| 1 | /* |
| 2 | Simple DirectMedia Layer |
| 3 | Copyright (C) 1997-2025 Sam Lantinga <slouken@libsdl.org> |
| 4 | |
| 5 | This software is provided 'as-is', without any express or implied |
| 6 | warranty. In no event will the authors be held liable for any damages |
| 7 | arising from the use of this software. |
| 8 | |
| 9 | Permission is granted to anyone to use this software for any purpose, |
| 10 | including commercial applications, and to alter it and redistribute it |
| 11 | freely, subject to the following restrictions: |
| 12 | |
| 13 | 1. The origin of this software must not be misrepresented; you must not |
| 14 | claim that you wrote the original software. If you use this software |
| 15 | in a product, an acknowledgment in the product documentation would be |
| 16 | appreciated but is not required. |
| 17 | 2. Altered source versions must be plainly marked as such, and must not be |
| 18 | misrepresented as being the original software. |
| 19 | 3. This notice may not be removed or altered from any source distribution. |
| 20 | */ |
| 21 | #include "../video/SDL_sysvideo.h" |
| 22 | #include "SDL_internal.h" |
| 23 | |
| 24 | #ifndef SDL_GPU_DRIVER_H |
| 25 | #define SDL_GPU_DRIVER_H |
| 26 | |
| 27 | // Common Structs |
| 28 | |
| 29 | typedef struct Pass |
| 30 | { |
| 31 | SDL_GPUCommandBuffer *command_buffer; |
| 32 | bool in_progress; |
| 33 | } Pass; |
| 34 | |
| 35 | typedef struct CommandBufferCommonHeader |
| 36 | { |
| 37 | SDL_GPUDevice *device; |
| 38 | Pass render_pass; |
| 39 | bool graphics_pipeline_bound; |
| 40 | Pass compute_pass; |
| 41 | bool compute_pipeline_bound; |
| 42 | Pass copy_pass; |
| 43 | bool swapchain_texture_acquired; |
| 44 | bool submitted; |
| 45 | } CommandBufferCommonHeader; |
| 46 | |
| 47 | typedef struct |
| 48 | { |
| 49 | SDL_GPUTextureCreateInfo ; |
| 50 | } ; |
| 51 | |
| 52 | typedef struct BlitFragmentUniforms |
| 53 | { |
| 54 | // texcoord space |
| 55 | float left; |
| 56 | float top; |
| 57 | float width; |
| 58 | float height; |
| 59 | |
| 60 | Uint32 mip_level; |
| 61 | float layer_or_depth; |
| 62 | } BlitFragmentUniforms; |
| 63 | |
| 64 | typedef struct BlitPipelineCacheEntry |
| 65 | { |
| 66 | SDL_GPUTextureType type; |
| 67 | SDL_GPUTextureFormat format; |
| 68 | SDL_GPUGraphicsPipeline *pipeline; |
| 69 | } BlitPipelineCacheEntry; |
| 70 | |
| 71 | // Internal Helper Utilities |
| 72 | |
| 73 | #define SDL_GPU_TEXTUREFORMAT_MAX_ENUM_VALUE (SDL_GPU_TEXTUREFORMAT_ASTC_12x12_FLOAT + 1) |
| 74 | #define SDL_GPU_VERTEXELEMENTFORMAT_MAX_ENUM_VALUE (SDL_GPU_VERTEXELEMENTFORMAT_HALF4 + 1) |
| 75 | #define SDL_GPU_COMPAREOP_MAX_ENUM_VALUE (SDL_GPU_COMPAREOP_ALWAYS + 1) |
| 76 | #define SDL_GPU_STENCILOP_MAX_ENUM_VALUE (SDL_GPU_STENCILOP_DECREMENT_AND_WRAP + 1) |
| 77 | #define SDL_GPU_BLENDOP_MAX_ENUM_VALUE (SDL_GPU_BLENDOP_MAX + 1) |
| 78 | #define SDL_GPU_BLENDFACTOR_MAX_ENUM_VALUE (SDL_GPU_BLENDFACTOR_SRC_ALPHA_SATURATE + 1) |
| 79 | #define SDL_GPU_SWAPCHAINCOMPOSITION_MAX_ENUM_VALUE (SDL_GPU_SWAPCHAINCOMPOSITION_HDR10_ST2084 + 1) |
| 80 | #define SDL_GPU_PRESENTMODE_MAX_ENUM_VALUE (SDL_GPU_PRESENTMODE_MAILBOX + 1) |
| 81 | |
| 82 | static inline Sint32 Texture_GetBlockWidth( |
| 83 | SDL_GPUTextureFormat format) |
| 84 | { |
| 85 | switch (format) { |
| 86 | case SDL_GPU_TEXTUREFORMAT_ASTC_12x10_UNORM: |
| 87 | case SDL_GPU_TEXTUREFORMAT_ASTC_12x12_UNORM: |
| 88 | case SDL_GPU_TEXTUREFORMAT_ASTC_12x10_UNORM_SRGB: |
| 89 | case SDL_GPU_TEXTUREFORMAT_ASTC_12x12_UNORM_SRGB: |
| 90 | case SDL_GPU_TEXTUREFORMAT_ASTC_12x10_FLOAT: |
| 91 | case SDL_GPU_TEXTUREFORMAT_ASTC_12x12_FLOAT: |
| 92 | return 12; |
| 93 | case SDL_GPU_TEXTUREFORMAT_ASTC_10x5_UNORM: |
| 94 | case SDL_GPU_TEXTUREFORMAT_ASTC_10x6_UNORM: |
| 95 | case SDL_GPU_TEXTUREFORMAT_ASTC_10x8_UNORM: |
| 96 | case SDL_GPU_TEXTUREFORMAT_ASTC_10x10_UNORM: |
| 97 | case SDL_GPU_TEXTUREFORMAT_ASTC_10x5_UNORM_SRGB: |
| 98 | case SDL_GPU_TEXTUREFORMAT_ASTC_10x6_UNORM_SRGB: |
| 99 | case SDL_GPU_TEXTUREFORMAT_ASTC_10x8_UNORM_SRGB: |
| 100 | case SDL_GPU_TEXTUREFORMAT_ASTC_10x10_UNORM_SRGB: |
| 101 | case SDL_GPU_TEXTUREFORMAT_ASTC_10x5_FLOAT: |
| 102 | case SDL_GPU_TEXTUREFORMAT_ASTC_10x6_FLOAT: |
| 103 | case SDL_GPU_TEXTUREFORMAT_ASTC_10x8_FLOAT: |
| 104 | case SDL_GPU_TEXTUREFORMAT_ASTC_10x10_FLOAT: |
| 105 | return 10; |
| 106 | case SDL_GPU_TEXTUREFORMAT_ASTC_8x5_UNORM: |
| 107 | case SDL_GPU_TEXTUREFORMAT_ASTC_8x6_UNORM: |
| 108 | case SDL_GPU_TEXTUREFORMAT_ASTC_8x8_UNORM: |
| 109 | case SDL_GPU_TEXTUREFORMAT_ASTC_8x5_UNORM_SRGB: |
| 110 | case SDL_GPU_TEXTUREFORMAT_ASTC_8x6_UNORM_SRGB: |
| 111 | case SDL_GPU_TEXTUREFORMAT_ASTC_8x8_UNORM_SRGB: |
| 112 | case SDL_GPU_TEXTUREFORMAT_ASTC_8x5_FLOAT: |
| 113 | case SDL_GPU_TEXTUREFORMAT_ASTC_8x6_FLOAT: |
| 114 | case SDL_GPU_TEXTUREFORMAT_ASTC_8x8_FLOAT: |
| 115 | return 8; |
| 116 | case SDL_GPU_TEXTUREFORMAT_ASTC_6x5_UNORM: |
| 117 | case SDL_GPU_TEXTUREFORMAT_ASTC_6x6_UNORM: |
| 118 | case SDL_GPU_TEXTUREFORMAT_ASTC_6x5_UNORM_SRGB: |
| 119 | case SDL_GPU_TEXTUREFORMAT_ASTC_6x6_UNORM_SRGB: |
| 120 | case SDL_GPU_TEXTUREFORMAT_ASTC_6x5_FLOAT: |
| 121 | case SDL_GPU_TEXTUREFORMAT_ASTC_6x6_FLOAT: |
| 122 | return 6; |
| 123 | case SDL_GPU_TEXTUREFORMAT_ASTC_5x4_UNORM: |
| 124 | case SDL_GPU_TEXTUREFORMAT_ASTC_5x5_UNORM: |
| 125 | case SDL_GPU_TEXTUREFORMAT_ASTC_5x4_UNORM_SRGB: |
| 126 | case SDL_GPU_TEXTUREFORMAT_ASTC_5x5_UNORM_SRGB: |
| 127 | case SDL_GPU_TEXTUREFORMAT_ASTC_5x4_FLOAT: |
| 128 | case SDL_GPU_TEXTUREFORMAT_ASTC_5x5_FLOAT: |
| 129 | return 5; |
| 130 | case SDL_GPU_TEXTUREFORMAT_BC1_RGBA_UNORM: |
| 131 | case SDL_GPU_TEXTUREFORMAT_BC2_RGBA_UNORM: |
| 132 | case SDL_GPU_TEXTUREFORMAT_BC3_RGBA_UNORM: |
| 133 | case SDL_GPU_TEXTUREFORMAT_BC4_R_UNORM: |
| 134 | case SDL_GPU_TEXTUREFORMAT_BC5_RG_UNORM: |
| 135 | case SDL_GPU_TEXTUREFORMAT_BC7_RGBA_UNORM: |
| 136 | case SDL_GPU_TEXTUREFORMAT_BC6H_RGB_FLOAT: |
| 137 | case SDL_GPU_TEXTUREFORMAT_BC6H_RGB_UFLOAT: |
| 138 | case SDL_GPU_TEXTUREFORMAT_BC1_RGBA_UNORM_SRGB: |
| 139 | case SDL_GPU_TEXTUREFORMAT_BC2_RGBA_UNORM_SRGB: |
| 140 | case SDL_GPU_TEXTUREFORMAT_BC3_RGBA_UNORM_SRGB: |
| 141 | case SDL_GPU_TEXTUREFORMAT_BC7_RGBA_UNORM_SRGB: |
| 142 | case SDL_GPU_TEXTUREFORMAT_ASTC_4x4_UNORM: |
| 143 | case SDL_GPU_TEXTUREFORMAT_ASTC_4x4_UNORM_SRGB: |
| 144 | case SDL_GPU_TEXTUREFORMAT_ASTC_4x4_FLOAT: |
| 145 | return 4; |
| 146 | case SDL_GPU_TEXTUREFORMAT_R8G8B8A8_UNORM: |
| 147 | case SDL_GPU_TEXTUREFORMAT_B8G8R8A8_UNORM: |
| 148 | case SDL_GPU_TEXTUREFORMAT_B5G6R5_UNORM: |
| 149 | case SDL_GPU_TEXTUREFORMAT_B5G5R5A1_UNORM: |
| 150 | case SDL_GPU_TEXTUREFORMAT_B4G4R4A4_UNORM: |
| 151 | case SDL_GPU_TEXTUREFORMAT_R10G10B10A2_UNORM: |
| 152 | case SDL_GPU_TEXTUREFORMAT_R8G8_UNORM: |
| 153 | case SDL_GPU_TEXTUREFORMAT_R16G16_UNORM: |
| 154 | case SDL_GPU_TEXTUREFORMAT_R16G16B16A16_UNORM: |
| 155 | case SDL_GPU_TEXTUREFORMAT_R8_UNORM: |
| 156 | case SDL_GPU_TEXTUREFORMAT_R16_UNORM: |
| 157 | case SDL_GPU_TEXTUREFORMAT_A8_UNORM: |
| 158 | case SDL_GPU_TEXTUREFORMAT_R8_SNORM: |
| 159 | case SDL_GPU_TEXTUREFORMAT_R8G8_SNORM: |
| 160 | case SDL_GPU_TEXTUREFORMAT_R8G8B8A8_SNORM: |
| 161 | case SDL_GPU_TEXTUREFORMAT_R16_SNORM: |
| 162 | case SDL_GPU_TEXTUREFORMAT_R16G16_SNORM: |
| 163 | case SDL_GPU_TEXTUREFORMAT_R16G16B16A16_SNORM: |
| 164 | case SDL_GPU_TEXTUREFORMAT_R16_FLOAT: |
| 165 | case SDL_GPU_TEXTUREFORMAT_R16G16_FLOAT: |
| 166 | case SDL_GPU_TEXTUREFORMAT_R16G16B16A16_FLOAT: |
| 167 | case SDL_GPU_TEXTUREFORMAT_R32_FLOAT: |
| 168 | case SDL_GPU_TEXTUREFORMAT_R32G32_FLOAT: |
| 169 | case SDL_GPU_TEXTUREFORMAT_R32G32B32A32_FLOAT: |
| 170 | case SDL_GPU_TEXTUREFORMAT_R11G11B10_UFLOAT: |
| 171 | case SDL_GPU_TEXTUREFORMAT_R8_UINT: |
| 172 | case SDL_GPU_TEXTUREFORMAT_R8G8_UINT: |
| 173 | case SDL_GPU_TEXTUREFORMAT_R8G8B8A8_UINT: |
| 174 | case SDL_GPU_TEXTUREFORMAT_R16_UINT: |
| 175 | case SDL_GPU_TEXTUREFORMAT_R16G16_UINT: |
| 176 | case SDL_GPU_TEXTUREFORMAT_R16G16B16A16_UINT: |
| 177 | case SDL_GPU_TEXTUREFORMAT_R32_UINT: |
| 178 | case SDL_GPU_TEXTUREFORMAT_R32G32_UINT: |
| 179 | case SDL_GPU_TEXTUREFORMAT_R32G32B32A32_UINT: |
| 180 | case SDL_GPU_TEXTUREFORMAT_R8_INT: |
| 181 | case SDL_GPU_TEXTUREFORMAT_R8G8_INT: |
| 182 | case SDL_GPU_TEXTUREFORMAT_R8G8B8A8_INT: |
| 183 | case SDL_GPU_TEXTUREFORMAT_R16_INT: |
| 184 | case SDL_GPU_TEXTUREFORMAT_R16G16_INT: |
| 185 | case SDL_GPU_TEXTUREFORMAT_R16G16B16A16_INT: |
| 186 | case SDL_GPU_TEXTUREFORMAT_R32_INT: |
| 187 | case SDL_GPU_TEXTUREFORMAT_R32G32_INT: |
| 188 | case SDL_GPU_TEXTUREFORMAT_R32G32B32A32_INT: |
| 189 | case SDL_GPU_TEXTUREFORMAT_R8G8B8A8_UNORM_SRGB: |
| 190 | case SDL_GPU_TEXTUREFORMAT_B8G8R8A8_UNORM_SRGB: |
| 191 | case SDL_GPU_TEXTUREFORMAT_D16_UNORM: |
| 192 | case SDL_GPU_TEXTUREFORMAT_D24_UNORM: |
| 193 | case SDL_GPU_TEXTUREFORMAT_D32_FLOAT: |
| 194 | case SDL_GPU_TEXTUREFORMAT_D24_UNORM_S8_UINT: |
| 195 | case SDL_GPU_TEXTUREFORMAT_D32_FLOAT_S8_UINT: |
| 196 | return 1; |
| 197 | default: |
| 198 | SDL_assert_release(!"Unrecognized TextureFormat!" ); |
| 199 | return 0; |
| 200 | } |
| 201 | } |
| 202 | |
| 203 | static inline Sint32 Texture_GetBlockHeight( |
| 204 | SDL_GPUTextureFormat format) |
| 205 | { |
| 206 | switch (format) { |
| 207 | case SDL_GPU_TEXTUREFORMAT_ASTC_12x12_UNORM: |
| 208 | case SDL_GPU_TEXTUREFORMAT_ASTC_12x12_UNORM_SRGB: |
| 209 | case SDL_GPU_TEXTUREFORMAT_ASTC_12x12_FLOAT: |
| 210 | return 12; |
| 211 | case SDL_GPU_TEXTUREFORMAT_ASTC_12x10_UNORM: |
| 212 | case SDL_GPU_TEXTUREFORMAT_ASTC_12x10_UNORM_SRGB: |
| 213 | case SDL_GPU_TEXTUREFORMAT_ASTC_12x10_FLOAT: |
| 214 | case SDL_GPU_TEXTUREFORMAT_ASTC_10x10_UNORM: |
| 215 | case SDL_GPU_TEXTUREFORMAT_ASTC_10x10_UNORM_SRGB: |
| 216 | case SDL_GPU_TEXTUREFORMAT_ASTC_10x10_FLOAT: |
| 217 | return 10; |
| 218 | case SDL_GPU_TEXTUREFORMAT_ASTC_10x8_UNORM: |
| 219 | case SDL_GPU_TEXTUREFORMAT_ASTC_10x8_UNORM_SRGB: |
| 220 | case SDL_GPU_TEXTUREFORMAT_ASTC_10x8_FLOAT: |
| 221 | case SDL_GPU_TEXTUREFORMAT_ASTC_8x8_UNORM: |
| 222 | case SDL_GPU_TEXTUREFORMAT_ASTC_8x8_UNORM_SRGB: |
| 223 | case SDL_GPU_TEXTUREFORMAT_ASTC_8x8_FLOAT: |
| 224 | return 8; |
| 225 | case SDL_GPU_TEXTUREFORMAT_ASTC_10x6_UNORM: |
| 226 | case SDL_GPU_TEXTUREFORMAT_ASTC_10x6_UNORM_SRGB: |
| 227 | case SDL_GPU_TEXTUREFORMAT_ASTC_10x6_FLOAT: |
| 228 | case SDL_GPU_TEXTUREFORMAT_ASTC_8x6_UNORM: |
| 229 | case SDL_GPU_TEXTUREFORMAT_ASTC_8x6_UNORM_SRGB: |
| 230 | case SDL_GPU_TEXTUREFORMAT_ASTC_8x6_FLOAT: |
| 231 | case SDL_GPU_TEXTUREFORMAT_ASTC_6x6_UNORM: |
| 232 | case SDL_GPU_TEXTUREFORMAT_ASTC_6x6_UNORM_SRGB: |
| 233 | case SDL_GPU_TEXTUREFORMAT_ASTC_6x6_FLOAT: |
| 234 | return 6; |
| 235 | case SDL_GPU_TEXTUREFORMAT_ASTC_10x5_UNORM: |
| 236 | case SDL_GPU_TEXTUREFORMAT_ASTC_10x5_UNORM_SRGB: |
| 237 | case SDL_GPU_TEXTUREFORMAT_ASTC_10x5_FLOAT: |
| 238 | case SDL_GPU_TEXTUREFORMAT_ASTC_8x5_UNORM: |
| 239 | case SDL_GPU_TEXTUREFORMAT_ASTC_8x5_UNORM_SRGB: |
| 240 | case SDL_GPU_TEXTUREFORMAT_ASTC_8x5_FLOAT: |
| 241 | case SDL_GPU_TEXTUREFORMAT_ASTC_6x5_UNORM: |
| 242 | case SDL_GPU_TEXTUREFORMAT_ASTC_6x5_UNORM_SRGB: |
| 243 | case SDL_GPU_TEXTUREFORMAT_ASTC_6x5_FLOAT: |
| 244 | case SDL_GPU_TEXTUREFORMAT_ASTC_5x5_UNORM: |
| 245 | case SDL_GPU_TEXTUREFORMAT_ASTC_5x5_UNORM_SRGB: |
| 246 | case SDL_GPU_TEXTUREFORMAT_ASTC_5x5_FLOAT: |
| 247 | return 5; |
| 248 | case SDL_GPU_TEXTUREFORMAT_BC1_RGBA_UNORM: |
| 249 | case SDL_GPU_TEXTUREFORMAT_BC2_RGBA_UNORM: |
| 250 | case SDL_GPU_TEXTUREFORMAT_BC3_RGBA_UNORM: |
| 251 | case SDL_GPU_TEXTUREFORMAT_BC4_R_UNORM: |
| 252 | case SDL_GPU_TEXTUREFORMAT_BC5_RG_UNORM: |
| 253 | case SDL_GPU_TEXTUREFORMAT_BC7_RGBA_UNORM: |
| 254 | case SDL_GPU_TEXTUREFORMAT_BC6H_RGB_FLOAT: |
| 255 | case SDL_GPU_TEXTUREFORMAT_BC6H_RGB_UFLOAT: |
| 256 | case SDL_GPU_TEXTUREFORMAT_BC1_RGBA_UNORM_SRGB: |
| 257 | case SDL_GPU_TEXTUREFORMAT_BC2_RGBA_UNORM_SRGB: |
| 258 | case SDL_GPU_TEXTUREFORMAT_BC3_RGBA_UNORM_SRGB: |
| 259 | case SDL_GPU_TEXTUREFORMAT_BC7_RGBA_UNORM_SRGB: |
| 260 | case SDL_GPU_TEXTUREFORMAT_ASTC_5x4_UNORM: |
| 261 | case SDL_GPU_TEXTUREFORMAT_ASTC_5x4_UNORM_SRGB: |
| 262 | case SDL_GPU_TEXTUREFORMAT_ASTC_5x4_FLOAT: |
| 263 | case SDL_GPU_TEXTUREFORMAT_ASTC_4x4_UNORM: |
| 264 | case SDL_GPU_TEXTUREFORMAT_ASTC_4x4_UNORM_SRGB: |
| 265 | case SDL_GPU_TEXTUREFORMAT_ASTC_4x4_FLOAT: |
| 266 | return 4; |
| 267 | case SDL_GPU_TEXTUREFORMAT_R8G8B8A8_UNORM: |
| 268 | case SDL_GPU_TEXTUREFORMAT_B8G8R8A8_UNORM: |
| 269 | case SDL_GPU_TEXTUREFORMAT_B5G6R5_UNORM: |
| 270 | case SDL_GPU_TEXTUREFORMAT_B5G5R5A1_UNORM: |
| 271 | case SDL_GPU_TEXTUREFORMAT_B4G4R4A4_UNORM: |
| 272 | case SDL_GPU_TEXTUREFORMAT_R10G10B10A2_UNORM: |
| 273 | case SDL_GPU_TEXTUREFORMAT_R8G8_UNORM: |
| 274 | case SDL_GPU_TEXTUREFORMAT_R16G16_UNORM: |
| 275 | case SDL_GPU_TEXTUREFORMAT_R16G16B16A16_UNORM: |
| 276 | case SDL_GPU_TEXTUREFORMAT_R8_UNORM: |
| 277 | case SDL_GPU_TEXTUREFORMAT_R16_UNORM: |
| 278 | case SDL_GPU_TEXTUREFORMAT_A8_UNORM: |
| 279 | case SDL_GPU_TEXTUREFORMAT_R8_SNORM: |
| 280 | case SDL_GPU_TEXTUREFORMAT_R8G8_SNORM: |
| 281 | case SDL_GPU_TEXTUREFORMAT_R8G8B8A8_SNORM: |
| 282 | case SDL_GPU_TEXTUREFORMAT_R16_SNORM: |
| 283 | case SDL_GPU_TEXTUREFORMAT_R16G16_SNORM: |
| 284 | case SDL_GPU_TEXTUREFORMAT_R16G16B16A16_SNORM: |
| 285 | case SDL_GPU_TEXTUREFORMAT_R16_FLOAT: |
| 286 | case SDL_GPU_TEXTUREFORMAT_R16G16_FLOAT: |
| 287 | case SDL_GPU_TEXTUREFORMAT_R16G16B16A16_FLOAT: |
| 288 | case SDL_GPU_TEXTUREFORMAT_R32_FLOAT: |
| 289 | case SDL_GPU_TEXTUREFORMAT_R32G32_FLOAT: |
| 290 | case SDL_GPU_TEXTUREFORMAT_R32G32B32A32_FLOAT: |
| 291 | case SDL_GPU_TEXTUREFORMAT_R11G11B10_UFLOAT: |
| 292 | case SDL_GPU_TEXTUREFORMAT_R8_UINT: |
| 293 | case SDL_GPU_TEXTUREFORMAT_R8G8_UINT: |
| 294 | case SDL_GPU_TEXTUREFORMAT_R8G8B8A8_UINT: |
| 295 | case SDL_GPU_TEXTUREFORMAT_R16_UINT: |
| 296 | case SDL_GPU_TEXTUREFORMAT_R16G16_UINT: |
| 297 | case SDL_GPU_TEXTUREFORMAT_R16G16B16A16_UINT: |
| 298 | case SDL_GPU_TEXTUREFORMAT_R32_UINT: |
| 299 | case SDL_GPU_TEXTUREFORMAT_R32G32_UINT: |
| 300 | case SDL_GPU_TEXTUREFORMAT_R32G32B32A32_UINT: |
| 301 | case SDL_GPU_TEXTUREFORMAT_R8_INT: |
| 302 | case SDL_GPU_TEXTUREFORMAT_R8G8_INT: |
| 303 | case SDL_GPU_TEXTUREFORMAT_R8G8B8A8_INT: |
| 304 | case SDL_GPU_TEXTUREFORMAT_R16_INT: |
| 305 | case SDL_GPU_TEXTUREFORMAT_R16G16_INT: |
| 306 | case SDL_GPU_TEXTUREFORMAT_R16G16B16A16_INT: |
| 307 | case SDL_GPU_TEXTUREFORMAT_R32_INT: |
| 308 | case SDL_GPU_TEXTUREFORMAT_R32G32_INT: |
| 309 | case SDL_GPU_TEXTUREFORMAT_R32G32B32A32_INT: |
| 310 | case SDL_GPU_TEXTUREFORMAT_R8G8B8A8_UNORM_SRGB: |
| 311 | case SDL_GPU_TEXTUREFORMAT_B8G8R8A8_UNORM_SRGB: |
| 312 | case SDL_GPU_TEXTUREFORMAT_D16_UNORM: |
| 313 | case SDL_GPU_TEXTUREFORMAT_D24_UNORM: |
| 314 | case SDL_GPU_TEXTUREFORMAT_D32_FLOAT: |
| 315 | case SDL_GPU_TEXTUREFORMAT_D24_UNORM_S8_UINT: |
| 316 | case SDL_GPU_TEXTUREFORMAT_D32_FLOAT_S8_UINT: |
| 317 | return 1; |
| 318 | default: |
| 319 | SDL_assert_release(!"Unrecognized TextureFormat!" ); |
| 320 | return 0; |
| 321 | } |
| 322 | } |
| 323 | |
| 324 | static inline bool IsDepthFormat( |
| 325 | SDL_GPUTextureFormat format) |
| 326 | { |
| 327 | switch (format) { |
| 328 | case SDL_GPU_TEXTUREFORMAT_D16_UNORM: |
| 329 | case SDL_GPU_TEXTUREFORMAT_D24_UNORM: |
| 330 | case SDL_GPU_TEXTUREFORMAT_D32_FLOAT: |
| 331 | case SDL_GPU_TEXTUREFORMAT_D24_UNORM_S8_UINT: |
| 332 | case SDL_GPU_TEXTUREFORMAT_D32_FLOAT_S8_UINT: |
| 333 | return true; |
| 334 | |
| 335 | default: |
| 336 | return false; |
| 337 | } |
| 338 | } |
| 339 | |
| 340 | static inline bool IsStencilFormat( |
| 341 | SDL_GPUTextureFormat format) |
| 342 | { |
| 343 | switch (format) { |
| 344 | case SDL_GPU_TEXTUREFORMAT_D24_UNORM_S8_UINT: |
| 345 | case SDL_GPU_TEXTUREFORMAT_D32_FLOAT_S8_UINT: |
| 346 | return true; |
| 347 | |
| 348 | default: |
| 349 | return false; |
| 350 | } |
| 351 | } |
| 352 | |
| 353 | static inline bool IsIntegerFormat( |
| 354 | SDL_GPUTextureFormat format) |
| 355 | { |
| 356 | switch (format) { |
| 357 | case SDL_GPU_TEXTUREFORMAT_R8_UINT: |
| 358 | case SDL_GPU_TEXTUREFORMAT_R8G8_UINT: |
| 359 | case SDL_GPU_TEXTUREFORMAT_R8G8B8A8_UINT: |
| 360 | case SDL_GPU_TEXTUREFORMAT_R16_UINT: |
| 361 | case SDL_GPU_TEXTUREFORMAT_R16G16_UINT: |
| 362 | case SDL_GPU_TEXTUREFORMAT_R16G16B16A16_UINT: |
| 363 | case SDL_GPU_TEXTUREFORMAT_R8_INT: |
| 364 | case SDL_GPU_TEXTUREFORMAT_R8G8_INT: |
| 365 | case SDL_GPU_TEXTUREFORMAT_R8G8B8A8_INT: |
| 366 | case SDL_GPU_TEXTUREFORMAT_R16_INT: |
| 367 | case SDL_GPU_TEXTUREFORMAT_R16G16_INT: |
| 368 | case SDL_GPU_TEXTUREFORMAT_R16G16B16A16_INT: |
| 369 | return true; |
| 370 | |
| 371 | default: |
| 372 | return false; |
| 373 | } |
| 374 | } |
| 375 | |
| 376 | static inline Uint32 IndexSize(SDL_GPUIndexElementSize size) |
| 377 | { |
| 378 | return (size == SDL_GPU_INDEXELEMENTSIZE_16BIT) ? 2 : 4; |
| 379 | } |
| 380 | |
| 381 | static inline Uint32 BytesPerRow( |
| 382 | Sint32 width, |
| 383 | SDL_GPUTextureFormat format) |
| 384 | { |
| 385 | Uint32 blockWidth = Texture_GetBlockWidth(format); |
| 386 | Uint32 blocksPerRow = (width + blockWidth - 1) / blockWidth; |
| 387 | return blocksPerRow * SDL_GPUTextureFormatTexelBlockSize(format); |
| 388 | } |
| 389 | |
| 390 | // GraphicsDevice Limits |
| 391 | |
| 392 | #define MAX_TEXTURE_SAMPLERS_PER_STAGE 16 |
| 393 | #define MAX_STORAGE_TEXTURES_PER_STAGE 8 |
| 394 | #define MAX_STORAGE_BUFFERS_PER_STAGE 8 |
| 395 | #define MAX_UNIFORM_BUFFERS_PER_STAGE 4 |
| 396 | #define MAX_COMPUTE_WRITE_TEXTURES 8 |
| 397 | #define MAX_COMPUTE_WRITE_BUFFERS 8 |
| 398 | #define UNIFORM_BUFFER_SIZE 32768 |
| 399 | #define MAX_VERTEX_BUFFERS 16 |
| 400 | #define MAX_VERTEX_ATTRIBUTES 16 |
| 401 | #define MAX_COLOR_TARGET_BINDINGS 4 |
| 402 | #define MAX_PRESENT_COUNT 16 |
| 403 | #define MAX_FRAMES_IN_FLIGHT 3 |
| 404 | |
| 405 | // Internal Macros |
| 406 | |
| 407 | #define EXPAND_ARRAY_IF_NEEDED(arr, elementType, newCount, capacity, newCapacity) \ |
| 408 | do { \ |
| 409 | if ((newCount) >= (capacity)) { \ |
| 410 | (capacity) = (newCapacity); \ |
| 411 | (arr) = (elementType *)SDL_realloc( \ |
| 412 | (arr), \ |
| 413 | sizeof(elementType) * (capacity)); \ |
| 414 | } \ |
| 415 | } while (0) |
| 416 | |
| 417 | // Internal Declarations |
| 418 | |
| 419 | #ifdef __cplusplus |
| 420 | extern "C" { |
| 421 | #endif // __cplusplus |
| 422 | |
| 423 | SDL_GPUGraphicsPipeline *SDL_GPU_FetchBlitPipeline( |
| 424 | SDL_GPUDevice *device, |
| 425 | SDL_GPUTextureType sourceTextureType, |
| 426 | SDL_GPUTextureFormat destinationFormat, |
| 427 | SDL_GPUShader *blitVertexShader, |
| 428 | SDL_GPUShader *blitFrom2DShader, |
| 429 | SDL_GPUShader *blitFrom2DArrayShader, |
| 430 | SDL_GPUShader *blitFrom3DShader, |
| 431 | SDL_GPUShader *blitFromCubeShader, |
| 432 | SDL_GPUShader *blitFromCubeArrayShader, |
| 433 | BlitPipelineCacheEntry **blitPipelines, |
| 434 | Uint32 *blitPipelineCount, |
| 435 | Uint32 *blitPipelineCapacity); |
| 436 | |
| 437 | void SDL_GPU_BlitCommon( |
| 438 | SDL_GPUCommandBuffer *commandBuffer, |
| 439 | const SDL_GPUBlitInfo *info, |
| 440 | SDL_GPUSampler *blitLinearSampler, |
| 441 | SDL_GPUSampler *blitNearestSampler, |
| 442 | SDL_GPUShader *blitVertexShader, |
| 443 | SDL_GPUShader *blitFrom2DShader, |
| 444 | SDL_GPUShader *blitFrom2DArrayShader, |
| 445 | SDL_GPUShader *blitFrom3DShader, |
| 446 | SDL_GPUShader *blitFromCubeShader, |
| 447 | SDL_GPUShader *blitFromCubeArrayShader, |
| 448 | BlitPipelineCacheEntry **blitPipelines, |
| 449 | Uint32 *blitPipelineCount, |
| 450 | Uint32 *blitPipelineCapacity); |
| 451 | |
| 452 | #ifdef __cplusplus |
| 453 | } |
| 454 | #endif // __cplusplus |
| 455 | |
| 456 | // SDL_GPUDevice Definition |
| 457 | |
| 458 | typedef struct SDL_GPURenderer SDL_GPURenderer; |
| 459 | |
| 460 | struct SDL_GPUDevice |
| 461 | { |
| 462 | // Quit |
| 463 | |
| 464 | void (*DestroyDevice)(SDL_GPUDevice *device); |
| 465 | |
| 466 | // State Creation |
| 467 | |
| 468 | SDL_GPUComputePipeline *(*CreateComputePipeline)( |
| 469 | SDL_GPURenderer *driverData, |
| 470 | const SDL_GPUComputePipelineCreateInfo *createinfo); |
| 471 | |
| 472 | SDL_GPUGraphicsPipeline *(*CreateGraphicsPipeline)( |
| 473 | SDL_GPURenderer *driverData, |
| 474 | const SDL_GPUGraphicsPipelineCreateInfo *createinfo); |
| 475 | |
| 476 | SDL_GPUSampler *(*CreateSampler)( |
| 477 | SDL_GPURenderer *driverData, |
| 478 | const SDL_GPUSamplerCreateInfo *createinfo); |
| 479 | |
| 480 | SDL_GPUShader *(*CreateShader)( |
| 481 | SDL_GPURenderer *driverData, |
| 482 | const SDL_GPUShaderCreateInfo *createinfo); |
| 483 | |
| 484 | SDL_GPUTexture *(*CreateTexture)( |
| 485 | SDL_GPURenderer *driverData, |
| 486 | const SDL_GPUTextureCreateInfo *createinfo); |
| 487 | |
| 488 | SDL_GPUBuffer *(*CreateBuffer)( |
| 489 | SDL_GPURenderer *driverData, |
| 490 | SDL_GPUBufferUsageFlags usageFlags, |
| 491 | Uint32 size, |
| 492 | const char *debugName); |
| 493 | |
| 494 | SDL_GPUTransferBuffer *(*CreateTransferBuffer)( |
| 495 | SDL_GPURenderer *driverData, |
| 496 | SDL_GPUTransferBufferUsage usage, |
| 497 | Uint32 size, |
| 498 | const char *debugName); |
| 499 | |
| 500 | // Debug Naming |
| 501 | |
| 502 | void (*SetBufferName)( |
| 503 | SDL_GPURenderer *driverData, |
| 504 | SDL_GPUBuffer *buffer, |
| 505 | const char *text); |
| 506 | |
| 507 | void (*SetTextureName)( |
| 508 | SDL_GPURenderer *driverData, |
| 509 | SDL_GPUTexture *texture, |
| 510 | const char *text); |
| 511 | |
| 512 | void (*InsertDebugLabel)( |
| 513 | SDL_GPUCommandBuffer *commandBuffer, |
| 514 | const char *text); |
| 515 | |
| 516 | void (*PushDebugGroup)( |
| 517 | SDL_GPUCommandBuffer *commandBuffer, |
| 518 | const char *name); |
| 519 | |
| 520 | void (*PopDebugGroup)( |
| 521 | SDL_GPUCommandBuffer *commandBuffer); |
| 522 | |
| 523 | // Disposal |
| 524 | |
| 525 | void (*ReleaseTexture)( |
| 526 | SDL_GPURenderer *driverData, |
| 527 | SDL_GPUTexture *texture); |
| 528 | |
| 529 | void (*ReleaseSampler)( |
| 530 | SDL_GPURenderer *driverData, |
| 531 | SDL_GPUSampler *sampler); |
| 532 | |
| 533 | void (*ReleaseBuffer)( |
| 534 | SDL_GPURenderer *driverData, |
| 535 | SDL_GPUBuffer *buffer); |
| 536 | |
| 537 | void (*ReleaseTransferBuffer)( |
| 538 | SDL_GPURenderer *driverData, |
| 539 | SDL_GPUTransferBuffer *transferBuffer); |
| 540 | |
| 541 | void (*ReleaseShader)( |
| 542 | SDL_GPURenderer *driverData, |
| 543 | SDL_GPUShader *shader); |
| 544 | |
| 545 | void (*ReleaseComputePipeline)( |
| 546 | SDL_GPURenderer *driverData, |
| 547 | SDL_GPUComputePipeline *computePipeline); |
| 548 | |
| 549 | void (*ReleaseGraphicsPipeline)( |
| 550 | SDL_GPURenderer *driverData, |
| 551 | SDL_GPUGraphicsPipeline *graphicsPipeline); |
| 552 | |
| 553 | // Render Pass |
| 554 | |
| 555 | void (*BeginRenderPass)( |
| 556 | SDL_GPUCommandBuffer *commandBuffer, |
| 557 | const SDL_GPUColorTargetInfo *colorTargetInfos, |
| 558 | Uint32 numColorTargets, |
| 559 | const SDL_GPUDepthStencilTargetInfo *depthStencilTargetInfo); |
| 560 | |
| 561 | void (*BindGraphicsPipeline)( |
| 562 | SDL_GPUCommandBuffer *commandBuffer, |
| 563 | SDL_GPUGraphicsPipeline *graphicsPipeline); |
| 564 | |
| 565 | void (*SetViewport)( |
| 566 | SDL_GPUCommandBuffer *commandBuffer, |
| 567 | const SDL_GPUViewport *viewport); |
| 568 | |
| 569 | void (*SetScissor)( |
| 570 | SDL_GPUCommandBuffer *commandBuffer, |
| 571 | const SDL_Rect *scissor); |
| 572 | |
| 573 | void (*SetBlendConstants)( |
| 574 | SDL_GPUCommandBuffer *commandBuffer, |
| 575 | SDL_FColor blendConstants); |
| 576 | |
| 577 | void (*SetStencilReference)( |
| 578 | SDL_GPUCommandBuffer *commandBuffer, |
| 579 | Uint8 reference); |
| 580 | |
| 581 | void (*BindVertexBuffers)( |
| 582 | SDL_GPUCommandBuffer *commandBuffer, |
| 583 | Uint32 firstSlot, |
| 584 | const SDL_GPUBufferBinding *bindings, |
| 585 | Uint32 numBindings); |
| 586 | |
| 587 | void (*BindIndexBuffer)( |
| 588 | SDL_GPUCommandBuffer *commandBuffer, |
| 589 | const SDL_GPUBufferBinding *binding, |
| 590 | SDL_GPUIndexElementSize indexElementSize); |
| 591 | |
| 592 | void (*BindVertexSamplers)( |
| 593 | SDL_GPUCommandBuffer *commandBuffer, |
| 594 | Uint32 firstSlot, |
| 595 | const SDL_GPUTextureSamplerBinding *textureSamplerBindings, |
| 596 | Uint32 numBindings); |
| 597 | |
| 598 | void (*BindVertexStorageTextures)( |
| 599 | SDL_GPUCommandBuffer *commandBuffer, |
| 600 | Uint32 firstSlot, |
| 601 | SDL_GPUTexture *const *storageTextures, |
| 602 | Uint32 numBindings); |
| 603 | |
| 604 | void (*BindVertexStorageBuffers)( |
| 605 | SDL_GPUCommandBuffer *commandBuffer, |
| 606 | Uint32 firstSlot, |
| 607 | SDL_GPUBuffer *const *storageBuffers, |
| 608 | Uint32 numBindings); |
| 609 | |
| 610 | void (*BindFragmentSamplers)( |
| 611 | SDL_GPUCommandBuffer *commandBuffer, |
| 612 | Uint32 firstSlot, |
| 613 | const SDL_GPUTextureSamplerBinding *textureSamplerBindings, |
| 614 | Uint32 numBindings); |
| 615 | |
| 616 | void (*BindFragmentStorageTextures)( |
| 617 | SDL_GPUCommandBuffer *commandBuffer, |
| 618 | Uint32 firstSlot, |
| 619 | SDL_GPUTexture *const *storageTextures, |
| 620 | Uint32 numBindings); |
| 621 | |
| 622 | void (*BindFragmentStorageBuffers)( |
| 623 | SDL_GPUCommandBuffer *commandBuffer, |
| 624 | Uint32 firstSlot, |
| 625 | SDL_GPUBuffer *const *storageBuffers, |
| 626 | Uint32 numBindings); |
| 627 | |
| 628 | void (*PushVertexUniformData)( |
| 629 | SDL_GPUCommandBuffer *commandBuffer, |
| 630 | Uint32 slotIndex, |
| 631 | const void *data, |
| 632 | Uint32 length); |
| 633 | |
| 634 | void (*PushFragmentUniformData)( |
| 635 | SDL_GPUCommandBuffer *commandBuffer, |
| 636 | Uint32 slotIndex, |
| 637 | const void *data, |
| 638 | Uint32 length); |
| 639 | |
| 640 | void (*DrawIndexedPrimitives)( |
| 641 | SDL_GPUCommandBuffer *commandBuffer, |
| 642 | Uint32 numIndices, |
| 643 | Uint32 numInstances, |
| 644 | Uint32 firstIndex, |
| 645 | Sint32 vertexOffset, |
| 646 | Uint32 firstInstance); |
| 647 | |
| 648 | void (*DrawPrimitives)( |
| 649 | SDL_GPUCommandBuffer *commandBuffer, |
| 650 | Uint32 numVertices, |
| 651 | Uint32 numInstances, |
| 652 | Uint32 firstVertex, |
| 653 | Uint32 firstInstance); |
| 654 | |
| 655 | void (*DrawPrimitivesIndirect)( |
| 656 | SDL_GPUCommandBuffer *commandBuffer, |
| 657 | SDL_GPUBuffer *buffer, |
| 658 | Uint32 offset, |
| 659 | Uint32 drawCount); |
| 660 | |
| 661 | void (*DrawIndexedPrimitivesIndirect)( |
| 662 | SDL_GPUCommandBuffer *commandBuffer, |
| 663 | SDL_GPUBuffer *buffer, |
| 664 | Uint32 offset, |
| 665 | Uint32 drawCount); |
| 666 | |
| 667 | void (*EndRenderPass)( |
| 668 | SDL_GPUCommandBuffer *commandBuffer); |
| 669 | |
| 670 | // Compute Pass |
| 671 | |
| 672 | void (*BeginComputePass)( |
| 673 | SDL_GPUCommandBuffer *commandBuffer, |
| 674 | const SDL_GPUStorageTextureReadWriteBinding *storageTextureBindings, |
| 675 | Uint32 numStorageTextureBindings, |
| 676 | const SDL_GPUStorageBufferReadWriteBinding *storageBufferBindings, |
| 677 | Uint32 numStorageBufferBindings); |
| 678 | |
| 679 | void (*BindComputePipeline)( |
| 680 | SDL_GPUCommandBuffer *commandBuffer, |
| 681 | SDL_GPUComputePipeline *computePipeline); |
| 682 | |
| 683 | void (*BindComputeSamplers)( |
| 684 | SDL_GPUCommandBuffer *commandBuffer, |
| 685 | Uint32 firstSlot, |
| 686 | const SDL_GPUTextureSamplerBinding *textureSamplerBindings, |
| 687 | Uint32 numBindings); |
| 688 | |
| 689 | void (*BindComputeStorageTextures)( |
| 690 | SDL_GPUCommandBuffer *commandBuffer, |
| 691 | Uint32 firstSlot, |
| 692 | SDL_GPUTexture *const *storageTextures, |
| 693 | Uint32 numBindings); |
| 694 | |
| 695 | void (*BindComputeStorageBuffers)( |
| 696 | SDL_GPUCommandBuffer *commandBuffer, |
| 697 | Uint32 firstSlot, |
| 698 | SDL_GPUBuffer *const *storageBuffers, |
| 699 | Uint32 numBindings); |
| 700 | |
| 701 | void (*PushComputeUniformData)( |
| 702 | SDL_GPUCommandBuffer *commandBuffer, |
| 703 | Uint32 slotIndex, |
| 704 | const void *data, |
| 705 | Uint32 length); |
| 706 | |
| 707 | void (*DispatchCompute)( |
| 708 | SDL_GPUCommandBuffer *commandBuffer, |
| 709 | Uint32 groupcountX, |
| 710 | Uint32 groupcountY, |
| 711 | Uint32 groupcountZ); |
| 712 | |
| 713 | void (*DispatchComputeIndirect)( |
| 714 | SDL_GPUCommandBuffer *commandBuffer, |
| 715 | SDL_GPUBuffer *buffer, |
| 716 | Uint32 offset); |
| 717 | |
| 718 | void (*EndComputePass)( |
| 719 | SDL_GPUCommandBuffer *commandBuffer); |
| 720 | |
| 721 | // TransferBuffer Data |
| 722 | |
| 723 | void *(*MapTransferBuffer)( |
| 724 | SDL_GPURenderer *device, |
| 725 | SDL_GPUTransferBuffer *transferBuffer, |
| 726 | bool cycle); |
| 727 | |
| 728 | void (*UnmapTransferBuffer)( |
| 729 | SDL_GPURenderer *device, |
| 730 | SDL_GPUTransferBuffer *transferBuffer); |
| 731 | |
| 732 | // Copy Pass |
| 733 | |
| 734 | void (*BeginCopyPass)( |
| 735 | SDL_GPUCommandBuffer *commandBuffer); |
| 736 | |
| 737 | void (*UploadToTexture)( |
| 738 | SDL_GPUCommandBuffer *commandBuffer, |
| 739 | const SDL_GPUTextureTransferInfo *source, |
| 740 | const SDL_GPUTextureRegion *destination, |
| 741 | bool cycle); |
| 742 | |
| 743 | void (*UploadToBuffer)( |
| 744 | SDL_GPUCommandBuffer *commandBuffer, |
| 745 | const SDL_GPUTransferBufferLocation *source, |
| 746 | const SDL_GPUBufferRegion *destination, |
| 747 | bool cycle); |
| 748 | |
| 749 | void (*CopyTextureToTexture)( |
| 750 | SDL_GPUCommandBuffer *commandBuffer, |
| 751 | const SDL_GPUTextureLocation *source, |
| 752 | const SDL_GPUTextureLocation *destination, |
| 753 | Uint32 w, |
| 754 | Uint32 h, |
| 755 | Uint32 d, |
| 756 | bool cycle); |
| 757 | |
| 758 | void (*CopyBufferToBuffer)( |
| 759 | SDL_GPUCommandBuffer *commandBuffer, |
| 760 | const SDL_GPUBufferLocation *source, |
| 761 | const SDL_GPUBufferLocation *destination, |
| 762 | Uint32 size, |
| 763 | bool cycle); |
| 764 | |
| 765 | void (*GenerateMipmaps)( |
| 766 | SDL_GPUCommandBuffer *commandBuffer, |
| 767 | SDL_GPUTexture *texture); |
| 768 | |
| 769 | void (*DownloadFromTexture)( |
| 770 | SDL_GPUCommandBuffer *commandBuffer, |
| 771 | const SDL_GPUTextureRegion *source, |
| 772 | const SDL_GPUTextureTransferInfo *destination); |
| 773 | |
| 774 | void (*DownloadFromBuffer)( |
| 775 | SDL_GPUCommandBuffer *commandBuffer, |
| 776 | const SDL_GPUBufferRegion *source, |
| 777 | const SDL_GPUTransferBufferLocation *destination); |
| 778 | |
| 779 | void (*EndCopyPass)( |
| 780 | SDL_GPUCommandBuffer *commandBuffer); |
| 781 | |
| 782 | void (*Blit)( |
| 783 | SDL_GPUCommandBuffer *commandBuffer, |
| 784 | const SDL_GPUBlitInfo *info); |
| 785 | |
| 786 | // Submission/Presentation |
| 787 | |
| 788 | bool (*SupportsSwapchainComposition)( |
| 789 | SDL_GPURenderer *driverData, |
| 790 | SDL_Window *window, |
| 791 | SDL_GPUSwapchainComposition swapchainComposition); |
| 792 | |
| 793 | bool (*SupportsPresentMode)( |
| 794 | SDL_GPURenderer *driverData, |
| 795 | SDL_Window *window, |
| 796 | SDL_GPUPresentMode presentMode); |
| 797 | |
| 798 | bool (*ClaimWindow)( |
| 799 | SDL_GPURenderer *driverData, |
| 800 | SDL_Window *window); |
| 801 | |
| 802 | void (*ReleaseWindow)( |
| 803 | SDL_GPURenderer *driverData, |
| 804 | SDL_Window *window); |
| 805 | |
| 806 | bool (*SetSwapchainParameters)( |
| 807 | SDL_GPURenderer *driverData, |
| 808 | SDL_Window *window, |
| 809 | SDL_GPUSwapchainComposition swapchainComposition, |
| 810 | SDL_GPUPresentMode presentMode); |
| 811 | |
| 812 | bool (*SetAllowedFramesInFlight)( |
| 813 | SDL_GPURenderer *driverData, |
| 814 | Uint32 allowedFramesInFlight); |
| 815 | |
| 816 | SDL_GPUTextureFormat (*GetSwapchainTextureFormat)( |
| 817 | SDL_GPURenderer *driverData, |
| 818 | SDL_Window *window); |
| 819 | |
| 820 | SDL_GPUCommandBuffer *(*AcquireCommandBuffer)( |
| 821 | SDL_GPURenderer *driverData); |
| 822 | |
| 823 | bool (*AcquireSwapchainTexture)( |
| 824 | SDL_GPUCommandBuffer *commandBuffer, |
| 825 | SDL_Window *window, |
| 826 | SDL_GPUTexture **swapchainTexture, |
| 827 | Uint32 *swapchainTextureWidth, |
| 828 | Uint32 *swapchainTextureHeight); |
| 829 | |
| 830 | bool (*WaitForSwapchain)( |
| 831 | SDL_GPURenderer *driverData, |
| 832 | SDL_Window *window); |
| 833 | |
| 834 | bool (*WaitAndAcquireSwapchainTexture)( |
| 835 | SDL_GPUCommandBuffer *commandBuffer, |
| 836 | SDL_Window *window, |
| 837 | SDL_GPUTexture **swapchainTexture, |
| 838 | Uint32 *swapchainTextureWidth, |
| 839 | Uint32 *swapchainTextureHeight); |
| 840 | |
| 841 | bool (*Submit)( |
| 842 | SDL_GPUCommandBuffer *commandBuffer); |
| 843 | |
| 844 | SDL_GPUFence *(*SubmitAndAcquireFence)( |
| 845 | SDL_GPUCommandBuffer *commandBuffer); |
| 846 | |
| 847 | bool (*Cancel)( |
| 848 | SDL_GPUCommandBuffer *commandBuffer); |
| 849 | |
| 850 | bool (*Wait)( |
| 851 | SDL_GPURenderer *driverData); |
| 852 | |
| 853 | bool (*WaitForFences)( |
| 854 | SDL_GPURenderer *driverData, |
| 855 | bool waitAll, |
| 856 | SDL_GPUFence *const *fences, |
| 857 | Uint32 numFences); |
| 858 | |
| 859 | bool (*QueryFence)( |
| 860 | SDL_GPURenderer *driverData, |
| 861 | SDL_GPUFence *fence); |
| 862 | |
| 863 | void (*ReleaseFence)( |
| 864 | SDL_GPURenderer *driverData, |
| 865 | SDL_GPUFence *fence); |
| 866 | |
| 867 | // Feature Queries |
| 868 | |
| 869 | bool (*SupportsTextureFormat)( |
| 870 | SDL_GPURenderer *driverData, |
| 871 | SDL_GPUTextureFormat format, |
| 872 | SDL_GPUTextureType type, |
| 873 | SDL_GPUTextureUsageFlags usage); |
| 874 | |
| 875 | bool (*SupportsSampleCount)( |
| 876 | SDL_GPURenderer *driverData, |
| 877 | SDL_GPUTextureFormat format, |
| 878 | SDL_GPUSampleCount desiredSampleCount); |
| 879 | |
| 880 | // Opaque pointer for the Driver |
| 881 | SDL_GPURenderer *driverData; |
| 882 | |
| 883 | // Store this for SDL_GetGPUDeviceDriver() |
| 884 | const char *backend; |
| 885 | |
| 886 | // Store this for SDL_GetGPUShaderFormats() |
| 887 | SDL_GPUShaderFormat shader_formats; |
| 888 | |
| 889 | // Store this for SDL_gpu.c's debug layer |
| 890 | bool debug_mode; |
| 891 | }; |
| 892 | |
| 893 | #define ASSIGN_DRIVER_FUNC(func, name) \ |
| 894 | result->func = name##_##func; |
| 895 | #define ASSIGN_DRIVER(name) \ |
| 896 | ASSIGN_DRIVER_FUNC(DestroyDevice, name) \ |
| 897 | ASSIGN_DRIVER_FUNC(CreateComputePipeline, name) \ |
| 898 | ASSIGN_DRIVER_FUNC(CreateGraphicsPipeline, name) \ |
| 899 | ASSIGN_DRIVER_FUNC(CreateSampler, name) \ |
| 900 | ASSIGN_DRIVER_FUNC(CreateShader, name) \ |
| 901 | ASSIGN_DRIVER_FUNC(CreateTexture, name) \ |
| 902 | ASSIGN_DRIVER_FUNC(CreateBuffer, name) \ |
| 903 | ASSIGN_DRIVER_FUNC(CreateTransferBuffer, name) \ |
| 904 | ASSIGN_DRIVER_FUNC(SetBufferName, name) \ |
| 905 | ASSIGN_DRIVER_FUNC(SetTextureName, name) \ |
| 906 | ASSIGN_DRIVER_FUNC(InsertDebugLabel, name) \ |
| 907 | ASSIGN_DRIVER_FUNC(PushDebugGroup, name) \ |
| 908 | ASSIGN_DRIVER_FUNC(PopDebugGroup, name) \ |
| 909 | ASSIGN_DRIVER_FUNC(ReleaseTexture, name) \ |
| 910 | ASSIGN_DRIVER_FUNC(ReleaseSampler, name) \ |
| 911 | ASSIGN_DRIVER_FUNC(ReleaseBuffer, name) \ |
| 912 | ASSIGN_DRIVER_FUNC(ReleaseTransferBuffer, name) \ |
| 913 | ASSIGN_DRIVER_FUNC(ReleaseShader, name) \ |
| 914 | ASSIGN_DRIVER_FUNC(ReleaseComputePipeline, name) \ |
| 915 | ASSIGN_DRIVER_FUNC(ReleaseGraphicsPipeline, name) \ |
| 916 | ASSIGN_DRIVER_FUNC(BeginRenderPass, name) \ |
| 917 | ASSIGN_DRIVER_FUNC(BindGraphicsPipeline, name) \ |
| 918 | ASSIGN_DRIVER_FUNC(SetViewport, name) \ |
| 919 | ASSIGN_DRIVER_FUNC(SetScissor, name) \ |
| 920 | ASSIGN_DRIVER_FUNC(SetBlendConstants, name) \ |
| 921 | ASSIGN_DRIVER_FUNC(SetStencilReference, name) \ |
| 922 | ASSIGN_DRIVER_FUNC(BindVertexBuffers, name) \ |
| 923 | ASSIGN_DRIVER_FUNC(BindIndexBuffer, name) \ |
| 924 | ASSIGN_DRIVER_FUNC(BindVertexSamplers, name) \ |
| 925 | ASSIGN_DRIVER_FUNC(BindVertexStorageTextures, name) \ |
| 926 | ASSIGN_DRIVER_FUNC(BindVertexStorageBuffers, name) \ |
| 927 | ASSIGN_DRIVER_FUNC(BindFragmentSamplers, name) \ |
| 928 | ASSIGN_DRIVER_FUNC(BindFragmentStorageTextures, name) \ |
| 929 | ASSIGN_DRIVER_FUNC(BindFragmentStorageBuffers, name) \ |
| 930 | ASSIGN_DRIVER_FUNC(PushVertexUniformData, name) \ |
| 931 | ASSIGN_DRIVER_FUNC(PushFragmentUniformData, name) \ |
| 932 | ASSIGN_DRIVER_FUNC(DrawIndexedPrimitives, name) \ |
| 933 | ASSIGN_DRIVER_FUNC(DrawPrimitives, name) \ |
| 934 | ASSIGN_DRIVER_FUNC(DrawPrimitivesIndirect, name) \ |
| 935 | ASSIGN_DRIVER_FUNC(DrawIndexedPrimitivesIndirect, name) \ |
| 936 | ASSIGN_DRIVER_FUNC(EndRenderPass, name) \ |
| 937 | ASSIGN_DRIVER_FUNC(BeginComputePass, name) \ |
| 938 | ASSIGN_DRIVER_FUNC(BindComputePipeline, name) \ |
| 939 | ASSIGN_DRIVER_FUNC(BindComputeSamplers, name) \ |
| 940 | ASSIGN_DRIVER_FUNC(BindComputeStorageTextures, name) \ |
| 941 | ASSIGN_DRIVER_FUNC(BindComputeStorageBuffers, name) \ |
| 942 | ASSIGN_DRIVER_FUNC(PushComputeUniformData, name) \ |
| 943 | ASSIGN_DRIVER_FUNC(DispatchCompute, name) \ |
| 944 | ASSIGN_DRIVER_FUNC(DispatchComputeIndirect, name) \ |
| 945 | ASSIGN_DRIVER_FUNC(EndComputePass, name) \ |
| 946 | ASSIGN_DRIVER_FUNC(MapTransferBuffer, name) \ |
| 947 | ASSIGN_DRIVER_FUNC(UnmapTransferBuffer, name) \ |
| 948 | ASSIGN_DRIVER_FUNC(BeginCopyPass, name) \ |
| 949 | ASSIGN_DRIVER_FUNC(UploadToTexture, name) \ |
| 950 | ASSIGN_DRIVER_FUNC(UploadToBuffer, name) \ |
| 951 | ASSIGN_DRIVER_FUNC(DownloadFromTexture, name) \ |
| 952 | ASSIGN_DRIVER_FUNC(DownloadFromBuffer, name) \ |
| 953 | ASSIGN_DRIVER_FUNC(CopyTextureToTexture, name) \ |
| 954 | ASSIGN_DRIVER_FUNC(CopyBufferToBuffer, name) \ |
| 955 | ASSIGN_DRIVER_FUNC(GenerateMipmaps, name) \ |
| 956 | ASSIGN_DRIVER_FUNC(EndCopyPass, name) \ |
| 957 | ASSIGN_DRIVER_FUNC(Blit, name) \ |
| 958 | ASSIGN_DRIVER_FUNC(SupportsSwapchainComposition, name) \ |
| 959 | ASSIGN_DRIVER_FUNC(SupportsPresentMode, name) \ |
| 960 | ASSIGN_DRIVER_FUNC(ClaimWindow, name) \ |
| 961 | ASSIGN_DRIVER_FUNC(ReleaseWindow, name) \ |
| 962 | ASSIGN_DRIVER_FUNC(SetSwapchainParameters, name) \ |
| 963 | ASSIGN_DRIVER_FUNC(SetAllowedFramesInFlight, name) \ |
| 964 | ASSIGN_DRIVER_FUNC(GetSwapchainTextureFormat, name) \ |
| 965 | ASSIGN_DRIVER_FUNC(AcquireCommandBuffer, name) \ |
| 966 | ASSIGN_DRIVER_FUNC(AcquireSwapchainTexture, name) \ |
| 967 | ASSIGN_DRIVER_FUNC(WaitForSwapchain, name) \ |
| 968 | ASSIGN_DRIVER_FUNC(WaitAndAcquireSwapchainTexture, name)\ |
| 969 | ASSIGN_DRIVER_FUNC(Submit, name) \ |
| 970 | ASSIGN_DRIVER_FUNC(SubmitAndAcquireFence, name) \ |
| 971 | ASSIGN_DRIVER_FUNC(Cancel, name) \ |
| 972 | ASSIGN_DRIVER_FUNC(Wait, name) \ |
| 973 | ASSIGN_DRIVER_FUNC(WaitForFences, name) \ |
| 974 | ASSIGN_DRIVER_FUNC(QueryFence, name) \ |
| 975 | ASSIGN_DRIVER_FUNC(ReleaseFence, name) \ |
| 976 | ASSIGN_DRIVER_FUNC(SupportsTextureFormat, name) \ |
| 977 | ASSIGN_DRIVER_FUNC(SupportsSampleCount, name) |
| 978 | |
| 979 | typedef struct SDL_GPUBootstrap |
| 980 | { |
| 981 | const char *name; |
| 982 | const SDL_GPUShaderFormat shader_formats; |
| 983 | bool (*PrepareDriver)(SDL_VideoDevice *_this); |
| 984 | SDL_GPUDevice *(*CreateDevice)(bool debug_mode, bool prefer_low_power, SDL_PropertiesID props); |
| 985 | } SDL_GPUBootstrap; |
| 986 | |
| 987 | #ifdef __cplusplus |
| 988 | extern "C" { |
| 989 | #endif |
| 990 | |
| 991 | extern SDL_GPUBootstrap VulkanDriver; |
| 992 | extern SDL_GPUBootstrap D3D12Driver; |
| 993 | extern SDL_GPUBootstrap MetalDriver; |
| 994 | extern SDL_GPUBootstrap PrivateGPUDriver; |
| 995 | |
| 996 | #ifdef __cplusplus |
| 997 | } |
| 998 | #endif |
| 999 | |
| 1000 | #endif // SDL_GPU_DRIVER_H |
| 1001 | |