rb"), 1) |
328 | |
329 | /** |
330 | * Save a surface to a seekable SDL data stream in BMP format. |
331 | * |
332 | * Surfaces with a 24-bit, 32-bit and paletted 8-bit format get saved in the |
333 | * BMP directly. Other RGB formats with 8-bit or higher get converted to a |
334 | * 24-bit surface or, if they have an alpha mask or a colorkey, to a 32-bit |
335 | * surface before they are saved. YUV and paletted 1-bit and 4-bit formats are |
336 | * not supported. |
337 | * |
338 | * \param surface the SDL_Surface structure containing the image to be saved |
339 | * \param dst a data stream to save to |
340 | * \param freedst non-zero to close the stream after being written |
341 | * \returns 0 on success or a negative error code on failure; call |
342 | * SDL_GetError() for more information. |
343 | * |
344 | * \sa SDL_LoadBMP_RW |
345 | * \sa SDL_SaveBMP |
346 | */ |
347 | extern DECLSPEC int SDLCALL SDL_SaveBMP_RW |
348 | (SDL_Surface * surface, SDL_RWops * dst, int freedst); |
349 | |
350 | /** |
351 | * Save a surface to a file. |
352 | * |
353 | * Convenience macro. |
354 | */ |
355 | #define SDL_SaveBMP(surface, file) \ |
356 | SDL_SaveBMP_RW(surface, SDL_RWFromFile(file, "wb"), 1) |
357 | |
358 | /** |
359 | * Set the RLE acceleration hint for a surface. |
360 | * |
361 | * If RLE is enabled, color key and alpha blending blits are much faster, but |
362 | * the surface must be locked before directly accessing the pixels. |
363 | * |
364 | * \param surface the SDL_Surface structure to optimize |
365 | * \param flag 0 to disable, non-zero to enable RLE acceleration |
366 | * \returns 0 on success or a negative error code on failure; call |
367 | * SDL_GetError() for more information. |
368 | * |
369 | * \sa SDL_BlitSurface |
370 | * \sa SDL_LockSurface |
371 | * \sa SDL_UnlockSurface |
372 | */ |
373 | extern DECLSPEC int SDLCALL SDL_SetSurfaceRLE(SDL_Surface * surface, |
374 | int flag); |
375 | |
376 | /** |
377 | * Returns whether the surface is RLE enabled |
378 | * |
379 | * It is safe to pass a NULL `surface` here; it will return SDL_FALSE. |
380 | * |
381 | * \param surface the SDL_Surface structure to query |
382 | * \returns SDL_TRUE if the surface is RLE enabled, SDL_FALSE otherwise. |
383 | * |
384 | * \sa SDL_SetSurfaceRLE |
385 | */ |
386 | extern DECLSPEC SDL_bool SDLCALL SDL_HasSurfaceRLE(SDL_Surface * surface); |
387 | |
388 | /** |
389 | * Set the color key (transparent pixel) in a surface. |
390 | * |
391 | * The color key defines a pixel value that will be treated as transparent in |
392 | * a blit. It is a pixel of the format used by the surface, as generated by |
393 | * SDL_MapRGB(). |
394 | * |
395 | * RLE acceleration can substantially speed up blitting of images with large |
396 | * horizontal runs of transparent pixels. See SDL_SetSurfaceRLE() for details. |
397 | * |
398 | * \param surface the SDL_Surface structure to update |
399 | * \param flag SDL_TRUE to enable color key, SDL_FALSE to disable color key |
400 | * \param key the transparent pixel |
401 | * \returns 0 on success or a negative error code on failure; call |
402 | * SDL_GetError() for more information. |
403 | * |
404 | * \sa SDL_BlitSurface |
405 | * \sa SDL_GetColorKey |
406 | */ |
407 | extern DECLSPEC int SDLCALL SDL_SetColorKey(SDL_Surface * surface, |
408 | int flag, Uint32 key); |
409 | |
410 | /** |
411 | * Returns whether the surface has a color key |
412 | * |
413 | * It is safe to pass a NULL `surface` here; it will return SDL_FALSE. |
414 | * |
415 | * \param surface the SDL_Surface structure to query |
416 | * \return SDL_TRUE if the surface has a color key, SDL_FALSE otherwise. |
417 | * |
418 | * \sa SDL_SetColorKey |
419 | * \sa SDL_GetColorKey |
420 | */ |
421 | extern DECLSPEC SDL_bool SDLCALL SDL_HasColorKey(SDL_Surface * surface); |
422 | |
423 | /** |
424 | * Get the color key (transparent pixel) for a surface. |
425 | * |
426 | * The color key is a pixel of the format used by the surface, as generated by |
427 | * SDL_MapRGB(). |
428 | * |
429 | * If the surface doesn't have color key enabled this function returns -1. |
430 | * |
431 | * \param surface the SDL_Surface structure to query |
432 | * \param key a pointer filled in with the transparent pixel |
433 | * \returns 0 on success or a negative error code on failure; call |
434 | * SDL_GetError() for more information. |
435 | * |
436 | * \sa SDL_BlitSurface |
437 | * \sa SDL_SetColorKey |
438 | */ |
439 | extern DECLSPEC int SDLCALL SDL_GetColorKey(SDL_Surface * surface, |
440 | Uint32 * key); |
441 | |
442 | /** |
443 | * Set an additional color value multiplied into blit operations. |
444 | * |
445 | * When this surface is blitted, during the blit operation each source color |
446 | * channel is modulated by the appropriate color value according to the |
447 | * following formula: |
448 | * |
449 | * `srcC = srcC * (color / 255)` |
450 | * |
451 | * \param surface the SDL_Surface structure to update |
452 | * \param r the red color value multiplied into blit operations |
453 | * \param g the green color value multiplied into blit operations |
454 | * \param b the blue color value multiplied into blit operations |
455 | * \returns 0 on success or a negative error code on failure; call |
456 | * SDL_GetError() for more information. |
457 | * |
458 | * \sa SDL_GetSurfaceColorMod |
459 | * \sa SDL_SetSurfaceAlphaMod |
460 | */ |
461 | extern DECLSPEC int SDLCALL SDL_SetSurfaceColorMod(SDL_Surface * surface, |
462 | Uint8 r, Uint8 g, Uint8 b); |
463 | |
464 | |
465 | /** |
466 | * Get the additional color value multiplied into blit operations. |
467 | * |
468 | * \param surface the SDL_Surface structure to query |
469 | * \param r a pointer filled in with the current red color value |
470 | * \param g a pointer filled in with the current green color value |
471 | * \param b a pointer filled in with the current blue color value |
472 | * \returns 0 on success or a negative error code on failure; call |
473 | * SDL_GetError() for more information. |
474 | * |
475 | * \sa SDL_GetSurfaceAlphaMod |
476 | * \sa SDL_SetSurfaceColorMod |
477 | */ |
478 | extern DECLSPEC int SDLCALL SDL_GetSurfaceColorMod(SDL_Surface * surface, |
479 | Uint8 * r, Uint8 * g, |
480 | Uint8 * b); |
481 | |
482 | /** |
483 | * Set an additional alpha value used in blit operations. |
484 | * |
485 | * When this surface is blitted, during the blit operation the source alpha |
486 | * value is modulated by this alpha value according to the following formula: |
487 | * |
488 | * `srcA = srcA * (alpha / 255)` |
489 | * |
490 | * \param surface the SDL_Surface structure to update |
491 | * \param alpha the alpha value multiplied into blit operations |
492 | * \returns 0 on success or a negative error code on failure; call |
493 | * SDL_GetError() for more information. |
494 | * |
495 | * \sa SDL_GetSurfaceAlphaMod |
496 | * \sa SDL_SetSurfaceColorMod |
497 | */ |
498 | extern DECLSPEC int SDLCALL SDL_SetSurfaceAlphaMod(SDL_Surface * surface, |
499 | Uint8 alpha); |
500 | |
501 | /** |
502 | * Get the additional alpha value used in blit operations. |
503 | * |
504 | * \param surface the SDL_Surface structure to query |
505 | * \param alpha a pointer filled in with the current alpha value |
506 | * \returns 0 on success or a negative error code on failure; call |
507 | * SDL_GetError() for more information. |
508 | * |
509 | * \sa SDL_GetSurfaceColorMod |
510 | * \sa SDL_SetSurfaceAlphaMod |
511 | */ |
512 | extern DECLSPEC int SDLCALL SDL_GetSurfaceAlphaMod(SDL_Surface * surface, |
513 | Uint8 * alpha); |
514 | |
515 | /** |
516 | * Set the blend mode used for blit operations. |
517 | * |
518 | * To copy a surface to another surface (or texture) without blending with the |
519 | * existing data, the blendmode of the SOURCE surface should be set to |
520 | * `SDL_BLENDMODE_NONE`. |
521 | * |
522 | * \param surface the SDL_Surface structure to update |
523 | * \param blendMode the SDL_BlendMode to use for blit blending |
524 | * \returns 0 on success or a negative error code on failure; call |
525 | * SDL_GetError() for more information. |
526 | * |
527 | * \sa SDL_GetSurfaceBlendMode |
528 | */ |
529 | extern DECLSPEC int SDLCALL SDL_SetSurfaceBlendMode(SDL_Surface * surface, |
530 | SDL_BlendMode blendMode); |
531 | |
532 | /** |
533 | * Get the blend mode used for blit operations. |
534 | * |
535 | * \param surface the SDL_Surface structure to query |
536 | * \param blendMode a pointer filled in with the current SDL_BlendMode |
537 | * \returns 0 on success or a negative error code on failure; call |
538 | * SDL_GetError() for more information. |
539 | * |
540 | * \sa SDL_SetSurfaceBlendMode |
541 | */ |
542 | extern DECLSPEC int SDLCALL SDL_GetSurfaceBlendMode(SDL_Surface * surface, |
543 | SDL_BlendMode *blendMode); |
544 | |
545 | /** |
546 | * Set the clipping rectangle for a surface. |
547 | * |
548 | * When `surface` is the destination of a blit, only the area within the |
549 | * clip rectangle is drawn into. |
550 | * |
551 | * Note that blits are automatically clipped to the edges of the source and |
552 | * destination surfaces. |
553 | * |
554 | * \param surface the SDL_Surface structure to be clipped |
555 | * \param rect the SDL_Rect structure representing the clipping rectangle, or |
556 | * NULL to disable clipping |
557 | * \returns SDL_TRUE if the rectangle intersects the surface, otherwise |
558 | * SDL_FALSE and blits will be completely clipped. |
559 | * |
560 | * \sa SDL_BlitSurface |
561 | * \sa SDL_GetClipRect |
562 | */ |
563 | extern DECLSPEC SDL_bool SDLCALL SDL_SetClipRect(SDL_Surface * surface, |
564 | const SDL_Rect * rect); |
565 | |
566 | /** |
567 | * Get the clipping rectangle for a surface. |
568 | * |
569 | * When `surface` is the destination of a blit, only the area within the |
570 | * clip rectangle is drawn into. |
571 | * |
572 | * \param surface the SDL_Surface structure representing the surface to be |
573 | * clipped |
574 | * \param rect an SDL_Rect structure filled in with the clipping rectangle for |
575 | * the surface |
576 | * |
577 | * \sa SDL_BlitSurface |
578 | * \sa SDL_SetClipRect |
579 | */ |
580 | extern DECLSPEC void SDLCALL SDL_GetClipRect(SDL_Surface * surface, |
581 | SDL_Rect * rect); |
582 | |
583 | /* |
584 | * Creates a new surface identical to the existing surface. |
585 | * |
586 | * The returned surface should be freed with SDL_FreeSurface(). |
587 | * |
588 | * \param surface the surface to duplicate. |
589 | * \returns a copy of the surface, or NULL on failure; call SDL_GetError() for |
590 | * more information. |
591 | */ |
592 | extern DECLSPEC SDL_Surface *SDLCALL SDL_DuplicateSurface(SDL_Surface * surface); |
593 | |
594 | /** |
595 | * Copy an existing surface to a new surface of the specified format. |
596 | * |
597 | * This function is used to optimize images for faster *repeat* blitting. This |
598 | * is accomplished by converting the original and storing the result as a new |
599 | * surface. The new, optimized surface can then be used as the source for |
600 | * future blits, making them faster. |
601 | * |
602 | * \param src the existing SDL_Surface structure to convert |
603 | * \param fmt the SDL_PixelFormat structure that the new surface is optimized |
604 | * for |
605 | * \param flags the flags are unused and should be set to 0; this is a |
606 | * leftover from SDL 1.2's API |
607 | * \returns the new SDL_Surface structure that is created or NULL if it fails; |
608 | * call SDL_GetError() for more information. |
609 | * |
610 | * \sa SDL_AllocFormat |
611 | * \sa SDL_ConvertSurfaceFormat |
612 | * \sa SDL_CreateRGBSurface |
613 | */ |
614 | extern DECLSPEC SDL_Surface *SDLCALL SDL_ConvertSurface |
615 | (SDL_Surface * src, const SDL_PixelFormat * fmt, Uint32 flags); |
616 | |
617 | /** |
618 | * Copy an existing surface to a new surface of the specified format enum. |
619 | * |
620 | * This function operates just like SDL_ConvertSurface(), but accepts an |
621 | * SDL_PixelFormatEnum value instead of an SDL_PixelFormat structure. As |
622 | * such, it might be easier to call but it doesn't have access to palette |
623 | * information for the destination surface, in case that would be important. |
624 | * |
625 | * \param src the existing SDL_Surface structure to convert |
626 | * \param pixel_format the SDL_PixelFormatEnum that the new surface is |
627 | * optimized for |
628 | * \param flags the flags are unused and should be set to 0; this is a |
629 | * leftover from SDL 1.2's API |
630 | * \returns the new SDL_Surface structure that is created or NULL if it fails; |
631 | * call SDL_GetError() for more information. |
632 | * |
633 | * \sa SDL_AllocFormat |
634 | * \sa SDL_ConvertSurfaceFormat |
635 | * \sa SDL_CreateRGBSurface |
636 | */ |
637 | extern DECLSPEC SDL_Surface *SDLCALL SDL_ConvertSurfaceFormat |
638 | (SDL_Surface * src, Uint32 pixel_format, Uint32 flags); |
639 | |
640 | /** |
641 | * Copy a block of pixels of one format to another format. |
642 | * |
643 | * \param width the width of the block to copy, in pixels |
644 | * \param height the height of the block to copy, in pixels |
645 | * \param src_format an SDL_PixelFormatEnum value of the `src` pixels format |
646 | * \param src a pointer to the source pixels |
647 | * \param src_pitch the pitch of the block to copy, in bytes |
648 | * \param dst_format an SDL_PixelFormatEnum value of the `dst` pixels format |
649 | * \param dst a pointer to be filled in with new pixel data |
650 | * \param dst_pitch the pitch of the destination pixels, in bytes |
651 | * \returns 0 on success or a negative error code on failure; call |
652 | * SDL_GetError() for more information. |
653 | */ |
654 | extern DECLSPEC int SDLCALL SDL_ConvertPixels(int width, int height, |
655 | Uint32 src_format, |
656 | const void * src, int src_pitch, |
657 | Uint32 dst_format, |
658 | void * dst, int dst_pitch); |
659 | |
660 | /** |
661 | * Perform a fast fill of a rectangle with a specific color. |
662 | * |
663 | * `color` should be a pixel of the format used by the surface, and can be |
664 | * generated by SDL_MapRGB() or SDL_MapRGBA(). If the color value contains an |
665 | * alpha component then the destination is simply filled with that alpha |
666 | * information, no blending takes place. |
667 | * |
668 | * If there is a clip rectangle set on the destination (set via |
669 | * SDL_SetClipRect()), then this function will fill based on the intersection |
670 | * of the clip rectangle and `rect`. |
671 | * |
672 | * \param dst the SDL_Surface structure that is the drawing target |
673 | * \param rect the SDL_Rect structure representing the rectangle to fill, or |
674 | * NULL to fill the entire surface |
675 | * \param color the color to fill with |
676 | * \returns 0 on success or a negative error code on failure; call |
677 | * SDL_GetError() for more information. |
678 | * |
679 | * \sa SDL_FillRects |
680 | */ |
681 | extern DECLSPEC int SDLCALL SDL_FillRect |
682 | (SDL_Surface * dst, const SDL_Rect * rect, Uint32 color); |
683 | |
684 | /** |
685 | * Perform a fast fill of a set of rectangles with a specific color. |
686 | * |
687 | * `color` should be a pixel of the format used by the surface, and can be |
688 | * generated by SDL_MapRGB() or SDL_MapRGBA(). If the color value contains an |
689 | * alpha component then the destination is simply filled with that alpha |
690 | * information, no blending takes place. |
691 | * |
692 | * If there is a clip rectangle set on the destination (set via |
693 | * SDL_SetClipRect()), then this function will fill based on the intersection |
694 | * of the clip rectangle and `rect`. |
695 | * |
696 | * \param dst the SDL_Surface structure that is the drawing target |
697 | * \param rects an array of SDL_Rects representing the rectangles to fill. |
698 | * \param count the number of rectangles in the array |
699 | * \param color the color to fill with |
700 | * \returns 0 on success or a negative error code on failure; call |
701 | * SDL_GetError() for more information. |
702 | * |
703 | * \sa SDL_FillRect |
704 | */ |
705 | extern DECLSPEC int SDLCALL SDL_FillRects |
706 | (SDL_Surface * dst, const SDL_Rect * rects, int count, Uint32 color); |
707 | |
708 | /* !!! FIXME: merge this documentation with the wiki */ |
709 | /** |
710 | * Performs a fast blit from the source surface to the destination surface. |
711 | * |
712 | * This assumes that the source and destination rectangles are |
713 | * the same size. If either \c srcrect or \c dstrect are NULL, the entire |
714 | * surface (\c src or \c dst) is copied. The final blit rectangles are saved |
715 | * in \c srcrect and \c dstrect after all clipping is performed. |
716 | * |
717 | * \return If the blit is successful, it returns 0, otherwise it returns -1. |
718 | * |
719 | * The blit function should not be called on a locked surface. |
720 | * |
721 | * The blit semantics for surfaces with and without blending and colorkey |
722 | * are defined as follows: |
723 | * \verbatim |
724 | RGBA->RGB: |
725 | Source surface blend mode set to SDL_BLENDMODE_BLEND: |
726 | alpha-blend (using the source alpha-channel and per-surface alpha) |
727 | SDL_SRCCOLORKEY ignored. |
728 | Source surface blend mode set to SDL_BLENDMODE_NONE: |
729 | copy RGB. |
730 | if SDL_SRCCOLORKEY set, only copy the pixels matching the |
731 | RGB values of the source color key, ignoring alpha in the |
732 | comparison. |
733 | |
734 | RGB->RGBA: |
735 | Source surface blend mode set to SDL_BLENDMODE_BLEND: |
736 | alpha-blend (using the source per-surface alpha) |
737 | Source surface blend mode set to SDL_BLENDMODE_NONE: |
738 | copy RGB, set destination alpha to source per-surface alpha value. |
739 | both: |
740 | if SDL_SRCCOLORKEY set, only copy the pixels matching the |
741 | source color key. |
742 | |
743 | RGBA->RGBA: |
744 | Source surface blend mode set to SDL_BLENDMODE_BLEND: |
745 | alpha-blend (using the source alpha-channel and per-surface alpha) |
746 | SDL_SRCCOLORKEY ignored. |
747 | Source surface blend mode set to SDL_BLENDMODE_NONE: |
748 | copy all of RGBA to the destination. |
749 | if SDL_SRCCOLORKEY set, only copy the pixels matching the |
750 | RGB values of the source color key, ignoring alpha in the |
751 | comparison. |
752 | |
753 | RGB->RGB: |
754 | Source surface blend mode set to SDL_BLENDMODE_BLEND: |
755 | alpha-blend (using the source per-surface alpha) |
756 | Source surface blend mode set to SDL_BLENDMODE_NONE: |
757 | copy RGB. |
758 | both: |
759 | if SDL_SRCCOLORKEY set, only copy the pixels matching the |
760 | source color key. |
761 | \endverbatim |
762 | * |
763 | * You should call SDL_BlitSurface() unless you know exactly how SDL |
764 | * blitting works internally and how to use the other blit functions. |
765 | */ |
766 | #define SDL_BlitSurface SDL_UpperBlit |
767 | |
768 | /** |
769 | * Perform a fast blit from the source surface to the destination surface. |
770 | * |
771 | * SDL_UpperBlit() has been replaced by SDL_BlitSurface(), which is merely |
772 | * a macro for this function with a less confusing name. |
773 | * |
774 | * \sa SDL_BlitSurface |
775 | */ |
776 | extern DECLSPEC int SDLCALL SDL_UpperBlit |
777 | (SDL_Surface * src, const SDL_Rect * srcrect, |
778 | SDL_Surface * dst, SDL_Rect * dstrect); |
779 | |
780 | /** |
781 | * Perform low-level surface blitting only. |
782 | * |
783 | * This is a semi-private blit function and it performs low-level surface |
784 | * blitting, assuming the input rectangles have already been clipped. |
785 | * |
786 | * Unless you know what you're doing, you should be using SDL_BlitSurface() |
787 | * instead. |
788 | * |
789 | * \param src the SDL_Surface structure to be copied from |
790 | * \param srcrect the SDL_Rect structure representing the rectangle to be |
791 | * copied, or NULL to copy the entire surface |
792 | * \param dst the SDL_Surface structure that is the blit target |
793 | * \param dstrect the SDL_Rect structure representing the rectangle that is |
794 | * copied into |
795 | * \returns 0 on success or a negative error code on failure; call |
796 | * SDL_GetError() for more information. |
797 | * |
798 | * \sa SDL_BlitSurface |
799 | */ |
800 | extern DECLSPEC int SDLCALL SDL_LowerBlit |
801 | (SDL_Surface * src, SDL_Rect * srcrect, |
802 | SDL_Surface * dst, SDL_Rect * dstrect); |
803 | |
804 | |
805 | /** |
806 | * Perform a fast, low quality, stretch blit between two surfaces of the |
807 | * same format. |
808 | * |
809 | * **Warning**: This function uses a static buffer, and is not thread-safe. |
810 | * |
811 | * Please use SDL_BlitScaled() instead. |
812 | */ |
813 | extern DECLSPEC int SDLCALL SDL_SoftStretch(SDL_Surface * src, |
814 | const SDL_Rect * srcrect, |
815 | SDL_Surface * dst, |
816 | const SDL_Rect * dstrect); |
817 | |
818 | /** |
819 | * Perform bilinear scaling between two surfaces of the same format, 32BPP. |
820 | */ |
821 | extern DECLSPEC int SDLCALL SDL_SoftStretchLinear(SDL_Surface * src, |
822 | const SDL_Rect * srcrect, |
823 | SDL_Surface * dst, |
824 | const SDL_Rect * dstrect); |
825 | |
826 | |
827 | #define SDL_BlitScaled SDL_UpperBlitScaled |
828 | |
829 | /** |
830 | * Perform a scaled surface copy to a destination surface. |
831 | * |
832 | * SDL_UpperBlitScaled() has been replaced by SDL_BlitScaled(), which is |
833 | * merely a macro for this function with a less confusing name. |
834 | * |
835 | * \sa SDL_BlitScaled |
836 | */ |
837 | extern DECLSPEC int SDLCALL SDL_UpperBlitScaled |
838 | (SDL_Surface * src, const SDL_Rect * srcrect, |
839 | SDL_Surface * dst, SDL_Rect * dstrect); |
840 | |
841 | /** |
842 | * Perform low-level surface scaled blitting only. |
843 | * |
844 | * This is a semi-private function and it performs low-level surface blitting, |
845 | * assuming the input rectangles have already been clipped. |
846 | * |
847 | * \param src the SDL_Surface structure to be copied from |
848 | * \param srcrect the SDL_Rect structure representing the rectangle to be |
849 | * copied |
850 | * \param dst the SDL_Surface structure that is the blit target |
851 | * \param dstrect the SDL_Rect structure representing the rectangle that is |
852 | * copied into |
853 | * \returns 0 on success or a negative error code on failure; call |
854 | * SDL_GetError() for more information. |
855 | * |
856 | * \sa SDL_BlitScaled |
857 | */ |
858 | extern DECLSPEC int SDLCALL SDL_LowerBlitScaled |
859 | (SDL_Surface * src, SDL_Rect * srcrect, |
860 | SDL_Surface * dst, SDL_Rect * dstrect); |
861 | |
862 | /** |
863 | * Set the YUV conversion mode |
864 | */ |
865 | extern DECLSPEC void SDLCALL SDL_SetYUVConversionMode(SDL_YUV_CONVERSION_MODE mode); |
866 | |
867 | /** |
868 | * Get the YUV conversion mode |
869 | */ |
870 | extern DECLSPEC SDL_YUV_CONVERSION_MODE SDLCALL SDL_GetYUVConversionMode(void); |
871 | |
872 | /** |
873 | * Get the YUV conversion mode, returning the correct mode for the resolution when the current conversion mode is SDL_YUV_CONVERSION_AUTOMATIC |
874 | */ |
875 | extern DECLSPEC SDL_YUV_CONVERSION_MODE SDLCALL SDL_GetYUVConversionModeForResolution(int width, int height); |
876 | |
877 | /* Ends C function definitions when using C++ */ |
878 | #ifdef __cplusplus |
879 | } |
880 | #endif |
881 | #include "close_code.h" |
882 | |
883 | #endif /* SDL_surface_h_ */ |
884 | |
885 | /* vi: set ts=4 sw=4 expandtab: */ |
886 | |